@vpmedia/phaser 1.0.41 → 1.1.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vpmedia/phaser",
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- "version": "1.0.41",
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+ "version": "1.1.0",
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  "description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
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  "author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
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  "license": "MIT",
@@ -55,14 +55,6 @@ export default class {
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  this.onResume = new Signal();
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  this.onBoot = new Signal();
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  this.isPaused = false;
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- this.currentUpdateID = 0;
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- this.updatesThisFrame = 1;
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- this._deltaTime = 0;
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- this._lastCount = 0;
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- this._spiraling = 0;
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- this.isKickStart = true;
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- this.fpsProblemNotifier = new Signal();
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- this._nextFpsNotification = 0;
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  this.parseConfig(gameConfig);
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  checkOS(this.device);
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  if (document.readyState === 'complete') {
@@ -99,7 +91,6 @@ export default class {
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  this.input.boot();
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  this.sound.boot();
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  this.state.boot();
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- this.isKickStart = true;
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  if (window.focus) {
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  window.focus();
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  }
@@ -243,53 +234,9 @@ export default class {
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  update(time) {
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  this.time.update(time);
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- if (this.isKickStart) {
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- this.updateLogic(this.time.desiredFpsMult);
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- this.renderer.render(this.stage);
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- this.isKickStart = false;
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- return;
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- }
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- if (!this.config.forceSingleUpdate && this._spiraling > 1) {
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- if (this.time.time > this._nextFpsNotification) {
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- this._nextFpsNotification = this.time.time + 10000;
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- this.fpsProblemNotifier.dispatch();
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- }
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- this._deltaTime = 0;
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- this._spiraling = 0;
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- this.renderer.render(this.stage);
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- } else {
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- const slowStep = this.time.slowMotion * 1000.0 / this.time.desiredFps;
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- this._deltaTime += Math.max(Math.min(slowStep * 3, this.time.elapsed), 0);
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- let count = 0;
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- this.updatesThisFrame = Math.floor(this._deltaTime / slowStep);
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- if (this.config.forceSingleUpdate) {
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- this.updatesThisFrame = Math.min(1, this.updatesThisFrame);
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- }
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- while (this._deltaTime >= slowStep) {
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- this._deltaTime -= slowStep;
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- this.currentUpdateID = count;
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- this.updateLogic(this.time.desiredFpsMult);
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- count += 1;
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- if (this.config.forceSingleUpdate && count === 1) {
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- break;
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- } else {
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- this.time.refresh();
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- }
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- }
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- if (count > this._lastCount) {
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- this._spiraling += 1;
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- } else if (count < this._lastCount) {
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- this._spiraling = 0;
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- }
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- this._lastCount = count;
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- this.renderer.render(this.stage);
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- }
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- }
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-
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- updateLogic(timeStep) {
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  if (!this.isPaused) {
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  this.scale.preUpdate();
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- this.state.preUpdate(timeStep);
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+ this.state.preUpdate();
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  this.stage.preUpdate();
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  this.state.update();
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  this.stage.update();
@@ -298,11 +245,11 @@ export default class {
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  this.input.update();
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  this.stage.postUpdate();
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  } else {
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- // Scaling and device orientation changes are still reflected when paused.
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  this.scale.pauseUpdate();
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  this.state.pauseUpdate();
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  }
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  this.stage.updateTransform();
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+ this.renderer.render(this.stage);
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  }
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  destroy() {
@@ -17,7 +17,6 @@ export default class {
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  this.desiredFpsMult = 1.0 / 60;
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  this._desiredFps = 60;
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  this.suggestedFps = this.desiredFps;
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- this.slowMotion = 1.0;
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  this.advancedTiming = false;
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  this.frames = 0;
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  this.fps = 0;