@vpmedia/phaser 1.17.0 → 1.18.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (153) hide show
  1. package/README.md +1 -1
  2. package/package.json +3 -3
  3. package/src/phaser/core/animation.js +3 -2
  4. package/src/phaser/core/animation_manager.js +3 -2
  5. package/src/phaser/core/cache.js +1 -1
  6. package/src/phaser/core/const.js +66 -0
  7. package/src/phaser/core/device.js +87 -0
  8. package/src/phaser/core/dom.js +13 -8
  9. package/src/phaser/core/event_manager.js +2 -1
  10. package/src/phaser/core/factory.js +11 -11
  11. package/src/phaser/core/game.js +1 -0
  12. package/src/phaser/core/input_mspointer.js +6 -6
  13. package/src/phaser/core/input_pointer.js +1 -1
  14. package/src/phaser/core/scale_manager.js +41 -24
  15. package/src/phaser/core/scene_manager.js +10 -6
  16. package/src/phaser/core/sound_manager.js +14 -7
  17. package/src/phaser/core/sound_sprite.js +7 -4
  18. package/src/phaser/core/timer.js +33 -21
  19. package/src/phaser/core/timer_event.js +8 -6
  20. package/src/phaser/core/tween.js +65 -45
  21. package/src/phaser/core/tween_data.js +22 -15
  22. package/src/phaser/core/tween_manager.js +10 -6
  23. package/src/phaser/display/bitmap_text.js +7 -6
  24. package/src/phaser/display/canvas/pool.js +1 -1
  25. package/src/phaser/display/canvas/renderer.js +5 -4
  26. package/src/phaser/display/canvas/util.js +2 -2
  27. package/src/phaser/display/display_object.js +33 -16
  28. package/src/phaser/display/graphics.js +57 -36
  29. package/src/phaser/display/graphics_data.js +7 -7
  30. package/src/phaser/display/image.js +16 -11
  31. package/src/phaser/display/sprite_util.js +3 -2
  32. package/src/phaser/display/text.js +27 -14
  33. package/src/phaser/display/webgl/abstract_filter.js +2 -2
  34. package/src/phaser/display/webgl/base_texture.js +2 -2
  35. package/src/phaser/display/webgl/blend_manager.js +3 -2
  36. package/src/phaser/display/webgl/earcut_node.js +1 -1
  37. package/src/phaser/display/webgl/fast_sprite_batch.js +6 -6
  38. package/src/phaser/display/webgl/filter_manager.js +1 -1
  39. package/src/phaser/display/webgl/filter_texture.js +2 -2
  40. package/src/phaser/display/webgl/graphics_data.js +1 -1
  41. package/src/phaser/display/webgl/render_texture.js +7 -3
  42. package/src/phaser/display/webgl/renderer.js +9 -6
  43. package/src/phaser/display/webgl/shader/complex.js +1 -1
  44. package/src/phaser/display/webgl/shader/fast.js +1 -1
  45. package/src/phaser/display/webgl/shader/normal.js +2 -2
  46. package/src/phaser/display/webgl/shader/primitive.js +1 -1
  47. package/src/phaser/display/webgl/shader/strip.js +1 -1
  48. package/src/phaser/display/webgl/shader_manager.js +3 -3
  49. package/src/phaser/display/webgl/sprite_batch.js +9 -7
  50. package/src/phaser/display/webgl/stencil_manager.js +7 -7
  51. package/src/phaser/display/webgl/texture.js +8 -6
  52. package/types/phaser/core/animation.d.ts +5 -4
  53. package/types/phaser/core/animation.d.ts.map +1 -1
  54. package/types/phaser/core/animation_manager.d.ts +7 -6
  55. package/types/phaser/core/animation_manager.d.ts.map +1 -1
  56. package/types/phaser/core/cache.d.ts +2 -2
  57. package/types/phaser/core/cache.d.ts.map +1 -1
  58. package/types/phaser/core/const.d.ts +88 -22
  59. package/types/phaser/core/const.d.ts.map +1 -1
  60. package/types/phaser/core/device.d.ts +87 -0
  61. package/types/phaser/core/device.d.ts.map +1 -1
  62. package/types/phaser/core/dom.d.ts +19 -27
  63. package/types/phaser/core/dom.d.ts.map +1 -1
  64. package/types/phaser/core/event_manager.d.ts +4 -3
  65. package/types/phaser/core/event_manager.d.ts.map +1 -1
  66. package/types/phaser/core/factory.d.ts +15 -15
  67. package/types/phaser/core/factory.d.ts.map +1 -1
  68. package/types/phaser/core/game.d.ts +1 -0
  69. package/types/phaser/core/game.d.ts.map +1 -1
  70. package/types/phaser/core/input.d.ts +2 -2
  71. package/types/phaser/core/input.d.ts.map +1 -1
  72. package/types/phaser/core/input_mspointer.d.ts +13 -13
  73. package/types/phaser/core/input_mspointer.d.ts.map +1 -1
  74. package/types/phaser/core/input_pointer.d.ts +2 -2
  75. package/types/phaser/core/input_pointer.d.ts.map +1 -1
  76. package/types/phaser/core/scale_manager.d.ts +57 -40
  77. package/types/phaser/core/scale_manager.d.ts.map +1 -1
  78. package/types/phaser/core/scene_manager.d.ts +15 -10
  79. package/types/phaser/core/scene_manager.d.ts.map +1 -1
  80. package/types/phaser/core/sound_manager.d.ts +16 -9
  81. package/types/phaser/core/sound_manager.d.ts.map +1 -1
  82. package/types/phaser/core/sound_sprite.d.ts +10 -7
  83. package/types/phaser/core/sound_sprite.d.ts.map +1 -1
  84. package/types/phaser/core/timer.d.ts +41 -29
  85. package/types/phaser/core/timer.d.ts.map +1 -1
  86. package/types/phaser/core/timer_event.d.ts +12 -11
  87. package/types/phaser/core/timer_event.d.ts.map +1 -1
  88. package/types/phaser/core/tween.d.ts +79 -59
  89. package/types/phaser/core/tween.d.ts.map +1 -1
  90. package/types/phaser/core/tween_data.d.ts +26 -19
  91. package/types/phaser/core/tween_data.d.ts.map +1 -1
  92. package/types/phaser/core/tween_manager.d.ts +16 -12
  93. package/types/phaser/core/tween_manager.d.ts.map +1 -1
  94. package/types/phaser/display/bitmap_text.d.ts +10 -9
  95. package/types/phaser/display/bitmap_text.d.ts.map +1 -1
  96. package/types/phaser/display/canvas/buffer.d.ts +2 -2
  97. package/types/phaser/display/canvas/buffer.d.ts.map +1 -1
  98. package/types/phaser/display/canvas/pool.d.ts +2 -2
  99. package/types/phaser/display/canvas/pool.d.ts.map +1 -1
  100. package/types/phaser/display/canvas/renderer.d.ts +5 -4
  101. package/types/phaser/display/canvas/renderer.d.ts.map +1 -1
  102. package/types/phaser/display/canvas/util.d.ts +2 -2
  103. package/types/phaser/display/canvas/util.d.ts.map +1 -1
  104. package/types/phaser/display/display_object.d.ts +50 -33
  105. package/types/phaser/display/display_object.d.ts.map +1 -1
  106. package/types/phaser/display/graphics.d.ts +65 -47
  107. package/types/phaser/display/graphics.d.ts.map +1 -1
  108. package/types/phaser/display/graphics_data.d.ts +16 -16
  109. package/types/phaser/display/graphics_data.d.ts.map +1 -1
  110. package/types/phaser/display/image.d.ts +17 -18
  111. package/types/phaser/display/image.d.ts.map +1 -1
  112. package/types/phaser/display/sprite_util.d.ts +5 -4
  113. package/types/phaser/display/sprite_util.d.ts.map +1 -1
  114. package/types/phaser/display/text.d.ts +33 -55
  115. package/types/phaser/display/text.d.ts.map +1 -1
  116. package/types/phaser/display/webgl/abstract_filter.d.ts +3 -3
  117. package/types/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  118. package/types/phaser/display/webgl/base_texture.d.ts +4 -4
  119. package/types/phaser/display/webgl/base_texture.d.ts.map +1 -1
  120. package/types/phaser/display/webgl/blend_manager.d.ts +6 -5
  121. package/types/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  122. package/types/phaser/display/webgl/earcut_node.d.ts +3 -3
  123. package/types/phaser/display/webgl/earcut_node.d.ts.map +1 -1
  124. package/types/phaser/display/webgl/fast_sprite_batch.d.ts +12 -12
  125. package/types/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  126. package/types/phaser/display/webgl/filter_manager.d.ts +3 -3
  127. package/types/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  128. package/types/phaser/display/webgl/filter_texture.d.ts +7 -7
  129. package/types/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  130. package/types/phaser/display/webgl/graphics_data.d.ts +5 -5
  131. package/types/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  132. package/types/phaser/display/webgl/render_texture.d.ts +9 -9
  133. package/types/phaser/display/webgl/render_texture.d.ts.map +1 -1
  134. package/types/phaser/display/webgl/renderer.d.ts +10 -7
  135. package/types/phaser/display/webgl/renderer.d.ts.map +1 -1
  136. package/types/phaser/display/webgl/shader/complex.d.ts +11 -11
  137. package/types/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  138. package/types/phaser/display/webgl/shader/fast.d.ts +15 -15
  139. package/types/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  140. package/types/phaser/display/webgl/shader/normal.d.ts +11 -11
  141. package/types/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  142. package/types/phaser/display/webgl/shader/primitive.d.ts +12 -12
  143. package/types/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  144. package/types/phaser/display/webgl/shader/strip.d.ts +12 -12
  145. package/types/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  146. package/types/phaser/display/webgl/shader_manager.d.ts +5 -5
  147. package/types/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  148. package/types/phaser/display/webgl/sprite_batch.d.ts +16 -14
  149. package/types/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  150. package/types/phaser/display/webgl/stencil_manager.d.ts +12 -12
  151. package/types/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  152. package/types/phaser/display/webgl/texture.d.ts +15 -12
  153. package/types/phaser/display/webgl/texture.d.ts.map +1 -1
package/README.md CHANGED
@@ -1,6 +1,6 @@
1
1
  # @vpmedia/phaser
2
2
 
3
- [![npm version](https://badge.fury.io/js/@vpmedia%2Fphaser.svg?v=1.17.0)](https://badge.fury.io/js/@vpmedia%2Fphaser)
3
+ [![npm version](https://badge.fury.io/js/@vpmedia%2Fphaser.svg?v=1.18.0)](https://badge.fury.io/js/@vpmedia%2Fphaser)
4
4
  [![Node.js CI](https://github.com/vpmedia/phaser/actions/workflows/node.js.yml/badge.svg)](https://github.com/vpmedia/phaser/actions/workflows/node.js.yml)
5
5
 
6
6
  @vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@vpmedia/phaser",
3
- "version": "1.17.0",
3
+ "version": "1.18.0",
4
4
  "description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
5
5
  "author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
6
6
  "license": "MIT",
@@ -22,11 +22,11 @@
22
22
  "main": "./src/index.js",
23
23
  "types": "./types/index.d.ts",
24
24
  "devDependencies": {
25
- "eslint": "^8.38.0",
25
+ "eslint": "^8.39.0",
26
26
  "eslint-config-prettier": "^8.8.0",
27
27
  "eslint-plugin-import": "^2.27.5",
28
28
  "eslint-plugin-jest": "^27.2.1",
29
- "eslint-plugin-jsdoc": "^43.0.6",
29
+ "eslint-plugin-jsdoc": "^43.0.7",
30
30
  "eslint-plugin-prettier": "^4.2.1",
31
31
  "husky": "^8.0.3",
32
32
  "jest": "^29.5.0",
@@ -1,15 +1,16 @@
1
1
  import { Game } from './game';
2
2
  import { Signal } from './signal';
3
3
  import { FrameData } from './frame_data';
4
+ import { Image } from '../display/image';
4
5
 
5
6
  export class Animation {
6
7
  /**
7
8
  * TBD.
8
9
  * @param {Game} game - TBD.
9
- * @param parent - TBD.
10
+ * @param {Image} parent - TBD.
10
11
  * @param {string} name - TBD.
11
12
  * @param {FrameData} frameData - TBD.
12
- * @param frames - TBD.
13
+ * @param {string[]|number[]} frames - TBD.
13
14
  * @param {number} frameRate - TBD.
14
15
  * @param {boolean} loop - TBD.
15
16
  */
@@ -1,10 +1,11 @@
1
1
  import { Animation } from './animation';
2
2
  import { FrameData } from './frame_data';
3
+ import { Image } from '../display/image';
3
4
 
4
5
  export class AnimationManager {
5
6
  /**
6
7
  * TBD.
7
- * @param sprite - TBD.
8
+ * @param {Image} sprite - TBD.
8
9
  */
9
10
  constructor(sprite) {
10
11
  this.sprite = sprite;
@@ -131,7 +132,7 @@ export class AnimationManager {
131
132
 
132
133
  /**
133
134
  * TBD.
134
- * @param {number[]} frames - TBD.
135
+ * @param {string[]|number[]} frames - TBD.
135
136
  * @param {boolean} useNumericIndex - TBD.
136
137
  * @returns {boolean} TBD.
137
138
  */
@@ -113,7 +113,7 @@ export class Cache {
113
113
  * @param {string} key - TBD.
114
114
  * @param {string} url - TBD.
115
115
  * @param data - TBD.
116
- * @param atlasData - TBD.
116
+ * @param {object} atlasData - TBD.
117
117
  */
118
118
  addTextureAtlas(key, url, data, atlasData) {
119
119
  const obj = {
@@ -169,25 +169,91 @@ export const TOUCH_OVERRIDES_MOUSE = 1;
169
169
  */
170
170
  export const MOUSE_TOUCH_COMBINE = 2;
171
171
  // game objects
172
+ /**
173
+ * @type {number}
174
+ */
172
175
  export const GROUP = 7;
176
+ /**
177
+ * @type {number}
178
+ */
173
179
  export const SPRITE = 0;
180
+ /**
181
+ * @type {number}
182
+ */
174
183
  export const SPRITE_BATCH = 17;
184
+ /**
185
+ * @type {number}
186
+ */
175
187
  export const BUTTON = 1;
188
+ /**
189
+ * @type {number}
190
+ */
176
191
  export const IMAGE = 2;
192
+ /**
193
+ * @type {number}
194
+ */
177
195
  export const GRAPHICS = 3;
196
+ /**
197
+ * @type {number}
198
+ */
178
199
  export const TEXT = 4;
200
+ /**
201
+ * @type {number}
202
+ */
179
203
  export const BITMAP_TEXT = 6;
204
+ /**
205
+ * @type {number}
206
+ */
180
207
  export const TILE_SPRITE = 5;
208
+ /**
209
+ * @type {number}
210
+ */
181
211
  export const RENDER_TEXTURE = 8;
212
+ /**
213
+ * @type {number}
214
+ */
182
215
  export const FILTER_CANVAS = 14;
216
+ /**
217
+ * @type {number}
218
+ */
183
219
  export const FILTER_WEBGL = 15;
220
+ /**
221
+ * @type {number}
222
+ */
184
223
  export const POINTER = 19;
224
+ /**
225
+ * @type {number}
226
+ */
185
227
  export const GEOM_POLYGON = 12;
228
+ /**
229
+ * @type {number}
230
+ */
186
231
  export const GEOM_RECTANGLE = 22;
232
+ /**
233
+ * @type {number}
234
+ */
187
235
  export const GEOM_CIRCLE = 21;
236
+ /**
237
+ * @type {number}
238
+ */
188
239
  export const GEOM_ELLIPSE = 16;
240
+ /**
241
+ * @type {number}
242
+ */
189
243
  export const GEOM_ROUNDED_RECTANGLE = 26;
244
+ /**
245
+ * @type {number}
246
+ */
190
247
  export const GEOM_LINE = 23;
248
+ /**
249
+ * @type {number}
250
+ */
191
251
  export const GEOM_MATRIX = 24;
252
+ /**
253
+ * @type {number}
254
+ */
192
255
  export const GEOM_POINT = 25;
256
+ /**
257
+ * @type {number}
258
+ */
193
259
  export const PENDING_ATLAS = -1;
@@ -3,35 +3,122 @@ export class Device {
3
3
  * TBD.
4
4
  */
5
5
  constructor() {
6
+ /**
7
+ * @type {boolean}
8
+ */
6
9
  this.desktop = false;
10
+ /**
11
+ * @type {boolean}
12
+ */
7
13
  this.iOS = false;
14
+ /**
15
+ * @type {boolean}
16
+ */
8
17
  this.android = false;
18
+ /**
19
+ * @type {boolean}
20
+ */
9
21
  this.chromeOS = false;
22
+ /**
23
+ * @type {boolean}
24
+ */
10
25
  this.linux = false;
26
+ /**
27
+ * @type {boolean}
28
+ */
11
29
  this.macOS = false;
30
+ /**
31
+ * @type {boolean}
32
+ */
12
33
  this.windows = false;
34
+ /**
35
+ * @type {boolean}
36
+ */
13
37
  this.windowsPhone = false;
38
+ /**
39
+ * @type {boolean}
40
+ */
14
41
  this.canvas = false;
42
+ /**
43
+ * @type {boolean}
44
+ */
15
45
  this.touch = false;
46
+ /**
47
+ * @type {boolean}
48
+ */
16
49
  this.mspointer = false;
17
50
  this.wheelEvent = null;
51
+ /**
52
+ * @type {boolean}
53
+ */
18
54
  this.chrome = false;
55
+ /**
56
+ * @type {boolean}
57
+ */
19
58
  this.firefox = false;
59
+ /**
60
+ * @type {boolean}
61
+ */
20
62
  this.edge = false;
63
+ /**
64
+ * @type {boolean}
65
+ */
21
66
  this.safari = false;
67
+ /**
68
+ * @type {boolean}
69
+ */
22
70
  this.silk = false;
71
+ /**
72
+ * @type {boolean}
73
+ */
23
74
  this.ogg = false;
75
+ /**
76
+ * @type {boolean}
77
+ */
24
78
  this.opus = false;
79
+ /**
80
+ * @type {boolean}
81
+ */
25
82
  this.mp3 = false;
83
+ /**
84
+ * @type {boolean}
85
+ */
26
86
  this.wav = false;
87
+ /**
88
+ * @type {boolean}
89
+ */
27
90
  this.m4a = false;
91
+ /**
92
+ * @type {boolean}
93
+ */
28
94
  this.webm = false;
95
+ /**
96
+ * @type {boolean}
97
+ */
29
98
  this.dolby = false;
99
+ /**
100
+ * @type {boolean}
101
+ */
30
102
  this.avif = false;
103
+ /**
104
+ * @type {boolean}
105
+ */
31
106
  this.webp = false;
107
+ /**
108
+ * @type {boolean}
109
+ */
32
110
  this.fullscreen = false;
111
+ /**
112
+ * @type {string}
113
+ */
33
114
  this.requestFullscreen = '';
115
+ /**
116
+ * @type {string}
117
+ */
34
118
  this.cancelFullscreen = '';
119
+ /**
120
+ * @type {boolean}
121
+ */
35
122
  this.fullscreenKeyboard = false;
36
123
  }
37
124
  }
@@ -1,4 +1,5 @@
1
1
  import { Point } from '../geom/point';
2
+ import { Device } from './device';
2
3
 
3
4
  class VisualBoundsDesktopRectangle {
4
5
  /**
@@ -182,7 +183,7 @@ class DocumentBoundsRectangle {
182
183
  export class DOM {
183
184
  /**
184
185
  * TBD.
185
- * @param device
186
+ * @param {Device} device - TBD.
186
187
  */
187
188
  constructor(device) {
188
189
  this.treatAsDesktop =
@@ -200,8 +201,9 @@ export class DOM {
200
201
 
201
202
  /**
202
203
  * TBD.
203
- * @param element
204
- * @param point
204
+ * @param element - TBD.
205
+ * @param {Point} point - TBD.
206
+ * @returns {Point} TBD.
205
207
  */
206
208
  getOffset(element, point = null) {
207
209
  point = point || new Point();
@@ -217,8 +219,9 @@ export class DOM {
217
219
 
218
220
  /**
219
221
  * TBD.
220
- * @param element
221
- * @param cushion
222
+ * @param element - TBD.
223
+ * @param {number} cushion - TBD.
224
+ * @returns {boolean} TBD.
222
225
  */
223
226
  getBounds(element, cushion = 0) {
224
227
  element = element && !element.nodeType ? element[0] : element;
@@ -230,8 +233,9 @@ export class DOM {
230
233
 
231
234
  /**
232
235
  * TBD.
233
- * @param coords
234
- * @param cushion
236
+ * @param coords - TBD.
237
+ * @param {number} cushion - TBD.
238
+ * @returns {object} TBD.
235
239
  */
236
240
  calibrate(coords, cushion = 0) {
237
241
  const output = {
@@ -249,7 +253,8 @@ export class DOM {
249
253
 
250
254
  /**
251
255
  * TBD.
252
- * @param primaryFallback
256
+ * @param {string} primaryFallback - TBD.
257
+ * @returns {string} TBD.
253
258
  */
254
259
  getScreenOrientation(primaryFallback) {
255
260
  const screen = window.screen;
@@ -1,9 +1,10 @@
1
1
  import { Signal } from './signal';
2
+ import { DisplayObject } from '../display/display_object';
2
3
 
3
4
  export class EventManager {
4
5
  /**
5
6
  * TBD.
6
- * @param sprite - TBD.
7
+ * @param {DisplayObject} sprite - TBD.
7
8
  */
8
9
  constructor(sprite) {
9
10
  this.parent = sprite;
@@ -20,7 +20,7 @@ export class GameObjectFactory {
20
20
  * @param {number} x - TBD.
21
21
  * @param {number} y - TBD.
22
22
  * @param {string} key - TBD.
23
- * @param frame - TBD.
23
+ * @param {string} frame - TBD.
24
24
  * @param {Group} group - TBD.
25
25
  * @returns {Image} TBD.
26
26
  */
@@ -46,8 +46,8 @@ export class GameObjectFactory {
46
46
  * TBD.
47
47
  * @param {number} x - TBD.
48
48
  * @param {number} y - TBD.
49
- * @param text - TBD.
50
- * @param style - TBD.
49
+ * @param {string} text - TBD.
50
+ * @param {object} style - TBD.
51
51
  * @param {Group} group - TBD.
52
52
  * @returns {Text} TBD.
53
53
  */
@@ -63,10 +63,10 @@ export class GameObjectFactory {
63
63
  * @param {string} key - TBD.
64
64
  * @param {Function} callback - TBD.
65
65
  * @param {object} callbackContext - TBD.
66
- * @param overFrame - TBD.
67
- * @param outFrame - TBD.
68
- * @param downFrame - TBD.
69
- * @param upFrame - TBD.
66
+ * @param {string} overFrame - TBD.
67
+ * @param {string} outFrame - TBD.
68
+ * @param {string} downFrame - TBD.
69
+ * @param {string} upFrame - TBD.
70
70
  * @param {Group} group - TBD.
71
71
  * @returns {Button} TBD.
72
72
  */
@@ -93,11 +93,11 @@ export class GameObjectFactory {
93
93
  * TBD.
94
94
  * @param {number} x - TBD.
95
95
  * @param {number} y - TBD.
96
- * @param font - TBD.
97
- * @param text - TBD.
98
- * @param size - TBD.
96
+ * @param {string} font - TBD.
97
+ * @param {string} text - TBD.
98
+ * @param {number} size - TBD.
99
99
  * @param {Group} group - TBD.
100
- * @param align - TBD.
100
+ * @param {string} align - TBD.
101
101
  * @returns {BitmapText} TBD.
102
102
  */
103
103
  bitmapText(x, y, font, text, size, group = null, align = 'left') {
@@ -35,6 +35,7 @@ export class Game {
35
35
  this.renderer = null;
36
36
  this.state = null;
37
37
  this.isBooted = false;
38
+ this.paused = false;
38
39
  this.raf = null;
39
40
  this.add = null;
40
41
  this.cache = null;
@@ -83,7 +83,7 @@ export class MSPointer {
83
83
 
84
84
  /**
85
85
  * TBD.
86
- * @param {Event} event - TBD.
86
+ * @param {PointerEvent} event - TBD.
87
87
  */
88
88
  onPointerDown(event) {
89
89
  this.event = event;
@@ -104,7 +104,7 @@ export class MSPointer {
104
104
 
105
105
  /**
106
106
  * TBD.
107
- * @param {Event} event - TBD.
107
+ * @param {PointerEvent} event - TBD.
108
108
  */
109
109
  onPointerMove(event) {
110
110
  this.event = event;
@@ -125,7 +125,7 @@ export class MSPointer {
125
125
 
126
126
  /**
127
127
  * TBD.
128
- * @param {Event} event - TBD.
128
+ * @param {PointerEvent} event - TBD.
129
129
  */
130
130
  onPointerUp(event) {
131
131
  this.event = event;
@@ -146,7 +146,7 @@ export class MSPointer {
146
146
 
147
147
  /**
148
148
  * TBD.
149
- * @param {Event} event - TBD.
149
+ * @param {PointerEvent} event - TBD.
150
150
  */
151
151
  onPointerUpGlobal(event) {
152
152
  if ((event.pointerType === 'mouse' || event.pointerType === 0x00000004) && !this.input.mousePointer.withinGame) {
@@ -161,7 +161,7 @@ export class MSPointer {
161
161
 
162
162
  /**
163
163
  * TBD.
164
- * @param {Event} event - TBD.
164
+ * @param {PointerEvent} event - TBD.
165
165
  */
166
166
  onPointerOut(event) {
167
167
  this.event = event;
@@ -193,7 +193,7 @@ export class MSPointer {
193
193
 
194
194
  /**
195
195
  * TBD.
196
- * @param {Event} event - TBD.
196
+ * @param {PointerEvent} event - TBD.
197
197
  */
198
198
  onPointerOver(event) {
199
199
  this.event = event;
@@ -422,7 +422,7 @@ export class Pointer {
422
422
  * @param {string} name - TBD.
423
423
  * @param {Function} callback - TBD.
424
424
  * @param {object} callbackContext - TBD.
425
- * @param callbackArgs - TBD.
425
+ * @param {...any} callbackArgs - TBD.
426
426
  */
427
427
  addClickTrampoline(name, callback, callbackContext, callbackArgs) {
428
428
  if (!this.isDown) {