@vpmedia/phaser 1.0.7 → 1.0.8

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vpmedia/phaser",
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- "version": "1.0.7",
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+ "version": "1.0.8",
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  "description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
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  "author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
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  "license": "MIT",
@@ -211,6 +211,8 @@ export default class {
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  this.parseConfigElement(config, 'clearBeforeRender', true);
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  // The Renderer this game will use. Either PowerGamer.Const.RENDER_AUTO, PowerGamer.Const.RENDER_CANVAS, PowerGamer.Const.RENDER_WEBGL, or PowerGamer.Const.RENDER_HEADLESS.
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  this.parseConfigElement(config, 'renderType', RENDER_AUTO);
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+ // Force audio disabled
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+ this.parseConfigElement(config, 'isForceDisabledAudio', false);
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  if (config.renderer) {
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  this.config.renderType = config.renderer;
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  }
@@ -33,6 +33,10 @@ export default class {
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  }
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  boot() {
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+ if (this.game.config.isForceDisabledAudio) {
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+ this.noAudio = true;
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+ return;
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+ }
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  if (window.PhaserRegistry && window.PhaserRegistry.audioContext) {
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  this.context = window.PhaserRegistry.audioContext;
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  } else if (window.AudioContext) {
@@ -42,6 +46,7 @@ export default class {
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  this.context = null;
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  this.noAudio = true;
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  this.touchLocked = false;
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+ this.game.exceptionHandler(e);
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  }
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  } else if (window.webkitAudioContext) {
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  try {
@@ -50,6 +55,7 @@ export default class {
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  this.context = null;
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  this.noAudio = true;
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  this.touchLocked = false;
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+ this.game.exceptionHandler(e);
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  }
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  }
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  if (this.context === null || (this.context && this.context.createGain === undefined && this.context.createGainNode === undefined)) {