@vpmedia/phaser 1.117.0 → 1.119.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +163 -158
- package/dist/index.js.map +1 -1
- package/dist/phaser/core/animation_manager.d.ts +1 -1
- package/dist/phaser/core/animation_manager.d.ts.map +1 -1
- package/dist/phaser/core/cache.d.ts +70 -42
- package/dist/phaser/core/cache.d.ts.map +1 -1
- package/dist/phaser/core/game.d.ts +34 -8
- package/dist/phaser/core/game.d.ts.map +1 -1
- package/dist/phaser/core/input.d.ts +1 -1
- package/dist/phaser/core/input.d.ts.map +1 -1
- package/dist/phaser/core/input_mspointer.d.ts +8 -7
- package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
- package/dist/phaser/core/loader.d.ts +30 -1
- package/dist/phaser/core/loader.d.ts.map +1 -1
- package/dist/phaser/core/loader_parser.d.ts +24 -4
- package/dist/phaser/core/loader_parser.d.ts.map +1 -1
- package/dist/phaser/core/scene.d.ts +3 -2
- package/dist/phaser/core/scene.d.ts.map +1 -1
- package/dist/phaser/core/scene_manager.d.ts +28 -17
- package/dist/phaser/core/scene_manager.d.ts.map +1 -1
- package/dist/phaser/core/sound.d.ts +13 -3
- package/dist/phaser/core/sound.d.ts.map +1 -1
- package/dist/phaser/core/tween.d.ts +3 -3
- package/dist/phaser/core/tween.d.ts.map +1 -1
- package/dist/phaser/core/tween_manager.d.ts +8 -6
- package/dist/phaser/core/tween_manager.d.ts.map +1 -1
- package/dist/phaser/display/bitmap_text.d.ts +13 -8
- package/dist/phaser/display/bitmap_text.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/phaser/core/animation_manager.ts +1 -1
- package/src/phaser/core/cache.test.ts +201 -0
- package/src/phaser/core/cache.ts +126 -86
- package/src/phaser/core/game.ts +45 -22
- package/src/phaser/core/input.ts +1 -1
- package/src/phaser/core/input_mspointer.ts +10 -13
- package/src/phaser/core/loader.ts +82 -42
- package/src/phaser/core/loader_parser.test.ts +115 -0
- package/src/phaser/core/loader_parser.ts +64 -36
- package/src/phaser/core/scene.ts +4 -2
- package/src/phaser/core/scene_manager.test.ts +193 -0
- package/src/phaser/core/scene_manager.ts +51 -36
- package/src/phaser/core/sound.ts +29 -17
- package/src/phaser/core/sound_manager.ts +1 -1
- package/src/phaser/core/tween.ts +6 -6
- package/src/phaser/core/tween_manager.ts +42 -35
- package/src/phaser/display/bitmap_text.test.ts +212 -0
- package/src/phaser/display/bitmap_text.ts +39 -24
- package/src/phaser/display/webgl/renderer.ts +1 -1
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import { beforeEach, describe, expect, it } from 'vitest';
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import { SCALE_LINEAR } from '../core/const.js';
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import { getRegistry } from '../core/registry.js';
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import { Rectangle } from '../geom/rectangle.js';
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import { BaseTexture } from './webgl/base_texture.js';
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import { Texture } from './webgl/texture.js';
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import type { BitmapFontCacheEntry } from '../core/cache.js';
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import type { Game } from '../core/game.js';
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import type { BitmapFontData } from '../core/loader_parser.js';
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import { BitmapText } from './bitmap_text.js';
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getRegistry().TEXTURE_SCALE_MODE = SCALE_LINEAR;
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const createBaseTexture = (): BaseTexture => {
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const base = new BaseTexture(null);
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base.hasLoaded = true;
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base.width = 256;
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base.height = 256;
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return base;
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};
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const atlas = createBaseTexture();
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const glyph = (code: number, width: number): [number, BitmapFontData['chars'][number]] => [
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code,
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{
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x: 0,
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y: 0,
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width,
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height: 10,
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xOffset: 0,
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yOffset: 0,
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xAdvance: width,
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kerning: {},
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texture: new Texture(atlas, new Rectangle(0, 0, width, 10)),
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},
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];
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const FONT: BitmapFontData = {
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font: 'test',
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size: 10,
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lineHeight: 12,
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chars: Object.fromEntries([
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glyph(32, 5), // space
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glyph(65, 10), // A
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glyph(66, 10), // B
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]),
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};
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const createGame = (font: BitmapFontData | null = FONT): Game =>
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({
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cache: {
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getBitmapFont: (): BitmapFontCacheEntry | null =>
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font === null ? null : ({ url: '', data: null, font, base: {} } as unknown as BitmapFontCacheEntry),
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},
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stage: { currentRenderOrderID: 0 },
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}) as unknown as Game;
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const createText = (text: string, size = 10): BitmapText => new BitmapText(createGame(), 0, 0, 'test', text, size);
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describe('BitmapText', () => {
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beforeEach(() => {
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getRegistry().CACHE_MISSING_IMAGE = new Texture(atlas, new Rectangle(0, 0, 1, 1));
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});
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describe('updateText', () => {
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it('measures a single line from the glyph advances', () => {
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const bitmapText = createText('AB');
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expect(bitmapText.textWidth).toBe(20);
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expect(bitmapText.textHeight).toBe(12);
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});
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it('scales the metrics with the font size', () => {
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const bitmapText = createText('AB', 20);
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expect(bitmapText.textWidth).toBe(40);
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expect(bitmapText.textHeight).toBe(24);
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});
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it('splits on a newline and takes the widest line as the width', () => {
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const bitmapText = createText('AB\nA');
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expect(bitmapText.textWidth).toBe(20);
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expect(bitmapText.textHeight).toBe(24);
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});
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it('creates one glyph sprite per character', () => {
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expect(createText('AB')._glyphs).toHaveLength(2);
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});
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it('reuses the glyph pool when the text shrinks', () => {
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const bitmapText = createText('AB');
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const pooled = bitmapText._glyphs;
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bitmapText.text = 'A';
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expect(bitmapText._glyphs).toBe(pooled);
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expect(bitmapText._glyphs).toHaveLength(2);
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expect(bitmapText.children).toHaveLength(1);
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});
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it('drops the glyphs that left the display list when purged', () => {
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const bitmapText = createText('AB');
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bitmapText.text = 'A';
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expect(bitmapText.purgeGlyphs()).toBe(1);
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expect(bitmapText._glyphs).toHaveLength(1);
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});
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it('lays out an empty string as a single empty line', () => {
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const bitmapText = createText('');
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expect(bitmapText.textWidth).toBe(0);
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expect(bitmapText.textHeight).toBe(12);
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expect(bitmapText._glyphs).toHaveLength(0);
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});
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it('does nothing when the font is not in the cache', () => {
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const bitmapText = new BitmapText(createGame(null), 0, 0, 'missing', 'AB');
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expect(bitmapText.textWidth).toBe(0);
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expect(bitmapText._glyphs).toHaveLength(0);
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});
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});
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describe('scanLine', () => {
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it('reports the whole text when nothing forces a wrap', () => {
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const line = createText('AB').scanLine(FONT, 1, 'AB');
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expect(line).toMatchObject({ width: 20, text: 'AB', end: true, chars: [0, 10] });
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});
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it('stops at a newline and reports the line as unfinished', () => {
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const line = createText('AB').scanLine(FONT, 1, 'AB\nA');
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expect(line.text).toBe('AB');
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expect(line.end).toBe(false);
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});
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it('wraps at the last space once maxWidth is exceeded', () => {
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const bitmapText = createText('A A');
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bitmapText.maxWidth = 20;
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expect(bitmapText.scanLine(FONT, 1, 'A A').text).toBe('A');
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});
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it('substitutes a space for a character the font does not carry', () => {
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const line = createText('A').scanLine(FONT, 1, 'Z');
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expect(line.width).toBe(5);
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});
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it('skips a character the font cannot even substitute for', () => {
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const spaceless: BitmapFontData = { ...FONT, chars: Object.fromEntries([glyph(65, 10)]) };
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expect(createText('A').scanLine(spaceless, 1, 'AZ').width).toBe(10);
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});
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});
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describe('cleanText', () => {
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it('drops characters the font does not carry', () => {
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expect(createText('A').cleanText('AZB')).toBe('AB');
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});
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it('replaces them with the given stand-in', () => {
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expect(createText('A').cleanText('AZB', '?')).toBe('A?B');
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});
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it('keeps line breaks', () => {
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expect(createText('A').cleanText('A\nB')).toBe('A\nB');
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});
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});
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describe('properties', () => {
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it('re-lays out when the alignment changes', () => {
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const bitmapText = createText('A\nAB');
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bitmapText.align = 'right';
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expect(bitmapText.align).toBe('right');
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expect(bitmapText._glyphs[0]?.position.x).toBe(10);
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});
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it('ignores an alignment it does not know', () => {
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const bitmapText = createText('A');
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bitmapText.align = 'sideways';
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expect(bitmapText.align).toBe('left');
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});
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it('coerces a string font size', () => {
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const bitmapText = createText('A');
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bitmapText.fontSize = '20';
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expect(bitmapText.fontSize).toBe(20);
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});
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it('ignores a font size of zero or less', () => {
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const bitmapText = createText('A');
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bitmapText.fontSize = -5;
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expect(bitmapText.fontSize).toBe(10);
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});
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it('renders the tint as a padded hex string', () => {
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const bitmapText = createText('A');
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bitmapText.tint = 0x00ff00;
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expect(bitmapText.fill).toBe('#00FF00');
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});
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it('reads a hex string back into the tint', () => {
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const bitmapText = createText('A');
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bitmapText.fill = '#FF0000';
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expect(bitmapText.tint).toBe(0xff0000);
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});
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it('trims the font key before looking it up', () => {
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const bitmapText = createText('A');
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bitmapText.font = ' other ';
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expect(bitmapText.font).toBe('other');
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});
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it('stringifies whatever the text is set to', () => {
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const bitmapText = createText('A');
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bitmapText.text = 65;
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expect(bitmapText.text).toBe('65');
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});
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});
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});
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@@ -2,7 +2,18 @@ import { BITMAP_TEXT, SCALE_LINEAR, SCALE_NEAREST } from '../core/const.js';
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import { Point } from '../geom/point.js';
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import { DisplayObject } from './display_object.js';
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import { Image } from './image.js';
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import type { BitmapFontCacheEntry } from '../core/cache.js';
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import type { Game } from '../core/game.js';
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import type { BitmapFontData } from '../core/loader_parser.js';
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/** One measured line of bitmap text: its width, its content and where each glyph starts. */
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export type BitmapTextLine = {
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width: number;
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text: string;
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end: boolean;
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chars: number[];
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y: number;
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};
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export class BitmapText extends DisplayObject {
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declare public type: number;
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public _glyphs!: Image[];
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public _maxWidth!: number;
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public _text!: string;
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public _data!:
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public _data!: BitmapFontCacheEntry | null;
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public _font!: string;
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public _fontSize!: number;
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public _align!: string;
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* @param {string} text - The text to scan.
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* @returns {{width: number, text: string, end: boolean, chars: number[]}} An object containing the width, processed text, end status, and character positions.
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*/
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public scanLine(data:
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public scanLine(data: BitmapFontData, scale: number, text: string): Omit<BitmapTextLine, 'y'> {
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let x = 0;
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let w = 0;
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let lastSpace = -1;
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let wrappedWidth = 0;
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let prevCharCode = null;
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const maxWidth = this._maxWidth > 0 ? this._maxWidth : null;
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const chars = [];
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const chars: number[] = [];
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// Let's scan the text and work out if any of the lines are > maxWidth
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let end = true;
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for (let i = 0; i < text.length; i += 1) {
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@@ -126,15 +137,18 @@ export class BitmapText extends DisplayObject {
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charCode = 32;
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charData = data.chars[charCode];
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}
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if (charData === undefined) {
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continue;
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}
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// Adjust for kerning from previous character to this one
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const kerning = prevCharCode
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const kerning = (prevCharCode === null ? 0 : charData.kerning[prevCharCode]) ?? 0;
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// Record the last space in the string and the current width
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if (/(\s)/.test(text.charAt(i))) {
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lastSpace = i;
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wrappedWidth = w;
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}
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// What will the line width be if we add this character to it?
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c = (kerning + charData.texture
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+
c = (kerning + (charData.texture?.width ?? 0) + charData.xOffset) * scale;
|
|
138
152
|
// Do we need to line-wrap?
|
|
139
153
|
if (maxWidth && w + c >= maxWidth && lastSpace > -1) {
|
|
140
154
|
// The last space was at "lastSpace" which was "i - lastSpace" characters ago
|
|
@@ -165,7 +179,7 @@ export class BitmapText extends DisplayObject {
|
|
|
165
179
|
* @returns {string} The cleaned text.
|
|
166
180
|
*/
|
|
167
181
|
public cleanText(text: string, replace = ''): string {
|
|
168
|
-
const data = this._data
|
|
182
|
+
const data = this._data?.font;
|
|
169
183
|
if (!data) {
|
|
170
184
|
return '';
|
|
171
185
|
}
|
|
@@ -190,26 +204,26 @@ export class BitmapText extends DisplayObject {
|
|
|
190
204
|
* Updates the internal text rendering based on current properties and content.
|
|
191
205
|
*/
|
|
192
206
|
public updateText(): void {
|
|
193
|
-
const data = this._data
|
|
207
|
+
const data = this._data?.font;
|
|
194
208
|
if (!data) {
|
|
195
209
|
return;
|
|
196
210
|
}
|
|
197
|
-
let text
|
|
211
|
+
let text = this.text;
|
|
198
212
|
const scale = this._fontSize / data.size;
|
|
199
|
-
const lines = [];
|
|
213
|
+
const lines: BitmapTextLine[] = [];
|
|
200
214
|
let y = 0;
|
|
201
215
|
this.textWidth = 0;
|
|
202
|
-
let
|
|
216
|
+
let end = false;
|
|
203
217
|
do {
|
|
204
|
-
line = this.scanLine(data, scale, text);
|
|
205
|
-
line.y = y;
|
|
218
|
+
const line: BitmapTextLine = { ...this.scanLine(data, scale, text), y };
|
|
206
219
|
lines.push(line);
|
|
207
220
|
if (line.width > this.textWidth) {
|
|
208
221
|
this.textWidth = line.width;
|
|
209
222
|
}
|
|
210
223
|
y += data.lineHeight * scale;
|
|
211
224
|
text = text.slice(line.text.length + 1);
|
|
212
|
-
|
|
225
|
+
end = line.end;
|
|
226
|
+
} while (!end);
|
|
213
227
|
this.textHeight = y;
|
|
214
228
|
let t = 0;
|
|
215
229
|
let align = 0;
|
|
@@ -228,6 +242,9 @@ export class BitmapText extends DisplayObject {
|
|
|
228
242
|
charCode = 32;
|
|
229
243
|
charData = data.chars[charCode];
|
|
230
244
|
}
|
|
245
|
+
if (charData?.texture === undefined) {
|
|
246
|
+
continue;
|
|
247
|
+
}
|
|
231
248
|
let g = this._glyphs[t];
|
|
232
249
|
if (g) {
|
|
233
250
|
// Sprite already exists in the glyphs pool, so we'll reuse it for this letter
|
|
@@ -235,10 +252,10 @@ export class BitmapText extends DisplayObject {
|
|
|
235
252
|
} else {
|
|
236
253
|
// We need a new sprite as the pool is empty or exhausted
|
|
237
254
|
g = new Image(this.game, 0, 0, charData.texture);
|
|
238
|
-
g.name = currentLine.text[c];
|
|
255
|
+
g.name = currentLine.text[c] ?? '';
|
|
239
256
|
this._glyphs.push(g);
|
|
240
257
|
}
|
|
241
|
-
g.position.x = currentLine.chars[c] + align - ax;
|
|
258
|
+
g.position.x = (currentLine.chars[c] ?? 0) + align - ax;
|
|
242
259
|
g.position.y = currentLine.y + charData.yOffset * scale - ay;
|
|
243
260
|
g.scale.setTo(scale, scale);
|
|
244
261
|
g.tint = this.tint;
|
|
@@ -398,10 +415,10 @@ export class BitmapText extends DisplayObject {
|
|
|
398
415
|
* Sets the font size of this bitmap text.
|
|
399
416
|
* @param {number} value - The new font size to use.
|
|
400
417
|
*/
|
|
401
|
-
public set fontSize(value:
|
|
402
|
-
|
|
403
|
-
if (
|
|
404
|
-
this._fontSize =
|
|
418
|
+
public set fontSize(value: number | string) {
|
|
419
|
+
const size = Math.trunc(Number(value));
|
|
420
|
+
if (size !== this._fontSize && size > 0) {
|
|
421
|
+
this._fontSize = size;
|
|
405
422
|
this.updateText();
|
|
406
423
|
}
|
|
407
424
|
}
|
|
@@ -450,7 +467,7 @@ export class BitmapText extends DisplayObject {
|
|
|
450
467
|
* @returns {boolean} True if smoothing is enabled, false otherwise.
|
|
451
468
|
*/
|
|
452
469
|
public get smoothed(): boolean {
|
|
453
|
-
return !this._data
|
|
470
|
+
return !this._data?.base.scaleMode;
|
|
454
471
|
}
|
|
455
472
|
|
|
456
473
|
/**
|
|
@@ -458,10 +475,8 @@ export class BitmapText extends DisplayObject {
|
|
|
458
475
|
* @param {boolean} value - Whether to enable smoothing (true) or not (false).
|
|
459
476
|
*/
|
|
460
477
|
public set smoothed(value: boolean) {
|
|
461
|
-
if (
|
|
462
|
-
this._data.base.scaleMode = SCALE_LINEAR;
|
|
463
|
-
} else {
|
|
464
|
-
this._data.base.scaleMode = SCALE_NEAREST;
|
|
478
|
+
if (this._data) {
|
|
479
|
+
this._data.base.scaleMode = value ? SCALE_LINEAR : SCALE_NEAREST;
|
|
465
480
|
}
|
|
466
481
|
}
|
|
467
482
|
}
|
|
@@ -71,7 +71,7 @@ export class WebGLRenderer {
|
|
|
71
71
|
this.height = game.height;
|
|
72
72
|
this.view = game.canvas;
|
|
73
73
|
this._contextOptions = {
|
|
74
|
-
alpha: game.config.transparent,
|
|
74
|
+
alpha: Boolean(game.config.transparent),
|
|
75
75
|
depth: false,
|
|
76
76
|
antialias: game.config.antialias,
|
|
77
77
|
premultipliedAlpha: game.config.transparent && game.config.transparent !== 'notMultiplied',
|