@vpmedia/phaser 1.15.0 → 1.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (290) hide show
  1. package/README.md +3 -3
  2. package/package.json +6 -5
  3. package/src/index.js +15 -18
  4. package/src/phaser/core/animation.js +102 -6
  5. package/src/phaser/core/animation_manager.js +88 -10
  6. package/src/phaser/core/animation_parser.js +5 -18
  7. package/src/phaser/core/array_set.js +51 -5
  8. package/src/phaser/core/cache.js +291 -6
  9. package/src/phaser/core/const.js +107 -4
  10. package/src/phaser/core/device.js +3 -6
  11. package/src/phaser/core/device_util.js +3 -16
  12. package/src/phaser/core/dom.js +127 -29
  13. package/src/phaser/core/event_manager.js +128 -6
  14. package/src/phaser/core/factory.js +69 -34
  15. package/src/phaser/core/frame.js +43 -6
  16. package/src/phaser/core/frame_data.js +55 -5
  17. package/src/phaser/core/frame_util.js +7 -12
  18. package/src/phaser/core/game.js +35 -7
  19. package/src/phaser/core/input.js +116 -17
  20. package/src/phaser/core/input_handler.js +242 -42
  21. package/src/phaser/core/input_mouse.js +66 -5
  22. package/src/phaser/core/input_mspointer.js +40 -9
  23. package/src/phaser/core/input_pointer.js +79 -17
  24. package/src/phaser/core/input_touch.js +42 -5
  25. package/src/phaser/core/loader.js +274 -101
  26. package/src/phaser/core/loader_parser.js +2 -10
  27. package/src/phaser/core/raf.js +16 -5
  28. package/src/phaser/core/scale_manager.js +204 -39
  29. package/src/phaser/core/scene.js +24 -5
  30. package/src/phaser/core/scene_manager.js +81 -11
  31. package/src/phaser/core/signal.js +88 -11
  32. package/src/phaser/core/signal_binding.js +35 -15
  33. package/src/phaser/core/sound.js +99 -10
  34. package/src/phaser/core/sound_manager.js +89 -13
  35. package/src/phaser/core/sound_sprite.js +20 -5
  36. package/src/phaser/core/stage.js +43 -7
  37. package/src/phaser/core/time.js +67 -5
  38. package/src/phaser/core/timer.js +107 -30
  39. package/src/phaser/core/timer_event.js +11 -6
  40. package/src/phaser/core/tween.js +124 -30
  41. package/src/phaser/core/tween_data.js +42 -18
  42. package/src/phaser/core/tween_easing.js +1 -8
  43. package/src/phaser/core/tween_manager.js +47 -5
  44. package/src/phaser/core/world.js +9 -6
  45. package/src/phaser/display/bitmap_text.js +91 -10
  46. package/src/phaser/display/button.js +63 -12
  47. package/src/phaser/display/canvas/buffer.js +16 -6
  48. package/src/phaser/display/canvas/graphics.js +1 -13
  49. package/src/phaser/display/canvas/masker.js +0 -6
  50. package/src/phaser/display/canvas/pool.js +0 -7
  51. package/src/phaser/display/canvas/renderer.js +28 -8
  52. package/src/phaser/display/canvas/tinter.js +4 -43
  53. package/src/phaser/display/canvas/util.js +0 -6
  54. package/src/phaser/display/display_object.js +192 -20
  55. package/src/phaser/display/graphics.js +161 -26
  56. package/src/phaser/display/graphics_data.js +14 -6
  57. package/src/phaser/display/graphics_data_util.js +2 -8
  58. package/src/phaser/display/group.js +74 -9
  59. package/src/phaser/display/image.js +85 -9
  60. package/src/phaser/display/sprite_batch.js +3 -8
  61. package/src/phaser/display/sprite_util.js +3 -23
  62. package/src/phaser/display/text.js +331 -31
  63. package/src/phaser/display/webgl/abstract_filter.js +8 -7
  64. package/src/phaser/display/webgl/base_texture.js +20 -12
  65. package/src/phaser/display/webgl/blend_manager.js +14 -7
  66. package/src/phaser/display/webgl/earcut.js +4 -23
  67. package/src/phaser/display/webgl/earcut_node.js +6 -7
  68. package/src/phaser/display/webgl/fast_sprite_batch.js +34 -11
  69. package/src/phaser/display/webgl/filter_manager.js +25 -7
  70. package/src/phaser/display/webgl/filter_texture.js +21 -22
  71. package/src/phaser/display/webgl/graphics.js +5 -28
  72. package/src/phaser/display/webgl/graphics_data.js +10 -7
  73. package/src/phaser/display/webgl/mask_manager.js +0 -6
  74. package/src/phaser/display/webgl/render_texture.js +33 -21
  75. package/src/phaser/display/webgl/renderer.js +38 -11
  76. package/src/phaser/display/webgl/shader/complex.js +10 -6
  77. package/src/phaser/display/webgl/shader/fast.js +10 -6
  78. package/src/phaser/display/webgl/shader/normal.js +23 -32
  79. package/src/phaser/display/webgl/shader/primitive.js +10 -6
  80. package/src/phaser/display/webgl/shader/strip.js +10 -6
  81. package/src/phaser/display/webgl/shader_manager.js +18 -6
  82. package/src/phaser/display/webgl/sprite_batch.js +41 -8
  83. package/src/phaser/display/webgl/stencil_manager.js +28 -6
  84. package/src/phaser/display/webgl/texture.js +28 -15
  85. package/src/phaser/display/webgl/texture_util.js +0 -6
  86. package/src/phaser/display/webgl/util.js +0 -7
  87. package/src/phaser/geom/circle.js +123 -18
  88. package/src/phaser/geom/ellipse.js +39 -18
  89. package/src/phaser/geom/line.js +148 -16
  90. package/src/phaser/geom/matrix.js +73 -6
  91. package/src/phaser/geom/point.js +152 -6
  92. package/src/phaser/geom/polygon.js +42 -14
  93. package/src/phaser/geom/rectangle.js +233 -6
  94. package/src/phaser/geom/rounded_rectangle.js +10 -6
  95. package/src/phaser/geom/util/circle.js +3 -9
  96. package/src/phaser/geom/util/ellipse.js +0 -7
  97. package/src/phaser/geom/util/line.js +5 -14
  98. package/src/phaser/geom/util/matrix.js +1 -7
  99. package/src/phaser/geom/util/point.js +0 -6
  100. package/src/phaser/geom/util/polygon.js +1 -7
  101. package/src/phaser/geom/util/rectangle.js +1 -7
  102. package/src/phaser/geom/util/rounded_rectangle.js +1 -7
  103. package/src/phaser/util/math.js +3 -21
  104. package/types/index.d.ts +2 -1
  105. package/types/index.d.ts.map +1 -1
  106. package/types/phaser/core/animation.d.ts +105 -4
  107. package/types/phaser/core/animation.d.ts.map +1 -1
  108. package/types/phaser/core/animation_manager.d.ts +87 -0
  109. package/types/phaser/core/animation_manager.d.ts.map +1 -1
  110. package/types/phaser/core/animation_parser.d.ts +5 -4
  111. package/types/phaser/core/animation_parser.d.ts.map +1 -1
  112. package/types/phaser/core/array_set.d.ts +53 -7
  113. package/types/phaser/core/array_set.d.ts.map +1 -1
  114. package/types/phaser/core/cache.d.ts +346 -56
  115. package/types/phaser/core/cache.d.ts.map +1 -1
  116. package/types/phaser/core/const.d.ts +143 -40
  117. package/types/phaser/core/const.d.ts.map +1 -1
  118. package/types/phaser/core/device.d.ts +0 -5
  119. package/types/phaser/core/device.d.ts.map +1 -1
  120. package/types/phaser/core/device_util.d.ts +1 -1
  121. package/types/phaser/core/device_util.d.ts.map +1 -1
  122. package/types/phaser/core/dom.d.ts +119 -0
  123. package/types/phaser/core/dom.d.ts.map +1 -1
  124. package/types/phaser/core/event_manager.d.ts +127 -0
  125. package/types/phaser/core/event_manager.d.ts.map +1 -1
  126. package/types/phaser/core/factory.d.ts +74 -7
  127. package/types/phaser/core/factory.d.ts.map +1 -1
  128. package/types/phaser/core/frame.d.ts +64 -21
  129. package/types/phaser/core/frame.d.ts.map +1 -1
  130. package/types/phaser/core/frame_data.d.ts +61 -9
  131. package/types/phaser/core/frame_data.d.ts.map +1 -1
  132. package/types/phaser/core/frame_util.d.ts +10 -8
  133. package/types/phaser/core/frame_util.d.ts.map +1 -1
  134. package/types/phaser/core/game.d.ts +40 -6
  135. package/types/phaser/core/game.d.ts.map +1 -1
  136. package/types/phaser/core/input.d.ts +114 -3
  137. package/types/phaser/core/input.d.ts.map +1 -1
  138. package/types/phaser/core/input_handler.d.ts +257 -24
  139. package/types/phaser/core/input_handler.d.ts.map +1 -1
  140. package/types/phaser/core/input_mouse.d.ts +51 -4
  141. package/types/phaser/core/input_mouse.d.ts.map +1 -1
  142. package/types/phaser/core/input_mspointer.d.ts +43 -9
  143. package/types/phaser/core/input_mspointer.d.ts.map +1 -1
  144. package/types/phaser/core/input_pointer.d.ts +78 -2
  145. package/types/phaser/core/input_pointer.d.ts.map +1 -1
  146. package/types/phaser/core/input_touch.d.ts +45 -8
  147. package/types/phaser/core/input_touch.d.ts.map +1 -1
  148. package/types/phaser/core/loader.d.ts +264 -19
  149. package/types/phaser/core/loader.d.ts.map +1 -1
  150. package/types/phaser/core/loader_parser.d.ts.map +1 -1
  151. package/types/phaser/core/raf.d.ts +17 -7
  152. package/types/phaser/core/raf.d.ts.map +1 -1
  153. package/types/phaser/core/scale_manager.d.ts +201 -6
  154. package/types/phaser/core/scale_manager.d.ts.map +1 -1
  155. package/types/phaser/core/scene.d.ts +21 -5
  156. package/types/phaser/core/scene.d.ts.map +1 -1
  157. package/types/phaser/core/scene_manager.d.ts +90 -10
  158. package/types/phaser/core/scene_manager.d.ts.map +1 -1
  159. package/types/phaser/core/signal.d.ts +93 -9
  160. package/types/phaser/core/signal.d.ts.map +1 -1
  161. package/types/phaser/core/signal_binding.d.ts +34 -5
  162. package/types/phaser/core/signal_binding.d.ts.map +1 -1
  163. package/types/phaser/core/sound.d.ts +111 -14
  164. package/types/phaser/core/sound.d.ts.map +1 -1
  165. package/types/phaser/core/sound_manager.d.ts +93 -7
  166. package/types/phaser/core/sound_manager.d.ts.map +1 -1
  167. package/types/phaser/core/sound_sprite.d.ts +22 -8
  168. package/types/phaser/core/sound_sprite.d.ts.map +1 -1
  169. package/types/phaser/core/stage.d.ts +32 -3
  170. package/types/phaser/core/stage.d.ts.map +1 -1
  171. package/types/phaser/core/time.d.ts +73 -6
  172. package/types/phaser/core/time.d.ts.map +1 -1
  173. package/types/phaser/core/timer.d.ts +103 -2
  174. package/types/phaser/core/timer.d.ts.map +1 -1
  175. package/types/phaser/core/timer_event.d.ts +11 -5
  176. package/types/phaser/core/timer_event.d.ts.map +1 -1
  177. package/types/phaser/core/tween.d.ts +122 -2
  178. package/types/phaser/core/tween.d.ts.map +1 -1
  179. package/types/phaser/core/tween_data.d.ts +41 -2
  180. package/types/phaser/core/tween_data.d.ts.map +1 -1
  181. package/types/phaser/core/tween_easing.d.ts +0 -5
  182. package/types/phaser/core/tween_easing.d.ts.map +1 -1
  183. package/types/phaser/core/tween_manager.d.ts +49 -2
  184. package/types/phaser/core/tween_manager.d.ts.map +1 -1
  185. package/types/phaser/core/world.d.ts +9 -1
  186. package/types/phaser/core/world.d.ts.map +1 -1
  187. package/types/phaser/display/bitmap_text.d.ts +84 -7
  188. package/types/phaser/display/bitmap_text.d.ts.map +1 -1
  189. package/types/phaser/display/button.d.ts +65 -8
  190. package/types/phaser/display/button.d.ts.map +1 -1
  191. package/types/phaser/display/canvas/buffer.d.ts +20 -4
  192. package/types/phaser/display/canvas/buffer.d.ts.map +1 -1
  193. package/types/phaser/display/canvas/graphics.d.ts.map +1 -1
  194. package/types/phaser/display/canvas/masker.d.ts.map +1 -1
  195. package/types/phaser/display/canvas/pool.d.ts +0 -6
  196. package/types/phaser/display/canvas/pool.d.ts.map +1 -1
  197. package/types/phaser/display/canvas/renderer.d.ts +29 -2
  198. package/types/phaser/display/canvas/renderer.d.ts.map +1 -1
  199. package/types/phaser/display/canvas/tinter.d.ts.map +1 -1
  200. package/types/phaser/display/canvas/util.d.ts.map +1 -1
  201. package/types/phaser/display/display_object.d.ts +195 -8
  202. package/types/phaser/display/display_object.d.ts.map +1 -1
  203. package/types/phaser/display/graphics.d.ts +132 -6
  204. package/types/phaser/display/graphics.d.ts.map +1 -1
  205. package/types/phaser/display/graphics_data.d.ts +15 -1
  206. package/types/phaser/display/graphics_data.d.ts.map +1 -1
  207. package/types/phaser/display/graphics_data_util.d.ts +3 -2
  208. package/types/phaser/display/graphics_data_util.d.ts.map +1 -1
  209. package/types/phaser/display/group.d.ts +62 -0
  210. package/types/phaser/display/group.d.ts.map +1 -1
  211. package/types/phaser/display/image.d.ts +66 -2
  212. package/types/phaser/display/image.d.ts.map +1 -1
  213. package/types/phaser/display/sprite_batch.d.ts +4 -3
  214. package/types/phaser/display/sprite_batch.d.ts.map +1 -1
  215. package/types/phaser/display/sprite_util.d.ts.map +1 -1
  216. package/types/phaser/display/text.d.ts +366 -46
  217. package/types/phaser/display/text.d.ts.map +1 -1
  218. package/types/phaser/display/webgl/abstract_filter.d.ts +8 -6
  219. package/types/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  220. package/types/phaser/display/webgl/base_texture.d.ts +20 -1
  221. package/types/phaser/display/webgl/base_texture.d.ts.map +1 -1
  222. package/types/phaser/display/webgl/blend_manager.d.ts +11 -6
  223. package/types/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  224. package/types/phaser/display/webgl/earcut.d.ts.map +1 -1
  225. package/types/phaser/display/webgl/earcut_node.d.ts +9 -9
  226. package/types/phaser/display/webgl/earcut_node.d.ts.map +1 -1
  227. package/types/phaser/display/webgl/fast_sprite_batch.d.ts +33 -6
  228. package/types/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  229. package/types/phaser/display/webgl/filter_manager.d.ts +22 -6
  230. package/types/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  231. package/types/phaser/display/webgl/filter_texture.d.ts +21 -3
  232. package/types/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  233. package/types/phaser/display/webgl/graphics.d.ts.map +1 -1
  234. package/types/phaser/display/webgl/graphics_data.d.ts +10 -6
  235. package/types/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  236. package/types/phaser/display/webgl/mask_manager.d.ts.map +1 -1
  237. package/types/phaser/display/webgl/render_texture.d.ts +30 -3
  238. package/types/phaser/display/webgl/render_texture.d.ts.map +1 -1
  239. package/types/phaser/display/webgl/renderer.d.ts +41 -4
  240. package/types/phaser/display/webgl/renderer.d.ts.map +1 -1
  241. package/types/phaser/display/webgl/shader/complex.d.ts +10 -0
  242. package/types/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  243. package/types/phaser/display/webgl/shader/fast.d.ts +10 -0
  244. package/types/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  245. package/types/phaser/display/webgl/shader/normal.d.ts +20 -0
  246. package/types/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  247. package/types/phaser/display/webgl/shader/primitive.d.ts +10 -0
  248. package/types/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  249. package/types/phaser/display/webgl/shader/strip.d.ts +10 -0
  250. package/types/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  251. package/types/phaser/display/webgl/shader_manager.d.ts +15 -0
  252. package/types/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  253. package/types/phaser/display/webgl/sprite_batch.d.ts +37 -0
  254. package/types/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  255. package/types/phaser/display/webgl/stencil_manager.d.ts +25 -0
  256. package/types/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  257. package/types/phaser/display/webgl/texture.d.ts +21 -0
  258. package/types/phaser/display/webgl/texture.d.ts.map +1 -1
  259. package/types/phaser/display/webgl/texture_util.d.ts.map +1 -1
  260. package/types/phaser/display/webgl/util.d.ts +0 -6
  261. package/types/phaser/display/webgl/util.d.ts.map +1 -1
  262. package/types/phaser/geom/circle.d.ts +131 -9
  263. package/types/phaser/geom/circle.d.ts.map +1 -1
  264. package/types/phaser/geom/ellipse.d.ts +43 -5
  265. package/types/phaser/geom/ellipse.d.ts.map +1 -1
  266. package/types/phaser/geom/line.d.ts +159 -13
  267. package/types/phaser/geom/line.d.ts.map +1 -1
  268. package/types/phaser/geom/matrix.d.ts +85 -11
  269. package/types/phaser/geom/matrix.d.ts.map +1 -1
  270. package/types/phaser/geom/point.d.ts +170 -18
  271. package/types/phaser/geom/point.d.ts.map +1 -1
  272. package/types/phaser/geom/polygon.d.ts +45 -5
  273. package/types/phaser/geom/polygon.d.ts.map +1 -1
  274. package/types/phaser/geom/rectangle.d.ts +253 -20
  275. package/types/phaser/geom/rectangle.d.ts.map +1 -1
  276. package/types/phaser/geom/rounded_rectangle.d.ts +11 -1
  277. package/types/phaser/geom/rounded_rectangle.d.ts.map +1 -1
  278. package/types/phaser/geom/util/circle.d.ts +3 -3
  279. package/types/phaser/geom/util/circle.d.ts.map +1 -1
  280. package/types/phaser/geom/util/ellipse.d.ts +0 -6
  281. package/types/phaser/geom/util/ellipse.d.ts.map +1 -1
  282. package/types/phaser/geom/util/line.d.ts +5 -5
  283. package/types/phaser/geom/util/line.d.ts.map +1 -1
  284. package/types/phaser/geom/util/matrix.d.ts.map +1 -1
  285. package/types/phaser/geom/util/point.d.ts.map +1 -1
  286. package/types/phaser/geom/util/polygon.d.ts.map +1 -1
  287. package/types/phaser/geom/util/rectangle.d.ts.map +1 -1
  288. package/types/phaser/geom/util/rounded_rectangle.d.ts.map +1 -1
  289. package/types/phaser/util/math.d.ts +0 -5
  290. package/types/phaser/util/math.d.ts.map +1 -1
@@ -1,8 +1,3 @@
1
- /**
2
- * @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
3
- * @author Andras Csizmadia <andras@vpmedia.hu>
4
- * @author Richard Davey <rich@photonstorm.com>
5
- */
6
1
  /* const NO_BUTTON = -1;
7
2
  const LEFT_BUTTON = 0;
8
3
  const MIDDLE_BUTTON = 1;
@@ -12,7 +7,14 @@ const FORWARD_BUTTON = 4;
12
7
  const WHEEL_UP = 1;
13
8
  const WHEEL_DOWN = -1; */
14
9
 
10
+ import { Game } from './game';
11
+
15
12
  class WheelEventProxy {
13
+ /**
14
+ * TBD.
15
+ * @param scaleFactor
16
+ * @param deltaMode
17
+ */
16
18
  constructor(scaleFactor, deltaMode) {
17
19
  this._scaleFactor = scaleFactor;
18
20
  this._deltaMode = deltaMode;
@@ -21,6 +23,10 @@ class WheelEventProxy {
21
23
  this.deltaZ = { value: 0 };
22
24
  }
23
25
 
26
+ /**
27
+ * TBD.
28
+ * @param event
29
+ */
24
30
  bindEvent(event) {
25
31
  // TODO
26
32
  console.warn('input_mouse.bindEvent() is not implemented');
@@ -39,20 +45,33 @@ class WheelEventProxy {
39
45
  return this;
40
46
  }
41
47
 
48
+ /**
49
+ * TBD.
50
+ */
42
51
  get deltaMode() {
43
52
  return this._deltaMode;
44
53
  }
45
54
 
55
+ /**
56
+ * TBD.
57
+ */
46
58
  get deltaY() {
47
59
  return this._scaleFactor * (this.originalEvent.wheelDelta || this.originalEvent.detail) || 0;
48
60
  }
49
61
 
62
+ /**
63
+ * TBD.
64
+ */
50
65
  get deltaX() {
51
66
  return this._scaleFactor * this.originalEvent.wheelDeltaX || 0;
52
67
  }
53
68
  }
54
69
 
55
70
  export class Mouse {
71
+ /**
72
+ * TBD.
73
+ * @param {Game} game - TBD.
74
+ */
56
75
  constructor(game) {
57
76
  this.game = game;
58
77
  this.input = game.input;
@@ -78,6 +97,9 @@ export class Mouse {
78
97
  this._wheelEvent = null;
79
98
  }
80
99
 
100
+ /**
101
+ * TBD.
102
+ */
81
103
  start() {
82
104
  if (this.game.device.android && this.game.device.chrome === false) {
83
105
  // Android stock browser fires mouse events even if you preventDefault on the touchStart, so ...
@@ -110,6 +132,9 @@ export class Mouse {
110
132
  }
111
133
  }
112
134
 
135
+ /**
136
+ * TBD.
137
+ */
113
138
  stop() {
114
139
  const canvas = this.game.canvas;
115
140
  canvas.removeEventListener('mousedown', this._onMouseDown, true);
@@ -125,6 +150,10 @@ export class Mouse {
125
150
  window.removeEventListener('mouseout', this._onMouseOutGlobal, true);
126
151
  }
127
152
 
153
+ /**
154
+ * TBD.
155
+ * @param event
156
+ */
128
157
  onMouseDown(event) {
129
158
  this.event = event;
130
159
  this.eventPreventDefault(event);
@@ -138,6 +167,10 @@ export class Mouse {
138
167
  this.input.mousePointer.start(event);
139
168
  }
140
169
 
170
+ /**
171
+ * TBD.
172
+ * @param event
173
+ */
141
174
  onMouseMove(event) {
142
175
  this.event = event;
143
176
  this.eventPreventDefault(event);
@@ -151,6 +184,10 @@ export class Mouse {
151
184
  this.input.mousePointer.move(event);
152
185
  }
153
186
 
187
+ /**
188
+ * TBD.
189
+ * @param event
190
+ */
154
191
  onMouseUp(event) {
155
192
  this.event = event;
156
193
  this.eventPreventDefault(event);
@@ -164,6 +201,10 @@ export class Mouse {
164
201
  this.input.mousePointer.stop(event);
165
202
  }
166
203
 
204
+ /**
205
+ * TBD.
206
+ * @param event
207
+ */
167
208
  onMouseUpGlobal(event) {
168
209
  if (!this.input.mousePointer.withinGame) {
169
210
  if (this.mouseUpCallback) {
@@ -174,6 +215,10 @@ export class Mouse {
174
215
  }
175
216
  }
176
217
 
218
+ /**
219
+ * TBD.
220
+ * @param event
221
+ */
177
222
  onMouseOutGlobal(event) {
178
223
  this.event = event;
179
224
  this.eventPreventDefault(event);
@@ -189,6 +234,10 @@ export class Mouse {
189
234
  this.input.mousePointer.stop(event);
190
235
  }
191
236
 
237
+ /**
238
+ * TBD.
239
+ * @param event
240
+ */
192
241
  onMouseOut(event) {
193
242
  this.event = event;
194
243
  this.eventPreventDefault(event);
@@ -205,6 +254,10 @@ export class Mouse {
205
254
  }
206
255
  }
207
256
 
257
+ /**
258
+ * TBD.
259
+ * @param event
260
+ */
208
261
  onMouseOver(event) {
209
262
  this.event = event;
210
263
  this.eventPreventDefault(event);
@@ -214,6 +267,10 @@ export class Mouse {
214
267
  }
215
268
  }
216
269
 
270
+ /**
271
+ * TBD.
272
+ * @param event
273
+ */
217
274
  onMouseWheel(event) {
218
275
  if (this._wheelEvent) {
219
276
  event = this._wheelEvent.bindEvent(event);
@@ -227,6 +284,10 @@ export class Mouse {
227
284
  }
228
285
  }
229
286
 
287
+ /**
288
+ * TBD.
289
+ * @param event
290
+ */
230
291
  eventPreventDefault(event) {
231
292
  if (this.capture) {
232
293
  if (typeof event.cancelable !== 'boolean' || event.cancelable) {
@@ -1,10 +1,10 @@
1
- /**
2
- * @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
3
- * @author Andras Csizmadia <andras@vpmedia.hu>
4
- * @author Richard Davey <rich@photonstorm.com>
5
- */
1
+ import { Game } from './game';
6
2
 
7
3
  export class MSPointer {
4
+ /**
5
+ * TBD.
6
+ * @param {Game} game - TBD.
7
+ */
8
8
  constructor(game) {
9
9
  this.game = game;
10
10
  this.input = game.input;
@@ -24,6 +24,9 @@ export class MSPointer {
24
24
  this._onMSPointerOver = null;
25
25
  }
26
26
 
27
+ /**
28
+ * TBD.
29
+ */
27
30
  start() {
28
31
  if (!this.game.device.mspointer || this._onMSPointerDown !== null) {
29
32
  return;
@@ -54,6 +57,9 @@ export class MSPointer {
54
57
  canvas.addEventListener('pointerout', this._onMSPointerOut, true);
55
58
  }
56
59
 
60
+ /**
61
+ * TBD.
62
+ */
57
63
  stop() {
58
64
  if (!this.game.device.mspointer) {
59
65
  return;
@@ -75,6 +81,10 @@ export class MSPointer {
75
81
  canvas.removeEventListener('pointerout', this._onMSPointerOut, true);
76
82
  }
77
83
 
84
+ /**
85
+ * TBD.
86
+ * @param event
87
+ */
78
88
  onPointerDown(event) {
79
89
  this.event = event;
80
90
  this.eventPreventDefault(event);
@@ -92,6 +102,10 @@ export class MSPointer {
92
102
  }
93
103
  }
94
104
 
105
+ /**
106
+ * TBD.
107
+ * @param event
108
+ */
95
109
  onPointerMove(event) {
96
110
  this.event = event;
97
111
  this.eventPreventDefault(event);
@@ -109,6 +123,10 @@ export class MSPointer {
109
123
  }
110
124
  }
111
125
 
126
+ /**
127
+ * TBD.
128
+ * @param event
129
+ */
112
130
  onPointerUp(event) {
113
131
  this.event = event;
114
132
  this.eventPreventDefault(event);
@@ -126,11 +144,12 @@ export class MSPointer {
126
144
  }
127
145
  }
128
146
 
147
+ /**
148
+ * TBD.
149
+ * @param event
150
+ */
129
151
  onPointerUpGlobal(event) {
130
- if (
131
- (event.pointerType === 'mouse' || event.pointerType === 0x00000004) &&
132
- !this.input.mousePointer.withinGame
133
- ) {
152
+ if ((event.pointerType === 'mouse' || event.pointerType === 0x00000004) && !this.input.mousePointer.withinGame) {
134
153
  this.onPointerUp(event);
135
154
  } else {
136
155
  const pointer = this.input.getPointerFromIdentifier(event.identifier);
@@ -140,6 +159,10 @@ export class MSPointer {
140
159
  }
141
160
  }
142
161
 
162
+ /**
163
+ * TBD.
164
+ * @param event
165
+ */
143
166
  onPointerOut(event) {
144
167
  this.event = event;
145
168
  this.eventPreventDefault(event);
@@ -168,6 +191,10 @@ export class MSPointer {
168
191
  }
169
192
  }
170
193
 
194
+ /**
195
+ * TBD.
196
+ * @param event
197
+ */
171
198
  onPointerOver(event) {
172
199
  this.event = event;
173
200
  this.eventPreventDefault(event);
@@ -184,6 +211,10 @@ export class MSPointer {
184
211
  }
185
212
  }
186
213
 
214
+ /**
215
+ * TBD.
216
+ * @param event
217
+ */
187
218
  eventPreventDefault(event) {
188
219
  if (this.capture) {
189
220
  if (typeof event.cancelable !== 'boolean' || event.cancelable) {
@@ -1,10 +1,5 @@
1
- /**
2
- * @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
3
- * @author Andras Csizmadia <andras@vpmedia.hu>
4
- * @author Richard Davey <rich@photonstorm.com>
5
- */
6
1
  import { Point } from '../geom/point';
7
- import { Circle } from '../geom/circle';
2
+ import { Circle } from '../geom/circle';
8
3
  import {
9
4
  POINTER,
10
5
  POINTER_CURSOR,
@@ -13,8 +8,15 @@ import {
13
8
  TOUCH_OVERRIDES_MOUSE,
14
9
  MOUSE_TOUCH_COMBINE,
15
10
  } from './const';
11
+ import { Game } from './game';
16
12
 
17
13
  export class Pointer {
14
+ /**
15
+ * TBD.
16
+ * @param {Game} game - TBD.
17
+ * @param id
18
+ * @param pointerMode
19
+ */
18
20
  constructor(game, id, pointerMode) {
19
21
  this.game = game;
20
22
  this.id = id;
@@ -62,11 +64,18 @@ export class Pointer {
62
64
  this._trampolineTargetObject = null;
63
65
  }
64
66
 
67
+ /**
68
+ * TBD.
69
+ */
65
70
  resetButtons() {
66
71
  this.isDown = false;
67
72
  this.isUp = true;
68
73
  }
69
74
 
75
+ /**
76
+ * TBD.
77
+ * @param event
78
+ */
70
79
  updateButtons(event) {
71
80
  if (event.type.toLowerCase().substr(-4) === 'down') {
72
81
  this.isUp = false;
@@ -77,6 +86,10 @@ export class Pointer {
77
86
  }
78
87
  }
79
88
 
89
+ /**
90
+ * TBD.
91
+ * @param event
92
+ */
80
93
  start(event) {
81
94
  const input = this.game.input;
82
95
  if (event.pointerId) {
@@ -123,6 +136,9 @@ export class Pointer {
123
136
  return this;
124
137
  }
125
138
 
139
+ /**
140
+ * TBD.
141
+ */
126
142
  update() {
127
143
  const input = this.game.input;
128
144
  if (this.active) {
@@ -157,6 +173,11 @@ export class Pointer {
157
173
  }
158
174
  }
159
175
 
176
+ /**
177
+ * TBD.
178
+ * @param event
179
+ * @param fromClick
180
+ */
160
181
  move(event, fromClick = false) {
161
182
  const input = this.game.input;
162
183
  if (input.pollLocked) {
@@ -202,13 +223,7 @@ export class Pointer {
202
223
  let i = input.moveCallbacks.length;
203
224
  while (i) {
204
225
  i -= 1;
205
- input.moveCallbacks[i].callback.call(
206
- input.moveCallbacks[i].context,
207
- this,
208
- this.x,
209
- this.y,
210
- fromClick
211
- );
226
+ input.moveCallbacks[i].callback.call(input.moveCallbacks[i].context, this, this.x, this.y, fromClick);
212
227
  }
213
228
  // Easy out if we're dragging something and it still exists
214
229
  if (this.targetObject !== null && this.targetObject.isDragged === true) {
@@ -221,6 +236,10 @@ export class Pointer {
221
236
  return this;
222
237
  }
223
238
 
239
+ /**
240
+ * TBD.
241
+ * @param fromClick
242
+ */
224
243
  processInteractiveObjects(fromClick = false) {
225
244
  // Work out which object is on the top
226
245
  let highestRenderOrderID = 0;
@@ -253,10 +272,7 @@ export class Pointer {
253
272
  // (A node that was previously checked did not request a pixel-perfect check.)
254
273
  currentNode = this.game.input.interactiveItems.first;
255
274
  while (currentNode) {
256
- if (
257
- !currentNode.checked &&
258
- currentNode.validForInput(highestInputPriorityID, highestRenderOrderID, true)
259
- ) {
275
+ if (!currentNode.checked && currentNode.validForInput(highestInputPriorityID, highestRenderOrderID, true)) {
260
276
  if (
261
277
  (fromClick && currentNode.checkPointerDown(this, false)) ||
262
278
  (!fromClick && currentNode.checkPointerOver(this, false))
@@ -281,6 +297,11 @@ export class Pointer {
281
297
  return this.targetObject !== null;
282
298
  }
283
299
 
300
+ /**
301
+ * TBD.
302
+ * @param newTarget
303
+ * @param silent
304
+ */
284
305
  swapTarget(newTarget, silent = false) {
285
306
  // Now we know the top-most item (if any) we can process it
286
307
  if (newTarget === null) {
@@ -308,11 +329,19 @@ export class Pointer {
308
329
  }
309
330
  }
310
331
 
332
+ /**
333
+ * TBD.
334
+ * @param event
335
+ */
311
336
  leave(event) {
312
337
  this.withinGame = false;
313
338
  this.move(event, false);
314
339
  }
315
340
 
341
+ /**
342
+ * TBD.
343
+ * @param event
344
+ */
316
345
  stop(event) {
317
346
  const input = this.game.input;
318
347
  if (this._stateReset && this.withinGame) {
@@ -364,16 +393,31 @@ export class Pointer {
364
393
  return this;
365
394
  }
366
395
 
396
+ /**
397
+ * TBD.
398
+ * @param duration - TBD.
399
+ */
367
400
  justPressed(duration) {
368
401
  duration = duration || this.game.input.justPressedRate;
369
402
  return this.isDown === true && this.timeDown + duration > this.game.time.time;
370
403
  }
371
404
 
405
+ /**
406
+ * TBD.
407
+ * @param duration - TBD.
408
+ */
372
409
  justReleased(duration) {
373
410
  duration = duration || this.game.input.justReleasedRate;
374
411
  return this.isUp && this.timeUp + duration > this.game.time.time;
375
412
  }
376
413
 
414
+ /**
415
+ * TBD.
416
+ * @param name
417
+ * @param callback - TBD.
418
+ * @param callbackContext
419
+ * @param callbackArgs
420
+ */
377
421
  addClickTrampoline(name, callback, callbackContext, callbackArgs) {
378
422
  if (!this.isDown) {
379
423
  return;
@@ -395,6 +439,9 @@ export class Pointer {
395
439
  });
396
440
  }
397
441
 
442
+ /**
443
+ * TBD.
444
+ */
398
445
  processClickTrampolines() {
399
446
  const trampolines = this._clickTrampolines;
400
447
  if (!trampolines) {
@@ -410,6 +457,9 @@ export class Pointer {
410
457
  this._trampolineTargetObject = null;
411
458
  }
412
459
 
460
+ /**
461
+ * TBD.
462
+ */
413
463
  reset() {
414
464
  if (this.isMouse === false) {
415
465
  this.active = false;
@@ -428,11 +478,17 @@ export class Pointer {
428
478
  this.targetObject = null;
429
479
  }
430
480
 
481
+ /**
482
+ * TBD.
483
+ */
431
484
  resetMovement() {
432
485
  this.movementX = 0;
433
486
  this.movementY = 0;
434
487
  }
435
488
 
489
+ /**
490
+ * TBD.
491
+ */
436
492
  get duration() {
437
493
  if (this.isUp) {
438
494
  return -1;
@@ -440,10 +496,16 @@ export class Pointer {
440
496
  return this.game.time.time - this.timeDown;
441
497
  }
442
498
 
499
+ /**
500
+ * TBD.
501
+ */
443
502
  get worldX() {
444
503
  return this.x;
445
504
  }
446
505
 
506
+ /**
507
+ * TBD.
508
+ */
447
509
  get worldY() {
448
510
  return this.y;
449
511
  }
@@ -1,10 +1,10 @@
1
- /**
2
- * @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
3
- * @author Andras Csizmadia <andras@vpmedia.hu>
4
- * @author Richard Davey <rich@photonstorm.com>
5
- */
1
+ import { Game } from './game';
6
2
 
7
3
  export class Touch {
4
+ /**
5
+ * TBD.
6
+ * @param {Game} game - TBD.
7
+ */
8
8
  constructor(game) {
9
9
  this.game = game;
10
10
  this.enabled = true;
@@ -26,6 +26,9 @@ export class Touch {
26
26
  this._onTouchMove = null;
27
27
  }
28
28
 
29
+ /**
30
+ * TBD.
31
+ */
29
32
  start() {
30
33
  if (!this.game.device.touch || this._onTouchStart !== null) {
31
34
  return;
@@ -45,6 +48,9 @@ export class Touch {
45
48
  this.game.canvas.addEventListener('touchleave', this._onTouchLeave, false);
46
49
  }
47
50
 
51
+ /**
52
+ * TBD.
53
+ */
48
54
  stop() {
49
55
  if (!this.game.device.touch) {
50
56
  return;
@@ -57,6 +63,9 @@ export class Touch {
57
63
  this.game.canvas.removeEventListener('touchcancel', this._onTouchCancel);
58
64
  }
59
65
 
66
+ /**
67
+ * TBD.
68
+ */
60
69
  consumeDocumentTouches() {
61
70
  this._documentTouchMove = (event) => {
62
71
  event.preventDefault();
@@ -64,6 +73,10 @@ export class Touch {
64
73
  document.addEventListener('touchmove', this._documentTouchMove, false);
65
74
  }
66
75
 
76
+ /**
77
+ * TBD.
78
+ * @param event
79
+ */
67
80
  onTouchStart(event) {
68
81
  this.event = event;
69
82
  if (!this.game.input.enabled || !this.enabled) {
@@ -81,6 +94,10 @@ export class Touch {
81
94
  }
82
95
  }
83
96
 
97
+ /**
98
+ * TBD.
99
+ * @param event
100
+ */
84
101
  onTouchCancel(event) {
85
102
  this.event = event;
86
103
  if (this.touchCancelCallback) {
@@ -97,6 +114,10 @@ export class Touch {
97
114
  }
98
115
  }
99
116
 
117
+ /**
118
+ * TBD.
119
+ * @param event
120
+ */
100
121
  onTouchEnter(event) {
101
122
  this.event = event;
102
123
  if (this.touchEnterCallback) {
@@ -108,6 +129,10 @@ export class Touch {
108
129
  this.eventPreventDefault(event);
109
130
  }
110
131
 
132
+ /**
133
+ * TBD.
134
+ * @param event
135
+ */
111
136
  onTouchLeave(event) {
112
137
  this.event = event;
113
138
  if (this.touchLeaveCallback) {
@@ -116,6 +141,10 @@ export class Touch {
116
141
  this.eventPreventDefault(event);
117
142
  }
118
143
 
144
+ /**
145
+ * TBD.
146
+ * @param event
147
+ */
119
148
  onTouchMove(event) {
120
149
  this.event = event;
121
150
  if (this.touchMoveCallback) {
@@ -127,6 +156,10 @@ export class Touch {
127
156
  }
128
157
  }
129
158
 
159
+ /**
160
+ * TBD.
161
+ * @param event
162
+ */
130
163
  onTouchEnd(event) {
131
164
  this.event = event;
132
165
  if (this.touchEndCallback) {
@@ -141,6 +174,10 @@ export class Touch {
141
174
  }
142
175
  }
143
176
 
177
+ /**
178
+ * TBD.
179
+ * @param event
180
+ */
144
181
  eventPreventDefault(event) {
145
182
  if (this.preventDefault) {
146
183
  if (typeof event.cancelable !== 'boolean' || event.cancelable) {