@vpmedia/phaser 1.113.0 → 1.115.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (170) hide show
  1. package/dist/index.js +402 -379
  2. package/dist/index.js.map +1 -1
  3. package/dist/phaser/core/animation_manager.d.ts +2 -1
  4. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  5. package/dist/phaser/core/array_set.d.ts +1 -1
  6. package/dist/phaser/core/array_set.d.ts.map +1 -1
  7. package/dist/phaser/core/cache.d.ts +1 -1
  8. package/dist/phaser/core/cache.d.ts.map +1 -1
  9. package/dist/phaser/core/factory.d.ts +1 -1
  10. package/dist/phaser/core/factory.d.ts.map +1 -1
  11. package/dist/phaser/core/game.d.ts +2 -0
  12. package/dist/phaser/core/game.d.ts.map +1 -1
  13. package/dist/phaser/core/input.d.ts +5 -5
  14. package/dist/phaser/core/input.d.ts.map +1 -1
  15. package/dist/phaser/core/input_event.d.ts +35 -0
  16. package/dist/phaser/core/input_event.d.ts.map +1 -0
  17. package/dist/phaser/core/input_handler.d.ts +2 -2
  18. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  19. package/dist/phaser/core/input_mouse.d.ts +27 -26
  20. package/dist/phaser/core/input_mouse.d.ts.map +1 -1
  21. package/dist/phaser/core/input_mspointer.d.ts +16 -15
  22. package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
  23. package/dist/phaser/core/input_pointer.d.ts +9 -8
  24. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  25. package/dist/phaser/core/input_touch.d.ts +18 -17
  26. package/dist/phaser/core/input_touch.d.ts.map +1 -1
  27. package/dist/phaser/core/loader.d.ts +64 -30
  28. package/dist/phaser/core/loader.d.ts.map +1 -1
  29. package/dist/phaser/core/scale_manager.d.ts +1 -1
  30. package/dist/phaser/core/scale_manager.d.ts.map +1 -1
  31. package/dist/phaser/core/scene_manager.d.ts +14 -4
  32. package/dist/phaser/core/scene_manager.d.ts.map +1 -1
  33. package/dist/phaser/core/signal.d.ts +8 -8
  34. package/dist/phaser/core/signal.d.ts.map +1 -1
  35. package/dist/phaser/core/signal_binding.d.ts +2 -2
  36. package/dist/phaser/core/signal_binding.d.ts.map +1 -1
  37. package/dist/phaser/core/sound.d.ts +1 -1
  38. package/dist/phaser/core/sound.d.ts.map +1 -1
  39. package/dist/phaser/core/sound_manager.d.ts +3 -3
  40. package/dist/phaser/core/sound_manager.d.ts.map +1 -1
  41. package/dist/phaser/core/sound_sprite.d.ts +1 -1
  42. package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
  43. package/dist/phaser/core/timer.d.ts +5 -5
  44. package/dist/phaser/core/timer.d.ts.map +1 -1
  45. package/dist/phaser/core/timer_event.d.ts +2 -2
  46. package/dist/phaser/core/timer_event.d.ts.map +1 -1
  47. package/dist/phaser/core/tween.d.ts +4 -4
  48. package/dist/phaser/core/tween.d.ts.map +1 -1
  49. package/dist/phaser/core/tween_data.d.ts +2 -1
  50. package/dist/phaser/core/tween_data.d.ts.map +1 -1
  51. package/dist/phaser/core/tween_manager.d.ts +1 -1
  52. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  53. package/dist/phaser/display/button.d.ts +1 -1
  54. package/dist/phaser/display/button.d.ts.map +1 -1
  55. package/dist/phaser/display/canvas/buffer.d.ts +3 -3
  56. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  57. package/dist/phaser/display/canvas/graphics.d.ts +2 -2
  58. package/dist/phaser/display/canvas/graphics.d.ts.map +1 -1
  59. package/dist/phaser/display/canvas/masker.d.ts +5 -2
  60. package/dist/phaser/display/canvas/masker.d.ts.map +1 -1
  61. package/dist/phaser/display/canvas/renderer.d.ts +6 -5
  62. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
  63. package/dist/phaser/display/canvas/tinter.d.ts +2 -1
  64. package/dist/phaser/display/canvas/tinter.d.ts.map +1 -1
  65. package/dist/phaser/display/canvas/util.d.ts +11 -4
  66. package/dist/phaser/display/canvas/util.d.ts.map +1 -1
  67. package/dist/phaser/display/display_object.d.ts +4 -3
  68. package/dist/phaser/display/display_object.d.ts.map +1 -1
  69. package/dist/phaser/display/graphics.d.ts +47 -27
  70. package/dist/phaser/display/graphics.d.ts.map +1 -1
  71. package/dist/phaser/display/graphics_data.d.ts +20 -11
  72. package/dist/phaser/display/graphics_data.d.ts.map +1 -1
  73. package/dist/phaser/display/image.d.ts +4 -3
  74. package/dist/phaser/display/image.d.ts.map +1 -1
  75. package/dist/phaser/display/render_session.d.ts +44 -0
  76. package/dist/phaser/display/render_session.d.ts.map +1 -0
  77. package/dist/phaser/display/sprite_util.d.ts +4 -3
  78. package/dist/phaser/display/sprite_util.d.ts.map +1 -1
  79. package/dist/phaser/display/text.d.ts +65 -31
  80. package/dist/phaser/display/text.d.ts.map +1 -1
  81. package/dist/phaser/display/webgl/base_texture.d.ts +3 -3
  82. package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -1
  83. package/dist/phaser/display/webgl/earcut.d.ts +25 -25
  84. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
  85. package/dist/phaser/display/webgl/earcut_node.d.ts +2 -2
  86. package/dist/phaser/display/webgl/earcut_node.d.ts.map +1 -1
  87. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +3 -2
  88. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  89. package/dist/phaser/display/webgl/filter_manager.d.ts +1 -1
  90. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  91. package/dist/phaser/display/webgl/graphics.d.ts +2 -1
  92. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
  93. package/dist/phaser/display/webgl/graphics_data.d.ts +9 -9
  94. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  95. package/dist/phaser/display/webgl/mask_manager.d.ts +3 -2
  96. package/dist/phaser/display/webgl/mask_manager.d.ts.map +1 -1
  97. package/dist/phaser/display/webgl/render_texture.d.ts +3 -3
  98. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  99. package/dist/phaser/display/webgl/renderer.d.ts +5 -4
  100. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
  101. package/dist/phaser/display/webgl/shader/normal.d.ts +3 -1
  102. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  103. package/dist/phaser/display/webgl/shader_manager.d.ts +10 -4
  104. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  105. package/dist/phaser/display/webgl/sprite_batch.d.ts +4 -3
  106. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  107. package/dist/phaser/display/webgl/stencil_manager.d.ts +4 -3
  108. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  109. package/dist/phaser/display/webgl/texture.d.ts +6 -6
  110. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  111. package/package.json +1 -1
  112. package/src/phaser/core/animation_manager.ts +2 -2
  113. package/src/phaser/core/array_set.ts +1 -1
  114. package/src/phaser/core/cache.ts +1 -1
  115. package/src/phaser/core/factory.ts +1 -1
  116. package/src/phaser/core/game.ts +2 -0
  117. package/src/phaser/core/input.ts +7 -6
  118. package/src/phaser/core/input_event.ts +34 -0
  119. package/src/phaser/core/input_handler.ts +2 -11
  120. package/src/phaser/core/input_mouse.ts +53 -36
  121. package/src/phaser/core/input_mspointer.ts +54 -29
  122. package/src/phaser/core/input_pointer.test.ts +149 -0
  123. package/src/phaser/core/input_pointer.ts +20 -21
  124. package/src/phaser/core/input_touch.ts +48 -31
  125. package/src/phaser/core/loader.test.ts +139 -0
  126. package/src/phaser/core/loader.ts +146 -83
  127. package/src/phaser/core/scale_manager.ts +1 -1
  128. package/src/phaser/core/scene_manager.ts +16 -8
  129. package/src/phaser/core/signal.ts +8 -8
  130. package/src/phaser/core/signal_binding.ts +2 -2
  131. package/src/phaser/core/sound.ts +4 -4
  132. package/src/phaser/core/sound_manager.ts +17 -19
  133. package/src/phaser/core/sound_sprite.ts +2 -2
  134. package/src/phaser/core/timer.ts +6 -6
  135. package/src/phaser/core/timer_event.ts +2 -2
  136. package/src/phaser/core/tween.ts +6 -6
  137. package/src/phaser/core/tween_data.ts +2 -1
  138. package/src/phaser/core/tween_manager.ts +1 -1
  139. package/src/phaser/display/button.ts +1 -1
  140. package/src/phaser/display/canvas/buffer.ts +3 -3
  141. package/src/phaser/display/canvas/graphics.ts +24 -20
  142. package/src/phaser/display/canvas/masker.ts +5 -2
  143. package/src/phaser/display/canvas/renderer.ts +10 -11
  144. package/src/phaser/display/canvas/tinter.ts +4 -3
  145. package/src/phaser/display/canvas/util.ts +15 -5
  146. package/src/phaser/display/display_object.ts +6 -5
  147. package/src/phaser/display/graphics.test.ts +122 -0
  148. package/src/phaser/display/graphics.ts +73 -64
  149. package/src/phaser/display/graphics_data.ts +22 -12
  150. package/src/phaser/display/image.ts +4 -3
  151. package/src/phaser/display/render_session.ts +45 -0
  152. package/src/phaser/display/sprite_util.ts +10 -8
  153. package/src/phaser/display/text.test.ts +136 -0
  154. package/src/phaser/display/text.ts +183 -119
  155. package/src/phaser/display/webgl/base_texture.ts +3 -3
  156. package/src/phaser/display/webgl/earcut.test.ts +132 -0
  157. package/src/phaser/display/webgl/earcut.ts +84 -74
  158. package/src/phaser/display/webgl/earcut_node.ts +5 -5
  159. package/src/phaser/display/webgl/fast_sprite_batch.ts +4 -4
  160. package/src/phaser/display/webgl/filter_manager.ts +1 -1
  161. package/src/phaser/display/webgl/graphics.ts +26 -17
  162. package/src/phaser/display/webgl/graphics_data.ts +9 -9
  163. package/src/phaser/display/webgl/mask_manager.ts +3 -2
  164. package/src/phaser/display/webgl/render_texture.ts +3 -3
  165. package/src/phaser/display/webgl/renderer.ts +7 -6
  166. package/src/phaser/display/webgl/shader/normal.ts +23 -6
  167. package/src/phaser/display/webgl/shader_manager.ts +15 -6
  168. package/src/phaser/display/webgl/sprite_batch.ts +4 -3
  169. package/src/phaser/display/webgl/stencil_manager.ts +10 -3
  170. package/src/phaser/display/webgl/texture.ts +6 -6
@@ -1,5 +1,6 @@
1
1
  import type { IdentifiedWebGLRenderingContext } from './util.js';
2
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  import type { Image } from '../../display/image.js';
3
+ import type { RenderSession } from '../render_session.js';
3
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  export declare class FastSpriteBatch {
4
5
  gl: any;
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6
  vertSize: any;
@@ -14,7 +15,7 @@ export declare class FastSpriteBatch {
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  currentBatchSize: any;
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16
  currentBaseTexture: any;
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  currentBlendMode: any;
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- renderSession: any;
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+ renderSession: RenderSession;
18
19
  shader: any;
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  matrix: any;
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  /**
@@ -32,7 +33,7 @@ export declare class FastSpriteBatch {
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  * @param {object} spriteBatch - The sprite batch to render.
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34
  * @param {object} renderSession - The render session to use.
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  */
35
- begin(spriteBatch: any, renderSession: any): void;
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+ begin(spriteBatch: any, renderSession: RenderSession): void;
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  /**
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  * Updates the sprite batch.
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  */
@@ -1 +1 @@
1
- {"version":3,"file":"fast_sprite_batch.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/fast_sprite_batch.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,WAAW,CAAC;AACjE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAC;AAEpD,qBAAa,eAAe;IACnB,EAAE,EAAG,GAAG,CAAC;IACT,QAAQ,EAAE,GAAG,CAAM;IACnB,OAAO,EAAE,GAAG,CAAO;IACnB,IAAI,EAAG,GAAG,CAAC;IACX,QAAQ,EAAG,GAAG,CAAC;IACf,OAAO,EAAG,GAAG,CAAC;IACd,YAAY,EAAG,GAAG,CAAC;IACnB,WAAW,EAAG,GAAG,CAAC;IAClB,cAAc,EAAG,GAAG,CAAC;IACrB,OAAO,EAAG,GAAG,CAAC;IACd,gBAAgB,EAAG,GAAG,CAAC;IACvB,kBAAkB,EAAG,GAAG,CAAC;IACzB,gBAAgB,EAAG,GAAG,CAAC;IACvB,aAAa,EAAG,GAAG,CAAC;IACpB,MAAM,EAAG,GAAG,CAAC;IACb,MAAM,EAAG,GAAG,CAAC;IACpB;;;OAGG;IACH,YAAmB,EAAE,EAAE,+BAA+B,EA4BrD;IAED;;;OAGG;IACI,UAAU,CAAC,EAAE,EAAE,+BAA+B,QAWpD;IAED;;;;OAIG;IACI,KAAK,CAAC,WAAW,EAAE,GAAG,EAAE,aAAa,EAAE,GAAG,QAKhD;IAED;;OAEG;IACI,GAAG,SAET;IAED;;;OAGG;IACI,MAAM,CAAC,WAAW,EAAE,GAAG,QAkB7B;IAED;;;OAGG;IACI,YAAY,CAAC,MAAM,EAAE,KAAK,QAqGhC;IAED;;OAEG;IACI,KAAK,SAwBX;IAED;;OAEG;IACI,IAAI,SAEV;IAED;;OAEG;IACI,KAAK,SAoBX;CACF"}
1
+ {"version":3,"file":"fast_sprite_batch.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/fast_sprite_batch.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,WAAW,CAAC;AACjE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAE1D,qBAAa,eAAe;IACnB,EAAE,EAAG,GAAG,CAAC;IACT,QAAQ,EAAE,GAAG,CAAM;IACnB,OAAO,EAAE,GAAG,CAAO;IACnB,IAAI,EAAG,GAAG,CAAC;IACX,QAAQ,EAAG,GAAG,CAAC;IACf,OAAO,EAAG,GAAG,CAAC;IACd,YAAY,EAAG,GAAG,CAAC;IACnB,WAAW,EAAG,GAAG,CAAC;IAClB,cAAc,EAAG,GAAG,CAAC;IACrB,OAAO,EAAG,GAAG,CAAC;IACd,gBAAgB,EAAG,GAAG,CAAC;IACvB,kBAAkB,EAAG,GAAG,CAAC;IACzB,gBAAgB,EAAG,GAAG,CAAC;IACvB,aAAa,EAAG,aAAa,CAAC;IAC9B,MAAM,EAAG,GAAG,CAAC;IACb,MAAM,EAAG,GAAG,CAAC;IACpB;;;OAGG;IACH,YAAmB,EAAE,EAAE,+BAA+B,EA2BrD;IAED;;;OAGG;IACI,UAAU,CAAC,EAAE,EAAE,+BAA+B,QAWpD;IAED;;;;OAIG;IACI,KAAK,CAAC,WAAW,EAAE,GAAG,EAAE,aAAa,EAAE,aAAa,QAK1D;IAED;;OAEG;IACI,GAAG,SAET;IAED;;;OAGG;IACI,MAAM,CAAC,WAAW,EAAE,GAAG,QAkB7B;IAED;;;OAGG;IACI,YAAY,CAAC,MAAM,EAAE,KAAK,QAqGhC;IAED;;OAEG;IACI,KAAK,SAwBX;IAED;;OAEG;IACI,IAAI,SAEV;IAED;;OAEG;IACI,KAAK,SAoBX;CACF"}
@@ -20,7 +20,7 @@ export declare class WebGLFilterManager {
20
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  /**
21
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  * Updates the filter texture for the specified size.
22
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  */
23
- pushFilter(): void;
23
+ pushFilter(_filterBlock: object | null): void;
24
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  /**
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  * Resizes the filter manager to the specified dimensions.
26
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  */
@@ -1 +1 @@
1
- {"version":3,"file":"filter_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/filter_manager.ts"],"names":[],"mappings":"AAAA,qBAAa,kBAAkB;IACtB,EAAE,EAAG,qBAAqB,CAAC;IAC3B,WAAW,EAAG,GAAG,EAAE,CAAC;IACpB,WAAW,EAAG,GAAG,CAAC;IAClB,OAAO,EAAG,GAAG,CAAC;IACd,OAAO,EAAG,GAAG,CAAC;IACrB;;OAEG;IACH,cAIC;IAED;;;OAGG;IACI,UAAU,CAAC,EAAE,EAAE,qBAAqB,QAI1C;IAED;;OAEG;IACI,KAAK,SAEX;IAED;;OAEG;IACI,UAAU,SAEhB;IAED;;OAEG;IACI,SAAS,SAEf;IAED;;OAEG;IACI,eAAe,SAErB;IAED;;OAEG;IACI,iBAAiB,SAEvB;IAED;;OAEG;IACI,OAAO,SAEb;CACF"}
1
+ {"version":3,"file":"filter_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/filter_manager.ts"],"names":[],"mappings":"AAAA,qBAAa,kBAAkB;IACtB,EAAE,EAAG,qBAAqB,CAAC;IAC3B,WAAW,EAAG,GAAG,EAAE,CAAC;IACpB,WAAW,EAAG,GAAG,CAAC;IAClB,OAAO,EAAG,GAAG,CAAC;IACd,OAAO,EAAG,GAAG,CAAC;IACrB;;OAEG;IACH,cAIC;IAED;;;OAGG;IACI,UAAU,CAAC,EAAE,EAAE,qBAAqB,QAI1C;IAED;;OAEG;IACI,KAAK,SAEX;IAED;;OAEG;IACI,UAAU,CAAC,YAAY,EAAE,MAAM,GAAG,IAAI,QAE5C;IAED;;OAEG;IACI,SAAS,SAEf;IAED;;OAEG;IACI,eAAe,SAErB;IAED;;OAEG;IACI,iBAAiB,SAEvB;IAED;;OAEG;IACI,OAAO,SAEb;CACF"}
@@ -1,6 +1,7 @@
1
1
  import { GraphicsData } from './graphics_data.js';
2
2
  import type { IdentifiedWebGLRenderingContext } from './util.js';
3
3
  import type { Graphics } from '../graphics.js';
4
+ import type { RenderSession } from '../render_session.js';
4
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  /**
5
6
  * Updates the graphics data for WebGL rendering.
6
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  * @returns {number} The number of vertices in the graphics data.
@@ -77,5 +78,5 @@ export declare const updateGraphics: (graphics: Graphics, gl: IdentifiedWebGLRen
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  * @param {Graphics} graphics - The graphics object to update.
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  * @param {object} renderSession - The rendering session.
79
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  */
80
- export declare const renderGraphics: (graphics: Graphics, renderSession: any) => void;
81
+ export declare const renderGraphics: (graphics: Graphics, renderSession: RenderSession) => void;
81
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  //# sourceMappingURL=graphics.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"graphics.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/graphics.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,WAAW,CAAC;AACjE,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAE/C;;;GAGG;AACH,eAAO,MAAM,qBAAqB,cAGjC,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,mBAAmB,aAG/B,CAAC;AAEF;;;;;GAKG;AACH,eAAO,MAAM,UAAU,UAAW,GAAG,QAAQ,MAAM,QAgBlD,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,SAAS,iBAAkB,GAAG,aAAa,YAAY,SA8JnE,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,cAAc,iBAAkB,GAAG,aAAa,YAAY,SAqCxE,CAAC;AAEF;;;;;;;;;GASG;AACH,eAAO,MAAM,oBAAoB,UACxB,MAAM,SACN,MAAM,OACR,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,aA4BZ,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,qBAAqB,iBAAkB,GAAG,aAAa,YAAY,SA2C/E,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,WAAW,iBAAkB,GAAG,aAAa,YAAY,SA4CrE,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,gBAAgB,iBAAkB,GAAG,aAAa,YAAY,SAqC1E,CAAC;AAEF;;;;;GAKG;AACH,eAAO,MAAM,SAAS,iBAAkB,GAAG,aAAa,YAAY,YA+BnE,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,cAAc,aAAc,QAAQ,MAAM,+BAA+B,SA+ErF,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,cAAc,aAAc,QAAQ,iBAAiB,GAAG,SAwCpE,CAAC"}
1
+ {"version":3,"file":"graphics.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/graphics.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,WAAW,CAAC;AACjE,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAC/C,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAO1D;;;GAGG;AACH,eAAO,MAAM,qBAAqB,cAGjC,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,mBAAmB,aAG/B,CAAC;AAEF;;;;;GAKG;AACH,eAAO,MAAM,UAAU,UAAW,GAAG,QAAQ,MAAM,QAgBlD,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,SAAS,iBAAkB,GAAG,aAAa,YAAY,SA8JnE,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,cAAc,iBAAkB,GAAG,aAAa,YAAY,SAqCxE,CAAC;AAEF;;;;;;;;;GASG;AACH,eAAO,MAAM,oBAAoB,UACxB,MAAM,SACN,MAAM,OACR,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,aA4BZ,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,qBAAqB,iBAAkB,GAAG,aAAa,YAAY,SA2C/E,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,WAAW,iBAAkB,GAAG,aAAa,YAAY,SA4CrE,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,gBAAgB,iBAAkB,GAAG,aAAa,YAAY,SAqC1E,CAAC;AAEF;;;;;GAKG;AACH,eAAO,MAAM,SAAS,iBAAkB,GAAG,aAAa,YAAY,YA+BnE,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,cAAc,aAAc,QAAQ,MAAM,+BAA+B,SA8ErF,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,cAAc,aAAc,QAAQ,iBAAiB,aAAa,SA6C9E,CAAC"}
@@ -1,15 +1,15 @@
1
1
  export declare class GraphicsData {
2
2
  glPoints: Float32Array | null;
3
3
  glIndicies: Uint16Array | null;
4
- gl: any;
5
- color: any;
6
- points: any;
7
- indices: any;
8
- buffer: any;
9
- indexBuffer: any;
10
- mode: any;
11
- alpha: any;
12
- dirty: any;
4
+ gl: WebGLRenderingContext;
5
+ color: number[];
6
+ points: number[];
7
+ indices: number[];
8
+ buffer: WebGLBuffer | null;
9
+ indexBuffer: WebGLBuffer | null;
10
+ mode: number;
11
+ alpha: number;
12
+ dirty: boolean;
13
13
  /**
14
14
  * Creates a new GraphicsData instance.
15
15
  * @param {WebGLRenderingContext} gl - The WebGL rendering context.
@@ -1 +1 @@
1
- {"version":3,"file":"graphics_data.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/graphics_data.ts"],"names":[],"mappings":"AAAA,qBAAa,YAAY;IAChB,QAAQ,EAAG,YAAY,GAAG,IAAI,CAAC;IAC/B,UAAU,EAAG,WAAW,GAAG,IAAI,CAAC;IAChC,EAAE,EAAG,GAAG,CAAC;IACT,KAAK,EAAG,GAAG,CAAC;IACZ,MAAM,EAAG,GAAG,CAAC;IACb,OAAO,EAAG,GAAG,CAAC;IACd,MAAM,EAAG,GAAG,CAAC;IACb,WAAW,EAAG,GAAG,CAAC;IAClB,IAAI,EAAG,GAAG,CAAC;IACX,KAAK,EAAG,GAAG,CAAC;IACZ,KAAK,EAAG,GAAG,CAAC;IACnB;;;OAGG;IACH,YAAmB,EAAE,EAAE,qBAAqB,EAW3C;IAED;;OAEG;IACI,KAAK,SAKX;IAED;;OAEG;IACI,MAAM,SAUZ;CACF"}
1
+ {"version":3,"file":"graphics_data.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/graphics_data.ts"],"names":[],"mappings":"AAAA,qBAAa,YAAY;IAChB,QAAQ,EAAG,YAAY,GAAG,IAAI,CAAC;IAC/B,UAAU,EAAG,WAAW,GAAG,IAAI,CAAC;IAChC,EAAE,EAAE,qBAAqB,CAAC;IAC1B,KAAK,EAAE,MAAM,EAAE,CAAC;IAChB,MAAM,EAAE,MAAM,EAAE,CAAC;IACjB,OAAO,EAAE,MAAM,EAAE,CAAC;IAClB,MAAM,EAAE,WAAW,GAAG,IAAI,CAAC;IAC3B,WAAW,EAAE,WAAW,GAAG,IAAI,CAAC;IAChC,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,OAAO,CAAC;IACtB;;;OAGG;IACH,YAAmB,EAAE,EAAE,qBAAqB,EAW3C;IAED;;OAEG;IACI,KAAK,SAKX;IAED;;OAEG;IACI,MAAM,SAUZ;CACF"}
@@ -1,13 +1,14 @@
1
+ import type { RenderSession } from '../render_session.js';
1
2
  /**
2
3
  * Sets up the mask manager for WebGL rendering.
3
4
  * @param {object} maskData - The mask data to apply.
4
5
  * @param {object} renderSession - The rendering session.
5
6
  */
6
- export declare const pushMask: (maskData: any, renderSession: any) => void;
7
+ export declare const pushMask: (maskData: any, renderSession: RenderSession) => void;
7
8
  /**
8
9
  * Sets up the mask manager for WebGL rendering.
9
10
  * @param {object} maskData - The mask data to apply.
10
11
  * @param {object} renderSession - The rendering session.
11
12
  */
12
- export declare const popMask: (maskData: any, renderSession: any) => void;
13
+ export declare const popMask: (maskData: any, renderSession: RenderSession) => void;
13
14
  //# sourceMappingURL=mask_manager.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"mask_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/mask_manager.ts"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,eAAO,MAAM,QAAQ,aAAc,GAAG,iBAAiB,GAAG,SAazD,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,OAAO,aAAc,GAAG,iBAAiB,GAAG,SAUxD,CAAC"}
1
+ {"version":3,"file":"mask_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/mask_manager.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAE1D;;;;GAIG;AACH,eAAO,MAAM,QAAQ,aAAc,GAAG,iBAAiB,aAAa,SAanE,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,OAAO,aAAc,GAAG,iBAAiB,aAAa,SAUlE,CAAC"}
@@ -3,9 +3,9 @@ import type { WebGLRenderer } from './renderer.js';
3
3
  import type { CanvasRenderer } from '../canvas/renderer.js';
4
4
  export declare class RenderTexture extends Texture {
5
5
  [key: string]: any;
6
- width: any;
7
- height: any;
8
- resolution: any;
6
+ width: number;
7
+ height: number;
8
+ resolution: number;
9
9
  frame: any;
10
10
  crop: any;
11
11
  renderer: any;
@@ -1 +1 @@
1
- {"version":3,"file":"render_texture.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/render_texture.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AACnD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAC;AAE5D,qBAAa,aAAc,SAAQ,OAAO;IACxC,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAC;IACJ,KAAK,EAAE,GAAG,CAAC;IACX,MAAM,EAAE,GAAG,CAAC;IACpB,UAAU,EAAG,GAAG,CAAC;IACT,KAAK,EAAE,GAAG,CAAC;IACX,IAAI,EAAE,GAAG,CAAC;IAClB,QAAQ,EAAG,GAAG,CAAC;IACf,aAAa,EAAG,GAAG,CAAC;IACpB,MAAM,EAAG,GAAG,CAAC;IACb,UAAU,EAAG,GAAG,CAAC;IACT,KAAK,EAAE,GAAG,CAAC;IAC1B;;;;;;;OAOG;IACH,YACE,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACd,QAAQ,EAAE,aAAa,GAAG,cAAc,EACxC,SAAS,EAAE,MAAM,EACjB,UAAU,SAAI,EAiCf;IAED;;OAEG;IACI,MAAM,SAEZ;IAED;;OAEG;IACI,KAAK,SAEX;IAED;;OAEG;IACI,WAAW,SAEjB;IAED;;OAEG;IACI,YAAY,SAElB;IAED;;;OAGG;IACI,QAAQ,qBAId;IAED;;;OAGG;IACI,SAAS,WAEf;IAED;;;OAGG;IACI,SAAS,IAAI,iBAAiB,GAAG,IAAI,CAG3C;CACF"}
1
+ {"version":3,"file":"render_texture.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/render_texture.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AACvC,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,eAAe,CAAC;AACnD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAC;AAE5D,qBAAa,aAAc,SAAQ,OAAO;IACxC,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAC;IACJ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACvB,UAAU,EAAG,MAAM,CAAC;IACZ,KAAK,EAAE,GAAG,CAAC;IACX,IAAI,EAAE,GAAG,CAAC;IAClB,QAAQ,EAAG,GAAG,CAAC;IACf,aAAa,EAAG,GAAG,CAAC;IACpB,MAAM,EAAG,GAAG,CAAC;IACb,UAAU,EAAG,GAAG,CAAC;IACT,KAAK,EAAE,GAAG,CAAC;IAC1B;;;;;;;OAOG;IACH,YACE,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACd,QAAQ,EAAE,aAAa,GAAG,cAAc,EACxC,SAAS,EAAE,MAAM,EACjB,UAAU,SAAI,EAiCf;IAED;;OAEG;IACI,MAAM,SAEZ;IAED;;OAEG;IACI,KAAK,SAEX;IAED;;OAEG;IACI,WAAW,SAEjB;IAED;;OAEG;IACI,YAAY,SAElB;IAED;;;OAGG;IACI,QAAQ,qBAId;IAED;;;OAGG;IACI,SAAS,WAEf;IAED;;;OAGG;IACI,SAAS,IAAI,iBAAiB,GAAG,IAAI,CAG3C;CACF"}
@@ -3,16 +3,17 @@ import type { Stage } from '../../core/stage.js';
3
3
  import type { BaseTexture } from './base_texture.js';
4
4
  import { Point } from '../../geom/point.js';
5
5
  import type { IdentifiedWebGLRenderingContext } from './util.js';
6
+ import type { RenderSession } from '../render_session.js';
6
7
  export declare class WebGLRenderer {
7
8
  gl: IdentifiedWebGLRenderingContext;
8
9
  glContextId: number;
9
10
  type: any;
10
- resolution: any;
11
+ resolution: number;
11
12
  autoResize: any;
12
13
  contextLost: any;
13
14
  clearBeforeRender: any;
14
- width: any;
15
- height: any;
15
+ width: number;
16
+ height: number;
16
17
  view: any;
17
18
  _contextOptions: any;
18
19
  projection: any;
@@ -22,7 +23,7 @@ export declare class WebGLRenderer {
22
23
  filterManager: any;
23
24
  stencilManager: any;
24
25
  blendModeManager: any;
25
- renderSession: any;
26
+ renderSession: RenderSession;
26
27
  /**
27
28
  * Creates a new WebGLRenderer instance.
28
29
  * @param {Game} game - The game instance.
@@ -1 +1 @@
1
- {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/renderer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAuBrD,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAS5C,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,WAAW,CAAC;AAGjE,qBAAa,aAAa;IACjB,EAAE,EAAG,+BAA+B,CAAC;IACrC,WAAW,EAAG,MAAM,CAAC;IACrB,IAAI,EAAG,GAAG,CAAC;IACX,UAAU,EAAG,GAAG,CAAC;IACjB,UAAU,EAAG,GAAG,CAAC;IACjB,WAAW,EAAG,GAAG,CAAC;IAClB,iBAAiB,EAAG,GAAG,CAAC;IACxB,KAAK,EAAG,GAAG,CAAC;IACZ,MAAM,EAAG,GAAG,CAAC;IACb,IAAI,EAAG,GAAG,CAAC;IACX,eAAe,EAAG,GAAG,CAAC;IACtB,UAAU,EAAG,GAAG,CAAC;IACjB,MAAM,EAAG,GAAG,CAAC;IACb,aAAa,EAAG,GAAG,CAAC;IACpB,WAAW,EAAG,GAAG,CAAC;IAClB,aAAa,EAAG,GAAG,CAAC;IACpB,cAAc,EAAG,GAAG,CAAC;IACrB,gBAAgB,EAAG,GAAG,CAAC;IACvB,aAAa,EAAG,GAAG,CAAC;IAC3B;;;OAGG;IACH,YAAmB,IAAI,EAAE,IAAI,EAuC5B;IAED;;OAEG;IACI,OAAO,SAsBb;IAED;;OAEG;IACI,YAAY,SAIlB;IAED;;;;OAIG;IACI,WAAW,CAAC,IAAI,EAAE,IAAI,QAqC5B;IAED;;;OAGG;IACI,MAAM,CAAC,KAAK,EAAE,KAAK,QAgBzB;IAED;;;;;;OAMG;IACI,mBAAmB,CAAC,aAAa,EAAE,GAAG,EAAE,UAAU,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,GAAG,EAAE,MAAM,CAAC,EAAE,GAAG,QAkB3F;IAED;;;;OAIG;IACI,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,QAY1C;IAED;;;;OAIG;IACI,aAAa,CAAC,OAAO,EAAE,WAAW,WAkCxC;IAED;;OAEG;IACI,aAAa,SAwBnB;CACF"}
1
+ {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/renderer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAuBrD,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAS5C,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,WAAW,CAAC;AAEjE,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAE1D,qBAAa,aAAa;IACjB,EAAE,EAAG,+BAA+B,CAAC;IACrC,WAAW,EAAG,MAAM,CAAC;IACrB,IAAI,EAAG,GAAG,CAAC;IACX,UAAU,EAAG,MAAM,CAAC;IACpB,UAAU,EAAG,GAAG,CAAC;IACjB,WAAW,EAAG,GAAG,CAAC;IAClB,iBAAiB,EAAG,GAAG,CAAC;IACxB,KAAK,EAAG,MAAM,CAAC;IACf,MAAM,EAAG,MAAM,CAAC;IAChB,IAAI,EAAG,GAAG,CAAC;IACX,eAAe,EAAG,GAAG,CAAC;IACtB,UAAU,EAAG,GAAG,CAAC;IACjB,MAAM,EAAG,GAAG,CAAC;IACb,aAAa,EAAG,GAAG,CAAC;IACpB,WAAW,EAAG,GAAG,CAAC;IAClB,aAAa,EAAG,GAAG,CAAC;IACpB,cAAc,EAAG,GAAG,CAAC;IACrB,gBAAgB,EAAG,GAAG,CAAC;IACvB,aAAa,EAAG,aAAa,CAAC;IACrC;;;OAGG;IACH,YAAmB,IAAI,EAAE,IAAI,EAwC5B;IAED;;OAEG;IACI,OAAO,SAqBb;IAED;;OAEG;IACI,YAAY,SAIlB;IAED;;;;OAIG;IACI,WAAW,CAAC,IAAI,EAAE,IAAI,QAqC5B;IAED;;;OAGG;IACI,MAAM,CAAC,KAAK,EAAE,KAAK,QAgBzB;IAED;;;;;;OAMG;IACI,mBAAmB,CAAC,aAAa,EAAE,GAAG,EAAE,UAAU,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,GAAG,EAAE,MAAM,CAAC,EAAE,GAAG,QAkB3F;IAED;;;;OAIG;IACI,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,QAY1C;IAED;;;;OAIG;IACI,aAAa,CAAC,OAAO,EAAE,WAAW,WAkCxC;IAED;;OAEG;IACI,aAAa,SAwBnB;CACF"}
@@ -2,7 +2,9 @@ export type ShaderUniform = {
2
2
  type: string;
3
3
  value: any;
4
4
  uniformLocation?: WebGLUniformLocation | null;
5
- glFunc?: (...args: any[]) => void;
5
+ /** One of the gl uniform setters. Their arities differ by uniform kind, so the stored value is
6
+ * opaque and applied through callUniformSetter. */
7
+ glFunc?: unknown;
6
8
  glMatrix?: boolean;
7
9
  glValueLength?: number;
8
10
  transpose?: boolean;
@@ -1 +1 @@
1
- {"version":3,"file":"normal.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/normal.ts"],"names":[],"mappings":"AA2BA,MAAM,MAAM,aAAa,GAAG;IAC1B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,GAAG,CAAC;IACX,eAAe,CAAC,EAAE,oBAAoB,GAAG,IAAI,CAAC;IAC9C,MAAM,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,IAAI,CAAC;IAClC,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,WAAW,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IAClC,KAAK,CAAC,EAAE,OAAO,CAAC;CACjB,CAAC;AAEF,qBAAa,YAAY;IAChB,EAAE,EAAE,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,CAAC;IAC3C,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,YAAY,GAAG,IAAI,CAAC;IAC7B,WAAW,EAAE,MAAM,EAAE,CAAC;IACtB,SAAS,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC;IAC3B,YAAY,EAAE,MAAM,CAAC;IACrB,QAAQ,EAAE,OAAO,CAAC;IAClB,KAAK,EAAE,OAAO,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC;IACxC,UAAU,EAAE,MAAM,EAAE,CAAC;IACrB,QAAQ,EAAG,oBAAoB,GAAG,IAAI,CAAC;IACvC,gBAAgB,EAAG,oBAAoB,GAAG,IAAI,CAAC;IAC/C,YAAY,EAAG,oBAAoB,GAAG,IAAI,CAAC;IAC3C,UAAU,EAAG,oBAAoB,GAAG,IAAI,CAAC;IACzC,eAAe,EAAG,MAAM,CAAC;IACzB,aAAa,EAAG,MAAM,CAAC;IACvB,cAAc,EAAG,MAAM,CAAC;IAC/B;;;OAGG;IACH,YAAmB,EAAE,EAAE,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,EAsB5D;IAED;;OAEG;IACI,IAAI,IAAI,IAAI,CAiClB;IAED;;OAEG;IACI,YAAY,SAmClB;IAED;;;OAGG;IACI,aAAa,CAAC,OAAO,EAAE,GAAG,QA+ChC;IAED;;OAEG;IACI,YAAY,SAyClB;IAED;;OAEG;IACI,OAAO,IAAI,IAAI,CAIrB;CACF"}
1
+ {"version":3,"file":"normal.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/normal.ts"],"names":[],"mappings":"AAkCA,MAAM,MAAM,aAAa,GAAG;IAC1B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,GAAG,CAAC;IACX,eAAe,CAAC,EAAE,oBAAoB,GAAG,IAAI,CAAC;IAC9C;uDACmD;IACnD,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,WAAW,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IAClC,KAAK,CAAC,EAAE,OAAO,CAAC;CACjB,CAAC;AAEF,qBAAa,YAAY;IAChB,EAAE,EAAE,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,CAAC;IAC3C,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,YAAY,GAAG,IAAI,CAAC;IAC7B,WAAW,EAAE,MAAM,EAAE,CAAC;IACtB,SAAS,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC;IAC3B,YAAY,EAAE,MAAM,CAAC;IACrB,QAAQ,EAAE,OAAO,CAAC;IAClB,KAAK,EAAE,OAAO,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC;IACxC,UAAU,EAAE,MAAM,EAAE,CAAC;IACrB,QAAQ,EAAG,oBAAoB,GAAG,IAAI,CAAC;IACvC,gBAAgB,EAAG,oBAAoB,GAAG,IAAI,CAAC;IAC/C,YAAY,EAAG,oBAAoB,GAAG,IAAI,CAAC;IAC3C,UAAU,EAAG,oBAAoB,GAAG,IAAI,CAAC;IACzC,eAAe,EAAG,MAAM,CAAC;IACzB,aAAa,EAAG,MAAM,CAAC;IACvB,cAAc,EAAG,MAAM,CAAC;IAC/B;;;OAGG;IACH,YAAmB,EAAE,EAAE,qBAAqB,GAAG;QAAE,EAAE,EAAE,MAAM,CAAA;KAAE,EAsB5D;IAED;;OAEG;IACI,IAAI,IAAI,IAAI,CAiClB;IAED;;OAEG;IACI,YAAY,SAmClB;IAED;;;OAGG;IACI,aAAa,CAAC,OAAO,EAAE,GAAG,QA+ChC;IAED;;OAEG;IACI,YAAY,SAiDlB;IAED;;OAEG;IACI,OAAO,IAAI,IAAI,CAIrB;CACF"}
@@ -4,6 +4,12 @@ import { NormalShader } from './shader/normal.js';
4
4
  import { PrimitiveShader } from './shader/primitive.js';
5
5
  import { StripShader } from './shader/strip.js';
6
6
  import type { IdentifiedWebGLRenderingContext } from './util.js';
7
+ /** The structural subset of a shader that the manager binds. */
8
+ export type ManagedShader = {
9
+ _UID: string;
10
+ program: WebGLProgram | null;
11
+ attributes: (number | undefined)[] | null;
12
+ };
7
13
  export declare class WebGLShaderManager {
8
14
  gl: IdentifiedWebGLRenderingContext;
9
15
  primitiveShader: PrimitiveShader | null;
@@ -14,8 +20,8 @@ export declare class WebGLShaderManager {
14
20
  maxAttibs: number;
15
21
  attribState: (boolean | undefined)[];
16
22
  tempAttribState: (boolean | undefined)[];
17
- stack: NormalShader[];
18
- currentShader: NormalShader | null;
23
+ stack: ManagedShader[];
24
+ currentShader: ManagedShader | null;
19
25
  _currentId: string | null;
20
26
  /**
21
27
  * Initializes the shader manager with a WebGL context.
@@ -30,13 +36,13 @@ export declare class WebGLShaderManager {
30
36
  * Sets up the shader manager for WebGL rendering.
31
37
  * @param {number[]} attribs - The attribute locations to set up.
32
38
  */
33
- setAttribs(attribs: number[]): void;
39
+ setAttribs(attribs: (number | undefined)[]): void;
34
40
  /**
35
41
  * Sets up the shader manager for WebGL rendering.
36
42
  * @param {NormalShader} shader - The shader to set up.
37
43
  * @returns {boolean} Whether the shader setup was successful.
38
44
  */
39
- setShader(shader: NormalShader): boolean;
45
+ setShader(shader: ManagedShader): boolean;
40
46
  /**
41
47
  * Destroys the manager.
42
48
  */
@@ -1 +1 @@
1
- {"version":3,"file":"shader_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/shader_manager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,qBAAqB,CAAC;AAC7D,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,WAAW,CAAC;AAEjE,qBAAa,kBAAkB;IACtB,EAAE,EAAG,+BAA+B,CAAC;IACrC,eAAe,EAAE,eAAe,GAAG,IAAI,CAAQ;IAC/C,sBAAsB,EAAE,sBAAsB,GAAG,IAAI,CAAQ;IAC7D,aAAa,EAAE,YAAY,GAAG,IAAI,CAAQ;IAC1C,UAAU,EAAE,UAAU,GAAG,IAAI,CAAQ;IACrC,WAAW,EAAE,WAAW,GAAG,IAAI,CAAQ;IACvC,SAAS,SAAM;IACf,WAAW,EAAE,CAAC,OAAO,GAAG,SAAS,CAAC,EAAE,CAAC;IACrC,eAAe,EAAE,CAAC,OAAO,GAAG,SAAS,CAAC,EAAE,CAAC;IACzC,KAAK,EAAE,YAAY,EAAE,CAAC;IACtB,aAAa,EAAE,YAAY,GAAG,IAAI,CAAQ;IAC1C,UAAU,EAAE,MAAM,GAAG,IAAI,CAAQ;IACxC;;OAEG;IACH,cAOC;IAED;;;OAGG;IACI,UAAU,CAAC,EAAE,EAAE,+BAA+B,QAQpD;IAED;;;OAGG;IACI,UAAU,CAAC,OAAO,EAAE,MAAM,EAAE,QAqBlC;IAED;;;;OAIG;IACI,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAS9C;IAED;;OAEG;IACI,OAAO,IAAI,IAAI,CAUrB;CACF"}
1
+ {"version":3,"file":"shader_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/shader_manager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,qBAAqB,CAAC;AAC7D,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,WAAW,CAAC;AAEjE,gEAAgE;AAChE,MAAM,MAAM,aAAa,GAAG;IAC1B,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,YAAY,GAAG,IAAI,CAAC;IAC7B,UAAU,EAAE,CAAC,MAAM,GAAG,SAAS,CAAC,EAAE,GAAG,IAAI,CAAC;CAC3C,CAAC;AAEF,qBAAa,kBAAkB;IACtB,EAAE,EAAG,+BAA+B,CAAC;IACrC,eAAe,EAAE,eAAe,GAAG,IAAI,CAAQ;IAC/C,sBAAsB,EAAE,sBAAsB,GAAG,IAAI,CAAQ;IAC7D,aAAa,EAAE,YAAY,GAAG,IAAI,CAAQ;IAC1C,UAAU,EAAE,UAAU,GAAG,IAAI,CAAQ;IACrC,WAAW,EAAE,WAAW,GAAG,IAAI,CAAQ;IACvC,SAAS,SAAM;IACf,WAAW,EAAE,CAAC,OAAO,GAAG,SAAS,CAAC,EAAE,CAAC;IACrC,eAAe,EAAE,CAAC,OAAO,GAAG,SAAS,CAAC,EAAE,CAAC;IACzC,KAAK,EAAE,aAAa,EAAE,CAAC;IACvB,aAAa,EAAE,aAAa,GAAG,IAAI,CAAQ;IAC3C,UAAU,EAAE,MAAM,GAAG,IAAI,CAAQ;IACxC;;OAEG;IACH,cAOC;IAED;;;OAGG;IACI,UAAU,CAAC,EAAE,EAAE,+BAA+B,QAQpD;IAED;;;OAGG;IACI,UAAU,CAAC,OAAO,EAAE,CAAC,MAAM,GAAG,SAAS,CAAC,EAAE,QAuBhD;IAED;;;;OAIG;IACI,SAAS,CAAC,MAAM,EAAE,aAAa,GAAG,OAAO,CAS/C;IAED;;OAEG;IACI,OAAO,IAAI,IAAI,CAUrB;CACF"}
@@ -3,6 +3,7 @@ import type { IdentifiedWebGLRenderingContext } from './util.js';
3
3
  import type { Image } from '../../display/image.js';
4
4
  import type { Matrix } from '../../geom/matrix.js';
5
5
  import type { BaseTexture } from './base_texture.js';
6
+ import type { RenderSession } from '../render_session.js';
6
7
  export declare class WebGLSpriteBatch {
7
8
  vertSize: number;
8
9
  size: number;
@@ -24,7 +25,7 @@ export declare class WebGLSpriteBatch {
24
25
  vertexBuffer: WebGLBuffer | null;
25
26
  indexBuffer: WebGLBuffer | null;
26
27
  currentBlendMode: number;
27
- renderSession: any;
28
+ renderSession: RenderSession;
28
29
  shader: NormalShader | null;
29
30
  /**
30
31
  * Creates a new SpriteBatch instance.
@@ -39,7 +40,7 @@ export declare class WebGLSpriteBatch {
39
40
  * Renders the sprite batch using WebGL.
40
41
  * @param {object} renderSession - The render session to use.
41
42
  */
42
- begin(renderSession: any): void;
43
+ begin(renderSession: RenderSession): void;
43
44
  /**
44
45
  * Updates the sprite batch.
45
46
  */
@@ -49,7 +50,7 @@ export declare class WebGLSpriteBatch {
49
50
  * @param {Image} sprite - The sprite to render.
50
51
  * @param {Matrix} matrix - The transformation matrix.
51
52
  */
52
- render(sprite: Image, matrix: Matrix): void;
53
+ render(sprite: Image, matrix?: Matrix | null): void;
53
54
  /**
54
55
  * Binds the sprite batch to the WebGL context.
55
56
  */
@@ -1 +1 @@
1
- {"version":3,"file":"sprite_batch.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/sprite_batch.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,WAAW,CAAC;AACjE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AACnD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAErD,qBAAa,gBAAgB;IACpB,QAAQ,SAAK;IACb,IAAI,SAAO;IACX,QAAQ,EAAE,WAAW,GAAG,IAAI,CAAC;IAC7B,SAAS,EAAE,YAAY,GAAG,IAAI,CAAC;IAC/B,MAAM,EAAE,WAAW,GAAG,IAAI,CAAC;IAC3B,OAAO,EAAE,WAAW,GAAG,IAAI,CAAC;IAC5B,cAAc,EAAE,MAAM,CAAC;IACvB,OAAO,EAAE,OAAO,CAAC;IACjB,gBAAgB,EAAE,MAAM,CAAC;IACzB,kBAAkB,EAAE,GAAG,CAAC;IACxB,KAAK,EAAE,OAAO,CAAC;IACf,QAAQ,EAAE,GAAG,EAAE,CAAC;IAChB,UAAU,EAAE,MAAM,EAAE,CAAC;IACrB,OAAO,EAAE,YAAY,EAAE,CAAC;IACxB,OAAO,EAAE,GAAG,EAAE,CAAC;IACf,aAAa,EAAE,GAAG,CAAC;IACnB,EAAE,EAAG,+BAA+B,CAAC;IACrC,YAAY,EAAG,WAAW,GAAG,IAAI,CAAC;IAClC,WAAW,EAAG,WAAW,GAAG,IAAI,CAAC;IACjC,gBAAgB,EAAG,MAAM,CAAC;IAC1B,aAAa,EAAG,GAAG,CAAC;IACpB,MAAM,EAAG,YAAY,GAAG,IAAI,CAAC;IACpC;;OAEG;IACH,cAoCC;IAED;;;OAGG;IACI,UAAU,CAAC,EAAE,EAAE,+BAA+B,QAiBpD;IAED;;;OAGG;IACI,KAAK,CAAC,aAAa,EAAE,GAAG,QAI9B;IAED;;OAEG;IACI,GAAG,SAET;IAED;;;;OAIG;IACI,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,QA+F1C;IAED;;OAEG;IACI,kBAAkB,SAExB;IAED;;OAEG;IACI,KAAK,SA8FX;IAED;;;;;OAKG;IACI,WAAW,CAAC,OAAO,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,QAmBxE;IAED;;OAEG;IACI,IAAI,SAGV;IAED;;OAEG;IACI,KAAK,IAAI,IAAI,CAEnB;IAED;;OAEG;IACI,OAAO,IAAI,IAAI,CAQrB;CACF"}
1
+ {"version":3,"file":"sprite_batch.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/sprite_batch.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,KAAK,EAAE,+BAA+B,EAAE,MAAM,WAAW,CAAC;AACjE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AACnD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AACrD,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAE1D,qBAAa,gBAAgB;IACpB,QAAQ,SAAK;IACb,IAAI,SAAO;IACX,QAAQ,EAAE,WAAW,GAAG,IAAI,CAAC;IAC7B,SAAS,EAAE,YAAY,GAAG,IAAI,CAAC;IAC/B,MAAM,EAAE,WAAW,GAAG,IAAI,CAAC;IAC3B,OAAO,EAAE,WAAW,GAAG,IAAI,CAAC;IAC5B,cAAc,EAAE,MAAM,CAAC;IACvB,OAAO,EAAE,OAAO,CAAC;IACjB,gBAAgB,EAAE,MAAM,CAAC;IACzB,kBAAkB,EAAE,GAAG,CAAC;IACxB,KAAK,EAAE,OAAO,CAAC;IACf,QAAQ,EAAE,GAAG,EAAE,CAAC;IAChB,UAAU,EAAE,MAAM,EAAE,CAAC;IACrB,OAAO,EAAE,YAAY,EAAE,CAAC;IACxB,OAAO,EAAE,GAAG,EAAE,CAAC;IACf,aAAa,EAAE,GAAG,CAAC;IACnB,EAAE,EAAG,+BAA+B,CAAC;IACrC,YAAY,EAAG,WAAW,GAAG,IAAI,CAAC;IAClC,WAAW,EAAG,WAAW,GAAG,IAAI,CAAC;IACjC,gBAAgB,EAAG,MAAM,CAAC;IAC1B,aAAa,EAAG,aAAa,CAAC;IAC9B,MAAM,EAAG,YAAY,GAAG,IAAI,CAAC;IACpC;;OAEG;IACH,cAoCC;IAED;;;OAGG;IACI,UAAU,CAAC,EAAE,EAAE,+BAA+B,QAiBpD;IAED;;;OAGG;IACI,KAAK,CAAC,aAAa,EAAE,aAAa,QAIxC;IAED;;OAEG;IACI,GAAG,SAET;IAED;;;;OAIG;IACI,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,GAAE,MAAM,GAAG,IAAW,QA+FxD;IAED;;OAEG;IACI,kBAAkB,SAExB;IAED;;OAEG;IACI,KAAK,SA8FX;IAED;;;;;OAKG;IACI,WAAW,CAAC,OAAO,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,QAmBxE;IAED;;OAEG;IACI,IAAI,SAGV;IAED;;OAEG;IACI,KAAK,IAAI,IAAI,CAEnB;IAED;;OAEG;IACI,OAAO,IAAI,IAAI,CAQrB;CACF"}
@@ -1,5 +1,6 @@
1
1
  import type { Graphics } from '../graphics.js';
2
2
  import type { GraphicsData } from './graphics_data.js';
3
+ import type { RenderSession } from '../render_session.js';
3
4
  export declare class WebGLStencilManager {
4
5
  gl: WebGLRenderingContext;
5
6
  stencilStack: any;
@@ -24,20 +25,20 @@ export declare class WebGLStencilManager {
24
25
  * @param {GraphicsData} webGLData - The WebGL graphics data.
25
26
  * @param {object} renderSession - The rendering session.
26
27
  */
27
- pushStencil(graphics: Graphics, webGLData: GraphicsData, renderSession: any): void;
28
+ pushStencil(graphics: Graphics, webGLData: GraphicsData, renderSession: RenderSession): void;
28
29
  /**
29
30
  * Renders the stencil buffer for graphics.
30
31
  * @param {Graphics} graphics - The graphics object to render.
31
32
  * @param {GraphicsData} webGLData - The WebGL graphics data.
32
33
  * @param {object} renderSession - The rendering session.
33
34
  */
34
- bindGraphics(graphics: Graphics, webGLData: GraphicsData, renderSession: any): void;
35
+ bindGraphics(graphics: Graphics, webGLData: GraphicsData, renderSession: RenderSession): void;
35
36
  /**
36
37
  * Renders the stencil buffer for graphics.
37
38
  * @param {Graphics} graphics - The graphics object to render.
38
39
  * @param {GraphicsData} webGLData - The WebGL graphics data.
39
40
  * @param {object} renderSession - The rendering session.
40
41
  */
41
- popStencil(graphics: Graphics, webGLData: GraphicsData, renderSession: any): void;
42
+ popStencil(graphics: Graphics, webGLData: GraphicsData, renderSession: RenderSession): void;
42
43
  }
43
44
  //# sourceMappingURL=stencil_manager.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"stencil_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/stencil_manager.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAC/C,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAEvD,qBAAa,mBAAmB;IACvB,EAAE,EAAG,qBAAqB,CAAC;IAC3B,YAAY,EAAG,GAAG,CAAC;IACnB,OAAO,EAAG,GAAG,CAAC;IACd,KAAK,EAAG,GAAG,CAAC;IACnB;;OAEG;IACH,cAIC;IAED;;;OAGG;IACI,UAAU,CAAC,EAAE,EAAE,qBAAqB,QAE1C;IAED;;OAEG;IACI,OAAO,IAAI,IAAI,CAErB;IAED;;;;;OAKG;IACI,WAAW,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,YAAY,EAAE,aAAa,EAAE,GAAG,QAkDjF;IAED;;;;;OAKG;IACI,YAAY,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,YAAY,EAAE,aAAa,EAAE,GAAG,QAuClF;IAED;;;;;OAKG;IACI,UAAU,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,YAAY,EAAE,aAAa,EAAE,GAAG,QAiDhF;CACF"}
1
+ {"version":3,"file":"stencil_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/stencil_manager.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAC/C,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AACvD,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAE1D,qBAAa,mBAAmB;IACvB,EAAE,EAAG,qBAAqB,CAAC;IAC3B,YAAY,EAAG,GAAG,CAAC;IACnB,OAAO,EAAG,GAAG,CAAC;IACd,KAAK,EAAG,GAAG,CAAC;IACnB;;OAEG;IACH,cAIC;IAED;;;OAGG;IACI,UAAU,CAAC,EAAE,EAAE,qBAAqB,QAE1C;IAED;;OAEG;IACI,OAAO,IAAI,IAAI,CAErB;IAED;;;;;OAKG;IACI,WAAW,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,YAAY,EAAE,aAAa,EAAE,aAAa,QAkD3F;IAED;;;;;OAKG;IACI,YAAY,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,YAAY,EAAE,aAAa,EAAE,aAAa,QA6C5F;IAED;;;;;OAKG;IACI,UAAU,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,YAAY,EAAE,aAAa,EAAE,aAAa,QAiD1F;CACF"}
@@ -5,13 +5,13 @@ export declare class TextureUvs {
5
5
  baseTexture: any;
6
6
  frame: any;
7
7
  trim: any;
8
- valid: any;
8
+ valid: boolean;
9
9
  isTiling: any;
10
10
  requiresUpdate: any;
11
11
  requiresReTint: any;
12
12
  _uvs: any;
13
- width: any;
14
- height: any;
13
+ width: number;
14
+ height: number;
15
15
  crop: any;
16
16
  x0: any;
17
17
  y0: any;
@@ -31,13 +31,13 @@ export declare class Texture {
31
31
  baseTexture: any;
32
32
  frame: any;
33
33
  trim: any;
34
- valid: any;
34
+ valid: boolean;
35
35
  isTiling: any;
36
36
  requiresUpdate: any;
37
37
  requiresReTint: any;
38
38
  _uvs: any;
39
- width: any;
40
- height: any;
39
+ width: number;
40
+ height: number;
41
41
  crop: any;
42
42
  /**
43
43
  * Creates a new Texture instance.
@@ -1 +1 @@
1
- {"version":3,"file":"texture.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/texture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAErD,qBAAa,UAAU;IACd,OAAO,EAAG,GAAG,CAAC;IACd,WAAW,EAAG,GAAG,CAAC;IAClB,KAAK,EAAG,GAAG,CAAC;IACZ,IAAI,EAAG,GAAG,CAAC;IACX,KAAK,EAAG,GAAG,CAAC;IACZ,QAAQ,EAAG,GAAG,CAAC;IACf,cAAc,EAAG,GAAG,CAAC;IACrB,cAAc,EAAG,GAAG,CAAC;IACrB,IAAI,EAAG,GAAG,CAAC;IACX,KAAK,EAAG,GAAG,CAAC;IACZ,MAAM,EAAG,GAAG,CAAC;IACb,IAAI,EAAG,GAAG,CAAC;IACX,EAAE,EAAE,GAAG,CAAK;IACZ,EAAE,EAAE,GAAG,CAAK;IACZ,EAAE,EAAE,GAAG,CAAK;IACZ,EAAE,EAAE,GAAG,CAAK;IACZ,EAAE,EAAE,GAAG,CAAK;IACZ,EAAE,EAAG,GAAG,CAAC;IACT,EAAE,EAAG,GAAG,CAAC;IACT,EAAE,EAAG,GAAG,CAAC;IAChB;;OAEG;IACH,cAIC;CACF;AAED,qBAAa,OAAO;IACX,OAAO,EAAE,GAAG,CAAS;IACrB,WAAW,EAAG,GAAG,CAAC;IAClB,KAAK,EAAG,GAAG,CAAC;IACZ,IAAI,EAAG,GAAG,CAAC;IACX,KAAK,EAAG,GAAG,CAAC;IACZ,QAAQ,EAAG,GAAG,CAAC;IACf,cAAc,EAAG,GAAG,CAAC;IACrB,cAAc,EAAG,GAAG,CAAC;IACrB,IAAI,EAAG,GAAG,CAAC;IACX,KAAK,EAAG,GAAG,CAAC;IACZ,MAAM,EAAG,GAAG,CAAC;IACb,IAAI,EAAG,GAAG,CAAC;IAClB;;;;;;OAMG;IACH,YACE,WAAW,EAAE,WAAW,EACxB,KAAK,GAAE,SAAS,GAAG,IAAI,GAAG,SAAgB,EAC1C,IAAI,GAAE,SAAS,GAAG,IAAI,GAAG,SAAgB,EACzC,IAAI,GAAE,SAAS,GAAG,IAAI,GAAG,SAAgB,EAoC1C;IAED;;OAEG;IACI,mBAAmB,SAKzB;IAED;;;OAGG;IACI,OAAO,CAAC,WAAW,GAAE,OAAe,QAK1C;IAED;;;;OAIG;IACI,QAAQ,CAAC,KAAK,EAAE,SAAS,QAiC/B;IAED;;OAEG;IACI,UAAU,SAahB;CACF"}
1
+ {"version":3,"file":"texture.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/texture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAErD,qBAAa,UAAU;IACd,OAAO,EAAG,GAAG,CAAC;IACd,WAAW,EAAG,GAAG,CAAC;IAClB,KAAK,EAAG,GAAG,CAAC;IACZ,IAAI,EAAG,GAAG,CAAC;IACX,KAAK,EAAG,OAAO,CAAC;IAChB,QAAQ,EAAG,GAAG,CAAC;IACf,cAAc,EAAG,GAAG,CAAC;IACrB,cAAc,EAAG,GAAG,CAAC;IACrB,IAAI,EAAG,GAAG,CAAC;IACX,KAAK,EAAG,MAAM,CAAC;IACf,MAAM,EAAG,MAAM,CAAC;IAChB,IAAI,EAAG,GAAG,CAAC;IACX,EAAE,EAAE,GAAG,CAAK;IACZ,EAAE,EAAE,GAAG,CAAK;IACZ,EAAE,EAAE,GAAG,CAAK;IACZ,EAAE,EAAE,GAAG,CAAK;IACZ,EAAE,EAAE,GAAG,CAAK;IACZ,EAAE,EAAG,GAAG,CAAC;IACT,EAAE,EAAG,GAAG,CAAC;IACT,EAAE,EAAG,GAAG,CAAC;IAChB;;OAEG;IACH,cAIC;CACF;AAED,qBAAa,OAAO;IACX,OAAO,EAAE,GAAG,CAAS;IACrB,WAAW,EAAG,GAAG,CAAC;IAClB,KAAK,EAAG,GAAG,CAAC;IACZ,IAAI,EAAG,GAAG,CAAC;IACX,KAAK,EAAG,OAAO,CAAC;IAChB,QAAQ,EAAG,GAAG,CAAC;IACf,cAAc,EAAG,GAAG,CAAC;IACrB,cAAc,EAAG,GAAG,CAAC;IACrB,IAAI,EAAG,GAAG,CAAC;IACX,KAAK,EAAG,MAAM,CAAC;IACf,MAAM,EAAG,MAAM,CAAC;IAChB,IAAI,EAAG,GAAG,CAAC;IAClB;;;;;;OAMG;IACH,YACE,WAAW,EAAE,WAAW,EACxB,KAAK,GAAE,SAAS,GAAG,IAAI,GAAG,SAAgB,EAC1C,IAAI,GAAE,SAAS,GAAG,IAAI,GAAG,SAAgB,EACzC,IAAI,GAAE,SAAS,GAAG,IAAI,GAAG,SAAgB,EAoC1C;IAED;;OAEG;IACI,mBAAmB,SAKzB;IAED;;;OAGG;IACI,OAAO,CAAC,WAAW,GAAE,OAAe,QAK1C;IAED;;;;OAIG;IACI,QAAQ,CAAC,KAAK,EAAE,SAAS,QAiC/B;IAED;;OAEG;IACI,UAAU,SAahB;CACF"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@vpmedia/phaser",
3
- "version": "1.113.0",
3
+ "version": "1.115.0",
4
4
  "description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
5
5
  "author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
6
6
  "license": "MIT",
@@ -1,3 +1,4 @@
1
+ import type { Game } from './game.js';
1
2
  import { Animation } from './animation.js';
2
3
  import { ENGINE_ERROR_CANNOT_SET_FRAME, ENGINE_ERROR_CANNOT_SET_FRAME_NAME } from './error_code.js';
3
4
  import type { Image } from '../display/image.js';
@@ -5,7 +6,7 @@ import type { FrameData } from './frame_data.js';
5
6
 
6
7
  export class AnimationManager {
7
8
  public sprite!: any;
8
- public game!: any;
9
+ public game!: Game;
9
10
  public currentFrame!: any;
10
11
  public currentAnim!: any;
11
12
  public updateIfVisible!: boolean;
@@ -44,7 +45,6 @@ export class AnimationManager {
44
45
  this.currentAnim = null;
45
46
  this.currentFrame = null;
46
47
  this.sprite = null;
47
- this.game = null;
48
48
  }
49
49
 
50
50
  /**
@@ -98,7 +98,7 @@ export class ArraySet {
98
98
  * @param {string} key - TBD.
99
99
  * @param {...any} args - TBD.
100
100
  */
101
- public callAll(key: string, ...args: any[]) {
101
+ public callAll(key: string, ...args: unknown[]) {
102
102
  let i = this.list.length;
103
103
  while (i) {
104
104
  i -= 1;
@@ -32,7 +32,7 @@ interface CacheBuckets {
32
32
  }
33
33
 
34
34
  export class Cache {
35
- public game!: any;
35
+ public game!: Game;
36
36
  public autoResolveURL!: any;
37
37
  public _cache!: CacheBuckets;
38
38
  public _urlMap!: any;
@@ -74,7 +74,7 @@ export class GameObjectFactory {
74
74
  y: number,
75
75
  key: string,
76
76
  callback: Function | null = null,
77
- callbackContext: any | null = null,
77
+ callbackContext: unknown | null = null,
78
78
  overFrame: string | null = null,
79
79
  outFrame: string | null = null,
80
80
  downFrame: string | null = null,
@@ -21,6 +21,8 @@ import { World } from './world.js';
21
21
  import { getRegistry } from './registry.js';
22
22
 
23
23
  export class Game {
24
+ /** Set when the scene manager kick-starts the first scene. */
25
+ public isKickStart = false;
24
26
  public config!: any;
25
27
  public id!: number;
26
28
  public parent!: string | HTMLElement;
@@ -12,14 +12,15 @@ import { Touch } from './input_touch.js';
12
12
  import { Signal } from './signal.js';
13
13
  import type { Game } from './game.js';
14
14
  import type { DisplayObject } from '../display/display_object.js';
15
+ import type { InputEvent } from './input_event.js';
15
16
 
16
17
  const MAX_POINTERS = 10;
17
18
 
18
19
  export class Input {
19
- public game!: any;
20
+ public game!: Game;
20
21
  public hitCanvas!: HTMLCanvasElement;
21
22
  public hitContext!: any;
22
- public moveCallbacks!: { callback: Function; context: any }[];
23
+ public moveCallbacks!: { callback: Function; context: CanvasRenderingContext2D }[];
23
24
  public lockCallbacks!: any;
24
25
  public customCandidateHandler!: any;
25
26
  public customCandidateHandlerContext!: any;
@@ -156,7 +157,7 @@ export class Input {
156
157
  }
157
158
  this.mousePointer.active = true;
158
159
  const scope = this;
159
- this._onClickTrampoline = (event: any) => (scope as any).onClickTrampoline(event);
160
+ this._onClickTrampoline = (event: InputEvent) => (scope as any).onClickTrampoline(event);
160
161
  this.game.canvas.addEventListener('click', this._onClickTrampoline, false);
161
162
  }
162
163
 
@@ -180,7 +181,7 @@ export class Input {
180
181
  * @param {Function} callback - TBD.
181
182
  * @param {object} context - TBD.
182
183
  */
183
- public setInteractiveCandidateHandler(callback: Function, context: any) {
184
+ public setInteractiveCandidateHandler(callback: Function, context: CanvasRenderingContext2D) {
184
185
  this.customCandidateHandler = callback;
185
186
  this.customCandidateHandlerContext = context;
186
187
  }
@@ -190,7 +191,7 @@ export class Input {
190
191
  * @param {Function} callback - TBD.
191
192
  * @param {object} context - TBD.
192
193
  */
193
- public addMoveCallback(callback: Function, context: any) {
194
+ public addMoveCallback(callback: Function, context: CanvasRenderingContext2D) {
194
195
  this.moveCallbacks.push({ callback, context });
195
196
  }
196
197
 
@@ -199,7 +200,7 @@ export class Input {
199
200
  * @param {Function} callback - TBD.
200
201
  * @param {object} context - TBD.
201
202
  */
202
- public deleteMoveCallback(callback: Function, context: any) {
203
+ public deleteMoveCallback(callback: Function, context: CanvasRenderingContext2D) {
203
204
  let i = this.moveCallbacks.length;
204
205
  while (i) {
205
206
  i -= 1;
@@ -0,0 +1,34 @@
1
+ /**
2
+ * A pointer-like DOM event as the input system sees it.
3
+ *
4
+ * One set of handlers serves mouse, touch and pointer events, so this is the base Event widened
5
+ * with every field any of those kinds contributes. That includes the vendor-prefixed movement
6
+ * properties, which predate the standard ones and are absent from the DOM types, and `identifier`,
7
+ * which the mouse path assigns so a mouse can flow through the same pointer code as a touch.
8
+ *
9
+ * Each handler reads only the fields its own event kind supplies, so all of them are optional.
10
+ */
11
+ export type InputEvent = Event & {
12
+ clientX?: number;
13
+ clientY?: number;
14
+ pageX?: number;
15
+ pageY?: number;
16
+ screenX?: number;
17
+ screenY?: number;
18
+ identifier?: number | undefined;
19
+ pointerId?: number | undefined;
20
+ /** A string on modern pointer events; the legacy MSPointer API reported a number. */
21
+ pointerType?: string | number;
22
+ deltaY?: number;
23
+ movementX?: number;
24
+ movementY?: number;
25
+ mozMovementX?: number;
26
+ mozMovementY?: number;
27
+ webkitMovementX?: number;
28
+ webkitMovementY?: number;
29
+ changedTouches?: ArrayLike<InputEvent>;
30
+ targetTouches?: ArrayLike<InputEvent>;
31
+ touches?: ArrayLike<InputEvent>;
32
+ buttons?: number;
33
+ button?: number;
34
+ };
@@ -5,6 +5,7 @@ import type { Image } from '../display/image.js';
5
5
  import type { DisplayObject } from '../display/display_object.js';
6
6
  import type { Pointer } from './input_pointer.js';
7
7
  import type { Rectangle } from '../geom/rectangle.js';
8
+ import type { Game } from './game.js';
8
9
 
9
10
  interface PointerData {
10
11
  id: number;
@@ -44,7 +45,7 @@ const createPointerData = (id: number): PointerData => ({
44
45
 
45
46
  export class InputHandler {
46
47
  public sprite!: any;
47
- public game!: any;
48
+ public game!: Game;
48
49
  public enabled!: boolean;
49
50
  public checked!: boolean;
50
51
  public priorityID!: number;
@@ -67,7 +68,6 @@ export class InputHandler {
67
68
  public draggable!: boolean;
68
69
  public boundsRect!: any;
69
70
  public boundsSprite!: any;
70
- public scaleLayer!: boolean;
71
71
  public dragOffset!: Point;
72
72
  public dragFromCenter!: boolean;
73
73
  public dragStopBlocksInputUp!: boolean;
@@ -116,7 +116,6 @@ export class InputHandler {
116
116
  this.draggable = false;
117
117
  this.boundsRect = null;
118
118
  this.boundsSprite = null;
119
- this.scaleLayer = false;
120
119
  this.dragOffset = new Point();
121
120
  this.dragFromCenter = false;
122
121
  this.dragStopBlocksInputUp = false;
@@ -899,10 +898,6 @@ export class InputHandler {
899
898
  * @returns {number} TBD.
900
899
  */
901
900
  public globalToLocalX(x: number) {
902
- if (this.scaleLayer) {
903
- x -= this.game.scale.grid.boundsFluid.x;
904
- x *= this.game.scale.grid.scaleFluidInversed.x;
905
- }
906
901
  return x;
907
902
  }
908
903
 
@@ -912,10 +907,6 @@ export class InputHandler {
912
907
  * @returns {number} TBD.
913
908
  */
914
909
  public globalToLocalY(y: number) {
915
- if (this.scaleLayer) {
916
- y -= this.game.scale.grid.boundsFluid.y;
917
- y *= this.game.scale.grid.scaleFluidInversed.y;
918
- }
919
910
  return y;
920
911
  }
921
912