@vpmedia/phaser 1.0.19 → 1.0.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/phaser.cjs +1 -1
- package/dist/phaser.cjs.LICENSE.txt +1 -1
- package/dist/phaser.cjs.map +1 -1
- package/dist/phaser.js +1 -1
- package/dist/phaser.js.LICENSE.txt +1 -1
- package/dist/phaser.js.map +1 -1
- package/package.json +1 -1
- package/src/phaser/core/input_pointer.js +0 -18
- package/src/phaser/core/sound_manager.js +14 -4
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@vpmedia/phaser",
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-
"version": "1.0.
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+
"version": "1.0.21",
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"description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
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"author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
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"license": "MIT",
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@@ -5,17 +5,8 @@
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*/
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import Point from '../geom/point';
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import Circle from '../geom/circle';
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-
import DeviceButton from './input_button';
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import { POINTER, POINTER_CURSOR, POINTER_CONTACT, MOUSE_OVERRIDES_TOUCH, TOUCH_OVERRIDES_MOUSE, MOUSE_TOUCH_COMBINE } from './const';
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const NO_BUTTON = 0;
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const LEFT_BUTTON = 1;
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const RIGHT_BUTTON = 2;
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const MIDDLE_BUTTON = 4;
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const BACK_BUTTON = 8;
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const FORWARD_BUTTON = 16;
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const ERASER_BUTTON = 32;
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-
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export default class {
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constructor(game, id, pointerMode) {
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@@ -28,12 +19,6 @@ export default class {
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this.pointerMode = pointerMode || (POINTER_CURSOR | POINTER_CONTACT);
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this.target = null;
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this.button = null;
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this.leftButton = new DeviceButton(this, LEFT_BUTTON);
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this.rightButton = new DeviceButton(this, RIGHT_BUTTON);
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this.middleButton = new DeviceButton(this, MIDDLE_BUTTON);
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this.backButton = new DeviceButton(this, BACK_BUTTON);
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this.forwardButton = new DeviceButton(this, FORWARD_BUTTON);
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this.eraserButton = new DeviceButton(this, ERASER_BUTTON);
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this._holdSent = false;
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this._history = [];
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this._nextDrop = 0;
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@@ -74,9 +59,6 @@ export default class {
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resetButtons() {
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this.isDown = false;
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this.isUp = true;
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if (this.isMouse) {
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this.leftButton.reset();
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}
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}
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updateButtons(event) {
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@@ -13,6 +13,7 @@ export default class {
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this.game = game;
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this.onSoundDecode = new Signal();
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this.onVolumeChange = new Signal();
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this.onLockChange = new Signal();
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this.onMute = new Signal();
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this.onUnMute = new Signal();
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this.context = null;
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@@ -76,8 +77,11 @@ export default class {
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this.addUnlockHandlers();
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}
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this.context.addEventListener('statechange', () => {
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this.onLockChange.dispatch('onContextStateChange', { state: this.context.state, isLocked: this.isLocked });
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if (this.isUnlockNeeded()) {
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this.addUnlockHandlers();
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} else if (this.isLocked) {
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this.removeUnlockHandlers();
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}
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});
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}
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@@ -87,30 +91,36 @@ export default class {
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}
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addUnlockHandlers() {
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this.isLocked = true;
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this.onLockChange.dispatch('addUnlockHandlers', { state: this.context.state, isLocked: this.isLocked });
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document.body.addEventListener('touchstart', this.onUnlockEventBinded, false);
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document.body.addEventListener('touchend', this.onUnlockEventBinded, false);
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document.body.addEventListener('click', this.onUnlockEventBinded, false);
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document.body.addEventListener('keydown', this.onUnlockEventBinded, false);
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this.isLocked = true;
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}
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removeUnlockHandlers() {
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this.isLocked = false;
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this.onLockChange.dispatch('removeUnlockHandlers', { state: this.context.state, isLocked: this.isLocked });
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document.body.removeEventListener('touchstart', this.onUnlockEventBinded);
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document.body.removeEventListener('touchend', this.onUnlockEventBinded);
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document.body.removeEventListener('click', this.onUnlockEventBinded);
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document.body.removeEventListener('keydown', this.onUnlockEventBinded);
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this.isLocked = false;
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}
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onUnlockEvent() {
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onUnlockEvent(event) {
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const initialState = this.context.state;
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if (!this.isUnlockNeeded()) {
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this.onLockChange.dispatch('onUnlockResumeDenied', { state: this.context.state, isLocked: this.isLocked, event });
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this.removeUnlockHandlers();
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return;
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}
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this.onLockChange.dispatch('onContextResumeStart', { state: this.context.state, isLocked: this.isLocked, event });
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this.context.resume().then(() => {
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this.onLockChange.dispatch('onContextResumeResult', { state: this.context.state, isLocked: this.isLocked });
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this.removeUnlockHandlers();
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}).catch((e) => {
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this.onLockChange.dispatch('onContextResumeReject', { state: this.context.state, isLocked: this.isLocked, error: e });
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this.removeUnlockHandlers();
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this.game.exceptionHandler(e, { initialState, state: this.context.state });
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});
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