@vpmedia/phaser 1.0.19 → 1.0.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/phaser.cjs +1 -1
- package/dist/phaser.cjs.LICENSE.txt +1 -1
- package/dist/phaser.cjs.map +1 -1
- package/dist/phaser.js +1 -1
- package/dist/phaser.js.LICENSE.txt +1 -1
- package/dist/phaser.js.map +1 -1
- package/package.json +1 -1
- package/src/phaser/core/input_pointer.js +0 -18
- package/src/phaser/core/sound_manager.js +8 -1
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@vpmedia/phaser",
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-
"version": "1.0.
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+
"version": "1.0.20",
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"description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
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"author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
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"license": "MIT",
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@@ -5,17 +5,8 @@
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*/
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import Point from '../geom/point';
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import Circle from '../geom/circle';
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-
import DeviceButton from './input_button';
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import { POINTER, POINTER_CURSOR, POINTER_CONTACT, MOUSE_OVERRIDES_TOUCH, TOUCH_OVERRIDES_MOUSE, MOUSE_TOUCH_COMBINE } from './const';
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const NO_BUTTON = 0;
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const LEFT_BUTTON = 1;
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const RIGHT_BUTTON = 2;
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const MIDDLE_BUTTON = 4;
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const BACK_BUTTON = 8;
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const FORWARD_BUTTON = 16;
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const ERASER_BUTTON = 32;
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-
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export default class {
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constructor(game, id, pointerMode) {
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@@ -28,12 +19,6 @@ export default class {
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this.pointerMode = pointerMode || (POINTER_CURSOR | POINTER_CONTACT);
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this.target = null;
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this.button = null;
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this.leftButton = new DeviceButton(this, LEFT_BUTTON);
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this.rightButton = new DeviceButton(this, RIGHT_BUTTON);
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this.middleButton = new DeviceButton(this, MIDDLE_BUTTON);
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this.backButton = new DeviceButton(this, BACK_BUTTON);
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this.forwardButton = new DeviceButton(this, FORWARD_BUTTON);
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this.eraserButton = new DeviceButton(this, ERASER_BUTTON);
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this._holdSent = false;
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this._history = [];
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this._nextDrop = 0;
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@@ -74,9 +59,6 @@ export default class {
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resetButtons() {
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this.isDown = false;
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this.isUp = true;
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if (this.isMouse) {
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this.leftButton.reset();
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}
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}
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updateButtons(event) {
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@@ -13,6 +13,7 @@ export default class {
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this.game = game;
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this.onSoundDecode = new Signal();
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this.onVolumeChange = new Signal();
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this.onLockChange = new Signal();
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this.onMute = new Signal();
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this.onUnMute = new Signal();
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this.context = null;
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@@ -76,6 +77,7 @@ export default class {
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this.addUnlockHandlers();
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}
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this.context.addEventListener('statechange', () => {
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this.onLockChange.dispatch('onContextStateChange', { state: this.context.state, isLocked: this.isLocked });
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if (this.isUnlockNeeded()) {
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this.addUnlockHandlers();
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}
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@@ -87,6 +89,7 @@ export default class {
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}
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addUnlockHandlers() {
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this.onLockChange.dispatch('addUnlockHandlers', { state: this.context.state, isLocked: this.isLocked });
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document.body.addEventListener('touchstart', this.onUnlockEventBinded, false);
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document.body.addEventListener('touchend', this.onUnlockEventBinded, false);
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document.body.addEventListener('click', this.onUnlockEventBinded, false);
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@@ -95,6 +98,7 @@ export default class {
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}
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removeUnlockHandlers() {
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this.onLockChange.dispatch('removeUnlockHandlers', { state: this.context.state, isLocked: this.isLocked });
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document.body.removeEventListener('touchstart', this.onUnlockEventBinded);
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document.body.removeEventListener('touchend', this.onUnlockEventBinded);
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document.body.removeEventListener('click', this.onUnlockEventBinded);
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@@ -102,15 +106,18 @@ export default class {
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this.isLocked = false;
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}
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onUnlockEvent() {
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onUnlockEvent(event) {
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this.onLockChange.dispatch('onUnlockEvent', { state: this.context.state, isLocked: this.isLocked, event });
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if (!this.isUnlockNeeded()) {
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this.removeUnlockHandlers();
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return;
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}
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const initialState = this.context.state;
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this.context.resume().then(() => {
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this.onLockChange.dispatch('onContextResumeResult', { state: this.context.state, isLocked: this.isLocked });
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this.removeUnlockHandlers();
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}).catch((e) => {
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this.onLockChange.dispatch('onContextResumeReject', { state: this.context.state, isLocked: this.isLocked, error: e });
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this.removeUnlockHandlers();
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this.game.exceptionHandler(e, { initialState, state: this.context.state });
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});
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