@vpmedia/phaser 1.0.22 → 1.0.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/phaser.cjs +1 -1
- package/dist/phaser.cjs.LICENSE.txt +1 -1
- package/dist/phaser.cjs.map +1 -1
- package/dist/phaser.js +1 -1
- package/dist/phaser.js.LICENSE.txt +1 -1
- package/dist/phaser.js.map +1 -1
- package/package.json +1 -1
- package/src/phaser/core/sound_manager.js +7 -6
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@vpmedia/phaser",
|
|
3
|
-
"version": "1.0.
|
|
3
|
+
"version": "1.0.24",
|
|
4
4
|
"description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
|
|
5
5
|
"author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
|
|
6
6
|
"license": "MIT",
|
|
@@ -72,6 +72,7 @@ export default class {
|
|
|
72
72
|
this.masterGain.gain.value = 1;
|
|
73
73
|
this.masterGain.connect(this.context.destination);
|
|
74
74
|
// handle audio state unlock
|
|
75
|
+
// possible states: interrupted, suspended, running, closed
|
|
75
76
|
this.onUnlockEventBinded = this.onUnlockEvent.bind(this);
|
|
76
77
|
if (this.context.state === 'suspended' || this.context.state === 'interrupted') {
|
|
77
78
|
this.addUnlockHandlers();
|
|
@@ -80,7 +81,7 @@ export default class {
|
|
|
80
81
|
this.onLockChange.dispatch('onContextStateChange', { state: this.context.state, isLocked: this.isLocked });
|
|
81
82
|
if (!this.isLocked && (this.context.state === 'suspended' || this.context.state === 'interrupted')) {
|
|
82
83
|
this.addUnlockHandlers();
|
|
83
|
-
} else if (this.isLocked) {
|
|
84
|
+
} else if (this.isLocked && this.context.state === 'running') {
|
|
84
85
|
this.removeUnlockHandlers();
|
|
85
86
|
}
|
|
86
87
|
});
|
|
@@ -106,17 +107,17 @@ export default class {
|
|
|
106
107
|
|
|
107
108
|
onUnlockEvent(event) {
|
|
108
109
|
const initialState = this.context.state;
|
|
109
|
-
if (
|
|
110
|
-
this.onLockChange.dispatch('onUnlockResumeDenied', { state:
|
|
110
|
+
if (initialState !== 'suspended' && initialState !== 'interrupted') {
|
|
111
|
+
this.onLockChange.dispatch('onUnlockResumeDenied', { state: initialState, isLocked: this.isLocked, event });
|
|
111
112
|
this.removeUnlockHandlers();
|
|
112
113
|
return;
|
|
113
114
|
}
|
|
114
|
-
this.onLockChange.dispatch('onContextResumeStart', { state:
|
|
115
|
+
this.onLockChange.dispatch('onContextResumeStart', { state: initialState, isLocked: this.isLocked, event });
|
|
115
116
|
this.context.resume().then(() => {
|
|
116
|
-
this.onLockChange.dispatch('onContextResumeResult', { state: this.context.state, isLocked: this.isLocked });
|
|
117
|
+
this.onLockChange.dispatch('onContextResumeResult', { initialState, state: this.context.state, isLocked: this.isLocked });
|
|
117
118
|
this.removeUnlockHandlers();
|
|
118
119
|
}).catch((e) => {
|
|
119
|
-
this.onLockChange.dispatch('onContextResumeReject', { state: this.context.state, isLocked: this.isLocked, error: e });
|
|
120
|
+
this.onLockChange.dispatch('onContextResumeReject', { initialState, state: this.context.state, isLocked: this.isLocked, error: e });
|
|
120
121
|
this.removeUnlockHandlers();
|
|
121
122
|
this.game.exceptionHandler(e, { initialState, state: this.context.state });
|
|
122
123
|
});
|