@vpmedia/phaser 1.123.0 → 1.125.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (221) hide show
  1. package/dist/index.js +635 -623
  2. package/dist/index.js.map +1 -1
  3. package/dist/phaser/core/animation.d.ts +3 -3
  4. package/dist/phaser/core/animation.d.ts.map +1 -1
  5. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  6. package/dist/phaser/core/animation_parser.d.ts +27 -2
  7. package/dist/phaser/core/animation_parser.d.ts.map +1 -1
  8. package/dist/phaser/core/array_set.d.ts +11 -11
  9. package/dist/phaser/core/array_set.d.ts.map +1 -1
  10. package/dist/phaser/core/cache.d.ts.map +1 -1
  11. package/dist/phaser/core/callback.d.ts.map +1 -1
  12. package/dist/phaser/core/dom.d.ts +125 -19
  13. package/dist/phaser/core/dom.d.ts.map +1 -1
  14. package/dist/phaser/core/factory.d.ts +3 -2
  15. package/dist/phaser/core/factory.d.ts.map +1 -1
  16. package/dist/phaser/core/frame_data.d.ts.map +1 -1
  17. package/dist/phaser/core/input.d.ts +3 -2
  18. package/dist/phaser/core/input.d.ts.map +1 -1
  19. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  20. package/dist/phaser/core/input_mouse.d.ts +5 -1
  21. package/dist/phaser/core/input_mouse.d.ts.map +1 -1
  22. package/dist/phaser/core/input_pointer.d.ts +3 -3
  23. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  24. package/dist/phaser/core/input_touch.d.ts +8 -8
  25. package/dist/phaser/core/input_touch.d.ts.map +1 -1
  26. package/dist/phaser/core/loader.d.ts +11 -2
  27. package/dist/phaser/core/loader.d.ts.map +1 -1
  28. package/dist/phaser/core/loader_parser.d.ts +14 -1
  29. package/dist/phaser/core/loader_parser.d.ts.map +1 -1
  30. package/dist/phaser/core/raf.d.ts +1 -1
  31. package/dist/phaser/core/raf.d.ts.map +1 -1
  32. package/dist/phaser/core/scale_manager.d.ts.map +1 -1
  33. package/dist/phaser/core/scene_manager.d.ts.map +1 -1
  34. package/dist/phaser/core/signal.d.ts.map +1 -1
  35. package/dist/phaser/core/sound.d.ts.map +1 -1
  36. package/dist/phaser/core/sound_manager.d.ts +1 -1
  37. package/dist/phaser/core/sound_manager.d.ts.map +1 -1
  38. package/dist/phaser/core/stage.d.ts +16 -6
  39. package/dist/phaser/core/stage.d.ts.map +1 -1
  40. package/dist/phaser/core/time.d.ts.map +1 -1
  41. package/dist/phaser/core/timer.d.ts +1 -1
  42. package/dist/phaser/core/timer.d.ts.map +1 -1
  43. package/dist/phaser/core/tween.d.ts +13 -5
  44. package/dist/phaser/core/tween.d.ts.map +1 -1
  45. package/dist/phaser/core/tween_data.d.ts +9 -7
  46. package/dist/phaser/core/tween_data.d.ts.map +1 -1
  47. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  48. package/dist/phaser/display/button.d.ts +6 -5
  49. package/dist/phaser/display/button.d.ts.map +1 -1
  50. package/dist/phaser/display/canvas/buffer.d.ts +1 -1
  51. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  52. package/dist/phaser/display/canvas/masker.d.ts +1 -1
  53. package/dist/phaser/display/canvas/masker.d.ts.map +1 -1
  54. package/dist/phaser/display/canvas/pool.d.ts +2 -2
  55. package/dist/phaser/display/canvas/pool.d.ts.map +1 -1
  56. package/dist/phaser/display/canvas/renderer.d.ts +9 -8
  57. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
  58. package/dist/phaser/display/display_object.d.ts +5 -3
  59. package/dist/phaser/display/display_object.d.ts.map +1 -1
  60. package/dist/phaser/display/graphics.d.ts +1 -1
  61. package/dist/phaser/display/graphics.d.ts.map +1 -1
  62. package/dist/phaser/display/group.d.ts +1 -1
  63. package/dist/phaser/display/group.d.ts.map +1 -1
  64. package/dist/phaser/display/image.d.ts +6 -5
  65. package/dist/phaser/display/image.d.ts.map +1 -1
  66. package/dist/phaser/display/sprite_util.d.ts +3 -2
  67. package/dist/phaser/display/sprite_util.d.ts.map +1 -1
  68. package/dist/phaser/display/text.d.ts +2 -16
  69. package/dist/phaser/display/text.d.ts.map +1 -1
  70. package/dist/phaser/display/webgl/abstract_filter.d.ts +14 -8
  71. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  72. package/dist/phaser/display/webgl/blend_manager.d.ts +2 -3
  73. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  74. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
  75. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +11 -5
  76. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  77. package/dist/phaser/display/webgl/filter_manager.d.ts +6 -4
  78. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  79. package/dist/phaser/display/webgl/filter_texture.d.ts +4 -4
  80. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  81. package/dist/phaser/display/webgl/graphics.d.ts +2 -2
  82. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
  83. package/dist/phaser/display/webgl/mask_manager.d.ts +3 -2
  84. package/dist/phaser/display/webgl/mask_manager.d.ts.map +1 -1
  85. package/dist/phaser/display/webgl/render_texture.d.ts +11 -8
  86. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  87. package/dist/phaser/display/webgl/renderer.d.ts +8 -4
  88. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
  89. package/dist/phaser/display/webgl/shader/normal.d.ts +28 -3
  90. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  91. package/dist/phaser/display/webgl/sprite_batch.d.ts +6 -5
  92. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  93. package/dist/phaser/display/webgl/stencil_manager.d.ts +3 -3
  94. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  95. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  96. package/dist/phaser/display/webgl/texture_util.d.ts +2 -2
  97. package/dist/phaser/display/webgl/texture_util.d.ts.map +1 -1
  98. package/dist/phaser/display/webgl/util.d.ts +1 -1
  99. package/dist/phaser/display/webgl/util.d.ts.map +1 -1
  100. package/dist/phaser/geom/circle.d.ts.map +1 -1
  101. package/dist/phaser/geom/line.d.ts +10 -1
  102. package/dist/phaser/geom/line.d.ts.map +1 -1
  103. package/dist/phaser/geom/rectangle.d.ts.map +1 -1
  104. package/dist/phaser/geom/util/circle.d.ts +2 -1
  105. package/dist/phaser/geom/util/circle.d.ts.map +1 -1
  106. package/dist/phaser/geom/util/point.d.ts +1 -1
  107. package/dist/phaser/geom/util/point.d.ts.map +1 -1
  108. package/dist/phaser/geom/util/rectangle.d.ts +1 -1
  109. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -1
  110. package/dist/phaser/util/math.d.ts.map +1 -1
  111. package/package.json +1 -1
  112. package/src/phaser/core/animation.ts +11 -11
  113. package/src/phaser/core/animation_manager.ts +12 -12
  114. package/src/phaser/core/animation_parser.ts +39 -37
  115. package/src/phaser/core/array_set.ts +28 -28
  116. package/src/phaser/core/cache.test.ts +33 -33
  117. package/src/phaser/core/cache.ts +7 -7
  118. package/src/phaser/core/callback.ts +1 -0
  119. package/src/phaser/core/callback_context.test.ts +8 -8
  120. package/src/phaser/core/device_util.ts +4 -4
  121. package/src/phaser/core/dom.ts +38 -24
  122. package/src/phaser/core/factory.ts +9 -2
  123. package/src/phaser/core/frame_data.test.ts +23 -23
  124. package/src/phaser/core/frame_data.ts +2 -5
  125. package/src/phaser/core/game.ts +12 -12
  126. package/src/phaser/core/input.ts +11 -10
  127. package/src/phaser/core/input_handler.test.ts +18 -18
  128. package/src/phaser/core/input_handler.ts +14 -14
  129. package/src/phaser/core/input_mouse.ts +13 -12
  130. package/src/phaser/core/input_pointer.test.ts +26 -26
  131. package/src/phaser/core/input_pointer.ts +4 -4
  132. package/src/phaser/core/input_touch.ts +8 -8
  133. package/src/phaser/core/loader.test.ts +26 -26
  134. package/src/phaser/core/loader.ts +63 -75
  135. package/src/phaser/core/loader_parser.test.ts +16 -16
  136. package/src/phaser/core/loader_parser.ts +16 -6
  137. package/src/phaser/core/raf.ts +1 -1
  138. package/src/phaser/core/registry.test.ts +6 -6
  139. package/src/phaser/core/scale_manager.ts +12 -11
  140. package/src/phaser/core/scene_manager.test.ts +30 -30
  141. package/src/phaser/core/scene_manager.ts +3 -3
  142. package/src/phaser/core/signal.test.ts +8 -8
  143. package/src/phaser/core/signal.ts +3 -3
  144. package/src/phaser/core/signal_dispatch.test.ts +30 -30
  145. package/src/phaser/core/sound.ts +45 -40
  146. package/src/phaser/core/sound_manager.ts +18 -22
  147. package/src/phaser/core/sound_sprite.ts +1 -1
  148. package/src/phaser/core/stage.ts +22 -12
  149. package/src/phaser/core/time.ts +1 -1
  150. package/src/phaser/core/timer.test.ts +47 -47
  151. package/src/phaser/core/timer.ts +2 -2
  152. package/src/phaser/core/tween.ts +34 -36
  153. package/src/phaser/core/tween_data.test.ts +119 -0
  154. package/src/phaser/core/tween_data.ts +54 -39
  155. package/src/phaser/core/tween_easing.test.ts +5 -5
  156. package/src/phaser/core/tween_manager.ts +2 -2
  157. package/src/phaser/display/bitmap_text.test.ts +30 -30
  158. package/src/phaser/display/bitmap_text.ts +3 -3
  159. package/src/phaser/display/button.ts +20 -18
  160. package/src/phaser/display/canvas/buffer.ts +2 -2
  161. package/src/phaser/display/canvas/graphics.ts +2 -2
  162. package/src/phaser/display/canvas/masker.ts +1 -1
  163. package/src/phaser/display/canvas/pool.test.ts +20 -20
  164. package/src/phaser/display/canvas/pool.ts +6 -6
  165. package/src/phaser/display/canvas/renderer.ts +18 -16
  166. package/src/phaser/display/canvas/tinter.ts +1 -1
  167. package/src/phaser/display/canvas/util.test.ts +25 -25
  168. package/src/phaser/display/canvas/util.ts +2 -2
  169. package/src/phaser/display/display_object.ts +16 -15
  170. package/src/phaser/display/graphics.test.ts +70 -20
  171. package/src/phaser/display/graphics.ts +46 -42
  172. package/src/phaser/display/group.ts +13 -12
  173. package/src/phaser/display/image.ts +35 -31
  174. package/src/phaser/display/sprite_util.ts +4 -3
  175. package/src/phaser/display/text.test.ts +28 -25
  176. package/src/phaser/display/text.ts +56 -62
  177. package/src/phaser/display/webgl/abstract_filter.ts +21 -11
  178. package/src/phaser/display/webgl/blend_manager.ts +4 -5
  179. package/src/phaser/display/webgl/earcut.test.ts +20 -20
  180. package/src/phaser/display/webgl/earcut.ts +46 -42
  181. package/src/phaser/display/webgl/fast_sprite_batch.ts +21 -16
  182. package/src/phaser/display/webgl/filter_manager.ts +7 -4
  183. package/src/phaser/display/webgl/filter_texture.ts +5 -5
  184. package/src/phaser/display/webgl/graphics.ts +3 -3
  185. package/src/phaser/display/webgl/mask_manager.ts +9 -14
  186. package/src/phaser/display/webgl/render_texture.ts +15 -14
  187. package/src/phaser/display/webgl/renderer.ts +10 -9
  188. package/src/phaser/display/webgl/shader/normal.ts +45 -35
  189. package/src/phaser/display/webgl/shader/shader.test.ts +24 -24
  190. package/src/phaser/display/webgl/shader_manager.test.ts +18 -18
  191. package/src/phaser/display/webgl/shader_manager.ts +1 -1
  192. package/src/phaser/display/webgl/sprite_batch.ts +10 -10
  193. package/src/phaser/display/webgl/stencil_manager.ts +4 -4
  194. package/src/phaser/display/webgl/texture.ts +2 -1
  195. package/src/phaser/display/webgl/texture_util.ts +2 -2
  196. package/src/phaser/display/webgl/util.ts +4 -4
  197. package/src/phaser/geom/circle.test.ts +38 -38
  198. package/src/phaser/geom/circle.ts +7 -7
  199. package/src/phaser/geom/ellipse.test.ts +12 -12
  200. package/src/phaser/geom/line.test.ts +15 -15
  201. package/src/phaser/geom/line.ts +5 -2
  202. package/src/phaser/geom/matrix.test.ts +31 -31
  203. package/src/phaser/geom/point.test.ts +31 -31
  204. package/src/phaser/geom/polygon.test.ts +27 -27
  205. package/src/phaser/geom/polygon.ts +2 -2
  206. package/src/phaser/geom/rectangle.test.ts +87 -87
  207. package/src/phaser/geom/rectangle.ts +12 -13
  208. package/src/phaser/geom/rounded_rectangle.test.ts +9 -9
  209. package/src/phaser/geom/util/circle.test.ts +5 -5
  210. package/src/phaser/geom/util/circle.ts +8 -11
  211. package/src/phaser/geom/util/ellipse.test.ts +2 -2
  212. package/src/phaser/geom/util/line.test.ts +2 -2
  213. package/src/phaser/geom/util/matrix.test.ts +4 -4
  214. package/src/phaser/geom/util/point.test.ts +2 -2
  215. package/src/phaser/geom/util/point.ts +6 -8
  216. package/src/phaser/geom/util/polygon.test.ts +2 -2
  217. package/src/phaser/geom/util/rectangle.test.ts +2 -2
  218. package/src/phaser/geom/util/rectangle.ts +1 -1
  219. package/src/phaser/geom/util/rounded_rectangle.test.ts +2 -2
  220. package/src/phaser/util/math.test.ts +41 -41
  221. package/src/phaser/util/math.ts +7 -5
@@ -1,7 +1,6 @@
1
1
  export class WebGLBlendModeManager {
2
- [key: string]: any;
3
- public gl: any = null;
4
- public currentBlendMode: any = 99_999;
2
+ public gl!: WebGLRenderingContext;
3
+ public currentBlendMode = 99_999;
5
4
  /**
6
5
  * Creates a new BlendModeManager instance.
7
6
  */
@@ -26,7 +25,7 @@ export class WebGLBlendModeManager {
26
25
  this.currentBlendMode = blendMode;
27
26
  const blendModeWebGL = globalThis.PhaserRegistry.blendModesWebGL[this.currentBlendMode];
28
27
  if (blendModeWebGL) {
29
- this.gl.blendFunc(blendModeWebGL[0], blendModeWebGL[1]);
28
+ this.gl.blendFunc(blendModeWebGL[0]!, blendModeWebGL[1]!);
30
29
  }
31
30
  return true;
32
31
  }
@@ -35,6 +34,6 @@ export class WebGLBlendModeManager {
35
34
  * Sets the blend mode for the WebGL context.
36
35
  */
37
36
  public destroy(): void {
38
- this.gl = null;
37
+ this.gl = null!;
39
38
  }
40
39
  }
@@ -31,32 +31,32 @@ const SQUARE_WITH_HOLE = [
31
31
  10, 10, 20, 10, 20, 20, 10, 20,
32
32
  ];
33
33
 
34
- describe('earcut triangulate', () => {
35
- describe('simple polygons', () => {
36
- it('cuts a square into two triangles', () => {
34
+ describe('earcut triangulate', (): void => {
35
+ describe('simple polygons', (): void => {
36
+ it('cuts a square into two triangles', (): void => {
37
37
  const triangles = triangulate(SQUARE, null, 2);
38
38
  expect(triangles).toHaveLength(6);
39
39
  expect(coveredArea(SQUARE, triangles)).toBeCloseTo(100, 6);
40
40
  });
41
41
 
42
- it('leaves a triangle as one triangle', () => {
42
+ it('leaves a triangle as one triangle', (): void => {
43
43
  const triangles = triangulate(TRIANGLE, null, 2);
44
44
  expect(triangles).toHaveLength(3);
45
45
  expect(coveredArea(TRIANGLE, triangles)).toBeCloseTo(50, 6);
46
46
  });
47
47
 
48
- it('covers an L shape exactly', () => {
48
+ it('covers an L shape exactly', (): void => {
49
49
  const triangles = triangulate(L_SHAPE, null, 2);
50
50
  expect(triangles).toHaveLength(12);
51
51
  expect(coveredArea(L_SHAPE, triangles)).toBeCloseTo(300, 6);
52
52
  });
53
53
 
54
- it('covers a concave polygon exactly', () => {
54
+ it('covers a concave polygon exactly', (): void => {
55
55
  const triangles = triangulate(CONCAVE, null, 2);
56
56
  expect(coveredArea(CONCAVE, triangles)).toBeCloseTo(300, 6);
57
57
  });
58
58
 
59
- it('emits indices in range and in whole triangles', () => {
59
+ it('emits indices in range and in whole triangles', (): void => {
60
60
  const triangles = triangulate(L_SHAPE, null, 2);
61
61
  expect(triangles.length % 3).toBe(0);
62
62
  for (const index of triangles) {
@@ -66,21 +66,21 @@ describe('earcut triangulate', () => {
66
66
  });
67
67
  });
68
68
 
69
- describe('polygons with holes', () => {
70
- it('covers the outer ring minus the hole', () => {
69
+ describe('polygons with holes', (): void => {
70
+ it('covers the outer ring minus the hole', (): void => {
71
71
  const triangles = triangulate(SQUARE_WITH_HOLE, [4], 2);
72
72
  expect(coveredArea(SQUARE_WITH_HOLE, triangles)).toBeCloseTo(900 - 100, 6);
73
73
  });
74
74
 
75
- it('emits whole triangles', () => {
75
+ it('emits whole triangles', (): void => {
76
76
  const triangles = triangulate(SQUARE_WITH_HOLE, [4], 2);
77
77
  expect(triangles.length % 3).toBe(0);
78
78
  expect(triangles.length).toBeGreaterThan(0);
79
79
  });
80
80
  });
81
81
 
82
- describe('winding order', () => {
83
- it('gives the same coverage whichever way the ring is wound', () => {
82
+ describe('winding order', (): void => {
83
+ it('gives the same coverage whichever way the ring is wound', (): void => {
84
84
  const clockwise = [0, 0, 0, 10, 10, 10, 10, 0];
85
85
  const counter = [0, 0, 10, 0, 10, 10, 0, 10];
86
86
  expect(coveredArea(clockwise, triangulate(clockwise, null, 2))).toBeCloseTo(
@@ -90,32 +90,32 @@ describe('earcut triangulate', () => {
90
90
  });
91
91
  });
92
92
 
93
- describe('degenerate input', () => {
94
- it('returns nothing for an empty ring', () => {
93
+ describe('degenerate input', (): void => {
94
+ it('returns nothing for an empty ring', (): void => {
95
95
  expect(triangulate([], null, 2)).toStrictEqual([]);
96
96
  });
97
97
 
98
- it('returns nothing for a single point', () => {
98
+ it('returns nothing for a single point', (): void => {
99
99
  expect(triangulate([1, 1], null, 2)).toStrictEqual([]);
100
100
  });
101
101
 
102
- it('returns nothing for a two point ring', () => {
102
+ it('returns nothing for a two point ring', (): void => {
103
103
  expect(triangulate([0, 0, 10, 10], null, 2)).toStrictEqual([]);
104
104
  });
105
105
 
106
- it('returns nothing for a zero area ring', () => {
106
+ it('returns nothing for a zero area ring', (): void => {
107
107
  expect(triangulate([0, 0, 10, 10, 20, 20], null, 2)).toStrictEqual([]);
108
108
  });
109
109
 
110
- it('drops duplicated consecutive points', () => {
110
+ it('drops duplicated consecutive points', (): void => {
111
111
  const withDuplicate = [0, 0, 0, 0, 10, 0, 10, 10, 0, 10];
112
112
  expect(coveredArea(withDuplicate, triangulate(withDuplicate, null, 2))).toBeCloseTo(100, 6);
113
113
  });
114
114
  });
115
115
 
116
- describe('large rings', () => {
116
+ describe('large rings', (): void => {
117
117
  // Past 80 vertices earcut switches to the z-order curve hash, a separate code path.
118
- it('covers a many sided polygon exactly, exercising the hashed path', () => {
118
+ it('covers a many sided polygon exactly, exercising the hashed path', (): void => {
119
119
  const sides = 200;
120
120
  const radius = 100;
121
121
  const ring: number[] = [];
@@ -8,10 +8,11 @@ import { Node } from './earcut_node.js';
8
8
  export function sortLinked(list: Node | null): Node | null {
9
9
  let numMerges;
10
10
  let inSize = 1;
11
+ let sorted = list;
11
12
  do {
12
- let p: Node | null = list;
13
+ let p: Node | null = sorted;
13
14
  let tail: Node | null = null;
14
- list = null;
15
+ sorted = null;
15
16
  numMerges = 0;
16
17
  while (p) {
17
18
  numMerges += 1;
@@ -55,7 +56,7 @@ export function sortLinked(list: Node | null): Node | null {
55
56
  if (tail) {
56
57
  tail.nextZ = e;
57
58
  } else {
58
- list = e;
59
+ sorted = e;
59
60
  }
60
61
  e.prevZ = tail;
61
62
  tail = e;
@@ -67,7 +68,7 @@ export function sortLinked(list: Node | null): Node | null {
67
68
  }
68
69
  inSize *= 2;
69
70
  } while (numMerges > 1);
70
- return list;
71
+ return sorted;
71
72
  }
72
73
 
73
74
  /**
@@ -91,17 +92,17 @@ export function compareX(a: Node, b: Node): number {
91
92
  */
92
93
  export function zOrder(x: number, y: number, minX: number, minY: number, size: number): number {
93
94
  // coords are transformed into non-negative 15-bit integer range
94
- x = (32_767 * (x - minX)) / size;
95
- y = (32_767 * (y - minY)) / size;
96
- x = (x | (x << 8)) & 0x00ff00ff;
97
- x = (x | (x << 4)) & 0x0f0f0f0f;
98
- x = (x | (x << 2)) & 0x33333333;
99
- x = (x | (x << 1)) & 0x55555555;
100
- y = (y | (y << 8)) & 0x00ff00ff;
101
- y = (y | (y << 4)) & 0x0f0f0f0f;
102
- y = (y | (y << 2)) & 0x33333333;
103
- y = (y | (y << 1)) & 0x55555555;
104
- return x | (y << 1);
95
+ let ix = (32_767 * (x - minX)) / size;
96
+ let iy = (32_767 * (y - minY)) / size;
97
+ ix = (ix | (ix << 8)) & 0x00ff00ff;
98
+ ix = (ix | (ix << 4)) & 0x0f0f0f0f;
99
+ ix = (ix | (ix << 2)) & 0x33333333;
100
+ ix = (ix | (ix << 1)) & 0x55555555;
101
+ iy = (iy | (iy << 8)) & 0x00ff00ff;
102
+ iy = (iy | (iy << 4)) & 0x0f0f0f0f;
103
+ iy = (iy | (iy << 2)) & 0x33333333;
104
+ iy = (iy | (iy << 1)) & 0x55555555;
105
+ return ix | (iy << 1);
105
106
  }
106
107
 
107
108
  /**
@@ -446,7 +447,7 @@ export function filterPoints(start: Node | null, end?: Node | null): Node | null
446
447
  if (!start) {
447
448
  return start;
448
449
  }
449
- end ??= start;
450
+ let last = end ?? start;
450
451
  let p = start;
451
452
  let again;
452
453
  do {
@@ -454,7 +455,7 @@ export function filterPoints(start: Node | null, end?: Node | null): Node | null
454
455
  if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {
455
456
  removeNode(p);
456
457
  p = p.prev;
457
- end = p;
458
+ last = p;
458
459
  if (p === p.next) {
459
460
  return null;
460
461
  }
@@ -462,8 +463,8 @@ export function filterPoints(start: Node | null, end?: Node | null): Node | null
462
463
  } else {
463
464
  p = p.next;
464
465
  }
465
- } while (again || p !== end);
466
- return end;
466
+ } while (again || p !== last);
467
+ return last;
467
468
  }
468
469
 
469
470
  /**
@@ -567,14 +568,15 @@ export function eliminateHoles(
567
568
  }
568
569
  queue.sort(compareX);
569
570
  // process holes from left to right
571
+ let outer = outerNode;
570
572
  for (i = 0; i < queue.length; i += 1) {
571
- if (!outerNode) {
572
- return outerNode;
573
+ if (!outer) {
574
+ return outer;
573
575
  }
574
- eliminateHole(queue[i]!, outerNode);
575
- outerNode = filterPoints(outerNode, outerNode.next);
576
+ eliminateHole(queue[i]!, outer);
577
+ outer = filterPoints(outer, outer.next);
576
578
  }
577
- return outerNode;
579
+ return outer;
578
580
  }
579
581
 
580
582
  /**
@@ -586,6 +588,7 @@ export function eliminateHoles(
586
588
  */
587
589
  export function cureLocalIntersections(start: Node, triangles: number[], dim: number): Node {
588
590
  let p = start;
591
+ let first = start;
589
592
  do {
590
593
  const a = p.prev;
591
594
  const b = p.next.next;
@@ -598,10 +601,10 @@ export function cureLocalIntersections(start: Node, triangles: number[], dim: nu
598
601
  removeNode(p);
599
602
  removeNode(p.next);
600
603
  p = b;
601
- start = p;
604
+ first = p;
602
605
  }
603
606
  p = p.next;
604
- } while (p !== start);
607
+ } while (p !== first);
605
608
  return p;
606
609
  }
607
610
 
@@ -659,40 +662,41 @@ export function earcutLinked(
659
662
  if (!ear) {
660
663
  return;
661
664
  }
665
+ let current = ear;
662
666
  // interlink polygon nodes in z-order
663
- if (!pass && size) {
664
- indexCurve(ear, minX, minY, size);
667
+ if (pass === undefined && size !== undefined) {
668
+ indexCurve(current, minX, minY, size);
665
669
  }
666
- let stop = ear;
670
+ let stop = current;
667
671
  let prev;
668
672
  let next;
669
673
  // iterate through ears, slicing them one by one
670
- while (ear.prev !== ear.next) {
671
- ({ prev, next } = ear);
672
- if (size ? isEarHashed(ear, minX, minY, size) : isEar(ear)) {
674
+ while (current.prev !== current.next) {
675
+ ({ prev, next } = current);
676
+ if (size === undefined ? isEar(current) : isEarHashed(current, minX, minY, size)) {
673
677
  // cut off the triangle
674
678
  triangles.push(prev.i / dim);
675
- triangles.push(ear.i / dim);
679
+ triangles.push(current.i / dim);
676
680
  triangles.push(next.i / dim);
677
- removeNode(ear);
681
+ removeNode(current);
678
682
  // skipping the next vertice leads to less sliver triangles
679
- ear = next.next;
683
+ current = next.next;
680
684
  stop = next.next;
681
685
  continue;
682
686
  }
683
- ear = next;
687
+ current = next;
684
688
  // if we looped through the whole remaining polygon and can't find any more ears
685
- if (ear === stop) {
689
+ if (current === stop) {
686
690
  // try filtering points and slicing again
687
- if (!pass) {
688
- earcutLinked(filterPoints(ear), triangles, dim, minX, minY, size, 1);
691
+ if (pass === undefined) {
692
+ earcutLinked(filterPoints(current), triangles, dim, minX, minY, size, 1);
689
693
  // if this didn't work, try curing all small self-intersections locally
690
694
  } else if (pass === 1) {
691
- ear = cureLocalIntersections(ear, triangles, dim);
692
- earcutLinked(ear, triangles, dim, minX, minY, size, 2);
695
+ current = cureLocalIntersections(current, triangles, dim);
696
+ earcutLinked(current, triangles, dim, minX, minY, size, 2);
693
697
  // as a last resort, try splitting the remaining polygon into two
694
698
  } else if (pass === 2) {
695
- splitEarcut(ear, triangles, dim, minX, minY, size);
699
+ splitEarcut(current, triangles, dim, minX, minY, size);
696
700
  }
697
701
  break;
698
702
  }
@@ -2,6 +2,11 @@ import type { BaseTexture } from './base_texture.js';
2
2
  import type { IdentifiedWebGLRenderingContext } from './util.js';
3
3
  import type { Image } from '../../display/image.js';
4
4
  import type { RenderSession } from '../render_session.js';
5
+ import type { DisplayObject } from '../display_object.js';
6
+
7
+ /** What the fast batch draws: a container whose children are plain images sharing one texture. */
8
+ export type FastBatchRoot = DisplayObject & { children: Image[] };
9
+ import type { FastShader } from './shader/fast.js';
5
10
 
6
11
  export class FastSpriteBatch {
7
12
  public gl!: IdentifiedWebGLRenderingContext;
@@ -16,10 +21,10 @@ export class FastSpriteBatch {
16
21
  public drawing!: boolean;
17
22
  public currentBatchSize!: number;
18
23
  public currentBaseTexture!: BaseTexture | null;
19
- public currentBlendMode!: any;
24
+ public currentBlendMode!: number;
20
25
  public renderSession!: RenderSession;
21
- public shader!: any;
22
- public matrix!: any;
26
+ public shader!: FastShader | null;
27
+ public matrix!: Float32Array | number[] | null;
23
28
  /**
24
29
  * Creates a new FastSpriteBatch instance.
25
30
  * @param {WebGLRenderingContext & { id: number }} gl - The WebGL rendering context.
@@ -75,7 +80,7 @@ export class FastSpriteBatch {
75
80
  * @param {object} spriteBatch - The sprite batch to render.
76
81
  * @param {object} renderSession - The render session to use.
77
82
  */
78
- public begin(spriteBatch: any, renderSession: RenderSession): void {
83
+ public begin(spriteBatch: FastBatchRoot, renderSession: RenderSession): void {
79
84
  this.renderSession = renderSession;
80
85
  this.shader = this.renderSession.shaderManager.fastShader;
81
86
  this.matrix = spriteBatch.worldTransform.toArray(true);
@@ -93,12 +98,12 @@ export class FastSpriteBatch {
93
98
  * Flushes the sprite batch to WebGL.
94
99
  * @param {object} spriteBatch - The sprite batch to flush.
95
100
  */
96
- public render(spriteBatch: any): void {
101
+ public render(spriteBatch: FastBatchRoot): void {
97
102
  const { children } = spriteBatch;
98
103
  const [sprite] = children;
99
104
  // if the uvs have not updated then no point rendering just yet!
100
105
  // check texture.
101
- if (!sprite.texture._uvs) {
106
+ if (!sprite?.texture._uvs) {
102
107
  return;
103
108
  }
104
109
  this.currentBaseTexture = sprite.texture.baseTexture;
@@ -107,8 +112,8 @@ export class FastSpriteBatch {
107
112
  this.flush();
108
113
  this.renderSession.blendModeManager.setBlendMode(sprite.blendMode);
109
114
  }
110
- for (let i = 0, j = children.length; i < j; i += 1) {
111
- this.renderSprite(children[i]);
115
+ for (const child of children) {
116
+ this.renderSprite(child);
112
117
  }
113
118
  this.flush();
114
119
  }
@@ -268,16 +273,16 @@ export class FastSpriteBatch {
268
273
  gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
269
274
  // set the projection
270
275
  const { projection } = this.renderSession;
271
- gl.uniform2f(this.shader.projectionVector, projection.x, projection.y);
276
+ gl.uniform2f(this.shader!.projectionVector, projection.x, projection.y);
272
277
  // set the matrix
273
- gl.uniformMatrix3fv(this.shader.uMatrix, false, this.matrix);
278
+ gl.uniformMatrix3fv(this.shader!.uMatrix, false, this.matrix!);
274
279
  // set the pointers
275
280
  const stride = this.vertSize * 4;
276
- gl.vertexAttribPointer(this.shader.aVertexPosition, 2, gl.FLOAT, false, stride, 0);
277
- gl.vertexAttribPointer(this.shader.aPositionCoord, 2, gl.FLOAT, false, stride, 2 * 4);
278
- gl.vertexAttribPointer(this.shader.aScale, 2, gl.FLOAT, false, stride, 4 * 4);
279
- gl.vertexAttribPointer(this.shader.aRotation, 1, gl.FLOAT, false, stride, 6 * 4);
280
- gl.vertexAttribPointer(this.shader.aTextureCoord, 2, gl.FLOAT, false, stride, 7 * 4);
281
- gl.vertexAttribPointer(this.shader.colorAttribute, 1, gl.FLOAT, false, stride, 9 * 4);
281
+ gl.vertexAttribPointer(this.shader!.aVertexPosition, 2, gl.FLOAT, false, stride, 0);
282
+ gl.vertexAttribPointer(this.shader!.aPositionCoord, 2, gl.FLOAT, false, stride, 2 * 4);
283
+ gl.vertexAttribPointer(this.shader!.aScale, 2, gl.FLOAT, false, stride, 4 * 4);
284
+ gl.vertexAttribPointer(this.shader!.aRotation, 1, gl.FLOAT, false, stride, 6 * 4);
285
+ gl.vertexAttribPointer(this.shader!.aTextureCoord, 2, gl.FLOAT, false, stride, 7 * 4);
286
+ gl.vertexAttribPointer(this.shader!.colorAttribute, 1, gl.FLOAT, false, stride, 9 * 4);
282
287
  }
283
288
  }
@@ -1,9 +1,12 @@
1
+ import type { AbstractFilter } from './abstract_filter.js';
2
+ import type { FilterTexture } from './filter_texture.js';
3
+
1
4
  export class WebGLFilterManager {
2
5
  public gl!: WebGLRenderingContext;
3
- public texturePool!: any[];
4
- public filterStack!: any;
5
- public offsetX!: any;
6
- public offsetY!: any;
6
+ public texturePool!: FilterTexture[];
7
+ public filterStack!: AbstractFilter[];
8
+ public offsetX!: number;
9
+ public offsetY!: number;
7
10
  /**
8
11
  * Creates a new FilterManager instance.
9
12
  */
@@ -3,10 +3,10 @@ import { SCALE_LINEAR } from '../../core/const.js';
3
3
  export class FilterTexture {
4
4
  public width!: number;
5
5
  public height!: number;
6
- public gl!: any;
7
- public frameBuffer!: any;
8
- public texture!: any;
9
- public renderBuffer!: any;
6
+ public gl!: WebGLRenderingContext;
7
+ public frameBuffer!: WebGLFramebuffer | null;
8
+ public texture!: WebGLTexture | null;
9
+ public renderBuffer!: WebGLRenderbuffer | null;
10
10
  /**
11
11
  * Creates a new FilterTexture instance.
12
12
  * @param {WebGLRenderingContext} gl - The WebGL rendering context.
@@ -72,6 +72,6 @@ export class FilterTexture {
72
72
  this.frameBuffer = null;
73
73
  this.texture = null;
74
74
  this.renderBuffer = null;
75
- this.gl = null;
75
+ this.gl = null!;
76
76
  }
77
77
  }
@@ -26,7 +26,7 @@ export const getStencilBufferLimit = (): number => {
26
26
  * Updates the graphics data for WebGL rendering.
27
27
  * @returns {object[]} The graphics data array.
28
28
  */
29
- export const getGraphicsDataPool = () => {
29
+ export const getGraphicsDataPool = (): GraphicsData[] => {
30
30
  globalThis.PhaserRegistry.graphicsDataPool ??= [];
31
31
  return globalThis.PhaserRegistry.graphicsDataPool;
32
32
  };
@@ -37,7 +37,7 @@ export const getGraphicsDataPool = () => {
37
37
  * @param {number} type - The type of graphics data to create.
38
38
  * @returns {object} The newly created graphics data object.
39
39
  */
40
- export const switchMode = (webGL: GraphicsWebGLBucket, type: number) => {
40
+ export const switchMode = (webGL: GraphicsWebGLBucket, type: number): GraphicsData => {
41
41
  let webGLData;
42
42
  if (webGL.data.length === 0) {
43
43
  webGLData = getGraphicsDataPool().pop() ?? new GraphicsData(webGL.gl);
@@ -471,7 +471,7 @@ export const buildPoly = (graphicsData: DisplayGraphicsData, webGLData: Graphics
471
471
  const g = color[1] * alpha;
472
472
  const b = color[2] * alpha;
473
473
  const triangles = triangulate(points, null, 2);
474
- if (!triangles) {
474
+ if (triangles.length === 0) {
475
475
  return false;
476
476
  }
477
477
  const vertPos = verts.length / 6;
@@ -1,24 +1,22 @@
1
1
  import { updateGraphics } from './graphics.js';
2
2
  import type { RenderSession } from '../render_session.js';
3
+ import type { Graphics } from '../graphics.js';
3
4
 
4
5
  /**
5
6
  * Sets up the mask manager for WebGL rendering.
6
7
  * @param {object} maskData - The mask data to apply.
7
8
  * @param {object} renderSession - The rendering session.
8
9
  */
9
- export const pushMask = (maskData: any, renderSession: RenderSession): void => {
10
+ export const pushMask = (maskData: Graphics, renderSession: RenderSession): void => {
10
11
  const { gl } = renderSession;
11
12
  if (maskData.dirty) {
12
13
  updateGraphics(maskData, gl);
13
14
  }
14
- if (
15
- maskData._webGL[gl.id] === undefined ||
16
- maskData._webGL[gl.id].data === undefined ||
17
- maskData._webGL[gl.id].data.length === 0
18
- ) {
15
+ const [first] = maskData._webGL[gl.id]?.data ?? [];
16
+ if (!first) {
19
17
  return;
20
18
  }
21
- renderSession.stencilManager.pushStencil(maskData, maskData._webGL[gl.id].data[0], renderSession);
19
+ renderSession.stencilManager.pushStencil(maskData, first, renderSession);
22
20
  };
23
21
 
24
22
  /**
@@ -26,14 +24,11 @@ export const pushMask = (maskData: any, renderSession: RenderSession): void => {
26
24
  * @param {object} maskData - The mask data to apply.
27
25
  * @param {object} renderSession - The rendering session.
28
26
  */
29
- export const popMask = (maskData: any, renderSession: RenderSession): void => {
27
+ export const popMask = (maskData: Graphics | null, renderSession: RenderSession): void => {
30
28
  const { gl } = renderSession;
31
- if (
32
- maskData._webGL[gl.id] === undefined ||
33
- maskData._webGL[gl.id].data === undefined ||
34
- maskData._webGL[gl.id].data.length === 0
35
- ) {
29
+ const [first] = maskData?._webGL[gl.id]?.data ?? [];
30
+ if (!first) {
36
31
  return;
37
32
  }
38
- renderSession.stencilManager.popStencil(maskData, maskData._webGL[gl.id].data[0], renderSession);
33
+ renderSession.stencilManager.popStencil(maskData!, first, renderSession);
39
34
  };
@@ -9,17 +9,16 @@ import type { WebGLRenderer } from './renderer.js';
9
9
  import type { CanvasRenderer } from '../canvas/renderer.js';
10
10
 
11
11
  export class RenderTexture extends Texture {
12
- [key: string]: any;
13
12
  declare public width: number;
14
13
  declare public height: number;
15
14
  public resolution!: number;
16
- declare public frame: any;
17
- declare public crop: any;
18
- public renderer!: any;
19
- public textureBuffer!: any;
20
- public render!: any;
21
- public projection!: any;
22
- declare public valid: any;
15
+ declare public frame: Rectangle;
16
+ declare public crop: Rectangle;
17
+ public renderer!: WebGLRenderer | CanvasRenderer;
18
+ public textureBuffer!: FilterTexture | CanvasBuffer;
19
+ public render!: () => void;
20
+ public projection: Point | null = null;
21
+ declare public valid: boolean;
23
22
  /**
24
23
  * Creates a new RenderTexture instance.
25
24
  * @param {number} width - The width of the render texture.
@@ -52,17 +51,19 @@ export class RenderTexture extends Texture {
52
51
  this.frame = new Rectangle(0, 0, this.width * this.resolution, this.height * this.resolution);
53
52
  this.crop = new Rectangle(0, 0, this.width * this.resolution, this.height * this.resolution);
54
53
  this.renderer = renderer;
55
- if (this.renderer.type === RENDER_WEBGL) {
56
- const { gl } = this.renderer;
54
+ if (renderer.type === RENDER_WEBGL) {
55
+ const { gl } = renderer as WebGLRenderer;
57
56
  this.baseTexture._dirty[gl.id] = false;
58
- this.textureBuffer = new FilterTexture(gl, this.width, this.height, this.baseTexture.scaleMode);
59
- this.baseTexture._glTextures[gl.id] = this.textureBuffer.texture;
57
+ const buffer = new FilterTexture(gl, this.width, this.height, this.baseTexture.scaleMode);
58
+ this.textureBuffer = buffer;
59
+ this.baseTexture._glTextures[gl.id] = buffer.texture;
60
60
  this.render = this.renderWebGL;
61
61
  this.projection = new Point(this.width * 0.5, -this.height * 0.5);
62
62
  } else {
63
63
  this.render = this.renderCanvas;
64
- this.textureBuffer = new CanvasBuffer(this.width * this.resolution, this.height * this.resolution);
65
- this.baseTexture.source = this.textureBuffer.canvas;
64
+ const buffer = new CanvasBuffer(this.width * this.resolution, this.height * this.resolution);
65
+ this.textureBuffer = buffer;
66
+ this.baseTexture.source = buffer.canvas;
66
67
  }
67
68
  this.valid = true;
68
69
  this._updateUvs();
@@ -35,6 +35,7 @@ import { WebGLStencilManager } from './stencil_manager.js';
35
35
  import type { IdentifiedWebGLRenderingContext } from './util.js';
36
36
  import { getWebGLContextErrorCode, getWebGLContextErrorName } from './util.js';
37
37
  import type { RenderSession } from '../render_session.js';
38
+ import type { DisplayObject } from '../display_object.js';
38
39
 
39
40
  export class WebGLRenderer {
40
41
  public gl!: IdentifiedWebGLRenderingContext;
@@ -52,9 +53,9 @@ export class WebGLRenderer {
52
53
  public offset!: Point;
53
54
  public shaderManager!: WebGLShaderManager;
54
55
  public spriteBatch!: WebGLSpriteBatch;
55
- public filterManager!: any;
56
- public stencilManager!: any;
57
- public blendModeManager!: any;
56
+ public filterManager!: WebGLFilterManager;
57
+ public stencilManager!: WebGLStencilManager;
58
+ public blendModeManager!: WebGLBlendModeManager;
58
59
  public renderSession!: RenderSession;
59
60
  /**
60
61
  * Creates a new WebGLRenderer instance.
@@ -74,7 +75,7 @@ export class WebGLRenderer {
74
75
  alpha: Boolean(game.config.transparent),
75
76
  depth: false,
76
77
  antialias: game.config.antialias,
77
- premultipliedAlpha: game.config.transparent && game.config.transparent !== 'notMultiplied',
78
+ premultipliedAlpha: game.config.transparent !== false && game.config.transparent !== 'notMultiplied',
78
79
  stencil: true,
79
80
  failIfMajorPerformanceCaveat: false,
80
81
  preserveDrawingBuffer: game.config.preserveDrawingBuffer,
@@ -110,7 +111,7 @@ export class WebGLRenderer {
110
111
  this.shaderManager.destroy();
111
112
  this.spriteBatch.destroy();
112
113
  this.filterManager.destroy();
113
- if (this.gl) {
114
+ if (this.gl as IdentifiedWebGLRenderingContext | undefined) {
114
115
  this.gl.canvas.width = 1;
115
116
  this.gl.canvas.height = 1;
116
117
  const loseContextExt = this.gl.getExtension('WEBGL_lose_context');
@@ -204,7 +205,7 @@ export class WebGLRenderer {
204
205
  * @param {object} buffer - The render buffer.
205
206
  * @param {Matrix} matrix - The transformation matrix.
206
207
  */
207
- public renderDisplayObject(displayObject: any, projection: Point, buffer?: any, matrix?: any): void {
208
+ public renderDisplayObject(displayObject: DisplayObject, projection: Point, buffer?: WebGLFramebuffer | null): void {
208
209
  this.renderSession.blendModeManager.setBlendMode(BLEND_NORMAL);
209
210
  // reset the render session data..
210
211
  this.renderSession.drawCount = 0;
@@ -217,9 +218,9 @@ export class WebGLRenderer {
217
218
  // start the sprite batch
218
219
  this.spriteBatch.begin(this.renderSession);
219
220
  // start the filter manager
220
- this.filterManager.begin(this.renderSession, buffer);
221
+ this.filterManager.begin();
221
222
  // render the scene!
222
- displayObject.renderWebGL(this.renderSession, matrix);
223
+ displayObject.renderWebGL(this.renderSession);
223
224
  // finish the sprite batch
224
225
  this.spriteBatch.end();
225
226
  }
@@ -288,7 +289,7 @@ export class WebGLRenderer {
288
289
  * Maps blend modes to WebGL rendering operations.
289
290
  */
290
291
  public mapBlendModes(): void {
291
- if (globalThis.PhaserRegistry.blendModesWebGL) {
292
+ if (globalThis.PhaserRegistry.blendModesWebGL as number[][] | undefined) {
292
293
  return;
293
294
  }
294
295
  const { gl } = this;