@vpmedia/phaser 1.44.0 → 1.46.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,6 +1,6 @@
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  # @vpmedia/phaser
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- [![npm version](https://badge.fury.io/js/@vpmedia%2Fphaser.svg?v=1.44.0)](https://badge.fury.io/js/@vpmedia%2Fphaser)
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+ [![npm version](https://badge.fury.io/js/@vpmedia%2Fphaser.svg?v=1.46.0)](https://badge.fury.io/js/@vpmedia%2Fphaser)
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  [![Node.js CI](https://github.com/vpmedia/phaser/actions/workflows/ci.yml/badge.svg)](https://github.com/vpmedia/phaser/actions/workflows/ci.yml)
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  @vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vpmedia/phaser",
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- "version": "1.44.0",
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+ "version": "1.46.0",
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  "description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
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  "author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
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  "license": "MIT",
@@ -306,7 +306,7 @@ export class AnimationManager {
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  this.sprite.setFrame(this.currentFrame);
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  }
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  } else {
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- this.game.exceptionHandler(new Error('Cannot set frame'), { key: value });
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+ this.game.exceptionHandler(new Error('Cannot set frame'), { 'asset.key': value });
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  }
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  }
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@@ -332,7 +332,7 @@ export class AnimationManager {
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  this.sprite.setFrame(this.currentFrame);
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  }
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  } else {
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- this.game.exceptionHandler(new Error('Cannot set frameName'), { key: value });
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+ this.game.exceptionHandler(new Error('Cannot set frameName'), { 'asset.key': value });
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  }
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  }
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  }
@@ -145,11 +145,7 @@ export class Game {
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  isWebGlReady = true;
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  } catch (e) {
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  isWebGlReady = false;
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- const tags = {
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- 'document.readyState': document.readyState,
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- 'document.hidden': document.hidden,
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- 'document.visibilityState': document.visibilityState,
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- };
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+ const tags = {};
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  if (window.PhaserRegistry?.GL_PROGRAM_INFO_LOG) {
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  tags.gl_program_log = window.PhaserRegistry.GL_PROGRAM_INFO_LOG;
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  }
@@ -61,6 +61,7 @@ export class SoundManager {
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  this.context === null ||
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  (this.context && this.context.createGain === undefined && this.context.createGainNode === undefined)
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  ) {
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+ this.game.exceptionHandler(new Error('Error creating AudioContext'));
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  this.noAudio = true;
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  return;
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  }
@@ -220,7 +221,7 @@ export class SoundManager {
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  this.game.cache.decodedSound(key, buffer);
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  })
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  .catch((e) => {
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- this.game.exceptionHandler(e, { key });
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+ this.game.exceptionHandler(e, { 'asset.key': key });
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  });
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  }
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  }
@@ -42,7 +42,7 @@ export class CanvasRenderer {
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  this.view = game.canvas;
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  this.context = this.view.getContext('2d', { alpha: this.transparent });
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  if (!this.context) {
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- throw new Error('Error creating Canvas 2D context.');
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+ throw new Error('Error creating Canvas2D context');
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  }
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  this.refresh = true;
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  this.count = 0;
@@ -111,7 +111,7 @@ export class DisplayObject {
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  const index1 = this.getChildIndex(child);
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  const index2 = this.getChildIndex(child2);
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  if (index1 < 0 || index2 < 0) {
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- throw new Error('swapChildren: Both the supplied DisplayObjects must be a child of the caller.');
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+ throw new Error('swapChildren: Both the supplied DisplayObjects must be a child of the caller');
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  }
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  this.children[index1] = child2;
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  this.children[index2] = child;
@@ -128,7 +128,7 @@ export class WebGLRenderer {
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  this.gl = gl;
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  if (!gl) {
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  // fail, not able to get a context
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- throw new Error('This browser does not support WebGL. Try using the Canvas 2D.');
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+ throw new Error('Error creating WebGL context');
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  }
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  this.initRegistry();
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  this.glContextId = window.PhaserRegistry.GL_CONTEXT_ID;
@@ -19,9 +19,10 @@ export function compileShader(gl, shaderSrc, shaderType) {
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  gl.shaderSource(shader, src);
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  gl.compileShader(shader);
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  if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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- if (window.PhaserRegistry) {
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- window.PhaserRegistry.GL_SHADER_INFO_LOG = gl.getShaderInfoLog(shader);
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+ if (!window.PhaserRegistry) {
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+ window.PhaserRegistry = {};
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  }
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+ window.PhaserRegistry.GL_SHADER_INFO_LOG = gl.getShaderInfoLog(shader);
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  return null;
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  }
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  return shader;
@@ -65,9 +66,10 @@ export function compileProgram(gl, vertexSrc, fragmentSrc) {
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  gl.linkProgram(shaderProgram);
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  if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
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- if (window.PhaserRegistry) {
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- window.PhaserRegistry.GL_PROGRAM_INFO_LOG = gl.getProgramInfoLog(shaderProgram);
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+ if (!window.PhaserRegistry) {
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+ window.PhaserRegistry = {};
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  }
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+ window.PhaserRegistry.GL_PROGRAM_INFO_LOG = gl.getProgramInfoLog(shaderProgram);
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  }
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  return shaderProgram;
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  }
@@ -248,7 +248,7 @@ export function centroid(points, output = null) {
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  const result = output || new Point();
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  const pointsLen = points.length;
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  if (pointsLen < 1) {
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- throw new Error('Point(points) array must not be empty.');
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+ throw new Error('Point(points) array must not be empty');
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  }
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  if (pointsLen === 1) {
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  result.copyFrom(points[0]);