@vpmedia/phaser 1.125.0 → 1.126.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +17 -10
- package/dist/index.js.map +1 -1
- package/dist/phaser/core/device_util.d.ts.map +1 -1
- package/dist/phaser/core/dom.d.ts.map +1 -1
- package/dist/phaser/core/game.d.ts.map +1 -1
- package/dist/phaser/core/input.d.ts.map +1 -1
- package/dist/phaser/core/input_handler.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/phaser/core/device_util.ts +4 -1
- package/src/phaser/core/dom.ts +2 -1
- package/src/phaser/core/frame_data.ts +1 -1
- package/src/phaser/core/game.test.ts +131 -0
- package/src/phaser/core/game.ts +5 -0
- package/src/phaser/core/input.ts +3 -2
- package/src/phaser/core/input_handler.ts +5 -4
- package/src/phaser/core/scale_manager.ts +1 -1
- package/src/phaser/display/webgl/graphics.ts +2 -2
package/dist/index.js
CHANGED
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@@ -3947,7 +3947,7 @@ var FrameData = class {
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}
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getFrameIndexes(frames, useNumericIndex = true, output = null) {
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const result = output ?? [];
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-
if (frames
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+
if ((frames?.length ?? 0) > 0) for (const f of frames) if (useNumericIndex && this._frames[f]) result.push(this._frames[f].index);
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else {
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const found = this.getFrameByName(f);
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if (found) result.push(found.index);
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@@ -5189,7 +5189,7 @@ var InputHandler = class {
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this.game.canvas.style.cursor = "pointer";
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this._setHandCursor = true;
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}
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5192
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-
if (!silent && sendEvent && this.sprite
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+
if (!silent && sendEvent && this.sprite?.events) this.sprite.events.onInputOver$dispatch(this.sprite, pointer);
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if (this.sprite.parent && this.sprite.parent.type === 7) this.sprite.parent.onChildInputOver.dispatch(this.sprite, pointer);
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}
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}
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@@ -5208,7 +5208,7 @@ var InputHandler = class {
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this.game.canvas.style.cursor = "default";
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this._setHandCursor = false;
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}
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-
if (!silent && this.sprite
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+
if (!silent && this.sprite?.events) {
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this.sprite.events.onInputOut$dispatch(this.sprite, pointer);
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if (this.sprite?.parent?.type === 7) this.sprite.parent.onChildInputOut.dispatch(this.sprite, pointer);
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}
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@@ -5227,7 +5227,7 @@ var InputHandler = class {
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data.timeDown = this.game.time.time;
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this.downPoint.setTo(pointer.x, pointer.y);
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pointer.dirty = true;
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-
if (this.sprite
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+
if (this.sprite?.events) {
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this.sprite.events.onInputDown$dispatch(this.sprite, pointer);
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if (this.sprite?.parent?.type === 7) this.sprite.parent.onChildInputDown.dispatch(this.sprite, pointer);
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if (this.sprite === null) return;
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@@ -5266,7 +5266,7 @@ var InputHandler = class {
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data.timeUp = this.game.time.time;
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data.downDuration = data.timeUp - data.timeDown;
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let isOver = this.checkPointerOver(pointer);
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-
if (this.sprite
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+
if (this.sprite?.events) {
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if (!this.dragStopBlocksInputUp || this.dragStopBlocksInputUp && !(this.draggable && this.isDragged && this._draggedPointerID === pointer.id)) this.sprite.events.onInputUp$dispatch(this.sprite, pointer, isOver);
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if (this.sprite?.parent?.type === 7) this.sprite.parent.onChildInputUp.dispatch(this.sprite, pointer, isOver);
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if (isOver) isOver = this.checkPointerOver(pointer);
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@@ -7737,7 +7737,7 @@ const buildPoly = (graphicsData, webGLData) => {
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const g = color[1] * alpha;
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const b = color[2] * alpha;
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const triangles = triangulate(points, null, 2);
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-
if (triangles
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+
if (!triangles?.length) return false;
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const vertPos = verts.length / 6;
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for (let i = 0; i < triangles.length; i += 3) {
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indices.push(triangles[i] + vertPos);
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@@ -12930,7 +12930,7 @@ const checkFullScreenSupport = (device) => {
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device.cancelFullscreen = name;
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break;
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}
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-
if (Element.ALLOW_KEYBOARD_INPUT !== void 0) device.fullscreenKeyboard = true;
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+
if (globalThis.Element && Element.ALLOW_KEYBOARD_INPUT !== void 0) device.fullscreenKeyboard = true;
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}
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};
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/**
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@@ -14535,7 +14535,8 @@ var Input = class {
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if (!displayObject.worldVisible) return false;
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this.getLocalPosition(displayObject, pointer, this._localPoint);
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localPoint.copyFrom(this._localPoint);
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-
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const { hitArea } = displayObject;
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if (hitArea && hitArea.contains) return hitArea.contains(this._localPoint.x, this._localPoint.y);
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else if (displayObject instanceof Image$1) {
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const { width } = displayObject.texture.frame;
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const { height } = displayObject.texture.frame;
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@@ -15819,7 +15820,8 @@ var DOM = class {
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* @returns {boolean} True if bounds were successfully retrieved, false otherwise.
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*/
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getBounds(element, cushion = 0) {
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-
const
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+
const wrapped = element;
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const target = wrapped && !wrapped.nodeType ? element[0] : wrapped;
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if (target?.nodeType !== 1) return false;
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return this.calibrate(target.getBoundingClientRect(), cushion);
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}
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@@ -16261,7 +16263,7 @@ var ScaleManager = class {
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this.aspectRatio = this.width / this.height;
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if (this.game.canvas) this.dom.getOffset(this.game.canvas, this.offset);
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this.bounds.setTo(this.offset.x, this.offset.y, this.width, this.height);
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-
if (this.game.input) this.game.input.scale.setTo(this.scaleFactor.x, this.scaleFactor.y);
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+
if (this.game.input?.scale) this.game.input.scale.setTo(this.scaleFactor.x, this.scaleFactor.y);
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}
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/**
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* TBD.
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@@ -20047,6 +20049,11 @@ var Game = class {
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this.parseConfigElement(config, "renderType", 0);
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this.parseConfigElement(config, "isForceDisabledAudio", false);
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this.parseConfigElement(config, "maxParallelDownloads", 16);
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this.parseConfigElement(config, "canvas");
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this.parseConfigElement(config, "isSkipTicker");
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this.parseConfigElement(config, "scaleMode");
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this.parseConfigElement(config, "fullScreenScaleMode");
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this.parseConfigElement(config, "fullScreenTarget");
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if (config.parent !== void 0) this.parent = config.parent;
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this.state = new SceneManager(this, config.state ?? null);
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}
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