@vpmedia/phaser 1.123.0 → 1.124.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/dist/index.js +339 -323
  2. package/dist/index.js.map +1 -1
  3. package/dist/phaser/core/animation.d.ts +3 -3
  4. package/dist/phaser/core/animation.d.ts.map +1 -1
  5. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  6. package/dist/phaser/core/animation_parser.d.ts +27 -2
  7. package/dist/phaser/core/animation_parser.d.ts.map +1 -1
  8. package/dist/phaser/core/array_set.d.ts +11 -11
  9. package/dist/phaser/core/array_set.d.ts.map +1 -1
  10. package/dist/phaser/core/cache.d.ts.map +1 -1
  11. package/dist/phaser/core/callback.d.ts.map +1 -1
  12. package/dist/phaser/core/dom.d.ts +125 -19
  13. package/dist/phaser/core/dom.d.ts.map +1 -1
  14. package/dist/phaser/core/factory.d.ts +3 -2
  15. package/dist/phaser/core/factory.d.ts.map +1 -1
  16. package/dist/phaser/core/input.d.ts +3 -2
  17. package/dist/phaser/core/input.d.ts.map +1 -1
  18. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  19. package/dist/phaser/core/input_mouse.d.ts +5 -1
  20. package/dist/phaser/core/input_mouse.d.ts.map +1 -1
  21. package/dist/phaser/core/input_pointer.d.ts +3 -3
  22. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  23. package/dist/phaser/core/input_touch.d.ts +8 -8
  24. package/dist/phaser/core/input_touch.d.ts.map +1 -1
  25. package/dist/phaser/core/loader.d.ts +11 -2
  26. package/dist/phaser/core/loader.d.ts.map +1 -1
  27. package/dist/phaser/core/loader_parser.d.ts +14 -1
  28. package/dist/phaser/core/loader_parser.d.ts.map +1 -1
  29. package/dist/phaser/core/raf.d.ts +1 -1
  30. package/dist/phaser/core/raf.d.ts.map +1 -1
  31. package/dist/phaser/core/scale_manager.d.ts.map +1 -1
  32. package/dist/phaser/core/scene_manager.d.ts.map +1 -1
  33. package/dist/phaser/core/signal.d.ts.map +1 -1
  34. package/dist/phaser/core/sound.d.ts.map +1 -1
  35. package/dist/phaser/core/sound_manager.d.ts +1 -1
  36. package/dist/phaser/core/sound_manager.d.ts.map +1 -1
  37. package/dist/phaser/core/stage.d.ts +16 -6
  38. package/dist/phaser/core/stage.d.ts.map +1 -1
  39. package/dist/phaser/core/time.d.ts.map +1 -1
  40. package/dist/phaser/core/timer.d.ts +1 -1
  41. package/dist/phaser/core/timer.d.ts.map +1 -1
  42. package/dist/phaser/core/tween.d.ts +13 -5
  43. package/dist/phaser/core/tween.d.ts.map +1 -1
  44. package/dist/phaser/core/tween_data.d.ts +9 -7
  45. package/dist/phaser/core/tween_data.d.ts.map +1 -1
  46. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  47. package/dist/phaser/display/button.d.ts +6 -5
  48. package/dist/phaser/display/button.d.ts.map +1 -1
  49. package/dist/phaser/display/canvas/buffer.d.ts +1 -1
  50. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  51. package/dist/phaser/display/canvas/masker.d.ts +1 -1
  52. package/dist/phaser/display/canvas/masker.d.ts.map +1 -1
  53. package/dist/phaser/display/canvas/pool.d.ts +2 -2
  54. package/dist/phaser/display/canvas/pool.d.ts.map +1 -1
  55. package/dist/phaser/display/canvas/renderer.d.ts +9 -8
  56. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
  57. package/dist/phaser/display/display_object.d.ts +3 -1
  58. package/dist/phaser/display/display_object.d.ts.map +1 -1
  59. package/dist/phaser/display/graphics.d.ts +1 -1
  60. package/dist/phaser/display/graphics.d.ts.map +1 -1
  61. package/dist/phaser/display/group.d.ts +1 -1
  62. package/dist/phaser/display/group.d.ts.map +1 -1
  63. package/dist/phaser/display/image.d.ts +6 -5
  64. package/dist/phaser/display/image.d.ts.map +1 -1
  65. package/dist/phaser/display/sprite_util.d.ts +3 -2
  66. package/dist/phaser/display/sprite_util.d.ts.map +1 -1
  67. package/dist/phaser/display/text.d.ts +2 -16
  68. package/dist/phaser/display/text.d.ts.map +1 -1
  69. package/dist/phaser/display/webgl/abstract_filter.d.ts +14 -8
  70. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  71. package/dist/phaser/display/webgl/blend_manager.d.ts +2 -3
  72. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  73. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +11 -5
  74. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  75. package/dist/phaser/display/webgl/filter_manager.d.ts +6 -4
  76. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  77. package/dist/phaser/display/webgl/filter_texture.d.ts +4 -4
  78. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  79. package/dist/phaser/display/webgl/graphics.d.ts +2 -2
  80. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
  81. package/dist/phaser/display/webgl/mask_manager.d.ts +3 -2
  82. package/dist/phaser/display/webgl/mask_manager.d.ts.map +1 -1
  83. package/dist/phaser/display/webgl/render_texture.d.ts +11 -8
  84. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  85. package/dist/phaser/display/webgl/renderer.d.ts +8 -4
  86. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
  87. package/dist/phaser/display/webgl/shader/normal.d.ts +28 -3
  88. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  89. package/dist/phaser/display/webgl/sprite_batch.d.ts +6 -5
  90. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  91. package/dist/phaser/display/webgl/stencil_manager.d.ts +3 -3
  92. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  93. package/dist/phaser/display/webgl/texture_util.d.ts +2 -2
  94. package/dist/phaser/display/webgl/texture_util.d.ts.map +1 -1
  95. package/dist/phaser/display/webgl/util.d.ts +1 -1
  96. package/dist/phaser/display/webgl/util.d.ts.map +1 -1
  97. package/dist/phaser/geom/circle.d.ts.map +1 -1
  98. package/dist/phaser/geom/line.d.ts +10 -1
  99. package/dist/phaser/geom/line.d.ts.map +1 -1
  100. package/dist/phaser/geom/rectangle.d.ts.map +1 -1
  101. package/dist/phaser/geom/util/circle.d.ts +2 -1
  102. package/dist/phaser/geom/util/circle.d.ts.map +1 -1
  103. package/dist/phaser/geom/util/point.d.ts +1 -1
  104. package/dist/phaser/geom/util/point.d.ts.map +1 -1
  105. package/dist/phaser/geom/util/rectangle.d.ts +1 -1
  106. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -1
  107. package/dist/phaser/util/math.d.ts.map +1 -1
  108. package/package.json +1 -1
  109. package/src/phaser/core/animation.ts +4 -4
  110. package/src/phaser/core/animation_manager.ts +10 -10
  111. package/src/phaser/core/animation_parser.ts +30 -24
  112. package/src/phaser/core/array_set.ts +27 -27
  113. package/src/phaser/core/cache.test.ts +33 -33
  114. package/src/phaser/core/cache.ts +3 -3
  115. package/src/phaser/core/callback.ts +1 -0
  116. package/src/phaser/core/callback_context.test.ts +8 -8
  117. package/src/phaser/core/dom.ts +15 -5
  118. package/src/phaser/core/factory.ts +9 -2
  119. package/src/phaser/core/frame_data.test.ts +23 -23
  120. package/src/phaser/core/input.ts +9 -8
  121. package/src/phaser/core/input_handler.test.ts +18 -18
  122. package/src/phaser/core/input_handler.ts +1 -1
  123. package/src/phaser/core/input_mouse.ts +9 -8
  124. package/src/phaser/core/input_pointer.test.ts +26 -26
  125. package/src/phaser/core/input_pointer.ts +3 -3
  126. package/src/phaser/core/input_touch.ts +8 -8
  127. package/src/phaser/core/loader.test.ts +26 -26
  128. package/src/phaser/core/loader.ts +25 -25
  129. package/src/phaser/core/loader_parser.test.ts +16 -16
  130. package/src/phaser/core/loader_parser.ts +16 -6
  131. package/src/phaser/core/raf.ts +1 -1
  132. package/src/phaser/core/registry.test.ts +6 -6
  133. package/src/phaser/core/scale_manager.ts +2 -2
  134. package/src/phaser/core/scene_manager.test.ts +30 -30
  135. package/src/phaser/core/scene_manager.ts +1 -1
  136. package/src/phaser/core/signal.test.ts +8 -8
  137. package/src/phaser/core/signal.ts +1 -1
  138. package/src/phaser/core/signal_dispatch.test.ts +30 -30
  139. package/src/phaser/core/sound.ts +20 -8
  140. package/src/phaser/core/sound_manager.ts +6 -6
  141. package/src/phaser/core/stage.ts +19 -9
  142. package/src/phaser/core/time.ts +1 -1
  143. package/src/phaser/core/timer.test.ts +47 -47
  144. package/src/phaser/core/timer.ts +1 -1
  145. package/src/phaser/core/tween.ts +28 -25
  146. package/src/phaser/core/tween_data.test.ts +119 -0
  147. package/src/phaser/core/tween_data.ts +54 -39
  148. package/src/phaser/core/tween_easing.test.ts +5 -5
  149. package/src/phaser/core/tween_manager.ts +2 -2
  150. package/src/phaser/display/bitmap_text.test.ts +30 -30
  151. package/src/phaser/display/button.ts +8 -6
  152. package/src/phaser/display/canvas/buffer.ts +2 -2
  153. package/src/phaser/display/canvas/masker.ts +1 -1
  154. package/src/phaser/display/canvas/pool.test.ts +20 -20
  155. package/src/phaser/display/canvas/pool.ts +3 -3
  156. package/src/phaser/display/canvas/renderer.ts +12 -11
  157. package/src/phaser/display/canvas/util.test.ts +25 -25
  158. package/src/phaser/display/display_object.ts +3 -1
  159. package/src/phaser/display/graphics.test.ts +70 -20
  160. package/src/phaser/display/graphics.ts +38 -32
  161. package/src/phaser/display/group.ts +4 -4
  162. package/src/phaser/display/image.ts +28 -25
  163. package/src/phaser/display/sprite_util.ts +3 -2
  164. package/src/phaser/display/text.test.ts +28 -25
  165. package/src/phaser/display/text.ts +21 -18
  166. package/src/phaser/display/webgl/abstract_filter.ts +20 -10
  167. package/src/phaser/display/webgl/blend_manager.ts +4 -5
  168. package/src/phaser/display/webgl/earcut.test.ts +20 -20
  169. package/src/phaser/display/webgl/fast_sprite_batch.ts +21 -16
  170. package/src/phaser/display/webgl/filter_manager.ts +7 -4
  171. package/src/phaser/display/webgl/filter_texture.ts +5 -5
  172. package/src/phaser/display/webgl/graphics.ts +2 -2
  173. package/src/phaser/display/webgl/mask_manager.ts +9 -14
  174. package/src/phaser/display/webgl/render_texture.ts +15 -14
  175. package/src/phaser/display/webgl/renderer.ts +7 -6
  176. package/src/phaser/display/webgl/shader/normal.ts +41 -31
  177. package/src/phaser/display/webgl/shader/shader.test.ts +24 -24
  178. package/src/phaser/display/webgl/shader_manager.test.ts +18 -18
  179. package/src/phaser/display/webgl/sprite_batch.ts +8 -8
  180. package/src/phaser/display/webgl/stencil_manager.ts +4 -4
  181. package/src/phaser/display/webgl/texture_util.ts +2 -2
  182. package/src/phaser/display/webgl/util.ts +1 -1
  183. package/src/phaser/geom/circle.test.ts +38 -38
  184. package/src/phaser/geom/circle.ts +7 -7
  185. package/src/phaser/geom/ellipse.test.ts +12 -12
  186. package/src/phaser/geom/line.test.ts +15 -15
  187. package/src/phaser/geom/line.ts +5 -2
  188. package/src/phaser/geom/matrix.test.ts +31 -31
  189. package/src/phaser/geom/point.test.ts +31 -31
  190. package/src/phaser/geom/polygon.test.ts +27 -27
  191. package/src/phaser/geom/rectangle.test.ts +87 -87
  192. package/src/phaser/geom/rectangle.ts +11 -11
  193. package/src/phaser/geom/rounded_rectangle.test.ts +9 -9
  194. package/src/phaser/geom/util/circle.test.ts +5 -5
  195. package/src/phaser/geom/util/circle.ts +2 -1
  196. package/src/phaser/geom/util/ellipse.test.ts +2 -2
  197. package/src/phaser/geom/util/line.test.ts +2 -2
  198. package/src/phaser/geom/util/matrix.test.ts +4 -4
  199. package/src/phaser/geom/util/point.test.ts +2 -2
  200. package/src/phaser/geom/util/point.ts +1 -1
  201. package/src/phaser/geom/util/polygon.test.ts +2 -2
  202. package/src/phaser/geom/util/rectangle.test.ts +2 -2
  203. package/src/phaser/geom/util/rectangle.ts +1 -1
  204. package/src/phaser/geom/util/rounded_rectangle.test.ts +2 -2
  205. package/src/phaser/util/math.test.ts +41 -41
  206. package/src/phaser/util/math.ts +5 -2
@@ -23,29 +23,29 @@ const createStubGl = (options: StubOptions = {}) => {
23
23
  createShader: vi.fn(() => ({})),
24
24
  shaderSource: vi.fn(),
25
25
  compileShader: vi.fn(),
26
- getShaderParameter: vi.fn(() => true),
27
- getShaderInfoLog: vi.fn(() => ''),
28
- createProgram: vi.fn(() => program),
26
+ getShaderParameter: vi.fn((): boolean => true),
27
+ getShaderInfoLog: vi.fn((): string => ''),
28
+ createProgram: vi.fn((): object | null => program),
29
29
  attachShader: vi.fn(),
30
30
  linkProgram: vi.fn(),
31
- getProgramParameter: vi.fn(() => linkStatus),
32
- getProgramInfoLog: vi.fn(() => 'link failed'),
31
+ getProgramParameter: vi.fn((): boolean => linkStatus),
32
+ getProgramInfoLog: vi.fn((): string => 'link failed'),
33
33
  useProgram,
34
34
  deleteProgram,
35
- getUniformLocation: vi.fn((_program: unknown, name: string) => {
35
+ getUniformLocation: vi.fn((_program: unknown, name: string): object | undefined => {
36
36
  if (!uniformLocations.has(name)) {
37
37
  uniformLocations.set(name, { name });
38
38
  }
39
39
  return uniformLocations.get(name);
40
40
  }),
41
- getAttribLocation: vi.fn((_program: unknown, name: string) => attribLocations[name] ?? 0),
41
+ getAttribLocation: vi.fn((_program: unknown, name: string): number => attribLocations[name] ?? 0),
42
42
  } as unknown as WebGLRenderingContext;
43
43
  return { gl, deleteProgram, useProgram };
44
44
  };
45
45
 
46
- describe('WebGL shaders', () => {
47
- describe('PrimitiveShader', () => {
48
- it('resolves its uniforms and attributes on construction', () => {
46
+ describe('WebGL shaders', (): void => {
47
+ describe('PrimitiveShader', (): void => {
48
+ it('resolves its uniforms and attributes on construction', (): void => {
49
49
  const { gl } = createStubGl({ attribLocations: { aVertexPosition: 0, aColor: 1 } });
50
50
  const shader = new PrimitiveShader(gl);
51
51
  expect(shader.program).not.toBeNull();
@@ -53,7 +53,7 @@ describe('WebGL shaders', () => {
53
53
  expect(shader.attributes).toStrictEqual([0, 1]);
54
54
  });
55
55
 
56
- it('releases the program on destroy', () => {
56
+ it('releases the program on destroy', (): void => {
57
57
  const { gl, deleteProgram } = createStubGl();
58
58
  const shader = new PrimitiveShader(gl);
59
59
  shader.destroy();
@@ -62,24 +62,24 @@ describe('WebGL shaders', () => {
62
62
  expect(shader.gl).toBeNull();
63
63
  });
64
64
 
65
- it('leaves the program null when compilation fails', () => {
65
+ it('leaves the program null when compilation fails', (): void => {
66
66
  const { gl, useProgram } = createStubGl({ program: null });
67
67
  const shader = new PrimitiveShader(gl);
68
68
  expect(shader.program).toBeNull();
69
69
  expect(useProgram).not.toHaveBeenCalled();
70
70
  });
71
71
 
72
- it('destroys cleanly after a failed compile', () => {
72
+ it('destroys cleanly after a failed compile', (): void => {
73
73
  const { gl } = createStubGl({ program: null });
74
74
  const shader = new PrimitiveShader(gl);
75
- expect(() => {
75
+ expect((): void => {
76
76
  shader.destroy();
77
77
  }).not.toThrow();
78
78
  });
79
79
  });
80
80
 
81
- describe('StripShader', () => {
82
- it('resolves its uniforms and attributes on construction', () => {
81
+ describe('StripShader', (): void => {
82
+ it('resolves its uniforms and attributes on construction', (): void => {
83
83
  const { gl } = createStubGl({
84
84
  attribLocations: { aVertexPosition: 0, aTextureCoord: 1, aColor: 2 },
85
85
  });
@@ -89,7 +89,7 @@ describe('WebGL shaders', () => {
89
89
  expect(shader.translationMatrix).toBeDefined();
90
90
  });
91
91
 
92
- it('clears its attributes on destroy', () => {
92
+ it('clears its attributes on destroy', (): void => {
93
93
  const { gl } = createStubGl();
94
94
  const shader = new StripShader(gl);
95
95
  shader.destroy();
@@ -97,8 +97,8 @@ describe('WebGL shaders', () => {
97
97
  });
98
98
  });
99
99
 
100
- describe('ComplexPrimitiveShader', () => {
101
- it('resolves the uniforms it declares', () => {
100
+ describe('ComplexPrimitiveShader', (): void => {
101
+ it('resolves the uniforms it declares', (): void => {
102
102
  const { gl } = createStubGl();
103
103
  const shader = new ComplexPrimitiveShader(gl);
104
104
  expect(shader.tintColor).toBeDefined();
@@ -106,7 +106,7 @@ describe('WebGL shaders', () => {
106
106
  expect(shader.flipY).toBeDefined();
107
107
  });
108
108
 
109
- it('leaves colorAttribute unresolved, as the shader never reads aColor', () => {
109
+ it('leaves colorAttribute unresolved, as the shader never reads aColor', (): void => {
110
110
  const { gl } = createStubGl();
111
111
  const shader = new ComplexPrimitiveShader(gl);
112
112
  expect(shader.colorAttribute).toBeUndefined();
@@ -114,8 +114,8 @@ describe('WebGL shaders', () => {
114
114
  });
115
115
  });
116
116
 
117
- describe('FastShader', () => {
118
- it('resolves the full attribute set in batch order', () => {
117
+ describe('FastShader', (): void => {
118
+ it('resolves the full attribute set in batch order', (): void => {
119
119
  const { gl } = createStubGl({
120
120
  attribLocations: {
121
121
  aVertexPosition: 0,
@@ -130,13 +130,13 @@ describe('WebGL shaders', () => {
130
130
  expect(shader.attributes).toStrictEqual([0, 1, 2, 3, 4, 5]);
131
131
  });
132
132
 
133
- it('falls back to slot 2 when the driver reports aColor as -1', () => {
133
+ it('falls back to slot 2 when the driver reports aColor as -1', (): void => {
134
134
  const { gl } = createStubGl({ attribLocations: { aColor: -1 } });
135
135
  const shader = new FastShader(gl);
136
136
  expect(shader.colorAttribute).toBe(2);
137
137
  });
138
138
 
139
- it('releases the program and buffers on destroy', () => {
139
+ it('releases the program and buffers on destroy', (): void => {
140
140
  const { gl, deleteProgram } = createStubGl();
141
141
  const shader = new FastShader(gl);
142
142
  shader.destroy();
@@ -21,17 +21,17 @@ const createManager = (): { manager: WebGLShaderManager; gl: GlMocks } => {
21
21
  const shaderStub = (uid: string, attributes: number[]): NormalShader =>
22
22
  ({ _UID: uid, program: {}, attributes }) as unknown as NormalShader;
23
23
 
24
- describe('WebGLShaderManager', () => {
25
- describe('constructor', () => {
26
- it('starts with ten disabled attribute slots', () => {
24
+ describe('WebGLShaderManager', (): void => {
25
+ describe('constructor', (): void => {
26
+ it('starts with ten disabled attribute slots', (): void => {
27
27
  const manager = new WebGLShaderManager();
28
28
  expect(manager.attribState).toHaveLength(10);
29
- expect(manager.attribState.every((enabled) => enabled === false)).toBe(true);
29
+ expect(manager.attribState.every((enabled): boolean => enabled === false)).toBe(true);
30
30
  });
31
31
  });
32
32
 
33
- describe('setAttribs', () => {
34
- it('enables exactly the requested attribute slots', () => {
33
+ describe('setAttribs', (): void => {
34
+ it('enables exactly the requested attribute slots', (): void => {
35
35
  const { manager, gl } = createManager();
36
36
  manager.setAttribs([0, 2]);
37
37
  expect(gl.enableVertexAttribArray).toHaveBeenCalledTimes(2);
@@ -39,7 +39,7 @@ describe('WebGLShaderManager', () => {
39
39
  expect(gl.enableVertexAttribArray).toHaveBeenCalledWith(2);
40
40
  });
41
41
 
42
- it('only touches slots whose state actually changed', () => {
42
+ it('only touches slots whose state actually changed', (): void => {
43
43
  const { manager, gl } = createManager();
44
44
  manager.setAttribs([0, 1]);
45
45
  vi.clearAllMocks();
@@ -48,7 +48,7 @@ describe('WebGLShaderManager', () => {
48
48
  expect(gl.disableVertexAttribArray).not.toHaveBeenCalled();
49
49
  });
50
50
 
51
- it('disables slots dropped between calls', () => {
51
+ it('disables slots dropped between calls', (): void => {
52
52
  const { manager, gl } = createManager();
53
53
  manager.setAttribs([0, 1, 2]);
54
54
  vi.clearAllMocks();
@@ -58,13 +58,13 @@ describe('WebGLShaderManager', () => {
58
58
  expect(gl.enableVertexAttribArray).not.toHaveBeenCalled();
59
59
  });
60
60
 
61
- it('mirrors the sparse temp state, leaving untouched slots unset', () => {
61
+ it('mirrors the sparse temp state, leaving untouched slots unset', (): void => {
62
62
  const { manager } = createManager();
63
63
  manager.setAttribs([1, 3]);
64
64
  expect(manager.attribState.slice(0, 4)).toStrictEqual([undefined, true, undefined, true]);
65
65
  });
66
66
 
67
- it('disables the previously enabled slots when given no attributes', () => {
67
+ it('disables the previously enabled slots when given no attributes', (): void => {
68
68
  const { manager, gl } = createManager();
69
69
  manager.setAttribs([0, 1]);
70
70
  vi.clearAllMocks();
@@ -76,8 +76,8 @@ describe('WebGLShaderManager', () => {
76
76
  });
77
77
  });
78
78
 
79
- describe('setShader', () => {
80
- it('binds a new shader and reports that it switched', () => {
79
+ describe('setShader', (): void => {
80
+ it('binds a new shader and reports that it switched', (): void => {
81
81
  const { manager, gl } = createManager();
82
82
  const shader = shaderStub('a', [0, 1]);
83
83
  expect(manager.setShader(shader)).toBe(true);
@@ -85,7 +85,7 @@ describe('WebGLShaderManager', () => {
85
85
  expect(gl.useProgram).toHaveBeenCalledWith(shader.program);
86
86
  });
87
87
 
88
- it('skips rebinding the shader already in use', () => {
88
+ it('skips rebinding the shader already in use', (): void => {
89
89
  const { manager, gl } = createManager();
90
90
  const shader = shaderStub('a', [0, 1]);
91
91
  manager.setShader(shader);
@@ -94,7 +94,7 @@ describe('WebGLShaderManager', () => {
94
94
  expect(gl.useProgram).not.toHaveBeenCalled();
95
95
  });
96
96
 
97
- it('rebinds when a different shader is supplied', () => {
97
+ it('rebinds when a different shader is supplied', (): void => {
98
98
  const { manager } = createManager();
99
99
  manager.setShader(shaderStub('a', [0]));
100
100
  const next = shaderStub('b', [0, 1]);
@@ -103,8 +103,8 @@ describe('WebGLShaderManager', () => {
103
103
  });
104
104
  });
105
105
 
106
- describe('destroy', () => {
107
- it('clears attribute state and forgets the current shader', () => {
106
+ describe('destroy', (): void => {
107
+ it('clears attribute state and forgets the current shader', (): void => {
108
108
  const { manager } = createManager();
109
109
  manager.setShader(shaderStub('a', [0]));
110
110
  manager.destroy();
@@ -114,9 +114,9 @@ describe('WebGLShaderManager', () => {
114
114
  expect(manager._currentId).toBeNull();
115
115
  });
116
116
 
117
- it('tolerates shaders that were never created', () => {
117
+ it('tolerates shaders that were never created', (): void => {
118
118
  const { manager } = createManager();
119
- expect(() => {
119
+ expect((): void => {
120
120
  manager.destroy();
121
121
  }).not.toThrow();
122
122
  });
@@ -16,13 +16,13 @@ export class WebGLSpriteBatch {
16
16
  public lastIndexCount: number;
17
17
  public drawing: boolean;
18
18
  public currentBatchSize: number;
19
- public currentBaseTexture: any;
19
+ public currentBaseTexture: BaseTexture | null;
20
20
  public dirty: boolean;
21
- public textures: any[];
21
+ public textures: BaseTexture[];
22
22
  public blendModes: number[];
23
23
  public shaders: NormalShader[];
24
- public sprites: any[];
25
- public defaultShader: any;
24
+ public sprites: Image[];
25
+ public defaultShader: AbstractFilter;
26
26
  public gl!: IdentifiedWebGLRenderingContext;
27
27
  public vertexBuffer!: WebGLBuffer | null;
28
28
  public indexBuffer!: WebGLBuffer | null;
@@ -234,7 +234,7 @@ export class WebGLSpriteBatch {
234
234
  // bind the buffers
235
235
  gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
236
236
  gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
237
- shader = this.defaultShader.shaders[gl.id];
237
+ shader = this.defaultShader.shaders[gl.id]!;
238
238
  // this is the same for each shader?
239
239
  const stride = this.vertSize * 4;
240
240
  gl.vertexAttribPointer(shader.aVertexPosition, 2, gl.FLOAT, false, stride, 0);
@@ -261,7 +261,7 @@ export class WebGLSpriteBatch {
261
261
  let shaderSwap = false;
262
262
  let sprite;
263
263
  for (let i = 0, j = this.currentBatchSize; i < j; i += 1) {
264
- sprite = this.sprites[i];
264
+ sprite = this.sprites[i]!;
265
265
  nextTexture = sprite.tilingTexture ? sprite.tilingTexture.baseTexture : sprite.texture.baseTexture;
266
266
  nextBlendMode = sprite.blendMode;
267
267
  nextShader = sprite.shader ?? this.defaultShader;
@@ -317,8 +317,8 @@ export class WebGLSpriteBatch {
317
317
  * @param {number} size - The size of the batch.
318
318
  * @param {number} startIndex - The start index in the batch.
319
319
  */
320
- public renderBatch(texture: BaseTexture, size: number, startIndex: number): void {
321
- if (size === 0) {
320
+ public renderBatch(texture: BaseTexture | null, size: number, startIndex: number): void {
321
+ if (size === 0 || !texture) {
322
322
  return;
323
323
  }
324
324
  const { gl } = this;
@@ -5,9 +5,9 @@ import type { RenderSession } from '../render_session.js';
5
5
 
6
6
  export class WebGLStencilManager {
7
7
  public gl!: WebGLRenderingContext;
8
- public stencilStack!: any;
9
- public reverse!: any;
10
- public count!: any;
8
+ public stencilStack!: GraphicsData[];
9
+ public reverse!: boolean;
10
+ public count!: number;
11
11
  /**
12
12
  * Initializes the stencil manager.
13
13
  */
@@ -29,7 +29,7 @@ export class WebGLStencilManager {
29
29
  * Sets up the stencil buffer for rendering.
30
30
  */
31
31
  public destroy(): void {
32
- this.stencilStack = null;
32
+ this.stencilStack = [];
33
33
  }
34
34
 
35
35
  /**
@@ -7,7 +7,7 @@ import { Texture } from './texture.js';
7
7
  * @param {number} [scaleMode] - The scale mode to use for the texture.
8
8
  * @returns {BaseTexture} The newly created BaseTexture instance.
9
9
  */
10
- export const baseTextureFromCanvas = (canvas: HTMLCanvasElement, scaleMode: number): BaseTexture => {
10
+ export const baseTextureFromCanvas = (canvas: HTMLCanvasElement, scaleMode?: number): BaseTexture => {
11
11
  if (canvas.width === 0) {
12
12
  canvas.width = 1;
13
13
  }
@@ -23,5 +23,5 @@ export const baseTextureFromCanvas = (canvas: HTMLCanvasElement, scaleMode: numb
23
23
  * @param {number} [scaleMode] - The scale mode to use for the texture.
24
24
  * @returns {Texture} The newly created Texture instance.
25
25
  */
26
- export const textureFromCanvas = (canvas: HTMLCanvasElement, scaleMode?: any): Texture =>
26
+ export const textureFromCanvas = (canvas: HTMLCanvasElement, scaleMode?: number): Texture =>
27
27
  new Texture(baseTextureFromCanvas(canvas, scaleMode));
@@ -73,7 +73,7 @@ export const initDefaultShaders = (): void => {};
73
73
  export const compileShader = (
74
74
  gl: WebGLRenderingContext,
75
75
  shaderSrc: string[] | string,
76
- shaderType: any
76
+ shaderType: GLenum
77
77
  ): WebGLShader | null => {
78
78
  const src = Array.isArray(shaderSrc) ? shaderSrc.join('\n') : shaderSrc;
79
79
  const shader = gl.createShader(shaderType);
@@ -2,16 +2,16 @@ import { expect, describe, it } from 'vitest';
2
2
  import { Circle } from './circle.js';
3
3
  import { Point } from './point.js';
4
4
 
5
- describe('Circle', () => {
6
- describe('constructor', () => {
7
- it('should initialize properties correctly when no arguments are provided', () => {
5
+ describe('Circle', (): void => {
6
+ describe('constructor', (): void => {
7
+ it('should initialize properties correctly when no arguments are provided', (): void => {
8
8
  const circle = new Circle();
9
9
  expect(circle.x).toBe(0);
10
10
  expect(circle.y).toBe(0);
11
11
  expect(circle.diameter).toBe(0);
12
12
  });
13
13
 
14
- it('should initialize properties correctly when x, y, and diameter are provided', () => {
14
+ it('should initialize properties correctly when x, y, and diameter are provided', (): void => {
15
15
  const circle = new Circle(10, 20, 30);
16
16
  expect(circle.x).toBe(10);
17
17
  expect(circle.y).toBe(20);
@@ -19,21 +19,21 @@ describe('Circle', () => {
19
19
  });
20
20
  });
21
21
 
22
- describe('circumference', () => {
23
- it('should calculate the circumference correctly when diameter is provided', () => {
22
+ describe('circumference', (): void => {
23
+ it('should calculate the circumference correctly when diameter is provided', (): void => {
24
24
  const circle = new Circle(0, 0, 1);
25
25
  expect(circle.circumference()).toBeCloseTo(Math.PI);
26
26
  });
27
27
 
28
- it('should return Infinity when diameter is 0', () => {
28
+ it('should return Infinity when diameter is 0', (): void => {
29
29
  const circle = new Circle();
30
30
  circle.diameter = 0;
31
31
  expect(circle.circumference()).toBe(0);
32
32
  });
33
33
  });
34
34
 
35
- describe('random', () => {
36
- it('should generate a random point within the circle correctly', () => {
35
+ describe('random', (): void => {
36
+ it('should generate a random point within the circle correctly', (): void => {
37
37
  const circle = new Circle();
38
38
  const output = new Point();
39
39
  circle.random(output);
@@ -42,7 +42,7 @@ describe('Circle', () => {
42
42
  expect(Math.hypot(output.x, output.y)).toBe(0);
43
43
  });
44
44
 
45
- it('should generate a random point within the circle correctly when output is not provided', () => {
45
+ it('should generate a random point within the circle correctly when output is not provided', (): void => {
46
46
  const circle = new Circle();
47
47
  const output = new Point();
48
48
  circle.random(output);
@@ -52,8 +52,8 @@ describe('Circle', () => {
52
52
  });
53
53
  });
54
54
 
55
- describe('getBounds', () => {
56
- it('should calculate the bounds correctly when diameter is provided', () => {
55
+ describe('getBounds', (): void => {
56
+ it('should calculate the bounds correctly when diameter is provided', (): void => {
57
57
  const circle = new Circle(0, 0, 1);
58
58
  const bounds = circle.getBounds();
59
59
  expect(bounds.x).toBe(-0.5);
@@ -62,7 +62,7 @@ describe('Circle', () => {
62
62
  expect(bounds.height).toBe(1);
63
63
  });
64
64
 
65
- it('should return empty rectangle when diameter is 0', () => {
65
+ it('should return empty rectangle when diameter is 0', (): void => {
66
66
  const circle = new Circle();
67
67
  circle.diameter = 0;
68
68
  const bounds = circle.getBounds();
@@ -73,8 +73,8 @@ describe('Circle', () => {
73
73
  });
74
74
  });
75
75
 
76
- describe('setTo', () => {
77
- it('should set properties correctly when x, y, and diameter are provided', () => {
76
+ describe('setTo', (): void => {
77
+ it('should set properties correctly when x, y, and diameter are provided', (): void => {
78
78
  const circle = new Circle();
79
79
  circle.setTo(10, 20, 30);
80
80
  expect(circle.x).toBe(10);
@@ -82,15 +82,15 @@ describe('Circle', () => {
82
82
  expect(circle.diameter).toBe(30);
83
83
  });
84
84
 
85
- it('should set radius property correctly when diameter is changed', () => {
85
+ it('should set radius property correctly when diameter is changed', (): void => {
86
86
  const circle = new Circle();
87
87
  circle.diameter = 1;
88
88
  expect(circle.radius).toBe(0.5);
89
89
  });
90
90
  });
91
91
 
92
- describe('copyFrom', () => {
93
- it('should copy properties correctly from another Circle instance', () => {
92
+ describe('copyFrom', (): void => {
93
+ it('should copy properties correctly from another Circle instance', (): void => {
94
94
  const source = new Circle(10, 20, 30);
95
95
  const dest = new Circle();
96
96
  dest.copyFrom(source);
@@ -100,8 +100,8 @@ describe('Circle', () => {
100
100
  });
101
101
  });
102
102
 
103
- describe('copyTo', () => {
104
- it('should copy properties correctly to another Circle instance', () => {
103
+ describe('copyTo', (): void => {
104
+ it('should copy properties correctly to another Circle instance', (): void => {
105
105
  const source = new Circle(10, 20, 30);
106
106
  const dest = new Circle();
107
107
  source.copyTo(dest);
@@ -111,22 +111,22 @@ describe('Circle', () => {
111
111
  });
112
112
  });
113
113
 
114
- describe('distance', () => {
115
- it('should calculate the distance correctly between two points within a circle', () => {
114
+ describe('distance', (): void => {
115
+ it('should calculate the distance correctly between two points within a circle', (): void => {
116
116
  const circle = new Circle();
117
117
  const point = new Point(1, 1);
118
118
  expect(circle.distance(point)).toBeCloseTo(Math.hypot(point.x, point.y));
119
119
  });
120
120
 
121
- it('should return Infinity when diameter is 0', () => {
121
+ it('should return Infinity when diameter is 0', (): void => {
122
122
  const circle = new Circle();
123
123
  circle.diameter = 0;
124
124
  expect(circle.distance(new Point(1, 1))).toBeCloseTo(Math.SQRT2);
125
125
  });
126
126
  });
127
127
 
128
- describe('clone', () => {
129
- it('should create a deep copy of the Circle instance correctly', () => {
128
+ describe('clone', (): void => {
129
+ it('should create a deep copy of the Circle instance correctly', (): void => {
130
130
  const source = new Circle(10, 20, 30);
131
131
  const clone = source.clone();
132
132
  expect(clone.x).toBe(source.x);
@@ -135,35 +135,35 @@ describe('Circle', () => {
135
135
  });
136
136
  });
137
137
 
138
- describe('contains', () => {
139
- it('should determine if a point is within the circle correctly', () => {
138
+ describe('contains', (): void => {
139
+ it('should determine if a point is within the circle correctly', (): void => {
140
140
  const circle = new Circle();
141
141
  const point = new Point(1, 1);
142
142
  expect(circle.contains(point.x, point.y)).toBe(false);
143
143
  });
144
144
 
145
- it('should return false when diameter is 0', () => {
145
+ it('should return false when diameter is 0', (): void => {
146
146
  const circle = new Circle();
147
147
  circle.diameter = 0;
148
148
  expect(circle.contains(1, 1)).toBe(false);
149
149
  });
150
150
  });
151
151
 
152
- describe('circumferencePoint', () => {
153
- it('should generate a point on the circumference correctly', () => {
152
+ describe('circumferencePoint', (): void => {
153
+ it('should generate a point on the circumference correctly', (): void => {
154
154
  const circle = new Circle();
155
155
  expect(circle.circumferencePoint(Math.PI / 2).x).toBeCloseTo(0.5 * circle.radius);
156
156
  });
157
157
 
158
- it('should return null when diameter is 0', () => {
158
+ it('should return null when diameter is 0', (): void => {
159
159
  const circle = new Circle();
160
160
  circle.diameter = 0;
161
161
  expect(circle.circumferencePoint(Math.PI / 2).type).toBe(25);
162
162
  });
163
163
  });
164
164
 
165
- describe('offset', () => {
166
- it('should offset the circle correctly by a point', () => {
165
+ describe('offset', (): void => {
166
+ it('should offset the circle correctly by a point', (): void => {
167
167
  const circle = new Circle();
168
168
  const point = new Point(1, 1);
169
169
  circle.offset(point.x, point.y);
@@ -171,7 +171,7 @@ describe('Circle', () => {
171
171
  expect(circle.y).toBeGreaterThan(0);
172
172
  });
173
173
 
174
- it('should return the Circle instance itself', () => {
174
+ it('should return the Circle instance itself', (): void => {
175
175
  const circle = new Circle();
176
176
  const point = new Point(1, 1);
177
177
  circle.offset(point.x, point.y);
@@ -179,8 +179,8 @@ describe('Circle', () => {
179
179
  });
180
180
  });
181
181
 
182
- describe('offsetPoint', () => {
183
- it('should offset the circle correctly by a point', () => {
182
+ describe('offsetPoint', (): void => {
183
+ it('should offset the circle correctly by a point', (): void => {
184
184
  const circle = new Circle();
185
185
  const point = new Point(1, 1);
186
186
  circle.offsetPoint(point);
@@ -189,8 +189,8 @@ describe('Circle', () => {
189
189
  });
190
190
  });
191
191
 
192
- describe('toString', () => {
193
- it('should generate the correct string representation of the Circle instance', () => {
192
+ describe('toString', (): void => {
193
+ it('should generate the correct string representation of the Circle instance', (): void => {
194
194
  const circle = new Circle();
195
195
  expect(circle.toString()).toBe('[{Circle (x=0 y=0 diameter=0 radius=0)}]');
196
196
  });
@@ -182,7 +182,7 @@ export class Circle {
182
182
  /**
183
183
  * Sets the diameter of this circle.
184
184
  */
185
- public set diameter(value) {
185
+ public set diameter(value: number) {
186
186
  if (value > 0) {
187
187
  this._diameter = value;
188
188
  this._radius = value * 0.5;
@@ -200,7 +200,7 @@ export class Circle {
200
200
  /**
201
201
  * Sets the radius of this circle.
202
202
  */
203
- public set radius(value) {
203
+ public set radius(value: number) {
204
204
  if (value > 0) {
205
205
  this._radius = value;
206
206
  this._diameter = value * 2;
@@ -218,7 +218,7 @@ export class Circle {
218
218
  /**
219
219
  * Sets the left coordinate of this circle.
220
220
  */
221
- public set left(value) {
221
+ public set left(value: number) {
222
222
  if (value > this.x) {
223
223
  this._radius = 0;
224
224
  this._diameter = 0;
@@ -238,7 +238,7 @@ export class Circle {
238
238
  /**
239
239
  * Sets the right coordinate of this circle.
240
240
  */
241
- public set right(value) {
241
+ public set right(value: number) {
242
242
  if (value < this.x) {
243
243
  this._radius = 0;
244
244
  this._diameter = 0;
@@ -258,7 +258,7 @@ export class Circle {
258
258
  /**
259
259
  * Sets the top coordinate of this circle.
260
260
  */
261
- public set top(value) {
261
+ public set top(value: number) {
262
262
  if (value > this.y) {
263
263
  this._radius = 0;
264
264
  this._diameter = 0;
@@ -278,7 +278,7 @@ export class Circle {
278
278
  /**
279
279
  * Sets the bottom coordinate of this circle.
280
280
  */
281
- public set bottom(value) {
281
+ public set bottom(value: number) {
282
282
  if (value < this.y) {
283
283
  this._radius = 0;
284
284
  this._diameter = 0;
@@ -309,7 +309,7 @@ export class Circle {
309
309
  /**
310
310
  * Sets whether this circle is empty (zero diameter).
311
311
  */
312
- public set empty(value) {
312
+ public set empty(value: boolean) {
313
313
  if (value) {
314
314
  this.setTo(0, 0, 0);
315
315
  }