@voxary/valorant-client 0.0.0-stage → 0.2.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 valorant-client contributors
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md CHANGED
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- # Temporary Holding Version
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-
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- This version is a temporary placeholder for this package. An operational version to replace this has been submitted for review and is awaiting a staged release.
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+ # valorant-client
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+
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+ Typed TypeScript client for the unofficial Valorant API.
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+
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+ - **176 endpoints** in 15 groups: PVP, party, store, pre-game, current game, contracts, local client, local chat, local voice,
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+ Premier, esports, restrictions, account extras, Riot auth, and a static data catalog. Plus a live event stream for the local client.
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+ - **One context object** for everything that rarely changes (shard, region, tokens, client version, cookies, local port).
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+ Replace or update it at any moment and the next request uses it.
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+ - **Typed end to end**: path parameters, query, body and results are inferred. Wrong calls fail at compile time.
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+ - **Validated responses** with the schemas of [`valorant-api-types`](https://github.com/techchrism/valorant-api-docs), in a mode that
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+ survives game updates.
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+ - **Retries, rate limit handling and automatic token refresh.**
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+ - **Verified against a live client.** See [what was checked](docs/compatibility.md).
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+
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+ > These endpoints are not officially supported by Riot and can change without notice. Use your own account only.
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+
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+ ## Install
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+
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+ ```bash
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+ npm install @voxary/valorant-client
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+ ```
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+
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+ Node 20.3+. ESM and CommonJS. Add `ws` for the local event stream.
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+
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+ ## Quick start
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+
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+ ```ts
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+ import {ValorantClient} from '@voxary/valorant-client'
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+
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+ const client = new ValorantClient()
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+
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+ // Riot Client running: fills tokens, puuid, region, shard and client version
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+ await client.local.connect()
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+
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+ const mmr = await client.pvp.playerMmr()
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+ const history = await client.pvp.matchHistory({query: {startIndex: 0, endIndex: 10}})
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+ const store = await client.store.storefrontV3()
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+ const agents = await client.catalog.agents({query: {isPlayableCharacter: true}})
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+ ```
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+
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+ No local client? Provide the values or reauthenticate from saved cookies:
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+
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+ ```ts
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+ const client = new ValorantClient({
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+ context: {shard: 'eu', region: 'eu', puuid, accessToken, entitlementToken, clientVersion},
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+ refreshTokens: client => client.auth.reauthenticate()
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+ })
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+ ```
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+
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+ ## The context
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+
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+ ```ts
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+ client.context.set('accessToken', token)
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+ client.context.update({shard: 'na', region: 'latam'})
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+ client.context.replace(otherAccountState) // switch account
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+ client.context.applyAffinity('latam') // region latam, shard na
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+ client.context.subscribe((state, changed) => save(state))
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+ ```
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+
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+ See [The context](docs/context.md).
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+
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+ ## Documentation
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+
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+ | | |
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+ |-|-|
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+ | [Getting started](docs/getting-started.md) | Install, connect, first calls |
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+ | [The context](docs/context.md) | Shared state, persistence, switching accounts |
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+ | [Authentication](docs/authentication.md) | Local client, cookies, tokens, credentials |
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+ | [Calling endpoints](docs/calling-endpoints.md) | Parameters, query, body, results, validation |
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+ | [Errors and retries](docs/errors-and-retries.md) | Error classes, retries, token refresh |
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+ | [Local client](docs/local-client.md) | Lockfile, friends, chat, live events |
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+ | [Static data](docs/static-data.md) | Agents, skins, maps and ranks by UUID |
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+ | [Recipes](docs/recipes.md) | Rank, daily store, match recap, wallet |
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+ | [Testing and custom transports](docs/testing.md) | Mocks, proxies, other HTTP stacks |
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+ | [Compatibility](docs/compatibility.md) | Verified endpoints, known schema drift |
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+ | [API reference](docs/api/README.md) | Every endpoint, generated from the code |
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+
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+ ## Endpoint groups
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+
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+ | Accessor | Endpoints | Notes |
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+ |----------|-----------|-------|
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+ | `client.pvp` | 13 | MMR, history, match details, loadout, XP, penalties, leaderboard |
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+ | `client.party` | 22 | Parties, queue, custom games, invite codes |
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+ | `client.store` | 7 | Wallet, storefront v3, entitlements, agent store |
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+ | `client.pregame` | 6 | Agent select |
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+ | `client.currentGame` | 4 | Match in progress |
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+ | `client.contracts` | 4 | Contracts, item upgrades, recruitment event |
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+ | `client.local` | 23 | Riot Client API, plus `connect()` and `events()` |
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+ | `client.chat` | 9 | Local chat |
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+ | `client.voice` | 3 | Local audio devices and levels |
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+ | `client.premier` | 7 | Premier seasons, conferences, eligibility, rosters |
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+ | `client.esports` | 3 | Esports schedule and pickem |
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+ | `client.restrictions` | 2 | Avoid list, active interventions |
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+ | `client.account` | 7 | Daily ticket, favorites, goldstars |
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+ | `client.auth` | 9 | Riot auth, plus `login()`, `reauthenticate()`, `establishSession()` |
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+ | `client.catalog` | 57 | Static data from valorant-api.com |
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+
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+ ## Validation modes
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+
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+ `validation` is `loose` (default: report schema drift, return raw data), `strict` (throw) or `off`. The schemas are community-made,
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+ so `loose` keeps your program running when the game changes. Details in [Calling endpoints](docs/calling-endpoints.md#validation-modes).
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+
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+ ## Not covered
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+
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+ The XMPP chat connection (raw TCP).
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+
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+ ## Development
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+
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+ ```bash
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+ npm run typecheck # source, tests and documented recipes
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+ npm test # unit tests, no network
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+ npm run build # ESM + CJS + types
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+ npm run docs:api # regenerate docs/api
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+ ```
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+
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+ See [CONTRIBUTING.md](CONTRIBUTING.md).
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+
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+ ## Credits and license
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+
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+ MIT. Endpoint knowledge and schemas come from the community project
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+ [techchrism/valorant-api-docs](https://github.com/techchrism/valorant-api-docs) (MIT), and static data from
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+ [valorant-api.com](https://valorant-api.com). This project is not affiliated with Riot Games.