@vosjs/cli 0.56.1 → 0.57.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-XXAY42XS.js → chunk-Z74Y4WNW.js} +16 -5
- package/dist/{chunk-XXAY42XS.js.map → chunk-Z74Y4WNW.js.map} +1 -1
- package/dist/cli.js +3 -3
- package/dist/index.js +1 -1
- package/dist/{run-OIZ7NQPU.js → run-JE4G42EJ.js} +2 -2
- package/package.json +6 -6
- package/skills/VERSION +1 -1
- package/skills/vos-port/SKILL.md +2 -2
- package/skills/vos-port/references/elements-and-context.md +8 -2
- package/skills/vos-port/references/remotion.md +1 -1
- /package/dist/{run-OIZ7NQPU.js.map → run-JE4G42EJ.js.map} +0 -0
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@@ -10122,6 +10122,15 @@ var PAINTER_LIB = ` // THE PAINTER STARTER (vos port): the maths every port r
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return 1 - Math.exp(-z * w0 * t) * (Math.cos(wd * t) + ((z * w0) / wd) * Math.sin(wd * t))
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}
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// The frames a spring takes to settle within half a percent and stay there.
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// The spring's continuous settle time in seconds: the duration that makes
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// a tween eased 'spring(damping, stiffness, mass)' (@vosjs/timeline 0.5+)
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// move exactly as Remotion's spring. Same rule and 1 ms step as the ease.
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const springSeconds = (config = {}) => {
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let last = 0
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for (let i = 0; i <= 30000; i++)
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if (Math.abs(springUnit(i * 0.001, config) - 1) >= 0.005) last = i * 0.001
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return last + 0.001
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}
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const springFrames = (fps, config = {}) => {
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let last = 0
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for (let f = 0; f <= fps * 10; f++)
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@@ -10223,7 +10232,7 @@ var PAINTER_LIB = ` // THE PAINTER STARTER (vos port): the maths every port r
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corner(p[ii + i2 + p[jj + j2 + p[kk + k2]]], x0 - i2 + 2 * G3, y0 - j2 + 2 * G3, z0 - k2 + 2 * G3) +
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corner(p[ii + 1 + p[jj + 1 + p[kk + 1]]], x0 - 1 + 3 * G3, y0 - 1 + 3 * G3, z0 - 1 + 3 * G3))
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}
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const lib = { clamp, interpolate, bezier, spring, springFrames, springTo, noise2D, noise3D, random, rng }`;
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const lib = { clamp, interpolate, bezier, spring, springFrames, springSeconds, springTo, noise2D, noise3D, random, rng }`;
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// src/plugin/portScaffold.ts
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var DESIGN_HEIGHT = 1080;
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@@ -10496,9 +10505,11 @@ function programSource(p) {
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(s) => ` // TODO scene "${s.name}" (${s.start}s${s.duration ? ` to ${s.start + s.duration}s` : ""}): translate its motion onto ctx.elements.get(id).props / .segments here`
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).join("\n") : " // TODO: translate the source's motion here, one block per scene (tl.addLabel above names them)";
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const springHint = p.uses.includes("spring") ? `
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// The source springs
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// {
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//
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// The source springs. Put a spring ON THE TIMELINE with the spring ease:
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// tl.to(p, { y: 0, ease: 'spring(200)', duration: content.refs.lib.springSeconds({ damping: 200 }) }, at)
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// moves exactly as Remotion's spring({ config: { damping: 200 } }) (a longer
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// duration stretches it, as durationInFrames does). Never compute a spring in
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// onFrame. lib.spring({ frame, fps, config }) is the value, for a painter.` : "";
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const libBlock = p.lib ? `
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${PAINTER_LIB}` : "";
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const painterContent = p.painter ? `
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@@ -14689,4 +14700,4 @@ export {
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verbHelp,
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run
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};
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-
//# sourceMappingURL=chunk-
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14703
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//# sourceMappingURL=chunk-Z74Y4WNW.js.map
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