@vpmedia/phaser 1.10.0 → 1.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (298) hide show
  1. package/README.md +1 -1
  2. package/package.json +9 -6
  3. package/src/phaser/core/animation.js +9 -6
  4. package/src/phaser/core/animation_manager.js +14 -4
  5. package/src/phaser/core/animation_parser.js +24 -3
  6. package/src/phaser/core/array_set.js +1 -3
  7. package/src/phaser/core/cache.js +6 -6
  8. package/src/phaser/core/device.js +0 -2
  9. package/src/phaser/core/device_util.js +21 -6
  10. package/src/phaser/core/dom.js +34 -25
  11. package/src/phaser/core/event_manager.js +45 -17
  12. package/src/phaser/core/factory.js +26 -4
  13. package/src/phaser/core/frame.js +0 -2
  14. package/src/phaser/core/frame_data.js +0 -2
  15. package/src/phaser/core/game.js +8 -6
  16. package/src/phaser/core/input.js +17 -9
  17. package/src/phaser/core/input_handler.js +100 -26
  18. package/src/phaser/core/input_mouse.js +10 -14
  19. package/src/phaser/core/input_mspointer.js +10 -9
  20. package/src/phaser/core/input_pointer.js +58 -17
  21. package/src/phaser/core/input_touch.js +6 -8
  22. package/src/phaser/core/loader.js +168 -51
  23. package/src/phaser/core/loader_parser.js +4 -1
  24. package/src/phaser/core/raf.js +0 -2
  25. package/src/phaser/core/scale_manager.js +69 -25
  26. package/src/phaser/core/scene.js +0 -2
  27. package/src/phaser/core/scene_manager.js +6 -3
  28. package/src/phaser/core/signal.js +15 -8
  29. package/src/phaser/core/signal_binding.js +10 -5
  30. package/src/phaser/core/sound.js +20 -11
  31. package/src/phaser/core/sound_manager.js +56 -20
  32. package/src/phaser/core/sound_sprite.js +32 -32
  33. package/src/phaser/core/stage.js +0 -3
  34. package/src/phaser/core/time.js +0 -2
  35. package/src/phaser/core/timer.js +24 -7
  36. package/src/phaser/core/timer_event.js +0 -2
  37. package/src/phaser/core/tween.js +32 -8
  38. package/src/phaser/core/tween_data.js +15 -7
  39. package/src/phaser/core/tween_easing.js +24 -20
  40. package/src/phaser/core/tween_manager.js +31 -13
  41. package/src/phaser/core/world.js +0 -2
  42. package/src/phaser/display/bitmap_text.js +16 -10
  43. package/src/phaser/display/button.js +16 -4
  44. package/src/phaser/display/canvas/buffer.js +0 -2
  45. package/src/phaser/display/canvas/graphics.js +21 -9
  46. package/src/phaser/display/canvas/masker.js +1 -1
  47. package/src/phaser/display/canvas/renderer.js +39 -19
  48. package/src/phaser/display/canvas/tinter.js +43 -6
  49. package/src/phaser/display/canvas/util.js +1 -1
  50. package/src/phaser/display/display_object.js +33 -19
  51. package/src/phaser/display/graphics.js +52 -27
  52. package/src/phaser/display/graphics_data.js +0 -2
  53. package/src/phaser/display/graphics_data_util.js +9 -1
  54. package/src/phaser/display/group.js +1 -4
  55. package/src/phaser/display/image.js +2 -4
  56. package/src/phaser/display/sprite_batch.js +0 -2
  57. package/src/phaser/display/sprite_util.js +46 -11
  58. package/src/phaser/display/text.js +77 -26
  59. package/src/phaser/display/webgl/abstract_filter.js +0 -2
  60. package/src/phaser/display/webgl/base_texture.js +5 -3
  61. package/src/phaser/display/webgl/blend_manager.js +0 -2
  62. package/src/phaser/display/webgl/earcut.js +63 -22
  63. package/src/phaser/display/webgl/earcut_node.js +0 -2
  64. package/src/phaser/display/webgl/fast_sprite_batch.js +47 -46
  65. package/src/phaser/display/webgl/filter_manager.js +0 -2
  66. package/src/phaser/display/webgl/filter_texture.js +16 -5
  67. package/src/phaser/display/webgl/graphics.js +38 -16
  68. package/src/phaser/display/webgl/graphics_data.js +0 -2
  69. package/src/phaser/display/webgl/mask_manager.js +10 -2
  70. package/src/phaser/display/webgl/render_texture.js +14 -5
  71. package/src/phaser/display/webgl/renderer.js +39 -7
  72. package/src/phaser/display/webgl/shader/complex.js +0 -2
  73. package/src/phaser/display/webgl/shader/fast.js +8 -3
  74. package/src/phaser/display/webgl/shader/normal.js +42 -14
  75. package/src/phaser/display/webgl/shader/primitive.js +0 -2
  76. package/src/phaser/display/webgl/shader/strip.js +0 -2
  77. package/src/phaser/display/webgl/shader_manager.js +0 -2
  78. package/src/phaser/display/webgl/sprite_batch.js +13 -14
  79. package/src/phaser/display/webgl/stencil_manager.js +18 -20
  80. package/src/phaser/display/webgl/texture.js +10 -7
  81. package/src/phaser/display/webgl/util.js +1 -2
  82. package/src/phaser/geom/circle.js +15 -7
  83. package/src/phaser/geom/ellipse.js +13 -6
  84. package/src/phaser/geom/line.js +19 -10
  85. package/src/phaser/geom/matrix.js +0 -2
  86. package/src/phaser/geom/point.js +9 -11
  87. package/src/phaser/geom/polygon.js +9 -5
  88. package/src/phaser/geom/rectangle.js +44 -10
  89. package/src/phaser/geom/rounded_rectangle.js +0 -2
  90. package/src/phaser/geom/util/circle.js +3 -3
  91. package/src/phaser/geom/util/ellipse.js +3 -3
  92. package/src/phaser/geom/util/line.js +16 -13
  93. package/src/phaser/geom/util/point.js +1 -1
  94. package/src/phaser/geom/util/rectangle.js +17 -7
  95. package/src/phaser/util/math.js +37 -23
  96. package/tsconfig.json +110 -0
  97. package/types/index.d.ts +22 -0
  98. package/types/index.d.ts.map +1 -0
  99. package/types/phaser/core/animation.d.ts +55 -0
  100. package/types/phaser/core/animation.d.ts.map +1 -0
  101. package/types/phaser/core/animation_manager.d.ts +35 -0
  102. package/types/phaser/core/animation_manager.d.ts.map +1 -0
  103. package/types/phaser/core/animation_parser.d.ts +20 -0
  104. package/types/phaser/core/animation_parser.d.ts.map +1 -0
  105. package/types/phaser/core/array_set.d.ts +23 -0
  106. package/types/phaser/core/array_set.d.ts.map +1 -0
  107. package/types/phaser/core/cache.d.ts +106 -0
  108. package/types/phaser/core/cache.d.ts.map +1 -0
  109. package/types/phaser/core/const.d.ts +81 -0
  110. package/types/phaser/core/const.d.ts.map +1 -0
  111. package/types/phaser/core/device.d.ts +36 -0
  112. package/types/phaser/core/device.d.ts.map +1 -0
  113. package/types/phaser/core/device_util.d.ts +48 -0
  114. package/types/phaser/core/device_util.d.ts.map +1 -0
  115. package/types/phaser/core/dom.d.ts +63 -0
  116. package/types/phaser/core/dom.d.ts.map +1 -0
  117. package/types/phaser/core/event_manager.d.ts +53 -0
  118. package/types/phaser/core/event_manager.d.ts.map +1 -0
  119. package/types/phaser/core/factory.d.ts +12 -0
  120. package/types/phaser/core/factory.d.ts.map +1 -0
  121. package/types/phaser/core/frame.d.ts +30 -0
  122. package/types/phaser/core/frame.d.ts.map +1 -0
  123. package/types/phaser/core/frame_data.d.ts +14 -0
  124. package/types/phaser/core/frame_data.d.ts.map +1 -0
  125. package/types/phaser/core/frame_util.d.ts +15 -0
  126. package/types/phaser/core/frame_util.d.ts.map +1 -0
  127. package/types/phaser/core/game.d.ts +57 -0
  128. package/types/phaser/core/game.d.ts.map +1 -0
  129. package/types/phaser/core/input.d.ts +92 -0
  130. package/types/phaser/core/input.d.ts.map +1 -0
  131. package/types/phaser/core/input_handler.d.ts +111 -0
  132. package/types/phaser/core/input_handler.d.ts.map +1 -0
  133. package/types/phaser/core/input_mouse.d.ts +39 -0
  134. package/types/phaser/core/input_mouse.d.ts.map +1 -0
  135. package/types/phaser/core/input_mspointer.d.ts +34 -0
  136. package/types/phaser/core/input_mspointer.d.ts.map +1 -0
  137. package/types/phaser/core/input_pointer.d.ts +68 -0
  138. package/types/phaser/core/input_pointer.d.ts.map +1 -0
  139. package/types/phaser/core/input_touch.d.ts +37 -0
  140. package/types/phaser/core/input_touch.d.ts.map +1 -0
  141. package/types/phaser/core/loader.d.ts +94 -0
  142. package/types/phaser/core/loader.d.ts.map +1 -0
  143. package/types/phaser/core/loader_parser.d.ts +35 -0
  144. package/types/phaser/core/loader_parser.d.ts.map +1 -0
  145. package/types/phaser/core/raf.d.ts +15 -0
  146. package/types/phaser/core/raf.d.ts.map +1 -0
  147. package/types/phaser/core/scale_manager.d.ts +137 -0
  148. package/types/phaser/core/scale_manager.d.ts.map +1 -0
  149. package/types/phaser/core/scene.d.ts +17 -0
  150. package/types/phaser/core/scene.d.ts.map +1 -0
  151. package/types/phaser/core/scene_manager.d.ts +39 -0
  152. package/types/phaser/core/scene_manager.d.ts.map +1 -0
  153. package/types/phaser/core/signal.d.ts +25 -0
  154. package/types/phaser/core/signal.d.ts.map +1 -0
  155. package/types/phaser/core/signal_binding.d.ts +26 -0
  156. package/types/phaser/core/signal_binding.d.ts.map +1 -0
  157. package/types/phaser/core/sound.d.ts +72 -0
  158. package/types/phaser/core/sound.d.ts.map +1 -0
  159. package/types/phaser/core/sound_manager.d.ts +50 -0
  160. package/types/phaser/core/sound_manager.d.ts.map +1 -0
  161. package/types/phaser/core/sound_sprite.d.ts +18 -0
  162. package/types/phaser/core/sound_sprite.d.ts.map +1 -0
  163. package/types/phaser/core/stage.d.ts +23 -0
  164. package/types/phaser/core/stage.d.ts.map +1 -0
  165. package/types/phaser/core/time.d.ts +49 -0
  166. package/types/phaser/core/time.d.ts.map +1 -0
  167. package/types/phaser/core/timer.d.ts +49 -0
  168. package/types/phaser/core/timer.d.ts.map +1 -0
  169. package/types/phaser/core/timer_event.d.ts +18 -0
  170. package/types/phaser/core/timer_event.d.ts.map +1 -0
  171. package/types/phaser/core/tween.d.ts +52 -0
  172. package/types/phaser/core/tween.d.ts.map +1 -0
  173. package/types/phaser/core/tween_data.d.ts +37 -0
  174. package/types/phaser/core/tween_data.d.ts.map +1 -0
  175. package/types/phaser/core/tween_easing.d.ts +192 -0
  176. package/types/phaser/core/tween_easing.d.ts.map +1 -0
  177. package/types/phaser/core/tween_manager.d.ts +94 -0
  178. package/types/phaser/core/tween_manager.d.ts.map +1 -0
  179. package/types/phaser/core/world.d.ts +6 -0
  180. package/types/phaser/core/world.d.ts.map +1 -0
  181. package/types/phaser/display/bitmap_text.d.ts +48 -0
  182. package/types/phaser/display/bitmap_text.d.ts.map +1 -0
  183. package/types/phaser/display/button.d.ts +33 -0
  184. package/types/phaser/display/button.d.ts.map +1 -0
  185. package/types/phaser/display/canvas/buffer.d.ts +11 -0
  186. package/types/phaser/display/canvas/buffer.d.ts.map +1 -0
  187. package/types/phaser/display/canvas/graphics.d.ts +18 -0
  188. package/types/phaser/display/canvas/graphics.d.ts.map +1 -0
  189. package/types/phaser/display/canvas/masker.d.ts +12 -0
  190. package/types/phaser/display/canvas/masker.d.ts.map +1 -0
  191. package/types/phaser/display/canvas/pool.d.ts +45 -0
  192. package/types/phaser/display/canvas/pool.d.ts.map +1 -0
  193. package/types/phaser/display/canvas/renderer.d.ts +28 -0
  194. package/types/phaser/display/canvas/renderer.d.ts.map +1 -0
  195. package/types/phaser/display/canvas/tinter.d.ts +36 -0
  196. package/types/phaser/display/canvas/tinter.d.ts.map +1 -0
  197. package/types/phaser/display/canvas/util.d.ts +70 -0
  198. package/types/phaser/display/canvas/util.d.ts.map +1 -0
  199. package/types/phaser/display/display_object.d.ts +83 -0
  200. package/types/phaser/display/display_object.d.ts.map +1 -0
  201. package/types/phaser/display/graphics.d.ts +53 -0
  202. package/types/phaser/display/graphics.d.ts.map +1 -0
  203. package/types/phaser/display/graphics_data.d.ts +15 -0
  204. package/types/phaser/display/graphics_data.d.ts.map +1 -0
  205. package/types/phaser/display/graphics_data_util.d.ts +7 -0
  206. package/types/phaser/display/graphics_data_util.d.ts.map +1 -0
  207. package/types/phaser/display/group.d.ts +41 -0
  208. package/types/phaser/display/group.d.ts.map +1 -0
  209. package/types/phaser/display/image.d.ts +43 -0
  210. package/types/phaser/display/image.d.ts.map +1 -0
  211. package/types/phaser/display/sprite_batch.d.ts +6 -0
  212. package/types/phaser/display/sprite_batch.d.ts.map +1 -0
  213. package/types/phaser/display/sprite_util.d.ts +35 -0
  214. package/types/phaser/display/sprite_util.d.ts.map +1 -0
  215. package/types/phaser/display/text.d.ts +116 -0
  216. package/types/phaser/display/text.d.ts.map +1 -0
  217. package/types/phaser/display/webgl/abstract_filter.d.ts +17 -0
  218. package/types/phaser/display/webgl/abstract_filter.d.ts.map +1 -0
  219. package/types/phaser/display/webgl/base_texture.d.ts +20 -0
  220. package/types/phaser/display/webgl/base_texture.d.ts.map +1 -0
  221. package/types/phaser/display/webgl/blend_manager.d.ts +14 -0
  222. package/types/phaser/display/webgl/blend_manager.d.ts.map +1 -0
  223. package/types/phaser/display/webgl/earcut.d.ts +215 -0
  224. package/types/phaser/display/webgl/earcut.d.ts.map +1 -0
  225. package/types/phaser/display/webgl/earcut_node.d.ts +19 -0
  226. package/types/phaser/display/webgl/earcut_node.d.ts.map +1 -0
  227. package/types/phaser/display/webgl/fast_sprite_batch.d.ts +34 -0
  228. package/types/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -0
  229. package/types/phaser/display/webgl/filter_manager.d.ts +21 -0
  230. package/types/phaser/display/webgl/filter_manager.d.ts.map +1 -0
  231. package/types/phaser/display/webgl/filter_texture.d.ts +13 -0
  232. package/types/phaser/display/webgl/filter_texture.d.ts.map +1 -0
  233. package/types/phaser/display/webgl/graphics.d.ts +80 -0
  234. package/types/phaser/display/webgl/graphics.d.ts.map +1 -0
  235. package/types/phaser/display/webgl/graphics_data.d.ts +23 -0
  236. package/types/phaser/display/webgl/graphics_data.d.ts.map +1 -0
  237. package/types/phaser/display/webgl/mask_manager.d.ts +13 -0
  238. package/types/phaser/display/webgl/mask_manager.d.ts.map +1 -0
  239. package/types/phaser/display/webgl/render_texture.d.ts +25 -0
  240. package/types/phaser/display/webgl/render_texture.d.ts.map +1 -0
  241. package/types/phaser/display/webgl/renderer.d.ts +44 -0
  242. package/types/phaser/display/webgl/renderer.d.ts.map +1 -0
  243. package/types/phaser/display/webgl/shader/complex.d.ts +22 -0
  244. package/types/phaser/display/webgl/shader/complex.d.ts.map +1 -0
  245. package/types/phaser/display/webgl/shader/fast.d.ts +25 -0
  246. package/types/phaser/display/webgl/shader/fast.d.ts.map +1 -0
  247. package/types/phaser/display/webgl/shader/normal.d.ts +25 -0
  248. package/types/phaser/display/webgl/shader/normal.d.ts.map +1 -0
  249. package/types/phaser/display/webgl/shader/primitive.d.ts +21 -0
  250. package/types/phaser/display/webgl/shader/primitive.d.ts.map +1 -0
  251. package/types/phaser/display/webgl/shader/strip.d.ts +22 -0
  252. package/types/phaser/display/webgl/shader/strip.d.ts.map +1 -0
  253. package/types/phaser/display/webgl/shader_manager.d.ts +24 -0
  254. package/types/phaser/display/webgl/shader_manager.d.ts.map +1 -0
  255. package/types/phaser/display/webgl/sprite_batch.d.ts +36 -0
  256. package/types/phaser/display/webgl/sprite_batch.d.ts.map +1 -0
  257. package/types/phaser/display/webgl/stencil_manager.d.ts +12 -0
  258. package/types/phaser/display/webgl/stencil_manager.d.ts.map +1 -0
  259. package/types/phaser/display/webgl/texture.d.ts +30 -0
  260. package/types/phaser/display/webgl/texture.d.ts.map +1 -0
  261. package/types/phaser/display/webgl/texture_util.d.ts +15 -0
  262. package/types/phaser/display/webgl/texture_util.d.ts.map +1 -0
  263. package/types/phaser/display/webgl/util.d.ts +41 -0
  264. package/types/phaser/display/webgl/util.d.ts.map +1 -0
  265. package/types/phaser/geom/circle.d.ts +39 -0
  266. package/types/phaser/geom/circle.d.ts.map +1 -0
  267. package/types/phaser/geom/ellipse.d.ts +18 -0
  268. package/types/phaser/geom/ellipse.d.ts.map +1 -0
  269. package/types/phaser/geom/line.d.ts +37 -0
  270. package/types/phaser/geom/line.d.ts.map +1 -0
  271. package/types/phaser/geom/matrix.d.ts +25 -0
  272. package/types/phaser/geom/matrix.d.ts.map +1 -0
  273. package/types/phaser/geom/point.d.ts +37 -0
  274. package/types/phaser/geom/point.d.ts.map +1 -0
  275. package/types/phaser/geom/polygon.d.ts +17 -0
  276. package/types/phaser/geom/polygon.d.ts.map +1 -0
  277. package/types/phaser/geom/rectangle.d.ts +63 -0
  278. package/types/phaser/geom/rectangle.d.ts.map +1 -0
  279. package/types/phaser/geom/rounded_rectangle.d.ts +12 -0
  280. package/types/phaser/geom/rounded_rectangle.d.ts.map +1 -0
  281. package/types/phaser/geom/util/circle.d.ts +55 -0
  282. package/types/phaser/geom/util/circle.d.ts.map +1 -0
  283. package/types/phaser/geom/util/ellipse.d.ts +21 -0
  284. package/types/phaser/geom/util/ellipse.d.ts.map +1 -0
  285. package/types/phaser/geom/util/line.d.ts +42 -0
  286. package/types/phaser/geom/util/line.d.ts.map +1 -0
  287. package/types/phaser/geom/util/matrix.d.ts +20 -0
  288. package/types/phaser/geom/util/matrix.d.ts.map +1 -0
  289. package/types/phaser/geom/util/point.d.ts +157 -0
  290. package/types/phaser/geom/util/point.d.ts.map +1 -0
  291. package/types/phaser/geom/util/polygon.d.ts +15 -0
  292. package/types/phaser/geom/util/polygon.d.ts.map +1 -0
  293. package/types/phaser/geom/util/rectangle.d.ts +124 -0
  294. package/types/phaser/geom/util/rectangle.d.ts.map +1 -0
  295. package/types/phaser/geom/util/rounded_rectangle.d.ts +15 -0
  296. package/types/phaser/geom/util/rounded_rectangle.d.ts.map +1 -0
  297. package/types/phaser/util/math.d.ts +162 -0
  298. package/types/phaser/util/math.d.ts.map +1 -0
@@ -24,7 +24,6 @@ import { create, removeFromDOM, addToDOM, setTouchAction } from '../display/canv
24
24
  import { initialize, checkOS } from './device_util';
25
25
 
26
26
  export default class {
27
-
28
27
  constructor(gameConfig = {}) {
29
28
  if (!window.PhaserRegistry) {
30
29
  window.PhaserRegistry = {};
@@ -61,10 +60,14 @@ export default class {
61
60
  initialize(this.device);
62
61
  this.boot();
63
62
  } else {
64
- window.addEventListener('load', () => {
65
- initialize(this.device);
66
- this.boot();
67
- }, false);
63
+ window.addEventListener(
64
+ 'load',
65
+ () => {
66
+ initialize(this.device);
67
+ this.boot();
68
+ },
69
+ false
70
+ );
68
71
  }
69
72
  }
70
73
 
@@ -276,5 +279,4 @@ export default class {
276
279
  this.canvas = null;
277
280
  this.renderer = null;
278
281
  }
279
-
280
282
  }
@@ -19,7 +19,6 @@ import { create, remove } from '../display/canvas/pool';
19
19
  const MAX_POINTERS = 10;
20
20
 
21
21
  export default class {
22
-
23
22
  constructor(game) {
24
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  this.game = game;
25
24
  this.hitCanvas = null;
@@ -101,7 +100,7 @@ export default class {
101
100
  }
102
101
  this.mousePointer.active = true;
103
102
  const scope = this;
104
- this._onClickTrampoline = event => scope.onClickTrampoline(event);
103
+ this._onClickTrampoline = (event) => scope.onClickTrampoline(event);
105
104
  this.game.canvas.addEventListener('click', this._onClickTrampoline, false);
106
105
  }
107
106
 
@@ -130,7 +129,10 @@ export default class {
130
129
  let i = this.moveCallbacks.length;
131
130
  while (i) {
132
131
  i -= 1;
133
- if (this.moveCallbacks[i].callback === callback && this.moveCallbacks[i].context === context) {
132
+ if (
133
+ this.moveCallbacks[i].callback === callback &&
134
+ this.moveCallbacks[i].context === context
135
+ ) {
134
136
  this.moveCallbacks.splice(i, 1);
135
137
  return;
136
138
  }
@@ -253,7 +255,7 @@ export default class {
253
255
  count -= 1;
254
256
  }
255
257
  }
256
- return (limit - count);
258
+ return limit - count;
257
259
  }
258
260
 
259
261
  getPointer(isActive = false) {
@@ -292,7 +294,10 @@ export default class {
292
294
  const result = output || new Point();
293
295
  const wt = displayObject.worldTransform;
294
296
  const id = 1 / (wt.a * wt.d + wt.c * -wt.b);
295
- return result.setTo(wt.d * id * pointer.x + -wt.c * id * pointer.y + (wt.ty * wt.c - wt.tx * wt.d) * id, wt.a * id * pointer.y + -wt.b * id * pointer.x + (-wt.ty * wt.a + wt.tx * wt.b) * id);
297
+ return result.setTo(
298
+ wt.d * id * pointer.x + -wt.c * id * pointer.y + (wt.ty * wt.c - wt.tx * wt.d) * id,
299
+ wt.a * id * pointer.y + -wt.b * id * pointer.x + (-wt.ty * wt.a + wt.tx * wt.b) * id
300
+ );
296
301
  }
297
302
 
298
303
  hitTest(displayObject, pointer, localPoint) {
@@ -302,7 +307,7 @@ export default class {
302
307
  this.getLocalPosition(displayObject, pointer, this._localPoint);
303
308
  localPoint.copyFrom(this._localPoint);
304
309
  if (displayObject.hitArea && displayObject.hitArea.contains) {
305
- return (displayObject.hitArea.contains(this._localPoint.x, this._localPoint.y));
310
+ return displayObject.hitArea.contains(this._localPoint.x, this._localPoint.y);
306
311
  } else if (displayObject instanceof Image) {
307
312
  const width = displayObject.texture.frame.width;
308
313
  const height = displayObject.texture.frame.height;
@@ -316,7 +321,11 @@ export default class {
316
321
  } else if (displayObject instanceof Graphics) {
317
322
  for (let i = 0; i < displayObject.graphicsData.length; i += 1) {
318
323
  const data = displayObject.graphicsData[i];
319
- if (data.fill && data.shape && data.shape.contains(this._localPoint.x, this._localPoint.y)) {
324
+ if (
325
+ data.fill &&
326
+ data.shape &&
327
+ data.shape.contains(this._localPoint.x, this._localPoint.y)
328
+ ) {
320
329
  // Only deal with fills..
321
330
  return true;
322
331
  }
@@ -352,7 +361,7 @@ export default class {
352
361
  }
353
362
 
354
363
  get pollLocked() {
355
- return (this.pollRate > 0 && this._pollCounter < this.pollRate);
364
+ return this.pollRate > 0 && this._pollCounter < this.pollRate;
356
365
  }
357
366
 
358
367
  get totalInactivePointers() {
@@ -370,5 +379,4 @@ export default class {
370
379
  get worldY() {
371
380
  return this.y;
372
381
  }
373
-
374
382
  }
@@ -8,7 +8,6 @@ import { GROUP } from './const';
8
8
  import { distance } from '../util/math';
9
9
 
10
10
  export default class {
11
-
12
11
  constructor(sprite) {
13
12
  this.sprite = sprite;
14
13
  this.game = sprite.game;
@@ -165,25 +164,33 @@ export default class {
165
164
  this.boundsSprite = null;
166
165
  this.sprite = null;
167
166
  }
168
-
169
167
  }
170
168
 
171
169
  validForInput(highestID, highestRenderID, includePixelPerfect = true) {
172
- if (!this.enabled || this.sprite.scale.x === 0 || this.sprite.scale.y === 0 || this.priorityID < this.game.input.minPriorityID || (this.sprite.parent && this.sprite.parent.ignoreChildInput)) {
170
+ if (
171
+ !this.enabled ||
172
+ this.sprite.scale.x === 0 ||
173
+ this.sprite.scale.y === 0 ||
174
+ this.priorityID < this.game.input.minPriorityID ||
175
+ (this.sprite.parent && this.sprite.parent.ignoreChildInput)
176
+ ) {
173
177
  return false;
174
178
  }
175
179
  // If we're trying to specifically IGNORE pixel perfect objects, then set includePixelPerfect to false and skip it
176
180
  if (!includePixelPerfect && (this.pixelPerfectClick || this.pixelPerfectOver)) {
177
181
  return false;
178
182
  }
179
- if (this.priorityID > highestID || (this.priorityID === highestID && this.sprite.renderOrderID > highestRenderID)) {
183
+ if (
184
+ this.priorityID > highestID ||
185
+ (this.priorityID === highestID && this.sprite.renderOrderID > highestRenderID)
186
+ ) {
180
187
  return true;
181
188
  }
182
189
  return false;
183
190
  }
184
191
 
185
192
  isPixelPerfect() {
186
- return (this.pixelPerfectClick || this.pixelPerfectOver);
193
+ return this.pixelPerfectClick || this.pixelPerfectOver;
187
194
  }
188
195
 
189
196
  pointerX(pointerId = 0) {
@@ -252,7 +259,16 @@ export default class {
252
259
  }
253
260
 
254
261
  checkPointerDown(pointer = 0, fastTest = false) {
255
- if (!pointer.isDown || !this.enabled || !this.sprite || !this.sprite.parent || !this.sprite.visible || !this.sprite.parent.visible || this.sprite.worldScale.x === 0 || this.sprite.worldScale.y === 0) {
262
+ if (
263
+ !pointer.isDown ||
264
+ !this.enabled ||
265
+ !this.sprite ||
266
+ !this.sprite.parent ||
267
+ !this.sprite.visible ||
268
+ !this.sprite.parent.visible ||
269
+ this.sprite.worldScale.x === 0 ||
270
+ this.sprite.worldScale.y === 0
271
+ ) {
256
272
  return false;
257
273
  }
258
274
  // Need to pass it a temp point, in case we need it again for the pixel check
@@ -266,7 +282,15 @@ export default class {
266
282
  }
267
283
 
268
284
  checkPointerOver(pointer = 0, fastTest = false) {
269
- if (!this.enabled || !this.sprite || !this.sprite.parent || !this.sprite.visible || !this.sprite.parent.visible || this.sprite.worldScale.x === 0 || this.sprite.worldScale.y === 0) {
285
+ if (
286
+ !this.enabled ||
287
+ !this.sprite ||
288
+ !this.sprite.parent ||
289
+ !this.sprite.visible ||
290
+ !this.sprite.parent.visible ||
291
+ this.sprite.worldScale.x === 0 ||
292
+ this.sprite.worldScale.y === 0
293
+ ) {
270
294
  return false;
271
295
  }
272
296
  // Need to pass it a temp point, in case we need it again for the pixel check
@@ -300,7 +324,12 @@ export default class {
300
324
  x -= this.sprite.texture.trim.x;
301
325
  y -= this.sprite.texture.trim.y;
302
326
  // If the coordinates are outside the trim area we return false immediately, to save doing a draw call
303
- if (x < this.sprite.texture.crop.x || x > this.sprite.texture.crop.right || y < this.sprite.texture.crop.y || y > this.sprite.texture.crop.bottom) {
327
+ if (
328
+ x < this.sprite.texture.crop.x ||
329
+ x > this.sprite.texture.crop.right ||
330
+ y < this.sprite.texture.crop.y ||
331
+ y > this.sprite.texture.crop.bottom
332
+ ) {
304
333
  this._dx = x;
305
334
  this._dy = y;
306
335
  return false;
@@ -309,7 +338,17 @@ export default class {
309
338
  this._dx = x;
310
339
  this._dy = y;
311
340
  this.game.input.hitContext.clearRect(0, 0, 1, 1);
312
- this.game.input.hitContext.drawImage(this.sprite.texture.baseTexture.source, x, y, 1, 1, 0, 0, 1, 1);
341
+ this.game.input.hitContext.drawImage(
342
+ this.sprite.texture.baseTexture.source,
343
+ x,
344
+ y,
345
+ 1,
346
+ 1,
347
+ 0,
348
+ 0,
349
+ 1,
350
+ 1
351
+ );
313
352
  const rgb = this.game.input.hitContext.getImageData(0, 0, 1, 1);
314
353
  if (rgb.data[3] >= this.pixelPerfectAlpha) {
315
354
  return true;
@@ -329,7 +368,9 @@ export default class {
329
368
  }
330
369
  if (this._pendingDrag) {
331
370
  if (!this._dragDistancePass) {
332
- this._dragDistancePass = (distance(pointer.x, pointer.y, this.downPoint.x, this.downPoint.y) >= this.dragDistanceThreshold);
371
+ this._dragDistancePass =
372
+ distance(pointer.x, pointer.y, this.downPoint.x, this.downPoint.y) >=
373
+ this.dragDistanceThreshold;
333
374
  }
334
375
  if (this._dragDistancePass && this._dragTimePass) {
335
376
  this.startDrag(pointer);
@@ -356,7 +397,7 @@ export default class {
356
397
  }
357
398
  const data = this._pointerData[pointer.id];
358
399
  if (data.isOver === false || pointer.dirty) {
359
- const sendEvent = (data.isOver === false);
400
+ const sendEvent = data.isOver === false;
360
401
  data.isOver = true;
361
402
  data.isOut = false;
362
403
  data.timeOver = this.game.time.time;
@@ -429,7 +470,7 @@ export default class {
429
470
  this.startDrag(pointer);
430
471
  } else {
431
472
  this._pendingDrag = true;
432
- this._dragDistancePass = (this.dragDistanceThreshold === 0);
473
+ this._dragDistancePass = this.dragDistanceThreshold === 0;
433
474
  if (this.dragTimeThreshold > 0) {
434
475
  this._dragTimePass = false;
435
476
  this.game.time.events.add(this.dragTimeThreshold, this.dragTimeElapsed, this, pointer);
@@ -468,7 +509,11 @@ export default class {
468
509
  // Only release the InputUp signal if the pointer is still over this sprite
469
510
  let isOver = this.checkPointerOver(pointer);
470
511
  if (this.sprite && this.sprite.events) {
471
- if (!this.dragStopBlocksInputUp || this.dragStopBlocksInputUp && !(this.draggable && this.isDragged && this._draggedPointerID === pointer.id)) {
512
+ if (
513
+ !this.dragStopBlocksInputUp ||
514
+ (this.dragStopBlocksInputUp &&
515
+ !(this.draggable && this.isDragged && this._draggedPointerID === pointer.id))
516
+ ) {
472
517
  this.sprite.events.onInputUp$dispatch(this.sprite, pointer, isOver);
473
518
  }
474
519
  if (this.sprite && this.sprite.parent && this.sprite.parent.type === GROUP) {
@@ -516,28 +561,45 @@ export default class {
516
561
  this.checkBoundsSprite();
517
562
  }
518
563
  if (this.snapOnDrag) {
519
- this.sprite.x = Math.round((this.sprite.x - (this.snapOffsetX % this.snapX)) / this.snapX) * this.snapX + (this.snapOffsetX % this.snapX);
520
- this.sprite.y = Math.round((this.sprite.y - (this.snapOffsetY % this.snapY)) / this.snapY) * this.snapY + (this.snapOffsetY % this.snapY);
564
+ this.sprite.x =
565
+ Math.round((this.sprite.x - (this.snapOffsetX % this.snapX)) / this.snapX) * this.snapX +
566
+ (this.snapOffsetX % this.snapX);
567
+ this.sprite.y =
568
+ Math.round((this.sprite.y - (this.snapOffsetY % this.snapY)) / this.snapY) * this.snapY +
569
+ (this.snapOffsetY % this.snapY);
521
570
  this.snapPoint.set(this.sprite.x, this.sprite.y);
522
571
  }
523
- this.sprite.events.onDragUpdate.dispatch(this.sprite, pointer, px, py, this.snapPoint, fromStart);
572
+ this.sprite.events.onDragUpdate.dispatch(
573
+ this.sprite,
574
+ pointer,
575
+ px,
576
+ py,
577
+ this.snapPoint,
578
+ fromStart
579
+ );
524
580
  return true;
525
581
  }
526
582
 
527
583
  justOver(pointerId = 0, delay = 500) {
528
- return (this._pointerData[pointerId].isOver && this.overDuration(pointerId) < delay);
584
+ return this._pointerData[pointerId].isOver && this.overDuration(pointerId) < delay;
529
585
  }
530
586
 
531
587
  justOut(pointerId = 0, delay = 500) {
532
- return (this._pointerData[pointerId].isOut && (this.game.time.time - this._pointerData[pointerId].timeOut < delay));
588
+ return (
589
+ this._pointerData[pointerId].isOut &&
590
+ this.game.time.time - this._pointerData[pointerId].timeOut < delay
591
+ );
533
592
  }
534
593
 
535
594
  justPressed(pointerId = 0, delay = 500) {
536
- return (this._pointerData[pointerId].isDown && this.downDuration(pointerId) < delay);
595
+ return this._pointerData[pointerId].isDown && this.downDuration(pointerId) < delay;
537
596
  }
538
597
 
539
598
  justReleased(pointerId = 0, delay = 500) {
540
- return (this._pointerData[pointerId].isUp && (this.game.time.time - this._pointerData[pointerId].timeUp < delay));
599
+ return (
600
+ this._pointerData[pointerId].isUp &&
601
+ this.game.time.time - this._pointerData[pointerId].timeUp < delay
602
+ );
541
603
  }
542
604
 
543
605
  overDuration(pointerId = 0) {
@@ -554,7 +616,14 @@ export default class {
554
616
  return -1;
555
617
  }
556
618
 
557
- enableDrag(lockCenter = false, bringToTop = false, pixelPerfect = false, alphaThreshold = 255, boundsRect = null, boundsSprite = null) {
619
+ enableDrag(
620
+ lockCenter = false,
621
+ bringToTop = false,
622
+ pixelPerfect = false,
623
+ alphaThreshold = 255,
624
+ boundsRect = null,
625
+ boundsSprite = null
626
+ ) {
558
627
  this._dragPoint = new Point();
559
628
  this.draggable = true;
560
629
  this.bringToTop = bringToTop;
@@ -595,7 +664,10 @@ export default class {
595
664
  this.sprite.x = this.globalToLocalX(pointer.x) + (this.sprite.x - bounds.centerX);
596
665
  this.sprite.y = this.globalToLocalY(pointer.y) + (this.sprite.y - bounds.centerY);
597
666
  }
598
- this._dragPoint.setTo(this.sprite.x - this.globalToLocalX(pointer.x), this.sprite.y - this.globalToLocalY(pointer.y));
667
+ this._dragPoint.setTo(
668
+ this.sprite.x - this.globalToLocalX(pointer.x),
669
+ this.sprite.y - this.globalToLocalY(pointer.y)
670
+ );
599
671
  this.updateDrag(pointer, true);
600
672
  if (this.bringToTop) {
601
673
  this._dragPhase = true;
@@ -629,8 +701,12 @@ export default class {
629
701
  this._dragPhase = false;
630
702
  this._pendingDrag = false;
631
703
  if (this.snapOnRelease) {
632
- this.sprite.x = Math.round((this.sprite.x - (this.snapOffsetX % this.snapX)) / this.snapX) * this.snapX + (this.snapOffsetX % this.snapX);
633
- this.sprite.y = Math.round((this.sprite.y - (this.snapOffsetY % this.snapY)) / this.snapY) * this.snapY + (this.snapOffsetY % this.snapY);
704
+ this.sprite.x =
705
+ Math.round((this.sprite.x - (this.snapOffsetX % this.snapX)) / this.snapX) * this.snapX +
706
+ (this.snapOffsetX % this.snapX);
707
+ this.sprite.y =
708
+ Math.round((this.sprite.y - (this.snapOffsetY % this.snapY)) / this.snapY) * this.snapY +
709
+ (this.snapOffsetY % this.snapY);
634
710
  }
635
711
  this.sprite.events.onDragStop$dispatch(this.sprite, pointer);
636
712
  if (this.checkPointerOver(pointer) === false) {
@@ -681,7 +757,5 @@ export default class {
681
757
  } else if (this.sprite.bottom > this.boundsSprite.bottom) {
682
758
  this.sprite.y = this.boundsSprite.bottom - (this.sprite.height - this.sprite.offsetY);
683
759
  }
684
-
685
760
  }
686
-
687
761
  }
@@ -15,7 +15,6 @@ const WHEEL_UP = 1;
15
15
  const WHEEL_DOWN = -1;
16
16
 
17
17
  class WheelEventProxy {
18
-
19
18
  constructor(scaleFactor, deltaMode) {
20
19
  this._scaleFactor = scaleFactor;
21
20
  this._deltaMode = deltaMode;
@@ -47,17 +46,15 @@ class WheelEventProxy {
47
46
  }
48
47
 
49
48
  get deltaY() {
50
- return (this._scaleFactor * (this.originalEvent.wheelDelta || this.originalEvent.detail)) || 0;
49
+ return this._scaleFactor * (this.originalEvent.wheelDelta || this.originalEvent.detail) || 0;
51
50
  }
52
51
 
53
52
  get deltaX() {
54
- return (this._scaleFactor * this.originalEvent.wheelDeltaX) || 0;
53
+ return this._scaleFactor * this.originalEvent.wheelDeltaX || 0;
55
54
  }
56
-
57
55
  }
58
56
 
59
57
  export default class {
60
-
61
58
  constructor(game) {
62
59
  this.game = game;
63
60
  this.input = game.input;
@@ -93,14 +90,14 @@ export default class {
93
90
  return;
94
91
  }
95
92
  const scope = this;
96
- this._onMouseDown = event => scope.onMouseDown(event);
97
- this._onMouseMove = event => scope.onMouseMove(event);
98
- this._onMouseUp = event => scope.onMouseUp(event);
99
- this._onMouseUpGlobal = event => scope.onMouseUpGlobal(event);
100
- this._onMouseOutGlobal = event => scope.onMouseOutGlobal(event);
101
- this._onMouseOut = event => scope.onMouseOut(event);
102
- this._onMouseOver = event => scope.onMouseOver(event);
103
- this._onMouseWheel = event => scope.onMouseWheel(event);
93
+ this._onMouseDown = (event) => scope.onMouseDown(event);
94
+ this._onMouseMove = (event) => scope.onMouseMove(event);
95
+ this._onMouseUp = (event) => scope.onMouseUp(event);
96
+ this._onMouseUpGlobal = (event) => scope.onMouseUpGlobal(event);
97
+ this._onMouseOutGlobal = (event) => scope.onMouseOutGlobal(event);
98
+ this._onMouseOut = (event) => scope.onMouseOut(event);
99
+ this._onMouseOver = (event) => scope.onMouseOver(event);
100
+ this._onMouseWheel = (event) => scope.onMouseWheel(event);
104
101
  const canvas = this.game.canvas;
105
102
  canvas.addEventListener('mousedown', this._onMouseDown, true);
106
103
  canvas.addEventListener('mousemove', this._onMouseMove, true);
@@ -239,5 +236,4 @@ export default class {
239
236
  }
240
237
  }
241
238
  }
242
-
243
239
  }
@@ -5,7 +5,6 @@
5
5
  */
6
6
 
7
7
  export default class {
8
-
9
8
  constructor(game) {
10
9
  this.game = game;
11
10
  this.input = game.input;
@@ -30,12 +29,12 @@ export default class {
30
29
  return;
31
30
  }
32
31
  const scope = this;
33
- this._onMSPointerDown = event => scope.onPointerDown(event);
34
- this._onMSPointerMove = event => scope.onPointerMove(event);
35
- this._onMSPointerUp = event => scope.onPointerUp(event);
36
- this._onMSPointerUpGlobal = event => scope.onPointerUpGlobal(event);
37
- this._onMSPointerOut = event => scope.onPointerOut(event);
38
- this._onMSPointerOver = event => scope.onPointerOver(event);
32
+ this._onMSPointerDown = (event) => scope.onPointerDown(event);
33
+ this._onMSPointerMove = (event) => scope.onPointerMove(event);
34
+ this._onMSPointerUp = (event) => scope.onPointerUp(event);
35
+ this._onMSPointerUpGlobal = (event) => scope.onPointerUpGlobal(event);
36
+ this._onMSPointerOut = (event) => scope.onPointerOut(event);
37
+ this._onMSPointerOver = (event) => scope.onPointerOver(event);
39
38
  const canvas = this.game.canvas;
40
39
  canvas.addEventListener('MSPointerDown', this._onMSPointerDown, false);
41
40
  canvas.addEventListener('MSPointerMove', this._onMSPointerMove, false);
@@ -128,7 +127,10 @@ export default class {
128
127
  }
129
128
 
130
129
  onPointerUpGlobal(event) {
131
- if ((event.pointerType === 'mouse' || event.pointerType === 0x00000004) && !this.input.mousePointer.withinGame) {
130
+ if (
131
+ (event.pointerType === 'mouse' || event.pointerType === 0x00000004) &&
132
+ !this.input.mousePointer.withinGame
133
+ ) {
132
134
  this.onPointerUp(event);
133
135
  } else {
134
136
  const pointer = this.input.getPointerFromIdentifier(event.identifier);
@@ -189,5 +191,4 @@ export default class {
189
191
  }
190
192
  }
191
193
  }
192
-
193
194
  }
@@ -5,10 +5,16 @@
5
5
  */
6
6
  import Point from '../geom/point';
7
7
  import Circle from '../geom/circle';
8
- import { POINTER, POINTER_CURSOR, POINTER_CONTACT, MOUSE_OVERRIDES_TOUCH, TOUCH_OVERRIDES_MOUSE, MOUSE_TOUCH_COMBINE } from './const';
8
+ import {
9
+ POINTER,
10
+ POINTER_CURSOR,
11
+ POINTER_CONTACT,
12
+ MOUSE_OVERRIDES_TOUCH,
13
+ TOUCH_OVERRIDES_MOUSE,
14
+ MOUSE_TOUCH_COMBINE,
15
+ } from './const';
9
16
 
10
17
  export default class {
11
-
12
18
  constructor(game, id, pointerMode) {
13
19
  this.game = game;
14
20
  this.id = id;
@@ -16,7 +22,7 @@ export default class {
16
22
  this.exists = true;
17
23
  this.identifier = 0;
18
24
  this.pointerId = null;
19
- this.pointerMode = pointerMode || (POINTER_CURSOR | POINTER_CONTACT);
25
+ this.pointerMode = pointerMode || POINTER_CURSOR | POINTER_CONTACT;
20
26
  this.target = null;
21
27
  this.button = null;
22
28
  this._holdSent = false;
@@ -36,7 +42,7 @@ export default class {
36
42
  this.movementY = 0;
37
43
  this.x = -1;
38
44
  this.y = -1;
39
- this.isMouse = (id === 0);
45
+ this.isMouse = id === 0;
40
46
  this.isDown = false;
41
47
  this.isUp = true;
42
48
  this.timeDown = 0;
@@ -98,7 +104,11 @@ export default class {
98
104
  this.move(event, true);
99
105
  // x and y are the old values here?
100
106
  this.positionDown.setTo(this.x, this.y);
101
- if (input.multiInputOverride === MOUSE_OVERRIDES_TOUCH || input.multiInputOverride === MOUSE_TOUCH_COMBINE || (input.multiInputOverride === TOUCH_OVERRIDES_MOUSE && input.totalActivePointers === 0)) {
107
+ if (
108
+ input.multiInputOverride === MOUSE_OVERRIDES_TOUCH ||
109
+ input.multiInputOverride === MOUSE_TOUCH_COMBINE ||
110
+ (input.multiInputOverride === TOUCH_OVERRIDES_MOUSE && input.totalActivePointers === 0)
111
+ ) {
102
112
  input.x = this.x;
103
113
  input.y = this.y;
104
114
  input.position.setTo(this.x, this.y);
@@ -124,7 +134,11 @@ export default class {
124
134
  this.dirty = false;
125
135
  }
126
136
  if (this._holdSent === false && this.duration >= input.holdRate) {
127
- if (input.multiInputOverride === MOUSE_OVERRIDES_TOUCH || input.multiInputOverride === MOUSE_TOUCH_COMBINE || (input.multiInputOverride === TOUCH_OVERRIDES_MOUSE && input.totalActivePointers === 0)) {
137
+ if (
138
+ input.multiInputOverride === MOUSE_OVERRIDES_TOUCH ||
139
+ input.multiInputOverride === MOUSE_TOUCH_COMBINE ||
140
+ (input.multiInputOverride === TOUCH_OVERRIDES_MOUSE && input.totalActivePointers === 0)
141
+ ) {
128
142
  input.onHold.dispatch(this);
129
143
  }
130
144
  this._holdSent = true;
@@ -168,7 +182,11 @@ export default class {
168
182
  this.position.setTo(this.x, this.y);
169
183
  this.circle.x = this.x;
170
184
  this.circle.y = this.y;
171
- if (input.multiInputOverride === MOUSE_OVERRIDES_TOUCH || input.multiInputOverride === MOUSE_TOUCH_COMBINE || (input.multiInputOverride === TOUCH_OVERRIDES_MOUSE && input.totalActivePointers === 0)) {
185
+ if (
186
+ input.multiInputOverride === MOUSE_OVERRIDES_TOUCH ||
187
+ input.multiInputOverride === MOUSE_TOUCH_COMBINE ||
188
+ (input.multiInputOverride === TOUCH_OVERRIDES_MOUSE && input.totalActivePointers === 0)
189
+ ) {
172
190
  input.activePointer = this;
173
191
  input.x = this.x;
174
192
  input.y = this.y;
@@ -184,7 +202,13 @@ export default class {
184
202
  let i = input.moveCallbacks.length;
185
203
  while (i) {
186
204
  i -= 1;
187
- input.moveCallbacks[i].callback.call(input.moveCallbacks[i].context, this, this.x, this.y, fromClick);
205
+ input.moveCallbacks[i].callback.call(
206
+ input.moveCallbacks[i].context,
207
+ this,
208
+ this.x,
209
+ this.y,
210
+ fromClick
211
+ );
188
212
  }
189
213
  // Easy out if we're dragging something and it still exists
190
214
  if (this.targetObject !== null && this.targetObject.isDragged === true) {
@@ -212,7 +236,10 @@ export default class {
212
236
  if (currentNode.validForInput(highestInputPriorityID, highestRenderOrderID, false)) {
213
237
  // Flag it as checked so we don't re-scan it on the next phase
214
238
  currentNode.checked = true;
215
- if ((fromClick && currentNode.checkPointerDown(this, true)) || (!fromClick && currentNode.checkPointerOver(this, true))) {
239
+ if (
240
+ (fromClick && currentNode.checkPointerDown(this, true)) ||
241
+ (!fromClick && currentNode.checkPointerOver(this, true))
242
+ ) {
216
243
  highestRenderOrderID = currentNode.sprite.renderOrderID;
217
244
  highestInputPriorityID = currentNode.priorityID;
218
245
  candidateTarget = currentNode;
@@ -226,8 +253,14 @@ export default class {
226
253
  // (A node that was previously checked did not request a pixel-perfect check.)
227
254
  currentNode = this.game.input.interactiveItems.first;
228
255
  while (currentNode) {
229
- if (!currentNode.checked && currentNode.validForInput(highestInputPriorityID, highestRenderOrderID, true)) {
230
- if ((fromClick && currentNode.checkPointerDown(this, false)) || (!fromClick && currentNode.checkPointerOver(this, false))) {
256
+ if (
257
+ !currentNode.checked &&
258
+ currentNode.validForInput(highestInputPriorityID, highestRenderOrderID, true)
259
+ ) {
260
+ if (
261
+ (fromClick && currentNode.checkPointerDown(this, false)) ||
262
+ (!fromClick && currentNode.checkPointerOver(this, false))
263
+ ) {
231
264
  highestRenderOrderID = currentNode.sprite.renderOrderID;
232
265
  highestInputPriorityID = currentNode.priorityID;
233
266
  candidateTarget = currentNode;
@@ -237,10 +270,15 @@ export default class {
237
270
  currentNode = this.game.input.interactiveItems.next;
238
271
  }
239
272
  if (this.game.input.customCandidateHandler) {
240
- candidateTarget = this.game.input.customCandidateHandler.call(this.game.input.customCandidateHandlerContext, this, this.interactiveCandidates, candidateTarget);
273
+ candidateTarget = this.game.input.customCandidateHandler.call(
274
+ this.game.input.customCandidateHandlerContext,
275
+ this,
276
+ this.interactiveCandidates,
277
+ candidateTarget
278
+ );
241
279
  }
242
280
  this.swapTarget(candidateTarget, false);
243
- return (this.targetObject !== null);
281
+ return this.targetObject !== null;
244
282
  }
245
283
 
246
284
  swapTarget(newTarget, silent = false) {
@@ -282,7 +320,11 @@ export default class {
282
320
  return null;
283
321
  }
284
322
  this.timeUp = this.game.time.time;
285
- if (input.multiInputOverride === MOUSE_OVERRIDES_TOUCH || input.multiInputOverride === MOUSE_TOUCH_COMBINE || (input.multiInputOverride === TOUCH_OVERRIDES_MOUSE && input.totalActivePointers === 0)) {
323
+ if (
324
+ input.multiInputOverride === MOUSE_OVERRIDES_TOUCH ||
325
+ input.multiInputOverride === MOUSE_TOUCH_COMBINE ||
326
+ (input.multiInputOverride === TOUCH_OVERRIDES_MOUSE && input.totalActivePointers === 0)
327
+ ) {
286
328
  input.onUp.dispatch(this, event);
287
329
  // Was it a tap?
288
330
  if (this.duration >= 0 && this.duration <= input.tapRate) {
@@ -324,12 +366,12 @@ export default class {
324
366
 
325
367
  justPressed(duration) {
326
368
  duration = duration || this.game.input.justPressedRate;
327
- return (this.isDown === true && (this.timeDown + duration) > this.game.time.time);
369
+ return this.isDown === true && this.timeDown + duration > this.game.time.time;
328
370
  }
329
371
 
330
372
  justReleased(duration) {
331
373
  duration = duration || this.game.input.justReleasedRate;
332
- return (this.isUp && (this.timeUp + duration) > this.game.time.time);
374
+ return this.isUp && this.timeUp + duration > this.game.time.time;
333
375
  }
334
376
 
335
377
  addClickTrampoline(name, callback, callbackContext, callbackArgs) {
@@ -405,5 +447,4 @@ export default class {
405
447
  get worldY() {
406
448
  return this.y;
407
449
  }
408
-
409
450
  }
@@ -5,7 +5,6 @@
5
5
  */
6
6
 
7
7
  export default class {
8
-
9
8
  constructor(game) {
10
9
  this.game = game;
11
10
  this.enabled = true;
@@ -32,12 +31,12 @@ export default class {
32
31
  return;
33
32
  }
34
33
  const scope = this;
35
- this._onTouchStart = event => scope.onTouchStart(event);
36
- this._onTouchMove = event => scope.onTouchMove(event);
37
- this._onTouchEnd = event => scope.onTouchEnd(event);
38
- this._onTouchEnter = event => scope.onTouchEnter(event);
39
- this._onTouchLeave = event => scope.onTouchLeave(event);
40
- this._onTouchCancel = event => scope.onTouchCancel(event);
34
+ this._onTouchStart = (event) => scope.onTouchStart(event);
35
+ this._onTouchMove = (event) => scope.onTouchMove(event);
36
+ this._onTouchEnd = (event) => scope.onTouchEnd(event);
37
+ this._onTouchEnter = (event) => scope.onTouchEnter(event);
38
+ this._onTouchLeave = (event) => scope.onTouchLeave(event);
39
+ this._onTouchCancel = (event) => scope.onTouchCancel(event);
41
40
  this.game.canvas.addEventListener('touchstart', this._onTouchStart, false);
42
41
  this.game.canvas.addEventListener('touchmove', this._onTouchMove, false);
43
42
  this.game.canvas.addEventListener('touchend', this._onTouchEnd, false);
@@ -149,5 +148,4 @@ export default class {
149
148
  }
150
149
  }
151
150
  }
152
-
153
151
  }