@vpmedia/phaser 1.0.15 → 1.0.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/phaser.cjs +1 -1
- package/dist/phaser.cjs.LICENSE.txt +1 -1
- package/dist/phaser.cjs.map +1 -1
- package/dist/phaser.js +1 -1
- package/dist/phaser.js.LICENSE.txt +1 -1
- package/dist/phaser.js.map +1 -1
- package/package.json +4 -4
- package/src/phaser/core/cache.js +2 -2
- package/src/phaser/core/sound_manager.js +44 -68
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@vpmedia/phaser",
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-
"version": "1.0.
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"version": "1.0.17",
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"description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
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"author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
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"license": "MIT",
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@@ -26,12 +26,12 @@
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"eslint": "^8.28.0",
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"eslint-config-prettier": "^8.5.0",
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"eslint-plugin-import": "^2.26.0",
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"eslint-plugin-jest": "^27.1.
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"eslint-plugin-jsdoc": "^39.6.
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"eslint-plugin-jest": "^27.1.6",
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"eslint-plugin-jsdoc": "^39.6.4",
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"eslint-plugin-prettier": "^4.2.1",
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"husky": "^8.0.2",
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"jest": "^29.3.1",
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"lint-staged": "^13.0.
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"lint-staged": "^13.0.4",
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"prettier": "^2.8.0",
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"webpack": "^5.75.0",
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"webpack-cli": "^4.10.0"
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package/src/phaser/core/cache.js
CHANGED
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@@ -137,7 +137,7 @@ export default class {
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data,
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isDecoding: false,
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decoded: false,
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locked: this.game.sound.
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locked: this.game.sound.isLocked,
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};
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this._resolveURL(url, this._cache.sound[key]);
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}
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@@ -222,7 +222,7 @@ export default class {
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isSoundReady(key) {
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const sound = this.getItem(key, SOUND, 'isSoundDecoded');
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if (sound) {
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return (sound.decoded && !this.game.sound.
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return (sound.decoded && !this.game.sound.isLocked);
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}
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return false;
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}
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@@ -19,7 +19,7 @@ export default class {
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this.baseLatency = 0; // https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/baseLatency
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this.noAudio = false;
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this.connectToMaster = true;
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this.
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this.isLocked = false;
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this.muteOnPause = true;
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this._codeMuted = false;
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this._muted = false;
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@@ -45,7 +45,7 @@ export default class {
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} catch (e) {
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this.context = null;
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this.noAudio = true;
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this.
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this.isLocked = false;
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this.game.exceptionHandler(e);
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}
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} else if (window.webkitAudioContext) {
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@@ -54,72 +54,61 @@ export default class {
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} catch (e) {
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this.context = null;
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this.noAudio = true;
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this.
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this.isLocked = false;
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this.game.exceptionHandler(e);
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}
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}
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if (this.context === null || (this.context && this.context.createGain === undefined && this.context.createGainNode === undefined)) {
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this.noAudio = true;
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} else {
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this.baseLatency = this.context.baseLatency || (256 / (this.context.sampleRate || 44100));
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if (this.context.createGain === undefined) {
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this.masterGain = this.context.createGainNode();
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} else {
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this.masterGain = this.context.createGain();
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}
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this.masterGain.gain.value = 1;
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this.masterGain.connect(this.context.destination);
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}
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if (this.noAudio) {
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return;
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}
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this.
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}
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this.baseLatency = this.context.baseLatency || (256 / (this.context.sampleRate || 44100));
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if (this.context.createGain === undefined) {
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this.masterGain = this.context.createGainNode();
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} else {
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this.masterGain = this.context.createGain();
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}
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this.masterGain.gain.value = 1;
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this.masterGain.connect(this.context.destination);
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// handle audio context state
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this.context.onstatechange = () => {
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console.log("AudioContext", this.context.state);
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};
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if (this.context.state === 'suspended') {
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this.isLocked = true;
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this.onUnlockEventBinded = this.onUnlockEvent.bind(this);
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this.addUnlockHandlers();
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}
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}
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addUnlockHandlers() {
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document.body.addEventListener('touchstart', this.onUnlockEventBinded, false);
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document.body.addEventListener('touchend', this.onUnlockEventBinded, false);
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document.body.addEventListener('click', this.onUnlockEventBinded, false);
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document.body.addEventListener('keydown', this.onUnlockEventBinded, false);
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}
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removeUnlockHandlers() {
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document.body.removeEventListener('touchstart', this.onUnlockEventBinded);
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document.body.removeEventListener('touchend', this.onUnlockEventBinded);
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document.body.removeEventListener('click', this.onUnlockEventBinded);
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document.body.removeEventListener('keydown', this.onUnlockEventBinded);
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}
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onUnlockEvent(event) {
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if (this.context.state !== 'suspended') {
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return;
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}
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}, this);
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}
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console.log('onUnlockEvent', event);
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this.context.resume().then(() => {
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this.removeUnlockHandlers();
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}).catch((e) => {
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this.removeUnlockHandlers();
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this.game.exceptionHandler(e, { state: this.context.state });
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});
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}
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if (!this.touchLocked || this._unlockSource !== null) {
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return true;
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}
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// Create empty buffer and play it
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// The SoundManager.update loop captures the state of it and then resets touchLocked to false
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const buffer = this.context.createBuffer(1, 1, 22050);
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this._unlockSource = this.context.createBufferSource();
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this._unlockSource.buffer = buffer;
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this._unlockSource.connect(this.context.destination);
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if (this._unlockSource.start === undefined) {
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this._unlockSource.noteOn(0);
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} else {
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this._unlockSource.start(0);
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}
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if (this.context.state === 'suspended') {
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this.context.resume().catch((e) => {
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this.game.exceptionHandler(e, { state: this.context.state, trigger: 'unlock' });
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});
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}
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return true;
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checkContextState() {
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}
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stopAll() {
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@@ -201,19 +190,6 @@ export default class {
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if (this.noAudio) {
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return;
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}
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if (this.touchLocked && this._unlockSource !== null && (this._unlockSource.playbackState === this._unlockSource.PLAYING_STATE || this._unlockSource.playbackState === this._unlockSource.FINISHED_STATE)) {
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this.touchLocked = false;
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this._unlockSource = null;
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if (this.context.state === 'suspended') {
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this.context.resume().catch((e) => {
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this.game.exceptionHandler(e, { state: this.context.state, trigger: 'update' });
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});
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}
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} else if (this.context.state === 'interrupted') {
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this.context.resume().catch((e) => {
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this.game.exceptionHandler(e, { state: this.context.state });
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});
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}
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for (let i = 0; i < this._sounds.length; i += 1) {
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this._sounds[i].update();
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}
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