@vpmedia/phaser 1.0.26 → 1.0.27
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/phaser.cjs +1 -1
- package/dist/phaser.cjs.LICENSE.txt +1 -1
- package/dist/phaser.cjs.map +1 -1
- package/dist/phaser.js +1 -1
- package/dist/phaser.js.LICENSE.txt +1 -1
- package/dist/phaser.js.map +1 -1
- package/package.json +2 -2
- package/src/phaser/core/device.js +0 -1
- package/src/phaser/core/device_util.js +3 -12
- package/src/phaser/core/input_mouse.js +0 -39
- package/src/phaser/core/loader.js +1 -1
- package/src/phaser/core/scale_manager.js +0 -22
- package/src/phaser/core/sound.js +3 -1
- package/src/phaser/core/input_button.js +0 -102
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@vpmedia/phaser",
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"version": "1.0.
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"version": "1.0.27",
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"description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
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"author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
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"license": "MIT",
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@@ -18,7 +18,7 @@
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"main": "./src/index.js",
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"devDependencies": {
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"@babel/cli": "^7.19.3",
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"@babel/core": "^7.20.
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"@babel/core": "^7.20.5",
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"@babel/eslint-parser": "^7.19.1",
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"@babel/preset-env": "^7.20.2",
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"@babel/register": "^7.18.9",
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@@ -86,14 +86,6 @@ export function checkOS(device) {
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}
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}
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/**
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*
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* @param {object} device TBD
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*/
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export function checkFeatures(device) {
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device.pointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
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}
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/**
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*
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* @param {object} device TBD
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@@ -102,9 +94,9 @@ export function checkInput(device) {
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if ('ontouchstart' in document.documentElement || (window.navigator.maxTouchPoints && window.navigator.maxTouchPoints >= 1)) {
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device.touch = true;
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}
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if (window.navigator.msPointerEnabled || window.navigator.pointerEnabled) {
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}
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// if (window.navigator.msPointerEnabled || window.navigator.pointerEnabled) {
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// device.mspointer = true;
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// }
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// See https://developer.mozilla.org/en-US/docs/Web/Events/wheel
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if ('onwheel' in window || 'WheelEvent' in window) {
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device.wheelEvent = 'wheel';
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@@ -269,7 +261,6 @@ export function initialize(device) {
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checkAudio(device);
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checkVideo(device);
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checkDevice(device);
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checkFeatures(device);
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checkFullScreenSupport(device);
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checkInput(device);
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}
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@@ -73,7 +73,6 @@ export default class {
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this.enabled = true;
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this.locked = false;
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this.stopOnGameOut = false;
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this.pointerLock = new Signal();
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this.event = null;
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this._onMouseDown = null;
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this._onMouseMove = null;
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@@ -129,9 +128,6 @@ export default class {
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}
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window.removeEventListener('mouseup', this._onMouseUpGlobal, true);
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window.removeEventListener('mouseout', this._onMouseOutGlobal, true);
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document.removeEventListener('pointerlockchange', this._pointerLockChange, true);
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document.removeEventListener('mozpointerlockchange', this._pointerLockChange, true);
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document.removeEventListener('webkitpointerlockchange', this._pointerLockChange, true);
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}
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onMouseDown(event) {
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@@ -236,41 +232,6 @@ export default class {
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}
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}
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requestPointerLock() {
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if (this.game.device.pointerLock) {
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const element = this.game.canvas;
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element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
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element.requestPointerLock();
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const scope = this;
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this._pointerLockChange = event => scope.pointerLockChange(event);
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document.addEventListener('pointerlockchange', this._pointerLockChange, true);
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document.addEventListener('mozpointerlockchange', this._pointerLockChange, true);
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document.addEventListener('webkitpointerlockchange', this._pointerLockChange, true);
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}
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}
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pointerLockChange(event) {
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const element = this.game.canvas;
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if (document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element) {
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// Pointer was successfully locked
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this.locked = true;
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this.pointerLock.dispatch(true, event);
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} else {
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// Pointer was unlocked
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this.locked = false;
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this.pointerLock.dispatch(false, event);
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}
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}
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releasePointerLock() {
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document.exitPointerLock = document.exitPointerLock || document.mozExitPointerLock || document.webkitExitPointerLock;
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document.exitPointerLock();
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document.removeEventListener('pointerlockchange', this._pointerLockChange, true);
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document.removeEventListener('mozpointerlockchange', this._pointerLockChange, true);
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document.removeEventListener('webkitpointerlockchange', this._pointerLockChange, true);
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}
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eventPreventDefault(event) {
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if (this.capture) {
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if (typeof event.cancelable !== 'boolean' || event.cancelable) {
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@@ -58,8 +58,6 @@ export default class {
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supportsFullScreen: false,
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orientationFallback: null,
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noMargins: false,
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scrollTo: null,
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forceMinimumDocumentHeight: false,
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canExpandParent: true,
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clickTrampoline: '',
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};
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this.queueUpdate(true);
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}
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scrollTop() {
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const scrollTo = this.compatibility.scrollTo;
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if (scrollTo) {
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window.scrollTo(scrollTo.x, scrollTo.y);
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}
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}
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refresh() {
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this.scrollTop();
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this.queueUpdate(true);
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}
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this.reflowGame();
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return;
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}
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this.scrollTop();
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if (this.compatibility.forceMinimumDocumentHeight) {
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// (This came from older code, by why is it here?)
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// Set minimum height of content to new window height
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document.documentElement.style.minHeight = window.innerHeight + 'px';
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}
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if (this.incorrectOrientation) {
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this.setMaximum();
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} else if (scaleMode === SCALE_EXACT_FIT) {
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this.onFullScreenError.dispatch(this);
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}
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scaleSprite(sprite, width, height, letterBox) {
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// TODO
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console.warn('scale_manager.scaleSprite() is not implemented');
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return sprite;
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}
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destroy() {
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this.game.onResume.remove(this._gameResumed, this);
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window.removeEventListener('orientationchange', this._orientationChange, false);
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package/src/phaser/core/sound.js
CHANGED
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export default class {
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constructor(game, key, volume = 1, loop = false, connect = null) {
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// TODO
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// https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Migrating_from_webkitAudioContext
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if (!connect) {
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connect = game.sound.connectToMaster;
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}
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const duration = this.duration - (this.pausedPosition / 1000);
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if (this._sound.start === undefined) {
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this._sound.noteGrainOn(0, p, duration);
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//
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// https://bugs.chromium.org/p/chromium/issues/detail?id=457099
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} else if (this.loop && this.game.device.chrome) {
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this._sound.start(0, p);
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} else {
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import Signal from './signal';
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
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*/
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export default class {
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constructor(parent, buttonCode) {
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this.parent = parent;
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this.game = parent.game;
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this.event = null;
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this.isDown = false;
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this.isUp = true;
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this.timeDown = 0;
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this.timeUp = 0;
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this.repeats = 0;
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this.altKey = false;
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this.shiftKey = false;
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this.ctrlKey = false;
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this.value = 0;
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this.buttonCode = buttonCode;
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this.onDown = new Signal();
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this.onUp = new Signal();
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this.onFloat = new Signal();
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}
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start(event, value) {
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if (this.isDown) {
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return;
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}
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this.isDown = true;
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this.isUp = false;
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this.timeDown = this.game.time.time;
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this.repeats = 0;
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this.event = event;
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this.value = value;
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if (event) {
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this.altKey = event.altKey;
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this.shiftKey = event.shiftKey;
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this.ctrlKey = event.ctrlKey;
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}
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this.onDown.dispatch(this, value);
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}
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stop(event, value) {
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if (this.isUp) {
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return;
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}
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this.isDown = false;
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this.isUp = true;
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this.timeUp = this.game.time.time;
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this.event = event;
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this.value = value;
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if (event) {
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this.altKey = event.altKey;
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this.shiftKey = event.shiftKey;
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this.ctrlKey = event.ctrlKey;
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}
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this.onUp.dispatch(this, value);
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}
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padFloat(value) {
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this.value = value;
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this.onFloat.dispatch(this, value);
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}
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justPressed(duration = 250) {
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return (this.isDown && (this.timeDown + duration) > this.game.time.time);
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}
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justReleased(duration = 250) {
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return (this.isUp && (this.timeUp + duration) > this.game.time.time);
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}
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reset() {
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this.isDown = false;
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this.isUp = true;
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this.timeDown = this.game.time.time;
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this.repeats = 0;
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this.altKey = false;
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this.shiftKey = false;
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this.ctrlKey = false;
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}
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destroy() {
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this.onDown.dispose();
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this.onUp.dispose();
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this.onFloat.dispose();
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this.parent = null;
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this.game = null;
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}
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get duration() {
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if (this.isUp) {
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return -1;
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}
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return this.game.time.time - this.timeDown;
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}
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}
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