@vpmedia/phaser 1.21.0 → 1.22.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/README.md +1 -1
  2. package/package.json +1 -1
  3. package/src/phaser/core/animation.js +3 -3
  4. package/src/phaser/core/animation_manager.js +3 -3
  5. package/src/phaser/core/animation_parser.js +2 -2
  6. package/src/phaser/core/cache.js +2 -2
  7. package/src/phaser/core/dom.js +1 -1
  8. package/src/phaser/core/event_manager.js +1 -1
  9. package/src/phaser/core/factory.js +1 -1
  10. package/src/phaser/core/frame_data.js +7 -7
  11. package/src/phaser/core/input.js +3 -3
  12. package/src/phaser/core/input_handler.js +15 -15
  13. package/src/phaser/core/input_mouse.js +1 -1
  14. package/src/phaser/core/input_mspointer.js +1 -1
  15. package/src/phaser/core/input_pointer.js +2 -2
  16. package/src/phaser/core/input_touch.js +1 -1
  17. package/src/phaser/core/loader.js +1 -1
  18. package/src/phaser/core/raf.js +1 -1
  19. package/src/phaser/core/scale_manager.js +1 -1
  20. package/src/phaser/core/scene_manager.js +1 -1
  21. package/src/phaser/core/signal_binding.js +2 -2
  22. package/src/phaser/core/sound.js +1 -1
  23. package/src/phaser/core/sound_manager.js +1 -1
  24. package/src/phaser/core/sound_sprite.js +3 -3
  25. package/src/phaser/core/stage.js +1 -1
  26. package/src/phaser/core/time.js +1 -1
  27. package/src/phaser/core/timer.js +1 -1
  28. package/src/phaser/core/timer_event.js +1 -1
  29. package/src/phaser/core/tween.js +3 -3
  30. package/src/phaser/core/tween_data.js +1 -1
  31. package/src/phaser/core/tween_manager.js +1 -1
  32. package/src/phaser/core/world.js +1 -1
  33. package/src/phaser/display/bitmap_text.js +1 -1
  34. package/src/phaser/display/button.js +1 -1
  35. package/src/phaser/display/canvas/renderer.js +3 -3
  36. package/src/phaser/display/display_object.js +1 -1
  37. package/src/phaser/display/graphics.js +3 -3
  38. package/src/phaser/display/group.js +1 -1
  39. package/src/phaser/display/image.js +5 -5
  40. package/src/phaser/display/sprite_batch.js +1 -1
  41. package/src/phaser/display/sprite_util.js +2 -2
  42. package/src/phaser/display/text.js +2 -2
  43. package/src/phaser/display/webgl/fast_sprite_batch.js +2 -2
  44. package/src/phaser/display/webgl/render_texture.js +1 -1
  45. package/src/phaser/display/webgl/renderer.js +5 -5
  46. package/src/phaser/display/webgl/sprite_batch.js +2 -2
  47. package/src/phaser/display/webgl/stencil_manager.js +6 -6
  48. package/src/phaser/display/webgl/texture.js +1 -1
  49. package/types/phaser/core/animation.d.ts +8 -11
  50. package/types/phaser/core/animation.d.ts.map +1 -1
  51. package/types/phaser/core/animation_manager.d.ts +10 -12
  52. package/types/phaser/core/animation_manager.d.ts.map +1 -1
  53. package/types/phaser/core/animation_parser.d.ts +4 -5
  54. package/types/phaser/core/animation_parser.d.ts.map +1 -1
  55. package/types/phaser/core/cache.d.ts +70 -48
  56. package/types/phaser/core/cache.d.ts.map +1 -1
  57. package/types/phaser/core/dom.d.ts +8 -9
  58. package/types/phaser/core/dom.d.ts.map +1 -1
  59. package/types/phaser/core/event_manager.d.ts +3 -4
  60. package/types/phaser/core/event_manager.d.ts.map +1 -1
  61. package/types/phaser/core/factory.d.ts +3 -4
  62. package/types/phaser/core/factory.d.ts.map +1 -1
  63. package/types/phaser/core/frame_data.d.ts +12 -13
  64. package/types/phaser/core/frame_data.d.ts.map +1 -1
  65. package/types/phaser/core/input.d.ts +22 -23
  66. package/types/phaser/core/input.d.ts.map +1 -1
  67. package/types/phaser/core/input_handler.d.ts +34 -37
  68. package/types/phaser/core/input_handler.d.ts.map +1 -1
  69. package/types/phaser/core/input_mouse.d.ts +5 -6
  70. package/types/phaser/core/input_mouse.d.ts.map +1 -1
  71. package/types/phaser/core/input_mspointer.d.ts +4 -5
  72. package/types/phaser/core/input_mspointer.d.ts.map +1 -1
  73. package/types/phaser/core/input_pointer.d.ts +5 -6
  74. package/types/phaser/core/input_pointer.d.ts.map +1 -1
  75. package/types/phaser/core/input_touch.d.ts +4 -5
  76. package/types/phaser/core/input_touch.d.ts.map +1 -1
  77. package/types/phaser/core/loader.d.ts +104 -105
  78. package/types/phaser/core/loader.d.ts.map +1 -1
  79. package/types/phaser/core/raf.d.ts +3 -4
  80. package/types/phaser/core/raf.d.ts.map +1 -1
  81. package/types/phaser/core/scale_manager.d.ts +3 -4
  82. package/types/phaser/core/scale_manager.d.ts.map +1 -1
  83. package/types/phaser/core/scene_manager.d.ts +5 -6
  84. package/types/phaser/core/scene_manager.d.ts.map +1 -1
  85. package/types/phaser/core/signal_binding.d.ts +22 -15
  86. package/types/phaser/core/signal_binding.d.ts.map +1 -1
  87. package/types/phaser/core/sound.d.ts +3 -4
  88. package/types/phaser/core/sound.d.ts.map +1 -1
  89. package/types/phaser/core/sound_manager.d.ts +3 -4
  90. package/types/phaser/core/sound_manager.d.ts.map +1 -1
  91. package/types/phaser/core/sound_sprite.d.ts +7 -9
  92. package/types/phaser/core/sound_sprite.d.ts.map +1 -1
  93. package/types/phaser/core/stage.d.ts +3 -4
  94. package/types/phaser/core/stage.d.ts.map +1 -1
  95. package/types/phaser/core/time.d.ts +3 -4
  96. package/types/phaser/core/time.d.ts.map +1 -1
  97. package/types/phaser/core/timer.d.ts +3 -4
  98. package/types/phaser/core/timer.d.ts.map +1 -1
  99. package/types/phaser/core/timer_event.d.ts +3 -4
  100. package/types/phaser/core/timer_event.d.ts.map +1 -1
  101. package/types/phaser/core/tween.d.ts +16 -19
  102. package/types/phaser/core/tween.d.ts.map +1 -1
  103. package/types/phaser/core/tween_data.d.ts +5 -5
  104. package/types/phaser/core/tween_data.d.ts.map +1 -1
  105. package/types/phaser/core/tween_manager.d.ts +3 -4
  106. package/types/phaser/core/tween_manager.d.ts.map +1 -1
  107. package/types/phaser/core/world.d.ts +2 -3
  108. package/types/phaser/core/world.d.ts.map +1 -1
  109. package/types/phaser/display/bitmap_text.d.ts +3 -4
  110. package/types/phaser/display/bitmap_text.d.ts.map +1 -1
  111. package/types/phaser/display/button.d.ts +2 -3
  112. package/types/phaser/display/button.d.ts.map +1 -1
  113. package/types/phaser/display/canvas/renderer.d.ts +9 -10
  114. package/types/phaser/display/canvas/renderer.d.ts.map +1 -1
  115. package/types/phaser/display/display_object.d.ts +4 -3
  116. package/types/phaser/display/display_object.d.ts.map +1 -1
  117. package/types/phaser/display/graphics.d.ts +13 -15
  118. package/types/phaser/display/graphics.d.ts.map +1 -1
  119. package/types/phaser/display/group.d.ts +3 -4
  120. package/types/phaser/display/group.d.ts.map +1 -1
  121. package/types/phaser/display/image.d.ts +22 -22
  122. package/types/phaser/display/image.d.ts.map +1 -1
  123. package/types/phaser/display/sprite_batch.d.ts +3 -4
  124. package/types/phaser/display/sprite_batch.d.ts.map +1 -1
  125. package/types/phaser/display/sprite_util.d.ts +4 -5
  126. package/types/phaser/display/sprite_util.d.ts.map +1 -1
  127. package/types/phaser/display/text.d.ts +63 -53
  128. package/types/phaser/display/text.d.ts.map +1 -1
  129. package/types/phaser/display/webgl/abstract_filter.d.ts +3 -3
  130. package/types/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  131. package/types/phaser/display/webgl/fast_sprite_batch.d.ts +6 -6
  132. package/types/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  133. package/types/phaser/display/webgl/graphics.d.ts +13 -12
  134. package/types/phaser/display/webgl/graphics.d.ts.map +1 -1
  135. package/types/phaser/display/webgl/render_texture.d.ts +3 -3
  136. package/types/phaser/display/webgl/render_texture.d.ts.map +1 -1
  137. package/types/phaser/display/webgl/renderer.d.ts +12 -13
  138. package/types/phaser/display/webgl/renderer.d.ts.map +1 -1
  139. package/types/phaser/display/webgl/shader/normal.d.ts +2 -2
  140. package/types/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  141. package/types/phaser/display/webgl/shader_manager.d.ts +6 -5
  142. package/types/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  143. package/types/phaser/display/webgl/sprite_batch.d.ts +5 -7
  144. package/types/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  145. package/types/phaser/display/webgl/stencil_manager.d.ts +9 -9
  146. package/types/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  147. package/types/phaser/display/webgl/texture.d.ts +3 -4
  148. package/types/phaser/display/webgl/texture.d.ts.map +1 -1
@@ -9,7 +9,7 @@ export const SORT_DESCENDING = 1;
9
9
  export class Group extends DisplayObject {
10
10
  /**
11
11
  * TBD.
12
- * @param {Game} game - TBD.
12
+ * @param {import('../core/game').Game} game - TBD.
13
13
  * @param {DisplayObject} parent - TBD.
14
14
  * @param {string} name - TBD.
15
15
  * @param {boolean} addToStage - TBD.
@@ -10,7 +10,7 @@ import { setTexture, getBounds, getLocalBounds, renderCanvas, renderWebGL } from
10
10
  export class Image extends DisplayObject {
11
11
  /**
12
12
  * TBD.
13
- * @param {Game} game - TBD.
13
+ * @param {import('../core/game').Game} game - TBD.
14
14
  * @param {number} x - TBD.
15
15
  * @param {number} y - TBD.
16
16
  * @param {string} key - TBD.
@@ -138,7 +138,7 @@ export class Image extends DisplayObject {
138
138
 
139
139
  /**
140
140
  * TBD.
141
- * @param {Frame} frame - TBD.
141
+ * @param {import('../core/frame').Frame} frame - TBD.
142
142
  */
143
143
  setFrame(frame) {
144
144
  this._frame = frame;
@@ -343,7 +343,7 @@ export class Image extends DisplayObject {
343
343
 
344
344
  /**
345
345
  * TBD.
346
- * @param {Matrix} matrix - TBD.
346
+ * @param {import('../geom/matrix').Matrix} matrix - TBD.
347
347
  * @returns {Rectangle} TBD.
348
348
  */
349
349
  getBounds(matrix = null) {
@@ -361,7 +361,7 @@ export class Image extends DisplayObject {
361
361
  /**
362
362
  * TBD.
363
363
  * @param {object} renderSession - TBD.
364
- * @param {Matrix} matrix - TBD.
364
+ * @param {import('../geom/matrix').Matrix} matrix - TBD.
365
365
  */
366
366
  renderWebGL(renderSession, matrix = null) {
367
367
  renderWebGL(this, renderSession, matrix);
@@ -370,7 +370,7 @@ export class Image extends DisplayObject {
370
370
  /**
371
371
  * TBD.
372
372
  * @param {object} renderSession - TBD.
373
- * @param {Matrix} matrix - TBD.
373
+ * @param {import('../geom/matrix').Matrix} matrix - TBD.
374
374
  */
375
375
  renderCanvas(renderSession, matrix = null) {
376
376
  renderCanvas(this, renderSession, matrix);
@@ -3,7 +3,7 @@ import { DisplayObject } from './display_object';
3
3
  export class SpriteBatch extends DisplayObject {
4
4
  /**
5
5
  * TBD.
6
- * @param {Game} game - TBD.
6
+ * @param {import('../core/game').Game} game - TBD.
7
7
  */
8
8
  constructor(game) {
9
9
  super();
@@ -22,7 +22,7 @@ export function setTexture(target, texture, destroyBase = false) {
22
22
  * TBD.
23
23
  * @param {object} target - TBD.
24
24
  * @param {object} matrix - TBD.
25
- * @returns {Rectangle} TBD.
25
+ * @returns {import('../geom/rectangle').Rectangle} TBD.
26
26
  */
27
27
  export function getBounds(target, matrix = null) {
28
28
  // TODO verify
@@ -104,7 +104,7 @@ export function getBounds(target, matrix = null) {
104
104
  /**
105
105
  * TBD.
106
106
  * @param {object} target - TBD.
107
- * @returns {Rectangle} TBD.
107
+ * @returns {import('../geom/rectangle').Rectangle} TBD.
108
108
  */
109
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  export function getLocalBounds(target) {
110
110
  const matrixCache = target.worldTransform;
@@ -10,7 +10,7 @@ import { renderCanvas, renderWebGL, getBounds } from './sprite_util';
10
10
  export class Text extends Image {
11
11
  /**
12
12
  * TBD.
13
- * @param {Game} game - TBD.
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+ * @param {import('../core/game').Game} game - TBD.
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  * @param {number} x - TBD.
15
15
  * @param {number} y - TBD.
16
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  * @param {string} text - TBD.
@@ -975,7 +975,7 @@ export class Text extends Image {
975
975
 
976
976
  /**
977
977
  * TBD.
978
- * @param {Matrix} matrix - TBD.
978
+ * @param {import('../geom/matrix').Matrix} matrix - TBD.
979
979
  * @returns {Rectangle} TBD.
980
980
  */
981
981
  getBounds(matrix = null) {
@@ -53,7 +53,7 @@ export class FastSpriteBatch {
53
53
 
54
54
  /**
55
55
  * TBD.
56
- * @param spriteBatch - TBD.
56
+ * @param {object} spriteBatch - TBD.
57
57
  * @param {object} renderSession - TBD.
58
58
  */
59
59
  begin(spriteBatch, renderSession) {
@@ -72,7 +72,7 @@ export class FastSpriteBatch {
72
72
 
73
73
  /**
74
74
  * TBD.
75
- * @param spriteBatch - TBD.
75
+ * @param {object} spriteBatch - TBD.
76
76
  */
77
77
  render(spriteBatch) {
78
78
  const children = spriteBatch.children;
@@ -11,7 +11,7 @@ export class RenderTexture extends Texture {
11
11
  * TBD.
12
12
  * @param {number} width - TBD.
13
13
  * @param {number} height - TBD.
14
- * @param {WebGLRenderer|CanvasRenderer} renderer - TBD.
14
+ * @param {import('./renderer').WebGLRenderer|import('../canvas/renderer').CanvasRenderer} renderer - TBD.
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15
  * @param {number} scaleMode - TBD.
16
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  * @param {number} resolution - TBD.
17
17
  */
@@ -32,7 +32,7 @@ import { WebGLBlendModeManager } from './blend_manager';
32
32
  export class WebGLRenderer {
33
33
  /**
34
34
  * TBD.
35
- * @param {Game} game - TBD.
35
+ * @param {import('../../core/game').Game} game - TBD.
36
36
  */
37
37
  constructor(game) {
38
38
  this.type = RENDER_WEBGL;
@@ -153,7 +153,7 @@ export class WebGLRenderer {
153
153
 
154
154
  /**
155
155
  * TBD.
156
- * @param {Stage} stage - TBD.
156
+ * @param {import('../../core/stage').Stage} stage - TBD.
157
157
  */
158
158
  render(stage) {
159
159
  if (this.contextLost) {
@@ -175,10 +175,10 @@ export class WebGLRenderer {
175
175
 
176
176
  /**
177
177
  * TBD.
178
- * @param {DisplayObject} displayObject - TBD.
178
+ * @param {import('../../display/display_object').DisplayObject} displayObject - TBD.
179
179
  * @param {Point} projection - TBD.
180
180
  * @param {object} buffer - TBD.
181
- * @param {Matrix} matrix - TBD.
181
+ * @param {import('../../geom/matrix').Matrix} matrix - TBD.
182
182
  */
183
183
  renderDisplayObject(displayObject, projection, buffer, matrix) {
184
184
  this.renderSession.blendModeManager.setBlendMode(BLEND_NORMAL);
@@ -221,7 +221,7 @@ export class WebGLRenderer {
221
221
 
222
222
  /**
223
223
  * TBD.
224
- * @param {BaseTexture} texture - TBD.
224
+ * @param {import('./base_texture').BaseTexture} texture - TBD.
225
225
  * @returns {boolean} TBD.
226
226
  */
227
227
  updateTexture(texture) {
@@ -87,7 +87,7 @@ export class WebGLSpriteBatch {
87
87
  /**
88
88
  * TBD.
89
89
  * @param {Image} sprite - TBD.
90
- * @param {Matrix} matrix - TBD.
90
+ * @param {import('../../geom/matrix').Matrix} matrix - TBD.
91
91
  */
92
92
  render(sprite, matrix) {
93
93
  const texture = sprite.texture;
@@ -294,7 +294,7 @@ export class WebGLSpriteBatch {
294
294
 
295
295
  /**
296
296
  * TBD.
297
- * @param {BaseTexture} texture - TBD.
297
+ * @param {import('./base_texture').BaseTexture} texture - TBD.
298
298
  * @param {number} size - TBD.
299
299
  * @param {number} startIndex - TBD.
300
300
  */
@@ -28,8 +28,8 @@ export class WebGLStencilManager {
28
28
 
29
29
  /**
30
30
  * TBD.
31
- * @param {Graphics} graphics - TBD.
32
- * @param {GraphicsData} webGLData - TBD.
31
+ * @param {import('../graphics').Graphics} graphics - TBD.
32
+ * @param {import('./graphics_data').GraphicsData} webGLData - TBD.
33
33
  * @param {object} renderSession - TBD.
34
34
  */
35
35
  pushStencil(graphics, webGLData, renderSession) {
@@ -86,8 +86,8 @@ export class WebGLStencilManager {
86
86
 
87
87
  /**
88
88
  * TBD.
89
- * @param {Graphics} graphics - TBD.
90
- * @param {GraphicsData} webGLData - TBD.
89
+ * @param {import('../graphics').Graphics} graphics - TBD.
90
+ * @param {import('./graphics_data').GraphicsData} webGLData - TBD.
91
91
  * @param {object} renderSession - TBD.
92
92
  */
93
93
  bindGraphics(graphics, webGLData, renderSession) {
@@ -133,8 +133,8 @@ export class WebGLStencilManager {
133
133
 
134
134
  /**
135
135
  * TBD.
136
- * @param {Graphics} graphics - TBD.
137
- * @param {GraphicsData} webGLData - TBD.
136
+ * @param {import('../graphics').Graphics} graphics - TBD.
137
+ * @param {import('./graphics_data').GraphicsData} webGLData - TBD.
138
138
  * @param {object} renderSession - TBD.
139
139
  */
140
140
  popStencil(graphics, webGLData, renderSession) {
@@ -19,7 +19,7 @@ export class TextureUvs {
19
19
  export class Texture {
20
20
  /**
21
21
  * TBD.
22
- * @param {BaseTexture} baseTexture - TBD.
22
+ * @param {import('./base_texture').BaseTexture} baseTexture - TBD.
23
23
  * @param {Rectangle} frame - TBD.
24
24
  * @param {Rectangle} crop - TBD.
25
25
  * @param {Rectangle} trim - TBD.
@@ -1,18 +1,18 @@
1
1
  export class Animation {
2
2
  /**
3
3
  * TBD.
4
- * @param {Game} game - TBD.
4
+ * @param {import('./game').Game} game - TBD.
5
5
  * @param {Image} parent - TBD.
6
6
  * @param {string} name - TBD.
7
- * @param {FrameData} frameData - TBD.
7
+ * @param {import('./frame_data').FrameData} frameData - TBD.
8
8
  * @param {string[]|number[]} frames - TBD.
9
9
  * @param {number} frameRate - TBD.
10
10
  * @param {boolean} loop - TBD.
11
11
  */
12
- constructor(game: Game, parent: Image, name: string, frameData: FrameData, frames: string[] | number[], frameRate: number, loop?: boolean);
13
- game: Game;
14
- _parent: Image;
15
- _frameData: FrameData;
12
+ constructor(game: import('./game').Game, parent: new (width?: number, height?: number) => HTMLImageElement, name: string, frameData: import('./frame_data').FrameData, frames: string[] | number[], frameRate: number, loop?: boolean);
13
+ game: import("./game").Game;
14
+ _parent: new (width?: number, height?: number) => HTMLImageElement;
15
+ _frameData: import("./frame_data").FrameData;
16
16
  name: string;
17
17
  _frames: any[];
18
18
  delay: number;
@@ -118,9 +118,9 @@ export class Animation {
118
118
  previous(quantity?: number): void;
119
119
  /**
120
120
  * TBD.
121
- * @param {FrameData} frameData - TBD.
121
+ * @param {import('./frame_data').FrameData} frameData - TBD.
122
122
  */
123
- updateFrameData(frameData: FrameData): void;
123
+ updateFrameData(frameData: import('./frame_data').FrameData): void;
124
124
  /**
125
125
  * TBD.
126
126
  */
@@ -162,8 +162,5 @@ export class Animation {
162
162
  */
163
163
  get enableUpdate(): boolean;
164
164
  }
165
- import { Game } from './game';
166
- import { Image } from '../display/image';
167
- import { FrameData } from './frame_data';
168
165
  import { Signal } from './signal';
169
166
  //# sourceMappingURL=animation.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation.js"],"names":[],"mappings":"AAKA;IACE;;;;;;;;;OASG;IACH,kBARW,IAAI,UACJ,KAAK,QACL,MAAM,aACN,SAAS,UACT,MAAM,EAAE,GAAC,MAAM,EAAE,aACjB,MAAM,SACN,OAAO,EA6BjB;IA1BC,WAAgB;IAChB,eAAqB;IACrB,sBAA2B;IAC3B,aAAgB;IAChB,eAAiB;IAEjB,cAA6B;IAC7B,cAAgB;IAChB,kBAAkB;IAClB,wBAA2B;IAC3B,oBAAuB;IACvB,mBAAsB;IACtB,kBAAqB;IACrB,wBAAwB;IACxB,oBAAoB;IACpB,mBAAmB;IACnB,mBAAmB;IACnB,sCAA4E;IAC5E,gBAA2B;IAC3B,iBAAoB;IACpB,mBAA8B;IAC9B,eAA0B;IAC1B,oBAAuB;IAMzB;;;;;;OAMG;IACH,gBALW,MAAM,QACN,OAAO,kBACP,OAAO,GACL,SAAS,CA4BrB;IAoSD;;OAEG;IACH,yBAOC;IAlBD;;;OAGG;IACH,sBAEC;IA3SC,uBAAyC;IACzC,uBAAsD;IAUxD;;OAEG;IACH,gBAaC;IAED;;;OAGG;IACH,WAFa,SAAS,CAKrB;IA6RD;;OAEG;IACH,2BAEC;IAbD;;;OAGG;IACH,wBAEC;IAzRD;;;OAGG;IACH,eAFa,SAAS,CAKrB;IAED;;;;OAIG;IACH,kBAHW,MAAM,GAAC,MAAM,uBACb,OAAO,QA6BjB;IAED;;;;OAIG;IACH,kBAHW,OAAO,qBACP,OAAO,QAgBjB;IAED;;OAEG;IACH,gBAIC;IAED;;OAEG;IACH,iBAIC;IAED;;;OAGG;IACH,UAFa,OAAO,CAuDnB;IAED;;;;;OAKG;IACH,iCAJW,OAAO,aACP,OAAO,GACL,OAAO,CAmBnB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAehB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAehB;IAED;;;OAGG;IACH,2BAFW,SAAS,QAOnB;IAED;;OAEG;IACH,gBAmBC;IAED;;OAEG;IACH,iBAWC;IAqCD;;;OAGG;IACH,yBAEC;IAaD;;OAEG;IACH,uBASC;IAvBD;;;OAGG;IACH,oBAKC;IAwBD;;OAEG;IACH,uBAIC;IAfD;;;OAGG;IACH,oBAEC;IAmBD;;OAEG;IACH,+BAOC;IAlBD;;;OAGG;IACH,4BAEC;CAaF;qBAldoB,QAAQ;sBAGP,kBAAkB;0BADd,cAAc;uBADjB,UAAU"}
1
+ {"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation.js"],"names":[],"mappings":"AAEA;IACE;;;;;;;;;OASG;IACH,kBARW,OAAO,QAAQ,EAAE,IAAI,2EAErB,MAAM,aACN,OAAO,cAAc,EAAE,SAAS,UAChC,MAAM,EAAE,GAAC,MAAM,EAAE,aACjB,MAAM,SACN,OAAO,EA6BjB;IA1BC,4BAAgB;IAChB,mEAAqB;IACrB,6CAA2B;IAC3B,aAAgB;IAChB,eAAiB;IAEjB,cAA6B;IAC7B,cAAgB;IAChB,kBAAkB;IAClB,wBAA2B;IAC3B,oBAAuB;IACvB,mBAAsB;IACtB,kBAAqB;IACrB,wBAAwB;IACxB,oBAAoB;IACpB,mBAAmB;IACnB,mBAAmB;IACnB,sCAA4E;IAC5E,gBAA2B;IAC3B,iBAAoB;IACpB,mBAA8B;IAC9B,eAA0B;IAC1B,oBAAuB;IAMzB;;;;;;OAMG;IACH,gBALW,MAAM,QACN,OAAO,kBACP,OAAO,GACL,SAAS,CA4BrB;IAoSD;;OAEG;IACH,yBAOC;IAlBD;;;OAGG;IACH,sBAEC;IA3SC,uBAAyC;IACzC,uBAAsD;IAUxD;;OAEG;IACH,gBAaC;IAED;;;OAGG;IACH,WAFa,SAAS,CAKrB;IA6RD;;OAEG;IACH,2BAEC;IAbD;;;OAGG;IACH,wBAEC;IAzRD;;;OAGG;IACH,eAFa,SAAS,CAKrB;IAED;;;;OAIG;IACH,kBAHW,MAAM,GAAC,MAAM,uBACb,OAAO,QA6BjB;IAED;;;;OAIG;IACH,kBAHW,OAAO,qBACP,OAAO,QAgBjB;IAED;;OAEG;IACH,gBAIC;IAED;;OAEG;IACH,iBAIC;IAED;;;OAGG;IACH,UAFa,OAAO,CAuDnB;IAED;;;;;OAKG;IACH,iCAJW,OAAO,aACP,OAAO,GACL,OAAO,CAmBnB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAehB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAehB;IAED;;;OAGG;IACH,2BAFW,OAAO,cAAc,EAAE,SAAS,QAO1C;IAED;;OAEG;IACH,gBAmBC;IAED;;OAEG;IACH,iBAWC;IAqCD;;;OAGG;IACH,yBAEC;IAaD;;OAEG;IACH,uBASC;IAvBD;;;OAGG;IACH,oBAKC;IAwBD;;OAEG;IACH,uBAIC;IAfD;;;OAGG;IACH,oBAEC;IAmBD;;OAEG;IACH,+BAOC;IAlBD;;;OAGG;IACH,4BAEC;CAaF;uBA/csB,UAAU"}
@@ -3,14 +3,14 @@ export class AnimationManager {
3
3
  * TBD.
4
4
  * @param {Image} sprite - TBD.
5
5
  */
6
- constructor(sprite: Image);
7
- sprite: Image;
8
- game: import("./game").Game;
6
+ constructor(sprite: new (width?: number, height?: number) => HTMLImageElement);
7
+ sprite: new (width?: number, height?: number) => HTMLImageElement;
8
+ game: any;
9
9
  currentFrame: any;
10
10
  currentAnim: any;
11
11
  updateIfVisible: boolean;
12
12
  isLoaded: boolean;
13
- _frameData: FrameData;
13
+ _frameData: import("./frame_data").FrameData;
14
14
  _anims: {};
15
15
  _outputFrames: any[];
16
16
  /**
@@ -19,11 +19,11 @@ export class AnimationManager {
19
19
  destroy(): void;
20
20
  /**
21
21
  * TBD.
22
- * @param {FrameData} frameData - TBD.
22
+ * @param {import('./frame_data').FrameData} frameData - TBD.
23
23
  * @param {number|string} frame - TBD.
24
24
  * @returns {boolean} TBD.
25
25
  */
26
- loadFrameData(frameData: FrameData, frame: number | string): boolean;
26
+ loadFrameData(frameData: import('./frame_data').FrameData, frame: number | string): boolean;
27
27
  /**
28
28
  * TBD.
29
29
  */
@@ -44,11 +44,11 @@ export class AnimationManager {
44
44
  get frameName(): string;
45
45
  /**
46
46
  * TBD.
47
- * @param {FrameData} frameData - TBD.
47
+ * @param {import('./frame_data').FrameData} frameData - TBD.
48
48
  * @param {number|string} frame - TBD.
49
49
  * @returns {boolean} TBD.
50
50
  */
51
- copyFrameData(frameData: FrameData, frame: number | string): boolean;
51
+ copyFrameData(frameData: import('./frame_data').FrameData, frame: number | string): boolean;
52
52
  /**
53
53
  * TBD.
54
54
  * @param {string} name - TBD.
@@ -108,9 +108,9 @@ export class AnimationManager {
108
108
  refreshFrame(): void;
109
109
  /**
110
110
  * TBD.
111
- * @returns {FrameData} TBD.
111
+ * @returns {import('./frame_data').FrameData} TBD.
112
112
  */
113
- get frameData(): FrameData;
113
+ get frameData(): import("./frame_data").FrameData;
114
114
  /**
115
115
  * TBD.
116
116
  * @returns {number} TBD.
@@ -132,7 +132,5 @@ export class AnimationManager {
132
132
  get name(): string;
133
133
  _frameIndex: any;
134
134
  }
135
- import { Image } from '../display/image';
136
- import { FrameData } from './frame_data';
137
135
  import { Animation } from './animation';
138
136
  //# sourceMappingURL=animation_manager.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"animation_manager.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation_manager.js"],"names":[],"mappings":"AAIA;IACE;;;OAGG;IACH,oBAFW,KAAK,EAYf;IATC,cAAoB;IACpB,4BAAuB;IACvB,kBAAwB;IACxB,iBAAuB;IACvB,yBAA2B;IAC3B,kBAAqB;IACrB,sBAAsB;IACtB,WAAgB;IAChB,qBAAuB;IAGzB;;OAEG;IACH,gBAYC;IAED;;;;;OAKG;IACH,yBAJW,SAAS,SACT,MAAM,GAAC,MAAM,GACX,OAAO,CAwBnB;IA2OD;;OAEG;IACH,uBASC;IAvBD;;;OAGG;IACH,oBAKC;IA2BD;;OAEG;IACH,2BAUC;IAxBD;;;OAGG;IACH,wBAKC;IAhQD;;;;;OAKG;IACH,yBAJW,SAAS,SACT,MAAM,GAAC,MAAM,GACX,OAAO,CAqBnB;IAED;;;;;;;;OAQG;IACH,UAPW,MAAM,aACN,MAAM,EAAE,GAAC,MAAM,EAAE,cACjB,MAAM,SACN,OAAO,oBACP,OAAO,GACL,SAAS,CA4BrB;IAED;;;;;OAKG;IACH,uBAJW,MAAM,EAAE,GAAC,MAAM,EAAE,oBACjB,OAAO,GACL,OAAO,CAanB;IAED;;;;;;;OAOG;IACH,WANW,MAAM,aACN,MAAM,QACN,OAAO,kBACP,OAAO,GACL,SAAS,CAoBrB;IAED;;;;OAIG;IACH,WAHW,MAAM,eACN,OAAO,QAMjB;IAED;;;OAGG;IACH,UAFa,OAAO,CAWnB;IAED;;;OAGG;IACH,eAFW,MAAM,QAOhB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAOhB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,SAAS,CAOrB;IAED;;OAEG;IACH,qBAIC;IAED;;;OAGG;IACH,2BAEC;IAED;;;OAGG;IACH,yBAEC;IAUD;;OAEG;IACH,yBAEC;IAbD;;;OAGG;IACH,sBAEC;IASD;;;OAGG;IACH,mBAKC;IA6CK,iBAA0C;CAOjD;sBAlVqB,kBAAkB;0BADd,cAAc;0BADd,aAAa"}
1
+ {"version":3,"file":"animation_manager.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation_manager.js"],"names":[],"mappings":"AAEA;IACE;;;OAGG;IACH,+EAUC;IATC,kEAAoB;IACpB,UAAuB;IACvB,kBAAwB;IACxB,iBAAuB;IACvB,yBAA2B;IAC3B,kBAAqB;IACrB,6CAAsB;IACtB,WAAgB;IAChB,qBAAuB;IAGzB;;OAEG;IACH,gBAYC;IAED;;;;;OAKG;IACH,yBAJW,OAAO,cAAc,EAAE,SAAS,SAChC,MAAM,GAAC,MAAM,GACX,OAAO,CAwBnB;IA2OD;;OAEG;IACH,uBASC;IAvBD;;;OAGG;IACH,oBAKC;IA2BD;;OAEG;IACH,2BAUC;IAxBD;;;OAGG;IACH,wBAKC;IAhQD;;;;;OAKG;IACH,yBAJW,OAAO,cAAc,EAAE,SAAS,SAChC,MAAM,GAAC,MAAM,GACX,OAAO,CAqBnB;IAED;;;;;;;;OAQG;IACH,UAPW,MAAM,aACN,MAAM,EAAE,GAAC,MAAM,EAAE,cACjB,MAAM,SACN,OAAO,oBACP,OAAO,GACL,SAAS,CA4BrB;IAED;;;;;OAKG;IACH,uBAJW,MAAM,EAAE,GAAC,MAAM,EAAE,oBACjB,OAAO,GACL,OAAO,CAanB;IAED;;;;;;;OAOG;IACH,WANW,MAAM,aACN,MAAM,QACN,OAAO,kBACP,OAAO,GACL,SAAS,CAoBrB;IAED;;;;OAIG;IACH,WAHW,MAAM,eACN,OAAO,QAMjB;IAED;;;OAGG;IACH,UAFa,OAAO,CAWnB;IAED;;;OAGG;IACH,eAFW,MAAM,QAOhB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAOhB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,SAAS,CAOrB;IAED;;OAEG;IACH,qBAIC;IAED;;;OAGG;IACH,kDAEC;IAED;;;OAGG;IACH,yBAEC;IAUD;;OAEG;IACH,yBAEC;IAbD;;;OAGG;IACH,sBAEC;IASD;;;OAGG;IACH,mBAKC;IA6CK,iBAA0C;CAOjD;0BAlVyB,aAAa"}
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * TBD.
3
- * @param {Game} game - TBD.
3
+ * @param {import('./game').Game} game - TBD.
4
4
  * @param {string} key - TBD.
5
5
  * @param {number} frameWidth - TBD.
6
6
  * @param {number} frameHeight - TBD.
@@ -9,13 +9,12 @@
9
9
  * @param {number} spacing - TBD.
10
10
  * @returns {object} TBD.
11
11
  */
12
- export function spriteSheet(game: Game, key: string, frameWidth: number, frameHeight: number, frameMax: number, margin: number, spacing: number): object;
12
+ export function spriteSheet(game: import('./game').Game, key: string, frameWidth: number, frameHeight: number, frameMax: number, margin: number, spacing: number): object;
13
13
  /**
14
14
  * TBD.
15
- * @param {Game} game - TBD.
15
+ * @param {import('./game').Game} game - TBD.
16
16
  * @param {object} json - TBD.
17
17
  * @returns {object} TBD.
18
18
  */
19
- export function JSONDataHash(game: Game, json: object): object;
20
- import { Game } from './game';
19
+ export function JSONDataHash(game: import('./game').Game, json: object): object;
21
20
  //# sourceMappingURL=animation_parser.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"animation_parser.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation_parser.js"],"names":[],"mappings":"AAIA;;;;;;;;;;GAUG;AACH,kCATW,IAAI,OACJ,MAAM,cACN,MAAM,eACN,MAAM,YACN,MAAM,UACN,MAAM,WACN,MAAM,GACJ,MAAM,CA4ClB;AAED;;;;;GAKG;AACH,mCAJW,IAAI,QACJ,MAAM,GACJ,MAAM,CAiClB;qBA9FoB,QAAQ"}
1
+ {"version":3,"file":"animation_parser.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation_parser.js"],"names":[],"mappings":"AAGA;;;;;;;;;;GAUG;AACH,kCATW,OAAO,QAAQ,EAAE,IAAI,OACrB,MAAM,cACN,MAAM,eACN,MAAM,YACN,MAAM,UACN,MAAM,WACN,MAAM,GACJ,MAAM,CA4ClB;AAED;;;;;GAKG;AACH,mCAJW,OAAO,QAAQ,EAAE,IAAI,QACrB,MAAM,GACJ,MAAM,CAiClB"}