@vpmedia/phaser 1.102.0 → 1.103.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (481) hide show
  1. package/dist/index.d.ts +38 -0
  2. package/dist/index.d.ts.map +1 -0
  3. package/dist/index.js +20112 -0
  4. package/dist/index.js.map +1 -0
  5. package/{types → dist}/phaser/core/animation.d.ts +41 -83
  6. package/dist/phaser/core/animation.d.ts.map +1 -0
  7. package/{types → dist}/phaser/core/animation_manager.d.ts +37 -55
  8. package/dist/phaser/core/animation_manager.d.ts.map +1 -0
  9. package/dist/phaser/core/animation_parser.d.ts +21 -0
  10. package/dist/phaser/core/animation_parser.d.ts.map +1 -0
  11. package/{types → dist}/phaser/core/array_set.d.ts +13 -13
  12. package/dist/phaser/core/array_set.d.ts.map +1 -0
  13. package/{types → dist}/phaser/core/cache.d.ts +78 -91
  14. package/dist/phaser/core/cache.d.ts.map +1 -0
  15. package/dist/phaser/core/const.d.ts +262 -0
  16. package/dist/phaser/core/const.d.ts.map +1 -0
  17. package/dist/phaser/core/device.d.ts +8 -0
  18. package/dist/phaser/core/device.d.ts.map +1 -0
  19. package/dist/phaser/core/device_util.d.ts +65 -0
  20. package/dist/phaser/core/device_util.d.ts.map +1 -0
  21. package/dist/phaser/core/dom.d.ts +75 -0
  22. package/dist/phaser/core/dom.d.ts.map +1 -0
  23. package/dist/phaser/core/error_code.d.ts +9 -0
  24. package/dist/phaser/core/error_code.d.ts.map +1 -0
  25. package/{types → dist}/phaser/core/event_manager.d.ts +17 -35
  26. package/dist/phaser/core/event_manager.d.ts.map +1 -0
  27. package/{types → dist}/phaser/core/factory.d.ts +9 -15
  28. package/dist/phaser/core/factory.d.ts.map +1 -0
  29. package/{types → dist}/phaser/core/frame.d.ts +7 -28
  30. package/dist/phaser/core/frame.d.ts.map +1 -0
  31. package/{types → dist}/phaser/core/frame_data.d.ts +12 -15
  32. package/dist/phaser/core/frame_data.d.ts.map +1 -0
  33. package/dist/phaser/core/frame_util.d.ts +15 -0
  34. package/dist/phaser/core/frame_util.d.ts.map +1 -0
  35. package/{types → dist}/phaser/core/game.d.ts +7 -74
  36. package/dist/phaser/core/game.d.ts.map +1 -0
  37. package/dist/phaser/core/input.d.ts +160 -0
  38. package/dist/phaser/core/input.d.ts.map +1 -0
  39. package/{types → dist}/phaser/core/input_handler.d.ts +32 -93
  40. package/dist/phaser/core/input_handler.d.ts.map +1 -0
  41. package/dist/phaser/core/input_mouse.d.ts +61 -0
  42. package/dist/phaser/core/input_mouse.d.ts.map +1 -0
  43. package/dist/phaser/core/input_mspointer.d.ts +51 -0
  44. package/dist/phaser/core/input_mspointer.d.ts.map +1 -0
  45. package/dist/phaser/core/input_pointer.d.ts +106 -0
  46. package/dist/phaser/core/input_pointer.d.ts.map +1 -0
  47. package/dist/phaser/core/input_touch.d.ts +55 -0
  48. package/dist/phaser/core/input_touch.d.ts.map +1 -0
  49. package/{types → dist}/phaser/core/loader.d.ts +39 -78
  50. package/dist/phaser/core/loader.d.ts.map +1 -0
  51. package/dist/phaser/core/loader_parser.d.ts +35 -0
  52. package/dist/phaser/core/loader_parser.d.ts.map +1 -0
  53. package/{types → dist}/phaser/core/raf.d.ts +5 -5
  54. package/dist/phaser/core/raf.d.ts.map +1 -0
  55. package/{types → dist}/phaser/core/scale_manager.d.ts +41 -124
  56. package/dist/phaser/core/scale_manager.d.ts.map +1 -0
  57. package/{types → dist}/phaser/core/scene.d.ts +6 -4
  58. package/dist/phaser/core/scene.d.ts.map +1 -0
  59. package/{types → dist}/phaser/core/scene_manager.d.ts +12 -29
  60. package/dist/phaser/core/scene_manager.d.ts.map +1 -0
  61. package/{types → dist}/phaser/core/signal.d.ts +21 -17
  62. package/dist/phaser/core/signal.d.ts.map +1 -0
  63. package/{types → dist}/phaser/core/signal_binding.d.ts +15 -15
  64. package/dist/phaser/core/signal_binding.d.ts.map +1 -0
  65. package/{types → dist}/phaser/core/sound.d.ts +22 -75
  66. package/dist/phaser/core/sound.d.ts.map +1 -0
  67. package/{types → dist}/phaser/core/sound_manager.d.ts +20 -43
  68. package/dist/phaser/core/sound_manager.d.ts.map +1 -0
  69. package/dist/phaser/core/sound_sprite.d.ts +27 -0
  70. package/dist/phaser/core/sound_sprite.d.ts.map +1 -0
  71. package/{types → dist}/phaser/core/stage.d.ts +29 -17
  72. package/dist/phaser/core/stage.d.ts.map +1 -0
  73. package/{types → dist}/phaser/core/time.d.ts +12 -64
  74. package/dist/phaser/core/time.d.ts.map +1 -0
  75. package/{types → dist}/phaser/core/timer.d.ts +14 -54
  76. package/dist/phaser/core/timer.d.ts.map +1 -0
  77. package/{types → dist}/phaser/core/timer_event.d.ts +2 -11
  78. package/dist/phaser/core/timer_event.d.ts.map +1 -0
  79. package/{types → dist}/phaser/core/tween.d.ts +21 -62
  80. package/dist/phaser/core/tween.d.ts.map +1 -0
  81. package/{types → dist}/phaser/core/tween_data.d.ts +9 -35
  82. package/dist/phaser/core/tween_data.d.ts.map +1 -0
  83. package/dist/phaser/core/tween_easing.d.ts +187 -0
  84. package/dist/phaser/core/tween_easing.d.ts.map +1 -0
  85. package/{types → dist}/phaser/core/tween_manager.d.ts +9 -18
  86. package/dist/phaser/core/tween_manager.d.ts.map +1 -0
  87. package/{types → dist}/phaser/core/world.d.ts +3 -3
  88. package/dist/phaser/core/world.d.ts.map +1 -0
  89. package/{types → dist}/phaser/display/bitmap_text.d.ts +52 -71
  90. package/dist/phaser/display/bitmap_text.d.ts.map +1 -0
  91. package/{types → dist}/phaser/display/button.d.ts +25 -37
  92. package/dist/phaser/display/button.d.ts.map +1 -0
  93. package/{types → dist}/phaser/display/canvas/buffer.d.ts +3 -7
  94. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -0
  95. package/dist/phaser/display/canvas/graphics.d.ts +18 -0
  96. package/dist/phaser/display/canvas/graphics.d.ts.map +1 -0
  97. package/dist/phaser/display/canvas/masker.d.ts +12 -0
  98. package/dist/phaser/display/canvas/masker.d.ts.map +1 -0
  99. package/dist/phaser/display/canvas/pool.d.ts +40 -0
  100. package/dist/phaser/display/canvas/pool.d.ts.map +1 -0
  101. package/{types → dist}/phaser/display/canvas/renderer.d.ts +6 -28
  102. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -0
  103. package/dist/phaser/display/canvas/tinter.d.ts +41 -0
  104. package/dist/phaser/display/canvas/tinter.d.ts.map +1 -0
  105. package/dist/phaser/display/canvas/util.d.ts +70 -0
  106. package/dist/phaser/display/canvas/util.d.ts.map +1 -0
  107. package/{types → dist}/phaser/display/display_object.d.ts +63 -124
  108. package/dist/phaser/display/display_object.d.ts.map +1 -0
  109. package/{types → dist}/phaser/display/graphics.d.ts +59 -65
  110. package/dist/phaser/display/graphics.d.ts.map +1 -0
  111. package/{types → dist}/phaser/display/graphics_data.d.ts +2 -12
  112. package/dist/phaser/display/graphics_data.d.ts.map +1 -0
  113. package/dist/phaser/display/graphics_data_util.d.ts +8 -0
  114. package/dist/phaser/display/graphics_data_util.d.ts.map +1 -0
  115. package/{types → dist}/phaser/display/group.d.ts +27 -45
  116. package/dist/phaser/display/group.d.ts.map +1 -0
  117. package/{types → dist}/phaser/display/image.d.ts +54 -53
  118. package/dist/phaser/display/image.d.ts.map +1 -0
  119. package/dist/phaser/display/sprite_batch.d.ts +9 -0
  120. package/dist/phaser/display/sprite_batch.d.ts.map +1 -0
  121. package/dist/phaser/display/sprite_util.d.ts +35 -0
  122. package/dist/phaser/display/sprite_util.d.ts.map +1 -0
  123. package/{types → dist}/phaser/display/text.d.ts +176 -181
  124. package/dist/phaser/display/text.d.ts.map +1 -0
  125. package/{types → dist}/phaser/display/webgl/abstract_filter.d.ts +2 -8
  126. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -0
  127. package/{types → dist}/phaser/display/webgl/base_texture.d.ts +3 -15
  128. package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -0
  129. package/{types → dist}/phaser/display/webgl/blend_manager.d.ts +7 -5
  130. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -0
  131. package/{types → dist}/phaser/display/webgl/earcut.d.ts +28 -27
  132. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -0
  133. package/{types → dist}/phaser/display/webgl/earcut_node.d.ts +11 -11
  134. package/dist/phaser/display/webgl/earcut_node.d.ts.map +1 -0
  135. package/{types → dist}/phaser/display/webgl/fast_sprite_batch.d.ts +6 -28
  136. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -0
  137. package/{types → dist}/phaser/display/webgl/filter_manager.d.ts +6 -7
  138. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -0
  139. package/{types → dist}/phaser/display/webgl/filter_texture.d.ts +3 -9
  140. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -0
  141. package/dist/phaser/display/webgl/graphics.d.ts +78 -0
  142. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -0
  143. package/dist/phaser/display/webgl/graphics_data.d.ts +16 -0
  144. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -0
  145. package/dist/phaser/display/webgl/mask_manager.d.ts +13 -0
  146. package/dist/phaser/display/webgl/mask_manager.d.ts.map +1 -0
  147. package/{types → dist}/phaser/display/webgl/render_texture.d.ts +5 -13
  148. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -0
  149. package/dist/phaser/display/webgl/renderer.d.ts +51 -0
  150. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -0
  151. package/dist/phaser/display/webgl/shader/complex.d.ts +16 -0
  152. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -0
  153. package/dist/phaser/display/webgl/shader/fast.d.ts +16 -0
  154. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -0
  155. package/dist/phaser/display/webgl/shader/normal.d.ts +29 -0
  156. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -0
  157. package/dist/phaser/display/webgl/shader/primitive.d.ts +16 -0
  158. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -0
  159. package/dist/phaser/display/webgl/shader/strip.d.ts +16 -0
  160. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -0
  161. package/dist/phaser/display/webgl/shader_manager.d.ts +27 -0
  162. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -0
  163. package/{types → dist}/phaser/display/webgl/sprite_batch.d.ts +9 -32
  164. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -0
  165. package/{types → dist}/phaser/display/webgl/stencil_manager.d.ts +9 -9
  166. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -0
  167. package/dist/phaser/display/webgl/texture.d.ts +36 -0
  168. package/dist/phaser/display/webgl/texture.d.ts.map +1 -0
  169. package/dist/phaser/display/webgl/texture_util.d.ts +17 -0
  170. package/dist/phaser/display/webgl/texture_util.d.ts.map +1 -0
  171. package/dist/phaser/display/webgl/util.d.ts +54 -0
  172. package/dist/phaser/display/webgl/util.d.ts.map +1 -0
  173. package/{types → dist}/phaser/geom/circle.d.ts +35 -41
  174. package/dist/phaser/geom/circle.d.ts.map +1 -0
  175. package/{types → dist}/phaser/geom/ellipse.d.ts +12 -18
  176. package/dist/phaser/geom/ellipse.d.ts.map +1 -0
  177. package/{types → dist}/phaser/geom/line.d.ts +20 -23
  178. package/dist/phaser/geom/line.d.ts.map +1 -0
  179. package/{types → dist}/phaser/geom/matrix.d.ts +21 -29
  180. package/dist/phaser/geom/matrix.d.ts.map +1 -0
  181. package/{types → dist}/phaser/geom/point.d.ts +30 -33
  182. package/dist/phaser/geom/point.d.ts.map +1 -0
  183. package/{types → dist}/phaser/geom/polygon.d.ts +18 -24
  184. package/dist/phaser/geom/polygon.d.ts.map +1 -0
  185. package/{types → dist}/phaser/geom/rectangle.d.ts +74 -79
  186. package/dist/phaser/geom/rectangle.d.ts.map +1 -0
  187. package/{types → dist}/phaser/geom/rounded_rectangle.d.ts +9 -9
  188. package/dist/phaser/geom/rounded_rectangle.d.ts.map +1 -0
  189. package/dist/phaser/geom/util/circle.d.ts +55 -0
  190. package/dist/phaser/geom/util/circle.d.ts.map +1 -0
  191. package/dist/phaser/geom/util/ellipse.d.ts +9 -0
  192. package/dist/phaser/geom/util/ellipse.d.ts.map +1 -0
  193. package/dist/phaser/geom/util/line.d.ts +42 -0
  194. package/dist/phaser/geom/util/line.d.ts.map +1 -0
  195. package/dist/phaser/geom/util/matrix.d.ts +18 -0
  196. package/dist/phaser/geom/util/matrix.d.ts.map +1 -0
  197. package/dist/phaser/geom/util/point.d.ts +159 -0
  198. package/dist/phaser/geom/util/point.d.ts.map +1 -0
  199. package/dist/phaser/geom/util/polygon.d.ts +8 -0
  200. package/dist/phaser/geom/util/polygon.d.ts.map +1 -0
  201. package/dist/phaser/geom/util/rectangle.d.ts +123 -0
  202. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -0
  203. package/dist/phaser/geom/util/rounded_rectangle.d.ts +8 -0
  204. package/dist/phaser/geom/util/rounded_rectangle.d.ts.map +1 -0
  205. package/dist/phaser/util/math.d.ts +154 -0
  206. package/dist/phaser/util/math.d.ts.map +1 -0
  207. package/package.json +25 -11
  208. package/src/phaser/core/{animation.js → animation.ts} +2 -1
  209. package/src/phaser/core/{animation_manager.js → animation_manager.ts} +2 -1
  210. package/src/phaser/core/{array_set.js → array_set.ts} +4 -1
  211. package/src/phaser/core/{cache.js → cache.ts} +2 -1
  212. package/src/phaser/core/{device.js → device.ts} +2 -1
  213. package/src/phaser/core/{dom.js → dom.ts} +7 -0
  214. package/src/phaser/core/{event_manager.js → event_manager.ts} +2 -1
  215. package/src/phaser/core/{factory.js → factory.ts} +1 -0
  216. package/src/phaser/core/{frame.js → frame.ts} +2 -1
  217. package/src/phaser/core/{frame_data.js → frame_data.ts} +2 -1
  218. package/src/phaser/core/{frame_util.js → frame_util.ts} +2 -1
  219. package/src/phaser/core/{game.js → game.ts} +1 -0
  220. package/src/phaser/core/{input.js → input.ts} +1 -0
  221. package/src/phaser/core/{input_handler.js → input_handler.ts} +1 -0
  222. package/src/phaser/core/{input_mouse.js → input_mouse.ts} +1 -0
  223. package/src/phaser/core/{input_mspointer.js → input_mspointer.ts} +1 -0
  224. package/src/phaser/core/{input_pointer.js → input_pointer.ts} +1 -0
  225. package/src/phaser/core/{input_touch.js → input_touch.ts} +1 -0
  226. package/src/phaser/core/{loader.js → loader.ts} +2 -1
  227. package/src/phaser/core/{loader_parser.js → loader_parser.ts} +2 -1
  228. package/src/phaser/core/{raf.js → raf.ts} +3 -0
  229. package/src/phaser/core/{scale_manager.js → scale_manager.ts} +1 -0
  230. package/src/phaser/core/{scene.js → scene.ts} +1 -0
  231. package/src/phaser/core/{scene_manager.js → scene_manager.ts} +1 -0
  232. package/src/phaser/core/{signal.js → signal.ts} +7 -0
  233. package/src/phaser/core/{signal_binding.js → signal_binding.ts} +10 -0
  234. package/src/phaser/core/{sound.js → sound.ts} +2 -1
  235. package/src/phaser/core/{sound_manager.js → sound_manager.ts} +2 -1
  236. package/src/phaser/core/{sound_sprite.js → sound_sprite.ts} +2 -1
  237. package/src/phaser/core/{stage.js → stage.ts} +1 -0
  238. package/src/phaser/core/{time.js → time.ts} +2 -1
  239. package/src/phaser/core/{timer.js → timer.ts} +2 -1
  240. package/src/phaser/core/{timer_event.js → timer_event.ts} +2 -1
  241. package/src/phaser/core/{tween.js → tween.ts} +2 -1
  242. package/src/phaser/core/{tween_data.js → tween_data.ts} +2 -1
  243. package/src/phaser/core/{tween_manager.js → tween_manager.ts} +2 -1
  244. package/src/phaser/core/{world.js → world.ts} +1 -0
  245. package/src/phaser/display/{bitmap_text.js → bitmap_text.ts} +1 -0
  246. package/src/phaser/display/{button.js → button.ts} +1 -0
  247. package/src/phaser/display/canvas/{buffer.js → buffer.ts} +1 -0
  248. package/src/phaser/display/canvas/{graphics.js → graphics.ts} +1 -0
  249. package/src/phaser/display/canvas/{masker.js → masker.ts} +1 -0
  250. package/src/phaser/display/canvas/{pool.js → pool.ts} +1 -0
  251. package/src/phaser/display/canvas/{renderer.js → renderer.ts} +1 -0
  252. package/src/phaser/display/canvas/{tinter.js → tinter.ts} +1 -0
  253. package/src/phaser/display/{display_object.js → display_object.ts} +1 -0
  254. package/src/phaser/display/{graphics.js → graphics.ts} +1 -0
  255. package/src/phaser/display/{graphics_data.js → graphics_data.ts} +1 -0
  256. package/src/phaser/display/{graphics_data_util.js → graphics_data_util.ts} +1 -0
  257. package/src/phaser/display/{group.js → group.ts} +1 -0
  258. package/src/phaser/display/{image.js → image.ts} +1 -0
  259. package/src/phaser/display/{sprite_batch.js → sprite_batch.ts} +1 -0
  260. package/src/phaser/display/{sprite_util.js → sprite_util.ts} +1 -0
  261. package/src/phaser/display/{text.js → text.ts} +1 -0
  262. package/src/phaser/display/webgl/{abstract_filter.js → abstract_filter.ts} +1 -0
  263. package/src/phaser/display/webgl/{base_texture.js → base_texture.ts} +1 -0
  264. package/src/phaser/display/webgl/{blend_manager.js → blend_manager.ts} +1 -0
  265. package/src/phaser/display/webgl/{earcut.js → earcut.ts} +2 -2
  266. package/src/phaser/display/webgl/{earcut_node.js → earcut_node.ts} +10 -0
  267. package/src/phaser/display/webgl/{fast_sprite_batch.js → fast_sprite_batch.ts} +1 -0
  268. package/src/phaser/display/webgl/{filter_manager.js → filter_manager.ts} +1 -0
  269. package/src/phaser/display/webgl/{filter_texture.js → filter_texture.ts} +1 -0
  270. package/src/phaser/display/webgl/{graphics.js → graphics.ts} +1 -0
  271. package/src/phaser/display/webgl/{graphics_data.js → graphics_data.ts} +1 -0
  272. package/src/phaser/display/webgl/{mask_manager.js → mask_manager.ts} +1 -0
  273. package/src/phaser/display/webgl/{render_texture.js → render_texture.ts} +1 -0
  274. package/src/phaser/display/webgl/{renderer.js → renderer.ts} +1 -0
  275. package/src/phaser/display/webgl/shader/{complex.js → complex.ts} +1 -0
  276. package/src/phaser/display/webgl/shader/{fast.js → fast.ts} +1 -0
  277. package/src/phaser/display/webgl/shader/{normal.js → normal.ts} +1 -0
  278. package/src/phaser/display/webgl/shader/{primitive.js → primitive.ts} +1 -0
  279. package/src/phaser/display/webgl/shader/{strip.js → strip.ts} +1 -0
  280. package/src/phaser/display/webgl/{shader_manager.js → shader_manager.ts} +1 -0
  281. package/src/phaser/display/webgl/{sprite_batch.js → sprite_batch.ts} +1 -0
  282. package/src/phaser/display/webgl/{stencil_manager.js → stencil_manager.ts} +1 -0
  283. package/src/phaser/display/webgl/{texture.js → texture.ts} +1 -0
  284. package/src/phaser/display/webgl/{texture_util.js → texture_util.ts} +1 -0
  285. package/src/phaser/geom/{circle.js → circle.ts} +7 -1
  286. package/src/phaser/geom/{ellipse.js → ellipse.ts} +6 -0
  287. package/src/phaser/geom/{line.js → line.ts} +4 -0
  288. package/src/phaser/geom/{matrix.js → matrix.ts} +8 -0
  289. package/src/phaser/geom/{point.js → point.ts} +5 -1
  290. package/src/phaser/geom/{polygon.js → polygon.ts} +6 -0
  291. package/src/phaser/geom/{rectangle.js → rectangle.ts} +10 -4
  292. package/src/phaser/geom/{rounded_rectangle.js → rounded_rectangle.ts} +7 -0
  293. package/.vscode/extensions.json +0 -6
  294. package/.vscode/settings.json +0 -27
  295. package/AGENTS.md +0 -1
  296. package/CHANGELOG.md +0 -336
  297. package/CLAUDE.md +0 -1
  298. package/SECURITY.md +0 -5
  299. package/typedefs/global.d.ts +0 -7
  300. package/types/index.d.ts +0 -38
  301. package/types/index.d.ts.map +0 -1
  302. package/types/phaser/core/animation.d.ts.map +0 -1
  303. package/types/phaser/core/animation_manager.d.ts.map +0 -1
  304. package/types/phaser/core/animation_parser.d.ts +0 -4
  305. package/types/phaser/core/animation_parser.d.ts.map +0 -1
  306. package/types/phaser/core/array_set.d.ts.map +0 -1
  307. package/types/phaser/core/cache.d.ts.map +0 -1
  308. package/types/phaser/core/const.d.ts +0 -262
  309. package/types/phaser/core/const.d.ts.map +0 -1
  310. package/types/phaser/core/device.d.ts +0 -96
  311. package/types/phaser/core/device.d.ts.map +0 -1
  312. package/types/phaser/core/device_util.d.ts +0 -13
  313. package/types/phaser/core/device_util.d.ts.map +0 -1
  314. package/types/phaser/core/dom.d.ts +0 -180
  315. package/types/phaser/core/dom.d.ts.map +0 -1
  316. package/types/phaser/core/error_code.d.ts +0 -9
  317. package/types/phaser/core/error_code.d.ts.map +0 -1
  318. package/types/phaser/core/event_manager.d.ts.map +0 -1
  319. package/types/phaser/core/factory.d.ts.map +0 -1
  320. package/types/phaser/core/frame.d.ts.map +0 -1
  321. package/types/phaser/core/frame_data.d.ts.map +0 -1
  322. package/types/phaser/core/frame_util.d.ts +0 -5
  323. package/types/phaser/core/frame_util.d.ts.map +0 -1
  324. package/types/phaser/core/game.d.ts.map +0 -1
  325. package/types/phaser/core/input.d.ts +0 -219
  326. package/types/phaser/core/input.d.ts.map +0 -1
  327. package/types/phaser/core/input_handler.d.ts.map +0 -1
  328. package/types/phaser/core/input_mouse.d.ts +0 -86
  329. package/types/phaser/core/input_mouse.d.ts.map +0 -1
  330. package/types/phaser/core/input_mspointer.d.ts +0 -67
  331. package/types/phaser/core/input_mspointer.d.ts.map +0 -1
  332. package/types/phaser/core/input_pointer.d.ts +0 -170
  333. package/types/phaser/core/input_pointer.d.ts.map +0 -1
  334. package/types/phaser/core/input_touch.d.ts +0 -73
  335. package/types/phaser/core/input_touch.d.ts.map +0 -1
  336. package/types/phaser/core/loader.d.ts.map +0 -1
  337. package/types/phaser/core/loader_parser.d.ts +0 -5
  338. package/types/phaser/core/loader_parser.d.ts.map +0 -1
  339. package/types/phaser/core/raf.d.ts.map +0 -1
  340. package/types/phaser/core/scale_manager.d.ts.map +0 -1
  341. package/types/phaser/core/scene.d.ts.map +0 -1
  342. package/types/phaser/core/scene_manager.d.ts.map +0 -1
  343. package/types/phaser/core/signal.d.ts.map +0 -1
  344. package/types/phaser/core/signal_binding.d.ts.map +0 -1
  345. package/types/phaser/core/sound.d.ts.map +0 -1
  346. package/types/phaser/core/sound_manager.d.ts.map +0 -1
  347. package/types/phaser/core/sound_sprite.d.ts +0 -36
  348. package/types/phaser/core/sound_sprite.d.ts.map +0 -1
  349. package/types/phaser/core/stage.d.ts.map +0 -1
  350. package/types/phaser/core/time.d.ts.map +0 -1
  351. package/types/phaser/core/timer.d.ts.map +0 -1
  352. package/types/phaser/core/timer_event.d.ts.map +0 -1
  353. package/types/phaser/core/tween.d.ts.map +0 -1
  354. package/types/phaser/core/tween_data.d.ts.map +0 -1
  355. package/types/phaser/core/tween_easing.d.ts +0 -32
  356. package/types/phaser/core/tween_easing.d.ts.map +0 -1
  357. package/types/phaser/core/tween_manager.d.ts.map +0 -1
  358. package/types/phaser/core/world.d.ts.map +0 -1
  359. package/types/phaser/display/bitmap_text.d.ts.map +0 -1
  360. package/types/phaser/display/button.d.ts.map +0 -1
  361. package/types/phaser/display/canvas/buffer.d.ts.map +0 -1
  362. package/types/phaser/display/canvas/graphics.d.ts +0 -4
  363. package/types/phaser/display/canvas/graphics.d.ts.map +0 -1
  364. package/types/phaser/display/canvas/masker.d.ts +0 -3
  365. package/types/phaser/display/canvas/masker.d.ts.map +0 -1
  366. package/types/phaser/display/canvas/pool.d.ts +0 -11
  367. package/types/phaser/display/canvas/pool.d.ts.map +0 -1
  368. package/types/phaser/display/canvas/renderer.d.ts.map +0 -1
  369. package/types/phaser/display/canvas/tinter.d.ts +0 -7
  370. package/types/phaser/display/canvas/tinter.d.ts.map +0 -1
  371. package/types/phaser/display/canvas/util.d.ts +0 -10
  372. package/types/phaser/display/canvas/util.d.ts.map +0 -1
  373. package/types/phaser/display/display_object.d.ts.map +0 -1
  374. package/types/phaser/display/graphics.d.ts.map +0 -1
  375. package/types/phaser/display/graphics_data.d.ts.map +0 -1
  376. package/types/phaser/display/graphics_data_util.d.ts +0 -3
  377. package/types/phaser/display/graphics_data_util.d.ts.map +0 -1
  378. package/types/phaser/display/group.d.ts.map +0 -1
  379. package/types/phaser/display/image.d.ts.map +0 -1
  380. package/types/phaser/display/sprite_batch.d.ts +0 -4
  381. package/types/phaser/display/sprite_batch.d.ts.map +0 -1
  382. package/types/phaser/display/sprite_util.d.ts +0 -6
  383. package/types/phaser/display/sprite_util.d.ts.map +0 -1
  384. package/types/phaser/display/text.d.ts.map +0 -1
  385. package/types/phaser/display/webgl/abstract_filter.d.ts.map +0 -1
  386. package/types/phaser/display/webgl/base_texture.d.ts.map +0 -1
  387. package/types/phaser/display/webgl/blend_manager.d.ts.map +0 -1
  388. package/types/phaser/display/webgl/earcut.d.ts.map +0 -1
  389. package/types/phaser/display/webgl/earcut_node.d.ts.map +0 -1
  390. package/types/phaser/display/webgl/fast_sprite_batch.d.ts.map +0 -1
  391. package/types/phaser/display/webgl/filter_manager.d.ts.map +0 -1
  392. package/types/phaser/display/webgl/filter_texture.d.ts.map +0 -1
  393. package/types/phaser/display/webgl/graphics.d.ts +0 -16
  394. package/types/phaser/display/webgl/graphics.d.ts.map +0 -1
  395. package/types/phaser/display/webgl/graphics_data.d.ts +0 -27
  396. package/types/phaser/display/webgl/graphics_data.d.ts.map +0 -1
  397. package/types/phaser/display/webgl/mask_manager.d.ts +0 -3
  398. package/types/phaser/display/webgl/mask_manager.d.ts.map +0 -1
  399. package/types/phaser/display/webgl/render_texture.d.ts.map +0 -1
  400. package/types/phaser/display/webgl/renderer.d.ts +0 -87
  401. package/types/phaser/display/webgl/renderer.d.ts.map +0 -1
  402. package/types/phaser/display/webgl/shader/complex.d.ts +0 -33
  403. package/types/phaser/display/webgl/shader/complex.d.ts.map +0 -1
  404. package/types/phaser/display/webgl/shader/fast.d.ts +0 -36
  405. package/types/phaser/display/webgl/shader/fast.d.ts.map +0 -1
  406. package/types/phaser/display/webgl/shader/normal.d.ts +0 -52
  407. package/types/phaser/display/webgl/shader/normal.d.ts.map +0 -1
  408. package/types/phaser/display/webgl/shader/primitive.d.ts +0 -32
  409. package/types/phaser/display/webgl/shader/primitive.d.ts.map +0 -1
  410. package/types/phaser/display/webgl/shader/strip.d.ts +0 -33
  411. package/types/phaser/display/webgl/shader/strip.d.ts.map +0 -1
  412. package/types/phaser/display/webgl/shader_manager.d.ts +0 -44
  413. package/types/phaser/display/webgl/shader_manager.d.ts.map +0 -1
  414. package/types/phaser/display/webgl/sprite_batch.d.ts.map +0 -1
  415. package/types/phaser/display/webgl/stencil_manager.d.ts.map +0 -1
  416. package/types/phaser/display/webgl/texture.d.ts +0 -63
  417. package/types/phaser/display/webgl/texture.d.ts.map +0 -1
  418. package/types/phaser/display/webgl/texture_util.d.ts +0 -5
  419. package/types/phaser/display/webgl/texture_util.d.ts.map +0 -1
  420. package/types/phaser/display/webgl/util.d.ts +0 -15
  421. package/types/phaser/display/webgl/util.d.ts.map +0 -1
  422. package/types/phaser/geom/circle.d.ts.map +0 -1
  423. package/types/phaser/geom/ellipse.d.ts.map +0 -1
  424. package/types/phaser/geom/line.d.ts.map +0 -1
  425. package/types/phaser/geom/matrix.d.ts.map +0 -1
  426. package/types/phaser/geom/point.d.ts.map +0 -1
  427. package/types/phaser/geom/polygon.d.ts.map +0 -1
  428. package/types/phaser/geom/rectangle.d.ts.map +0 -1
  429. package/types/phaser/geom/rounded_rectangle.d.ts.map +0 -1
  430. package/types/phaser/geom/util/circle.d.ts +0 -10
  431. package/types/phaser/geom/util/circle.d.ts.map +0 -1
  432. package/types/phaser/geom/util/ellipse.d.ts +0 -2
  433. package/types/phaser/geom/util/ellipse.d.ts.map +0 -1
  434. package/types/phaser/geom/util/line.d.ts +0 -8
  435. package/types/phaser/geom/util/line.d.ts.map +0 -1
  436. package/types/phaser/geom/util/matrix.d.ts +0 -5
  437. package/types/phaser/geom/util/matrix.d.ts.map +0 -1
  438. package/types/phaser/geom/util/point.d.ts +0 -22
  439. package/types/phaser/geom/util/point.d.ts.map +0 -1
  440. package/types/phaser/geom/util/polygon.d.ts +0 -3
  441. package/types/phaser/geom/util/polygon.d.ts.map +0 -1
  442. package/types/phaser/geom/util/rectangle.d.ts +0 -19
  443. package/types/phaser/geom/util/rectangle.d.ts.map +0 -1
  444. package/types/phaser/geom/util/rounded_rectangle.d.ts +0 -3
  445. package/types/phaser/geom/util/rounded_rectangle.d.ts.map +0 -1
  446. package/types/phaser/util/math.d.ts +0 -58
  447. package/types/phaser/util/math.d.ts.map +0 -1
  448. /package/src/{index.js → index.ts} +0 -0
  449. /package/src/phaser/core/{animation_parser.js → animation_parser.ts} +0 -0
  450. /package/src/phaser/core/{const.js → const.ts} +0 -0
  451. /package/src/phaser/core/{device_util.js → device_util.ts} +0 -0
  452. /package/src/phaser/core/{error_code.js → error_code.ts} +0 -0
  453. /package/src/phaser/core/{signal.test.js → signal.test.ts} +0 -0
  454. /package/src/phaser/core/{tween_easing.js → tween_easing.ts} +0 -0
  455. /package/src/phaser/display/canvas/{util.js → util.ts} +0 -0
  456. /package/src/phaser/display/webgl/{util.js → util.ts} +0 -0
  457. /package/src/phaser/geom/{circle.test.js → circle.test.ts} +0 -0
  458. /package/src/phaser/geom/{ellipse.test.js → ellipse.test.ts} +0 -0
  459. /package/src/phaser/geom/{line.test.js → line.test.ts} +0 -0
  460. /package/src/phaser/geom/{matrix.test.js → matrix.test.ts} +0 -0
  461. /package/src/phaser/geom/{point.test.js → point.test.ts} +0 -0
  462. /package/src/phaser/geom/{rectangle.test.js → rectangle.test.ts} +0 -0
  463. /package/src/phaser/geom/{rounded_rectangle.test.js → rounded_rectangle.test.ts} +0 -0
  464. /package/src/phaser/geom/util/{circle.test.js → circle.test.ts} +0 -0
  465. /package/src/phaser/geom/util/{circle.js → circle.ts} +0 -0
  466. /package/src/phaser/geom/util/{ellipse.test.js → ellipse.test.ts} +0 -0
  467. /package/src/phaser/geom/util/{ellipse.js → ellipse.ts} +0 -0
  468. /package/src/phaser/geom/util/{line.test.js → line.test.ts} +0 -0
  469. /package/src/phaser/geom/util/{line.js → line.ts} +0 -0
  470. /package/src/phaser/geom/util/{matrix.test.js → matrix.test.ts} +0 -0
  471. /package/src/phaser/geom/util/{matrix.js → matrix.ts} +0 -0
  472. /package/src/phaser/geom/util/{point.test.js → point.test.ts} +0 -0
  473. /package/src/phaser/geom/util/{point.js → point.ts} +0 -0
  474. /package/src/phaser/geom/util/{polygon.test.js → polygon.test.ts} +0 -0
  475. /package/src/phaser/geom/util/{polygon.js → polygon.ts} +0 -0
  476. /package/src/phaser/geom/util/{rectangle.test.js → rectangle.test.ts} +0 -0
  477. /package/src/phaser/geom/util/{rectangle.js → rectangle.ts} +0 -0
  478. /package/src/phaser/geom/util/{rounded_rectangle.test.js → rounded_rectangle.test.ts} +0 -0
  479. /package/src/phaser/geom/util/{rounded_rectangle.js → rounded_rectangle.ts} +0 -0
  480. /package/src/phaser/util/{math.test.js → math.test.ts} +0 -0
  481. /package/src/phaser/util/{math.js → math.ts} +0 -0
@@ -1,23 +1,15 @@
1
- export class TweenManager {
1
+ import { Tween } from './tween.js';
2
+ export declare class TweenManager {
2
3
  /**
3
4
  * Creates a new TweenManager instance.
4
5
  * @param {import('./game.js').Game} game - The game instance this manager belongs to.
5
6
  */
6
- constructor(game: import("./game.js").Game);
7
- game: import("./game.js").Game;
8
- /** @type {Tween[]} */
9
- _tweens: Tween[];
10
- /** @type {Tween[]} */
11
- _add: Tween[];
12
- /** @type {{[key: string]: (k: number) => number}} */
13
- easeMap: {
14
- [key: string]: (k: number) => number;
15
- };
7
+ constructor(game: any);
16
8
  /**
17
9
  * Get all tweens managed by this manager.
18
10
  * @returns {Tween[]} An array of all active tweens.
19
11
  */
20
- getAll(): Tween[];
12
+ getAll(): any;
21
13
  /**
22
14
  * Remove all tweens from the manager.
23
15
  * This method removes all active and pending tweens.
@@ -28,23 +20,23 @@ export class TweenManager {
28
20
  * @param {object} obj - The object to remove tweens from.
29
21
  * @param {object[]} children - Optional array of child objects to remove tweens from.
30
22
  */
31
- removeFrom(obj: object, children?: object[]): void;
23
+ removeFrom(obj: any, children?: any): void;
32
24
  /**
33
25
  * Add a tween to the manager.
34
26
  * @param {Tween} tween - The tween to add.
35
27
  */
36
- add(tween: Tween): void;
28
+ add(tween: any): void;
37
29
  /**
38
30
  * Create a new tween for an object.
39
31
  * @param {object} object - The object to create a tween for.
40
32
  * @returns {Tween} The created Tween object.
41
33
  */
42
- create(object: object): Tween;
34
+ create(object: any): Tween;
43
35
  /**
44
36
  * Remove a tween from the manager.
45
37
  * @param {Tween | null | undefined} tween - The tween to remove.
46
38
  */
47
- remove(tween: Tween | null | undefined): void;
39
+ remove(tween: any): void;
48
40
  /**
49
41
  * Update all tweens managed by this manager.
50
42
  * @returns {boolean} True if any tweens were updated, false otherwise.
@@ -55,7 +47,7 @@ export class TweenManager {
55
47
  * @param {object} object - The object to check.
56
48
  * @returns {boolean} True if the object is being tweened, false otherwise.
57
49
  */
58
- isTweening(object: object): boolean;
50
+ isTweening(object: any): any;
59
51
  /**
60
52
  * Pause all tweens managed by this manager.
61
53
  * This method pauses all active tweens.
@@ -77,5 +69,4 @@ export class TweenManager {
77
69
  */
78
70
  resumeAll(): void;
79
71
  }
80
- import { Tween } from './tween.js';
81
72
  //# sourceMappingURL=tween_manager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tween_manager.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/tween_manager.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAmCnC,qBAAa,YAAY;IACvB;;;OAGG;gBACS,IAAI,KAAA;IAuDhB;;;OAGG;IACH,MAAM;IAIN;;;OAGG;IACH,SAAS;IAOT;;;;OAIG;IACH,UAAU,CAAC,GAAG,KAAA,EAAE,QAAQ,MAAO;IAyB/B;;;OAGG;IACH,GAAG,CAAC,KAAK,KAAA;IAKT;;;;OAIG;IACH,MAAM,CAAC,MAAM,KAAA;IAIb;;;OAGG;IACH,MAAM,CAAC,KAAK,KAAA;IAYZ;;;OAGG;IACH,MAAM;IAuBN;;;;OAIG;IACH,UAAU,CAAC,MAAM,KAAA;IAIjB;;;OAGG;IACH,SAAS;IAMT;;;OAGG;IACH,UAAU;IAMV;;;OAGG;IACH,QAAQ;IAMR;;;OAGG;IACH,SAAS;CAKV"}
@@ -1,14 +1,14 @@
1
- export class World extends Group {
1
+ import { Group } from '../display/group.js';
2
+ export declare class World extends Group {
2
3
  /**
3
4
  * Creates a new World instance.
4
5
  * @param {import('./game.js').Game} game - The game instance this world belongs to.
5
6
  */
6
- constructor(game: import("./game.js").Game);
7
+ constructor(game: any);
7
8
  /**
8
9
  * Initialize the world.
9
10
  * This method is called when the game boots and sets up the world.
10
11
  */
11
12
  boot(): void;
12
13
  }
13
- import { Group } from '../display/group.js';
14
14
  //# sourceMappingURL=world.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"world.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/world.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAE5C,qBAAa,KAAM,SAAQ,KAAK;IAC9B;;;OAGG;gBACS,IAAI,KAAA;IAIhB;;;OAGG;IACH,IAAI;CAGL"}
@@ -1,4 +1,5 @@
1
- export class BitmapText extends DisplayObject {
1
+ import { DisplayObject } from './display_object.js';
2
+ export declare class BitmapText extends DisplayObject {
2
3
  /**
3
4
  * Creates a new BitmapText instance.
4
5
  * @param {import('../core/game.js').Game} game - The game instance this bitmap text belongs to.
@@ -9,47 +10,20 @@ export class BitmapText extends DisplayObject {
9
10
  * @param {number} size - The font size.
10
11
  * @param {string} align - The text alignment (left, center, right).
11
12
  */
12
- constructor(game: import("../core/game.js").Game, x?: number, y?: number, font?: string, text?: string, size?: number, align?: string);
13
- /** @type {number} */
14
- type: number;
15
- /** @type {number} */
16
- textWidth: number;
17
- /** @type {number} */
18
- textHeight: number;
19
- /** @type {Point} */
20
- _prevAnchor: Point;
21
- _glyphs: Image[];
22
- /** @type {number} */
23
- _maxWidth: number;
24
- /** @type {string} */
25
- _text: string;
26
- _data: any;
27
- /** @type {string} */
28
- _font: string;
29
- /** @type {number} */
30
- _fontSize: number;
31
- /** @type {string} */
32
- _align: string;
33
- /** @type {number} */
34
- _tint: number;
35
- /** @type {boolean} */
36
- dirty: boolean;
37
- renderOrderID: number;
13
+ constructor(game: any, x?: number, y?: number, font?: string, text?: string, size?: number, align?: string);
38
14
  /**
39
- * Sets the text to display.
40
- * @param {string} text - The new text to display.
15
+ * Destroys this bitmap text and cleans up resources.
41
16
  */
42
- setText(text: string): void;
17
+ destroy(): void;
43
18
  /**
44
- * Sets the text content of this bitmap text.
45
- * @param {string | number | boolean | Date} value - The new text content to set.
19
+ * Called before the update cycle for this bitmap text.
46
20
  */
47
- set text(value: string | number | boolean | Date);
21
+ preUpdate(): void;
48
22
  /**
49
- * Gets the text content of this bitmap text.
50
- * @returns {string} The current text content.
23
+ * Sets the text to display.
24
+ * @param {string} text - The new text to display.
51
25
  */
52
- get text(): string;
26
+ setText(text: any): void;
53
27
  /**
54
28
  * Scans a line of text to calculate its width and other properties.
55
29
  * @param {object} data - The font data for this bitmap text.
@@ -57,11 +31,11 @@ export class BitmapText extends DisplayObject {
57
31
  * @param {string} text - The text to scan.
58
32
  * @returns {{width: number, text: string, end: boolean, chars: number[]}} An object containing the width, processed text, end status, and character positions.
59
33
  */
60
- scanLine(data: object, scale: number, text: string): {
34
+ scanLine(data: any, scale: any, text: any): {
61
35
  width: number;
62
- text: string;
36
+ text: any;
63
37
  end: boolean;
64
- chars: number[];
38
+ chars: any[];
65
39
  };
66
40
  /**
67
41
  * Cleans the provided text by removing invalid characters and replacing them with a specified character.
@@ -69,7 +43,7 @@ export class BitmapText extends DisplayObject {
69
43
  * @param {string} replace - The character to use for replacement of invalid characters (default: '').
70
44
  * @returns {string} The cleaned text.
71
45
  */
72
- cleanText(text: string, replace?: string): string;
46
+ cleanText(text: any, replace?: string): any;
73
47
  /**
74
48
  * Updates the internal text rendering based on current properties and content.
75
49
  */
@@ -89,79 +63,86 @@ export class BitmapText extends DisplayObject {
89
63
  * @param {number} position - The character position to apply the color to.
90
64
  * @returns {BitmapText} This bitmap text instance for chaining.
91
65
  */
92
- addColor(value: string, position: number): BitmapText;
66
+ addColor(value: any, position: any): this;
67
+ /**
68
+ * Gets the text alignment property.
69
+ * @returns {string} The current text alignment (left, center, right).
70
+ */
71
+ get align(): any;
93
72
  /**
94
73
  * Sets the text alignment property.
95
74
  * @param {string} value - The new text alignment (left, center, right).
96
75
  */
97
- set align(value: string);
76
+ set align(value: any);
98
77
  /**
99
- * Gets the text alignment property.
100
- * @returns {string} The current text alignment (left, center, right).
78
+ * Gets the tint color of this bitmap text.
79
+ * @returns {number} The current tint color in RGB format.
101
80
  */
102
- get align(): string;
81
+ get tint(): any;
103
82
  /**
104
83
  * Sets the tint color of this bitmap text.
105
84
  * @param {number} value - The new tint color in RGB format.
106
85
  */
107
- set tint(value: number);
86
+ set tint(value: any);
108
87
  /**
109
- * Gets the tint color of this bitmap text.
110
- * @returns {number} The current tint color in RGB format.
88
+ * Gets the fill color of this bitmap text as a hex string.
89
+ * @returns {string} The current fill color in hex format.
111
90
  */
112
- get tint(): number;
91
+ get fill(): any;
113
92
  /**
114
93
  * Sets the fill color of this bitmap text.
115
94
  * @param {string} value - The new fill color in hex format or CSS color name.
116
95
  */
117
- set fill(value: string);
96
+ set fill(value: any);
118
97
  /**
119
- * Gets the fill color of this bitmap text as a hex string.
120
- * @returns {string} The current fill color in hex format.
98
+ * Gets the font key used by this bitmap text.
99
+ * @returns {string} The current font key.
121
100
  */
122
- get fill(): string;
101
+ get font(): any;
123
102
  /**
124
103
  * Sets the font key used by this bitmap text.
125
104
  * @param {string} value - The new font key to use.
126
105
  */
127
- set font(value: string);
106
+ set font(value: any);
128
107
  /**
129
- * Gets the font key used by this bitmap text.
130
- * @returns {string} The current font key.
108
+ * Gets the font size of this bitmap text.
109
+ * @returns {number} The current font size.
131
110
  */
132
- get font(): string;
111
+ get fontSize(): any;
133
112
  /**
134
113
  * Sets the font size of this bitmap text.
135
114
  * @param {number} value - The new font size to use.
136
115
  */
137
- set fontSize(value: number);
116
+ set fontSize(value: any);
138
117
  /**
139
- * Gets the font size of this bitmap text.
140
- * @returns {number} The current font size.
118
+ * Gets the text content of this bitmap text.
119
+ * @returns {string} The current text content.
141
120
  */
142
- get fontSize(): number;
121
+ get text(): any;
143
122
  /**
144
- * Sets the maximum width of this bitmap text.
145
- * @param {number} value - The new maximum width to set.
123
+ * Sets the text content of this bitmap text.
124
+ * @param {string | number | boolean | Date} value - The new text content to set.
146
125
  */
147
- set maxWidth(value: number);
126
+ set text(value: any);
148
127
  /**
149
128
  * Gets the maximum width of this bitmap text.
150
129
  * @returns {number} The current maximum width.
151
130
  */
152
- get maxWidth(): number;
131
+ get maxWidth(): any;
153
132
  /**
154
- * Sets whether smoothing is enabled for this bitmap text's font.
155
- * @param {boolean} value - Whether to enable smoothing (true) or not (false).
133
+ * Sets the maximum width of this bitmap text.
134
+ * @param {number} value - The new maximum width to set.
156
135
  */
157
- set smoothed(value: boolean);
136
+ set maxWidth(value: any);
158
137
  /**
159
138
  * Gets whether smoothing is enabled for this bitmap text's font.
160
139
  * @returns {boolean} True if smoothing is enabled, false otherwise.
161
140
  */
162
141
  get smoothed(): boolean;
142
+ /**
143
+ * Sets whether smoothing is enabled for this bitmap text's font.
144
+ * @param {boolean} value - Whether to enable smoothing (true) or not (false).
145
+ */
146
+ set smoothed(value: boolean);
163
147
  }
164
- import { DisplayObject } from './display_object.js';
165
- import { Point } from '../geom/point.js';
166
- import { Image } from './image.js';
167
148
  //# sourceMappingURL=bitmap_text.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bitmap_text.d.ts","sourceRoot":"","sources":["../../../src/phaser/display/bitmap_text.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAGpD,qBAAa,UAAW,SAAQ,aAAa;IAC3C;;;;;;;;;OASG;gBACS,IAAI,KAAA,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,IAAI,SAAK,EAAE,IAAI,SAAK,EAAE,IAAI,SAAK,EAAE,KAAK,SAAS;IA8B/E;;OAEG;IACH,OAAO;IAQP;;OAEG;IACH,SAAS;IAmBT;;;OAGG;IACH,OAAO,CAAC,IAAI,KAAA;IAIZ;;;;;;OAMG;IACH,QAAQ,CAAC,IAAI,KAAA,EAAE,KAAK,KAAA,EAAE,IAAI,KAAA;;;;;;IA6D1B;;;;;OAKG;IACH,SAAS,CAAC,IAAI,KAAA,EAAE,OAAO,SAAK;IAsB5B;;OAEG;IACH,UAAU;IAoEV;;;OAGG;IACH,WAAW;IAiBX;;OAEG;IACH,eAAe;IASf;;;;;OAKG;IACH,QAAQ,CAAC,KAAK,KAAA,EAAE,QAAQ,KAAA;IASxB;;;OAGG;IACH,IAAI,KAAK,QAER;IAED;;;OAGG;IACH,IAAI,KAAK,CAAC,KAAK,KAAA,EAKd;IAED;;;OAGG;IACH,IAAI,IAAI,QAEP;IAED;;;OAGG;IACH,IAAI,IAAI,CAAC,KAAK,KAAA,EAKb;IAED;;;OAGG;IACH,IAAI,IAAI,QASP;IAED;;;OAGG;IACH,IAAI,IAAI,CAAC,KAAK,KAAA,EAEb;IAED;;;OAGG;IACH,IAAI,IAAI,QAEP;IAED;;;OAGG;IACH,IAAI,IAAI,CAAC,KAAK,KAAA,EAOb;IAED;;;OAGG;IACH,IAAI,QAAQ,QAEX;IAED;;;OAGG;IACH,IAAI,QAAQ,CAAC,KAAK,KAAA,EAMjB;IAED;;;OAGG;IACH,IAAI,IAAI,QAEP;IAED;;;OAGG;IACH,IAAI,IAAI,CAAC,KAAK,KAAA,EAMb;IAED;;;OAGG;IACH,IAAI,QAAQ,QAEX;IAED;;;OAGG;IACH,IAAI,QAAQ,CAAC,KAAK,KAAA,EAKjB;IAED;;;OAGG;IACH,IAAI,QAAQ,YAEX;IAED;;;OAGG;IACH,IAAI,QAAQ,CAAC,KAAK,SAAA,EAMjB;CACF"}
@@ -1,4 +1,5 @@
1
- export class Button extends Image {
1
+ import { Image } from './image.js';
2
+ export declare class Button extends Image {
2
3
  /**
3
4
  * Creates a new Button instance.
4
5
  * @param {import('../core/game.js').Game} game - The game instance this button belongs to.
@@ -13,27 +14,17 @@ export class Button extends Image {
13
14
  * @param {string} upFrame - The frame identifier to use when the button is released.
14
15
  * @param {string} disabledFrame - The frame identifier to use when the button is disabled.
15
16
  */
16
- constructor(game: import("../core/game.js").Game, x?: number, y?: number, key?: string, callback?: Function, callbackContext?: object, overFrame?: string, outFrame?: string, downFrame?: string, upFrame?: string, disabledFrame?: string);
17
- _onOverFrame: any;
18
- _onOutFrame: any;
19
- _onDownFrame: any;
20
- _onUpFrame: any;
21
- _onDisabledFrame: any;
22
- onInputOver: Signal;
23
- onInputOut: Signal;
24
- onInputDown: Signal;
25
- onInputUp: Signal;
26
- onOverMouseOnly: boolean;
27
- justReleasedPreventsOver: number;
28
- freezeFrames: boolean;
29
- forceOut: boolean;
30
- input: InputHandler;
17
+ constructor(game: any, x?: number, y?: number, key?: any, callback?: any, callbackContext?: any, overFrame?: any, outFrame?: any, downFrame?: any, upFrame?: any, disabledFrame?: any);
18
+ /**
19
+ * Destroys this button and cleans up resources.
20
+ */
21
+ destroy(): void;
31
22
  /**
32
23
  * Sets whether this button is enabled or disabled.
33
24
  * @param {boolean} isEnabled - Whether the button should be enabled (true) or disabled (false).
34
25
  * @param {boolean} isImmediate - Whether to change the state immediately or with a delay (default: false).
35
26
  */
36
- setEnabled(isEnabled: boolean, isImmediate?: boolean): void;
27
+ setEnabled(isEnabled: any, isImmediate?: boolean): void;
37
28
  /**
38
29
  * Clears all the frame settings for this button.
39
30
  */
@@ -42,29 +33,19 @@ export class Button extends Image {
42
33
  * Called when this button is removed from the world.
43
34
  */
44
35
  removedFromWorld(): void;
45
- /**
46
- * Sets whether input is currently enabled for this button.
47
- * @param {boolean} value - Whether to enable (true) or disable (false) input.
48
- */
49
- set inputEnabled(value: boolean);
50
- /**
51
- * Gets whether input is currently enabled for this button.
52
- * @returns {boolean} True if input is enabled, false otherwise.
53
- */
54
- get inputEnabled(): boolean;
55
36
  /**
56
37
  * Sets a specific frame for a particular state of this button.
57
38
  * @param {string} state - The state name (Over, Out, Down, Up, Disabled).
58
39
  * @param {string} frame - The frame identifier to set for this state.
59
40
  * @param {boolean} switchImmediately - Whether to switch to the new frame immediately (default: false).
60
41
  */
61
- setStateFrame(state: string, frame: string, switchImmediately?: boolean): void;
42
+ setStateFrame(state: any, frame: any, switchImmediately?: boolean): void;
62
43
  /**
63
44
  * Changes the frame of this button to match the specified state.
64
45
  * @param {string} newState - The new state to change to (Over, Out, Down, Up, Disabled).
65
46
  * @returns {boolean} True if the frame was changed, false otherwise.
66
47
  */
67
- changeStateFrame(newState: string): boolean;
48
+ changeStateFrame(newState: any): boolean;
68
49
  /**
69
50
  * Sets the frame identifiers for all states of this button.
70
51
  * @param {string} overFrame - The frame identifier to use when the mouse is over the button.
@@ -73,34 +54,41 @@ export class Button extends Image {
73
54
  * @param {string} upFrame - The frame identifier to use when the button is released.
74
55
  * @param {string} disabledFrame - The frame identifier to use when the button is disabled.
75
56
  */
76
- setFrames(overFrame: string, outFrame: string, downFrame: string, upFrame: string, disabledFrame?: string): void;
57
+ setFrames(overFrame: any, outFrame: any, downFrame: any, upFrame: any, disabledFrame?: any): void;
77
58
  /**
78
59
  * Handles the input over event for this button.
79
60
  * @param {object} sprite - The sprite that triggered the event.
80
61
  * @param {object} pointer - The pointer that triggered the event.
81
62
  */
82
- onInputOverHandler(sprite: object, pointer: object): void;
63
+ onInputOverHandler(sprite: any, pointer: any): void;
83
64
  /**
84
65
  * Handles the input out event for this button.
85
66
  * @param {object} sprite - The sprite that triggered the event.
86
67
  * @param {object} pointer - The pointer that triggered the event.
87
68
  */
88
- onInputOutHandler(sprite: object, pointer: object): void;
69
+ onInputOutHandler(sprite: any, pointer: any): void;
89
70
  /**
90
71
  * Handles the input down event for this button.
91
72
  * @param {object} sprite - The sprite that triggered the event.
92
73
  * @param {object} pointer - The pointer that triggered the event.
93
74
  */
94
- onInputDownHandler(sprite: object, pointer: object): void;
75
+ onInputDownHandler(sprite: any, pointer: any): void;
95
76
  /**
96
77
  * Handles the input up event for this button.
97
78
  * @param {object} sprite - The sprite that triggered the event.
98
79
  * @param {object} pointer - The pointer that triggered the event.
99
80
  * @param {boolean} isOver - Whether the pointer is currently over the button (default: true).
100
81
  */
101
- onInputUpHandler(sprite: object, pointer: object, isOver: boolean): void;
82
+ onInputUpHandler(sprite: any, pointer: any, isOver: any): void;
83
+ /**
84
+ * Gets whether input is currently enabled for this button.
85
+ * @returns {boolean} True if input is enabled, false otherwise.
86
+ */
87
+ get inputEnabled(): any;
88
+ /**
89
+ * Sets whether input is currently enabled for this button.
90
+ * @param {boolean} value - Whether to enable (true) or disable (false) input.
91
+ */
92
+ set inputEnabled(value: any);
102
93
  }
103
- import { Image } from './image.js';
104
- import { Signal } from '../core/signal.js';
105
- import { InputHandler } from '../core/input_handler.js';
106
94
  //# sourceMappingURL=button.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"button.d.ts","sourceRoot":"","sources":["../../../src/phaser/display/button.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAQnC,qBAAa,MAAO,SAAQ,KAAK;IAC/B;;;;;;;;;;;;;OAaG;gBAED,IAAI,KAAA,EACJ,CAAC,SAAI,EACL,CAAC,SAAI,EACL,GAAG,MAAO,EACV,QAAQ,MAAO,EACf,eAAe,MAAO,EACtB,SAAS,MAAO,EAChB,QAAQ,MAAO,EACf,SAAS,MAAO,EAChB,OAAO,MAAO,EACd,aAAa,MAAO;IA+BtB;;OAEG;IACH,OAAO;IAuBP;;;;OAIG;IACH,UAAU,CAAC,SAAS,KAAA,EAAE,WAAW,UAAQ;IAWzC;;OAEG;IACH,WAAW;IAIX;;OAEG;IACH,gBAAgB;IAIhB;;;;;OAKG;IACH,aAAa,CAAC,KAAK,KAAA,EAAE,KAAK,KAAA,EAAE,iBAAiB,UAAQ;IAYrD;;;;OAIG;IACH,gBAAgB,CAAC,QAAQ,KAAA;IAiBzB;;;;;;;OAOG;IACH,SAAS,CAAC,SAAS,KAAA,EAAE,QAAQ,KAAA,EAAE,SAAS,KAAA,EAAE,OAAO,KAAA,EAAE,aAAa,MAAO;IAUvE;;;;OAIG;IACH,kBAAkB,CAAC,MAAM,KAAA,EAAE,OAAO,KAAA;IAclC;;;;OAIG;IACH,iBAAiB,CAAC,MAAM,KAAA,EAAE,OAAO,KAAA;IAOjC;;;;OAIG;IACH,kBAAkB,CAAC,MAAM,KAAA,EAAE,OAAO,KAAA;IAOlC;;;;;OAKG;IACH,gBAAgB,CAAC,MAAM,KAAA,EAAE,OAAO,KAAA,EAAE,MAAM,KAAA;IAsBxC;;;OAGG;IACH,IAAI,YAAY,QAEf;IAED;;;OAGG;IACH,IAAI,YAAY,CAAC,KAAK,KAAA,EAWrB;CACF"}
@@ -1,14 +1,10 @@
1
- export class CanvasBuffer {
1
+ export declare class CanvasBuffer {
2
2
  /**
3
3
  * Creates a new CanvasBuffer instance.
4
4
  * @param {number} width - The width of the canvas buffer.
5
5
  * @param {number} height - The height of the canvas buffer.
6
6
  */
7
- constructor(width: number, height: number);
8
- width: number;
9
- height: number;
10
- canvas: HTMLCanvasElement;
11
- context: CanvasRenderingContext2D;
7
+ constructor(width: any, height: any);
12
8
  /**
13
9
  * Clears the canvas buffer.
14
10
  */
@@ -18,7 +14,7 @@ export class CanvasBuffer {
18
14
  * @param {number} width - The new width of the canvas buffer.
19
15
  * @param {number} height - The new height of the canvas buffer.
20
16
  */
21
- resize(width: number, height: number): void;
17
+ resize(width: any, height: any): void;
22
18
  /**
23
19
  * Destroys the canvas buffer and cleans up resources.
24
20
  */
@@ -0,0 +1 @@
1
+ {"version":3,"file":"buffer.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/canvas/buffer.ts"],"names":[],"mappings":"AAGA,qBAAa,YAAY;IACvB;;;;OAIG;gBACS,KAAK,KAAA,EAAE,MAAM,KAAA;IASzB;;OAEG;IACH,KAAK;IAKL;;;;OAIG;IACH,MAAM,CAAC,KAAK,KAAA,EAAE,MAAM,KAAA;IAOpB;;OAEG;IACH,OAAO;CAQR"}
@@ -0,0 +1,18 @@
1
+ /**
2
+ * Renders a graphics object to canvas.
3
+ * @param {import('../graphics.js').Graphics} graphics - The graphics object to render.
4
+ */
5
+ export declare const updateGraphicsTint: (graphics: any) => void;
6
+ /**
7
+ * Renders a graphics object to canvas.
8
+ * @param {import('../graphics.js').Graphics} graphics - The graphics object to render.
9
+ * @param {object} context - The canvas rendering context.
10
+ */
11
+ export declare const renderGraphics: (graphics: any, context: any) => void;
12
+ /**
13
+ * Renders a graphics object to canvas.
14
+ * @param {import('../graphics.js').Graphics} graphics - The graphics object to render.
15
+ * @param {object} context - The canvas rendering context.
16
+ */
17
+ export declare const renderGraphicsMask: (graphics: any, context: any) => void;
18
+ //# sourceMappingURL=graphics.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"graphics.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/canvas/graphics.ts"],"names":[],"mappings":"AAGA;;;GAGG;AACH,eAAO,MAAM,kBAAkB,GAAI,aAAQ,SAoB1C,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,cAAc,GAAI,aAAQ,EAAE,YAAO,SA0H/C,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,kBAAkB,GAAI,aAAQ,EAAE,YAAO,SAgEnD,CAAC"}
@@ -0,0 +1,12 @@
1
+ /**
2
+ * Pushes a mask onto the rendering stack.
3
+ * @param {object} maskData - The mask data to apply.
4
+ * @param {object} renderSession - The rendering session object.
5
+ */
6
+ export declare const pushMask: (maskData: any, renderSession: any) => void;
7
+ /**
8
+ * Pops a mask from the rendering stack.
9
+ * @param {object} renderSession - The rendering session object.
10
+ */
11
+ export declare const popMask: (renderSession: any) => void;
12
+ //# sourceMappingURL=masker.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"masker.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/canvas/masker.ts"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,eAAO,MAAM,QAAQ,GAAI,aAAQ,EAAE,kBAAa,SAiB/C,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,OAAO,GAAI,kBAAa,SAEpC,CAAC"}
@@ -0,0 +1,40 @@
1
+ /**
2
+ * Gets the canvas pool array.
3
+ * @returns {{canvas: HTMLCanvasElement, parent: object}[]} The canvas pool array.
4
+ */
5
+ export declare const getPool: () => any;
6
+ /**
7
+ * Gets the current size of the canvas pool.
8
+ * @returns {number} The current size of the canvas pool.
9
+ */
10
+ export declare const getFirst: () => number;
11
+ /**
12
+ * Adds a canvas to the pool with the specified parent.
13
+ * @param {object} parent - The parent object for the canvas.
14
+ */
15
+ export declare const remove: (parent: any) => void;
16
+ /**
17
+ * Removes a canvas from the pool.
18
+ * @param {HTMLCanvasElement} canvas - The canvas to remove from the pool.
19
+ */
20
+ export declare const removeByCanvas: (canvas: any) => void;
21
+ /**
22
+ * Gets the total count of canvases in the pool.
23
+ * @returns {number} The total count of canvases in the pool.
24
+ */
25
+ export declare const getTotal: () => number;
26
+ /**
27
+ * Gets the number of free canvases in the pool.
28
+ * @returns {number} The number of free canvases in the pool.
29
+ */
30
+ export declare const getFree: () => number;
31
+ /**
32
+ * Gets a canvas from the pool or creates a new one.
33
+ * @param {object} parent - The parent object for the canvas.
34
+ * @param {number} [width] - Optional width of the canvas.
35
+ * @param {number} [height] - Optional height of the canvas.
36
+ * @param {boolean} skipPool - True to skip using the pool and create a new canvas.
37
+ * @returns {HTMLCanvasElement} The canvas from the pool or a newly created one.
38
+ */
39
+ export declare const create: (parent: any, width: any, height: any, skipPool?: boolean) => any;
40
+ //# sourceMappingURL=pool.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pool.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/canvas/pool.ts"],"names":[],"mappings":"AACA;;;GAGG;AACH,eAAO,MAAM,OAAO,WAQnB,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,QAAQ,cAQpB,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,MAAM,GAAI,WAAM,SAS5B,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,cAAc,GAAI,WAAM,SASpC,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,QAAQ,cASpB,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,OAAO,cASnB,CAAC;AAEF;;;;;;;GAOG;AACH,eAAO,MAAM,MAAM,GAAI,WAAM,EAAE,UAAK,EAAE,WAAM,EAAE,kBAAgB,QAuB7D,CAAC"}
@@ -1,35 +1,14 @@
1
- export class CanvasRenderer {
1
+ export declare class CanvasRenderer {
2
2
  /**
3
3
  * Creates a new CanvasRenderer instance.
4
4
  * @param {import('../../core/game.js').Game} game - The game instance.
5
5
  */
6
- constructor(game: import("../../core/game.js").Game);
7
- /** @type {number} */
8
- type: number;
9
- resolution: any;
10
- clearBeforeRender: any;
11
- transparent: any;
12
- autoResize: boolean;
13
- contextLost: boolean;
14
- width: number;
15
- height: number;
16
- view: HTMLCanvasElement;
17
- /** @type {CanvasRenderingContext2D} */
18
- context: CanvasRenderingContext2D;
19
- refresh: boolean;
20
- count: number;
21
- renderSession: {
22
- context: CanvasRenderingContext2D;
23
- maskManager: typeof CanvasMaskManager;
24
- scaleMode: number;
25
- smoothProperty: string;
26
- roundPixels: any;
27
- };
6
+ constructor(game: any);
28
7
  /**
29
8
  * Renders the stage to canvas.
30
9
  * @param {import('../../core/stage.js').Stage} root - The root stage to render.
31
10
  */
32
- render(root: import("../../core/stage.js").Stage): void;
11
+ render(root: any): void;
33
12
  /**
34
13
  * Destroys this renderer and cleans up resources.
35
14
  * @param {boolean} removeView - Whether to remove the view from the DOM.
@@ -40,14 +19,14 @@ export class CanvasRenderer {
40
19
  * @param {number} width - The new width of the canvas.
41
20
  * @param {number} height - The new height of the canvas.
42
21
  */
43
- resize(width: number, height: number): void;
22
+ resize(width: any, height: any): void;
44
23
  /**
45
24
  * Renders a display object to canvas.
46
25
  * @param {import('../../display/image.js').Image} displayObject - The display object to render.
47
26
  * @param {CanvasRenderingContext2D} context - The canvas rendering context.
48
27
  * @param {import('../../geom/matrix.js').Matrix} matrix - The transformation matrix.
49
28
  */
50
- renderDisplayObject(displayObject: import("../../display/image.js").Image, context: CanvasRenderingContext2D, matrix: import("../../geom/matrix.js").Matrix): void;
29
+ renderDisplayObject(displayObject: any, context: any, matrix: any): void;
51
30
  /**
52
31
  * Maps blend modes to canvas rendering operations.
53
32
  */
@@ -56,7 +35,6 @@ export class CanvasRenderer {
56
35
  * Initializes the WebGL context for rendering.
57
36
  * @param {import('../../core/game.js').Game} game - The game instance.
58
37
  */
59
- initContext(game: import("../../core/game.js").Game): void;
38
+ initContext(game: any): void;
60
39
  }
61
- import * as CanvasMaskManager from './masker.js';
62
40
  //# sourceMappingURL=renderer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/canvas/renderer.ts"],"names":[],"mappings":"AA4BA,qBAAa,cAAc;IACzB;;;OAGG;gBACS,IAAI,KAAA;IA+BhB;;;OAGG;IACH,MAAM,CAAC,IAAI,KAAA;IAqBX;;;OAGG;IACH,OAAO,CAAC,UAAU,UAAO;IASzB;;;;OAIG;IACH,MAAM,CAAC,KAAK,KAAA,EAAE,MAAM,KAAA;IAcpB;;;;;OAKG;IACH,mBAAmB,CAAC,aAAa,KAAA,EAAE,OAAO,KAAA,EAAE,MAAM,KAAA;IAMlD;;OAEG;IACH,aAAa;IA0Bb;;;OAGG;IACH,WAAW,CAAC,IAAI,KAAA;CAGjB"}