@vpmedia/phaser 1.0.2 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (43) hide show
  1. package/README.md +20 -3
  2. package/dist/phaser.cjs +1 -1
  3. package/dist/phaser.cjs.LICENSE.txt +1 -1
  4. package/dist/phaser.cjs.map +1 -1
  5. package/dist/phaser.js +1 -1
  6. package/dist/phaser.js.LICENSE.txt +1 -1
  7. package/dist/phaser.js.map +1 -1
  8. package/package.json +22 -15
  9. package/src/index.js +58 -15
  10. package/src/phaser/core/animation_parser.js +14 -11
  11. package/src/phaser/core/array_set.js +0 -1
  12. package/src/phaser/core/const.js +2 -2
  13. package/src/phaser/core/device_util.js +20 -18
  14. package/src/phaser/core/frame_util.js +6 -4
  15. package/src/phaser/core/loader.js +123 -12
  16. package/src/phaser/core/loader_parser.js +18 -14
  17. package/src/phaser/core/scene.js +0 -1
  18. package/src/phaser/core/scene_manager.js +0 -1
  19. package/src/phaser/core/sound_manager.js +0 -1
  20. package/src/phaser/core/tween_easing.js +62 -37
  21. package/src/phaser/display/canvas/graphics.js +5 -5
  22. package/src/phaser/display/canvas/masker.js +3 -3
  23. package/src/phaser/display/canvas/pool.js +10 -5
  24. package/src/phaser/display/canvas/tinter.js +12 -9
  25. package/src/phaser/display/canvas/util.js +33 -25
  26. package/src/phaser/display/graphics_data_util.js +2 -1
  27. package/src/phaser/display/sprite_util.js +14 -12
  28. package/src/phaser/display/webgl/earcut.js +106 -91
  29. package/src/phaser/display/webgl/graphics.js +31 -25
  30. package/src/phaser/display/webgl/mask_manager.js +4 -4
  31. package/src/phaser/display/webgl/texture_util.js +6 -4
  32. package/src/phaser/display/webgl/util.js +14 -10
  33. package/src/phaser/geom/polygon.js +0 -1
  34. package/src/phaser/geom/util/circle.js +26 -19
  35. package/src/phaser/geom/util/ellipse.js +7 -3
  36. package/src/phaser/geom/util/line.js +21 -16
  37. package/src/phaser/geom/util/matrix.js +7 -2
  38. package/src/phaser/geom/util/point.js +76 -56
  39. package/src/phaser/geom/util/polygon.js +6 -2
  40. package/src/phaser/geom/util/rectangle.js +59 -42
  41. package/src/phaser/geom/util/rounded_rectangle.js +6 -2
  42. package/src/phaser/util/math.js +61 -43
  43. package/src/phaser/util/string.js +6 -0
@@ -4,12 +4,12 @@
4
4
  * @author Mat Groves http://matgroves.com/ @Doormat23
5
5
  * @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
6
6
  */
7
- /* eslint-disable no-continue */
8
7
  import Node from './earcut_node';
9
8
 
10
9
  /**
11
10
  *
12
- * @param list
11
+ * @param {object} list TBD
12
+ * @returns {object} TBD
13
13
  */
14
14
  export function sortLinked(list) {
15
15
  let i;
@@ -74,8 +74,9 @@ export function sortLinked(list) {
74
74
 
75
75
  /**
76
76
  *
77
- * @param a
78
- * @param b
77
+ * @param {object} a TBD
78
+ * @param {object} b TBD
79
+ * @returns {number} TBD
79
80
  */
80
81
  export function compareX(a, b) {
81
82
  return a.x - b.x;
@@ -83,11 +84,12 @@ export function compareX(a, b) {
83
84
 
84
85
  /**
85
86
  *
86
- * @param x
87
- * @param y
88
- * @param minX
89
- * @param minY
90
- * @param size
87
+ * @param {number} x TBD
88
+ * @param {number} y TBD
89
+ * @param {number} minX TBD
90
+ * @param {number} minY TBD
91
+ * @param {number} size TBD
92
+ * @returns {number} TBD
91
93
  */
92
94
  export function zOrder(x, y, minX, minY, size) {
93
95
  // coords are transformed into non-negative 15-bit integer range
@@ -106,10 +108,10 @@ export function zOrder(x, y, minX, minY, size) {
106
108
 
107
109
  /**
108
110
  *
109
- * @param start
110
- * @param minX
111
- * @param minY
112
- * @param size
111
+ * @param {object} start TBD
112
+ * @param {number} minX TBD
113
+ * @param {number} minY TBD
114
+ * @param {number} size TBD
113
115
  */
114
116
  export function indexCurve(start, minX, minY, size) {
115
117
  let p = start;
@@ -126,7 +128,8 @@ export function indexCurve(start, minX, minY, size) {
126
128
 
127
129
  /**
128
130
  *
129
- * @param start
131
+ * @param {object} start TBD
132
+ * @returns {object} TBD
130
133
  */
131
134
  export function getLeftmost(start) {
132
135
  let p = start;
@@ -140,14 +143,15 @@ export function getLeftmost(start) {
140
143
 
141
144
  /**
142
145
  *
143
- * @param ax
144
- * @param ay
145
- * @param bx
146
- * @param by
147
- * @param cx
148
- * @param cy
149
- * @param px
150
- * @param py
146
+ * @param {number} ax TBD
147
+ * @param {number} ay TBD
148
+ * @param {number} bx TBD
149
+ * @param {number} by TBD
150
+ * @param {number} cx TBD
151
+ * @param {number} cy TBD
152
+ * @param {number} px TBD
153
+ * @param {number} py TBD
154
+ * @returns {object} TBD
151
155
  */
152
156
  export function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {
153
157
  return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 && (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 && (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0;
@@ -155,9 +159,10 @@ export function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {
155
159
 
156
160
  /**
157
161
  *
158
- * @param p
159
- * @param q
160
- * @param r
162
+ * @param {object} p TBD
163
+ * @param {object} q TBD
164
+ * @param {object} r TBD
165
+ * @returns {number} TBD
161
166
  */
162
167
  export function area(p, q, r) {
163
168
  return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
@@ -165,8 +170,9 @@ export function area(p, q, r) {
165
170
 
166
171
  /**
167
172
  *
168
- * @param p1
169
- * @param p2
173
+ * @param {object} p1 TBD
174
+ * @param {object} p2 TBD
175
+ * @returns {boolean} TBD
170
176
  */
171
177
  export function equals(p1, p2) {
172
178
  return p1.x === p2.x && p1.y === p2.y;
@@ -174,10 +180,11 @@ export function equals(p1, p2) {
174
180
 
175
181
  /**
176
182
  *
177
- * @param p1
178
- * @param q1
179
- * @param p2
180
- * @param q2
183
+ * @param {object} p1 TBD
184
+ * @param {object} q1 TBD
185
+ * @param {object} p2 TBD
186
+ * @param {object} q2 TBD
187
+ * @returns {boolean} TBD
181
188
  */
182
189
  export function intersects(p1, q1, p2, q2) {
183
190
  return area(p1, q1, p2) > 0 !== area(p1, q1, q2) > 0 && area(p2, q2, p1) > 0 !== area(p2, q2, q1) > 0;
@@ -185,8 +192,9 @@ export function intersects(p1, q1, p2, q2) {
185
192
 
186
193
  /**
187
194
  *
188
- * @param a
189
- * @param b
195
+ * @param {object} a TBD
196
+ * @param {object} b TBD
197
+ * @returns {boolean} TBD
190
198
  */
191
199
  export function intersectsPolygon(a, b) {
192
200
  let p = a;
@@ -199,8 +207,9 @@ export function intersectsPolygon(a, b) {
199
207
 
200
208
  /**
201
209
  *
202
- * @param a
203
- * @param b
210
+ * @param {object} a TBD
211
+ * @param {object} b TBD
212
+ * @returns {object} TBD
204
213
  */
205
214
  export function locallyInside(a, b) {
206
215
  return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;
@@ -208,8 +217,9 @@ export function locallyInside(a, b) {
208
217
 
209
218
  /**
210
219
  *
211
- * @param a
212
- * @param b
220
+ * @param {object} a TBD
221
+ * @param {object} b TBD
222
+ * @returns {boolean} TBD
213
223
  */
214
224
  export function middleInside(a, b) {
215
225
  let p = a;
@@ -227,8 +237,9 @@ export function middleInside(a, b) {
227
237
 
228
238
  /**
229
239
  *
230
- * @param a
231
- * @param b
240
+ * @param {object} a TBD
241
+ * @param {object} b TBD
242
+ * @returns {boolean} TBD
232
243
  */
233
244
  export function isValidDiagonal(a, b) {
234
245
  return equals(a, b) || a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b);
@@ -236,8 +247,9 @@ export function isValidDiagonal(a, b) {
236
247
 
237
248
  /**
238
249
  *
239
- * @param a
240
- * @param b
250
+ * @param {object} a TBD
251
+ * @param {object} b TBD
252
+ * @returns {object} TBD
241
253
  */
242
254
  export function splitPolygon(a, b) {
243
255
  const a2 = new Node(a.i, a.x, a.y);
@@ -257,10 +269,11 @@ export function splitPolygon(a, b) {
257
269
 
258
270
  /**
259
271
  *
260
- * @param i
261
- * @param x
262
- * @param y
263
- * @param last
272
+ * @param {number} i TBD
273
+ * @param {number} x TBD
274
+ * @param {number} y TBD
275
+ * @param {object} last TBD
276
+ * @returns {object} TBD
264
277
  */
265
278
  export function insertNode(i, x, y, last) {
266
279
  const p = new Node(i, x, y);
@@ -278,7 +291,7 @@ export function insertNode(i, x, y, last) {
278
291
 
279
292
  /**
280
293
  *
281
- * @param p
294
+ * @param {object} p TBD
282
295
  */
283
296
  export function removeNode(p) {
284
297
  p.next.prev = p.prev;
@@ -293,7 +306,8 @@ export function removeNode(p) {
293
306
 
294
307
  /**
295
308
  *
296
- * @param ear
309
+ * @param {object} ear TBD
310
+ * @returns {boolean} TBD
297
311
  */
298
312
  export function isEar(ear) {
299
313
  const a = ear.prev;
@@ -311,10 +325,11 @@ export function isEar(ear) {
311
325
 
312
326
  /**
313
327
  *
314
- * @param ear
315
- * @param minX
316
- * @param minY
317
- * @param size
328
+ * @param {object} ear TBD
329
+ * @param {number} minX TBD
330
+ * @param {number} minY TBD
331
+ * @param {number} size TBD
332
+ * @returns {boolean} TBD
318
333
  */
319
334
  export function isEarHashed(ear, minX, minY, size) {
320
335
  const a = ear.prev;
@@ -322,13 +337,9 @@ export function isEarHashed(ear, minX, minY, size) {
322
337
  const c = ear.next;
323
338
  if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
324
339
  // triangle bbox; min & max are calculated like this for speed
325
- /* eslint-disable no-nested-ternary */
326
340
  const minTX = a.x < b.x ? (a.x < c.x ? a.x : c.x) : (b.x < c.x ? b.x : c.x);
327
- /* eslint-disable no-nested-ternary */
328
341
  const minTY = a.y < b.y ? (a.y < c.y ? a.y : c.y) : (b.y < c.y ? b.y : c.y);
329
- /* eslint-disable no-nested-ternary */
330
342
  const maxTX = a.x > b.x ? (a.x > c.x ? a.x : c.x) : (b.x > c.x ? b.x : c.x);
331
- /* eslint-disable no-nested-ternary */
332
343
  const maxTY = a.y > b.y ? (a.y > c.y ? a.y : c.y) : (b.y > c.y ? b.y : c.y);
333
344
  // z-order range for the current triangle bbox;
334
345
  const minZ = zOrder(minTX, minTY, minX, minY, size);
@@ -354,11 +365,12 @@ export function isEarHashed(ear, minX, minY, size) {
354
365
 
355
366
  /**
356
367
  *
357
- * @param data
358
- * @param start
359
- * @param end
360
- * @param dim
361
- * @param clockwise
368
+ * @param {object} data TBD
369
+ * @param {number} start TBD
370
+ * @param {number} end TBD
371
+ * @param {number} dim TBD
372
+ * @param {boolean} clockwise TBD
373
+ * @returns {object} TBD
362
374
  */
363
375
  export function linkedList(data, start, end, dim, clockwise) {
364
376
  let sum = 0;
@@ -381,8 +393,9 @@ export function linkedList(data, start, end, dim, clockwise) {
381
393
 
382
394
  /**
383
395
  *
384
- * @param start
385
- * @param end
396
+ * @param {object} start TBD
397
+ * @param {object} end TBD
398
+ * @returns {object} TBD
386
399
  */
387
400
  export function filterPoints(start, end) {
388
401
  if (!start) return start;
@@ -406,8 +419,9 @@ export function filterPoints(start, end) {
406
419
 
407
420
  /**
408
421
  *
409
- * @param hole
410
- * @param outerNode
422
+ * @param {object} hole TBD
423
+ * @param {object} outerNode TBD
424
+ * @returns {object} TBD
411
425
  */
412
426
  export function findHoleBridge(hole, outerNode) {
413
427
  let p = outerNode;
@@ -451,8 +465,8 @@ export function findHoleBridge(hole, outerNode) {
451
465
 
452
466
  /**
453
467
  *
454
- * @param hole
455
- * @param outerNode
468
+ * @param {object} hole TBD
469
+ * @param {object} outerNode TBD
456
470
  */
457
471
  export function eliminateHole(hole, outerNode) {
458
472
  outerNode = findHoleBridge(hole, outerNode);
@@ -464,10 +478,11 @@ export function eliminateHole(hole, outerNode) {
464
478
 
465
479
  /**
466
480
  *
467
- * @param data
468
- * @param holeIndices
469
- * @param outerNode
470
- * @param dim
481
+ * @param {object} data TBD
482
+ * @param {object} holeIndices TBD
483
+ * @param {object} outerNode TBD
484
+ * @param {object} dim TBD
485
+ * @returns {object} TBD
471
486
  */
472
487
  export function eliminateHoles(data, holeIndices, outerNode, dim) {
473
488
  const queue = [];
@@ -494,9 +509,10 @@ export function eliminateHoles(data, holeIndices, outerNode, dim) {
494
509
 
495
510
  /**
496
511
  *
497
- * @param start
498
- * @param triangles
499
- * @param dim
512
+ * @param {object} start TBD
513
+ * @param {object} triangles TBD
514
+ * @param {number} dim TBD
515
+ * @returns {object} TBD
500
516
  */
501
517
  export function cureLocalIntersections(start, triangles, dim) {
502
518
  let p = start;
@@ -521,12 +537,12 @@ export function cureLocalIntersections(start, triangles, dim) {
521
537
 
522
538
  /**
523
539
  *
524
- * @param start
525
- * @param triangles
526
- * @param dim
527
- * @param minX
528
- * @param minY
529
- * @param size
540
+ * @param {object} start TBD
541
+ * @param {object} triangles TBD
542
+ * @param {number} dim TBD
543
+ * @param {number} minX TBD
544
+ * @param {number} minY TBD
545
+ * @param {number} size TBD
530
546
  */
531
547
  export function splitEarcut(start, triangles, dim, minX, minY, size) {
532
548
  // look for a valid diagonal that divides the polygon into two
@@ -541,9 +557,7 @@ export function splitEarcut(start, triangles, dim, minX, minY, size) {
541
557
  a = filterPoints(a, a.next);
542
558
  c = filterPoints(c, c.next);
543
559
  // run earcut on each half
544
- /* eslint-disable no-use-before-define */
545
560
  earcutLinked(a, triangles, dim, minX, minY, size);
546
- /* eslint-disable no-use-before-define */
547
561
  earcutLinked(c, triangles, dim, minX, minY, size);
548
562
  return;
549
563
  }
@@ -555,13 +569,13 @@ export function splitEarcut(start, triangles, dim, minX, minY, size) {
555
569
 
556
570
  /**
557
571
  *
558
- * @param ear
559
- * @param triangles
560
- * @param dim
561
- * @param minX
562
- * @param minY
563
- * @param size
564
- * @param pass
572
+ * @param {object} ear TBD
573
+ * @param {object} triangles TBD
574
+ * @param {number} dim TBD
575
+ * @param {number} minX TBD
576
+ * @param {number} minY TBD
577
+ * @param {number} size TBD
578
+ * @param {object} pass TBD
565
579
  */
566
580
  export function earcutLinked(ear, triangles, dim, minX, minY, size, pass) {
567
581
  if (!ear) return;
@@ -606,9 +620,10 @@ export function earcutLinked(ear, triangles, dim, minX, minY, size, pass) {
606
620
 
607
621
  /**
608
622
  *
609
- * @param data
610
- * @param holeIndices
611
- * @param dim
623
+ * @param {object} data TBD
624
+ * @param {object} holeIndices TBD
625
+ * @param {number} dim TBD
626
+ * @returns {object} TBD
612
627
  */
613
628
  export function triangulate(data, holeIndices, dim) {
614
629
  dim = dim || 2;
@@ -11,7 +11,9 @@ import { hex2rgb } from '../../util/math';
11
11
  import { triangulate } from './earcut';
12
12
 
13
13
  /**
14
+ * TBD
14
15
  *
16
+ * @returns {number} TBD
15
17
  */
16
18
  export function getStencilBufferLimit() {
17
19
  if (!window.PhaserRegistry.stencilBufferLimit) {
@@ -21,7 +23,9 @@ export function getStencilBufferLimit() {
21
23
  }
22
24
 
23
25
  /**
26
+ * TBD
24
27
  *
28
+ * @returns {object[]} TBD
25
29
  */
26
30
  export function getGraphicsDataPool() {
27
31
  if (!window.PhaserRegistry.graphicsDataPool) {
@@ -32,8 +36,9 @@ export function getGraphicsDataPool() {
32
36
 
33
37
  /**
34
38
  *
35
- * @param webGL
36
- * @param type
39
+ * @param {object} webGL TBD
40
+ * @param {number} type TBD
41
+ * @returns {object} TBD
37
42
  */
38
43
  export function switchMode(webGL, type) {
39
44
  let webGLData;
@@ -55,8 +60,8 @@ export function switchMode(webGL, type) {
55
60
 
56
61
  /**
57
62
  *
58
- * @param graphicsData
59
- * @param webGLData
63
+ * @param {object} graphicsData TBD
64
+ * @param {object} webGLData TBD
60
65
  */
61
66
  export function buildLine(graphicsData, webGLData) {
62
67
  // TODO OPTIMISE!
@@ -168,7 +173,6 @@ export function buildLine(graphicsData, webGLData) {
168
173
  denom += 10.1;
169
174
  verts.push(p2x - perpx, p2y - perpy, r, g, b, alpha);
170
175
  verts.push(p2x + perpx, p2y + perpy, r, g, b, alpha);
171
- /* eslint-disable no-continue */
172
176
  continue;
173
177
  }
174
178
  px = (b1 * c2 - b2 * c1) / denom;
@@ -221,8 +225,8 @@ export function buildLine(graphicsData, webGLData) {
221
225
 
222
226
  /**
223
227
  *
224
- * @param graphicsData
225
- * @param webGLData
228
+ * @param {object} graphicsData TBD
229
+ * @param {object} webGLData TBD
226
230
  */
227
231
  export function buildRectangle(graphicsData, webGLData) {
228
232
  //
@@ -265,12 +269,13 @@ export function buildRectangle(graphicsData, webGLData) {
265
269
 
266
270
  /**
267
271
  *
268
- * @param fromX
269
- * @param fromY
270
- * @param cpX
271
- * @param cpY
272
- * @param toX
273
- * @param toY
272
+ * @param {number} fromX TBD
273
+ * @param {number} fromY TBD
274
+ * @param {number} cpX TBD
275
+ * @param {number} cpY TBD
276
+ * @param {number} toX TBD
277
+ * @param {number} toY TBD
278
+ * @returns {number[]} TBD
274
279
  */
275
280
  export function quadraticBezierCurve(fromX, fromY, cpX, cpY, toX, toY) {
276
281
  let xa;
@@ -303,8 +308,8 @@ export function quadraticBezierCurve(fromX, fromY, cpX, cpY, toX, toY) {
303
308
 
304
309
  /**
305
310
  *
306
- * @param graphicsData
307
- * @param webGLData
311
+ * @param {object} graphicsData TBD
312
+ * @param {object} webGLData TBD
308
313
  */
309
314
  export function buildRoundedRectangle(graphicsData, webGLData) {
310
315
  const rrectData = graphicsData.shape;
@@ -351,8 +356,8 @@ export function buildRoundedRectangle(graphicsData, webGLData) {
351
356
 
352
357
  /**
353
358
  *
354
- * @param graphicsData
355
- * @param webGLData
359
+ * @param {object} graphicsData TBD
360
+ * @param {object} webGLData TBD
356
361
  */
357
362
  export function buildCircle(graphicsData, webGLData) {
358
363
  // need to convert points to a nice regular data
@@ -402,8 +407,8 @@ export function buildCircle(graphicsData, webGLData) {
402
407
 
403
408
  /**
404
409
  *
405
- * @param graphicsData
406
- * @param webGLData
410
+ * @param {object} graphicsData TBD
411
+ * @param {object} webGLData TBD
407
412
  */
408
413
  export function buildComplexPoly(graphicsData, webGLData) {
409
414
  // TODO - no need to copy this as it gets turned into a Float32Array anyways..
@@ -446,8 +451,9 @@ export function buildComplexPoly(graphicsData, webGLData) {
446
451
 
447
452
  /**
448
453
  *
449
- * @param graphicsData
450
- * @param webGLData
454
+ * @param {object} graphicsData TBD
455
+ * @param {object} webGLData TBD
456
+ * @returns {boolean} TBD
451
457
  */
452
458
  export function buildPoly(graphicsData, webGLData) {
453
459
  const points = graphicsData.points;
@@ -484,8 +490,8 @@ export function buildPoly(graphicsData, webGLData) {
484
490
 
485
491
  /**
486
492
  *
487
- * @param graphics
488
- * @param gl
493
+ * @param {object} graphics TBD
494
+ * @param {object} gl TBD
489
495
  */
490
496
  export function updateGraphics(graphics, gl) {
491
497
  const stencilBufferLimit = getStencilBufferLimit();
@@ -572,8 +578,8 @@ export function updateGraphics(graphics, gl) {
572
578
 
573
579
  /**
574
580
  *
575
- * @param graphics
576
- * @param renderSession
581
+ * @param {object} graphics TBD
582
+ * @param {object} renderSession TBD
577
583
  */
578
584
  export function renderGraphics(graphics, renderSession) {
579
585
  const gl = renderSession.gl;
@@ -8,8 +8,8 @@ import { updateGraphics } from './graphics';
8
8
 
9
9
  /**
10
10
  *
11
- * @param maskData
12
- * @param renderSession
11
+ * @param {object} maskData TBD
12
+ * @param {object} renderSession TBD
13
13
  */
14
14
  export function pushMask(maskData, renderSession) {
15
15
  const gl = renderSession.gl;
@@ -24,8 +24,8 @@ export function pushMask(maskData, renderSession) {
24
24
 
25
25
  /**
26
26
  *
27
- * @param maskData
28
- * @param renderSession
27
+ * @param {object} maskData TBD
28
+ * @param {object} renderSession TBD
29
29
  */
30
30
  export function popMask(maskData, renderSession) {
31
31
  const gl = renderSession.gl;
@@ -9,8 +9,9 @@ import Texture from './texture';
9
9
 
10
10
  /**
11
11
  *
12
- * @param canvas
13
- * @param scaleMode
12
+ * @param {object} canvas TBD
13
+ * @param {number} scaleMode TBD
14
+ * @returns {object} TBD
14
15
  */
15
16
  export function baseTextureFromCanvas(canvas, scaleMode) {
16
17
  if (canvas.width === 0) {
@@ -24,8 +25,9 @@ export function baseTextureFromCanvas(canvas, scaleMode) {
24
25
 
25
26
  /**
26
27
  *
27
- * @param canvas
28
- * @param scaleMode
28
+ * @param {object} canvas TBD
29
+ * @param {number} scaleMode TBD
30
+ * @returns {object} TBD
29
31
  */
30
32
  export function textureFromCanvas(canvas, scaleMode) {
31
33
  return new Texture(baseTextureFromCanvas(canvas, scaleMode));
@@ -13,9 +13,10 @@ export function initDefaultShaders() {
13
13
 
14
14
  /**
15
15
  *
16
- * @param gl
17
- * @param shaderSrc
18
- * @param shaderType
16
+ * @param {object} gl TBD
17
+ * @param {string[]|string} shaderSrc TBD
18
+ * @param {object} shaderType TBD
19
+ * @returns {object} TBD
19
20
  */
20
21
  export function compileShader(gl, shaderSrc, shaderType) {
21
22
  let src = shaderSrc;
@@ -34,8 +35,9 @@ export function compileShader(gl, shaderSrc, shaderType) {
34
35
 
35
36
  /**
36
37
  *
37
- * @param gl
38
- * @param shaderSrc
38
+ * @param {object} gl TBD
39
+ * @param {string[]|string} shaderSrc TBD
40
+ * @returns {object} TBD
39
41
  */
40
42
  export function compileVertexShader(gl, shaderSrc) {
41
43
  return compileShader(gl, shaderSrc, gl.VERTEX_SHADER);
@@ -43,8 +45,9 @@ export function compileVertexShader(gl, shaderSrc) {
43
45
 
44
46
  /**
45
47
  *
46
- * @param gl
47
- * @param shaderSrc
48
+ * @param {object} gl TBD
49
+ * @param {string[]|string} shaderSrc TBD
50
+ * @returns {object} TBD
48
51
  */
49
52
  export function compileFragmentShader(gl, shaderSrc) {
50
53
  return compileShader(gl, shaderSrc, gl.FRAGMENT_SHADER);
@@ -52,9 +55,10 @@ export function compileFragmentShader(gl, shaderSrc) {
52
55
 
53
56
  /**
54
57
  *
55
- * @param gl
56
- * @param vertexSrc
57
- * @param fragmentSrc
58
+ * @param {object} gl TBD
59
+ * @param {string[]|string} vertexSrc TBD
60
+ * @param {string[]|string} fragmentSrc TBD
61
+ * @returns {object} TBD
58
62
  */
59
63
  export function compileProgram(gl, vertexSrc, fragmentSrc) {
60
64
  const fragmentShader = compileFragmentShader(gl, fragmentSrc);
@@ -3,7 +3,6 @@
3
3
  * @author Richard Davey <rich@photonstorm.com>
4
4
  * @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
5
5
  */
6
- /* eslint-disable no-cond-assign, no-plusplus */
7
6
  import Point from './point';
8
7
  import { clone } from './util/polygon';
9
8
  import { GEOM_POLYGON } from '../core/const';