@vpmedia/phaser 1.0.20 → 1.0.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/phaser.cjs +1 -1
- package/dist/phaser.cjs.LICENSE.txt +1 -1
- package/dist/phaser.cjs.map +1 -1
- package/dist/phaser.js +1 -1
- package/dist/phaser.js.LICENSE.txt +1 -1
- package/dist/phaser.js.map +1 -1
- package/package.json +1 -1
- package/src/phaser/core/sound_manager.js +7 -4
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@vpmedia/phaser",
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-
"version": "1.0.
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+
"version": "1.0.21",
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"description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
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"author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
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"license": "MIT",
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@@ -80,6 +80,8 @@ export default class {
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this.onLockChange.dispatch('onContextStateChange', { state: this.context.state, isLocked: this.isLocked });
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if (this.isUnlockNeeded()) {
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this.addUnlockHandlers();
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} else if (this.isLocked) {
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this.removeUnlockHandlers();
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}
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});
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}
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@@ -89,30 +91,31 @@ export default class {
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}
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addUnlockHandlers() {
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this.isLocked = true;
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this.onLockChange.dispatch('addUnlockHandlers', { state: this.context.state, isLocked: this.isLocked });
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document.body.addEventListener('touchstart', this.onUnlockEventBinded, false);
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document.body.addEventListener('touchend', this.onUnlockEventBinded, false);
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document.body.addEventListener('click', this.onUnlockEventBinded, false);
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document.body.addEventListener('keydown', this.onUnlockEventBinded, false);
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this.isLocked = true;
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}
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removeUnlockHandlers() {
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this.isLocked = false;
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this.onLockChange.dispatch('removeUnlockHandlers', { state: this.context.state, isLocked: this.isLocked });
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document.body.removeEventListener('touchstart', this.onUnlockEventBinded);
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document.body.removeEventListener('touchend', this.onUnlockEventBinded);
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document.body.removeEventListener('click', this.onUnlockEventBinded);
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document.body.removeEventListener('keydown', this.onUnlockEventBinded);
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-
this.isLocked = false;
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}
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onUnlockEvent(event) {
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-
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const initialState = this.context.state;
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if (!this.isUnlockNeeded()) {
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this.onLockChange.dispatch('onUnlockResumeDenied', { state: this.context.state, isLocked: this.isLocked, event });
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this.removeUnlockHandlers();
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return;
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}
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-
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this.onLockChange.dispatch('onContextResumeStart', { state: this.context.state, isLocked: this.isLocked, event });
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this.context.resume().then(() => {
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this.onLockChange.dispatch('onContextResumeResult', { state: this.context.state, isLocked: this.isLocked });
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this.removeUnlockHandlers();
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