@vpmedia/phaser 1.5.0 → 1.7.0

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package/README.md CHANGED
@@ -1,7 +1,7 @@
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  @vpmedia/phaser
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  ===============
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- [![npm version](https://badge.fury.io/js/@vpmedia%2Fphaser.svg?v=1.5.0)](https://badge.fury.io/js/@vpmedia%2Fphaser)
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+ [![npm version](https://badge.fury.io/js/@vpmedia%2Fphaser.svg?v=1.7.0)](https://badge.fury.io/js/@vpmedia%2Fphaser)
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  [![Node.js CI](https://github.com/vpmedia/phaser/actions/workflows/node.js.yml/badge.svg)](https://github.com/vpmedia/phaser/actions/workflows/node.js.yml)
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  @vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vpmedia/phaser",
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- "version": "1.5.0",
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+ "version": "1.7.0",
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  "description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
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  "author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
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  "license": "MIT",
@@ -260,11 +260,11 @@ export default class extends DisplayObject {
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  }
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  get fill() {
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- return this.tint;
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+ return typeof this.tint === 'number' ? `#${this.tint.toString(16).toUpperCase()}` : this.tint;
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  }
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  set fill(value) {
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- this.tint = value;
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+ this.tint = typeof value === 'string' ? parseInt(value.replace('#', ''), 16) : value;
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  }
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  get font() {