@vpmedia/phaser 1.2.0 → 1.2.1

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package/README.md CHANGED
@@ -1,7 +1,7 @@
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  @vpmedia/phaser
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  ===============
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- [![npm version](https://badge.fury.io/js/@vpmedia%2Fphaser.svg?v=1.2.0)](https://badge.fury.io/js/@vpmedia%2Fphaser)
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+ [![npm version](https://badge.fury.io/js/@vpmedia%2Fphaser.svg?v=1.2.1)](https://badge.fury.io/js/@vpmedia%2Fphaser)
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  [![Node.js CI](https://github.com/vpmedia/phaser/actions/workflows/node.js.yml/badge.svg)](https://github.com/vpmedia/phaser/actions/workflows/node.js.yml)
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  @vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vpmedia/phaser",
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- "version": "1.2.0",
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+ "version": "1.2.1",
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  "description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
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  "author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
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  "license": "MIT",
@@ -222,7 +222,7 @@ export function initialize(device) {
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  checkOS(device);
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  checkBrowser(device);
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  checkAudio(device);
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- checkImage(device);
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+ // checkImage(device);
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  checkFullScreenSupport(device);
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  checkInput(device);
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  }