@vpmedia/phaser 1.49.0 → 1.51.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (59) hide show
  1. package/README.md +1 -1
  2. package/package.json +6 -3
  3. package/src/phaser/core/animation_manager.js +1 -1
  4. package/src/phaser/core/animation_parser.js +2 -2
  5. package/src/phaser/core/cache.js +2 -2
  6. package/src/phaser/core/game.js +17 -4
  7. package/src/phaser/core/input.js +1 -1
  8. package/src/phaser/core/loader.js +10 -10
  9. package/src/phaser/core/sound.js +1 -1
  10. package/src/phaser/core/tween.js +1 -1
  11. package/src/phaser/display/canvas/renderer.js +7 -0
  12. package/src/phaser/display/display_object.js +2 -1
  13. package/src/phaser/display/graphics.js +1 -1
  14. package/src/phaser/display/text.js +1 -1
  15. package/src/phaser/display/webgl/blend_manager.js +1 -1
  16. package/src/phaser/display/webgl/fast_sprite_batch.js +2 -2
  17. package/src/phaser/display/webgl/filter_manager.js +1 -1
  18. package/src/phaser/display/webgl/filter_texture.js +1 -1
  19. package/src/phaser/display/webgl/graphics_data.js +1 -1
  20. package/src/phaser/display/webgl/shader/complex.js +1 -1
  21. package/src/phaser/display/webgl/shader/fast.js +1 -1
  22. package/src/phaser/display/webgl/shader/normal.js +1 -1
  23. package/src/phaser/display/webgl/shader/primitive.js +1 -1
  24. package/src/phaser/display/webgl/shader/strip.js +1 -1
  25. package/src/phaser/display/webgl/shader_manager.js +3 -3
  26. package/src/phaser/display/webgl/sprite_batch.js +1 -1
  27. package/src/phaser/display/webgl/stencil_manager.js +1 -1
  28. package/types/phaser/core/game.d.ts +9 -5
  29. package/types/phaser/core/game.d.ts.map +1 -1
  30. package/types/phaser/display/canvas/renderer.d.ts +4 -0
  31. package/types/phaser/display/canvas/renderer.d.ts.map +1 -1
  32. package/types/phaser/display/display_object.d.ts +1 -0
  33. package/types/phaser/display/display_object.d.ts.map +1 -1
  34. package/types/phaser/display/webgl/blend_manager.d.ts +7 -3
  35. package/types/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  36. package/types/phaser/display/webgl/fast_sprite_batch.d.ts +11 -5
  37. package/types/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  38. package/types/phaser/display/webgl/filter_manager.d.ts +7 -3
  39. package/types/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  40. package/types/phaser/display/webgl/filter_texture.d.ts +7 -3
  41. package/types/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  42. package/types/phaser/display/webgl/graphics_data.d.ts +7 -3
  43. package/types/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  44. package/types/phaser/display/webgl/shader/complex.d.ts +7 -3
  45. package/types/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  46. package/types/phaser/display/webgl/shader/fast.d.ts +7 -3
  47. package/types/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  48. package/types/phaser/display/webgl/shader/normal.d.ts +7 -3
  49. package/types/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  50. package/types/phaser/display/webgl/shader/primitive.d.ts +7 -3
  51. package/types/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  52. package/types/phaser/display/webgl/shader/strip.d.ts +7 -3
  53. package/types/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  54. package/types/phaser/display/webgl/shader_manager.d.ts +7 -3
  55. package/types/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  56. package/types/phaser/display/webgl/sprite_batch.d.ts +7 -3
  57. package/types/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  58. package/types/phaser/display/webgl/stencil_manager.d.ts +7 -3
  59. package/types/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
package/README.md CHANGED
@@ -1,6 +1,6 @@
1
1
  # @vpmedia/phaser
2
2
 
3
- [![npm version](https://badge.fury.io/js/@vpmedia%2Fphaser.svg?v=1.49.0)](https://badge.fury.io/js/@vpmedia%2Fphaser)
3
+ [![npm version](https://badge.fury.io/js/@vpmedia%2Fphaser.svg?v=1.51.0)](https://badge.fury.io/js/@vpmedia%2Fphaser)
4
4
  [![Node.js CI](https://github.com/vpmedia/phaser/actions/workflows/ci.yml/badge.svg)](https://github.com/vpmedia/phaser/actions/workflows/ci.yml)
5
5
 
6
6
  @vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@vpmedia/phaser",
3
- "version": "1.49.0",
3
+ "version": "1.51.0",
4
4
  "description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
5
5
  "author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
6
6
  "license": "MIT",
@@ -27,7 +27,7 @@
27
27
  "@jest/globals": "^29.7.0",
28
28
  "@types/jest": "^29.5.14",
29
29
  "eslint": "^9.14.0",
30
- "eslint-plugin-jsdoc": "^50.4.3",
30
+ "eslint-plugin-jsdoc": "^50.5.0",
31
31
  "eslint-plugin-unicorn": "^56.0.0",
32
32
  "globals": "^15.12.0",
33
33
  "jest": "^29.7.0",
@@ -48,5 +48,8 @@
48
48
  "> 0.5%",
49
49
  "not dead",
50
50
  "not op_mini all"
51
- ]
51
+ ],
52
+ "dependencies": {
53
+ "@vpmedia/simplify": "^1.12.0"
54
+ }
52
55
  }
@@ -239,7 +239,7 @@ export class AnimationManager {
239
239
  */
240
240
  refreshFrame() {
241
241
  // TODO
242
- console.warn('animation_manager.refreshFrame() is not implemented');
242
+ this.game.logger.warn('animation_manager.refreshFrame() is not implemented');
243
243
  // this.sprite.setTexture(PIXI.TextureCache[this.currentFrame.uuid]);
244
244
  }
245
245
 
@@ -36,7 +36,7 @@ export function spriteSheet(game, key, frameWidth, frameHeight, frameMax, margin
36
36
  }
37
37
  // Zero or smaller than frame sizes?
38
38
  if (width === 0 || height === 0 || width < frameWidth || height < frameHeight || total === 0) {
39
- console.warn(
39
+ game.logger.warn(
40
40
  `AnimationParser.spriteSheet: '${key}'s width/height zero or width/height < given frameWidth/frameHeight`
41
41
  );
42
42
  return null;
@@ -64,7 +64,7 @@ export function spriteSheet(game, key, frameWidth, frameHeight, frameMax, margin
64
64
  */
65
65
  export function JSONDataHash(game, json) {
66
66
  if (!json.frames) {
67
- console.warn('JSONDataHash: Invalid Texture Atlas JSON given, missing frames object', json);
67
+ game.logger.warn('JSONDataHash: Invalid Texture Atlas JSON given, missing frames object', json);
68
68
  return null;
69
69
  }
70
70
  // Let's create some frames then
@@ -91,7 +91,7 @@ export class Cache {
91
91
  this.removeImage(key);
92
92
  }
93
93
  /* if (!data.complete) {
94
- console.warn('Cache addImage %s is incomplete', key);
94
+ this.game.logger.warn('Cache addImage %s is incomplete', key);
95
95
  } */
96
96
  const img = {
97
97
  key,
@@ -626,7 +626,7 @@ export class Cache {
626
626
  if (resolvedURL) {
627
627
  return this._urlMap[resolvedURL];
628
628
  }
629
- console.warn('Cache invalid url', resolvedURL);
629
+ this.game.logger.warn('Cache invalid url', { resolvedURL });
630
630
  return null;
631
631
  }
632
632
 
@@ -1,3 +1,4 @@
1
+ import { Logger } from '@vpmedia/simplify';
1
2
  import { CanvasRenderer } from '../display/canvas/renderer.js';
2
3
  import { addToDOM, create, removeFromDOM, setTouchAction } from '../display/canvas/util.js';
3
4
  import { WebGLRenderer } from '../display/webgl/renderer.js';
@@ -48,6 +49,8 @@ export class Game {
48
49
  this.tweens = null;
49
50
  this.world = null;
50
51
  this.device = new Device();
52
+ /** @type {Logger} */
53
+ this.logger = null;
51
54
  /** @type {HTMLCanvasElement} */
52
55
  this.canvas = null;
53
56
  /** @type {RenderingContext} */
@@ -113,6 +116,7 @@ export class Game {
113
116
  * TBD.
114
117
  */
115
118
  createRendererCanvas() {
119
+ this.logger.info('createRendererCanvas');
116
120
  if (this.canvas) {
117
121
  removeFromDOM(this.canvas);
118
122
  }
@@ -132,10 +136,12 @@ export class Game {
132
136
  * TBD.
133
137
  */
134
138
  initRenderer() {
139
+ this.logger.info('initRenderer');
135
140
  this.createRendererCanvas();
136
141
  let isWebGlReady = false;
137
142
  if (this.config.renderType === RENDER_AUTO || this.config.renderType === RENDER_WEBGL) {
138
143
  try {
144
+ this.logger.info('initWebGLRenderer');
139
145
  this.renderer = new WebGLRenderer(this);
140
146
  this.context = null;
141
147
  this.contextLostBinded = this.contextLost.bind(this);
@@ -149,7 +155,7 @@ export class Game {
149
155
  /** @type {WebGLRenderer} */
150
156
  // @ts-ignore
151
157
  const renderer = this.renderer;
152
- if (renderer.gl) {
158
+ if (renderer?.gl) {
153
159
  tags['webgl.error'] = renderer.gl.getError();
154
160
  tags['webgl.context_lost'] = renderer.gl.isContextLost();
155
161
  }
@@ -180,6 +186,7 @@ export class Game {
180
186
  this.renderer.destroy();
181
187
  }
182
188
  this.createRendererCanvas();
189
+ this.logger.info('initCanvasRenderer');
183
190
  this.renderer = new CanvasRenderer(this);
184
191
  this.context = this.renderer.context;
185
192
  }
@@ -207,6 +214,8 @@ export class Game {
207
214
  * @param {object} config - TBD.
208
215
  */
209
216
  parseConfig(config) {
217
+ this.logger = config.logger ?? new Logger('phaser');
218
+ this.logger.info('parseConfig');
210
219
  this.parseConfigElement(config, 'width', 800);
211
220
  this.parseConfigElement(config, 'height', 600);
212
221
  this.parseConfigElement(config, 'backgroundColor', 0x000000);
@@ -225,7 +234,7 @@ export class Game {
225
234
  this.exceptionHandler = config.exceptionHandler;
226
235
  } else {
227
236
  this.exceptionHandler = (e, tags) => {
228
- console.error(e, tags);
237
+ this.logger.error(e, tags);
229
238
  };
230
239
  }
231
240
  if (config.parent) {
@@ -240,9 +249,10 @@ export class Game {
240
249
 
241
250
  /**
242
251
  * TBD.
243
- * @param {Event} event - TBD.
252
+ * @param {WebGLContextEvent | Event} event - TBD.
244
253
  */
245
254
  contextLost(event) {
255
+ this.logger.info('contextLost', event);
246
256
  event.preventDefault();
247
257
  if (this.renderer) {
248
258
  this.renderer.contextLost = true;
@@ -251,8 +261,10 @@ export class Game {
251
261
 
252
262
  /**
253
263
  * TBD.
264
+ * @param {WebGLContextEvent | Event} event - TBD.
254
265
  */
255
- contextRestored() {
266
+ contextRestored(event) {
267
+ this.logger.info('contextRestored', event);
256
268
  this.renderer.initContext();
257
269
  // this.cache.clearGLTextures();
258
270
  if (this.renderer) {
@@ -288,6 +300,7 @@ export class Game {
288
300
  * TBD.
289
301
  */
290
302
  destroy() {
303
+ this.logger.info('destroy');
291
304
  this.isPaused = true;
292
305
 
293
306
  if (!this.cache) {
@@ -162,7 +162,7 @@ export class Input {
162
162
  */
163
163
  addPointer() {
164
164
  if (this.pointers.length >= MAX_POINTERS) {
165
- console.warn(`Input.addPointer: Maximum limit of ${MAX_POINTERS} pointers reached.`);
165
+ this.game.logger.warn(`Input.addPointer: Maximum limit of ${MAX_POINTERS} pointers reached.`);
166
166
  return null;
167
167
  }
168
168
  const id = this.pointers.length + 1;
@@ -163,14 +163,14 @@ export class Loader {
163
163
  */
164
164
  addToFileList(type, key = '', url = null, properties = null, overwrite = false, extension = null) {
165
165
  if (key === undefined || key === '') {
166
- console.warn(`Loader: Invalid or no key given of type ${type}`);
166
+ this.game.logger.warn(`Loader: Invalid or no key given of type ${type}`);
167
167
  return this;
168
168
  }
169
169
  if (url === undefined || url === null) {
170
170
  if (extension) {
171
171
  url = key + extension;
172
172
  } else {
173
- console.warn(`Loader: No URL given for file type: ${type} key: ${key}`);
173
+ this.game.logger.warn(`Loader: No URL given for file type: ${type} key: ${key}`);
174
174
  return this;
175
175
  }
176
176
  }
@@ -525,7 +525,7 @@ export class Loader {
525
525
  */
526
526
  processLoadQueue() {
527
527
  if (!this.isLoading) {
528
- console.warn('Loader - active loading canceled / reset');
528
+ this.game.logger.warn('Loader - active loading canceled / reset');
529
529
  this.finishedLoading(true);
530
530
  return;
531
531
  }
@@ -610,7 +610,7 @@ export class Loader {
610
610
  } else if (!this._flightQueue.length) {
611
611
  // Flight queue is empty but file list is not done being processed.
612
612
  // This indicates a critical internal error with no known recovery.
613
- console.warn('Loader - aborting: processing queue empty, loading may have stalled');
613
+ this.game.logger.warn('Loader - aborting: processing queue empty, loading may have stalled');
614
614
  const scope = this;
615
615
  setTimeout(() => {
616
616
  scope.finishedLoading(true);
@@ -651,7 +651,7 @@ export class Loader {
651
651
  file.error = !!errorMessage;
652
652
  if (file.error) {
653
653
  file.errorMessage = errorMessage;
654
- console.warn(file, errorMessage);
654
+ this.game.logger.warn(file, { errorMessage });
655
655
  }
656
656
  this.log('asyncComplete', file);
657
657
  this.processLoadQueue();
@@ -664,7 +664,7 @@ export class Loader {
664
664
  processPack(pack) {
665
665
  const packData = pack.data[pack.key];
666
666
  if (!packData) {
667
- console.warn('Missing loader pack key', pack.key);
667
+ this.game.logger.warn('Missing loader pack key', { key: pack.key });
668
668
  return;
669
669
  }
670
670
  const packDataCompat = Array.isArray(packData) ? packData : packData.files;
@@ -884,7 +884,7 @@ export class Loader {
884
884
  */
885
885
  xhrLoadWithXDR() {
886
886
  // TODO
887
- console.warn('loader.xhrLoadWithXDR() is not implemented');
887
+ this.game.logger.warn('loader.xhrLoadWithXDR() is not implemented');
888
888
  }
889
889
 
890
890
  /**
@@ -1054,7 +1054,7 @@ export class Loader {
1054
1054
  */
1055
1055
  csvLoadComplete() {
1056
1056
  // TODO
1057
- console.warn('loader.csvLoadComplete() is not implemented');
1057
+ this.game.logger.warn('loader.csvLoadComplete() is not implemented');
1058
1058
  }
1059
1059
 
1060
1060
  /**
@@ -1068,7 +1068,7 @@ export class Loader {
1068
1068
  const xml = this.parseXml(data);
1069
1069
  if (!xml) {
1070
1070
  const responseType = xhr.responseType || xhr.contentType; // contentType for MS-XDomainRequest
1071
- console.warn(`Loader - ${file.key}: invalid XML (${responseType})`);
1071
+ this.game.logger.warn(`Loader - ${file.key}: invalid XML (${responseType})`);
1072
1072
  this.asyncComplete(file, 'invalid XML');
1073
1073
  return;
1074
1074
  }
@@ -1136,7 +1136,7 @@ export class Loader {
1136
1136
  if (!this.isUseLog) {
1137
1137
  return;
1138
1138
  }
1139
- console.log(`[Loader] ${message}`, data);
1139
+ this.game.logger.info(`[Loader] ${message}`, data);
1140
1140
  }
1141
1141
 
1142
1142
  /**
@@ -268,7 +268,7 @@ export class Sound {
268
268
  this._tempVolume = this.volume;
269
269
  this._tempLoop = this.loop;
270
270
  } else {
271
- console.warn(`Sound.play: audio marker ${marker} does not exist`);
271
+ this.game.logger.warn(`Sound.play: audio marker ${marker} does not exist`);
272
272
  return this;
273
273
  }
274
274
  } else {
@@ -77,7 +77,7 @@ export class Tween {
77
77
  ease = this.manager.easeMap[ease];
78
78
  }
79
79
  if (this.isRunning) {
80
- console.warn('Tween.from cannot be called after Tween.start');
80
+ this.game.logger.warn('Tween.from cannot be called after Tween.start');
81
81
  return this;
82
82
  }
83
83
  this.timeline.push(new TweenData(this).from(properties, duration, ease, delay, repeat, yoyo));
@@ -155,4 +155,11 @@ export class CanvasRenderer {
155
155
  b[BLEND_LUMINOSITY] = useNew ? 'luminosity' : 'source-over';
156
156
  window.PhaserRegistry.blendModesCanvas = b;
157
157
  }
158
+
159
+ /**
160
+ * TBD.
161
+ */
162
+ initContext() {
163
+ // stub
164
+ }
158
165
  }
@@ -508,10 +508,11 @@ export class DisplayObject {
508
508
 
509
509
  /**
510
510
  * TBD.
511
+ * @throws {Error}
511
512
  */
512
513
  generateTexture() {
513
514
  // TODO
514
- console.warn('display_object.generateTexture() is not implemented');
515
+ throw new Error('display_object.generateTexture() is not implemented');
515
516
  }
516
517
 
517
518
  /**
@@ -432,7 +432,7 @@ export class Graphics extends DisplayObject {
432
432
  */
433
433
  generateTexture() {
434
434
  // TODO
435
- console.warn('graphics.generateTexture() is not implemented');
435
+ this.game.logger.warn('graphics.generateTexture() is not implemented');
436
436
  }
437
437
 
438
438
  /**
@@ -685,7 +685,7 @@ export class Text extends Image {
685
685
  fontFamily: family,
686
686
  };
687
687
  }
688
- console.warn(`[Text] Error parsing CSS font: ${font}`);
688
+ this.game.logger.warn(`[Text] Error parsing CSS font: ${font}`);
689
689
  return { font };
690
690
  }
691
691
 
@@ -9,7 +9,7 @@ export class WebGLBlendModeManager {
9
9
 
10
10
  /**
11
11
  * TBD.
12
- * @param {WebGLRenderingContext} gl - TBD.
12
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
13
13
  */
14
14
  setContext(gl) {
15
15
  this.gl = gl;
@@ -1,7 +1,7 @@
1
1
  export class FastSpriteBatch {
2
2
  /**
3
3
  * TBD.
4
- * @param {WebGLRenderingContext} gl - TBD.
4
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
5
5
  */
6
6
  constructor(gl) {
7
7
  this.vertSize = 10;
@@ -36,7 +36,7 @@ export class FastSpriteBatch {
36
36
 
37
37
  /**
38
38
  * TBD.
39
- * @param {WebGLRenderingContext} gl - TBD.
39
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
40
40
  */
41
41
  setContext(gl) {
42
42
  this.gl = gl;
@@ -10,7 +10,7 @@ export class WebGLFilterManager {
10
10
 
11
11
  /**
12
12
  * TBD.
13
- * @param {WebGLRenderingContext} gl - TBD.
13
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
14
14
  */
15
15
  setContext(gl) {
16
16
  this.gl = gl;
@@ -3,7 +3,7 @@ import { SCALE_LINEAR } from '../../core/const.js';
3
3
  export class FilterTexture {
4
4
  /**
5
5
  * TBD.
6
- * @param {WebGLRenderingContext} gl - TBD.
6
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
7
7
  * @param {number} width - TBD.
8
8
  * @param {number} height - TBD.
9
9
  * @param {number} scaleMode - TBD.
@@ -1,7 +1,7 @@
1
1
  export class GraphicsData {
2
2
  /**
3
3
  * TBD.
4
- * @param {WebGLRenderingContext} gl - TBD.
4
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
5
5
  */
6
6
  constructor(gl) {
7
7
  this.gl = gl;
@@ -6,7 +6,7 @@ import { compileProgram } from '../util.js';
6
6
  export class ComplexPrimitiveShader {
7
7
  /**
8
8
  * TBD.
9
- * @param {WebGLRenderingContext} gl - TBD.
9
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
10
10
  */
11
11
  constructor(gl) {
12
12
  this.gl = gl;
@@ -6,7 +6,7 @@ import { compileProgram } from '../util.js';
6
6
  export class FastShader {
7
7
  /**
8
8
  * TBD.
9
- * @param {WebGLRenderingContext} gl - TBD.
9
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
10
10
  */
11
11
  constructor(gl) {
12
12
  this.gl = gl;
@@ -26,7 +26,7 @@ const defaultVertexSrc = [
26
26
  export class NormalShader {
27
27
  /**
28
28
  * TBD.
29
- * @param {WebGLRenderingContext} gl - TBD.
29
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
30
30
  */
31
31
  constructor(gl) {
32
32
  this.gl = gl;
@@ -6,7 +6,7 @@ import { compileProgram } from '../util.js';
6
6
  export class PrimitiveShader {
7
7
  /**
8
8
  * TBD.
9
- * @param {WebGLRenderingContext} gl - TBD.
9
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
10
10
  */
11
11
  constructor(gl) {
12
12
  this.gl = gl;
@@ -6,7 +6,7 @@ import { compileProgram } from '../util.js';
6
6
  export class StripShader {
7
7
  /**
8
8
  * TBD.
9
- * @param {WebGLRenderingContext} gl - TBD.
9
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
10
10
  */
11
11
  constructor(gl) {
12
12
  this.gl = gl;
@@ -1,7 +1,7 @@
1
- import { PrimitiveShader } from './shader/primitive.js';
2
1
  import { ComplexPrimitiveShader } from './shader/complex.js';
3
- import { NormalShader } from './shader/normal.js';
4
2
  import { FastShader } from './shader/fast.js';
3
+ import { NormalShader } from './shader/normal.js';
4
+ import { PrimitiveShader } from './shader/primitive.js';
5
5
  import { StripShader } from './shader/strip.js';
6
6
 
7
7
  export class WebGLShaderManager {
@@ -26,7 +26,7 @@ export class WebGLShaderManager {
26
26
 
27
27
  /**
28
28
  * TBD.
29
- * @param {WebGLRenderingContext} gl - TBD.
29
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
30
30
  */
31
31
  setContext(gl) {
32
32
  this.gl = gl;
@@ -46,7 +46,7 @@ export class WebGLSpriteBatch {
46
46
 
47
47
  /**
48
48
  * TBD.
49
- * @param {WebGLRenderingContext} gl - TBD.
49
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
50
50
  */
51
51
  setContext(gl) {
52
52
  this.gl = gl;
@@ -12,7 +12,7 @@ export class WebGLStencilManager {
12
12
 
13
13
  /**
14
14
  * TBD.
15
- * @param {WebGLRenderingContext} gl - TBD.
15
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
16
16
  */
17
17
  setContext(gl) {
18
18
  this.gl = gl;
@@ -25,6 +25,8 @@ export class Game {
25
25
  tweens: TweenManager;
26
26
  world: World;
27
27
  device: Device;
28
+ /** @type {Logger} */
29
+ logger: Logger;
28
30
  /** @type {HTMLCanvasElement} */
29
31
  canvas: HTMLCanvasElement;
30
32
  /** @type {RenderingContext} */
@@ -45,8 +47,8 @@ export class Game {
45
47
  * TBD.
46
48
  */
47
49
  initRenderer(): void;
48
- contextLostBinded: (event: Event) => void;
49
- contextRestoredBinded: () => void;
50
+ contextLostBinded: (event: WebGLContextEvent | Event) => void;
51
+ contextRestoredBinded: (event: WebGLContextEvent | Event) => void;
50
52
  /**
51
53
  * TBD.
52
54
  * @param {object} config - TBD.
@@ -62,13 +64,14 @@ export class Game {
62
64
  exceptionHandler: any;
63
65
  /**
64
66
  * TBD.
65
- * @param {Event} event - TBD.
67
+ * @param {WebGLContextEvent | Event} event - TBD.
66
68
  */
67
- contextLost(event: Event): void;
69
+ contextLost(event: WebGLContextEvent | Event): void;
68
70
  /**
69
71
  * TBD.
72
+ * @param {WebGLContextEvent | Event} event - TBD.
70
73
  */
71
- contextRestored(): void;
74
+ contextRestored(event: WebGLContextEvent | Event): void;
72
75
  /**
73
76
  * TBD.
74
77
  * @param {number} time - TBD.
@@ -94,5 +97,6 @@ import { Time } from './time.js';
94
97
  import { TweenManager } from './tween_manager.js';
95
98
  import { World } from './world.js';
96
99
  import { Device } from './device.js';
100
+ import { Logger } from '@vpmedia/simplify';
97
101
  import { Signal } from './signal.js';
98
102
  //# sourceMappingURL=game.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"game.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/game.js"],"names":[],"mappings":"AAoBA;IACE;;;OAGG;IACH,yBAFW,MAAM,EAkDhB;IA5CC,WAAgB;IAChB,WAAW;IACX,eAAgB;IAChB,cAAgB;IAChB,eAAiB;IACjB,yCAAoB;IACpB,oBAAiB;IACjB,kBAAqB;IACrB,gBAAmB;IACnB,2BAAe;IACf,uBAAe;IACf,aAAiB;IACjB,aAAiB;IACjB,aAAgB;IAChB,oBAAiB;IACjB,oBAAiB;IACjB,aAAiB;IACjB,WAAgB;IAChB,qBAAkB;IAClB,aAAiB;IACjB,eAA0B;IAC1B,gCAAgC;IAChC,QADW,iBAAiB,CACV;IAClB,+BAA+B;IAC/B,SADW,gBAAgB,CACR;IACnB,gBAA2B;IAC3B,iBAA4B;IAC5B,eAA0B;IAC1B,kBAAqB;IAkBvB;;OAEG;IACH,aA+BC;IAED;;OAEG;IACH,6BAcC;IAED;;OAEG;IACH,qBAgDC;IAzCK,2BA+FK,KAAK,UA/F0C;IACpD,kCAA4D;IA0ClE;;;;;OAKG;IACH,2BAJW,MAAM,OACN,MAAM,gBACN,GAAC,QAQX;IAED;;;OAGG;IACH,oBAFW,MAAM,QAgChB;IAdG,sBAA+C;IAgBnD;;;OAGG;IACH,mBAFW,KAAK,QAOf;IAED;;OAEG;IACH,wBAMC;IAED;;;OAGG;IACH,aAFW,MAAM,QAoBhB;IAED;;OAEG;IACH,gBAuCC;CACF;+BAlU8B,+BAA+B;8BAEhC,8BAA8B;6BAU/B,oBAAoB;sCAFX,UAAU;kCAHd,cAAc;sBAJ1B,YAAY;sBAKZ,YAAY;uBACX,aAAa;6BAEP,oBAAoB;6BAGpB,oBAAoB;sBAC3B,YAAY;qBACb,WAAW;6BACH,oBAAoB;sBAC3B,YAAY;uBAbX,aAAa;uBAQb,aAAa"}
1
+ {"version":3,"file":"game.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/game.js"],"names":[],"mappings":"AAqBA;IACE;;;OAGG;IACH,yBAFW,MAAM,EAoDhB;IA9CC,WAAgB;IAChB,WAAW;IACX,eAAgB;IAChB,cAAgB;IAChB,eAAiB;IACjB,yCAAoB;IACpB,oBAAiB;IACjB,kBAAqB;IACrB,gBAAmB;IACnB,2BAAe;IACf,uBAAe;IACf,aAAiB;IACjB,aAAiB;IACjB,aAAgB;IAChB,oBAAiB;IACjB,oBAAiB;IACjB,aAAiB;IACjB,WAAgB;IAChB,qBAAkB;IAClB,aAAiB;IACjB,eAA0B;IAC1B,qBAAqB;IACrB,QADW,MAAM,CACC;IAClB,gCAAgC;IAChC,QADW,iBAAiB,CACV;IAClB,+BAA+B;IAC/B,SADW,gBAAgB,CACR;IACnB,gBAA2B;IAC3B,iBAA4B;IAC5B,eAA0B;IAC1B,kBAAqB;IAkBvB;;OAEG;IACH,aA+BC;IAED;;OAEG;IACH,6BAeC;IAED;;OAEG;IACH,qBA0DC;IAjDK,2BAyGK,iBAAiB,GAAG,KAAK,UAzGsB;IACpD,+BAoHK,iBAAiB,GAAG,KAAK,UApH8B;IAkDlE;;;;;OAKG;IACH,2BAJW,MAAM,OACN,MAAM,gBACN,GAAC,QAQX;IAED;;;OAGG;IACH,oBAFW,MAAM,QAkChB;IAdG,sBAA+C;IAgBnD;;;OAGG;IACH,mBAFW,iBAAiB,GAAG,KAAK,QAQnC;IAED;;;OAGG;IACH,uBAFW,iBAAiB,GAAG,KAAK,QASnC;IAED;;;OAGG;IACH,aAFW,MAAM,QAoBhB;IAED;;OAEG;IACH,gBAwCC;CACF;+BArV8B,+BAA+B;8BAEhC,8BAA8B;6BAU/B,oBAAoB;sCAFX,UAAU;kCAHd,cAAc;sBAJ1B,YAAY;sBAKZ,YAAY;uBACX,aAAa;6BAEP,oBAAoB;6BAGpB,oBAAoB;sBAC3B,YAAY;qBACb,WAAW;6BACH,oBAAoB;sBAC3B,YAAY;uBAbX,aAAa;uBANb,mBAAmB;uBAcnB,aAAa"}
@@ -51,6 +51,10 @@ export class CanvasRenderer {
51
51
  * TBD.
52
52
  */
53
53
  mapBlendModes(): void;
54
+ /**
55
+ * TBD.
56
+ */
57
+ initContext(): void;
54
58
  }
55
59
  import * as CanvasMaskManager from './masker.js';
56
60
  //# sourceMappingURL=renderer.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/canvas/renderer.js"],"names":[],"mappings":"AA0BA;IACE;;;OAGG;IACH,kBAFW,OAAO,oBAAoB,EAAE,IAAI,EA6B3C;IAzBC,aAAyB;IACzB,gBAAwC;IACxC,uBAAsD;IACtD,iBAA0C;IAC1C,oBAAuB;IACvB,qBAAwB;IACxB,cAAyC;IACzC,eAA2C;IAC3C,wBAAuB;IACvB,uCAAuC;IACvC,SADW,wBAAwB,CACmC;IAItE,iBAAmB;IACnB,cAAc;IACd;;;;;;MAMC;IAKH;;;OAGG;IACH,aAFW,OAAO,qBAAqB,EAAE,KAAK,QAqB7C;IAED;;;OAGG;IACH,qBAFW,OAAO,QASjB;IAED;;;;OAIG;IACH,cAHW,MAAM,UACN,MAAM,QAchB;IAED;;;;;OAKG;IACH,mCAJW,OAAO,wBAAwB,EAAE,KAAK,WACtC,wBAAwB,UACxB,OAAO,sBAAsB,EAAE,MAAM,QAM/C;IAED;;OAEG;IACH,sBAwBC;CACF;mCAvIkC,aAAa"}
1
+ {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/canvas/renderer.js"],"names":[],"mappings":"AA0BA;IACE;;;OAGG;IACH,kBAFW,OAAO,oBAAoB,EAAE,IAAI,EA6B3C;IAzBC,aAAyB;IACzB,gBAAwC;IACxC,uBAAsD;IACtD,iBAA0C;IAC1C,oBAAuB;IACvB,qBAAwB;IACxB,cAAyC;IACzC,eAA2C;IAC3C,wBAAuB;IACvB,uCAAuC;IACvC,SADW,wBAAwB,CACmC;IAItE,iBAAmB;IACnB,cAAc;IACd;;;;;;MAMC;IAKH;;;OAGG;IACH,aAFW,OAAO,qBAAqB,EAAE,KAAK,QAqB7C;IAED;;;OAGG;IACH,qBAFW,OAAO,QASjB;IAED;;;;OAIG;IACH,cAHW,MAAM,UACN,MAAM,QAchB;IAED;;;;;OAKG;IACH,mCAJW,OAAO,wBAAwB,EAAE,KAAK,WACtC,wBAAwB,UACxB,OAAO,sBAAsB,EAAE,MAAM,QAM/C;IAED;;OAEG;IACH,sBAwBC;IAED;;OAEG;IACH,oBAEC;CACF;mCA9IkC,aAAa"}
@@ -136,6 +136,7 @@ export class DisplayObject {
136
136
  postUpdate(): void;
137
137
  /**
138
138
  * TBD.
139
+ * @throws {Error}
139
140
  */
140
141
  generateTexture(): void;
141
142
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"display_object.d.ts","sourceRoot":"","sources":["../../../src/phaser/display/display_object.js"],"names":[],"mappings":"AAOA;IAKI,gBAAkB;IAClB,oBAAuB;IACvB,iBAAmB;IACnB,gBAA+B;IAC/B,aAA4B;IAC5B,aAA4B;IAC5B,cAA6B;IAC7B,iBAAiB;IACjB,cAAc;IACd,aAAmB;IACnB,YAAkB;IAClB,mBAAmB;IACnB,uBAAkC;IAElC,kBAAiC;IAEjC,gBAAsB;IACtB,YAAY;IACZ,YAAY;IACZ,wBAA6C;IAC7C,mBAAyB;IACzB,wCAAiB;IACjB,gBAAkB;IAClB,0BAA6B;IAG/B;;OAEG;IACH,gBA6BC;IAED;;;;OAIG;IACH,gBAHW,aAAa,GACX,aAAa,CAIzB;IAED;;;;;;OAMG;IACH,kBALW,aAAa,SACb,MAAM,GACJ,aAAa,CAazB;IAED;;;;;OAKG;IACH,oBAJW,aAAa,UACb,aAAa,QAcvB;IAED;;;;;OAKG;IACH,qBAJW,aAAa,GACX,MAAM,CASlB;IAED;;;;;OAKG;IACH,qBAJW,aAAa,SACb,MAAM,QAUhB;IAED;;;;;OAKG;IACH,kBAJW,MAAM,GACJ,aAAa,CAYzB;IAED;;;;OAIG;IACH,mBAHW,aAAa,GACX,aAAa,CAQzB;IAED;;;;OAIG;IACH,qBAHW,MAAM,GACJ,aAAa,CASzB;IAED;;;;;;OAMG;IACH,2BALW,MAAM,YACN,MAAM,GACJ,aAAa,EAAE,CAuB3B;IAED;;;;OAIG;IACH,wBAHW,aAAa,GACX,aAAa,CAmFzB;IAtDK,mBAAkC;IA2CtC,sBAA4C;IAa9C;;;;OAIG;IACH,iCAHW,aAAa,GACX,SAAS,CAiGrB;IAED;;;OAGG;IACH,kBAFa,SAAS,CAIrB;IAED;;;;OAIG;IACH,gBAHW,aAAa,GACX,OAAO,CAUnB;IAED;;;OAGG;IACH,2BAFW,MAAM,QA8BhB;IAED;;;OAGG;IACH,4BAFW,MAAM,QAehB;IAED;;OAEG;IACH,kBAEC;IAED;;OAEG;IACH,eAEC;IAED;;OAEG;IACH,mBAEC;IAED;;OAEG;IACH,wBAGC;IAED;;;;OAIG;IACH,mBAHW,KAAK,GACH,KAAK,CAKjB;IAED;;;;;OAKG;IACH,kBAJW,KAAK,QACL,aAAa,GACX,KAAK,CAQjB;IAED;;;OAGG;IACH,kCAFW,MAAM,QAYhB;IAED;;OAEG;IACH,6BAEC;IAED;;OAEG;IACH,4BAMC;IADC,mBAAyB;IAa3B;;OAEG;IACH,yBAQC;IAnBD;;;OAGG;IACH,oBAEC;IAYC,eAAmB;IAWrB;;OAEG;IACH,0BAQC;IAnBD;;;OAGG;IACH,qBAEC;IAYC,gBAAoB;IAWtB;;OAEG;IACH,qBAEC;IAbD;;;OAGG;IACH,gBAEC;IAiBD;;OAEG;IACH,qBAEC;IAbD;;;OAGG;IACH,gBAEC;IASD;;;OAGG;IACH,4BAeC;IAYD;;OAEG;IACH,kDAQC;IAnBD;;;OAGG;IACH,6CAEC;IAiBD;;;OAGG;IACH,sBAEC;IAED;;;OAGG;IACH,sBAEC;IAUD;;OAEG;IACH,2BAEC;IAbD;;;OAGG;IACH,sBAEC;IAiBD;;OAEG;IACH,2BAEC;IAbD;;;OAGG;IACH,sBAEC;IAiBD;;OAEG;IACH,wBAEC;IAbD;;;OAGG;IACH,mBAEC;IAiBD;;OAEG;IACH,yBAEC;IAbD;;;OAGG;IACH,oBAEC;IAiBD;;OAEG;IACH,uBAEC;IAbD;;;OAGG;IACH,kBAEC;IAiBD;;OAEG;IACH,0BAEC;IAbD;;;OAGG;IACH,qBAEC;CAQF;sBA9xBqB,kBAAkB;uBADjB,mBAAmB;0BAEhB,sBAAsB"}
1
+ {"version":3,"file":"display_object.d.ts","sourceRoot":"","sources":["../../../src/phaser/display/display_object.js"],"names":[],"mappings":"AAOA;IAKI,gBAAkB;IAClB,oBAAuB;IACvB,iBAAmB;IACnB,gBAA+B;IAC/B,aAA4B;IAC5B,aAA4B;IAC5B,cAA6B;IAC7B,iBAAiB;IACjB,cAAc;IACd,aAAmB;IACnB,YAAkB;IAClB,mBAAmB;IACnB,uBAAkC;IAElC,kBAAiC;IAEjC,gBAAsB;IACtB,YAAY;IACZ,YAAY;IACZ,wBAA6C;IAC7C,mBAAyB;IACzB,wCAAiB;IACjB,gBAAkB;IAClB,0BAA6B;IAG/B;;OAEG;IACH,gBA6BC;IAED;;;;OAIG;IACH,gBAHW,aAAa,GACX,aAAa,CAIzB;IAED;;;;;;OAMG;IACH,kBALW,aAAa,SACb,MAAM,GACJ,aAAa,CAazB;IAED;;;;;OAKG;IACH,oBAJW,aAAa,UACb,aAAa,QAcvB;IAED;;;;;OAKG;IACH,qBAJW,aAAa,GACX,MAAM,CASlB;IAED;;;;;OAKG;IACH,qBAJW,aAAa,SACb,MAAM,QAUhB;IAED;;;;;OAKG;IACH,kBAJW,MAAM,GACJ,aAAa,CAYzB;IAED;;;;OAIG;IACH,mBAHW,aAAa,GACX,aAAa,CAQzB;IAED;;;;OAIG;IACH,qBAHW,MAAM,GACJ,aAAa,CASzB;IAED;;;;;;OAMG;IACH,2BALW,MAAM,YACN,MAAM,GACJ,aAAa,EAAE,CAuB3B;IAED;;;;OAIG;IACH,wBAHW,aAAa,GACX,aAAa,CAmFzB;IAtDK,mBAAkC;IA2CtC,sBAA4C;IAa9C;;;;OAIG;IACH,iCAHW,aAAa,GACX,SAAS,CAiGrB;IAED;;;OAGG;IACH,kBAFa,SAAS,CAIrB;IAED;;;;OAIG;IACH,gBAHW,aAAa,GACX,OAAO,CAUnB;IAED;;;OAGG;IACH,2BAFW,MAAM,QA8BhB;IAED;;;OAGG;IACH,4BAFW,MAAM,QAehB;IAED;;OAEG;IACH,kBAEC;IAED;;OAEG;IACH,eAEC;IAED;;OAEG;IACH,mBAEC;IAED;;;OAGG;IACH,wBAGC;IAED;;;;OAIG;IACH,mBAHW,KAAK,GACH,KAAK,CAKjB;IAED;;;;;OAKG;IACH,kBAJW,KAAK,QACL,aAAa,GACX,KAAK,CAQjB;IAED;;;OAGG;IACH,kCAFW,MAAM,QAYhB;IAED;;OAEG;IACH,6BAEC;IAED;;OAEG;IACH,4BAMC;IADC,mBAAyB;IAa3B;;OAEG;IACH,yBAQC;IAnBD;;;OAGG;IACH,oBAEC;IAYC,eAAmB;IAWrB;;OAEG;IACH,0BAQC;IAnBD;;;OAGG;IACH,qBAEC;IAYC,gBAAoB;IAWtB;;OAEG;IACH,qBAEC;IAbD;;;OAGG;IACH,gBAEC;IAiBD;;OAEG;IACH,qBAEC;IAbD;;;OAGG;IACH,gBAEC;IASD;;;OAGG;IACH,4BAeC;IAYD;;OAEG;IACH,kDAQC;IAnBD;;;OAGG;IACH,6CAEC;IAiBD;;;OAGG;IACH,sBAEC;IAED;;;OAGG;IACH,sBAEC;IAUD;;OAEG;IACH,2BAEC;IAbD;;;OAGG;IACH,sBAEC;IAiBD;;OAEG;IACH,2BAEC;IAbD;;;OAGG;IACH,sBAEC;IAiBD;;OAEG;IACH,wBAEC;IAbD;;;OAGG;IACH,mBAEC;IAiBD;;OAEG;IACH,yBAEC;IAbD;;;OAGG;IACH,oBAEC;IAiBD;;OAEG;IACH,uBAEC;IAbD;;;OAGG;IACH,kBAEC;IAiBD;;OAEG;IACH,0BAEC;IAbD;;;OAGG;IACH,qBAEC;CAQF;sBA/xBqB,kBAAkB;uBADjB,mBAAmB;0BAEhB,sBAAsB"}
@@ -1,11 +1,15 @@
1
1
  export class WebGLBlendModeManager {
2
- gl: WebGLRenderingContext;
2
+ gl: WebGLRenderingContext & {
3
+ id: number;
4
+ };
3
5
  currentBlendMode: number;
4
6
  /**
5
7
  * TBD.
6
- * @param {WebGLRenderingContext} gl - TBD.
8
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
7
9
  */
8
- setContext(gl: WebGLRenderingContext): void;
10
+ setContext(gl: WebGLRenderingContext & {
11
+ id: number;
12
+ }): void;
9
13
  /**
10
14
  * TBD.
11
15
  * @param {number} blendMode - TBD.
@@ -1 +1 @@
1
- {"version":3,"file":"blend_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/blend_manager.js"],"names":[],"mappings":"AAAA;IAKI,0BAAc;IACd,yBAA6B;IAG/B;;;OAGG;IACH,eAFW,qBAAqB,QAI/B;IAED;;;;OAIG;IACH,wBAHW,MAAM,GACJ,OAAO,CAYnB;IAED;;OAEG;IACH,gBAEC;CACF"}
1
+ {"version":3,"file":"blend_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/blend_manager.js"],"names":[],"mappings":"AAAA;IAKI;YAMuC,MAAM;MAN/B;IACd,yBAA6B;IAG/B;;;OAGG;IACH,eAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,QAIhD;IAED;;;;OAIG;IACH,wBAHW,MAAM,GACJ,OAAO,CAYnB;IAED;;OAEG;IACH,gBAEC;CACF"}
@@ -1,9 +1,11 @@
1
1
  export class FastSpriteBatch {
2
2
  /**
3
3
  * TBD.
4
- * @param {WebGLRenderingContext} gl - TBD.
4
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
5
5
  */
6
- constructor(gl: WebGLRenderingContext);
6
+ constructor(gl: WebGLRenderingContext & {
7
+ id: number;
8
+ });
7
9
  vertSize: number;
8
10
  maxSize: number;
9
11
  size: number;
@@ -21,10 +23,14 @@ export class FastSpriteBatch {
21
23
  matrix: any;
22
24
  /**
23
25
  * TBD.
24
- * @param {WebGLRenderingContext} gl - TBD.
26
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
25
27
  */
26
- setContext(gl: WebGLRenderingContext): void;
27
- gl: WebGLRenderingContext;
28
+ setContext(gl: WebGLRenderingContext & {
29
+ id: number;
30
+ }): void;
31
+ gl: WebGLRenderingContext & {
32
+ id: number;
33
+ };
28
34
  /**
29
35
  * TBD.
30
36
  * @param {object} spriteBatch - TBD.
@@ -1 +1 @@
1
- {"version":3,"file":"fast_sprite_batch.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/fast_sprite_batch.js"],"names":[],"mappings":"AAAA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,EA+B/B;IA5BC,iBAAkB;IAClB,gBAAmB;IACnB,aAAwB;IAKxB,uBAA0C;IAC1C,qBAA0C;IAC1C,0BAAwB;IACxB,yBAAuB;IACvB,uBAAuB;IASvB,iBAAoB;IACpB,yBAAyB;IACzB,wBAA8B;IAC9B,yBAAyB;IACzB,mBAAyB;IACzB,YAAkB;IAClB,YAAkB;IAIpB;;;OAGG;IACH,eAFW,qBAAqB,QAa/B;IAVC,0BAAY;IAYd;;;;OAIG;IACH,mBAHW,MAAM,iBACN,MAAM,QAOhB;IAED;;OAEG;IACH,YAEC;IAED;;;OAGG;IACH,oBAFW,MAAM,QAoBhB;IAED;;;OAGG;IACH,qBAFW,OAAO,wBAAwB,EAAE,KAAK,QAuGhD;IAED;;OAEG;IACH,cAwBC;IAED;;OAEG;IACH,aAEC;IAED;;OAEG;IACH,cAoBC;CACF"}
1
+ {"version":3,"file":"fast_sprite_batch.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/fast_sprite_batch.js"],"names":[],"mappings":"AAAA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,EA+BhD;IA5BC,iBAAkB;IAClB,gBAAmB;IACnB,aAAwB;IAKxB,uBAA0C;IAC1C,qBAA0C;IAC1C,0BAAwB;IACxB,yBAAuB;IACvB,uBAAuB;IASvB,iBAAoB;IACpB,yBAAyB;IACzB,wBAA8B;IAC9B,yBAAyB;IACzB,mBAAyB;IACzB,YAAkB;IAClB,YAAkB;IAIpB;;;OAGG;IACH,eAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,QAahD;IAVC;YAHuC,MAAM;MAGjC;IAYd;;;;OAIG;IACH,mBAHW,MAAM,iBACN,MAAM,QAOhB;IAED;;OAEG;IACH,YAEC;IAED;;;OAGG;IACH,oBAFW,MAAM,QAoBhB;IAED;;;OAGG;IACH,qBAFW,OAAO,wBAAwB,EAAE,KAAK,QAuGhD;IAED;;OAEG;IACH,cAwBC;IAED;;OAEG;IACH,aAEC;IAED;;OAEG;IACH,cAoBC;CACF"}
@@ -4,10 +4,14 @@ export class WebGLFilterManager {
4
4
  offsetY: number;
5
5
  /**
6
6
  * TBD.
7
- * @param {WebGLRenderingContext} gl - TBD.
7
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
8
8
  */
9
- setContext(gl: WebGLRenderingContext): void;
10
- gl: WebGLRenderingContext;
9
+ setContext(gl: WebGLRenderingContext & {
10
+ id: number;
11
+ }): void;
12
+ gl: WebGLRenderingContext & {
13
+ id: number;
14
+ };
11
15
  texturePool: any[];
12
16
  /**
13
17
  * TBD.
@@ -1 +1 @@
1
- {"version":3,"file":"filter_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/filter_manager.js"],"names":[],"mappings":"AAAA;IAKI,mBAAqB;IACrB,gBAAgB;IAChB,gBAAgB;IAGlB;;;OAGG;IACH,eAFW,qBAAqB,QAM/B;IAHC,0BAAY;IACZ,mBAAqB;IAIvB;;OAEG;IACH,cAEC;IAED;;OAEG;IACH,mBAEC;IAED;;OAEG;IACH,kBAEC;IAED;;OAEG;IACH,wBAEC;IAED;;OAEG;IACH,0BAEC;IAED;;OAEG;IACH,gBAEC;CACF"}
1
+ {"version":3,"file":"filter_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/filter_manager.js"],"names":[],"mappings":"AAAA;IAKI,mBAAqB;IACrB,gBAAgB;IAChB,gBAAgB;IAGlB;;;OAGG;IACH,eAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,QAMhD;IAHC;YAHuC,MAAM;MAGjC;IACZ,mBAAqB;IAIvB;;OAEG;IACH,cAEC;IAED;;OAEG;IACH,mBAEC;IAED;;OAEG;IACH,kBAEC;IAED;;OAEG;IACH,wBAEC;IAED;;OAEG;IACH,0BAEC;IAED;;OAEG;IACH,gBAEC;CACF"}
@@ -1,13 +1,17 @@
1
1
  export class FilterTexture {
2
2
  /**
3
3
  * TBD.
4
- * @param {WebGLRenderingContext} gl - TBD.
4
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
5
5
  * @param {number} width - TBD.
6
6
  * @param {number} height - TBD.
7
7
  * @param {number} scaleMode - TBD.
8
8
  */
9
- constructor(gl: WebGLRenderingContext, width: number, height: number, scaleMode: number);
10
- gl: WebGLRenderingContext;
9
+ constructor(gl: WebGLRenderingContext & {
10
+ id: number;
11
+ }, width: number, height: number, scaleMode: number);
12
+ gl: WebGLRenderingContext & {
13
+ id: number;
14
+ };
11
15
  frameBuffer: WebGLFramebuffer;
12
16
  texture: WebGLTexture;
13
17
  renderBuffer: WebGLRenderbuffer;
@@ -1 +1 @@
1
- {"version":3,"file":"filter_texture.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/filter_texture.js"],"names":[],"mappings":"AAEA;IACE;;;;;;OAMG;IACH,gBALW,qBAAqB,SACrB,MAAM,UACN,MAAM,aACN,MAAM,EAoBhB;IAjBC,0BAAY;IACZ,8BAAyC;IACzC,sBAAiC;IAWjC,gCAA2C;IAM7C;;OAEG;IACH,cAIC;IAED;;;;OAIG;IACH,cAHW,MAAM,UACN,MAAM,QAchB;IARC,WAAkB;IAClB,eAAoB;IAStB;;OAEG;IACH,gBAQC;CACF"}
1
+ {"version":3,"file":"filter_texture.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/filter_texture.js"],"names":[],"mappings":"AAEA;IACE;;;;;;OAMG;IACH,gBALW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,SACtC,MAAM,UACN,MAAM,aACN,MAAM,EAoBhB;IAjBC;YANuC,MAAM;MAMjC;IACZ,8BAAyC;IACzC,sBAAiC;IAWjC,gCAA2C;IAM7C;;OAEG;IACH,cAIC;IAED;;;;OAIG;IACH,cAHW,MAAM,UACN,MAAM,QAchB;IARC,WAAkB;IAClB,eAAoB;IAStB;;OAEG;IACH,gBAQC;CACF"}
@@ -1,10 +1,14 @@
1
1
  export class GraphicsData {
2
2
  /**
3
3
  * TBD.
4
- * @param {WebGLRenderingContext} gl - TBD.
4
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
5
5
  */
6
- constructor(gl: WebGLRenderingContext);
7
- gl: WebGLRenderingContext;
6
+ constructor(gl: WebGLRenderingContext & {
7
+ id: number;
8
+ });
9
+ gl: WebGLRenderingContext & {
10
+ id: number;
11
+ };
8
12
  color: number[];
9
13
  points: any[];
10
14
  indices: any[];
@@ -1 +1 @@
1
- {"version":3,"file":"graphics_data.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/graphics_data.js"],"names":[],"mappings":"AAAA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,EAa/B;IAVC,0BAAY;IAEZ,gBAAsB;IACtB,cAAgB;IAChB,eAAiB;IACjB,oBAA+B;IAC/B,yBAAoC;IACpC,aAAa;IACb,cAAc;IACd,eAAiB;IAGnB;;OAEG;IACH,cAKC;IAFC,uBAAoB;IACpB,wBAAsB;IAGxB;;OAEG;IACH,eAUC;CACF"}
1
+ {"version":3,"file":"graphics_data.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/graphics_data.js"],"names":[],"mappings":"AAAA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,EAahD;IAVC;YAHuC,MAAM;MAGjC;IAEZ,gBAAsB;IACtB,cAAgB;IAChB,eAAiB;IACjB,oBAA+B;IAC/B,yBAAoC;IACpC,aAAa;IACb,cAAc;IACd,eAAiB;IAGnB;;OAEG;IACH,cAKC;IAFC,uBAAoB;IACpB,wBAAsB;IAGxB;;OAEG;IACH,eAUC;CACF"}
@@ -1,10 +1,14 @@
1
1
  export class ComplexPrimitiveShader {
2
2
  /**
3
3
  * TBD.
4
- * @param {WebGLRenderingContext} gl - TBD.
4
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
5
5
  */
6
- constructor(gl: WebGLRenderingContext);
7
- gl: WebGLRenderingContext;
6
+ constructor(gl: WebGLRenderingContext & {
7
+ id: number;
8
+ });
9
+ gl: WebGLRenderingContext & {
10
+ id: number;
11
+ };
8
12
  _UID: string;
9
13
  program: WebGLProgram;
10
14
  fragmentSrc: string[];
@@ -1 +1 @@
1
- {"version":3,"file":"complex.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/complex.js"],"names":[],"mappings":"AAKA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,EAkC/B;IA/BC,0BAAY;IACZ,aAA8B;IAC9B,sBAAmB;IACnB,sBAMC;IACD,oBAmBC;IAIH;;OAEG;IACH,aAiBC;IAZC,uCAA0E;IAC1E,mCAAkE;IAClE,gCAAuD;IACvD,4BAAoD;IACpD,4BAAoD;IAEpD,wBAAuE;IAEvE,kBAA6D;IAC7D,wCAA4E;IAC5E,4BAAoD;IAItD;;OAEG;IACH,gBAKC;IAHC,cAAoB;IAEpB,eAAqB;CAExB"}
1
+ {"version":3,"file":"complex.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/complex.js"],"names":[],"mappings":"AAKA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,EAkChD;IA/BC;YAHuC,MAAM;MAGjC;IACZ,aAA8B;IAC9B,sBAAmB;IACnB,sBAMC;IACD,oBAmBC;IAIH;;OAEG;IACH,aAiBC;IAZC,uCAA0E;IAC1E,mCAAkE;IAClE,gCAAuD;IACvD,4BAAoD;IACpD,4BAAoD;IAEpD,wBAAuE;IAEvE,kBAA6D;IAC7D,wCAA4E;IAC5E,4BAAoD;IAItD;;OAEG;IACH,gBAKC;IAHC,cAAoB;IAEpB,eAAqB;CAExB"}
@@ -1,10 +1,14 @@
1
1
  export class FastShader {
2
2
  /**
3
3
  * TBD.
4
- * @param {WebGLRenderingContext} gl - TBD.
4
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
5
5
  */
6
- constructor(gl: WebGLRenderingContext);
7
- gl: WebGLRenderingContext;
6
+ constructor(gl: WebGLRenderingContext & {
7
+ id: number;
8
+ });
9
+ gl: WebGLRenderingContext & {
10
+ id: number;
11
+ };
8
12
  _UID: string;
9
13
  program: WebGLProgram;
10
14
  textureCount: number;
@@ -1 +1 @@
1
- {"version":3,"file":"fast.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/fast.js"],"names":[],"mappings":"AAKA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,EA8C/B;IA3CC,0BAAY;IACZ,aAA8B;IAC9B,sBAAmB;IACnB,qBAAqB;IACrB,sBAQC;IACD,oBA4BC;IAIH;;OAEG;IACH,aAmCC;IA9BC,+BAA0D;IAC1D,uCAA0E;IAC1E,mCAAkE;IAClE,iCAA8D;IAC9D,8BAAwD;IAExD,wBAAuE;IACvE,uBAAqE;IACrE,eAAqD;IACrD,kBAA2D;IAC3D,sBAAmE;IACnE,uBAA6D;IAS7D,qBAOC;IAKH;;OAEG;IACH,gBAKC;IAHC,cAAoB;CAIvB"}
1
+ {"version":3,"file":"fast.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/fast.js"],"names":[],"mappings":"AAKA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,EA8ChD;IA3CC;YAHuC,MAAM;MAGjC;IACZ,aAA8B;IAC9B,sBAAmB;IACnB,qBAAqB;IACrB,sBAQC;IACD,oBA4BC;IAIH;;OAEG;IACH,aAmCC;IA9BC,+BAA0D;IAC1D,uCAA0E;IAC1E,mCAAkE;IAClE,iCAA8D;IAC9D,8BAAwD;IAExD,wBAAuE;IACvE,uBAAqE;IACrE,eAAqD;IACrD,kBAA2D;IAC3D,sBAAmE;IACnE,uBAA6D;IAS7D,qBAOC;IAKH;;OAEG;IACH,gBAKC;IAHC,cAAoB;CAIvB"}
@@ -1,10 +1,14 @@
1
1
  export class NormalShader {
2
2
  /**
3
3
  * TBD.
4
- * @param {WebGLRenderingContext} gl - TBD.
4
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
5
5
  */
6
- constructor(gl: WebGLRenderingContext);
7
- gl: WebGLRenderingContext;
6
+ constructor(gl: WebGLRenderingContext & {
7
+ id: number;
8
+ });
9
+ gl: WebGLRenderingContext & {
10
+ id: number;
11
+ };
8
12
  _UID: string;
9
13
  program: WebGLProgram;
10
14
  fragmentSrc: string[];
@@ -1 +1 @@
1
- {"version":3,"file":"normal.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/normal.js"],"names":[],"mappings":"AAyBA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,EAqB/B;IAlBC,0BAAY;IACZ,aAA8B;IAC9B,sBAAmB;IACnB,sBAQC;IACD,qBAAqB;IACrB,kBAAoB;IACpB,eAAiB;IACjB,aAAkB;IAClB,kBAAoB;IAItB;;OAEG;IACH,aA+BC;IA1BC,+BAA0D;IAC1D,uCAA0E;IAC1E,mCAAkE;IAClE,iCAA8D;IAE9D,wBAAuE;IACvE,sBAAmE;IACnE,uBAA6D;IAqB/D;;OAEG;IACH,qBAuCC;IAED;;;OAGG;IACH,uBAFW,MAAM,QAiDhB;IAED;;OAEG;IACH,qBA6CC;IAED;;OAEG;IACH,gBAKC;CACF"}
1
+ {"version":3,"file":"normal.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/normal.js"],"names":[],"mappings":"AAyBA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,EAqBhD;IAlBC;YAHuC,MAAM;MAGjC;IACZ,aAA8B;IAC9B,sBAAmB;IACnB,sBAQC;IACD,qBAAqB;IACrB,kBAAoB;IACpB,eAAiB;IACjB,aAAkB;IAClB,kBAAoB;IAItB;;OAEG;IACH,aA+BC;IA1BC,+BAA0D;IAC1D,uCAA0E;IAC1E,mCAAkE;IAClE,iCAA8D;IAE9D,wBAAuE;IACvE,sBAAmE;IACnE,uBAA6D;IAqB/D;;OAEG;IACH,qBAuCC;IAED;;;OAGG;IACH,uBAFW,MAAM,QAiDhB;IAED;;OAEG;IACH,qBA6CC;IAED;;OAEG;IACH,gBAKC;CACF"}
@@ -1,10 +1,14 @@
1
1
  export class PrimitiveShader {
2
2
  /**
3
3
  * TBD.
4
- * @param {WebGLRenderingContext} gl - TBD.
4
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
5
5
  */
6
- constructor(gl: WebGLRenderingContext);
7
- gl: WebGLRenderingContext;
6
+ constructor(gl: WebGLRenderingContext & {
7
+ id: number;
8
+ });
9
+ gl: WebGLRenderingContext & {
10
+ id: number;
11
+ };
8
12
  _UID: string;
9
13
  program: WebGLProgram;
10
14
  fragmentSrc: string[];
@@ -1 +1 @@
1
- {"version":3,"file":"primitive.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/primitive.js"],"names":[],"mappings":"AAKA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,EAiC/B;IA9BC,0BAAY;IACZ,aAA8B;IAC9B,sBAAmB;IACnB,sBAOC;IACD,oBAiBC;IAIH;;OAEG;IACH,aAgBC;IAXC,uCAA0E;IAC1E,mCAAkE;IAClE,gCAAuD;IACvD,4BAAoD;IAEpD,wBAAuE;IACvE,uBAA6D;IAC7D,qBAA6D;IAC7D,wCAA4E;IAC5E,4BAAoD;IAItD;;OAEG;IACH,gBAKC;IAHC,cAAoB;CAIvB"}
1
+ {"version":3,"file":"primitive.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/primitive.js"],"names":[],"mappings":"AAKA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,EAiChD;IA9BC;YAHuC,MAAM;MAGjC;IACZ,aAA8B;IAC9B,sBAAmB;IACnB,sBAOC;IACD,oBAiBC;IAIH;;OAEG;IACH,aAgBC;IAXC,uCAA0E;IAC1E,mCAAkE;IAClE,gCAAuD;IACvD,4BAAoD;IAEpD,wBAAuE;IACvE,uBAA6D;IAC7D,qBAA6D;IAC7D,wCAA4E;IAC5E,4BAAoD;IAItD;;OAEG;IACH,gBAKC;IAHC,cAAoB;CAIvB"}
@@ -1,10 +1,14 @@
1
1
  export class StripShader {
2
2
  /**
3
3
  * TBD.
4
- * @param {WebGLRenderingContext} gl - TBD.
4
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
5
5
  */
6
- constructor(gl: WebGLRenderingContext);
7
- gl: WebGLRenderingContext;
6
+ constructor(gl: WebGLRenderingContext & {
7
+ id: number;
8
+ });
9
+ gl: WebGLRenderingContext & {
10
+ id: number;
11
+ };
8
12
  _UID: string;
9
13
  program: WebGLProgram;
10
14
  fragmentSrc: string[];
@@ -1 +1 @@
1
- {"version":3,"file":"strip.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/strip.js"],"names":[],"mappings":"AAKA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,EAqC/B;IAlCC,0BAAY;IACZ,aAA8B;IAC9B,sBAAmB;IACnB,sBAUC;IACD,oBAiBC;IAKH;;OAEG;IACH,aAiBC;IAZC,+BAA0D;IAC1D,uCAA0E;IAC1E,mCAAkE;IAClE,uBAA6D;IAG7D,wBAAuE;IACvE,sBAAmE;IACnE,qBAA4D;IAC5D,wCAA4E;IAC5E,4BAAoD;IAItD;;OAEG;IACH,gBAKC;IAHC,cAAoB;IAEpB,eAAqB;CAExB"}
1
+ {"version":3,"file":"strip.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/strip.js"],"names":[],"mappings":"AAKA;IACE;;;OAGG;IACH,gBAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,EAqChD;IAlCC;YAHuC,MAAM;MAGjC;IACZ,aAA8B;IAC9B,sBAAmB;IACnB,sBAUC;IACD,oBAiBC;IAKH;;OAEG;IACH,aAiBC;IAZC,+BAA0D;IAC1D,uCAA0E;IAC1E,mCAAkE;IAClE,uBAA6D;IAG7D,wBAAuE;IACvE,sBAAmE;IACnE,qBAA4D;IAC5D,wCAA4E;IAC5E,4BAAoD;IAItD;;OAEG;IACH,gBAKC;IAHC,cAAoB;IAEpB,eAAqB;CAExB"}
@@ -1,5 +1,7 @@
1
1
  export class WebGLShaderManager {
2
- gl: WebGLRenderingContext;
2
+ gl: WebGLRenderingContext & {
3
+ id: number;
4
+ };
3
5
  primitiveShader: PrimitiveShader;
4
6
  complexPrimitiveShader: ComplexPrimitiveShader;
5
7
  defaultShader: NormalShader;
@@ -11,9 +13,11 @@ export class WebGLShaderManager {
11
13
  stack: any[];
12
14
  /**
13
15
  * TBD.
14
- * @param {WebGLRenderingContext} gl - TBD.
16
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
15
17
  */
16
- setContext(gl: WebGLRenderingContext): void;
18
+ setContext(gl: WebGLRenderingContext & {
19
+ id: number;
20
+ }): void;
17
21
  /**
18
22
  * TBD.
19
23
  * @param {number[]} attribs - TBD.
@@ -1 +1 @@
1
- {"version":3,"file":"shader_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/shader_manager.js"],"names":[],"mappings":"AAMA;IAKI,0BAAc;IACd,iCAA2B;IAC3B,+CAAkC;IAClC,4BAAyB;IACzB,uBAAsB;IACtB,yBAAuB;IACvB,kBAAmB;IACnB,uBAAqB;IACrB,uBAAyB;IAIzB,aAAe;IAGjB;;;OAGG;IACH,eAFW,qBAAqB,QAU/B;IAED;;;OAGG;IACH,oBAFW,MAAM,EAAE,QAwBlB;IAED;;;;OAIG;IACH,kBAHW,YAAY,GACV,OAAO,CAWnB;IALC,gBAA6B;IAC7B,4BAA2B;IAM7B;;OAEG;IACH,gBAWC;CACF;gCAnG+B,uBAAuB;uCAChB,qBAAqB;6BAC/B,oBAAoB;2BACtB,kBAAkB;4BACjB,mBAAmB"}
1
+ {"version":3,"file":"shader_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/shader_manager.js"],"names":[],"mappings":"AAMA;IAKI;YAiBuC,MAAM;MAjB/B;IACd,iCAA2B;IAC3B,+CAAkC;IAClC,4BAAyB;IACzB,uBAAsB;IACtB,yBAAuB;IACvB,kBAAmB;IACnB,uBAAqB;IACrB,uBAAyB;IAIzB,aAAe;IAGjB;;;OAGG;IACH,eAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,QAUhD;IAED;;;OAGG;IACH,oBAFW,MAAM,EAAE,QAwBlB;IAED;;;;OAIG;IACH,kBAHW,YAAY,GACV,OAAO,CAWnB;IALC,gBAA6B;IAC7B,4BAA2B;IAM7B;;OAEG;IACH,gBAWC;CACF;gCAhG+B,uBAAuB;uCAHhB,qBAAqB;6BAE/B,oBAAoB;2BADtB,kBAAkB;4BAGjB,mBAAmB"}
@@ -17,10 +17,14 @@ export class WebGLSpriteBatch {
17
17
  defaultShader: AbstractFilter;
18
18
  /**
19
19
  * TBD.
20
- * @param {WebGLRenderingContext} gl - TBD.
20
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
21
21
  */
22
- setContext(gl: WebGLRenderingContext): void;
23
- gl: WebGLRenderingContext;
22
+ setContext(gl: WebGLRenderingContext & {
23
+ id: number;
24
+ }): void;
25
+ gl: WebGLRenderingContext & {
26
+ id: number;
27
+ };
24
28
  vertexBuffer: WebGLBuffer;
25
29
  indexBuffer: WebGLBuffer;
26
30
  currentBlendMode: number;
@@ -1 +1 @@
1
- {"version":3,"file":"sprite_batch.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/sprite_batch.js"],"names":[],"mappings":"AAGA;IAKI,iBAAiB;IACjB,aAAgB;IAKhB,sBAAyC;IACzC,wBAAgD;IAChD,oBAA4C;IAC5C,qBAA0C;IAC1C,uBAAuB;IASvB,iBAAoB;IACpB,yBAAyB;IACzB,wBAA8B;IAC9B,eAAiB;IACjB,gBAAkB;IAClB,kBAAoB;IACpB,eAAiB;IACjB,eAAiB;IACjB,8BAQE;IAGJ;;;OAGG;IACH,eAFW,qBAAqB,QAmB/B;IAhBC,0BAAY;IAEZ,0BAAqC;IACrC,yBAAoC;IAOpC,yBAA6B;IAQ/B;;;OAGG;IACH,qBAFW,MAAM,QAMhB;IAHC,mBAAkC;IAClC,YAA4D;IAI9D;;OAEG;IACH,YAEC;IAED;;;;OAIG;IACH,eAHW,OAAO,wBAAwB,EAAE,KAAK,UACtC,OAAO,sBAAsB,EAAE,MAAM,QAiG/C;IAED;;OAEG;IACH,2BAEC;IAED;;OAEG;IACH,cA8FC;IAED;;;;;OAKG;IACH,qBAJW,OAAO,mBAAmB,EAAE,WAAW,QACvC,MAAM,cACN,MAAM,QAqBhB;IAED;;OAEG;IACH,aAGC;IAED;;OAEG;IACH,cAEC;IAED;;OAEG;IACH,gBASC;CACF;+BA7V8B,sBAAsB"}
1
+ {"version":3,"file":"sprite_batch.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/sprite_batch.js"],"names":[],"mappings":"AAGA;IAKI,iBAAiB;IACjB,aAAgB;IAKhB,sBAAyC;IACzC,wBAAgD;IAChD,oBAA4C;IAC5C,qBAA0C;IAC1C,uBAAuB;IASvB,iBAAoB;IACpB,yBAAyB;IACzB,wBAA8B;IAC9B,eAAiB;IACjB,gBAAkB;IAClB,kBAAoB;IACpB,eAAiB;IACjB,eAAiB;IACjB,8BAQE;IAGJ;;;OAGG;IACH,eAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,QAmBhD;IAhBC;YAHuC,MAAM;MAGjC;IAEZ,0BAAqC;IACrC,yBAAoC;IAOpC,yBAA6B;IAQ/B;;;OAGG;IACH,qBAFW,MAAM,QAMhB;IAHC,mBAAkC;IAClC,YAA4D;IAI9D;;OAEG;IACH,YAEC;IAED;;;;OAIG;IACH,eAHW,OAAO,wBAAwB,EAAE,KAAK,UACtC,OAAO,sBAAsB,EAAE,MAAM,QAiG/C;IAED;;OAEG;IACH,2BAEC;IAED;;OAEG;IACH,cA8FC;IAED;;;;;OAKG;IACH,qBAJW,OAAO,mBAAmB,EAAE,WAAW,QACvC,MAAM,cACN,MAAM,QAqBhB;IAED;;OAEG;IACH,aAGC;IAED;;OAEG;IACH,cAEC;IAED;;OAEG;IACH,gBASC;CACF;+BA7V8B,sBAAsB"}
@@ -4,10 +4,14 @@ export class WebGLStencilManager {
4
4
  count: number;
5
5
  /**
6
6
  * TBD.
7
- * @param {WebGLRenderingContext} gl - TBD.
7
+ * @param {WebGLRenderingContext & { id: number }} gl - TBD.
8
8
  */
9
- setContext(gl: WebGLRenderingContext): void;
10
- gl: WebGLRenderingContext;
9
+ setContext(gl: WebGLRenderingContext & {
10
+ id: number;
11
+ }): void;
12
+ gl: WebGLRenderingContext & {
13
+ id: number;
14
+ };
11
15
  /**
12
16
  * TBD.
13
17
  */
@@ -1 +1 @@
1
- {"version":3,"file":"stencil_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/stencil_manager.js"],"names":[],"mappings":"AAEA;IAKI,oBAAsB;IACtB,iBAAmB;IACnB,cAAc;IAGhB;;;OAGG;IACH,eAFW,qBAAqB,QAI/B;IADC,0BAAY;IAGd;;OAEG;IACH,gBAGC;IAED;;;;;OAKG;IACH,sBAJW,OAAO,gBAAgB,EAAE,QAAQ,aACjC,OAAO,oBAAoB,EAAE,YAAY,iBACzC,MAAM,QAoDhB;IAED;;;;;OAKG;IACH,uBAJW,OAAO,gBAAgB,EAAE,QAAQ,aACjC,OAAO,oBAAoB,EAAE,YAAY,iBACzC,MAAM,QAyChB;IAED;;;;;OAKG;IACH,qBAJW,OAAO,gBAAgB,EAAE,QAAQ,aACjC,OAAO,oBAAoB,EAAE,YAAY,iBACzC,MAAM,QAmDhB;CACF"}
1
+ {"version":3,"file":"stencil_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/stencil_manager.js"],"names":[],"mappings":"AAEA;IAKI,oBAAsB;IACtB,iBAAmB;IACnB,cAAc;IAGhB;;;OAGG;IACH,eAFW,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,QAIhD;IADC;YAHuC,MAAM;MAGjC;IAGd;;OAEG;IACH,gBAGC;IAED;;;;;OAKG;IACH,sBAJW,OAAO,gBAAgB,EAAE,QAAQ,aACjC,OAAO,oBAAoB,EAAE,YAAY,iBACzC,MAAM,QAoDhB;IAED;;;;;OAKG;IACH,uBAJW,OAAO,gBAAgB,EAAE,QAAQ,aACjC,OAAO,oBAAoB,EAAE,YAAY,iBACzC,MAAM,QAyChB;IAED;;;;;OAKG;IACH,qBAJW,OAAO,gBAAgB,EAAE,QAAQ,aACjC,OAAO,oBAAoB,EAAE,YAAY,iBACzC,MAAM,QAmDhB;CACF"}