@vpmedia/phaser 1.0.39 → 1.0.40
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/phaser.cjs +1 -1
- package/dist/phaser.cjs.LICENSE.txt +1 -1
- package/dist/phaser.cjs.map +1 -1
- package/dist/phaser.js +1 -1
- package/dist/phaser.js.LICENSE.txt +1 -1
- package/dist/phaser.js.map +1 -1
- package/package.json +1 -1
- package/src/phaser/core/cache.js +10 -62
- package/src/phaser/core/const.js +0 -9
- package/src/phaser/core/loader.js +2 -2
- package/src/phaser/core/time.js +0 -6
- package/src/phaser/core/tween.js +0 -1
- package/src/phaser/core/tween_data.js +1 -1
- package/src/phaser/core/tween_manager.js +0 -1
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@vpmedia/phaser",
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"version": "1.0.
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"version": "1.0.40",
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"description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
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"author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
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"license": "MIT",
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package/src/phaser/core/cache.js
CHANGED
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@@ -11,20 +11,16 @@ import FrameData from './frame_data';
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import { JSONDataHash } from './animation_parser';
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import { jsonBitmapFont, xmlBitmapFont } from './loader_parser';
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export const CANVAS =
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export const IMAGE =
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export const TEXTURE =
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export const SOUND =
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export const TEXT =
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export const
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export const
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export const
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export const
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export const
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export const JSON = 11;
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export const XML = 12;
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export const SHADER = 14;
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export const RENDER_TEXTURE = 15;
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export const CANVAS = 0;
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export const IMAGE = 1;
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export const TEXTURE = 2;
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export const SOUND = 3;
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export const TEXT = 4;
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export const BITMAPDATA = 5;
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export const BITMAPFONT = 6;
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export const JSON = 7;
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export const XML = 8;
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export const RENDER_TEXTURE = 9;
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export default class {
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@@ -39,12 +35,8 @@ export default class {
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text: {},
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json: {},
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xml: {},
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physics: {},
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tilemap: {},
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binary: {},
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bitmapData: {},
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bitmapFont: {},
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shader: {},
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renderTexture: {},
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};
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this._urlMap = {};
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@@ -57,14 +49,10 @@ export default class {
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this._cacheMap[TEXTURE] = this._cache.texture;
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this._cacheMap[SOUND] = this._cache.sound;
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this._cacheMap[TEXT] = this._cache.text;
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this._cacheMap[PHYSICS] = this._cache.physics;
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this._cacheMap[TILEMAP] = this._cache.tilemap;
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this._cacheMap[BINARY] = this._cache.binary;
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this._cacheMap[BITMAPDATA] = this._cache.bitmapData;
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this._cacheMap[BITMAPFONT] = this._cache.bitmapFont;
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this._cacheMap[JSON] = this._cache.json;
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this._cacheMap[XML] = this._cache.xml;
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this._cacheMap[SHADER] = this._cache.shader;
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this._cacheMap[RENDER_TEXTURE] = this._cache.renderTexture;
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this.addDefaultImage();
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this.addMissingImage();
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@@ -134,10 +122,6 @@ export default class {
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this._resolveURL(url, this._cache.text[key]);
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}
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addBinary(key, binaryData) {
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this._cache.binary[key] = binaryData;
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}
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addBitmapFont(key, url, data, atlasData, atlasType, xSpacing = 0, ySpacing = 0) {
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const obj = {
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url,
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@@ -250,14 +234,6 @@ export default class {
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return this.checkKey(TEXT, key);
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}
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checkTilemapKey(key) {
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return this.checkKey(TILEMAP, key);
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}
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checkBinaryKey(key) {
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return this.checkKey(BINARY, key);
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}
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checkBitmapDataKey(key) {
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return this.checkKey(BITMAPDATA, key);
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}
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@@ -317,14 +293,6 @@ export default class {
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return this.getItem(key, TEXT, 'getText', 'data');
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}
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getTilemapData(key) {
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return this.getItem(key, TILEMAP, 'getTilemapData');
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}
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getBinary(key) {
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return this.getItem(key, BINARY, 'getBinary');
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}
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getBitmapData(key) {
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return this.getItem(key, BITMAPDATA, 'getBitmapData', 'data');
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}
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@@ -342,10 +310,6 @@ export default class {
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return this.getItem(key, XML, 'getXML', 'data');
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}
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getShader(key) {
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return this.getItem(key, SHADER, 'getShader', 'data');
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}
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getRenderTexture(key) {
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return this.getItem(key, RENDER_TEXTURE, 'getRenderTexture');
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}
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@@ -443,18 +407,6 @@ export default class {
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delete this._cache.text[key];
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}
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removePhysics(key) {
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delete this._cache.physics[key];
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}
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removeTilemap(key) {
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delete this._cache.tilemap[key];
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}
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removeBinary(key) {
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delete this._cache.binary[key];
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}
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removeBitmapData(key) {
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delete this._cache.bitmapData[key];
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}
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@@ -471,10 +423,6 @@ export default class {
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delete this._cache.xml[key];
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}
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removeShader(key) {
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delete this._cache.shader[key];
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}
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removeRenderTexture(key) {
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delete this._cache.renderTexture[key];
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}
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package/src/phaser/core/const.js
CHANGED
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@@ -87,13 +87,4 @@ export const GEOM_ROUNDED_RECTANGLE = 26;
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export const GEOM_LINE = 23;
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export const GEOM_MATRIX = 24;
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export const GEOM_POINT = 25;
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export const BITMAP_DATA = 13; // deprecated
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export const TILEMAP = 9; // deprecated
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export const TILEMAP_LAYER = 10; // deprecated
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export const EMITTER = 11; // deprecated
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export const RETROFONT = 18; // deprecated
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export const ROPE = 20; // deprecated
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export const CREATURE = 27; // deprecated
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export const PENDING_ATLAS = -1;
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// sprite sheet atlas
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export const TEXTURE_ATLAS_JSON_HASH = 1;
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import Signal from './signal';
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import Rectangle from '../geom/rectangle';
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import { canPlayAudio } from './device_util';
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const TEXTURE_ATLAS_JSON_HASH = 1;
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export default class {
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@@ -687,7 +688,6 @@ export default class {
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if (file.atlasURL == null) {
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this.cache.addTextureAtlas(file.key, file.url, file.data, file.atlasData, file.format);
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} else {
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// Load the JSON or XML before carrying on with the next file
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loadNext = false;
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if (file.format === TEXTURE_ATLAS_JSON_HASH) {
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this.xhrLoad(file, this.transformUrl(file.atlasURL, file), 'text', this.jsonLoadComplete);
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package/src/phaser/core/time.js
CHANGED
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this.now = 0;
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this.elapsed = 0;
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this.elapsedMS = 0;
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this.physicsElapsed = 1 / 60;
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this.physicsElapsedMS = (1 / 60) * 1000;
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this.desiredFpsMult = 1.0 / 60;
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this._desiredFps = 60;
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this.suggestedFps = this.desiredFps;
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set desiredFps(value) {
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// Set the physics elapsed time... this will always be 1 / this.desiredFps
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this.physicsElapsed = 1 / value;
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this.physicsElapsedMS = this.physicsElapsed * 1000;
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this.desiredFpsMult = 1.0 / value;
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}
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package/src/phaser/core/tween.js
CHANGED
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// Is Running, but is waiting to repeat
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return TWEEN_RUNNING;
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}
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const ms =
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const ms = this.game.time.elapsedMS;
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if (this.parent.reverse) {
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this.dt -= ms * this.parent.timeScale;
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this.dt = Math.max(this.dt, 0);
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