@vosjs/cli 0.45.1 → 0.46.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-RDQYYRWN.js → chunk-ID4OUS5L.js} +62 -2
- package/dist/chunk-ID4OUS5L.js.map +1 -0
- package/dist/{chunk-4HW2XR5K.js → chunk-UE66DC2K.js} +21 -11
- package/dist/chunk-UE66DC2K.js.map +1 -0
- package/dist/cli.js +3 -3
- package/dist/index.d.ts +25 -0
- package/dist/index.js +2 -2
- package/dist/{run-S4EZ5OIT.js → run-2OZS25ER.js} +3 -3
- package/dist/{shotList-FYDHO5AI.js → shotList-JC4A3FBT.js} +2 -2
- package/package.json +3 -3
- package/dist/chunk-4HW2XR5K.js.map +0 -1
- package/dist/chunk-RDQYYRWN.js.map +0 -1
- /package/dist/{run-S4EZ5OIT.js.map → run-2OZS25ER.js.map} +0 -0
- /package/dist/{shotList-FYDHO5AI.js.map → shotList-JC4A3FBT.js.map} +0 -0
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{"version":3,"sources":["../src/plugin/pace.ts"],"sourcesContent":["/**\n * The recorder's pace — the pure parts.\n *\n * A take of a scripted flow should run as long as the script asks, plus the\n * gestures a person makes between the asks (the pointer's travel, the press,\n * the settle after it) and no more. Measured before this module (§4.5 of\n * the utility-clip retrospective), hovers ran 2× their ask, drags 4.8× and\n * a 25 s script recorded 42 s, for two reasons the numbers here answer:\n *\n * - The motion loops counted STEPS (one per 16 ms of the asked duration)\n * and awaited a `mouse.move` round trip per step, so a page that\n * re-renders per move (a slider) stretched every gesture by the round\n * trip. A gesture is now driven by the CLOCK: its position is a function\n * of the elapsed time, and it ends when the asked duration has elapsed,\n * however many samples the page allowed.\n * - The settles after a gesture were fixed sleeps (500 ms after a click,\n * 250 after every selector lookup). A settle is DATA: `ms` on the step\n * overrides a small default, and the script's own `wait` steps carry\n * the intended pauses.\n */\n\n/** Pointer travel: ms per CSS px, floor and ceiling — a person's hand. */\nexport const POINTER_MS_PER_PX = 0.7\nexport const POINTER_MIN_MS = 250\nexport const POINTER_MAX_MS = 800\n/** The sample cadence a motion loop aims for. */\nexport const MOTION_TICK_MS = 16\n\n/** The settle after a gesture when the step names none, by verb. */\nexport const SETTLE_MS = {\n click: 150,\n type: 150,\n scroll: 200,\n drag: 80,\n} as const\n\n/** The press: the pause before the button goes down, and the hold. */\nexport const PRESS_LEAD_MS = 80\nexport const PRESS_HOLD_MS = 70\n/** The pause between a selector lookup that scrolled the page and the move. */\nexport const SCROLL_SETTLE_MS = 120\n/** The hold after the last step, so the take does not cut on a press. */\nexport const TRAILING_HOLD_MS = 400\n\n/** How long the pointer takes to travel `dist` CSS px. */\nexport function pointerTravelMs(dist: number): number {\n return Math.min(\n POINTER_MAX_MS,\n Math.max(POINTER_MIN_MS, Math.round(dist * POINTER_MS_PER_PX)),\n )\n}\n\n/** The settle after a step: its own `ms` when it names one, else the verb's. */\nexport function settleMs(step: { do: string; ms?: number }): number {\n if (typeof step.ms === 'number' && step.ms >= 0) return step.ms\n const d = step.do as keyof typeof SETTLE_MS\n return SETTLE_MS[d] ?? 0\n}\n\nexport const easeInOutCubic = (u: number): number =>\n u < 0.5 ? 4 * u * u * u : 1 - Math.pow(-2 * u + 2, 3) / 2\n\n/**\n * Drive a motion by the clock: `at(u)` is called with the eased progress\n * for each sample, and the loop ends when `dur` ms have elapsed, with the\n * last call at u = 1 exactly. Between samples it sleeps to the next tick\n * only when the sample came back early; a slow sample (a page busy\n * re-rendering) is followed at once, so the gesture keeps its length and\n * loses samples, never the other way round.\n */\nexport async function clockMotion(\n dur: number,\n at: (u: number) => Promise<void>,\n clock: { now: () => number; sleep: (ms: number) => Promise<void> },\n): Promise<number> {\n const start = clock.now()\n let samples = 0\n for (;;) {\n const elapsed = clock.now() - start\n if (elapsed >= dur) break\n await at(easeInOutCubic(Math.min(1, elapsed / dur)))\n samples++\n const next =\n start + Math.ceil((clock.now() - start) / MOTION_TICK_MS) * MOTION_TICK_MS\n const wait = Math.min(next, start + dur) - clock.now()\n if (wait > 0) await clock.sleep(wait)\n }\n await at(1)\n return samples + 1\n}\n\n/**\n * Typing paced by the clock: the i-th character is due at `start + i·delay`;\n * after each keystroke the loop sleeps to the next due time only if the\n * keystroke came back early. A slow field (an editor re-rendering per key)\n * types as fast as it can and says so in the pace report.\n */\nexport async function clockTyping(\n chars: readonly string[],\n delay: number,\n type: (ch: string, index: number) => Promise<void>,\n clock: { now: () => number; sleep: (ms: number) => Promise<void> },\n): Promise<void> {\n const start = clock.now()\n for (let i = 0; i < chars.length; i++) {\n await type(chars[i], i)\n const due = start + (i + 1) * delay\n const wait = due - clock.now()\n if (wait > 0 && i < chars.length - 1) await clock.sleep(wait)\n }\n}\n\n/** One step's pace: what the script asked for it and what it took. */\nexport interface StepPace {\n step: number\n do: string\n /** The script's own ask: a wait's ms, a hover's dwell, a drag's ms, typing's chars × delay; 0 for a click or a scroll. */\n askedMs: number\n /** The gesture the recorder adds by design: pointer travel, the press, the settle. */\n gestureMs: number\n wallMs: number\n}\n\nexport interface PaceReport {\n askedMs: number\n gestureMs: number\n wallMs: number\n /** Wall time neither asked nor a gesture: what the page and the round trips cost. */\n overheadMs: number\n overheadPct: number\n /** The steps whose wall ran past their ask plus gesture by more than a third. */\n slow: { step: number; do: string; askedMs: number; wallMs: number }[]\n}\n\n/** What a script asks of a step, in ms: the part of its wall time that is the author's. */\nexport function askedMs(step: {\n do: string\n ms?: number\n text?: string\n delayMs?: number\n}): number {\n switch (step.do) {\n case 'wait':\n return step.ms ?? 0\n case 'hover':\n return step.ms ?? 700\n case 'drag':\n return step.ms ?? 700\n case 'type':\n return (step.text?.length ?? 0) * (step.delayMs ?? 40)\n default:\n return 0\n }\n}\n\nexport function paceReport(steps: readonly StepPace[]): PaceReport {\n const askedMs = steps.reduce((a, s) => a + s.askedMs, 0)\n const gestureMs = steps.reduce((a, s) => a + s.gestureMs, 0)\n const wallMs = steps.reduce((a, s) => a + s.wallMs, 0)\n const overheadMs = Math.max(0, wallMs - askedMs - gestureMs)\n const slow = steps\n .filter((s) => s.wallMs > (s.askedMs + s.gestureMs) * 1.34 + 60)\n .map((s) => ({\n step: s.step,\n do: s.do,\n askedMs: s.askedMs,\n wallMs: s.wallMs,\n }))\n return {\n askedMs,\n gestureMs,\n wallMs,\n overheadMs,\n overheadPct: wallMs > 0 ? Math.round((overheadMs / wallMs) * 100) : 0,\n slow,\n }\n}\n\n/** The pace in one line for the log. */\nexport function paceLine(r: PaceReport): string {\n const s = (ms: number) => `${(ms / 1000).toFixed(1)} s`\n const slow = r.slow.length\n ? `; slow: ${r.slow.map((x) => `#${x.step} ${x.do} ${s(x.wallMs)} for ${s(x.askedMs)} asked`).join(', ')}`\n : ''\n return `pace: the script asked ${s(r.askedMs)}, the gestures added ${s(r.gestureMs)}, the take ran ${s(r.wallMs)} (${r.overheadPct} % overhead${slow})`\n}\n"],"mappings":";;;AAsBO,IAAM,oBAAoB;AAC1B,IAAM,iBAAiB;AACvB,IAAM,iBAAiB;AAEvB,IAAM,iBAAiB;AAGvB,IAAM,YAAY;AAAA,EACvB,OAAO;AAAA,EACP,MAAM;AAAA,EACN,QAAQ;AAAA,EACR,MAAM;AACR;AAGO,IAAM,gBAAgB;AACtB,IAAM,gBAAgB;AAEtB,IAAM,mBAAmB;AAEzB,IAAM,mBAAmB;AAGzB,SAAS,gBAAgB,MAAsB;AACpD,SAAO,KAAK;AAAA,IACV;AAAA,IACA,KAAK,IAAI,gBAAgB,KAAK,MAAM,OAAO,iBAAiB,CAAC;AAAA,EAC/D;AACF;AAGO,SAAS,SAAS,MAA2C;AAClE,MAAI,OAAO,KAAK,OAAO,YAAY,KAAK,MAAM,EAAG,QAAO,KAAK;AAC7D,QAAM,IAAI,KAAK;AACf,SAAO,UAAU,CAAC,KAAK;AACzB;AAEO,IAAM,iBAAiB,CAAC,MAC7B,IAAI,MAAM,IAAI,IAAI,IAAI,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,GAAG,CAAC,IAAI;AAU1D,eAAsB,YACpB,KACA,IACA,OACiB;AACjB,QAAM,QAAQ,MAAM,IAAI;AACxB,MAAI,UAAU;AACd,aAAS;AACP,UAAM,UAAU,MAAM,IAAI,IAAI;AAC9B,QAAI,WAAW,IAAK;AACpB,UAAM,GAAG,eAAe,KAAK,IAAI,GAAG,UAAU,GAAG,CAAC,CAAC;AACnD;AACA,UAAM,OACJ,QAAQ,KAAK,MAAM,MAAM,IAAI,IAAI,SAAS,cAAc,IAAI;AAC9D,UAAM,OAAO,KAAK,IAAI,MAAM,QAAQ,GAAG,IAAI,MAAM,IAAI;AACrD,QAAI,OAAO,EAAG,OAAM,MAAM,MAAM,IAAI;AAAA,EACtC;AACA,QAAM,GAAG,CAAC;AACV,SAAO,UAAU;AACnB;AAQA,eAAsB,YACpB,OACA,OACA,MACA,OACe;AACf,QAAM,QAAQ,MAAM,IAAI;AACxB,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK;AACrC,UAAM,KAAK,MAAM,CAAC,GAAG,CAAC;AACtB,UAAM,MAAM,SAAS,IAAI,KAAK;AAC9B,UAAM,OAAO,MAAM,MAAM,IAAI;AAC7B,QAAI,OAAO,KAAK,IAAI,MAAM,SAAS,EAAG,OAAM,MAAM,MAAM,IAAI;AAAA,EAC9D;AACF;AAyBO,SAAS,QAAQ,MAKb;AACT,UAAQ,KAAK,IAAI;AAAA,IACf,KAAK;AACH,aAAO,KAAK,MAAM;AAAA,IACpB,KAAK;AACH,aAAO,KAAK,MAAM;AAAA,IACpB,KAAK;AACH,aAAO,KAAK,MAAM;AAAA,IACpB,KAAK;AACH,cAAQ,KAAK,MAAM,UAAU,MAAM,KAAK,WAAW;AAAA,IACrD;AACE,aAAO;AAAA,EACX;AACF;AAEO,SAAS,WAAW,OAAwC;AACjE,QAAMA,WAAU,MAAM,OAAO,CAAC,GAAG,MAAM,IAAI,EAAE,SAAS,CAAC;AACvD,QAAM,YAAY,MAAM,OAAO,CAAC,GAAG,MAAM,IAAI,EAAE,WAAW,CAAC;AAC3D,QAAM,SAAS,MAAM,OAAO,CAAC,GAAG,MAAM,IAAI,EAAE,QAAQ,CAAC;AACrD,QAAM,aAAa,KAAK,IAAI,GAAG,SAASA,WAAU,SAAS;AAC3D,QAAM,OAAO,MACV,OAAO,CAAC,MAAM,EAAE,UAAU,EAAE,UAAU,EAAE,aAAa,OAAO,EAAE,EAC9D,IAAI,CAAC,OAAO;AAAA,IACX,MAAM,EAAE;AAAA,IACR,IAAI,EAAE;AAAA,IACN,SAAS,EAAE;AAAA,IACX,QAAQ,EAAE;AAAA,EACZ,EAAE;AACJ,SAAO;AAAA,IACL,SAAAA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA,aAAa,SAAS,IAAI,KAAK,MAAO,aAAa,SAAU,GAAG,IAAI;AAAA,IACpE;AAAA,EACF;AACF;AAGO,SAAS,SAAS,GAAuB;AAC9C,QAAM,IAAI,CAAC,OAAe,IAAI,KAAK,KAAM,QAAQ,CAAC,CAAC;AACnD,QAAM,OAAO,EAAE,KAAK,SAChB,WAAW,EAAE,KAAK,IAAI,CAAC,MAAM,IAAI,EAAE,IAAI,IAAI,EAAE,EAAE,IAAI,EAAE,EAAE,MAAM,CAAC,QAAQ,EAAE,EAAE,OAAO,CAAC,QAAQ,EAAE,KAAK,IAAI,CAAC,KACtG;AACJ,SAAO,0BAA0B,EAAE,EAAE,OAAO,CAAC,wBAAwB,EAAE,EAAE,SAAS,CAAC,kBAAkB,EAAE,EAAE,MAAM,CAAC,KAAK,EAAE,WAAW,cAAc,IAAI;AACtJ;","names":["askedMs"]}
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