@vpmedia/phaser 1.57.0 → 1.59.0

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Files changed (37) hide show
  1. package/README.md +1 -1
  2. package/package.json +1 -1
  3. package/src/phaser/display/webgl/blend_manager.js +1 -1
  4. package/src/phaser/display/webgl/filter_manager.js +1 -1
  5. package/src/phaser/display/webgl/filter_texture.js +1 -1
  6. package/src/phaser/display/webgl/graphics_data.js +1 -1
  7. package/src/phaser/display/webgl/renderer.js +8 -5
  8. package/src/phaser/display/webgl/shader/complex.js +1 -1
  9. package/src/phaser/display/webgl/shader/fast.js +1 -1
  10. package/src/phaser/display/webgl/shader/primitive.js +1 -1
  11. package/src/phaser/display/webgl/shader/strip.js +1 -1
  12. package/src/phaser/display/webgl/shader_manager.js +1 -1
  13. package/src/phaser/display/webgl/stencil_manager.js +1 -1
  14. package/src/phaser/display/webgl/util.js +52 -4
  15. package/types/phaser/display/webgl/blend_manager.d.ts +3 -7
  16. package/types/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  17. package/types/phaser/display/webgl/filter_manager.d.ts +3 -7
  18. package/types/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  19. package/types/phaser/display/webgl/filter_texture.d.ts +3 -7
  20. package/types/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  21. package/types/phaser/display/webgl/graphics_data.d.ts +3 -7
  22. package/types/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  23. package/types/phaser/display/webgl/renderer.d.ts.map +1 -1
  24. package/types/phaser/display/webgl/shader/complex.d.ts +3 -7
  25. package/types/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  26. package/types/phaser/display/webgl/shader/fast.d.ts +3 -7
  27. package/types/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  28. package/types/phaser/display/webgl/shader/primitive.d.ts +3 -7
  29. package/types/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  30. package/types/phaser/display/webgl/shader/strip.d.ts +3 -7
  31. package/types/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  32. package/types/phaser/display/webgl/shader_manager.d.ts +3 -7
  33. package/types/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  34. package/types/phaser/display/webgl/stencil_manager.d.ts +3 -7
  35. package/types/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  36. package/types/phaser/display/webgl/util.d.ts +27 -16
  37. package/types/phaser/display/webgl/util.d.ts.map +1 -1
package/README.md CHANGED
@@ -1,6 +1,6 @@
1
1
  # @vpmedia/phaser
2
2
 
3
- [![npm version](https://badge.fury.io/js/@vpmedia%2Fphaser.svg?v=1.57.0)](https://badge.fury.io/js/@vpmedia%2Fphaser)
3
+ [![npm version](https://badge.fury.io/js/@vpmedia%2Fphaser.svg?v=1.59.0)](https://badge.fury.io/js/@vpmedia%2Fphaser)
4
4
  [![Node.js CI](https://github.com/vpmedia/phaser/actions/workflows/ci.yml/badge.svg)](https://github.com/vpmedia/phaser/actions/workflows/ci.yml)
5
5
 
6
6
  @vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@vpmedia/phaser",
3
- "version": "1.57.0",
3
+ "version": "1.59.0",
4
4
  "description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
5
5
  "author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
6
6
  "license": "MIT",
@@ -9,7 +9,7 @@ export class WebGLBlendModeManager {
9
9
 
10
10
  /**
11
11
  * TBD.
12
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
12
+ * @param {WebGLRenderingContext} gl - TBD.
13
13
  */
14
14
  setContext(gl) {
15
15
  this.gl = gl;
@@ -10,7 +10,7 @@ export class WebGLFilterManager {
10
10
 
11
11
  /**
12
12
  * TBD.
13
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
13
+ * @param {WebGLRenderingContext} gl - TBD.
14
14
  */
15
15
  setContext(gl) {
16
16
  this.gl = gl;
@@ -3,7 +3,7 @@ import { SCALE_LINEAR } from '../../core/const.js';
3
3
  export class FilterTexture {
4
4
  /**
5
5
  * TBD.
6
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
6
+ * @param {WebGLRenderingContext} gl - TBD.
7
7
  * @param {number} width - TBD.
8
8
  * @param {number} height - TBD.
9
9
  * @param {number} scaleMode - TBD.
@@ -1,7 +1,7 @@
1
1
  export class GraphicsData {
2
2
  /**
3
3
  * TBD.
4
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
4
+ * @param {WebGLRenderingContext} gl - TBD.
5
5
  */
6
6
  constructor(gl) {
7
7
  this.gl = gl;
@@ -28,6 +28,7 @@ import * as WebGLMaskManager from './mask_manager.js';
28
28
  import { WebGLShaderManager } from './shader_manager.js';
29
29
  import { WebGLSpriteBatch } from './sprite_batch.js';
30
30
  import { WebGLStencilManager } from './stencil_manager.js';
31
+ import { getWebGLContextErrorCode, getWebGLContextErrorName } from './util.js';
31
32
 
32
33
  export class WebGLRenderer {
33
34
  /**
@@ -124,16 +125,18 @@ export class WebGLRenderer {
124
125
  */
125
126
  initContext(game) {
126
127
  game.logger.debug('initContext');
128
+ // TODO: view.addEventListener('webglcontextcreationerror', this.onWebGLContextCreationError, false);
127
129
  /** @type {WebGLRenderingContext & { id: number }} */
128
- const gl =
129
- this.view.getContext('webgl', this._contextOptions) ||
130
- this.view.getContext('experimental-webgl', this._contextOptions);
130
+ // @ts-ignore
131
+ const gl = this.view.getContext('webgl', this._contextOptions);
131
132
  this.gl = gl;
132
133
  if (!gl) {
133
134
  throw new Error('Error creating WebGL context');
134
135
  }
135
- if (gl?.getError() > 0) {
136
- game.logger.warn('WebGL context error', { errorCode: gl?.getError() });
136
+ const errorCode = getWebGLContextErrorCode(gl);
137
+ if (errorCode) {
138
+ const errorName = getWebGLContextErrorName(errorCode);
139
+ game.logger.warn('WebGL context error', { errorCode, errorName });
137
140
  }
138
141
  if (gl?.isContextLost()) {
139
142
  throw new Error('WebGL context lost');
@@ -6,7 +6,7 @@ import { compileProgram } from '../util.js';
6
6
  export class ComplexPrimitiveShader {
7
7
  /**
8
8
  * TBD.
9
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
9
+ * @param {WebGLRenderingContext} gl - TBD.
10
10
  */
11
11
  constructor(gl) {
12
12
  this.gl = gl;
@@ -6,7 +6,7 @@ import { compileProgram } from '../util.js';
6
6
  export class FastShader {
7
7
  /**
8
8
  * TBD.
9
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
9
+ * @param {WebGLRenderingContext} gl - TBD.
10
10
  */
11
11
  constructor(gl) {
12
12
  this.gl = gl;
@@ -6,7 +6,7 @@ import { compileProgram } from '../util.js';
6
6
  export class PrimitiveShader {
7
7
  /**
8
8
  * TBD.
9
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
9
+ * @param {WebGLRenderingContext} gl - TBD.
10
10
  */
11
11
  constructor(gl) {
12
12
  this.gl = gl;
@@ -6,7 +6,7 @@ import { compileProgram } from '../util.js';
6
6
  export class StripShader {
7
7
  /**
8
8
  * TBD.
9
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
9
+ * @param {WebGLRenderingContext} gl - TBD.
10
10
  */
11
11
  constructor(gl) {
12
12
  this.gl = gl;
@@ -26,7 +26,7 @@ export class WebGLShaderManager {
26
26
 
27
27
  /**
28
28
  * TBD.
29
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
29
+ * @param {WebGLRenderingContext} gl - TBD.
30
30
  */
31
31
  setContext(gl) {
32
32
  this.gl = gl;
@@ -12,7 +12,7 @@ export class WebGLStencilManager {
12
12
 
13
13
  /**
14
14
  * TBD.
15
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
15
+ * @param {WebGLRenderingContext} gl - TBD.
16
16
  */
17
17
  setContext(gl) {
18
18
  this.gl = gl;
@@ -1,3 +1,51 @@
1
+ // No error has been recorded. The value of this constant is 0.
2
+ export const NO_ERROR = 0;
3
+ // An unacceptable value has been specified for an enumerated argument. The command is ignored and the error flag is set.
4
+ export const INVALID_ENUM = 0x0500;
5
+ // A numeric argument is out of range. The command is ignored and the error flag is set.
6
+ export const INVALID_VALUE = 0x0501;
7
+ // The specified command is not allowed for the current state. The command is ignored and the error flag is set.
8
+ export const INVALID_OPERATION = 0x0502;
9
+ // The currently bound framebuffer is not framebuffer complete when trying to render to or to read from it.
10
+ export const INVALID_FRAMEBUFFER_OPERATION = 0x0506;
11
+ // Not enough memory is left to execute the command.
12
+ export const OUT_OF_MEMORY = 0x0505;
13
+ // If the WebGL context is lost, this error is returned on the first call to getError. Afterwards and until the context has been restored, it returns gl.NO_ERROR.
14
+ export const CONTEXT_LOST_WEBGL = 0x9242;
15
+
16
+ /**
17
+ * TBD.
18
+ * @param {WebGLRenderingContext} gl - TBD.
19
+ * @returns {number} TBD.
20
+ */
21
+ export function getWebGLContextErrorCode(gl) {
22
+ return gl?.getError() ?? 0;
23
+ }
24
+
25
+ /**
26
+ * TBD.
27
+ * @param {number} errorCode - TBD.
28
+ * @returns {string} TBD.
29
+ */
30
+ export function getWebGLContextErrorName(errorCode) {
31
+ switch (errorCode) {
32
+ case NO_ERROR:
33
+ return 'NO_ERROR';
34
+ case INVALID_ENUM:
35
+ return 'INVALID_ENUM';
36
+ case INVALID_VALUE:
37
+ return 'INVALID_VALUE';
38
+ case INVALID_OPERATION:
39
+ return 'INVALID_OPERATION';
40
+ case INVALID_FRAMEBUFFER_OPERATION:
41
+ return 'INVALID_FRAMEBUFFER_OPERATION';
42
+ case OUT_OF_MEMORY:
43
+ return 'OUT_OF_MEMORY';
44
+ default:
45
+ return `UNKNOWN_ERROR_(${errorCode})`;
46
+ }
47
+ }
48
+
1
49
  /**
2
50
  * TBD.
3
51
  */
@@ -5,7 +53,7 @@ export function initDefaultShaders() {}
5
53
 
6
54
  /**
7
55
  * TBD.
8
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
56
+ * @param {WebGLRenderingContext} gl - TBD.
9
57
  * @param {string[]|string} shaderSrc - TBD.
10
58
  * @param {object} shaderType - TBD.
11
59
  * @returns {WebGLShader} TBD.
@@ -30,7 +78,7 @@ export function compileShader(gl, shaderSrc, shaderType) {
30
78
 
31
79
  /**
32
80
  * TBD.
33
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
81
+ * @param {WebGLRenderingContext} gl - TBD.
34
82
  * @param {string[]|string} shaderSrc - TBD.
35
83
  * @returns {WebGLShader} TBD.
36
84
  */
@@ -40,7 +88,7 @@ export function compileVertexShader(gl, shaderSrc) {
40
88
 
41
89
  /**
42
90
  * TBD.
43
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
91
+ * @param {WebGLRenderingContext} gl - TBD.
44
92
  * @param {string[]|string} shaderSrc - TBD.
45
93
  * @returns {WebGLShader} TBD.
46
94
  */
@@ -50,7 +98,7 @@ export function compileFragmentShader(gl, shaderSrc) {
50
98
 
51
99
  /**
52
100
  * TBD.
53
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
101
+ * @param {WebGLRenderingContext} gl - TBD.
54
102
  * @param {string[]|string} vertexSrc - TBD.
55
103
  * @param {string[]|string} fragmentSrc - TBD.
56
104
  * @returns {WebGLProgram} TBD.
@@ -1,15 +1,11 @@
1
1
  export class WebGLBlendModeManager {
2
- gl: WebGLRenderingContext & {
3
- id: number;
4
- };
2
+ gl: WebGLRenderingContext;
5
3
  currentBlendMode: number;
6
4
  /**
7
5
  * TBD.
8
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
6
+ * @param {WebGLRenderingContext} gl - TBD.
9
7
  */
10
- setContext(gl: WebGLRenderingContext & {
11
- id: number;
12
- }): void;
8
+ setContext(gl: WebGLRenderingContext): void;
13
9
  /**
14
10
  * TBD.
15
11
  * @param {number} blendMode - TBD.
@@ -1 +1 @@
1
- {"version":3,"file":"blend_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/blend_manager.js"],"names":[],"mappings":"AAAA;IAKI;YAMuC,MAAM;MAN/B;IACd,yBAA6B;IAG/B;;;OAGG;IACH,eAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,QAIhD;IAED;;;;OAIG;IACH,wBAHW,MAAM,GACJ,OAAO,CAYnB;IAED;;OAEG;IACH,gBAEC;CACF"}
1
+ {"version":3,"file":"blend_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/blend_manager.js"],"names":[],"mappings":"AAAA;IAKI,0BAAc;IACd,yBAA6B;IAG/B;;;OAGG;IACH,eAFW,qBAAqB,QAI/B;IAED;;;;OAIG;IACH,wBAHW,MAAM,GACJ,OAAO,CAYnB;IAED;;OAEG;IACH,gBAEC;CACF"}
@@ -4,14 +4,10 @@ export class WebGLFilterManager {
4
4
  offsetY: number;
5
5
  /**
6
6
  * TBD.
7
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
7
+ * @param {WebGLRenderingContext} gl - TBD.
8
8
  */
9
- setContext(gl: WebGLRenderingContext & {
10
- id: number;
11
- }): void;
12
- gl: WebGLRenderingContext & {
13
- id: number;
14
- };
9
+ setContext(gl: WebGLRenderingContext): void;
10
+ gl: WebGLRenderingContext;
15
11
  texturePool: any[];
16
12
  /**
17
13
  * TBD.
@@ -1 +1 @@
1
- {"version":3,"file":"filter_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/filter_manager.js"],"names":[],"mappings":"AAAA;IAKI,mBAAqB;IACrB,gBAAgB;IAChB,gBAAgB;IAGlB;;;OAGG;IACH,eAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,QAMhD;IAHC;YAHuC,MAAM;MAGjC;IACZ,mBAAqB;IAIvB;;OAEG;IACH,cAEC;IAED;;OAEG;IACH,mBAEC;IAED;;OAEG;IACH,kBAEC;IAED;;OAEG;IACH,wBAEC;IAED;;OAEG;IACH,0BAEC;IAED;;OAEG;IACH,gBAEC;CACF"}
1
+ {"version":3,"file":"filter_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/filter_manager.js"],"names":[],"mappings":"AAAA;IAKI,mBAAqB;IACrB,gBAAgB;IAChB,gBAAgB;IAGlB;;;OAGG;IACH,eAFW,qBAAqB,QAM/B;IAHC,0BAAY;IACZ,mBAAqB;IAIvB;;OAEG;IACH,cAEC;IAED;;OAEG;IACH,mBAEC;IAED;;OAEG;IACH,kBAEC;IAED;;OAEG;IACH,wBAEC;IAED;;OAEG;IACH,0BAEC;IAED;;OAEG;IACH,gBAEC;CACF"}
@@ -1,17 +1,13 @@
1
1
  export class FilterTexture {
2
2
  /**
3
3
  * TBD.
4
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
4
+ * @param {WebGLRenderingContext} gl - TBD.
5
5
  * @param {number} width - TBD.
6
6
  * @param {number} height - TBD.
7
7
  * @param {number} scaleMode - TBD.
8
8
  */
9
- constructor(gl: WebGLRenderingContext & {
10
- id: number;
11
- }, width: number, height: number, scaleMode: number);
12
- gl: WebGLRenderingContext & {
13
- id: number;
14
- };
9
+ constructor(gl: WebGLRenderingContext, width: number, height: number, scaleMode: number);
10
+ gl: WebGLRenderingContext;
15
11
  frameBuffer: WebGLFramebuffer;
16
12
  texture: WebGLTexture;
17
13
  renderBuffer: WebGLRenderbuffer;
@@ -1 +1 @@
1
- {"version":3,"file":"filter_texture.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/filter_texture.js"],"names":[],"mappings":"AAEA;IACE;;;;;;OAMG;IACH,gBALW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,SACtC,MAAM,UACN,MAAM,aACN,MAAM,EAoBhB;IAjBC;YANuC,MAAM;MAMjC;IACZ,8BAAyC;IACzC,sBAAiC;IAWjC,gCAA2C;IAM7C;;OAEG;IACH,cAIC;IAED;;;;OAIG;IACH,cAHW,MAAM,UACN,MAAM,QAchB;IARC,WAAkB;IAClB,eAAoB;IAStB;;OAEG;IACH,gBAQC;CACF"}
1
+ {"version":3,"file":"filter_texture.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/filter_texture.js"],"names":[],"mappings":"AAEA;IACE;;;;;;OAMG;IACH,gBALW,qBAAqB,SACrB,MAAM,UACN,MAAM,aACN,MAAM,EAoBhB;IAjBC,0BAAY;IACZ,8BAAyC;IACzC,sBAAiC;IAWjC,gCAA2C;IAM7C;;OAEG;IACH,cAIC;IAED;;;;OAIG;IACH,cAHW,MAAM,UACN,MAAM,QAchB;IARC,WAAkB;IAClB,eAAoB;IAStB;;OAEG;IACH,gBAQC;CACF"}
@@ -1,14 +1,10 @@
1
1
  export class GraphicsData {
2
2
  /**
3
3
  * TBD.
4
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
4
+ * @param {WebGLRenderingContext} gl - TBD.
5
5
  */
6
- constructor(gl: WebGLRenderingContext & {
7
- id: number;
8
- });
9
- gl: WebGLRenderingContext & {
10
- id: number;
11
- };
6
+ constructor(gl: WebGLRenderingContext);
7
+ gl: WebGLRenderingContext;
12
8
  color: number[];
13
9
  points: any[];
14
10
  indices: any[];
@@ -1 +1 @@
1
- {"version":3,"file":"graphics_data.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/graphics_data.js"],"names":[],"mappings":"AAAA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,EAahD;IAVC;YAHuC,MAAM;MAGjC;IAEZ,gBAAsB;IACtB,cAAgB;IAChB,eAAiB;IACjB,oBAA+B;IAC/B,yBAAoC;IACpC,aAAa;IACb,cAAc;IACd,eAAiB;IAGnB;;OAEG;IACH,cAKC;IAFC,uBAAoB;IACpB,wBAAsB;IAGxB;;OAEG;IACH,eAUC;CACF"}
1
+ {"version":3,"file":"graphics_data.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/graphics_data.js"],"names":[],"mappings":"AAAA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,EAa/B;IAVC,0BAAY;IAEZ,gBAAsB;IACtB,cAAgB;IAChB,eAAiB;IACjB,oBAA+B;IAC/B,yBAAoC;IACpC,aAAa;IACb,cAAc;IACd,eAAiB;IAGnB;;OAEG;IACH,cAKC;IAFC,uBAAoB;IACpB,wBAAsB;IAGxB;;OAEG;IACH,eAUC;CACF"}
@@ -1 +1 @@
1
- {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/renderer.js"],"names":[],"mappings":"AA+BA;IACE;;;OAGG;IACH,kBAFW,OAAO,oBAAoB,EAAE,IAAI,EAwC3C;IArCC,aAAwB;IACxB,gBAAwC;IACxC,oBAAuB;IACvB,qBAAwB;IACxB,uBAAsD;IACtD,cAAuB;IACvB,eAAyB;IACzB,wBAAuB;IACvB;;;;;;;;MAQC;IACD,kBAA6B;IAC7B,cAAyB;IACzB,kCAA6C;IAC7C,8BAAyC;IACzC,kCAA6C;IAC7C,oCAA+C;IAC/C,wCAAmD;IACnD,kBAAuB;IAezB;;OAEG;IACH,gBAuBC;IALC;YA6ByC,MAAM;MA7BjC;IAOhB;;OAEG;IACH,qBAUC;IAED;;;;OAIG;IACH,kBAHW,OAAO,oBAAoB,EAAE,IAAI,QAuC3C;IAlBC,iBAAsD;IAoBxD;;;OAGG;IACH,cAFW,OAAO,qBAAqB,EAAE,KAAK,QAkB7C;IAED;;;;;;OAMG;IACH,mCALW,OAAO,iCAAiC,EAAE,aAAa,cACvD,KAAK,UACL,MAAM,UACN,OAAO,sBAAsB,EAAE,MAAM,QAoB/C;IAED;;;;OAIG;IACH,cAHW,MAAM,UACN,MAAM,QAchB;IAED;;;;OAIG;IACH,uBAHW,OAAO,mBAAmB,EAAE,WAAW,GACrC,OAAO,CAsCnB;IAED;;OAEG;IACH,sBAwBC;CACF;sBAxRqB,qBAAqB;mCAMR,qBAAqB;iCACvB,mBAAmB;mCAHjB,qBAAqB;oCAIpB,sBAAsB;sCALpB,oBAAoB"}
1
+ {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/renderer.js"],"names":[],"mappings":"AAgCA;IACE;;;OAGG;IACH,kBAFW,OAAO,oBAAoB,EAAE,IAAI,EAwC3C;IArCC,aAAwB;IACxB,gBAAwC;IACxC,oBAAuB;IACvB,qBAAwB;IACxB,uBAAsD;IACtD,cAAuB;IACvB,eAAyB;IACzB,wBAAuB;IACvB;;;;;;;;MAQC;IACD,kBAA6B;IAC7B,cAAyB;IACzB,kCAA6C;IAC7C,8BAAyC;IACzC,kCAA6C;IAC7C,oCAA+C;IAC/C,wCAAmD;IACnD,kBAAuB;IAezB;;OAEG;IACH,gBAuBC;IALC;YA8ByC,MAAM;MA9BjC;IAOhB;;OAEG;IACH,qBAUC;IAED;;;;OAIG;IACH,kBAHW,OAAO,oBAAoB,EAAE,IAAI,QAwC3C;IAlBC,iBAAsD;IAoBxD;;;OAGG;IACH,cAFW,OAAO,qBAAqB,EAAE,KAAK,QAkB7C;IAED;;;;;;OAMG;IACH,mCALW,OAAO,iCAAiC,EAAE,aAAa,cACvD,KAAK,UACL,MAAM,UACN,OAAO,sBAAsB,EAAE,MAAM,QAoB/C;IAED;;;;OAIG;IACH,cAHW,MAAM,UACN,MAAM,QAchB;IAED;;;;OAIG;IACH,uBAHW,OAAO,mBAAmB,EAAE,WAAW,GACrC,OAAO,CAsCnB;IAED;;OAEG;IACH,sBAwBC;CACF;sBA1RqB,qBAAqB;mCAMR,qBAAqB;iCACvB,mBAAmB;mCAHjB,qBAAqB;oCAIpB,sBAAsB;sCALpB,oBAAoB"}
@@ -1,14 +1,10 @@
1
1
  export class ComplexPrimitiveShader {
2
2
  /**
3
3
  * TBD.
4
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
4
+ * @param {WebGLRenderingContext} gl - TBD.
5
5
  */
6
- constructor(gl: WebGLRenderingContext & {
7
- id: number;
8
- });
9
- gl: WebGLRenderingContext & {
10
- id: number;
11
- };
6
+ constructor(gl: WebGLRenderingContext);
7
+ gl: WebGLRenderingContext;
12
8
  _UID: string;
13
9
  program: WebGLProgram;
14
10
  fragmentSrc: string[];
@@ -1 +1 @@
1
- {"version":3,"file":"complex.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/complex.js"],"names":[],"mappings":"AAKA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,EAkChD;IA/BC;YAHuC,MAAM;MAGjC;IACZ,aAA8B;IAC9B,sBAAmB;IACnB,sBAMC;IACD,oBAmBC;IAIH;;OAEG;IACH,aAiBC;IAZC,uCAA0E;IAC1E,mCAAkE;IAClE,gCAAuD;IACvD,4BAAoD;IACpD,4BAAoD;IAEpD,wBAAuE;IAEvE,kBAA6D;IAC7D,wCAA4E;IAC5E,4BAAoD;IAItD;;OAEG;IACH,gBAKC;IAHC,cAAoB;IAEpB,eAAqB;CAExB"}
1
+ {"version":3,"file":"complex.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/complex.js"],"names":[],"mappings":"AAKA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,EAkC/B;IA/BC,0BAAY;IACZ,aAA8B;IAC9B,sBAAmB;IACnB,sBAMC;IACD,oBAmBC;IAIH;;OAEG;IACH,aAiBC;IAZC,uCAA0E;IAC1E,mCAAkE;IAClE,gCAAuD;IACvD,4BAAoD;IACpD,4BAAoD;IAEpD,wBAAuE;IAEvE,kBAA6D;IAC7D,wCAA4E;IAC5E,4BAAoD;IAItD;;OAEG;IACH,gBAKC;IAHC,cAAoB;IAEpB,eAAqB;CAExB"}
@@ -1,14 +1,10 @@
1
1
  export class FastShader {
2
2
  /**
3
3
  * TBD.
4
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
4
+ * @param {WebGLRenderingContext} gl - TBD.
5
5
  */
6
- constructor(gl: WebGLRenderingContext & {
7
- id: number;
8
- });
9
- gl: WebGLRenderingContext & {
10
- id: number;
11
- };
6
+ constructor(gl: WebGLRenderingContext);
7
+ gl: WebGLRenderingContext;
12
8
  _UID: string;
13
9
  program: WebGLProgram;
14
10
  textureCount: number;
@@ -1 +1 @@
1
- {"version":3,"file":"fast.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/fast.js"],"names":[],"mappings":"AAKA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,EA8ChD;IA3CC;YAHuC,MAAM;MAGjC;IACZ,aAA8B;IAC9B,sBAAmB;IACnB,qBAAqB;IACrB,sBAQC;IACD,oBA4BC;IAIH;;OAEG;IACH,aAmCC;IA9BC,+BAA0D;IAC1D,uCAA0E;IAC1E,mCAAkE;IAClE,iCAA8D;IAC9D,8BAAwD;IAExD,wBAAuE;IACvE,uBAAqE;IACrE,eAAqD;IACrD,kBAA2D;IAC3D,sBAAmE;IACnE,uBAA6D;IAS7D,qBAOC;IAKH;;OAEG;IACH,gBAKC;IAHC,cAAoB;CAIvB"}
1
+ {"version":3,"file":"fast.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/fast.js"],"names":[],"mappings":"AAKA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,EA8C/B;IA3CC,0BAAY;IACZ,aAA8B;IAC9B,sBAAmB;IACnB,qBAAqB;IACrB,sBAQC;IACD,oBA4BC;IAIH;;OAEG;IACH,aAmCC;IA9BC,+BAA0D;IAC1D,uCAA0E;IAC1E,mCAAkE;IAClE,iCAA8D;IAC9D,8BAAwD;IAExD,wBAAuE;IACvE,uBAAqE;IACrE,eAAqD;IACrD,kBAA2D;IAC3D,sBAAmE;IACnE,uBAA6D;IAS7D,qBAOC;IAKH;;OAEG;IACH,gBAKC;IAHC,cAAoB;CAIvB"}
@@ -1,14 +1,10 @@
1
1
  export class PrimitiveShader {
2
2
  /**
3
3
  * TBD.
4
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
4
+ * @param {WebGLRenderingContext} gl - TBD.
5
5
  */
6
- constructor(gl: WebGLRenderingContext & {
7
- id: number;
8
- });
9
- gl: WebGLRenderingContext & {
10
- id: number;
11
- };
6
+ constructor(gl: WebGLRenderingContext);
7
+ gl: WebGLRenderingContext;
12
8
  _UID: string;
13
9
  program: WebGLProgram;
14
10
  fragmentSrc: string[];
@@ -1 +1 @@
1
- {"version":3,"file":"primitive.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/primitive.js"],"names":[],"mappings":"AAKA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,EAiChD;IA9BC;YAHuC,MAAM;MAGjC;IACZ,aAA8B;IAC9B,sBAAmB;IACnB,sBAOC;IACD,oBAiBC;IAIH;;OAEG;IACH,aAgBC;IAXC,uCAA0E;IAC1E,mCAAkE;IAClE,gCAAuD;IACvD,4BAAoD;IAEpD,wBAAuE;IACvE,uBAA6D;IAC7D,qBAA6D;IAC7D,wCAA4E;IAC5E,4BAAoD;IAItD;;OAEG;IACH,gBAKC;IAHC,cAAoB;CAIvB"}
1
+ {"version":3,"file":"primitive.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/primitive.js"],"names":[],"mappings":"AAKA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,EAiC/B;IA9BC,0BAAY;IACZ,aAA8B;IAC9B,sBAAmB;IACnB,sBAOC;IACD,oBAiBC;IAIH;;OAEG;IACH,aAgBC;IAXC,uCAA0E;IAC1E,mCAAkE;IAClE,gCAAuD;IACvD,4BAAoD;IAEpD,wBAAuE;IACvE,uBAA6D;IAC7D,qBAA6D;IAC7D,wCAA4E;IAC5E,4BAAoD;IAItD;;OAEG;IACH,gBAKC;IAHC,cAAoB;CAIvB"}
@@ -1,14 +1,10 @@
1
1
  export class StripShader {
2
2
  /**
3
3
  * TBD.
4
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
4
+ * @param {WebGLRenderingContext} gl - TBD.
5
5
  */
6
- constructor(gl: WebGLRenderingContext & {
7
- id: number;
8
- });
9
- gl: WebGLRenderingContext & {
10
- id: number;
11
- };
6
+ constructor(gl: WebGLRenderingContext);
7
+ gl: WebGLRenderingContext;
12
8
  _UID: string;
13
9
  program: WebGLProgram;
14
10
  fragmentSrc: string[];
@@ -1 +1 @@
1
- {"version":3,"file":"strip.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/strip.js"],"names":[],"mappings":"AAKA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,EAqChD;IAlCC;YAHuC,MAAM;MAGjC;IACZ,aAA8B;IAC9B,sBAAmB;IACnB,sBAUC;IACD,oBAiBC;IAKH;;OAEG;IACH,aAiBC;IAZC,+BAA0D;IAC1D,uCAA0E;IAC1E,mCAAkE;IAClE,uBAA6D;IAG7D,wBAAuE;IACvE,sBAAmE;IACnE,qBAA4D;IAC5D,wCAA4E;IAC5E,4BAAoD;IAItD;;OAEG;IACH,gBAKC;IAHC,cAAoB;IAEpB,eAAqB;CAExB"}
1
+ {"version":3,"file":"strip.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/strip.js"],"names":[],"mappings":"AAKA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,EAqC/B;IAlCC,0BAAY;IACZ,aAA8B;IAC9B,sBAAmB;IACnB,sBAUC;IACD,oBAiBC;IAKH;;OAEG;IACH,aAiBC;IAZC,+BAA0D;IAC1D,uCAA0E;IAC1E,mCAAkE;IAClE,uBAA6D;IAG7D,wBAAuE;IACvE,sBAAmE;IACnE,qBAA4D;IAC5D,wCAA4E;IAC5E,4BAAoD;IAItD;;OAEG;IACH,gBAKC;IAHC,cAAoB;IAEpB,eAAqB;CAExB"}
@@ -1,7 +1,5 @@
1
1
  export class WebGLShaderManager {
2
- gl: WebGLRenderingContext & {
3
- id: number;
4
- };
2
+ gl: WebGLRenderingContext;
5
3
  primitiveShader: PrimitiveShader;
6
4
  complexPrimitiveShader: ComplexPrimitiveShader;
7
5
  defaultShader: NormalShader;
@@ -13,11 +11,9 @@ export class WebGLShaderManager {
13
11
  stack: any[];
14
12
  /**
15
13
  * TBD.
16
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
14
+ * @param {WebGLRenderingContext} gl - TBD.
17
15
  */
18
- setContext(gl: WebGLRenderingContext & {
19
- id: number;
20
- }): void;
16
+ setContext(gl: WebGLRenderingContext): void;
21
17
  /**
22
18
  * TBD.
23
19
  * @param {number[]} attribs - TBD.
@@ -1 +1 @@
1
- {"version":3,"file":"shader_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/shader_manager.js"],"names":[],"mappings":"AAMA;IAKI;YAiBuC,MAAM;MAjB/B;IACd,iCAA2B;IAC3B,+CAAkC;IAClC,4BAAyB;IACzB,uBAAsB;IACtB,yBAAuB;IACvB,kBAAmB;IACnB,uBAAqB;IACrB,uBAAyB;IAIzB,aAAe;IAGjB;;;OAGG;IACH,eAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,QAUhD;IAED;;;OAGG;IACH,oBAFW,MAAM,EAAE,QAwBlB;IAED;;;;OAIG;IACH,kBAHW,YAAY,GACV,OAAO,CAWnB;IALC,gBAA6B;IAC7B,4BAA2B;IAM7B;;OAEG;IACH,gBAWC;CACF;gCAhG+B,uBAAuB;uCAHhB,qBAAqB;6BAE/B,oBAAoB;2BADtB,kBAAkB;4BAGjB,mBAAmB"}
1
+ {"version":3,"file":"shader_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/shader_manager.js"],"names":[],"mappings":"AAMA;IAKI,0BAAc;IACd,iCAA2B;IAC3B,+CAAkC;IAClC,4BAAyB;IACzB,uBAAsB;IACtB,yBAAuB;IACvB,kBAAmB;IACnB,uBAAqB;IACrB,uBAAyB;IAIzB,aAAe;IAGjB;;;OAGG;IACH,eAFW,qBAAqB,QAU/B;IAED;;;OAGG;IACH,oBAFW,MAAM,EAAE,QAwBlB;IAED;;;;OAIG;IACH,kBAHW,YAAY,GACV,OAAO,CAWnB;IALC,gBAA6B;IAC7B,4BAA2B;IAM7B;;OAEG;IACH,gBAWC;CACF;gCAhG+B,uBAAuB;uCAHhB,qBAAqB;6BAE/B,oBAAoB;2BADtB,kBAAkB;4BAGjB,mBAAmB"}
@@ -4,14 +4,10 @@ export class WebGLStencilManager {
4
4
  count: number;
5
5
  /**
6
6
  * TBD.
7
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
7
+ * @param {WebGLRenderingContext} gl - TBD.
8
8
  */
9
- setContext(gl: WebGLRenderingContext & {
10
- id: number;
11
- }): void;
12
- gl: WebGLRenderingContext & {
13
- id: number;
14
- };
9
+ setContext(gl: WebGLRenderingContext): void;
10
+ gl: WebGLRenderingContext;
15
11
  /**
16
12
  * TBD.
17
13
  */
@@ -1 +1 @@
1
- {"version":3,"file":"stencil_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/stencil_manager.js"],"names":[],"mappings":"AAEA;IAKI,oBAAsB;IACtB,iBAAmB;IACnB,cAAc;IAGhB;;;OAGG;IACH,eAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,QAIhD;IADC;YAHuC,MAAM;MAGjC;IAGd;;OAEG;IACH,gBAGC;IAED;;;;;OAKG;IACH,sBAJW,OAAO,gBAAgB,EAAE,QAAQ,aACjC,OAAO,oBAAoB,EAAE,YAAY,iBACzC,MAAM,QAoDhB;IAED;;;;;OAKG;IACH,uBAJW,OAAO,gBAAgB,EAAE,QAAQ,aACjC,OAAO,oBAAoB,EAAE,YAAY,iBACzC,MAAM,QAyChB;IAED;;;;;OAKG;IACH,qBAJW,OAAO,gBAAgB,EAAE,QAAQ,aACjC,OAAO,oBAAoB,EAAE,YAAY,iBACzC,MAAM,QAmDhB;CACF"}
1
+ {"version":3,"file":"stencil_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/stencil_manager.js"],"names":[],"mappings":"AAEA;IAKI,oBAAsB;IACtB,iBAAmB;IACnB,cAAc;IAGhB;;;OAGG;IACH,eAFW,qBAAqB,QAI/B;IADC,0BAAY;IAGd;;OAEG;IACH,gBAGC;IAED;;;;;OAKG;IACH,sBAJW,OAAO,gBAAgB,EAAE,QAAQ,aACjC,OAAO,oBAAoB,EAAE,YAAY,iBACzC,MAAM,QAoDhB;IAED;;;;;OAKG;IACH,uBAJW,OAAO,gBAAgB,EAAE,QAAQ,aACjC,OAAO,oBAAoB,EAAE,YAAY,iBACzC,MAAM,QAyChB;IAED;;;;;OAKG;IACH,qBAJW,OAAO,gBAAgB,EAAE,QAAQ,aACjC,OAAO,oBAAoB,EAAE,YAAY,iBACzC,MAAM,QAmDhB;CACF"}
@@ -1,43 +1,54 @@
1
+ /**
2
+ * TBD.
3
+ * @param {WebGLRenderingContext} gl - TBD.
4
+ * @returns {number} TBD.
5
+ */
6
+ export function getWebGLContextErrorCode(gl: WebGLRenderingContext): number;
7
+ /**
8
+ * TBD.
9
+ * @param {number} errorCode - TBD.
10
+ * @returns {string} TBD.
11
+ */
12
+ export function getWebGLContextErrorName(errorCode: number): string;
1
13
  /**
2
14
  * TBD.
3
15
  */
4
16
  export function initDefaultShaders(): void;
5
17
  /**
6
18
  * TBD.
7
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
19
+ * @param {WebGLRenderingContext} gl - TBD.
8
20
  * @param {string[]|string} shaderSrc - TBD.
9
21
  * @param {object} shaderType - TBD.
10
22
  * @returns {WebGLShader} TBD.
11
23
  */
12
- export function compileShader(gl: WebGLRenderingContext & {
13
- id: number;
14
- }, shaderSrc: string[] | string, shaderType: object): WebGLShader;
24
+ export function compileShader(gl: WebGLRenderingContext, shaderSrc: string[] | string, shaderType: object): WebGLShader;
15
25
  /**
16
26
  * TBD.
17
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
27
+ * @param {WebGLRenderingContext} gl - TBD.
18
28
  * @param {string[]|string} shaderSrc - TBD.
19
29
  * @returns {WebGLShader} TBD.
20
30
  */
21
- export function compileVertexShader(gl: WebGLRenderingContext & {
22
- id: number;
23
- }, shaderSrc: string[] | string): WebGLShader;
31
+ export function compileVertexShader(gl: WebGLRenderingContext, shaderSrc: string[] | string): WebGLShader;
24
32
  /**
25
33
  * TBD.
26
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
34
+ * @param {WebGLRenderingContext} gl - TBD.
27
35
  * @param {string[]|string} shaderSrc - TBD.
28
36
  * @returns {WebGLShader} TBD.
29
37
  */
30
- export function compileFragmentShader(gl: WebGLRenderingContext & {
31
- id: number;
32
- }, shaderSrc: string[] | string): WebGLShader;
38
+ export function compileFragmentShader(gl: WebGLRenderingContext, shaderSrc: string[] | string): WebGLShader;
33
39
  /**
34
40
  * TBD.
35
- * @param {WebGLRenderingContext & { id: number }} gl - TBD.
41
+ * @param {WebGLRenderingContext} gl - TBD.
36
42
  * @param {string[]|string} vertexSrc - TBD.
37
43
  * @param {string[]|string} fragmentSrc - TBD.
38
44
  * @returns {WebGLProgram} TBD.
39
45
  */
40
- export function compileProgram(gl: WebGLRenderingContext & {
41
- id: number;
42
- }, vertexSrc: string[] | string, fragmentSrc: string[] | string): WebGLProgram;
46
+ export function compileProgram(gl: WebGLRenderingContext, vertexSrc: string[] | string, fragmentSrc: string[] | string): WebGLProgram;
47
+ export const NO_ERROR: 0;
48
+ export const INVALID_ENUM: 1280;
49
+ export const INVALID_VALUE: 1281;
50
+ export const INVALID_OPERATION: 1282;
51
+ export const INVALID_FRAMEBUFFER_OPERATION: 1286;
52
+ export const OUT_OF_MEMORY: 1285;
53
+ export const CONTEXT_LOST_WEBGL: 37442;
43
54
  //# sourceMappingURL=util.d.ts.map
@@ -1 +1 @@
1
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