@vpmedia/phaser 1.114.0 → 1.116.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +400 -377
- package/dist/index.js.map +1 -1
- package/dist/phaser/core/animation_manager.d.ts +2 -1
- package/dist/phaser/core/animation_manager.d.ts.map +1 -1
- package/dist/phaser/core/array_set.d.ts +1 -1
- package/dist/phaser/core/array_set.d.ts.map +1 -1
- package/dist/phaser/core/cache.d.ts +1 -1
- package/dist/phaser/core/cache.d.ts.map +1 -1
- package/dist/phaser/core/factory.d.ts +1 -1
- package/dist/phaser/core/factory.d.ts.map +1 -1
- package/dist/phaser/core/game.d.ts +2 -0
- package/dist/phaser/core/game.d.ts.map +1 -1
- package/dist/phaser/core/input.d.ts +5 -5
- package/dist/phaser/core/input.d.ts.map +1 -1
- package/dist/phaser/core/input_event.d.ts +35 -0
- package/dist/phaser/core/input_event.d.ts.map +1 -0
- package/dist/phaser/core/input_handler.d.ts +2 -2
- package/dist/phaser/core/input_handler.d.ts.map +1 -1
- package/dist/phaser/core/input_mouse.d.ts +27 -26
- package/dist/phaser/core/input_mouse.d.ts.map +1 -1
- package/dist/phaser/core/input_mspointer.d.ts +16 -15
- package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
- package/dist/phaser/core/input_pointer.d.ts +9 -8
- package/dist/phaser/core/input_pointer.d.ts.map +1 -1
- package/dist/phaser/core/input_touch.d.ts +18 -17
- package/dist/phaser/core/input_touch.d.ts.map +1 -1
- package/dist/phaser/core/loader.d.ts +64 -30
- package/dist/phaser/core/loader.d.ts.map +1 -1
- package/dist/phaser/core/scale_manager.d.ts +1 -1
- package/dist/phaser/core/scale_manager.d.ts.map +1 -1
- package/dist/phaser/core/scene_manager.d.ts +14 -4
- package/dist/phaser/core/scene_manager.d.ts.map +1 -1
- package/dist/phaser/core/signal.d.ts +8 -8
- package/dist/phaser/core/signal.d.ts.map +1 -1
- package/dist/phaser/core/signal_binding.d.ts +2 -2
- package/dist/phaser/core/signal_binding.d.ts.map +1 -1
- package/dist/phaser/core/sound.d.ts +1 -1
- package/dist/phaser/core/sound.d.ts.map +1 -1
- package/dist/phaser/core/sound_manager.d.ts +3 -3
- package/dist/phaser/core/sound_manager.d.ts.map +1 -1
- package/dist/phaser/core/sound_sprite.d.ts +1 -1
- package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
- package/dist/phaser/core/timer.d.ts +5 -5
- package/dist/phaser/core/timer.d.ts.map +1 -1
- package/dist/phaser/core/timer_event.d.ts +2 -2
- package/dist/phaser/core/timer_event.d.ts.map +1 -1
- package/dist/phaser/core/tween.d.ts +4 -4
- package/dist/phaser/core/tween.d.ts.map +1 -1
- package/dist/phaser/core/tween_data.d.ts +2 -1
- package/dist/phaser/core/tween_data.d.ts.map +1 -1
- package/dist/phaser/core/tween_manager.d.ts +1 -1
- package/dist/phaser/core/tween_manager.d.ts.map +1 -1
- package/dist/phaser/display/button.d.ts +1 -1
- package/dist/phaser/display/button.d.ts.map +1 -1
- package/dist/phaser/display/canvas/buffer.d.ts +3 -3
- package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
- package/dist/phaser/display/canvas/graphics.d.ts +2 -2
- package/dist/phaser/display/canvas/graphics.d.ts.map +1 -1
- package/dist/phaser/display/canvas/masker.d.ts +5 -2
- package/dist/phaser/display/canvas/masker.d.ts.map +1 -1
- package/dist/phaser/display/canvas/renderer.d.ts +6 -5
- package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
- package/dist/phaser/display/canvas/tinter.d.ts +2 -1
- package/dist/phaser/display/canvas/tinter.d.ts.map +1 -1
- package/dist/phaser/display/canvas/util.d.ts +11 -4
- package/dist/phaser/display/canvas/util.d.ts.map +1 -1
- package/dist/phaser/display/display_object.d.ts +4 -3
- package/dist/phaser/display/display_object.d.ts.map +1 -1
- package/dist/phaser/display/graphics.d.ts +47 -27
- package/dist/phaser/display/graphics.d.ts.map +1 -1
- package/dist/phaser/display/graphics_data.d.ts +20 -11
- package/dist/phaser/display/graphics_data.d.ts.map +1 -1
- package/dist/phaser/display/image.d.ts +4 -3
- package/dist/phaser/display/image.d.ts.map +1 -1
- package/dist/phaser/display/render_session.d.ts +44 -0
- package/dist/phaser/display/render_session.d.ts.map +1 -0
- package/dist/phaser/display/sprite_util.d.ts +4 -3
- package/dist/phaser/display/sprite_util.d.ts.map +1 -1
- package/dist/phaser/display/text.d.ts +64 -30
- package/dist/phaser/display/text.d.ts.map +1 -1
- package/dist/phaser/display/webgl/base_texture.d.ts +3 -3
- package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -1
- package/dist/phaser/display/webgl/earcut.d.ts +25 -25
- package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
- package/dist/phaser/display/webgl/earcut_node.d.ts +2 -2
- package/dist/phaser/display/webgl/earcut_node.d.ts.map +1 -1
- package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +3 -2
- package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
- package/dist/phaser/display/webgl/filter_manager.d.ts +1 -1
- package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
- package/dist/phaser/display/webgl/graphics.d.ts +2 -1
- package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
- package/dist/phaser/display/webgl/graphics_data.d.ts +9 -9
- package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
- package/dist/phaser/display/webgl/mask_manager.d.ts +3 -2
- package/dist/phaser/display/webgl/mask_manager.d.ts.map +1 -1
- package/dist/phaser/display/webgl/render_texture.d.ts +3 -3
- package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
- package/dist/phaser/display/webgl/renderer.d.ts +5 -4
- package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
- package/dist/phaser/display/webgl/shader/normal.d.ts +3 -1
- package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
- package/dist/phaser/display/webgl/shader_manager.d.ts +10 -4
- package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
- package/dist/phaser/display/webgl/sprite_batch.d.ts +4 -3
- package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
- package/dist/phaser/display/webgl/stencil_manager.d.ts +4 -3
- package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
- package/dist/phaser/display/webgl/texture.d.ts +6 -6
- package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/phaser/core/animation_manager.ts +2 -2
- package/src/phaser/core/array_set.ts +1 -1
- package/src/phaser/core/cache.ts +1 -1
- package/src/phaser/core/callback_context.test.ts +70 -0
- package/src/phaser/core/factory.ts +1 -1
- package/src/phaser/core/game.ts +2 -0
- package/src/phaser/core/input.ts +7 -6
- package/src/phaser/core/input_event.ts +34 -0
- package/src/phaser/core/input_handler.ts +2 -11
- package/src/phaser/core/input_mouse.ts +53 -36
- package/src/phaser/core/input_mspointer.ts +54 -29
- package/src/phaser/core/input_pointer.test.ts +149 -0
- package/src/phaser/core/input_pointer.ts +20 -21
- package/src/phaser/core/input_touch.ts +48 -31
- package/src/phaser/core/loader.test.ts +139 -0
- package/src/phaser/core/loader.ts +146 -83
- package/src/phaser/core/scale_manager.ts +1 -1
- package/src/phaser/core/scene_manager.ts +16 -8
- package/src/phaser/core/signal.ts +8 -8
- package/src/phaser/core/signal_binding.ts +2 -2
- package/src/phaser/core/sound.ts +4 -4
- package/src/phaser/core/sound_manager.ts +17 -19
- package/src/phaser/core/sound_sprite.ts +2 -2
- package/src/phaser/core/timer.ts +6 -6
- package/src/phaser/core/timer_event.ts +2 -2
- package/src/phaser/core/tween.ts +6 -6
- package/src/phaser/core/tween_data.ts +2 -1
- package/src/phaser/core/tween_manager.ts +1 -1
- package/src/phaser/display/button.ts +1 -1
- package/src/phaser/display/canvas/buffer.ts +3 -3
- package/src/phaser/display/canvas/graphics.ts +24 -20
- package/src/phaser/display/canvas/masker.ts +5 -2
- package/src/phaser/display/canvas/renderer.ts +10 -11
- package/src/phaser/display/canvas/tinter.ts +4 -3
- package/src/phaser/display/canvas/util.ts +15 -5
- package/src/phaser/display/display_object.ts +6 -5
- package/src/phaser/display/graphics.test.ts +122 -0
- package/src/phaser/display/graphics.ts +73 -64
- package/src/phaser/display/graphics_data.ts +22 -12
- package/src/phaser/display/image.ts +4 -3
- package/src/phaser/display/render_session.ts +45 -0
- package/src/phaser/display/sprite_util.ts +10 -8
- package/src/phaser/display/text.test.ts +27 -1
- package/src/phaser/display/text.ts +181 -117
- package/src/phaser/display/webgl/base_texture.ts +3 -3
- package/src/phaser/display/webgl/earcut.test.ts +132 -0
- package/src/phaser/display/webgl/earcut.ts +84 -74
- package/src/phaser/display/webgl/earcut_node.ts +5 -5
- package/src/phaser/display/webgl/fast_sprite_batch.ts +4 -4
- package/src/phaser/display/webgl/filter_manager.ts +1 -1
- package/src/phaser/display/webgl/graphics.ts +26 -17
- package/src/phaser/display/webgl/graphics_data.ts +9 -9
- package/src/phaser/display/webgl/mask_manager.ts +3 -2
- package/src/phaser/display/webgl/render_texture.ts +3 -3
- package/src/phaser/display/webgl/renderer.ts +7 -6
- package/src/phaser/display/webgl/shader/normal.ts +23 -6
- package/src/phaser/display/webgl/shader_manager.ts +15 -6
- package/src/phaser/display/webgl/sprite_batch.ts +4 -3
- package/src/phaser/display/webgl/stencil_manager.ts +10 -3
- package/src/phaser/display/webgl/texture.ts +6 -6
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import type { IdentifiedWebGLRenderingContext } from './util.js';
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import type { Image } from '../../display/image.js';
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import type { RenderSession } from '../render_session.js';
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export declare class FastSpriteBatch {
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gl: any;
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vertSize: any;
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currentBatchSize: any;
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currentBaseTexture: any;
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currentBlendMode: any;
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renderSession:
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renderSession: RenderSession;
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shader: any;
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matrix: any;
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/**
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* @param {object} spriteBatch - The sprite batch to render.
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*/
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begin(spriteBatch: any, renderSession:
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begin(spriteBatch: any, renderSession: RenderSession): void;
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/**
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* Updates the sprite batch.
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*/
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{"version":3,"file":"fast_sprite_batch.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/fast_sprite_batch.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,WAAW,CAAC;AACjE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAC;
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{"version":3,"file":"fast_sprite_batch.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/fast_sprite_batch.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,WAAW,CAAC;AACjE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAE1D,qBAAa,eAAe;IACnB,EAAE,EAAG,GAAG,CAAC;IACT,QAAQ,EAAE,GAAG,CAAM;IACnB,OAAO,EAAE,GAAG,CAAO;IACnB,IAAI,EAAG,GAAG,CAAC;IACX,QAAQ,EAAG,GAAG,CAAC;IACf,OAAO,EAAG,GAAG,CAAC;IACd,YAAY,EAAG,GAAG,CAAC;IACnB,WAAW,EAAG,GAAG,CAAC;IAClB,cAAc,EAAG,GAAG,CAAC;IACrB,OAAO,EAAG,GAAG,CAAC;IACd,gBAAgB,EAAG,GAAG,CAAC;IACvB,kBAAkB,EAAG,GAAG,CAAC;IACzB,gBAAgB,EAAG,GAAG,CAAC;IACvB,aAAa,EAAG,aAAa,CAAC;IAC9B,MAAM,EAAG,GAAG,CAAC;IACb,MAAM,EAAG,GAAG,CAAC;IACpB;;;OAGG;IACH,YAAmB,EAAE,EAAE,+BAA+B,EA2BrD;IAED;;;OAGG;IACI,UAAU,CAAC,EAAE,EAAE,+BAA+B,QAWpD;IAED;;;;OAIG;IACI,KAAK,CAAC,WAAW,EAAE,GAAG,EAAE,aAAa,EAAE,aAAa,QAK1D;IAED;;OAEG;IACI,GAAG,SAET;IAED;;;OAGG;IACI,MAAM,CAAC,WAAW,EAAE,GAAG,QAkB7B;IAED;;;OAGG;IACI,YAAY,CAAC,MAAM,EAAE,KAAK,QAqGhC;IAED;;OAEG;IACI,KAAK,SAwBX;IAED;;OAEG;IACI,IAAI,SAEV;IAED;;OAEG;IACI,KAAK,SAoBX;CACF"}
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{"version":3,"file":"filter_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/filter_manager.ts"],"names":[],"mappings":"AAAA,qBAAa,kBAAkB;IACtB,EAAE,EAAG,qBAAqB,CAAC;IAC3B,WAAW,EAAG,GAAG,EAAE,CAAC;IACpB,WAAW,EAAG,GAAG,CAAC;IAClB,OAAO,EAAG,GAAG,CAAC;IACd,OAAO,EAAG,GAAG,CAAC;IACrB;;OAEG;IACH,cAIC;IAED;;;OAGG;IACI,UAAU,CAAC,EAAE,EAAE,qBAAqB,QAI1C;IAED;;OAEG;IACI,KAAK,SAEX;IAED;;OAEG;IACI,UAAU,
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{"version":3,"file":"filter_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/filter_manager.ts"],"names":[],"mappings":"AAAA,qBAAa,kBAAkB;IACtB,EAAE,EAAG,qBAAqB,CAAC;IAC3B,WAAW,EAAG,GAAG,EAAE,CAAC;IACpB,WAAW,EAAG,GAAG,CAAC;IAClB,OAAO,EAAG,GAAG,CAAC;IACd,OAAO,EAAG,GAAG,CAAC;IACrB;;OAEG;IACH,cAIC;IAED;;;OAGG;IACI,UAAU,CAAC,EAAE,EAAE,qBAAqB,QAI1C;IAED;;OAEG;IACI,KAAK,SAEX;IAED;;OAEG;IACI,UAAU,CAAC,YAAY,EAAE,MAAM,GAAG,IAAI,QAE5C;IAED;;OAEG;IACI,SAAS,SAEf;IAED;;OAEG;IACI,eAAe,SAErB;IAED;;OAEG;IACI,iBAAiB,SAEvB;IAED;;OAEG;IACI,OAAO,SAEb;CACF"}
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import type { RenderSession } from '../render_session.js';
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export declare const renderGraphics: (graphics: Graphics, renderSession: RenderSession) => void;
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//# sourceMappingURL=graphics.d.ts.map
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{"version":3,"file":"graphics.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/graphics.ts"],"names":[],"mappings":"
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{"version":3,"file":"graphics.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/graphics.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,WAAW,CAAC;AACjE,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAC/C,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAO1D;;;GAGG;AACH,eAAO,MAAM,qBAAqB,cAGjC,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,mBAAmB,aAG/B,CAAC;AAEF;;;;;GAKG;AACH,eAAO,MAAM,UAAU,UAAW,GAAG,QAAQ,MAAM,QAgBlD,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,SAAS,iBAAkB,GAAG,aAAa,YAAY,SA8JnE,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,cAAc,iBAAkB,GAAG,aAAa,YAAY,SAqCxE,CAAC;AAEF;;;;;;;;;GASG;AACH,eAAO,MAAM,oBAAoB,UACxB,MAAM,SACN,MAAM,OACR,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,aA4BZ,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,qBAAqB,iBAAkB,GAAG,aAAa,YAAY,SA2C/E,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,WAAW,iBAAkB,GAAG,aAAa,YAAY,SA4CrE,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,gBAAgB,iBAAkB,GAAG,aAAa,YAAY,SAqC1E,CAAC;AAEF;;;;;GAKG;AACH,eAAO,MAAM,SAAS,iBAAkB,GAAG,aAAa,YAAY,YA+BnE,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,cAAc,aAAc,QAAQ,MAAM,+BAA+B,SA8ErF,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,cAAc,aAAc,QAAQ,iBAAiB,aAAa,SA6C9E,CAAC"}
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{"version":3,"file":"graphics_data.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/graphics_data.ts"],"names":[],"mappings":"AAAA,qBAAa,YAAY;IAChB,QAAQ,EAAG,YAAY,GAAG,IAAI,CAAC;IAC/B,UAAU,EAAG,WAAW,GAAG,IAAI,CAAC;IAChC,EAAE,
|
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1
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+
{"version":3,"file":"graphics_data.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/graphics_data.ts"],"names":[],"mappings":"AAAA,qBAAa,YAAY;IAChB,QAAQ,EAAG,YAAY,GAAG,IAAI,CAAC;IAC/B,UAAU,EAAG,WAAW,GAAG,IAAI,CAAC;IAChC,EAAE,EAAE,qBAAqB,CAAC;IAC1B,KAAK,EAAE,MAAM,EAAE,CAAC;IAChB,MAAM,EAAE,MAAM,EAAE,CAAC;IACjB,OAAO,EAAE,MAAM,EAAE,CAAC;IAClB,MAAM,EAAE,WAAW,GAAG,IAAI,CAAC;IAC3B,WAAW,EAAE,WAAW,GAAG,IAAI,CAAC;IAChC,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,OAAO,CAAC;IACtB;;;OAGG;IACH,YAAmB,EAAE,EAAE,qBAAqB,EAW3C;IAED;;OAEG;IACI,KAAK,SAKX;IAED;;OAEG;IACI,MAAM,SAUZ;CACF"}
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@@ -1,13 +1,14 @@
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1
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+
import type { RenderSession } from '../render_session.js';
|
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/**
|
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* Sets up the mask manager for WebGL rendering.
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* @param {object} maskData - The mask data to apply.
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* @param {object} renderSession - The rendering session.
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*/
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export declare const pushMask: (maskData: any, renderSession:
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+
export declare const pushMask: (maskData: any, renderSession: RenderSession) => void;
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/**
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* Sets up the mask manager for WebGL rendering.
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* @param {object} renderSession - The rendering session.
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*/
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export declare const popMask: (maskData: any, renderSession:
|
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+
export declare const popMask: (maskData: any, renderSession: RenderSession) => void;
|
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//# sourceMappingURL=mask_manager.d.ts.map
|
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@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"mask_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/mask_manager.ts"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"mask_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/mask_manager.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAE1D;;;;GAIG;AACH,eAAO,MAAM,QAAQ,aAAc,GAAG,iBAAiB,aAAa,SAanE,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,OAAO,aAAc,GAAG,iBAAiB,aAAa,SAUlE,CAAC"}
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@@ -3,9 +3,9 @@ import type { WebGLRenderer } from './renderer.js';
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3
|
import type { CanvasRenderer } from '../canvas/renderer.js';
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4
|
export declare class RenderTexture extends Texture {
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[key: string]: any;
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width:
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height:
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resolution:
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width: number;
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height: number;
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resolution: number;
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frame: any;
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crop: any;
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renderer: any;
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"render_texture.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/render_texture.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AACnD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAC;AAE5D,qBAAa,aAAc,SAAQ,OAAO;IACxC,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAC;IACJ,KAAK,EAAE,
|
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1
|
+
{"version":3,"file":"render_texture.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/render_texture.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AACnD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAC;AAE5D,qBAAa,aAAc,SAAQ,OAAO;IACxC,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAC;IACJ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACvB,UAAU,EAAG,MAAM,CAAC;IACZ,KAAK,EAAE,GAAG,CAAC;IACX,IAAI,EAAE,GAAG,CAAC;IAClB,QAAQ,EAAG,GAAG,CAAC;IACf,aAAa,EAAG,GAAG,CAAC;IACpB,MAAM,EAAG,GAAG,CAAC;IACb,UAAU,EAAG,GAAG,CAAC;IACT,KAAK,EAAE,GAAG,CAAC;IAC1B;;;;;;;OAOG;IACH,YACE,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACd,QAAQ,EAAE,aAAa,GAAG,cAAc,EACxC,SAAS,EAAE,MAAM,EACjB,UAAU,SAAI,EAiCf;IAED;;OAEG;IACI,MAAM,SAEZ;IAED;;OAEG;IACI,KAAK,SAEX;IAED;;OAEG;IACI,WAAW,SAEjB;IAED;;OAEG;IACI,YAAY,SAElB;IAED;;;OAGG;IACI,QAAQ,qBAId;IAED;;;OAGG;IACI,SAAS,WAEf;IAED;;;OAGG;IACI,SAAS,IAAI,iBAAiB,GAAG,IAAI,CAG3C;CACF"}
|
|
@@ -3,16 +3,17 @@ import type { Stage } from '../../core/stage.js';
|
|
|
3
3
|
import type { BaseTexture } from './base_texture.js';
|
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4
4
|
import { Point } from '../../geom/point.js';
|
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5
5
|
import type { IdentifiedWebGLRenderingContext } from './util.js';
|
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6
|
+
import type { RenderSession } from '../render_session.js';
|
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6
7
|
export declare class WebGLRenderer {
|
|
7
8
|
gl: IdentifiedWebGLRenderingContext;
|
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8
9
|
glContextId: number;
|
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9
10
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type: any;
|
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10
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-
resolution:
|
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11
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+
resolution: number;
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12
|
autoResize: any;
|
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12
13
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contextLost: any;
|
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14
|
clearBeforeRender: any;
|
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width:
|
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height:
|
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+
width: number;
|
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+
height: number;
|
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17
|
view: any;
|
|
17
18
|
_contextOptions: any;
|
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18
19
|
projection: any;
|
|
@@ -22,7 +23,7 @@ export declare class WebGLRenderer {
|
|
|
22
23
|
filterManager: any;
|
|
23
24
|
stencilManager: any;
|
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24
25
|
blendModeManager: any;
|
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25
|
-
renderSession:
|
|
26
|
+
renderSession: RenderSession;
|
|
26
27
|
/**
|
|
27
28
|
* Creates a new WebGLRenderer instance.
|
|
28
29
|
* @param {Game} game - The game instance.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/renderer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAuBrD,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAS5C,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,WAAW,CAAC;
|
|
1
|
+
{"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/renderer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAuBrD,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAS5C,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,WAAW,CAAC;AAEjE,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAE1D,qBAAa,aAAa;IACjB,EAAE,EAAG,+BAA+B,CAAC;IACrC,WAAW,EAAG,MAAM,CAAC;IACrB,IAAI,EAAG,GAAG,CAAC;IACX,UAAU,EAAG,MAAM,CAAC;IACpB,UAAU,EAAG,GAAG,CAAC;IACjB,WAAW,EAAG,GAAG,CAAC;IAClB,iBAAiB,EAAG,GAAG,CAAC;IACxB,KAAK,EAAG,MAAM,CAAC;IACf,MAAM,EAAG,MAAM,CAAC;IAChB,IAAI,EAAG,GAAG,CAAC;IACX,eAAe,EAAG,GAAG,CAAC;IACtB,UAAU,EAAG,GAAG,CAAC;IACjB,MAAM,EAAG,GAAG,CAAC;IACb,aAAa,EAAG,GAAG,CAAC;IACpB,WAAW,EAAG,GAAG,CAAC;IAClB,aAAa,EAAG,GAAG,CAAC;IACpB,cAAc,EAAG,GAAG,CAAC;IACrB,gBAAgB,EAAG,GAAG,CAAC;IACvB,aAAa,EAAG,aAAa,CAAC;IACrC;;;OAGG;IACH,YAAmB,IAAI,EAAE,IAAI,EAwC5B;IAED;;OAEG;IACI,OAAO,SAqBb;IAED;;OAEG;IACI,YAAY,SAIlB;IAED;;;;OAIG;IACI,WAAW,CAAC,IAAI,EAAE,IAAI,QAqC5B;IAED;;;OAGG;IACI,MAAM,CAAC,KAAK,EAAE,KAAK,QAgBzB;IAED;;;;;;OAMG;IACI,mBAAmB,CAAC,aAAa,EAAE,GAAG,EAAE,UAAU,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,GAAG,EAAE,MAAM,CAAC,EAAE,GAAG,QAkB3F;IAED;;;;OAIG;IACI,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,QAY1C;IAED;;;;OAIG;IACI,aAAa,CAAC,OAAO,EAAE,WAAW,WAkCxC;IAED;;OAEG;IACI,aAAa,SAwBnB;CACF"}
|
|
@@ -2,7 +2,9 @@ export type ShaderUniform = {
|
|
|
2
2
|
type: string;
|
|
3
3
|
value: any;
|
|
4
4
|
uniformLocation?: WebGLUniformLocation | null;
|
|
5
|
-
|
|
5
|
+
/** One of the gl uniform setters. Their arities differ by uniform kind, so the stored value is
|
|
6
|
+
* opaque and applied through callUniformSetter. */
|
|
7
|
+
glFunc?: unknown;
|
|
6
8
|
glMatrix?: boolean;
|
|
7
9
|
glValueLength?: number;
|
|
8
10
|
transpose?: boolean;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"normal.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/normal.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"normal.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/normal.ts"],"names":[],"mappings":"AAkCA,MAAM,MAAM,aAAa,GAAG;IAC1B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,GAAG,CAAC;IACX,eAAe,CAAC,EAAE,oBAAoB,GAAG,IAAI,CAAC;IAC9C;uDACmD;IACnD,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,WAAW,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IAClC,KAAK,CAAC,EAAE,OAAO,CAAC;CACjB,CAAC;AAEF,qBAAa,YAAY;IAChB,EAAE,EAAE,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,CAAC;IAC3C,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,YAAY,GAAG,IAAI,CAAC;IAC7B,WAAW,EAAE,MAAM,EAAE,CAAC;IACtB,SAAS,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC;IAC3B,YAAY,EAAE,MAAM,CAAC;IACrB,QAAQ,EAAE,OAAO,CAAC;IAClB,KAAK,EAAE,OAAO,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC;IACxC,UAAU,EAAE,MAAM,EAAE,CAAC;IACrB,QAAQ,EAAG,oBAAoB,GAAG,IAAI,CAAC;IACvC,gBAAgB,EAAG,oBAAoB,GAAG,IAAI,CAAC;IAC/C,YAAY,EAAG,oBAAoB,GAAG,IAAI,CAAC;IAC3C,UAAU,EAAG,oBAAoB,GAAG,IAAI,CAAC;IACzC,eAAe,EAAG,MAAM,CAAC;IACzB,aAAa,EAAG,MAAM,CAAC;IACvB,cAAc,EAAG,MAAM,CAAC;IAC/B;;;OAGG;IACH,YAAmB,EAAE,EAAE,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,EAsB5D;IAED;;OAEG;IACI,IAAI,IAAI,IAAI,CAiClB;IAED;;OAEG;IACI,YAAY,SAmClB;IAED;;;OAGG;IACI,aAAa,CAAC,OAAO,EAAE,GAAG,QA+ChC;IAED;;OAEG;IACI,YAAY,SAiDlB;IAED;;OAEG;IACI,OAAO,IAAI,IAAI,CAIrB;CACF"}
|
|
@@ -4,6 +4,12 @@ import { NormalShader } from './shader/normal.js';
|
|
|
4
4
|
import { PrimitiveShader } from './shader/primitive.js';
|
|
5
5
|
import { StripShader } from './shader/strip.js';
|
|
6
6
|
import type { IdentifiedWebGLRenderingContext } from './util.js';
|
|
7
|
+
/** The structural subset of a shader that the manager binds. */
|
|
8
|
+
export type ManagedShader = {
|
|
9
|
+
_UID: string;
|
|
10
|
+
program: WebGLProgram | null;
|
|
11
|
+
attributes: (number | undefined)[] | null;
|
|
12
|
+
};
|
|
7
13
|
export declare class WebGLShaderManager {
|
|
8
14
|
gl: IdentifiedWebGLRenderingContext;
|
|
9
15
|
primitiveShader: PrimitiveShader | null;
|
|
@@ -14,8 +20,8 @@ export declare class WebGLShaderManager {
|
|
|
14
20
|
maxAttibs: number;
|
|
15
21
|
attribState: (boolean | undefined)[];
|
|
16
22
|
tempAttribState: (boolean | undefined)[];
|
|
17
|
-
stack:
|
|
18
|
-
currentShader:
|
|
23
|
+
stack: ManagedShader[];
|
|
24
|
+
currentShader: ManagedShader | null;
|
|
19
25
|
_currentId: string | null;
|
|
20
26
|
/**
|
|
21
27
|
* Initializes the shader manager with a WebGL context.
|
|
@@ -30,13 +36,13 @@ export declare class WebGLShaderManager {
|
|
|
30
36
|
* Sets up the shader manager for WebGL rendering.
|
|
31
37
|
* @param {number[]} attribs - The attribute locations to set up.
|
|
32
38
|
*/
|
|
33
|
-
setAttribs(attribs: number[]): void;
|
|
39
|
+
setAttribs(attribs: (number | undefined)[]): void;
|
|
34
40
|
/**
|
|
35
41
|
* Sets up the shader manager for WebGL rendering.
|
|
36
42
|
* @param {NormalShader} shader - The shader to set up.
|
|
37
43
|
* @returns {boolean} Whether the shader setup was successful.
|
|
38
44
|
*/
|
|
39
|
-
setShader(shader:
|
|
45
|
+
setShader(shader: ManagedShader): boolean;
|
|
40
46
|
/**
|
|
41
47
|
* Destroys the manager.
|
|
42
48
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/shader_manager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,qBAAqB,CAAC;AAC7D,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,WAAW,CAAC;AAEjE,qBAAa,kBAAkB;IACtB,EAAE,EAAG,+BAA+B,CAAC;IACrC,eAAe,EAAE,eAAe,GAAG,IAAI,CAAQ;IAC/C,sBAAsB,EAAE,sBAAsB,GAAG,IAAI,CAAQ;IAC7D,aAAa,EAAE,YAAY,GAAG,IAAI,CAAQ;IAC1C,UAAU,EAAE,UAAU,GAAG,IAAI,CAAQ;IACrC,WAAW,EAAE,WAAW,GAAG,IAAI,CAAQ;IACvC,SAAS,SAAM;IACf,WAAW,EAAE,CAAC,OAAO,GAAG,SAAS,CAAC,EAAE,CAAC;IACrC,eAAe,EAAE,CAAC,OAAO,GAAG,SAAS,CAAC,EAAE,CAAC;IACzC,KAAK,EAAE,
|
|
1
|
+
{"version":3,"file":"shader_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/shader_manager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,qBAAqB,CAAC;AAC7D,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,WAAW,CAAC;AAEjE,gEAAgE;AAChE,MAAM,MAAM,aAAa,GAAG;IAC1B,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,YAAY,GAAG,IAAI,CAAC;IAC7B,UAAU,EAAE,CAAC,MAAM,GAAG,SAAS,CAAC,EAAE,GAAG,IAAI,CAAC;CAC3C,CAAC;AAEF,qBAAa,kBAAkB;IACtB,EAAE,EAAG,+BAA+B,CAAC;IACrC,eAAe,EAAE,eAAe,GAAG,IAAI,CAAQ;IAC/C,sBAAsB,EAAE,sBAAsB,GAAG,IAAI,CAAQ;IAC7D,aAAa,EAAE,YAAY,GAAG,IAAI,CAAQ;IAC1C,UAAU,EAAE,UAAU,GAAG,IAAI,CAAQ;IACrC,WAAW,EAAE,WAAW,GAAG,IAAI,CAAQ;IACvC,SAAS,SAAM;IACf,WAAW,EAAE,CAAC,OAAO,GAAG,SAAS,CAAC,EAAE,CAAC;IACrC,eAAe,EAAE,CAAC,OAAO,GAAG,SAAS,CAAC,EAAE,CAAC;IACzC,KAAK,EAAE,aAAa,EAAE,CAAC;IACvB,aAAa,EAAE,aAAa,GAAG,IAAI,CAAQ;IAC3C,UAAU,EAAE,MAAM,GAAG,IAAI,CAAQ;IACxC;;OAEG;IACH,cAOC;IAED;;;OAGG;IACI,UAAU,CAAC,EAAE,EAAE,+BAA+B,QAQpD;IAED;;;OAGG;IACI,UAAU,CAAC,OAAO,EAAE,CAAC,MAAM,GAAG,SAAS,CAAC,EAAE,QAuBhD;IAED;;;;OAIG;IACI,SAAS,CAAC,MAAM,EAAE,aAAa,GAAG,OAAO,CAS/C;IAED;;OAEG;IACI,OAAO,IAAI,IAAI,CAUrB;CACF"}
|
|
@@ -3,6 +3,7 @@ import type { IdentifiedWebGLRenderingContext } from './util.js';
|
|
|
3
3
|
import type { Image } from '../../display/image.js';
|
|
4
4
|
import type { Matrix } from '../../geom/matrix.js';
|
|
5
5
|
import type { BaseTexture } from './base_texture.js';
|
|
6
|
+
import type { RenderSession } from '../render_session.js';
|
|
6
7
|
export declare class WebGLSpriteBatch {
|
|
7
8
|
vertSize: number;
|
|
8
9
|
size: number;
|
|
@@ -24,7 +25,7 @@ export declare class WebGLSpriteBatch {
|
|
|
24
25
|
vertexBuffer: WebGLBuffer | null;
|
|
25
26
|
indexBuffer: WebGLBuffer | null;
|
|
26
27
|
currentBlendMode: number;
|
|
27
|
-
renderSession:
|
|
28
|
+
renderSession: RenderSession;
|
|
28
29
|
shader: NormalShader | null;
|
|
29
30
|
/**
|
|
30
31
|
* Creates a new SpriteBatch instance.
|
|
@@ -39,7 +40,7 @@ export declare class WebGLSpriteBatch {
|
|
|
39
40
|
* Renders the sprite batch using WebGL.
|
|
40
41
|
* @param {object} renderSession - The render session to use.
|
|
41
42
|
*/
|
|
42
|
-
begin(renderSession:
|
|
43
|
+
begin(renderSession: RenderSession): void;
|
|
43
44
|
/**
|
|
44
45
|
* Updates the sprite batch.
|
|
45
46
|
*/
|
|
@@ -49,7 +50,7 @@ export declare class WebGLSpriteBatch {
|
|
|
49
50
|
* @param {Image} sprite - The sprite to render.
|
|
50
51
|
* @param {Matrix} matrix - The transformation matrix.
|
|
51
52
|
*/
|
|
52
|
-
render(sprite: Image, matrix
|
|
53
|
+
render(sprite: Image, matrix?: Matrix | null): void;
|
|
53
54
|
/**
|
|
54
55
|
* Binds the sprite batch to the WebGL context.
|
|
55
56
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sprite_batch.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/sprite_batch.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,WAAW,CAAC;AACjE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AACnD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;
|
|
1
|
+
{"version":3,"file":"sprite_batch.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/sprite_batch.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,WAAW,CAAC;AACjE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AACnD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AACrD,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAE1D,qBAAa,gBAAgB;IACpB,QAAQ,SAAK;IACb,IAAI,SAAO;IACX,QAAQ,EAAE,WAAW,GAAG,IAAI,CAAC;IAC7B,SAAS,EAAE,YAAY,GAAG,IAAI,CAAC;IAC/B,MAAM,EAAE,WAAW,GAAG,IAAI,CAAC;IAC3B,OAAO,EAAE,WAAW,GAAG,IAAI,CAAC;IAC5B,cAAc,EAAE,MAAM,CAAC;IACvB,OAAO,EAAE,OAAO,CAAC;IACjB,gBAAgB,EAAE,MAAM,CAAC;IACzB,kBAAkB,EAAE,GAAG,CAAC;IACxB,KAAK,EAAE,OAAO,CAAC;IACf,QAAQ,EAAE,GAAG,EAAE,CAAC;IAChB,UAAU,EAAE,MAAM,EAAE,CAAC;IACrB,OAAO,EAAE,YAAY,EAAE,CAAC;IACxB,OAAO,EAAE,GAAG,EAAE,CAAC;IACf,aAAa,EAAE,GAAG,CAAC;IACnB,EAAE,EAAG,+BAA+B,CAAC;IACrC,YAAY,EAAG,WAAW,GAAG,IAAI,CAAC;IAClC,WAAW,EAAG,WAAW,GAAG,IAAI,CAAC;IACjC,gBAAgB,EAAG,MAAM,CAAC;IAC1B,aAAa,EAAG,aAAa,CAAC;IAC9B,MAAM,EAAG,YAAY,GAAG,IAAI,CAAC;IACpC;;OAEG;IACH,cAoCC;IAED;;;OAGG;IACI,UAAU,CAAC,EAAE,EAAE,+BAA+B,QAiBpD;IAED;;;OAGG;IACI,KAAK,CAAC,aAAa,EAAE,aAAa,QAIxC;IAED;;OAEG;IACI,GAAG,SAET;IAED;;;;OAIG;IACI,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,GAAE,MAAM,GAAG,IAAW,QA+FxD;IAED;;OAEG;IACI,kBAAkB,SAExB;IAED;;OAEG;IACI,KAAK,SA8FX;IAED;;;;;OAKG;IACI,WAAW,CAAC,OAAO,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,QAmBxE;IAED;;OAEG;IACI,IAAI,SAGV;IAED;;OAEG;IACI,KAAK,IAAI,IAAI,CAEnB;IAED;;OAEG;IACI,OAAO,IAAI,IAAI,CAQrB;CACF"}
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import type { Graphics } from '../graphics.js';
|
|
2
2
|
import type { GraphicsData } from './graphics_data.js';
|
|
3
|
+
import type { RenderSession } from '../render_session.js';
|
|
3
4
|
export declare class WebGLStencilManager {
|
|
4
5
|
gl: WebGLRenderingContext;
|
|
5
6
|
stencilStack: any;
|
|
@@ -24,20 +25,20 @@ export declare class WebGLStencilManager {
|
|
|
24
25
|
* @param {GraphicsData} webGLData - The WebGL graphics data.
|
|
25
26
|
* @param {object} renderSession - The rendering session.
|
|
26
27
|
*/
|
|
27
|
-
pushStencil(graphics: Graphics, webGLData: GraphicsData, renderSession:
|
|
28
|
+
pushStencil(graphics: Graphics, webGLData: GraphicsData, renderSession: RenderSession): void;
|
|
28
29
|
/**
|
|
29
30
|
* Renders the stencil buffer for graphics.
|
|
30
31
|
* @param {Graphics} graphics - The graphics object to render.
|
|
31
32
|
* @param {GraphicsData} webGLData - The WebGL graphics data.
|
|
32
33
|
* @param {object} renderSession - The rendering session.
|
|
33
34
|
*/
|
|
34
|
-
bindGraphics(graphics: Graphics, webGLData: GraphicsData, renderSession:
|
|
35
|
+
bindGraphics(graphics: Graphics, webGLData: GraphicsData, renderSession: RenderSession): void;
|
|
35
36
|
/**
|
|
36
37
|
* Renders the stencil buffer for graphics.
|
|
37
38
|
* @param {Graphics} graphics - The graphics object to render.
|
|
38
39
|
* @param {GraphicsData} webGLData - The WebGL graphics data.
|
|
39
40
|
* @param {object} renderSession - The rendering session.
|
|
40
41
|
*/
|
|
41
|
-
popStencil(graphics: Graphics, webGLData: GraphicsData, renderSession:
|
|
42
|
+
popStencil(graphics: Graphics, webGLData: GraphicsData, renderSession: RenderSession): void;
|
|
42
43
|
}
|
|
43
44
|
//# sourceMappingURL=stencil_manager.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"stencil_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/stencil_manager.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAC/C,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;
|
|
1
|
+
{"version":3,"file":"stencil_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/stencil_manager.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAC/C,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AACvD,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAE1D,qBAAa,mBAAmB;IACvB,EAAE,EAAG,qBAAqB,CAAC;IAC3B,YAAY,EAAG,GAAG,CAAC;IACnB,OAAO,EAAG,GAAG,CAAC;IACd,KAAK,EAAG,GAAG,CAAC;IACnB;;OAEG;IACH,cAIC;IAED;;;OAGG;IACI,UAAU,CAAC,EAAE,EAAE,qBAAqB,QAE1C;IAED;;OAEG;IACI,OAAO,IAAI,IAAI,CAErB;IAED;;;;;OAKG;IACI,WAAW,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,YAAY,EAAE,aAAa,EAAE,aAAa,QAkD3F;IAED;;;;;OAKG;IACI,YAAY,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,YAAY,EAAE,aAAa,EAAE,aAAa,QA6C5F;IAED;;;;;OAKG;IACI,UAAU,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,YAAY,EAAE,aAAa,EAAE,aAAa,QAiD1F;CACF"}
|
|
@@ -5,13 +5,13 @@ export declare class TextureUvs {
|
|
|
5
5
|
baseTexture: any;
|
|
6
6
|
frame: any;
|
|
7
7
|
trim: any;
|
|
8
|
-
valid:
|
|
8
|
+
valid: boolean;
|
|
9
9
|
isTiling: any;
|
|
10
10
|
requiresUpdate: any;
|
|
11
11
|
requiresReTint: any;
|
|
12
12
|
_uvs: any;
|
|
13
|
-
width:
|
|
14
|
-
height:
|
|
13
|
+
width: number;
|
|
14
|
+
height: number;
|
|
15
15
|
crop: any;
|
|
16
16
|
x0: any;
|
|
17
17
|
y0: any;
|
|
@@ -31,13 +31,13 @@ export declare class Texture {
|
|
|
31
31
|
baseTexture: any;
|
|
32
32
|
frame: any;
|
|
33
33
|
trim: any;
|
|
34
|
-
valid:
|
|
34
|
+
valid: boolean;
|
|
35
35
|
isTiling: any;
|
|
36
36
|
requiresUpdate: any;
|
|
37
37
|
requiresReTint: any;
|
|
38
38
|
_uvs: any;
|
|
39
|
-
width:
|
|
40
|
-
height:
|
|
39
|
+
width: number;
|
|
40
|
+
height: number;
|
|
41
41
|
crop: any;
|
|
42
42
|
/**
|
|
43
43
|
* Creates a new Texture instance.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"texture.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/texture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAErD,qBAAa,UAAU;IACd,OAAO,EAAG,GAAG,CAAC;IACd,WAAW,EAAG,GAAG,CAAC;IAClB,KAAK,EAAG,GAAG,CAAC;IACZ,IAAI,EAAG,GAAG,CAAC;IACX,KAAK,EAAG,
|
|
1
|
+
{"version":3,"file":"texture.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/texture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAErD,qBAAa,UAAU;IACd,OAAO,EAAG,GAAG,CAAC;IACd,WAAW,EAAG,GAAG,CAAC;IAClB,KAAK,EAAG,GAAG,CAAC;IACZ,IAAI,EAAG,GAAG,CAAC;IACX,KAAK,EAAG,OAAO,CAAC;IAChB,QAAQ,EAAG,GAAG,CAAC;IACf,cAAc,EAAG,GAAG,CAAC;IACrB,cAAc,EAAG,GAAG,CAAC;IACrB,IAAI,EAAG,GAAG,CAAC;IACX,KAAK,EAAG,MAAM,CAAC;IACf,MAAM,EAAG,MAAM,CAAC;IAChB,IAAI,EAAG,GAAG,CAAC;IACX,EAAE,EAAE,GAAG,CAAK;IACZ,EAAE,EAAE,GAAG,CAAK;IACZ,EAAE,EAAE,GAAG,CAAK;IACZ,EAAE,EAAE,GAAG,CAAK;IACZ,EAAE,EAAE,GAAG,CAAK;IACZ,EAAE,EAAG,GAAG,CAAC;IACT,EAAE,EAAG,GAAG,CAAC;IACT,EAAE,EAAG,GAAG,CAAC;IAChB;;OAEG;IACH,cAIC;CACF;AAED,qBAAa,OAAO;IACX,OAAO,EAAE,GAAG,CAAS;IACrB,WAAW,EAAG,GAAG,CAAC;IAClB,KAAK,EAAG,GAAG,CAAC;IACZ,IAAI,EAAG,GAAG,CAAC;IACX,KAAK,EAAG,OAAO,CAAC;IAChB,QAAQ,EAAG,GAAG,CAAC;IACf,cAAc,EAAG,GAAG,CAAC;IACrB,cAAc,EAAG,GAAG,CAAC;IACrB,IAAI,EAAG,GAAG,CAAC;IACX,KAAK,EAAG,MAAM,CAAC;IACf,MAAM,EAAG,MAAM,CAAC;IAChB,IAAI,EAAG,GAAG,CAAC;IAClB;;;;;;OAMG;IACH,YACE,WAAW,EAAE,WAAW,EACxB,KAAK,GAAE,SAAS,GAAG,IAAI,GAAG,SAAgB,EAC1C,IAAI,GAAE,SAAS,GAAG,IAAI,GAAG,SAAgB,EACzC,IAAI,GAAE,SAAS,GAAG,IAAI,GAAG,SAAgB,EAoC1C;IAED;;OAEG;IACI,mBAAmB,SAKzB;IAED;;;OAGG;IACI,OAAO,CAAC,WAAW,GAAE,OAAe,QAK1C;IAED;;;;OAIG;IACI,QAAQ,CAAC,KAAK,EAAE,SAAS,QAiC/B;IAED;;OAEG;IACI,UAAU,SAahB;CACF"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@vpmedia/phaser",
|
|
3
|
-
"version": "1.
|
|
3
|
+
"version": "1.116.0",
|
|
4
4
|
"description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
|
|
5
5
|
"author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
|
|
6
6
|
"license": "MIT",
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import type { Game } from './game.js';
|
|
1
2
|
import { Animation } from './animation.js';
|
|
2
3
|
import { ENGINE_ERROR_CANNOT_SET_FRAME, ENGINE_ERROR_CANNOT_SET_FRAME_NAME } from './error_code.js';
|
|
3
4
|
import type { Image } from '../display/image.js';
|
|
@@ -5,7 +6,7 @@ import type { FrameData } from './frame_data.js';
|
|
|
5
6
|
|
|
6
7
|
export class AnimationManager {
|
|
7
8
|
public sprite!: any;
|
|
8
|
-
public game!:
|
|
9
|
+
public game!: Game;
|
|
9
10
|
public currentFrame!: any;
|
|
10
11
|
public currentAnim!: any;
|
|
11
12
|
public updateIfVisible!: boolean;
|
|
@@ -44,7 +45,6 @@ export class AnimationManager {
|
|
|
44
45
|
this.currentAnim = null;
|
|
45
46
|
this.currentFrame = null;
|
|
46
47
|
this.sprite = null;
|
|
47
|
-
this.game = null;
|
|
48
48
|
}
|
|
49
49
|
|
|
50
50
|
/**
|
|
@@ -98,7 +98,7 @@ export class ArraySet {
|
|
|
98
98
|
* @param {string} key - TBD.
|
|
99
99
|
* @param {...any} args - TBD.
|
|
100
100
|
*/
|
|
101
|
-
public callAll(key: string, ...args:
|
|
101
|
+
public callAll(key: string, ...args: unknown[]) {
|
|
102
102
|
let i = this.list.length;
|
|
103
103
|
while (i) {
|
|
104
104
|
i -= 1;
|
package/src/phaser/core/cache.ts
CHANGED
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
import { describe, expect, it, vi } from 'vitest';
|
|
2
|
+
import { Signal } from './signal.js';
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Callers register callbacks with `this` as the receiver, so every callback-taking API has to
|
|
6
|
+
* accept an arbitrary object as its context. Narrowing one of these to a concrete type compiles
|
|
7
|
+
* inside the engine and only breaks at the call site, so these tests pass a class instance the way
|
|
8
|
+
* a consumer would.
|
|
9
|
+
*/
|
|
10
|
+
class Consumer {
|
|
11
|
+
public seen: unknown = null;
|
|
12
|
+
|
|
13
|
+
public handler(value: unknown): void {
|
|
14
|
+
this.seen = value;
|
|
15
|
+
}
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
describe('callback contexts', () => {
|
|
19
|
+
describe('Signal', () => {
|
|
20
|
+
it('accepts an arbitrary receiver on add', () => {
|
|
21
|
+
const signal = new Signal();
|
|
22
|
+
const consumer = new Consumer();
|
|
23
|
+
signal.add(consumer.handler, consumer);
|
|
24
|
+
signal.dispatch('payload');
|
|
25
|
+
expect(consumer.seen).toBe('payload');
|
|
26
|
+
});
|
|
27
|
+
|
|
28
|
+
it('accepts an arbitrary receiver on addOnce', () => {
|
|
29
|
+
const signal = new Signal();
|
|
30
|
+
const consumer = new Consumer();
|
|
31
|
+
signal.addOnce(consumer.handler, consumer);
|
|
32
|
+
signal.dispatch('once');
|
|
33
|
+
expect(consumer.seen).toBe('once');
|
|
34
|
+
});
|
|
35
|
+
|
|
36
|
+
it('matches the receiver on remove', () => {
|
|
37
|
+
const signal = new Signal();
|
|
38
|
+
const consumer = new Consumer();
|
|
39
|
+
signal.add(consumer.handler, consumer);
|
|
40
|
+
signal.remove(consumer.handler, consumer);
|
|
41
|
+
expect(signal.getNumListeners()).toBe(0);
|
|
42
|
+
});
|
|
43
|
+
|
|
44
|
+
it('matches the receiver on removeAll', () => {
|
|
45
|
+
const signal = new Signal();
|
|
46
|
+
const consumer = new Consumer();
|
|
47
|
+
signal.add(consumer.handler, consumer);
|
|
48
|
+
signal.add(vi.fn(), new Consumer());
|
|
49
|
+
signal.removeAll(consumer);
|
|
50
|
+
expect(signal.getNumListeners()).toBe(1);
|
|
51
|
+
});
|
|
52
|
+
|
|
53
|
+
it('reports whether a listener is bound to a receiver', () => {
|
|
54
|
+
const signal = new Signal();
|
|
55
|
+
const consumer = new Consumer();
|
|
56
|
+
signal.add(consumer.handler, consumer);
|
|
57
|
+
expect(signal.has(consumer.handler, consumer)).toBe(true);
|
|
58
|
+
expect(signal.has(consumer.handler, new Consumer())).toBe(false);
|
|
59
|
+
});
|
|
60
|
+
|
|
61
|
+
it('keeps separate bindings per receiver', () => {
|
|
62
|
+
const signal = new Signal();
|
|
63
|
+
const first = new Consumer();
|
|
64
|
+
const second = new Consumer();
|
|
65
|
+
signal.add(first.handler, first);
|
|
66
|
+
signal.add(first.handler, second);
|
|
67
|
+
expect(signal.getNumListeners()).toBe(2);
|
|
68
|
+
});
|
|
69
|
+
});
|
|
70
|
+
});
|
|
@@ -74,7 +74,7 @@ export class GameObjectFactory {
|
|
|
74
74
|
y: number,
|
|
75
75
|
key: string,
|
|
76
76
|
callback: Function | null = null,
|
|
77
|
-
callbackContext:
|
|
77
|
+
callbackContext: unknown | null = null,
|
|
78
78
|
overFrame: string | null = null,
|
|
79
79
|
outFrame: string | null = null,
|
|
80
80
|
downFrame: string | null = null,
|
package/src/phaser/core/game.ts
CHANGED
|
@@ -21,6 +21,8 @@ import { World } from './world.js';
|
|
|
21
21
|
import { getRegistry } from './registry.js';
|
|
22
22
|
|
|
23
23
|
export class Game {
|
|
24
|
+
/** Set when the scene manager kick-starts the first scene. */
|
|
25
|
+
public isKickStart = false;
|
|
24
26
|
public config!: any;
|
|
25
27
|
public id!: number;
|
|
26
28
|
public parent!: string | HTMLElement;
|
package/src/phaser/core/input.ts
CHANGED
|
@@ -12,14 +12,15 @@ import { Touch } from './input_touch.js';
|
|
|
12
12
|
import { Signal } from './signal.js';
|
|
13
13
|
import type { Game } from './game.js';
|
|
14
14
|
import type { DisplayObject } from '../display/display_object.js';
|
|
15
|
+
import type { InputEvent } from './input_event.js';
|
|
15
16
|
|
|
16
17
|
const MAX_POINTERS = 10;
|
|
17
18
|
|
|
18
19
|
export class Input {
|
|
19
|
-
public game!:
|
|
20
|
+
public game!: Game;
|
|
20
21
|
public hitCanvas!: HTMLCanvasElement;
|
|
21
22
|
public hitContext!: any;
|
|
22
|
-
public moveCallbacks!: { callback: Function; context:
|
|
23
|
+
public moveCallbacks!: { callback: Function; context: unknown }[];
|
|
23
24
|
public lockCallbacks!: any;
|
|
24
25
|
public customCandidateHandler!: any;
|
|
25
26
|
public customCandidateHandlerContext!: any;
|
|
@@ -156,7 +157,7 @@ export class Input {
|
|
|
156
157
|
}
|
|
157
158
|
this.mousePointer.active = true;
|
|
158
159
|
const scope = this;
|
|
159
|
-
this._onClickTrampoline = (event:
|
|
160
|
+
this._onClickTrampoline = (event: InputEvent) => (scope as any).onClickTrampoline(event);
|
|
160
161
|
this.game.canvas.addEventListener('click', this._onClickTrampoline, false);
|
|
161
162
|
}
|
|
162
163
|
|
|
@@ -180,7 +181,7 @@ export class Input {
|
|
|
180
181
|
* @param {Function} callback - TBD.
|
|
181
182
|
* @param {object} context - TBD.
|
|
182
183
|
*/
|
|
183
|
-
public setInteractiveCandidateHandler(callback: Function, context:
|
|
184
|
+
public setInteractiveCandidateHandler(callback: Function, context: unknown) {
|
|
184
185
|
this.customCandidateHandler = callback;
|
|
185
186
|
this.customCandidateHandlerContext = context;
|
|
186
187
|
}
|
|
@@ -190,7 +191,7 @@ export class Input {
|
|
|
190
191
|
* @param {Function} callback - TBD.
|
|
191
192
|
* @param {object} context - TBD.
|
|
192
193
|
*/
|
|
193
|
-
public addMoveCallback(callback: Function, context:
|
|
194
|
+
public addMoveCallback(callback: Function, context: unknown) {
|
|
194
195
|
this.moveCallbacks.push({ callback, context });
|
|
195
196
|
}
|
|
196
197
|
|
|
@@ -199,7 +200,7 @@ export class Input {
|
|
|
199
200
|
* @param {Function} callback - TBD.
|
|
200
201
|
* @param {object} context - TBD.
|
|
201
202
|
*/
|
|
202
|
-
public deleteMoveCallback(callback: Function, context:
|
|
203
|
+
public deleteMoveCallback(callback: Function, context: unknown) {
|
|
203
204
|
let i = this.moveCallbacks.length;
|
|
204
205
|
while (i) {
|
|
205
206
|
i -= 1;
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A pointer-like DOM event as the input system sees it.
|
|
3
|
+
*
|
|
4
|
+
* One set of handlers serves mouse, touch and pointer events, so this is the base Event widened
|
|
5
|
+
* with every field any of those kinds contributes. That includes the vendor-prefixed movement
|
|
6
|
+
* properties, which predate the standard ones and are absent from the DOM types, and `identifier`,
|
|
7
|
+
* which the mouse path assigns so a mouse can flow through the same pointer code as a touch.
|
|
8
|
+
*
|
|
9
|
+
* Each handler reads only the fields its own event kind supplies, so all of them are optional.
|
|
10
|
+
*/
|
|
11
|
+
export type InputEvent = Event & {
|
|
12
|
+
clientX?: number;
|
|
13
|
+
clientY?: number;
|
|
14
|
+
pageX?: number;
|
|
15
|
+
pageY?: number;
|
|
16
|
+
screenX?: number;
|
|
17
|
+
screenY?: number;
|
|
18
|
+
identifier?: number | undefined;
|
|
19
|
+
pointerId?: number | undefined;
|
|
20
|
+
/** A string on modern pointer events; the legacy MSPointer API reported a number. */
|
|
21
|
+
pointerType?: string | number;
|
|
22
|
+
deltaY?: number;
|
|
23
|
+
movementX?: number;
|
|
24
|
+
movementY?: number;
|
|
25
|
+
mozMovementX?: number;
|
|
26
|
+
mozMovementY?: number;
|
|
27
|
+
webkitMovementX?: number;
|
|
28
|
+
webkitMovementY?: number;
|
|
29
|
+
changedTouches?: ArrayLike<InputEvent>;
|
|
30
|
+
targetTouches?: ArrayLike<InputEvent>;
|
|
31
|
+
touches?: ArrayLike<InputEvent>;
|
|
32
|
+
buttons?: number;
|
|
33
|
+
button?: number;
|
|
34
|
+
};
|