@vpmedia/phaser 1.104.0 → 1.106.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (300) hide show
  1. package/dist/index.d.ts +5 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +164 -592
  4. package/dist/index.js.map +1 -1
  5. package/dist/phaser/core/animation.d.ts +35 -57
  6. package/dist/phaser/core/animation.d.ts.map +1 -1
  7. package/dist/phaser/core/animation_manager.d.ts +11 -10
  8. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  9. package/dist/phaser/core/animation_parser.d.ts +2 -2
  10. package/dist/phaser/core/animation_parser.d.ts.map +1 -1
  11. package/dist/phaser/core/array_set.d.ts +3 -3
  12. package/dist/phaser/core/array_set.d.ts.map +1 -1
  13. package/dist/phaser/core/cache.d.ts +60 -60
  14. package/dist/phaser/core/cache.d.ts.map +1 -1
  15. package/dist/phaser/core/device.d.ts.map +1 -1
  16. package/dist/phaser/core/device_util.d.ts +10 -10
  17. package/dist/phaser/core/device_util.d.ts.map +1 -1
  18. package/dist/phaser/core/dom.d.ts +6 -5
  19. package/dist/phaser/core/dom.d.ts.map +1 -1
  20. package/dist/phaser/core/event_manager.d.ts +49 -174
  21. package/dist/phaser/core/event_manager.d.ts.map +1 -1
  22. package/dist/phaser/core/factory.d.ts +7 -7
  23. package/dist/phaser/core/factory.d.ts.map +1 -1
  24. package/dist/phaser/core/frame.d.ts +27 -48
  25. package/dist/phaser/core/frame.d.ts.map +1 -1
  26. package/dist/phaser/core/frame_data.d.ts +11 -60
  27. package/dist/phaser/core/frame_data.d.ts.map +1 -1
  28. package/dist/phaser/core/frame_util.d.ts +4 -14
  29. package/dist/phaser/core/frame_util.d.ts.map +1 -1
  30. package/dist/phaser/core/game.d.ts +49 -58
  31. package/dist/phaser/core/game.d.ts.map +1 -1
  32. package/dist/phaser/core/input.d.ts +15 -13
  33. package/dist/phaser/core/input.d.ts.map +1 -1
  34. package/dist/phaser/core/input_handler.d.ts +23 -20
  35. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  36. package/dist/phaser/core/input_mouse.d.ts +26 -1
  37. package/dist/phaser/core/input_mouse.d.ts.map +1 -1
  38. package/dist/phaser/core/input_mspointer.d.ts +2 -2
  39. package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
  40. package/dist/phaser/core/input_pointer.d.ts +9 -9
  41. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  42. package/dist/phaser/core/input_touch.d.ts +2 -1
  43. package/dist/phaser/core/input_touch.d.ts.map +1 -1
  44. package/dist/phaser/core/loader.d.ts +38 -28
  45. package/dist/phaser/core/loader.d.ts.map +1 -1
  46. package/dist/phaser/core/loader_parser.d.ts +4 -4
  47. package/dist/phaser/core/loader_parser.d.ts.map +1 -1
  48. package/dist/phaser/core/raf.d.ts +2 -2
  49. package/dist/phaser/core/raf.d.ts.map +1 -1
  50. package/dist/phaser/core/scale_manager.d.ts +22 -17
  51. package/dist/phaser/core/scale_manager.d.ts.map +1 -1
  52. package/dist/phaser/core/scene.d.ts +1 -1
  53. package/dist/phaser/core/scene.d.ts.map +1 -1
  54. package/dist/phaser/core/scene_manager.d.ts +10 -9
  55. package/dist/phaser/core/scene_manager.d.ts.map +1 -1
  56. package/dist/phaser/core/signal.d.ts +9 -8
  57. package/dist/phaser/core/signal.d.ts.map +1 -1
  58. package/dist/phaser/core/signal_binding.d.ts +2 -2
  59. package/dist/phaser/core/signal_binding.d.ts.map +1 -1
  60. package/dist/phaser/core/sound.d.ts +56 -101
  61. package/dist/phaser/core/sound.d.ts.map +1 -1
  62. package/dist/phaser/core/sound_manager.d.ts +11 -9
  63. package/dist/phaser/core/sound_manager.d.ts.map +1 -1
  64. package/dist/phaser/core/sound_sprite.d.ts +4 -4
  65. package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
  66. package/dist/phaser/core/stage.d.ts +3 -3
  67. package/dist/phaser/core/stage.d.ts.map +1 -1
  68. package/dist/phaser/core/time.d.ts +5 -5
  69. package/dist/phaser/core/time.d.ts.map +1 -1
  70. package/dist/phaser/core/timer.d.ts +10 -10
  71. package/dist/phaser/core/timer.d.ts.map +1 -1
  72. package/dist/phaser/core/timer_event.d.ts +11 -21
  73. package/dist/phaser/core/timer_event.d.ts.map +1 -1
  74. package/dist/phaser/core/tween.d.ts +37 -59
  75. package/dist/phaser/core/tween.d.ts.map +1 -1
  76. package/dist/phaser/core/tween_data.d.ts +6 -5
  77. package/dist/phaser/core/tween_data.d.ts.map +1 -1
  78. package/dist/phaser/core/tween_easing.d.ts +31 -31
  79. package/dist/phaser/core/tween_easing.d.ts.map +1 -1
  80. package/dist/phaser/core/tween_manager.d.ts +4 -4
  81. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  82. package/dist/phaser/core/world.d.ts +1 -1
  83. package/dist/phaser/core/world.d.ts.map +1 -1
  84. package/dist/phaser/display/bitmap_text.d.ts +22 -20
  85. package/dist/phaser/display/bitmap_text.d.ts.map +1 -1
  86. package/dist/phaser/display/button.d.ts +23 -35
  87. package/dist/phaser/display/button.d.ts.map +1 -1
  88. package/dist/phaser/display/canvas/buffer.d.ts +2 -2
  89. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  90. package/dist/phaser/display/canvas/graphics.d.ts +3 -3
  91. package/dist/phaser/display/canvas/graphics.d.ts.map +1 -1
  92. package/dist/phaser/display/canvas/masker.d.ts.map +1 -1
  93. package/dist/phaser/display/canvas/pool.d.ts +2 -2
  94. package/dist/phaser/display/canvas/pool.d.ts.map +1 -1
  95. package/dist/phaser/display/canvas/renderer.d.ts +5 -5
  96. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
  97. package/dist/phaser/display/canvas/tinter.d.ts +3 -3
  98. package/dist/phaser/display/canvas/tinter.d.ts.map +1 -1
  99. package/dist/phaser/display/canvas/util.d.ts +9 -9
  100. package/dist/phaser/display/canvas/util.d.ts.map +1 -1
  101. package/dist/phaser/display/display_object.d.ts +45 -42
  102. package/dist/phaser/display/display_object.d.ts.map +1 -1
  103. package/dist/phaser/display/graphics.d.ts +24 -16
  104. package/dist/phaser/display/graphics.d.ts.map +1 -1
  105. package/dist/phaser/display/graphics_data.d.ts +1 -1
  106. package/dist/phaser/display/graphics_data.d.ts.map +1 -1
  107. package/dist/phaser/display/graphics_data_util.d.ts +1 -1
  108. package/dist/phaser/display/graphics_data_util.d.ts.map +1 -1
  109. package/dist/phaser/display/group.d.ts +24 -37
  110. package/dist/phaser/display/group.d.ts.map +1 -1
  111. package/dist/phaser/display/image.d.ts +34 -49
  112. package/dist/phaser/display/image.d.ts.map +1 -1
  113. package/dist/phaser/display/sprite_batch.d.ts +1 -1
  114. package/dist/phaser/display/sprite_batch.d.ts.map +1 -1
  115. package/dist/phaser/display/sprite_util.d.ts +5 -5
  116. package/dist/phaser/display/sprite_util.d.ts.map +1 -1
  117. package/dist/phaser/display/text.d.ts +86 -66
  118. package/dist/phaser/display/text.d.ts.map +1 -1
  119. package/dist/phaser/display/webgl/abstract_filter.d.ts +2 -1
  120. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  121. package/dist/phaser/display/webgl/base_texture.d.ts +2 -2
  122. package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -1
  123. package/dist/phaser/display/webgl/blend_manager.d.ts +3 -2
  124. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  125. package/dist/phaser/display/webgl/earcut.d.ts +10 -10
  126. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
  127. package/dist/phaser/display/webgl/earcut_node.d.ts +1 -1
  128. package/dist/phaser/display/webgl/earcut_node.d.ts.map +1 -1
  129. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +2 -1
  130. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  131. package/dist/phaser/display/webgl/filter_manager.d.ts +2 -1
  132. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  133. package/dist/phaser/display/webgl/filter_texture.d.ts +3 -2
  134. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  135. package/dist/phaser/display/webgl/graphics.d.ts +11 -10
  136. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
  137. package/dist/phaser/display/webgl/graphics_data.d.ts +2 -1
  138. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  139. package/dist/phaser/display/webgl/mask_manager.d.ts.map +1 -1
  140. package/dist/phaser/display/webgl/render_texture.d.ts +2 -1
  141. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  142. package/dist/phaser/display/webgl/renderer.d.ts +8 -6
  143. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
  144. package/dist/phaser/display/webgl/shader/complex.d.ts +2 -1
  145. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  146. package/dist/phaser/display/webgl/shader/fast.d.ts +2 -1
  147. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  148. package/dist/phaser/display/webgl/shader/normal.d.ts +1 -0
  149. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  150. package/dist/phaser/display/webgl/shader/primitive.d.ts +2 -1
  151. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  152. package/dist/phaser/display/webgl/shader/strip.d.ts +2 -1
  153. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  154. package/dist/phaser/display/webgl/shader_manager.d.ts +4 -2
  155. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  156. package/dist/phaser/display/webgl/sprite_batch.d.ts +3 -2
  157. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  158. package/dist/phaser/display/webgl/stencil_manager.d.ts +5 -4
  159. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  160. package/dist/phaser/display/webgl/texture.d.ts +15 -2
  161. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  162. package/dist/phaser/display/webgl/texture_util.d.ts +2 -2
  163. package/dist/phaser/display/webgl/texture_util.d.ts.map +1 -1
  164. package/dist/phaser/display/webgl/util.d.ts +6 -6
  165. package/dist/phaser/display/webgl/util.d.ts.map +1 -1
  166. package/dist/phaser/geom/circle.d.ts +11 -10
  167. package/dist/phaser/geom/circle.d.ts.map +1 -1
  168. package/dist/phaser/geom/ellipse.d.ts +6 -5
  169. package/dist/phaser/geom/ellipse.d.ts.map +1 -1
  170. package/dist/phaser/geom/line.d.ts +14 -14
  171. package/dist/phaser/geom/line.d.ts.map +1 -1
  172. package/dist/phaser/geom/matrix.d.ts +13 -12
  173. package/dist/phaser/geom/matrix.d.ts.map +1 -1
  174. package/dist/phaser/geom/point.d.ts +19 -19
  175. package/dist/phaser/geom/point.d.ts.map +1 -1
  176. package/dist/phaser/geom/polygon.d.ts +6 -6
  177. package/dist/phaser/geom/polygon.d.ts.map +1 -1
  178. package/dist/phaser/geom/rectangle.d.ts +20 -20
  179. package/dist/phaser/geom/rectangle.d.ts.map +1 -1
  180. package/dist/phaser/geom/rounded_rectangle.d.ts +2 -2
  181. package/dist/phaser/geom/rounded_rectangle.d.ts.map +1 -1
  182. package/dist/phaser/geom/util/circle.d.ts +9 -7
  183. package/dist/phaser/geom/util/circle.d.ts.map +1 -1
  184. package/dist/phaser/geom/util/ellipse.d.ts +1 -1
  185. package/dist/phaser/geom/util/ellipse.d.ts.map +1 -1
  186. package/dist/phaser/geom/util/line.d.ts +5 -3
  187. package/dist/phaser/geom/util/line.d.ts.map +1 -1
  188. package/dist/phaser/geom/util/matrix.d.ts +2 -1
  189. package/dist/phaser/geom/util/matrix.d.ts.map +1 -1
  190. package/dist/phaser/geom/util/point.d.ts +19 -19
  191. package/dist/phaser/geom/util/point.d.ts.map +1 -1
  192. package/dist/phaser/geom/util/polygon.d.ts +2 -1
  193. package/dist/phaser/geom/util/polygon.d.ts.map +1 -1
  194. package/dist/phaser/geom/util/rectangle.d.ts +17 -15
  195. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -1
  196. package/dist/phaser/geom/util/rounded_rectangle.d.ts +2 -1
  197. package/dist/phaser/geom/util/rounded_rectangle.d.ts.map +1 -1
  198. package/dist/phaser/util/math.d.ts +51 -142
  199. package/dist/phaser/util/math.d.ts.map +1 -1
  200. package/package.json +13 -13
  201. package/src/index.ts +8 -0
  202. package/src/phaser/core/animation.ts +46 -61
  203. package/src/phaser/core/animation_manager.ts +27 -21
  204. package/src/phaser/core/animation_parser.ts +11 -3
  205. package/src/phaser/core/array_set.ts +8 -8
  206. package/src/phaser/core/cache.ts +75 -68
  207. package/src/phaser/core/device.ts +24 -25
  208. package/src/phaser/core/device_util.ts +10 -10
  209. package/src/phaser/core/dom.ts +5 -5
  210. package/src/phaser/core/event_manager.ts +52 -193
  211. package/src/phaser/core/factory.ts +25 -18
  212. package/src/phaser/core/frame.ts +37 -51
  213. package/src/phaser/core/frame_data.ts +29 -76
  214. package/src/phaser/core/frame_util.ts +3 -16
  215. package/src/phaser/core/game.ts +36 -63
  216. package/src/phaser/core/input.ts +72 -68
  217. package/src/phaser/core/input_handler.ts +93 -84
  218. package/src/phaser/core/input_mouse.ts +42 -36
  219. package/src/phaser/core/input_mspointer.ts +24 -25
  220. package/src/phaser/core/input_pointer.ts +55 -56
  221. package/src/phaser/core/input_touch.ts +26 -26
  222. package/src/phaser/core/loader.ts +108 -70
  223. package/src/phaser/core/loader_parser.ts +24 -7
  224. package/src/phaser/core/raf.ts +2 -2
  225. package/src/phaser/core/scale_manager.ts +85 -82
  226. package/src/phaser/core/scene.ts +3 -4
  227. package/src/phaser/core/scene_manager.ts +26 -26
  228. package/src/phaser/core/signal.ts +16 -10
  229. package/src/phaser/core/signal_binding.ts +9 -2
  230. package/src/phaser/core/sound.ts +71 -112
  231. package/src/phaser/core/sound_manager.ts +31 -30
  232. package/src/phaser/core/sound_sprite.ts +11 -12
  233. package/src/phaser/core/stage.ts +8 -8
  234. package/src/phaser/core/time.ts +34 -35
  235. package/src/phaser/core/timer.ts +40 -34
  236. package/src/phaser/core/timer_event.ts +23 -23
  237. package/src/phaser/core/tween.ts +62 -68
  238. package/src/phaser/core/tween_data.ts +31 -31
  239. package/src/phaser/core/tween_easing.ts +31 -31
  240. package/src/phaser/core/tween_manager.ts +11 -12
  241. package/src/phaser/core/world.ts +1 -2
  242. package/src/phaser/display/bitmap_text.ts +41 -31
  243. package/src/phaser/display/button.ts +34 -49
  244. package/src/phaser/display/canvas/buffer.ts +6 -7
  245. package/src/phaser/display/canvas/graphics.ts +3 -4
  246. package/src/phaser/display/canvas/masker.ts +2 -3
  247. package/src/phaser/display/canvas/pool.ts +3 -4
  248. package/src/phaser/display/canvas/renderer.ts +19 -20
  249. package/src/phaser/display/canvas/tinter.ts +4 -5
  250. package/src/phaser/display/canvas/util.ts +17 -9
  251. package/src/phaser/display/display_object.ts +49 -50
  252. package/src/phaser/display/graphics.ts +56 -43
  253. package/src/phaser/display/graphics_data.ts +19 -12
  254. package/src/phaser/display/graphics_data_util.ts +1 -2
  255. package/src/phaser/display/group.ts +32 -42
  256. package/src/phaser/display/image.ts +38 -52
  257. package/src/phaser/display/sprite_batch.ts +1 -2
  258. package/src/phaser/display/sprite_util.ts +17 -6
  259. package/src/phaser/display/text.ts +82 -56
  260. package/src/phaser/display/webgl/abstract_filter.ts +8 -8
  261. package/src/phaser/display/webgl/base_texture.ts +14 -15
  262. package/src/phaser/display/webgl/blend_manager.ts +5 -5
  263. package/src/phaser/display/webgl/earcut.ts +44 -27
  264. package/src/phaser/display/webgl/earcut_node.ts +1 -1
  265. package/src/phaser/display/webgl/fast_sprite_batch.ts +19 -19
  266. package/src/phaser/display/webgl/filter_manager.ts +5 -5
  267. package/src/phaser/display/webgl/filter_texture.ts +7 -7
  268. package/src/phaser/display/webgl/graphics.ts +17 -11
  269. package/src/phaser/display/webgl/graphics_data.ts +11 -11
  270. package/src/phaser/display/webgl/mask_manager.ts +2 -3
  271. package/src/phaser/display/webgl/render_texture.ts +18 -12
  272. package/src/phaser/display/webgl/renderer.ts +24 -24
  273. package/src/phaser/display/webgl/shader/complex.ts +7 -7
  274. package/src/phaser/display/webgl/shader/fast.ts +8 -8
  275. package/src/phaser/display/webgl/shader/normal.ts +12 -12
  276. package/src/phaser/display/webgl/shader/primitive.ts +7 -7
  277. package/src/phaser/display/webgl/shader/strip.ts +7 -7
  278. package/src/phaser/display/webgl/shader_manager.ts +13 -13
  279. package/src/phaser/display/webgl/sprite_batch.ts +20 -20
  280. package/src/phaser/display/webgl/stencil_manager.ts +20 -8
  281. package/src/phaser/display/webgl/texture.ts +40 -24
  282. package/src/phaser/display/webgl/texture_util.ts +2 -3
  283. package/src/phaser/display/webgl/util.ts +10 -6
  284. package/src/phaser/geom/circle.ts +10 -10
  285. package/src/phaser/geom/ellipse.ts +6 -6
  286. package/src/phaser/geom/line.ts +14 -14
  287. package/src/phaser/geom/matrix.ts +12 -12
  288. package/src/phaser/geom/point.ts +19 -19
  289. package/src/phaser/geom/polygon.ts +5 -5
  290. package/src/phaser/geom/rectangle.ts +21 -21
  291. package/src/phaser/geom/rounded_rectangle.ts +2 -2
  292. package/src/phaser/geom/util/circle.ts +7 -7
  293. package/src/phaser/geom/util/ellipse.ts +1 -1
  294. package/src/phaser/geom/util/line.ts +5 -5
  295. package/src/phaser/geom/util/matrix.ts +1 -1
  296. package/src/phaser/geom/util/point.ts +27 -20
  297. package/src/phaser/geom/util/polygon.ts +1 -1
  298. package/src/phaser/geom/util/rectangle.ts +22 -15
  299. package/src/phaser/geom/util/rounded_rectangle.ts +1 -1
  300. package/src/phaser/util/math.ts +65 -151
@@ -1,34 +1,33 @@
1
- // @ts-nocheck
2
1
  import { Signal } from './signal.js';
3
2
  import { TimerEvent } from './timer_event.js';
4
3
 
5
4
  export class Timer {
6
- game;
7
- running;
8
- autoDestroy;
9
- expired;
10
- elapsed;
11
- events;
12
- onComplete;
13
- nextTick;
14
- timeCap;
15
- paused;
16
- _codePaused;
17
- _started;
18
- _pauseStarted;
19
- _pauseTotal;
20
- _now;
21
- _len;
22
- _marked;
23
- _i;
24
- _diff;
25
- _newTick;
5
+ game!: any;
6
+ running!: any;
7
+ autoDestroy!: any;
8
+ expired!: any;
9
+ elapsed!: any;
10
+ events!: any;
11
+ onComplete!: any;
12
+ nextTick!: any;
13
+ timeCap!: any;
14
+ paused!: any;
15
+ _codePaused!: any;
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+ _started!: any;
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+ _pauseStarted!: any;
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+ _pauseTotal!: any;
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+ _now!: any;
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+ _len!: any;
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+ _marked!: any;
22
+ _i!: any;
23
+ _diff!: any;
24
+ _newTick!: any;
26
25
  /**
27
26
  * Creates a new Timer instance.
28
27
  * @param {import('./game.js').Game} game - The game instance.
29
28
  * @param {boolean} autoDestroy - Whether to automatically destroy the timer when it completes.
30
29
  */
31
- constructor(game, autoDestroy = false) {
30
+ constructor(game: import('./game.js').Game, autoDestroy: boolean = false) {
32
31
  this.game = game;
33
32
  /** @type {boolean} */
34
33
  this.running = false;
@@ -80,7 +79,14 @@ _newTick;
80
79
  * @param {...any} args - Arguments to pass to the callback function.
81
80
  * @returns {TimerEvent} The created TimerEvent.
82
81
  */
83
- create(delay, loop, repeatCount, callback, callbackContext = null, args) {
82
+ create(
83
+ delay: number,
84
+ loop: boolean,
85
+ repeatCount: number,
86
+ callback: Function,
87
+ callbackContext: any = null,
88
+ args: any = []
89
+ ) {
84
90
  const roundedDelay = Math.round(delay);
85
91
  let tick = roundedDelay;
86
92
  if (this._now === 0) {
@@ -103,7 +109,7 @@ _newTick;
103
109
  * @param {...any} args - Arguments to pass to the callback function.
104
110
  * @returns {TimerEvent} The created TimerEvent.
105
111
  */
106
- add(delay, callback, callbackContext = null, ...args) {
112
+ add(delay: number, callback: Function, callbackContext: any = null, ...args: any[]) {
107
113
  return this.create(delay, false, 0, callback, callbackContext, args);
108
114
  }
109
115
 
@@ -114,7 +120,7 @@ _newTick;
114
120
  * @param {...T} args - Arguments to pass to the resolve function.
115
121
  * @returns {Promise<T | T[]>} The created Promise.
116
122
  */
117
- wait(delay, ...args) {
123
+ wait(delay: number, ...args: any[]) {
118
124
  return new Promise((resolve) => {
119
125
  this.create(delay, false, 0, () => {
120
126
  resolve(args.length <= 1 ? args[0] : args);
@@ -131,7 +137,7 @@ _newTick;
131
137
  * @param {...any} args - Arguments to pass to the callback function.
132
138
  * @returns {TimerEvent} The created TimerEvent.
133
139
  */
134
- repeat(delay, repeatCount, callback, callbackContext = null, ...args) {
140
+ repeat(delay: number, repeatCount: number, callback: Function, callbackContext: any = null, ...args: any[]) {
135
141
  return this.create(delay, false, repeatCount, callback, callbackContext, args);
136
142
  }
137
143
 
@@ -143,7 +149,7 @@ _newTick;
143
149
  * @param {...any} args - Arguments to pass to the callback function.
144
150
  * @returns {TimerEvent} The created TimerEvent.
145
151
  */
146
- loop(delay, callback, callbackContext = null, ...args) {
152
+ loop(delay: number, callback: Function, callbackContext: any = null, ...args: any[]) {
147
153
  return this.create(delay, true, 0, callback, callbackContext, args);
148
154
  }
149
155
 
@@ -151,7 +157,7 @@ _newTick;
151
157
  * Starts the timer.
152
158
  * @param {number} delay - The delay in milliseconds before starting (optional).
153
159
  */
154
- start(delay = 0) {
160
+ start(delay: number = 0) {
155
161
  if (this.running) {
156
162
  return;
157
163
  }
@@ -166,7 +172,7 @@ _newTick;
166
172
  * Stops the timer.
167
173
  * @param {boolean} clearEvents - Whether to clear all events (default: true).
168
174
  */
169
- stop(clearEvents = true) {
175
+ stop(clearEvents: boolean = true) {
170
176
  this.running = false;
171
177
  if (clearEvents) {
172
178
  this.events.length = 0;
@@ -178,7 +184,7 @@ _newTick;
178
184
  * @param {TimerEvent | null | undefined} event - The TimerEvent to remove.
179
185
  * @returns {boolean} True if the event was removed, false otherwise.
180
186
  */
181
- remove(event) {
187
+ remove(event: TimerEvent | null | undefined) {
182
188
  for (let i = 0; i < this.events.length; i += 1) {
183
189
  if (this.events[i] === event) {
184
190
  this.events[i].pendingDelete = true;
@@ -205,7 +211,7 @@ _newTick;
205
211
  * @param {TimerEvent} b - Second TimerEvent to compare.
206
212
  * @returns {number} Comparison result (-1, 0, or 1).
207
213
  */
208
- sortHandler(a, b) {
214
+ sortHandler(a: TimerEvent, b: TimerEvent) {
209
215
  if (a.tick < b.tick) {
210
216
  return -1;
211
217
  } else if (a.tick > b.tick) {
@@ -234,7 +240,7 @@ _newTick;
234
240
  * @param {number} time - The current time in milliseconds.
235
241
  * @returns {boolean} True if the timer should continue running, false if it should be destroyed.
236
242
  */
237
- update(time) {
243
+ update(time: number) {
238
244
  if (this.paused) {
239
245
  return true;
240
246
  }
@@ -319,7 +325,7 @@ _newTick;
319
325
  * Adjusts timer events when time has jumped (e.g., when tab is switched).
320
326
  * @param {number} baseTime - The time to adjust from.
321
327
  */
322
- adjustEvents(baseTime) {
328
+ adjustEvents(baseTime: number) {
323
329
  for (let i = 0; i < this.events.length; i += 1) {
324
330
  if (!this.events[i].pendingDelete) {
325
331
  // Work out how long there would have been from when the game paused until the events next tick
@@ -433,4 +439,4 @@ _newTick;
433
439
  }
434
440
  return 0;
435
441
  }
436
- }
442
+ }
@@ -1,26 +1,26 @@
1
- // @ts-nocheck
1
+ import type { Timer } from './timer.js';
2
+
2
3
  export class TimerEvent {
3
- timer;
4
- delay;
5
- tick;
6
- repeatCount;
7
- loop;
8
- callback;
9
- callbackContext;
10
- args;
11
- pendingDelete;
12
- /**
13
- * Creates a new TimerEvent instance.
14
- * @param {import('./timer.js').Timer} timer - Reference to the parent Timer.
15
- * @param {number} delay - The delay (in milliseconds) before the event should occur.
16
- * @param {number} tick - The tick (in milliseconds) at which the event should occur.
17
- * @param {number} repeatCount - The number of times the event should repeat.
18
- * @param {boolean} loop - Whether the event should loop.
19
- * @param {Function} callback - The function to call when the event occurs.
20
- * @param {object} callbackContext - The context in which to call the callback function.
21
- * @param {...any} args - Arguments to pass to the callback function.
22
- */
23
- constructor(timer, delay, tick, repeatCount, loop, callback, callbackContext, args) {
4
+ timer: Timer;
5
+ delay: number;
6
+ tick: number;
7
+ repeatCount: number;
8
+ loop: boolean;
9
+ callback: Function;
10
+ callbackContext: object;
11
+ args: unknown[];
12
+ pendingDelete: boolean;
13
+
14
+ constructor(
15
+ timer: Timer,
16
+ delay: number,
17
+ tick: number,
18
+ repeatCount: number,
19
+ loop: boolean,
20
+ callback: Function,
21
+ callbackContext: object,
22
+ args: unknown[]
23
+ ) {
24
24
  this.timer = timer;
25
25
  this.delay = delay;
26
26
  this.tick = tick;
@@ -31,4 +31,4 @@ pendingDelete;
31
31
  this.args = args;
32
32
  this.pendingDelete = false;
33
33
  }
34
- }
34
+ }
@@ -1,63 +1,43 @@
1
- // @ts-nocheck
2
1
  import * as MathUtils from '../util/math.js';
3
2
  import { TWEEN_COMPLETE, TWEEN_LOOPED, TWEEN_PENDING, TWEEN_RUNNING } from './const.js';
4
3
  import { Signal } from './signal.js';
5
4
  import { TweenData } from './tween_data.js';
6
5
 
7
6
  export class Tween {
8
- /** @type {import('./game.js').Game} */
9
- game;
10
- /** @type {import('../display/display_object.js').DisplayObject} */
11
- target;
12
- /** @type {import('./tween_manager.js').TweenManager} */
13
- manager;
14
- /** @type {TweenData[]} */
15
- timeline;
16
- /** @type {boolean} */
17
- reverse;
18
- /** @type {number} */
19
- timeScale;
20
- /** @type {number} */
21
- repeatCounter;
22
- /** @type {boolean} */
23
- pendingDelete;
24
- /** @type {Signal} */
25
- onStart;
26
- /** @type {Signal} */
27
- onLoop;
28
- /** @type {Signal} */
29
- onRepeat;
30
- /** @type {Signal} */
31
- onChildComplete;
32
- /** @type {Signal} */
33
- onComplete;
34
- /** @type {boolean} */
35
- isRunning;
36
- /** @type {number} */
37
- current;
38
- /** @type {object} */
39
- properties;
40
- /** @type {Tween | null} */
41
- chainedTween;
42
- /** @type {boolean} */
43
- isPaused;
44
- /** @type {Function | null} */
45
- _onUpdateCallback;
46
- /** @type {object | null} */
47
- _onUpdateCallbackContext;
48
- /** @type {number} */
49
- _pausedTime;
50
- /** @type {boolean} */
51
- _codePaused;
52
- /** @type {boolean} */
53
- _hasStarted;
7
+ game!: import('./game.js').Game;
8
+ target!: import('../display/display_object.js').DisplayObject;
9
+ manager!: import('./tween_manager.js').TweenManager;
10
+ timeline!: TweenData[];
11
+ reverse!: boolean;
12
+ timeScale!: number;
13
+ repeatCounter!: number;
14
+ pendingDelete!: boolean;
15
+ onStart!: Signal;
16
+ onLoop!: Signal;
17
+ onRepeat!: Signal;
18
+ onChildComplete!: Signal;
19
+ onComplete!: Signal;
20
+ isRunning!: boolean;
21
+ current!: number;
22
+ properties!: any;
23
+ chainedTween!: Tween | null;
24
+ isPaused!: boolean;
25
+ _onUpdateCallback!: Function | null;
26
+ _onUpdateCallbackContext!: object | null;
27
+ _pausedTime!: number;
28
+ _codePaused!: boolean;
29
+ _hasStarted!: boolean;
54
30
  /**
55
31
  * Creates a new Tween instance.
56
32
  * @param {import('../display/display_object.js').DisplayObject} target - The object to tween.
57
33
  * @param {import('./game.js').Game} game - Reference to the Phaser Game instance.
58
34
  * @param {import('./tween_manager.js').TweenManager} manager - Reference to the Tween Manager.
59
35
  */
60
- constructor(target, game, manager) {
36
+ constructor(
37
+ target: import('../display/display_object.js').DisplayObject,
38
+ game: import('./game.js').Game,
39
+ manager: import('./tween_manager.js').TweenManager
40
+ ) {
61
41
  this.game = game;
62
42
  this.target = target;
63
43
  /** @type {import('./tween_manager.js').TweenManager} */
@@ -111,14 +91,21 @@ export class Tween {
111
91
  * @param {boolean} yoyo - Whether to reverse the tween on repeat.
112
92
  * @returns {Tween} This Tween object for chaining.
113
93
  */
114
- to(properties, duration = 1000, ease = 'Linear', autoStart = false, delay = 0, repeat = 0, yoyo = false) {
94
+ to(
95
+ properties: any,
96
+ duration: number = 1000,
97
+ ease: string | Function = 'Linear',
98
+ autoStart: boolean = false,
99
+ delay: number = 0,
100
+ repeat: number = 0,
101
+ yoyo: boolean = false
102
+ ) {
115
103
  if (typeof ease === 'string' && this.manager.easeMap[ease]) {
116
104
  ease = this.manager.easeMap[ease];
117
105
  }
118
106
  if (this.isRunning) {
119
107
  return this;
120
108
  }
121
- // @ts-expect-error
122
109
  this.timeline.push(new TweenData(this).to(properties, duration, ease, delay, repeat, yoyo));
123
110
  if (autoStart) {
124
111
  this.start();
@@ -137,7 +124,15 @@ export class Tween {
137
124
  * @param {boolean} yoyo - Whether to reverse the tween on repeat.
138
125
  * @returns {Tween} This Tween object for chaining.
139
126
  */
140
- from(properties, duration = 1000, ease = 'Linear', autoStart = false, delay = 0, repeat = 0, yoyo = false) {
127
+ from(
128
+ properties: any,
129
+ duration: number = 1000,
130
+ ease: string | Function = 'Linear',
131
+ autoStart: boolean = false,
132
+ delay: number = 0,
133
+ repeat: number = 0,
134
+ yoyo: boolean = false
135
+ ) {
141
136
  if (typeof ease === 'string' && this.manager.easeMap[ease]) {
142
137
  ease = this.manager.easeMap[ease];
143
138
  }
@@ -145,7 +140,6 @@ export class Tween {
145
140
  this.game.logger.warn('Tween.from cannot be called after Tween.start');
146
141
  return this;
147
142
  }
148
- // @ts-expect-error
149
143
  this.timeline.push(new TweenData(this).from(properties, duration, ease, delay, repeat, yoyo));
150
144
  if (autoStart) {
151
145
  this.start();
@@ -158,7 +152,7 @@ export class Tween {
158
152
  * @param {number} index - The index to start from in the timeline.
159
153
  * @returns {Tween} This Tween object for chaining.
160
154
  */
161
- start(index = 0) {
155
+ start(index: number = 0) {
162
156
  if (this.game === null || this.target === null || this.timeline.length === 0 || this.isRunning) {
163
157
  return this;
164
158
  }
@@ -193,7 +187,7 @@ export class Tween {
193
187
  * @param {boolean} complete - Whether to dispatch the complete event.
194
188
  * @returns {Tween} This Tween object for chaining.
195
189
  */
196
- stop(complete = false) {
190
+ stop(complete: boolean = false) {
197
191
  this.isRunning = false;
198
192
  this._onUpdateCallback = null;
199
193
  this._onUpdateCallbackContext = null;
@@ -215,7 +209,7 @@ export class Tween {
215
209
  * @param {number} index - The index in the timeline to update.
216
210
  * @returns {Tween} This Tween object for chaining.
217
211
  */
218
- updateTweenData(property, value, index = 0) {
212
+ updateTweenData(property: string, value: any, index: number = 0) {
219
213
  if (this.timeline.length === 0) {
220
214
  return this;
221
215
  }
@@ -235,7 +229,7 @@ export class Tween {
235
229
  * @param {number} index - The index in the timeline to apply the delay to.
236
230
  * @returns {Tween} This Tween object for chaining.
237
231
  */
238
- delay(duration, index) {
232
+ delay(duration: number, index: number) {
239
233
  return this.updateTweenData('delay', duration, index);
240
234
  }
241
235
 
@@ -246,7 +240,7 @@ export class Tween {
246
240
  * @param {number} index - The index in the timeline to apply the repeat to.
247
241
  * @returns {Tween} This Tween object for chaining.
248
242
  */
249
- repeat(total, repeatDelay = 0, index = 0) {
243
+ repeat(total: number, repeatDelay: number = 0, index: number = 0) {
250
244
  this.updateTweenData('repeatCounter', total, index);
251
245
  return this.updateTweenData('repeatDelay', repeatDelay, index);
252
246
  }
@@ -257,7 +251,7 @@ export class Tween {
257
251
  * @param {number} index - The index in the timeline to apply the delay to.
258
252
  * @returns {Tween} This Tween object for chaining.
259
253
  */
260
- repeatDelay(duration, index) {
254
+ repeatDelay(duration: number, index: number) {
261
255
  return this.updateTweenData('repeatDelay', duration, index);
262
256
  }
263
257
 
@@ -268,7 +262,7 @@ export class Tween {
268
262
  * @param {number} index - The index in the timeline to apply yoyo to.
269
263
  * @returns {Tween} This Tween object for chaining.
270
264
  */
271
- yoyo(enable, yoyoDelay = 0, index = 0) {
265
+ yoyo(enable: boolean, yoyoDelay: number = 0, index: number = 0) {
272
266
  this.updateTweenData('yoyo', enable, index);
273
267
  return this.updateTweenData('yoyoDelay', yoyoDelay, index);
274
268
  }
@@ -279,7 +273,7 @@ export class Tween {
279
273
  * @param {number} index - The index in the timeline to apply the delay to.
280
274
  * @returns {Tween} This Tween object for chaining.
281
275
  */
282
- yoyoDelay(duration, index) {
276
+ yoyoDelay(duration: number, index: number) {
283
277
  return this.updateTweenData('yoyoDelay', duration, index);
284
278
  }
285
279
 
@@ -289,7 +283,7 @@ export class Tween {
289
283
  * @param {number} index - The index in the timeline to apply easing to.
290
284
  * @returns {Tween} This Tween object for chaining.
291
285
  */
292
- easing(ease, index) {
286
+ easing(ease: string | Function, index: number) {
293
287
  if (typeof ease === 'string' && this.manager.easeMap[ease]) {
294
288
  ease = this.manager.easeMap[ease];
295
289
  }
@@ -303,7 +297,7 @@ export class Tween {
303
297
  * @param {number} index - The index in the timeline to apply interpolation to.
304
298
  * @returns {Tween} This Tween object for chaining.
305
299
  */
306
- interpolation(interpolation, context = MathUtils, index = 0) {
300
+ interpolation(interpolation: Function, context: any = MathUtils, index: number = 0) {
307
301
  this.updateTweenData('interpolationFunction', interpolation, index);
308
302
  return this.updateTweenData('interpolationContext', context, index);
309
303
  }
@@ -313,7 +307,7 @@ export class Tween {
313
307
  * @param {number} total - The number of times to repeat (-1 for infinite).
314
308
  * @returns {Tween} This Tween object for chaining.
315
309
  */
316
- repeatAll(total = 0) {
310
+ repeatAll(total: number = 0) {
317
311
  this.repeatCounter = total;
318
312
  return this;
319
313
  }
@@ -323,7 +317,7 @@ export class Tween {
323
317
  * @param {...any} args - The tweens to chain.
324
318
  * @returns {Tween} This Tween object for chaining.
325
319
  */
326
- chain(...args) {
320
+ chain(...args: any[]) {
327
321
  let i = args.length;
328
322
  while (i) {
329
323
  i -= 1;
@@ -341,7 +335,7 @@ export class Tween {
341
335
  * @param {boolean} value - Whether to loop infinitely.
342
336
  * @returns {Tween} This Tween object for chaining.
343
337
  */
344
- loop(value = true) {
338
+ loop(value: boolean = true) {
345
339
  this.repeatCounter = value ? -1 : 0;
346
340
  return this;
347
341
  }
@@ -352,7 +346,7 @@ export class Tween {
352
346
  * @param {object} callbackContext - The context in which to call the callback.
353
347
  * @returns {Tween} This Tween object for chaining.
354
348
  */
355
- onUpdateCallback(callback, callbackContext) {
349
+ onUpdateCallback(callback: Function, callbackContext: any) {
356
350
  this._onUpdateCallback = callback;
357
351
  this._onUpdateCallbackContext = callbackContext;
358
352
  return this;
@@ -406,7 +400,7 @@ export class Tween {
406
400
  * @param {number} time - The current game time.
407
401
  * @returns {boolean} True if the tween should continue running, false if it's complete.
408
402
  */
409
- update(time) {
403
+ update(time: number) {
410
404
  if (this.pendingDelete || !this.target) {
411
405
  return false;
412
406
  }
@@ -490,7 +484,7 @@ export class Tween {
490
484
  * @param {object[]} data - The array to store the generated data in.
491
485
  * @returns {object[]} The populated data array.
492
486
  */
493
- generateData(frameRate = 60, data = []) {
487
+ generateData(frameRate: number = 60, data: any[] = []) {
494
488
  if (this.game === null || this.target === null) {
495
489
  return null;
496
490
  }
@@ -1,37 +1,37 @@
1
- // @ts-nocheck
2
1
  import * as MathUtils from '../util/math.js';
3
2
  import { TWEEN_COMPLETE, TWEEN_LOOPED, TWEEN_PENDING, TWEEN_RUNNING } from './const.js';
4
3
 
5
4
  export class TweenData {
6
- parent;
7
- game;
8
- vStart;
9
- vStartCache;
10
- vEnd;
11
- vEndCache;
12
- duration;
13
- percent;
14
- value;
15
- repeatCounter;
16
- repeatDelay;
17
- repeatTotal;
18
- interpolate;
19
- yoyo;
20
- yoyoDelay;
21
- inReverse;
22
- delay;
23
- dt;
24
- startTime;
25
- easingFunction;
26
- interpolationFunction;
27
- interpolationContext;
28
- isRunning;
29
- isFrom;
5
+ parent!: any;
6
+ game!: any;
7
+ vStart!: any;
8
+ vStartCache!: any;
9
+ vEnd!: any;
10
+ vEndCache!: any;
11
+ duration!: any;
12
+ percent!: any;
13
+ value!: any;
14
+ repeatCounter!: any;
15
+ repeatDelay!: any;
16
+ repeatTotal!: any;
17
+ interpolate!: any;
18
+ yoyo!: any;
19
+ yoyoDelay!: any;
20
+ inReverse!: any;
21
+ delay!: any;
22
+ dt!: any;
23
+ startTime!: any;
24
+ easingFunction!: any;
25
+ interpolationFunction!: any;
26
+ interpolationContext!: any;
27
+ isRunning!: any;
28
+ isFrom!: any;
29
+ yoyoCounter!: any;
30
30
  /**
31
31
  * Creates a new TweenData instance.
32
32
  * @param {import('./tween.js').Tween} parent - The parent Tween instance.
33
33
  */
34
- constructor(parent) {
34
+ constructor(parent: import('./tween.js').Tween) {
35
35
  this.parent = parent;
36
36
  this.game = parent.game;
37
37
  this.vStart = {};
@@ -68,7 +68,7 @@ isFrom;
68
68
  * @param {boolean} yoyo - Whether to reverse the tween on each repeat.
69
69
  * @returns {TweenData} This TweenData object for chaining.
70
70
  */
71
- to(properties, duration, ease, delay, repeat, yoyo) {
71
+ to(properties: any, duration: number, ease: any, delay: number, repeat: number, yoyo: boolean) {
72
72
  this.vEnd = properties;
73
73
  this.duration = duration;
74
74
  this.easingFunction = ease;
@@ -89,7 +89,7 @@ isFrom;
89
89
  * @param {boolean} yoyo - Whether to reverse the tween on each repeat.
90
90
  * @returns {TweenData} This TweenData object for chaining.
91
91
  */
92
- from(properties, duration, ease, delay, repeat, yoyo) {
92
+ from(properties: any, duration: number, ease: any, delay: number, repeat: number, yoyo: boolean) {
93
93
  this.vEnd = properties;
94
94
  this.duration = duration;
95
95
  this.easingFunction = ease;
@@ -174,7 +174,7 @@ isFrom;
174
174
  * @param {number} time - The current time in milliseconds.
175
175
  * @returns {number} The tween status (TWEEN_PENDING, TWEEN_RUNNING, or TWEEN_COMPLETE).
176
176
  */
177
- update(time) {
177
+ update(time: number) {
178
178
  if (!this.isRunning) {
179
179
  if (time >= this.startTime) {
180
180
  this.isRunning = true;
@@ -217,7 +217,7 @@ isFrom;
217
217
  * @param {number} frameRate - The frame rate to generate data for.
218
218
  * @returns {object[]} An array of tween data points.
219
219
  */
220
- generateData(frameRate) {
220
+ generateData(frameRate: number) {
221
221
  if (this.parent.reverse) {
222
222
  this.dt = this.duration;
223
223
  } else {
@@ -319,4 +319,4 @@ isFrom;
319
319
  }
320
320
  return TWEEN_LOOPED;
321
321
  }
322
- }
322
+ }