@vpmedia/phaser 1.16.0 → 1.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. package/README.md +1 -1
  2. package/package.json +1 -1
  3. package/src/phaser/core/animation.js +28 -16
  4. package/src/phaser/core/animation_manager.js +34 -20
  5. package/src/phaser/core/animation_parser.js +1 -1
  6. package/src/phaser/core/array_set.js +17 -9
  7. package/src/phaser/core/cache.js +61 -45
  8. package/src/phaser/core/factory.js +10 -10
  9. package/src/phaser/core/frame_data.js +1 -1
  10. package/src/phaser/core/input.js +37 -20
  11. package/src/phaser/core/input_handler.js +1 -1
  12. package/src/phaser/core/input_mouse.js +16 -12
  13. package/src/phaser/core/input_mspointer.js +7 -7
  14. package/src/phaser/core/input_pointer.js +26 -17
  15. package/src/phaser/core/input_touch.js +7 -7
  16. package/src/phaser/core/loader.js +104 -75
  17. package/src/phaser/core/raf.js +1 -1
  18. package/src/phaser/core/scale_manager.js +27 -27
  19. package/src/phaser/core/scene_manager.js +9 -9
  20. package/src/phaser/core/sound.js +3 -3
  21. package/src/phaser/core/sound_manager.js +8 -8
  22. package/src/phaser/core/sound_sprite.js +3 -3
  23. package/src/phaser/core/timer.js +9 -9
  24. package/src/phaser/core/timer_event.js +2 -2
  25. package/src/phaser/core/tween.js +1 -1
  26. package/src/phaser/display/group.js +28 -20
  27. package/src/phaser/display/image.js +3 -1
  28. package/types/phaser/core/animation.d.ts +38 -26
  29. package/types/phaser/core/animation.d.ts.map +1 -1
  30. package/types/phaser/core/animation_manager.d.ts +54 -39
  31. package/types/phaser/core/animation_manager.d.ts.map +1 -1
  32. package/types/phaser/core/animation_parser.d.ts +2 -2
  33. package/types/phaser/core/array_set.d.ts +24 -16
  34. package/types/phaser/core/array_set.d.ts.map +1 -1
  35. package/types/phaser/core/cache.d.ts +79 -73
  36. package/types/phaser/core/cache.d.ts.map +1 -1
  37. package/types/phaser/core/factory.d.ts +17 -17
  38. package/types/phaser/core/factory.d.ts.map +1 -1
  39. package/types/phaser/core/frame_data.d.ts +2 -2
  40. package/types/phaser/core/frame_data.d.ts.map +1 -1
  41. package/types/phaser/core/input.d.ts +49 -32
  42. package/types/phaser/core/input.d.ts.map +1 -1
  43. package/types/phaser/core/input_handler.d.ts +2 -2
  44. package/types/phaser/core/input_handler.d.ts.map +1 -1
  45. package/types/phaser/core/input_mouse.d.ts +20 -19
  46. package/types/phaser/core/input_mouse.d.ts.map +1 -1
  47. package/types/phaser/core/input_mspointer.d.ts +15 -15
  48. package/types/phaser/core/input_mspointer.d.ts.map +1 -1
  49. package/types/phaser/core/input_pointer.d.ts +39 -30
  50. package/types/phaser/core/input_pointer.d.ts.map +1 -1
  51. package/types/phaser/core/input_touch.d.ts +15 -15
  52. package/types/phaser/core/input_touch.d.ts.map +1 -1
  53. package/types/phaser/core/loader.d.ts +118 -92
  54. package/types/phaser/core/loader.d.ts.map +1 -1
  55. package/types/phaser/core/raf.d.ts +3 -3
  56. package/types/phaser/core/raf.d.ts.map +1 -1
  57. package/types/phaser/core/scale_manager.d.ts +34 -34
  58. package/types/phaser/core/scale_manager.d.ts.map +1 -1
  59. package/types/phaser/core/scene_manager.d.ts +9 -9
  60. package/types/phaser/core/sound.d.ts +4 -4
  61. package/types/phaser/core/sound.d.ts.map +1 -1
  62. package/types/phaser/core/sound_manager.d.ts +12 -12
  63. package/types/phaser/core/sound_manager.d.ts.map +1 -1
  64. package/types/phaser/core/sound_sprite.d.ts +3 -3
  65. package/types/phaser/core/timer.d.ts +14 -14
  66. package/types/phaser/core/timer.d.ts.map +1 -1
  67. package/types/phaser/core/timer_event.d.ts +4 -4
  68. package/types/phaser/core/timer_event.d.ts.map +1 -1
  69. package/types/phaser/core/tween.d.ts +3 -3
  70. package/types/phaser/core/tween.d.ts.map +1 -1
  71. package/types/phaser/display/group.d.ts +38 -30
  72. package/types/phaser/display/group.d.ts.map +1 -1
  73. package/types/phaser/display/image.d.ts +7 -5
  74. package/types/phaser/display/image.d.ts.map +1 -1
@@ -124,7 +124,7 @@ export class SoundManager {
124
124
 
125
125
  /**
126
126
  * TBD.
127
- * @param event
127
+ * @param {Event} event - TBD.
128
128
  */
129
129
  onUnlockEvent(event) {
130
130
  const initialState = this.context.state;
@@ -229,9 +229,9 @@ export class SoundManager {
229
229
 
230
230
  /**
231
231
  * TBD.
232
- * @param files
233
- * @param callback - TBD.
234
- * @param callbackContext
232
+ * @param files - TBD.
233
+ * @param {Function} callback - TBD.
234
+ * @param {object} callbackContext - TBD.
235
235
  */
236
236
  setDecodedCallback(files, callback, callbackContext) {
237
237
  if (typeof files === 'string') {
@@ -287,8 +287,8 @@ export class SoundManager {
287
287
  * TBD.
288
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  * @param {string} key - TBD.
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289
  * @param volume - TBD.
290
- * @param loop
291
- * @param connect
290
+ * @param loop - TBD.
291
+ * @param connect - TBD.
292
292
  */
293
293
  add(key, volume = 1, loop = false, connect = this.connectToMaster) {
294
294
  const sound = new Sound(this.game, key, volume, loop, connect);
@@ -306,7 +306,7 @@ export class SoundManager {
306
306
 
307
307
  /**
308
308
  * TBD.
309
- * @param sound
309
+ * @param sound - TBD.
310
310
  */
311
311
  remove(sound) {
312
312
  let i = this._sounds.length;
@@ -343,7 +343,7 @@ export class SoundManager {
343
343
  * TBD.
344
344
  * @param {string} key - TBD.
345
345
  * @param volume - TBD.
346
- * @param loop
346
+ * @param loop - TBD.
347
347
  */
348
348
  play(key, volume = 1, loop = false) {
349
349
  if (this.noAudio) {
@@ -28,7 +28,7 @@ export class SoundSprite {
28
28
 
29
29
  /**
30
30
  * TBD.
31
- * @param marker
31
+ * @param marker - TBD.
32
32
  * @param volume - TBD.
33
33
  */
34
34
  play(marker, volume = 1) {
@@ -37,7 +37,7 @@ export class SoundSprite {
37
37
 
38
38
  /**
39
39
  * TBD.
40
- * @param marker
40
+ * @param marker - TBD.
41
41
  */
42
42
  stop(marker) {
43
43
  if (!marker) {
@@ -51,7 +51,7 @@ export class SoundSprite {
51
51
 
52
52
  /**
53
53
  * TBD.
54
- * @param marker
54
+ * @param marker - TBD.
55
55
  */
56
56
  get(marker) {
57
57
  return this.sounds[marker];
@@ -36,7 +36,7 @@ export class Timer {
36
36
  * @param delay - TBD.
37
37
  * @param loop
38
38
  * @param repeatCount
39
- * @param callback - TBD.
39
+ * @param {Function} callback - TBD.
40
40
  * @param callbackContext
41
41
  * @param args - TBD.
42
42
  */
@@ -58,7 +58,7 @@ export class Timer {
58
58
  /**
59
59
  * TBD.
60
60
  * @param delay - TBD.
61
- * @param callback - TBD.
61
+ * @param {Function} callback - TBD.
62
62
  * @param callbackContext
63
63
  * @param {...any} args
64
64
  */
@@ -70,7 +70,7 @@ export class Timer {
70
70
  * TBD.
71
71
  * @param delay - TBD.
72
72
  * @param repeatCount
73
- * @param callback - TBD.
73
+ * @param {Function} callback - TBD.
74
74
  * @param callbackContext
75
75
  * @param {...any} args
76
76
  */
@@ -81,7 +81,7 @@ export class Timer {
81
81
  /**
82
82
  * TBD.
83
83
  * @param delay - TBD.
84
- * @param callback - TBD.
84
+ * @param {Function} callback - TBD.
85
85
  * @param callbackContext
86
86
  * @param {...any} args
87
87
  */
@@ -117,7 +117,7 @@ export class Timer {
117
117
 
118
118
  /**
119
119
  * TBD.
120
- * @param event
120
+ * @param {Event} event - TBD.
121
121
  */
122
122
  remove(event) {
123
123
  for (let i = 0; i < this.events.length; i += 1) {
@@ -142,8 +142,8 @@ export class Timer {
142
142
 
143
143
  /**
144
144
  * TBD.
145
- * @param a
146
- * @param b
145
+ * @param a - TBD.
146
+ * @param b - TBD.
147
147
  */
148
148
  sortHandler(a, b) {
149
149
  if (a.tick < b.tick) {
@@ -171,7 +171,7 @@ export class Timer {
171
171
 
172
172
  /**
173
173
  * TBD.
174
- * @param time
174
+ * @param time - TBD.
175
175
  */
176
176
  update(time) {
177
177
  if (this.paused) {
@@ -256,7 +256,7 @@ export class Timer {
256
256
 
257
257
  /**
258
258
  * TBD.
259
- * @param baseTime
259
+ * @param baseTime - TBD.
260
260
  */
261
261
  adjustEvents(baseTime) {
262
262
  for (let i = 0; i < this.events.length; i += 1) {
@@ -6,8 +6,8 @@ export class TimerEvent {
6
6
  * @param tick - TBD.
7
7
  * @param repeatCount - TBD.
8
8
  * @param loop - TBD.
9
- * @param callback - TBD.
10
- * @param callbackContext - TBD.
9
+ * @param {Function} callback - TBD.
10
+ * @param {object} callbackContext - TBD.
11
11
  * @param args - TBD.
12
12
  */
13
13
  constructor(timer, delay, tick, repeatCount, loop, callback, callbackContext, args) {
@@ -268,7 +268,7 @@ export class Tween {
268
268
 
269
269
  /**
270
270
  * TBD.
271
- * @param callback - TBD.
271
+ * @param {Function} callback - TBD.
272
272
  * @param callbackContext
273
273
  */
274
274
  onUpdateCallback(callback, callbackContext) {
@@ -47,8 +47,8 @@ export class Group extends DisplayObject {
47
47
 
48
48
  /**
49
49
  * TBD.
50
- * @param destroyChildren - TBD.
51
- * @param soft - TBD.
50
+ * @param {boolean} destroyChildren - TBD.
51
+ * @param {boolean} soft - TBD.
52
52
  */
53
53
  destroy(destroyChildren = true, soft = false) {
54
54
  if (this.game === null || this.ignoreDestroy) {
@@ -70,9 +70,10 @@ export class Group extends DisplayObject {
70
70
 
71
71
  /**
72
72
  * TBD.
73
- * @param child - TBD.
74
- * @param silent - TBD.
75
- * @param index - TBD.
73
+ * @param {DisplayObject} child - TBD.
74
+ * @param {boolean} silent - TBD.
75
+ * @param {number} index - TBD.
76
+ * @returns {DisplayObject} TBD.
76
77
  */
77
78
  add(child, silent = false, index = -1) {
78
79
  if (child.parent === this) {
@@ -99,9 +100,9 @@ export class Group extends DisplayObject {
99
100
 
100
101
  /**
101
102
  * TBD.
102
- * @param child - TBD.
103
- * @param index - TBD.
104
- * @param silent - TBD.
103
+ * @param {DisplayObject} child - TBD.
104
+ * @param {number} index - TBD.
105
+ * @param {boolean} silent - TBD.
105
106
  */
106
107
  addAt(child, index, silent) {
107
108
  this.add(child, silent, index);
@@ -109,7 +110,8 @@ export class Group extends DisplayObject {
109
110
 
110
111
  /**
111
112
  * TBD.
112
- * @param index - TBD.
113
+ * @param {number} index - TBD.
114
+ * @returns {DisplayObject} TBD.
113
115
  */
114
116
  getAt(index) {
115
117
  if (index < 0 || index >= this.children.length) {
@@ -131,6 +133,7 @@ export class Group extends DisplayObject {
131
133
 
132
134
  /**
133
135
  * TBD.
136
+ * @returns {DisplayObject} TBD.
134
137
  */
135
138
  next() {
136
139
  if (this.cursor) {
@@ -148,6 +151,7 @@ export class Group extends DisplayObject {
148
151
 
149
152
  /**
150
153
  * TBD.
154
+ * @returns {DisplayObject} TBD.
151
155
  */
152
156
  previous() {
153
157
  if (this.cursor) {
@@ -165,8 +169,8 @@ export class Group extends DisplayObject {
165
169
 
166
170
  /**
167
171
  * TBD.
168
- * @param child1 - TBD.
169
- * @param child2 - TBD.
172
+ * @param {DisplayObject} child1 - TBD.
173
+ * @param {DisplayObject} child2 - TBD.
170
174
  */
171
175
  swap(child1, child2) {
172
176
  this.swapChildren(child1, child2);
@@ -175,7 +179,8 @@ export class Group extends DisplayObject {
175
179
 
176
180
  /**
177
181
  * TBD.
178
- * @param child - TBD.
182
+ * @param {DisplayObject} child - TBD.
183
+ * @returns {DisplayObject} TBD.
179
184
  */
180
185
  bringToTop(child) {
181
186
  if (child.parent === this && this.getIndex(child) < this.children.length) {
@@ -187,7 +192,8 @@ export class Group extends DisplayObject {
187
192
 
188
193
  /**
189
194
  * TBD.
190
- * @param child - TBD.
195
+ * @param {DisplayObject} child - TBD.
196
+ * @returns {DisplayObject} TBD.
191
197
  */
192
198
  sendToBack(child) {
193
199
  if (child.parent === this && this.getIndex(child) > 0) {
@@ -207,7 +213,8 @@ export class Group extends DisplayObject {
207
213
 
208
214
  /**
209
215
  * TBD.
210
- * @param child - TBD.
216
+ * @param {DisplayObject} child - TBD.
217
+ * @returns {number} TBD.
211
218
  */
212
219
  getIndex(child) {
213
220
  return this.children.indexOf(child);
@@ -252,9 +259,10 @@ export class Group extends DisplayObject {
252
259
 
253
260
  /**
254
261
  * TBD.
255
- * @param child - TBD.
256
- * @param destroy - TBD.
257
- * @param silent - TBD.
262
+ * @param {DisplayObject} child - TBD.
263
+ * @param {boolean} destroy - TBD.
264
+ * @param {boolean} silent - TBD.
265
+ * @returns {boolean} TBD.
258
266
  */
259
267
  remove(child, destroy = true, silent = false) {
260
268
  if (this.children.length === 0 || this.children.indexOf(child) === -1) {
@@ -276,9 +284,9 @@ export class Group extends DisplayObject {
276
284
 
277
285
  /**
278
286
  * TBD.
279
- * @param destroy - TBD.
280
- * @param silent - TBD.
281
- * @param destroyTexture - TBD.
287
+ * @param {boolean} destroy - TBD.
288
+ * @param {boolean} silent - TBD.
289
+ * @param {boolean} destroyTexture - TBD.
282
290
  */
283
291
  removeAll(destroy = true, silent = false, destroyTexture = false) {
284
292
  if (this.children.length === 0) {
@@ -33,6 +33,7 @@ export class Image extends DisplayObject {
33
33
  this.blendMode = BLEND_NORMAL;
34
34
  this.shader = null;
35
35
  this._frame = null;
36
+ this.pendingDestroy = false;
36
37
  /* if (this.texture.baseTexture.hasLoaded) {
37
38
  this.onTextureUpdate();
38
39
  } */
@@ -96,7 +97,7 @@ export class Image extends DisplayObject {
96
97
  * TBD.
97
98
  * @param {string} key - TBD.
98
99
  * @param frame - TBD.
99
- * @param stopAnimation - TBD.
100
+ * @param {boolean} stopAnimation - TBD.
100
101
  */
101
102
  loadTexture(key, frame = 0, stopAnimation = true) {
102
103
  if (key === PENDING_ATLAS) {
@@ -217,6 +218,7 @@ export class Image extends DisplayObject {
217
218
 
218
219
  /**
219
220
  * TBD.
221
+ * @returns {string} TBD.
220
222
  */
221
223
  get frameName() {
222
224
  return this.animations.frameName;
@@ -3,17 +3,17 @@ export class Animation {
3
3
  * TBD.
4
4
  * @param {Game} game - TBD.
5
5
  * @param parent - TBD.
6
- * @param name - TBD.
7
- * @param frameData - TBD.
6
+ * @param {string} name - TBD.
7
+ * @param {FrameData} frameData - TBD.
8
8
  * @param frames - TBD.
9
- * @param frameRate - TBD.
10
- * @param loop - TBD.
9
+ * @param {number} frameRate - TBD.
10
+ * @param {boolean} loop - TBD.
11
11
  */
12
- constructor(game: Game, parent: any, name: any, frameData: any, frames: any, frameRate: any, loop?: boolean);
12
+ constructor(game: Game, parent: any, name: string, frameData: FrameData, frames: any, frameRate: number, loop?: boolean);
13
13
  game: Game;
14
14
  _parent: any;
15
- _frameData: any;
16
- name: any;
15
+ _frameData: FrameData;
16
+ name: string;
17
17
  _frames: any[];
18
18
  delay: number;
19
19
  loop: boolean;
@@ -26,7 +26,7 @@ export class Animation {
26
26
  _frameIndex: number;
27
27
  _frameDiff: number;
28
28
  _frameSkip: number;
29
- currentFrame: any;
29
+ currentFrame: import("./frame").Frame;
30
30
  onStart: Signal;
31
31
  onUpdate: Signal;
32
32
  onComplete: Signal;
@@ -34,17 +34,19 @@ export class Animation {
34
34
  isReversed: boolean;
35
35
  /**
36
36
  * TBD.
37
- * @param frameRate - TBD.
38
- * @param loop - TBD.
39
- * @param killOnComplete - TBD.
37
+ * @param {number} frameRate - TBD.
38
+ * @param {boolean} loop - TBD.
39
+ * @param {boolean} killOnComplete - TBD.
40
+ * @returns {Animation} TBD.
40
41
  */
41
- play(frameRate: any, loop: any, killOnComplete: any): Animation;
42
+ play(frameRate: number, loop: boolean, killOnComplete: boolean): Animation;
42
43
  /**
43
44
  * TBD.
44
45
  */
45
46
  set paused(arg: boolean);
46
47
  /**
47
48
  * TBD.
49
+ * @returns {boolean} TBD.
48
50
  */
49
51
  get paused(): boolean;
50
52
  _timeLastFrame: number;
@@ -55,6 +57,7 @@ export class Animation {
55
57
  restart(): void;
56
58
  /**
57
59
  * TBD.
60
+ * @returns {Animation} TBD.
58
61
  */
59
62
  reverse(): Animation;
60
63
  /**
@@ -63,22 +66,24 @@ export class Animation {
63
66
  set reversed(arg: boolean);
64
67
  /**
65
68
  * TBD.
69
+ * @returns {boolean} TBD.
66
70
  */
67
71
  get reversed(): boolean;
68
72
  /**
69
73
  * TBD.
74
+ * @returns {Animation} TBD.
70
75
  */
71
76
  reverseOnce(): Animation;
72
77
  /**
73
78
  * TBD.
74
- * @param frameId - TBD.
75
- * @param useLocalFrameIndex - TBD.
79
+ * @param {number|string} frameId - TBD.
80
+ * @param {boolean} useLocalFrameIndex - TBD.
76
81
  */
77
- setFrame(frameId: any, useLocalFrameIndex?: boolean): void;
82
+ setFrame(frameId: number | string, useLocalFrameIndex?: boolean): void;
78
83
  /**
79
84
  * TBD.
80
- * @param resetFrame - TBD.
81
- * @param dispatchComplete - TBD.
85
+ * @param {boolean} resetFrame - TBD.
86
+ * @param {boolean} dispatchComplete - TBD.
82
87
  */
83
88
  stop(resetFrame?: boolean, dispatchComplete?: boolean): void;
84
89
  /**
@@ -91,29 +96,31 @@ export class Animation {
91
96
  onResume(): void;
92
97
  /**
93
98
  * TBD.
99
+ * @returns {boolean} TBD.
94
100
  */
95
101
  update(): boolean;
96
102
  /**
97
103
  * TBD.
98
- * @param signalUpdate - TBD.
99
- * @param fromPlay - TBD.
104
+ * @param {boolean} signalUpdate - TBD.
105
+ * @param {boolean} fromPlay - TBD.
106
+ * @returns {boolean} TBD.
100
107
  */
101
- updateCurrentFrame(signalUpdate: any, fromPlay?: boolean): boolean;
108
+ updateCurrentFrame(signalUpdate: boolean, fromPlay?: boolean): boolean;
102
109
  /**
103
110
  * TBD.
104
- * @param quantity - TBD.
111
+ * @param {number} quantity - TBD.
105
112
  */
106
113
  next(quantity?: number): void;
107
114
  /**
108
115
  * TBD.
109
- * @param quantity - TBD.
116
+ * @param {number} quantity - TBD.
110
117
  */
111
118
  previous(quantity?: number): void;
112
119
  /**
113
120
  * TBD.
114
- * @param frameData - TBD.
121
+ * @param {FrameData} frameData - TBD.
115
122
  */
116
- updateFrameData(frameData: any): void;
123
+ updateFrameData(frameData: FrameData): void;
117
124
  /**
118
125
  * TBD.
119
126
  */
@@ -124,22 +131,25 @@ export class Animation {
124
131
  complete(): void;
125
132
  /**
126
133
  * TBD.
134
+ * @returns {number} TBD.
127
135
  */
128
136
  get frameTotal(): number;
129
137
  /**
130
138
  * TBD.
131
139
  */
132
- set frame(arg: any);
140
+ set frame(arg: number);
133
141
  /**
134
142
  * TBD.
143
+ * @returns {number} TBD.
135
144
  */
136
- get frame(): any;
145
+ get frame(): number;
137
146
  /**
138
147
  * TBD.
139
148
  */
140
149
  set speed(arg: number);
141
150
  /**
142
151
  * TBD.
152
+ * @returns {number} TBD.
143
153
  */
144
154
  get speed(): number;
145
155
  /**
@@ -148,9 +158,11 @@ export class Animation {
148
158
  set enableUpdate(arg: boolean);
149
159
  /**
150
160
  * TBD.
161
+ * @returns {boolean} TBD.
151
162
  */
152
163
  get enableUpdate(): boolean;
153
164
  }
154
165
  import { Game } from './game';
166
+ import { FrameData } from './frame_data';
155
167
  import { Signal } from './signal';
156
168
  //# sourceMappingURL=animation.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation.js"],"names":[],"mappings":"AAGA;IACE;;;;;;;;;OASG;IACH,kBARW,IAAI,uFAmCd;IA1BC,WAAgB;IAChB,aAAqB;IACrB,gBAA2B;IAC3B,UAAgB;IAChB,eAAiB;IAEjB,cAA6B;IAC7B,cAAgB;IAChB,kBAAkB;IAClB,wBAA2B;IAC3B,oBAAuB;IACvB,mBAAsB;IACtB,kBAAqB;IACrB,wBAAwB;IACxB,oBAAoB;IACpB,mBAAmB;IACnB,mBAAmB;IACnB,kBAA4E;IAC5E,gBAA2B;IAC3B,iBAAoB;IACpB,mBAA8B;IAC9B,eAA0B;IAC1B,oBAAuB;IAMzB;;;;;OAKG;IACH,gEA0BC;IA+RD;;OAEG;IACH,yBAOC;IAjBD;;OAEG;IACH,sBAEC;IAtSC,uBAAyC;IACzC,uBAAsD;IAUxD;;OAEG;IACH,gBAaC;IAED;;OAEG;IACH,qBAGC;IAwRD;;OAEG;IACH,2BAEC;IAZD;;OAEG;IACH,wBAEC;IApRD;;OAEG;IACH,yBAGC;IAED;;;;OAIG;IACH,2DA2BC;IAED;;;;OAIG;IACH,6DAcC;IAED;;OAEG;IACH,gBAIC;IAED;;OAEG;IACH,iBAIC;IAED;;OAEG;IACH,kBAqDC;IAED;;;;OAIG;IACH,mEAiBC;IAED;;;OAGG;IACH,8BAaC;IAED;;;OAGG;IACH,kCAaC;IAED;;;OAGG;IACH,sCAKC;IAED;;OAEG;IACH,gBAmBC;IAED;;OAEG;IACH,iBAWC;IAmCD;;OAEG;IACH,yBAEC;IAYD;;OAEG;IACH,oBASC;IAtBD;;OAEG;IACH,iBAKC;IAuBD;;OAEG;IACH,uBAIC;IAdD;;OAEG;IACH,oBAEC;IAkBD;;OAEG;IACH,+BAOC;IAjBD;;OAEG;IACH,4BAEC;CAaF;qBArcoB,QAAQ;uBACN,UAAU"}
1
+ {"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation.js"],"names":[],"mappings":"AAIA;IACE;;;;;;;;;OASG;IACH,kBARW,IAAI,qBAEJ,MAAM,aACN,SAAS,0BAET,MAAM,SACN,OAAO,EA6BjB;IA1BC,WAAgB;IAChB,aAAqB;IACrB,sBAA2B;IAC3B,aAAgB;IAChB,eAAiB;IAEjB,cAA6B;IAC7B,cAAgB;IAChB,kBAAkB;IAClB,wBAA2B;IAC3B,oBAAuB;IACvB,mBAAsB;IACtB,kBAAqB;IACrB,wBAAwB;IACxB,oBAAoB;IACpB,mBAAmB;IACnB,mBAAmB;IACnB,sCAA4E;IAC5E,gBAA2B;IAC3B,iBAAoB;IACpB,mBAA8B;IAC9B,eAA0B;IAC1B,oBAAuB;IAMzB;;;;;;OAMG;IACH,gBALW,MAAM,QACN,OAAO,kBACP,OAAO,GACL,SAAS,CA4BrB;IAoSD;;OAEG;IACH,yBAOC;IAlBD;;;OAGG;IACH,sBAEC;IA3SC,uBAAyC;IACzC,uBAAsD;IAUxD;;OAEG;IACH,gBAaC;IAED;;;OAGG;IACH,WAFa,SAAS,CAKrB;IA6RD;;OAEG;IACH,2BAEC;IAbD;;;OAGG;IACH,wBAEC;IAzRD;;;OAGG;IACH,eAFa,SAAS,CAKrB;IAED;;;;OAIG;IACH,kBAHW,MAAM,GAAC,MAAM,uBACb,OAAO,QA6BjB;IAED;;;;OAIG;IACH,kBAHW,OAAO,qBACP,OAAO,QAgBjB;IAED;;OAEG;IACH,gBAIC;IAED;;OAEG;IACH,iBAIC;IAED;;;OAGG;IACH,UAFa,OAAO,CAuDnB;IAED;;;;;OAKG;IACH,iCAJW,OAAO,aACP,OAAO,GACL,OAAO,CAmBnB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAehB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAehB;IAED;;;OAGG;IACH,2BAFW,SAAS,QAOnB;IAED;;OAEG;IACH,gBAmBC;IAED;;OAEG;IACH,iBAWC;IAqCD;;;OAGG;IACH,yBAEC;IAaD;;OAEG;IACH,uBASC;IAvBD;;;OAGG;IACH,oBAKC;IAwBD;;OAEG;IACH,uBAIC;IAfD;;;OAGG;IACH,oBAEC;IAmBD;;OAEG;IACH,+BAOC;IAlBD;;;OAGG;IACH,4BAEC;CAaF;qBAjdoB,QAAQ;0BAEH,cAAc;uBADjB,UAAU"}
@@ -10,7 +10,7 @@ export class AnimationManager {
10
10
  currentAnim: any;
11
11
  updateIfVisible: boolean;
12
12
  isLoaded: boolean;
13
- _frameData: any;
13
+ _frameData: FrameData;
14
14
  _anims: {};
15
15
  _outputFrames: any[];
16
16
  /**
@@ -19,104 +19,119 @@ export class AnimationManager {
19
19
  destroy(): void;
20
20
  /**
21
21
  * TBD.
22
- * @param frameData - TBD.
23
- * @param frame - TBD.
22
+ * @param {FrameData} frameData - TBD.
23
+ * @param {number|string} frame - TBD.
24
+ * @returns {boolean} TBD.
24
25
  */
25
- loadFrameData(frameData: any, frame: any): boolean;
26
+ loadFrameData(frameData: FrameData, frame: number | string): boolean;
26
27
  /**
27
28
  * TBD.
28
29
  */
29
- set frame(arg: any);
30
+ set frame(arg: number);
30
31
  /**
31
32
  * TBD.
33
+ * @returns {number} TBD.
32
34
  */
33
- get frame(): any;
35
+ get frame(): number;
34
36
  /**
35
37
  * TBD.
36
38
  */
37
- set frameName(arg: any);
39
+ set frameName(arg: string);
38
40
  /**
39
41
  * TBD.
42
+ * @returns {string} TBD.
40
43
  */
41
- get frameName(): any;
44
+ get frameName(): string;
42
45
  /**
43
46
  * TBD.
44
- * @param frameData - TBD.
45
- * @param frame - TBD.
47
+ * @param {FrameData} frameData - TBD.
48
+ * @param {number|string} frame - TBD.
49
+ * @returns {boolean} TBD.
46
50
  */
47
- copyFrameData(frameData: any, frame: any): boolean;
51
+ copyFrameData(frameData: FrameData, frame: number | string): boolean;
48
52
  /**
49
53
  * TBD.
50
- * @param name - TBD.
51
- * @param frameList - TBD.
52
- * @param frameRate - TBD.
53
- * @param loop - TBD.
54
- * @param useNumericIndex - TBD.
54
+ * @param {string} name - TBD.
55
+ * @param {number[]|string[]} frameList - TBD.
56
+ * @param {number} frameRate - TBD.
57
+ * @param {boolean} loop - TBD.
58
+ * @param {boolean} useNumericIndex - TBD.
59
+ * @returns {Animation} TBD.
55
60
  */
56
- add(name: any, frameList: any, frameRate?: number, loop?: boolean, useNumericIndex?: any): any;
61
+ add(name: string, frameList: number[] | string[], frameRate?: number, loop?: boolean, useNumericIndex?: boolean): Animation;
57
62
  /**
58
63
  * TBD.
59
- * @param frames - TBD.
60
- * @param useNumericIndex - TBD.
64
+ * @param {number[]} frames - TBD.
65
+ * @param {boolean} useNumericIndex - TBD.
66
+ * @returns {boolean} TBD.
61
67
  */
62
- validateFrames(frames: any, useNumericIndex?: boolean): boolean;
68
+ validateFrames(frames: number[], useNumericIndex?: boolean): boolean;
63
69
  /**
64
70
  * TBD.
65
- * @param name - TBD.
66
- * @param frameRate - TBD.
67
- * @param loop - TBD.
68
- * @param killOnComplete - TBD.
71
+ * @param {string} name - TBD.
72
+ * @param {number} frameRate - TBD.
73
+ * @param {boolean} loop - TBD.
74
+ * @param {boolean} killOnComplete - TBD.
75
+ * @returns {Animation} TBD.
69
76
  */
70
- play(name: any, frameRate: any, loop: any, killOnComplete: any): any;
77
+ play(name: string, frameRate: number, loop: boolean, killOnComplete: boolean): Animation;
71
78
  /**
72
79
  * TBD.
73
- * @param name - TBD.
74
- * @param resetFrame - TBD.
80
+ * @param {string} name - TBD.
81
+ * @param {boolean} resetFrame - TBD.
75
82
  */
76
- stop(name: any, resetFrame?: boolean): void;
83
+ stop(name: string, resetFrame?: boolean): void;
77
84
  /**
78
85
  * TBD.
86
+ * @returns {boolean} TBD.
79
87
  */
80
88
  update(): boolean;
81
89
  /**
82
90
  * TBD.
83
- * @param quantity - TBD.
91
+ * @param {number} quantity - TBD.
84
92
  */
85
- next(quantity: any): void;
93
+ next(quantity: number): void;
86
94
  /**
87
95
  * TBD.
88
- * @param quantity - TBD.
96
+ * @param {number} quantity - TBD.
89
97
  */
90
- previous(quantity: any): void;
98
+ previous(quantity: number): void;
91
99
  /**
92
100
  * TBD.
93
- * @param name - TBD.
101
+ * @param {string} name - TBD.
102
+ * @returns {Animation} TBD.
94
103
  */
95
- getAnimation(name: any): any;
104
+ getAnimation(name: string): Animation;
96
105
  /**
97
106
  * TBD.
98
107
  */
99
108
  refreshFrame(): void;
100
109
  /**
101
110
  * TBD.
111
+ * @returns {FrameData} TBD.
102
112
  */
103
- get frameData(): any;
113
+ get frameData(): FrameData;
104
114
  /**
105
115
  * TBD.
116
+ * @returns {number} TBD.
106
117
  */
107
- get frameTotal(): any;
118
+ get frameTotal(): number;
108
119
  /**
109
120
  * TBD.
110
121
  */
111
- set paused(arg: any);
122
+ set paused(arg: boolean);
112
123
  /**
113
124
  * TBD.
125
+ * @returns {boolean} TBD.
114
126
  */
115
- get paused(): any;
127
+ get paused(): boolean;
116
128
  /**
117
129
  * TBD.
130
+ * @returns {string} TBD.
118
131
  */
119
- get name(): any;
132
+ get name(): string;
120
133
  _frameIndex: any;
121
134
  }
135
+ import { FrameData } from './frame_data';
136
+ import { Animation } from './animation';
122
137
  //# sourceMappingURL=animation_manager.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"animation_manager.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation_manager.js"],"names":[],"mappings":"AAEA;IACE;;;OAGG;IACH,yBAUC;IATC,YAAoB;IACpB,UAAuB;IACvB,kBAAwB;IACxB,iBAAuB;IACvB,yBAA2B;IAC3B,kBAAqB;IACrB,gBAAsB;IACtB,WAAgB;IAChB,qBAAuB;IAGzB;;OAEG;IACH,gBAYC;IAED;;;;OAIG;IACH,mDAsBC;IAgOD;;OAEG;IACH,oBASC;IAtBD;;OAEG;IACH,iBAKC;IA0BD;;OAEG;IACH,wBAUC;IAvBD;;OAEG;IACH,qBAKC;IApPD;;;;OAIG;IACH,mDAmBC;IAED;;;;;;;OAOG;IACH,+FA0BC;IAED;;;;OAIG;IACH,gEAWC;IAED;;;;;;OAMG;IACH,qEAkBC;IAED;;;;OAIG;IACH,4CAIC;IAED;;OAEG;IACH,kBASC;IAED;;;OAGG;IACH,0BAKC;IAED;;;OAGG;IACH,8BAKC;IAED;;;OAGG;IACH,6BAKC;IAED;;OAEG;IACH,qBAIC;IAED;;OAEG;IACH,qBAEC;IAED;;OAEG;IACH,sBAEC;IASD;;OAEG;IACH,qBAEC;IAZD;;OAEG;IACH,kBAEC;IASD;;OAEG;IACH,gBAKC;IA2CK,iBAA0C;CAOjD"}
1
+ {"version":3,"file":"animation_manager.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation_manager.js"],"names":[],"mappings":"AAGA;IACE;;;OAGG;IACH,yBAUC;IATC,YAAoB;IACpB,UAAuB;IACvB,kBAAwB;IACxB,iBAAuB;IACvB,yBAA2B;IAC3B,kBAAqB;IACrB,sBAAsB;IACtB,WAAgB;IAChB,qBAAuB;IAGzB;;OAEG;IACH,gBAYC;IAED;;;;;OAKG;IACH,yBAJW,SAAS,SACT,MAAM,GAAC,MAAM,GACX,OAAO,CAwBnB;IA2OD;;OAEG;IACH,uBASC;IAvBD;;;OAGG;IACH,oBAKC;IA2BD;;OAEG;IACH,2BAUC;IAxBD;;;OAGG;IACH,wBAKC;IAhQD;;;;;OAKG;IACH,yBAJW,SAAS,SACT,MAAM,GAAC,MAAM,GACX,OAAO,CAqBnB;IAED;;;;;;;;OAQG;IACH,UAPW,MAAM,aACN,MAAM,EAAE,GAAC,MAAM,EAAE,cACjB,MAAM,SACN,OAAO,oBACP,OAAO,GACL,SAAS,CA4BrB;IAED;;;;;OAKG;IACH,uBAJW,MAAM,EAAE,oBACR,OAAO,GACL,OAAO,CAanB;IAED;;;;;;;OAOG;IACH,WANW,MAAM,aACN,MAAM,QACN,OAAO,kBACP,OAAO,GACL,SAAS,CAoBrB;IAED;;;;OAIG;IACH,WAHW,MAAM,eACN,OAAO,QAMjB;IAED;;;OAGG;IACH,UAFa,OAAO,CAWnB;IAED;;;OAGG;IACH,eAFW,MAAM,QAOhB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAOhB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,SAAS,CAOrB;IAED;;OAEG;IACH,qBAIC;IAED;;;OAGG;IACH,2BAEC;IAED;;;OAGG;IACH,yBAEC;IAUD;;OAEG;IACH,yBAEC;IAbD;;;OAGG;IACH,sBAEC;IASD;;;OAGG;IACH,mBAKC;IA6CK,iBAA0C;CAOjD;0BAlVyB,cAAc;0BADd,aAAa"}