@vpmedia/phaser 1.1.4 → 1.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md
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@vpmedia/phaser
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===============
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[](https://badge.fury.io/js/@vpmedia%2Fphaser)
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[](https://github.com/vpmedia/phaser/actions/workflows/node.js.yml)
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@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2.
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package/package.json
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{
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"name": "@vpmedia/phaser",
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"version": "1.1.
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"version": "1.1.6",
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"description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
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"author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
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"license": "MIT",
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import DisplayObject from './display_object';
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import Image from './image';
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import Point from '../geom/point';
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import { BITMAP_TEXT } from '../core/const';
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import { BITMAP_TEXT, SCALE_LINEAR, SCALE_NEAREST } from '../core/const';
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export default class extends DisplayObject {
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set smoothed(value) {
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if (value) {
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this._data.base.scaleMode =
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this._data.base.scaleMode = SCALE_LINEAR;
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} else {
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this._data.base.scaleMode =
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this._data.base.scaleMode = SCALE_NEAREST;
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}
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}
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* @author Mat Groves http://matgroves.com/ @Doormat23
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* @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
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*/
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import { RENDER_CANVAS, SCALE_LINEAR, BLEND_NORMAL, BLEND_ADD, BLEND_MULTIPLY, BLEND_SCREEN, BLEND_OVERLAY, BLEND_DARKEN, BLEND_LIGHTEN, BLEND_COLOR_DODGE, BLEND_COLOR_BURN, BLEND_HARD_LIGHT, BLEND_SOFT_LIGHT, BLEND_DIFFERENCE, BLEND_EXCLUSION, BLEND_HUE, BLEND_SATURATION, BLEND_COLOR, BLEND_LUMINOSITY } from '../../core/const';
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import { RENDER_CANVAS, SCALE_LINEAR, BLEND_NORMAL, BLEND_ADD, BLEND_MULTIPLY, BLEND_SCREEN, BLEND_OVERLAY, BLEND_DARKEN, BLEND_LIGHTEN, BLEND_COLOR_DODGE, BLEND_COLOR_BURN, BLEND_HARD_LIGHT, BLEND_SOFT_LIGHT, BLEND_DIFFERENCE, BLEND_EXCLUSION, BLEND_HUE, BLEND_SATURATION, BLEND_COLOR, BLEND_LUMINOSITY, SCALE_NEAREST } from '../../core/const';
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import { getSmoothingPrefix } from './util';
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import { detectCapabilities } from './tinter';
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import * as CanvasMaskManager from './masker';
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this.renderSession = {
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context: this.context,
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maskManager: CanvasMaskManager,
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scaleMode:
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scaleMode: game.config.antialias ? SCALE_LINEAR : SCALE_NEAREST,
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smoothProperty: getSmoothingPrefix(this.context),
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roundPixels: game.config.roundPixels,
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};
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export function getSmoothingPrefix(context) {
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const VENDORS = ['i', 'webkitI', 'msI', 'mozI', 'oI'];
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for (let i = 0; i < VENDORS.length; i += 1) {
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const
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const s = VENDORS[prefix] + 'mageSmoothingEnabled';
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const s = VENDORS[i] + 'mageSmoothingEnabled';
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if (context && context[s]) {
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return s;
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}
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import Rectangle from '../geom/rectangle';
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import DisplayObject from './display_object';
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import { clone } from '../geom/util/rectangle';
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import { IMAGE, PENDING_ATLAS, BLEND_NORMAL } from '../core/const';
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import { IMAGE, PENDING_ATLAS, BLEND_NORMAL, SCALE_NEAREST } from '../core/const';
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import { setTexture, getBounds, getLocalBounds, renderCanvas, renderWebGL } from './sprite_util';
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export default class extends DisplayObject {
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this._frame = clone(this.texture.frame);
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}
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if (!smoothed) {
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this.texture.baseTexture.scaleMode =
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this.texture.baseTexture.scaleMode = SCALE_NEAREST;
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}
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}
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