@vpmedia/phaser 1.0.35 → 1.0.36
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/phaser.cjs +1 -1
- package/dist/phaser.cjs.LICENSE.txt +1 -1
- package/dist/phaser.cjs.map +1 -1
- package/dist/phaser.js +1 -1
- package/dist/phaser.js.LICENSE.txt +1 -1
- package/dist/phaser.js.map +1 -1
- package/package.json +1 -1
- package/src/phaser/core/animation_parser.js +0 -26
- package/src/phaser/core/cache.js +2 -7
- package/src/phaser/core/const.js +0 -1
- package/src/phaser/core/loader.js +4 -20
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@vpmedia/phaser",
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-
"version": "1.0.
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+
"version": "1.0.36",
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"description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
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"author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
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"license": "MIT",
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@@ -59,32 +59,6 @@ export function spriteSheet(game, key, frameWidth, frameHeight, frameMax, margin
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return data;
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}
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/**
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*
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* @param {object} game TBD
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* @param {object} json TBD
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* @returns {object} TBD
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*/
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export function JSONData(game, json) {
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// Malformed?
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if (!json.frames) {
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return null;
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}
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// Let's create some frames then
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const data = new FrameData();
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// By this stage frames is a fully parsed array
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const frames = json.frames;
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let newFrame;
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for (let i = 0; i < frames.length; i += 1) {
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newFrame = data.addFrame(new Frame(i, frames[i].frame.x, frames[i].frame.y, frames[i].frame.w, frames[i].frame.h, frames[i].filename));
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if (frames[i].trimmed) {
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newFrame.setTrim(frames[i].trimmed, frames[i].sourceSize.w, frames[i].sourceSize.h, frames[i].spriteSourceSize.x, frames[i].spriteSourceSize.y, frames[i].spriteSourceSize.w, frames[i].spriteSourceSize.h);
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}
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}
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return data;
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}
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-
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/**
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*
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* @param {object} game TBD
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package/src/phaser/core/cache.js
CHANGED
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@@ -8,7 +8,7 @@ import BaseTexture from '../display/webgl/base_texture';
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import Signal from './signal';
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import Frame from './frame';
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import FrameData from './frame_data';
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import {
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import { JSONDataHash } from './animation_parser';
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import { jsonBitmapFont, xmlBitmapFont } from './loader_parser';
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export const CANVAS = 1;
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@@ -113,12 +113,7 @@ export default class {
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data,
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base: new BaseTexture(data),
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};
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// Let's just work it out from the frames array
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obj.frameData = JSONData(this.game, atlasData, key);
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} else {
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obj.frameData = JSONDataHash(this.game, atlasData, key);
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}
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obj.frameData = JSONDataHash(this.game, atlasData, key);
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this._cache.image[key] = obj;
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this._resolveURL(url, obj);
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}
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package/src/phaser/core/const.js
CHANGED
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@@ -6,7 +6,7 @@
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import Signal from './signal';
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import Rectangle from '../geom/rectangle';
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import { canPlayAudio } from './device_util';
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import {
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import { TEXTURE_ATLAS_JSON_HASH } from './const';
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export const TILED_JSON = 6;
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export const TILEMAP_CSV = 7;
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@@ -311,20 +311,7 @@ export default class {
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return this;
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}
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-
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return this.atlas(key, textureURL, atlasURL, atlasData, TEXTURE_ATLAS_JSON_ARRAY);
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}
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atlasJSONHash(key, textureURL, atlasURL, atlasData) {
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return this.atlas(key, textureURL, atlasURL, atlasData, TEXTURE_ATLAS_JSON_HASH);
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}
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atlasXML() {
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// TODO
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console.warn('loader.atlasXML() is not implemented');
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}
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atlas(key, textureURL, atlasURL = null, atlasData = null, format = TEXTURE_ATLAS_JSON_ARRAY) {
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atlas(key, textureURL, atlasURL = null, atlasData = null, format = TEXTURE_ATLAS_JSON_HASH) {
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if (textureURL === undefined || textureURL === null) {
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textureURL = key + '.png';
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}
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@@ -335,9 +322,6 @@ export default class {
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if (atlasURL) {
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this.addToFileList('textureatlas', key, textureURL, { atlasURL, format });
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} else {
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if (format === TEXTURE_ATLAS_JSON_ARRAY && typeof atlasData === 'string') {
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atlasData = JSON.parse(atlasData);
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}
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this.addToFileList('textureatlas', key, textureURL, { atlasURL: null, atlasData, format });
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}
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return this;
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@@ -555,7 +539,7 @@ export default class {
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this.bitmapFont(file.key, file.textureURL, file.atlasURL, file.atlasData, file.xSpacing, file.ySpacing);
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break;
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case "atlas":
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this.atlas(file.key, file.textureURL, file.atlasURL, file.atlasData,
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this.atlas(file.key, file.textureURL, file.atlasURL, file.atlasData, TEXTURE_ATLAS_JSON_HASH);
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break;
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case "shader":
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this.shader(file.key, file.url, file.overwrite);
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@@ -762,7 +746,7 @@ export default class {
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} else {
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// Load the JSON or XML before carrying on with the next file
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loadNext = false;
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if (file.format ===
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if (file.format === TEXTURE_ATLAS_JSON_HASH) {
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this.xhrLoad(file, this.transformUrl(file.atlasURL, file), 'text', this.jsonLoadComplete);
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} else {
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throw new Error('Invalid Texture Atlas format: ' + file.format);
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