@vpmedia/phaser 1.0.13 → 1.0.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/phaser.cjs +1 -1
- package/dist/phaser.cjs.LICENSE.txt +1 -1
- package/dist/phaser.cjs.map +1 -1
- package/dist/phaser.js +1 -1
- package/dist/phaser.js.LICENSE.txt +1 -1
- package/dist/phaser.js.map +1 -1
- package/package.json +1 -1
- package/src/phaser/core/sound_manager.js +23 -18
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@vpmedia/phaser",
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-
"version": "1.0.
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+
"version": "1.0.16",
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"description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
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"author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
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"license": "MIT",
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@@ -80,25 +80,22 @@ export default class {
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}
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checkContextState() {
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// this must be called from the final game state since input.onUp handlers are reset by state manager
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if (this.noAudio) {
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return
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}
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if (this.context.state === 'suspended') {
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this.game.input.onUp.addOnce(this.resumeAudioContext, this);
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return true;
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return;
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}
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-
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-
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resumeAudioContext() {
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if (this.noAudio) {
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if (this.game.device.iOS || this.game.device.android) {
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// touch lock callback already handles context resume
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return;
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}
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-
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-
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if (this.context.state === 'suspended') {
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this.game.input.onUp.addOnce(() => {
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if (this.context.state === 'suspended') {
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this.context.resume().catch((e) => {
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this.game.exceptionHandler(e, { state: this.context.state, reason: 'check' });
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});
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}
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}, this);
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}
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}
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@@ -117,7 +114,11 @@ export default class {
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} else {
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this._unlockSource.start(0);
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}
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-
this.
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if (this.context.state === 'suspended') {
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this.context.resume().catch((e) => {
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this.game.exceptionHandler(e, { state: this.context.state, reason: 'unlock' });
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});
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}
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return true;
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}
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@@ -203,10 +204,14 @@ export default class {
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if (this.touchLocked && this._unlockSource !== null && (this._unlockSource.playbackState === this._unlockSource.PLAYING_STATE || this._unlockSource.playbackState === this._unlockSource.FINISHED_STATE)) {
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this.touchLocked = false;
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this._unlockSource = null;
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this.
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if (this.context.state === 'suspended') {
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this.context.resume().catch((e) => {
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this.game.exceptionHandler(e, { state: this.context.state, reason: 'update_suspended' });
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});
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}
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} else if (this.context.state === 'interrupted') {
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this.context.resume().catch((e) => {
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this.game.exceptionHandler(e, { state: this.context.state });
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this.game.exceptionHandler(e, { state: this.context.state, reason: 'update_interrupted' });
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});
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}
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for (let i = 0; i < this._sounds.length; i += 1) {
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