@voqalize/avatar 0.3.0 → 0.4.1

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Files changed (147) hide show
  1. package/LICENSE-CC-BY-4.0 +396 -0
  2. package/README.md +65 -17
  3. package/assets/README.md +48 -0
  4. package/assets/tanya.glb +0 -0
  5. package/assets/tara.glb +0 -0
  6. package/assets/tushar.glb +0 -0
  7. package/client/AvatarClient.ts +337 -42
  8. package/client/arjun.ts +2 -0
  9. package/client/createAvatar.ts +38 -0
  10. package/client/index.ts +6 -1
  11. package/client/internal.ts +31 -3
  12. package/client/ishita.ts +2 -0
  13. package/client/kabir.ts +2 -0
  14. package/client/meera.ts +2 -0
  15. package/client/naina.ts +2 -0
  16. package/client/playout.ts +95 -0
  17. package/client/supports.ts +28 -0
  18. package/client/three/assets.ts +22 -0
  19. package/client/three/budgets.ts +27 -0
  20. package/client/three/holds.ts +64 -0
  21. package/client/three/internal.ts +54 -0
  22. package/client/three/motion-limits.json +116 -0
  23. package/client/three/sequences.ts +281 -0
  24. package/client/three/tanya-asset.ts +6 -0
  25. package/client/three/tanya.ts +69 -0
  26. package/client/three/tara-asset.ts +25 -0
  27. package/client/three/tara-rig.ts +1571 -0
  28. package/client/three/tara.ts +77 -0
  29. package/client/three/tushar-asset.ts +6 -0
  30. package/client/three/tushar.ts +65 -0
  31. package/client/types.ts +109 -20
  32. package/client/vikram.ts +2 -0
  33. package/dist/AvatarClient.d.ts +89 -11
  34. package/dist/AvatarClient.d.ts.map +1 -1
  35. package/dist/AvatarClient.js +297 -35
  36. package/dist/AvatarClient.js.map +1 -1
  37. package/dist/arjun.d.ts +1 -0
  38. package/dist/arjun.d.ts.map +1 -1
  39. package/dist/arjun.js +2 -0
  40. package/dist/arjun.js.map +1 -1
  41. package/dist/createAvatar.d.ts +36 -0
  42. package/dist/createAvatar.d.ts.map +1 -1
  43. package/dist/createAvatar.js.map +1 -1
  44. package/dist/index.d.ts +6 -2
  45. package/dist/index.d.ts.map +1 -1
  46. package/dist/index.js +5 -1
  47. package/dist/index.js.map +1 -1
  48. package/dist/internal.d.ts +9 -5
  49. package/dist/internal.d.ts.map +1 -1
  50. package/dist/internal.js +13 -5
  51. package/dist/internal.js.map +1 -1
  52. package/dist/ishita.d.ts +1 -0
  53. package/dist/ishita.d.ts.map +1 -1
  54. package/dist/ishita.js +2 -0
  55. package/dist/ishita.js.map +1 -1
  56. package/dist/kabir.d.ts +1 -0
  57. package/dist/kabir.d.ts.map +1 -1
  58. package/dist/kabir.js +2 -0
  59. package/dist/kabir.js.map +1 -1
  60. package/dist/meera.d.ts +1 -0
  61. package/dist/meera.d.ts.map +1 -1
  62. package/dist/meera.js +2 -0
  63. package/dist/meera.js.map +1 -1
  64. package/dist/naina.d.ts +1 -0
  65. package/dist/naina.d.ts.map +1 -1
  66. package/dist/naina.js +2 -0
  67. package/dist/naina.js.map +1 -1
  68. package/dist/playout.d.ts +42 -0
  69. package/dist/playout.d.ts.map +1 -0
  70. package/dist/playout.js +85 -0
  71. package/dist/playout.js.map +1 -0
  72. package/dist/supports.d.ts +20 -0
  73. package/dist/supports.d.ts.map +1 -0
  74. package/dist/supports.js +26 -0
  75. package/dist/supports.js.map +1 -0
  76. package/dist/three/assets.d.ts +8 -0
  77. package/dist/three/assets.d.ts.map +1 -0
  78. package/dist/three/assets.js +19 -0
  79. package/dist/three/assets.js.map +1 -0
  80. package/dist/three/budgets.d.ts +17 -0
  81. package/dist/three/budgets.d.ts.map +1 -0
  82. package/dist/three/budgets.js +21 -0
  83. package/dist/three/budgets.js.map +1 -0
  84. package/dist/three/holds.d.ts +33 -0
  85. package/dist/three/holds.d.ts.map +1 -0
  86. package/dist/three/holds.js +56 -0
  87. package/dist/three/holds.js.map +1 -0
  88. package/dist/three/internal.d.ts +52 -0
  89. package/dist/three/internal.d.ts.map +1 -0
  90. package/dist/three/internal.js +49 -0
  91. package/dist/three/internal.js.map +1 -0
  92. package/dist/three/motion-limits.json +116 -0
  93. package/dist/three/sequences.d.ts +71 -0
  94. package/dist/three/sequences.d.ts.map +1 -0
  95. package/dist/three/sequences.js +262 -0
  96. package/dist/three/sequences.js.map +1 -0
  97. package/dist/three/tanya-asset.d.ts +7 -0
  98. package/dist/three/tanya-asset.d.ts.map +1 -0
  99. package/dist/three/tanya-asset.js +7 -0
  100. package/dist/three/tanya-asset.js.map +1 -0
  101. package/dist/three/tanya.d.ts +35 -0
  102. package/dist/three/tanya.d.ts.map +1 -0
  103. package/dist/three/tanya.js +51 -0
  104. package/dist/three/tanya.js.map +1 -0
  105. package/dist/three/tara-asset.d.ts +26 -0
  106. package/dist/three/tara-asset.d.ts.map +1 -0
  107. package/dist/three/tara-asset.js +26 -0
  108. package/dist/three/tara-asset.js.map +1 -0
  109. package/dist/three/tara-rig.d.ts +409 -0
  110. package/dist/three/tara-rig.d.ts.map +1 -0
  111. package/dist/three/tara-rig.js +1504 -0
  112. package/dist/three/tara-rig.js.map +1 -0
  113. package/dist/three/tara.d.ts +35 -0
  114. package/dist/three/tara.d.ts.map +1 -0
  115. package/dist/three/tara.js +59 -0
  116. package/dist/three/tara.js.map +1 -0
  117. package/dist/three/tushar-asset.d.ts +7 -0
  118. package/dist/three/tushar-asset.d.ts.map +1 -0
  119. package/dist/three/tushar-asset.js +7 -0
  120. package/dist/three/tushar-asset.js.map +1 -0
  121. package/dist/three/tushar.d.ts +31 -0
  122. package/dist/three/tushar.d.ts.map +1 -0
  123. package/dist/three/tushar.js +47 -0
  124. package/dist/three/tushar.js.map +1 -0
  125. package/dist/types.d.ts +65 -10
  126. package/dist/types.d.ts.map +1 -1
  127. package/dist/types.js +58 -11
  128. package/dist/types.js.map +1 -1
  129. package/dist/vikram.d.ts +1 -0
  130. package/dist/vikram.d.ts.map +1 -1
  131. package/dist/vikram.js +2 -0
  132. package/dist/vikram.js.map +1 -1
  133. package/package.json +34 -6
  134. package/src/avatar.d.ts +59 -2
  135. package/src/avatar.js +743 -94
  136. package/src/behavior.d.ts +28 -12
  137. package/src/behavior.js +54 -42
  138. package/src/canvas/create-rig.js +1 -1
  139. package/src/canvas/src/live.js +2 -2
  140. package/src/conformance.js +1 -1
  141. package/src/emotions.js +4 -2
  142. package/src/gaze.js +334 -73
  143. package/src/head.js +134 -0
  144. package/src/idle.js +210 -19
  145. package/src/interjections.js +70 -26
  146. package/src/prosody.js +647 -0
  147. package/src/visemes.js +85 -15
@@ -0,0 +1,281 @@
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+ /**
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+ * The Blender avatars' own addressable motions, and their own shape for the one
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+ * shared action whose keys do not fit a head that turns in degrees.
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+ *
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+ * These are *shapes*, authored in a rig whose pose unit is a degree, and a
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+ * server addresses them by name with `cmd: "action"` when it knows which avatar
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+ * is mounted. The wire's action vocabulary is open, so they need no promotion
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+ * and are not trying to get one; a face without them ignores the message
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+ * ([contract-wire.md](../../../docs/contract-wire.md) § Action).
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+ *
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+ * **Why nods get three shapes and one intent.** A 2025 ICMI motion-capture
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+ * corpus of 90 attentive-listening dialogues separates nodding into three types
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+ * and publishes the distribution (research-biomechanics.md § 3.3):
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+ *
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+ * | type | what it co-occurs with | share of nods | mean duration |
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+ * |---|---|---:|---:|
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+ * | `short` | continuer backchannel — "mm-hm, go on" | 49% | 0.83 s |
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+ * | `long` | assessment, lexical response — "yes, that's right" | 40% | 1.42 s |
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+ * | `long_p` | a cognitive shift — "ah, I see" | 12% | 1.75 s |
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+ *
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+ * Their gloss: "nodding co-occurring with continuer backchannel has a smaller
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+ * average range of movement, whereas that co-occurring with assessment
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+ * backchannel and lexical responses has a larger average range", and "nodding
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+ * with swinging up is regarded to reflect a cognitive shift in the listener."
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+ *
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+ * That is three different things to say, not three sizes of one thing — which
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+ * is exactly why they are this avatar's own names and not three spellings of
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+ * one. `ACKNOWLEDGE` remains the portable "acknowledge the user" that every
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+ * renderer answers, and resolves to the continuer here; a server that knows it
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+ * is driving tara can say *which* nod.
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+ *
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+ * **How big, in degrees** (research-head-rotation.md § 2.3, peak-to-peak):
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+ * a continuer 3–5°, one stroke that returns as far as it went; agreement 6–10°,
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+ * single, ample and stressed; "oh, I see" 6–10°, opening upward. People's nods
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+ * are narrower than they look — Blomsma 2024 measures 5.95° on average at
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+ * backchannel opportunities, Kato 2026 about 4° — and a nod past them stops
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+ * reading as listening and starts reading as the head dropping.
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+ *
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+ * **§ 3.4's structural laws hold in every clip here**, because the paper's
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+ * finding is that flat repeated cycles are what real nods are not:
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+ *
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+ * 1. *Anticipatory rising* — a longer nod starts bigger, from the first
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+ * cycle. The head knows how long the nod will be before it begins.
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+ * 2. *Declination* — each cycle is smaller than the one before it, by about
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+ * 0.7× (Mori 2025).
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+ * 3. *Under 1.5 Hz* — above it a nod reads as impatience rather than
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+ * attention, and the head's own 160 ms smoothing eats most of it anyway.
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+ * People repeat nods at 2–3.5 Hz; the cap is a perceptual choice and it
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+ * stays, so a repeated nod here is slower than a person's.
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+ *
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+ * **Amplitudes are pre-compensated and the numbers are not free.** A stroke is
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+ * a target the head chases at a 160 ms time constant, so what renders is well
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+ * under what is written. `test/nods.test.ts` steps the real mixer and holds
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+ * each clip's rendered degrees to its band; the degrees quoted below are its.
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+ *
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+ * TARA-SPECIFIC: the keys are pose units, and a pose unit becomes degrees
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+ * through the mounted avatar's `HEAD_DEG` — tara's is 24° of pitch at the
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+ * ±1.4 clamp, 17.1° a unit. A second Blender avatar with another envelope
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+ * renders these same keys at other angles, and the degrees are recorded per
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+ * character where they are measured rather than here.
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+ */
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+ import { ACTION_IDS, ACTIONS, CORE_ACTION_IDS } from "../internal.js";
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+ import type { AvatarSupport } from "../internal.js";
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+
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+ type Keyframes = Record<string, [number, number][]>;
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+ interface Sequence {
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+ readonly id: string;
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+ readonly label: string;
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+ readonly text: string;
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+ readonly duration: number;
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+ readonly keys: Keyframes;
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+ }
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+
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+ /**
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+ * The continuer. "Go on, I'm with you" — half of all nods, and the one the
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+ * avatar would be doing most if a server drove every backchannel.
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+ *
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+ * One stroke down and back, because a continuer is "a single small nod" (Kato
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+ * 2026) and within a cycle the return is as big as the stroke (Mori 2025): no
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+ * rebound above neutral, which on a head that really rotates reads as a second,
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+ * upward nod. The stroke is fast and the return takes its time, which is what
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+ * makes it a beat rather than a bob. 720 ms, inside the 0.5–0.8 s a single
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+ * small nod lasts.
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+ *
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+ * **No preparatory up-beat, and that is a rate constraint rather than taste.**
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+ * An earlier draft opened with a dip, which put a turning point 308 ms before
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+ * the down-peak — 1.63 Hz. The corpus lists the swing-up as optional on `short`
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+ * and mandatory only on `long_p`, so the one that had to go was the one never
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+ * carrying meaning.
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+ *
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+ * The trunk sets forward a fraction and the shoulders with it — about a fifth
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+ * and a third of the shared `ACK_NOD`'s — because a head that nods on a body
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+ * that does not move is a head on a stick, and more than that turns "go on"
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+ * into leaning in.
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+ *
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+ * Renders ~4° of chin-down on tara.
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+ */
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+ const NOD_SMALL: Sequence = {
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+ id: "NOD_SMALL", label: "nod: continuer", text: "", duration: 720,
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+ keys: {
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+ headPitch: [[0, 0], [0.36, 0.34], [1, 0]],
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+ // The lid dip is what separates a nod from a bob: eyes stay with the user
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+ // and close a fraction on the beat.
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+ lidL: [[0, 0], [0.40, 0.045], [1, 0]],
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+ lidR: [[0, 0], [0.40, 0.045], [1, 0]],
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+ torsoLean: [[0, 0], [0.40, 0.026], [1, 0]],
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+ shoulderL: [[0, 0], [0.46, 0.019], [1, 0]],
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+ shoulderR: [[0, 0], [0.46, 0.019], [1, 0]],
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+ },
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+ };
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+
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+ /**
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+ * The assessment nod — "yes, that's right".
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+ *
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+ * Agreement is "single, ample and stressed" (Poggi), larger and faster than
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+ * feedback (Bauer 2024), so it is one stroke with a hold at the bottom rather
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+ * than the continuer made bigger: the hold is the stress, and it is what keeps
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+ * a large nod from reading as a twitch. About twice the continuer's depth.
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+ *
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+ * It aliased the shared `ACK_NOD` until 2026-09-14. That clip is two strokes
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+ * sized for a line face, and on a head that really rotates it rendered 15°,
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+ * which is past every row of research § 2.3.
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+ *
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+ * Renders ~8° of chin-down on tara.
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+ */
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+ const NOD_ASSESS: Sequence = {
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+ id: "NOD_ASSESS", label: "nod: assessment", text: "", duration: 1000,
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+ keys: {
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+ headPitch: [[0, 0], [0.26, 0.56], [0.50, 0.50], [1, 0]],
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+ lidL: [[0, 0], [0.28, 0.06], [0.55, 0.04], [1, 0]],
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+ lidR: [[0, 0], [0.28, 0.06], [0.55, 0.04], [1, 0]],
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+ torsoLean: [[0, 0], [0.32, 0.04], [0.60, 0.03], [1, 0]],
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+ shoulderL: [[0, 0], [0.40, 0.025], [1, 0]],
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+ shoulderR: [[0, 0], [0.40, 0.025], [1, 0]],
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+ },
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+ };
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+
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+ /**
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+ * "Ah — I see." The realisation nod, and the only one that *starts by going
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+ * up*.
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+ *
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+ * The swing-up is the whole gesture, not an ornament: it is what the corpus
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+ * separates `long_p` from `long` by, and what makes this read as a mind
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+ * changing rather than a head agreeing (Mori 2022: upward-first marks a change
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+ * of state). Then two declining beats at 1.30 Hz, the second about 0.65 of the
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+ * first.
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+ *
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+ * Longest of the three at 1.75 s, and that is the corpus mean for this type —
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+ * a realisation takes longer than an agreement because something happened in
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+ * between.
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+ *
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+ * Renders ~3.5° of chin-up, then ~6° of chin-down, on tara.
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+ */
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+ const NOD_REALIZE: Sequence = {
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+ id: "NOD_REALIZE", label: "nod: realisation", text: "", duration: 1750,
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+ keys: {
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+ // Same as the assessment nod: no trailing flourish. A −0.08 at 0.95 put two
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+ // return beats 542 ms apart, 1.85 Hz, which is a twitch on the way out of a
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+ // gesture whose whole point is the deliberate lift at the start.
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+ headPitch: [[0, 0], [0.14, -0.30], [0.40, 0.48], [0.64, -0.12], [0.84, 0.30], [1, 0]],
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+ // Brows up with the swing and down as the nod lands: the face arrives at
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+ // the understanding before the head finishes agreeing with it.
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+ browRaiseL: [[0, 0], [0.16, 0.42], [0.46, 0.10], [1, 0]],
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+ browRaiseR: [[0, 0], [0.16, 0.38], [0.46, 0.10], [1, 0]],
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+ lidL: [[0, 0], [0.14, -0.08], [0.42, 0.06], [1, 0]],
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+ lidR: [[0, 0], [0.14, -0.08], [0.42, 0.06], [1, 0]],
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+ // The corners come up late, on the second beat. Warmth that arrives *with*
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+ // the realisation reads as having known already.
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+ mouthCornerL: [[0, 0], [0.55, 0.10], [0.84, 0.26], [1, 0.12]],
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+ mouthCornerR: [[0, 0], [0.55, 0.10], [0.84, 0.26], [1, 0.12]],
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+ },
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+ };
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+
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+ /**
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+ * "No." The head shake, and it had to be authored for this rig rather than
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+ * borrowed.
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+ *
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+ * `INTERNAL_CLIPS.HEAD_SHAKE` is written in pose units that mean pixels on a
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+ * line face. On tara a pose unit is a degree, and that clip's +-0.55 lands at
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+ * +-3.5 deg authored and about +-2 deg rendered — ambient drift, not a refusal.
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+ * Two things had to change and only one of them is amplitude.
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+ *
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+ * **Yaw is the axis this rig is weakest on**, because the albedo is a front
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+ * projection of a shallow shell: a turn parallaxes rather than re-silhouettes.
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+ * Measured against the tile, though, it is not as weak as it looks — 8.7 deg
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+ * moves 13% of the pixels past a 16/255 delta and carries the silhouette 6 px,
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+ * which is comparable to what 5.7 deg of roll does. So a shake reads here; it
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+ * just has to actually reach those angles.
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+ *
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+ * **And it has to be slow enough to survive the smoothing.** The borrowed clip
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+ * swings at 1.42 Hz where the head returns about 0.57 of what it is asked for.
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+ * At 1.05 Hz it returns ~0.71, which buys a quarter more amplitude for nothing
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+ * and sits further from the impatience line a *refusal* can least afford to
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+ * cross.
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+ *
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+ * Renders about 11 deg peak-to-peak of yaw. § 3.4's laws again: first swing
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+ * biggest, every one after it smaller.
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+ */
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+ const NOD_NO: Sequence = {
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+ id: "NOD_NO", label: "no (head shake)", text: "", duration: 1900,
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+ keys: {
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+ headYaw: [[0, 0], [0.14, -1.35], [0.39, 1.15], [0.64, -0.62], [0.85, 0.24], [1, 0]],
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+ // A small roll in phase with the turn, because a head that swings on one
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+ // axis alone is a turret. Kept to a fifth of the yaw: more and the refusal
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+ // starts reading as a wince.
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+ headRoll: [[0, 0], [0.14, -0.26], [0.39, 0.22], [0.64, -0.12], [1, 0]],
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+ // The set of the face is what makes it a "no" rather than a look around.
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+ // A refusal over a resting smile reads as teasing.
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+ mouthPress: [[0, 0], [0.18, 0.40], [0.82, 0.34], [1, 0]],
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+ mouthCornerL: [[0, 0], [0.22, -0.22], [1, 0]],
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+ mouthCornerR: [[0, 0], [0.22, -0.22], [1, 0]],
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+ browRaiseL: [[0, 0], [0.18, -0.24], [0.86, -0.12], [1, 0]],
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+ browRaiseR: [[0, 0], [0.18, -0.24], [0.86, -0.12], [1, 0]],
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+ },
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+ };
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+
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+ /**
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+ * What a server may address on a Blender avatar by name, beyond the two every
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+ * avatar owes it.
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+ *
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+ * Shared by every character in this package rather than owned by tara, because
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+ * they are all driven through the same 30 channels. A character that needs its
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+ * own shape of one of these overrides that entry; it does not get a second
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+ * table.
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+ */
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+ export const BLENDER_SEQUENCES = Object.freeze({
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+ NOD_SMALL, NOD_ASSESS, NOD_REALIZE, NOD_NO,
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+ });
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+
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+ export type BlenderSequenceId = keyof typeof BLENDER_SEQUENCES;
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+
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+ /**
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+ * The Blender avatars' own shape for one of the mixer's own actions, passed to
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+ * it as `actions`. Same ids, same intent; only the rendering is theirs.
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+ *
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+ * **`ACK_NOD` is the continuer here.** It is the nod a server sends while the
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+ * user is still talking — "mm-hm, go on" — and that is half of all nods and
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+ * most of what this avatar does, because it listens far more than it speaks.
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+ * The shared clip is two strokes that render 15° on this head, which is past
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+ * even agreement (6–10°) and is what the owner read as the head dropping. A
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+ * server that means agreement or realisation, and knows a Blender avatar is
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+ * mounted, asks for `NOD_ASSESS` or `NOD_REALIZE`.
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+ *
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+ * Aliased rather than restated, so the continuer and the portable nod cannot
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+ * drift apart.
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+ *
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+ * The other shared clips with head keys stay shared, because they already
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+ * land inside their meaning on tara: `GESTURE_APPROVE` renders 8.8° of
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+ * chin-down (agreement's band), `GESTURE_GREET` 2.9° of chin-up, and
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+ * `GESTURE_WAIT` 5.2° of yaw.
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+ */
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+ export const BLENDER_ACTIONS = Object.freeze({
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+ ACK_NOD: { ...NOD_SMALL, id: "ACK_NOD", label: "acknowledge: nod" },
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+ });
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+
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+ // A shape for an action the mixer already has, never a new one: the mixer
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+ // refuses an id that is not its own, and this keeps the table honest at the type
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+ // level too. A *new* motion goes in the table above, which is the open door.
259
+ void (BLENDER_ACTIONS satisfies Partial<Record<keyof typeof ACTIONS, Sequence>>);
260
+
261
+ /**
262
+ * What every character in this package answers to — each one's `supports`, the
263
+ * optional declaration a driving UI reads (`AvatarSupport`).
264
+ *
265
+ * Derived rather than written down, because the three parts already exist: the
266
+ * two ids every avatar owes a server, the mixer's own clip catalogue these
267
+ * characters inherit whole, and this file's own names. A hand-kept fourth copy
268
+ * would only be able to disagree with them. `BLENDER_ACTIONS` adds nothing —
269
+ * it re-shapes an id the mixer already has.
270
+ *
271
+ * It is one list for tara, tushar and tanya for the same reason the tables are:
272
+ * they are one rig driven through one set of channels. A character that stops
273
+ * being able to do one of these owes its own `supports`, not an edit here.
274
+ */
275
+ export const BLENDER_SUPPORTS: AvatarSupport = Object.freeze({
276
+ actions: Object.freeze([
277
+ ...CORE_ACTION_IDS,
278
+ ...ACTION_IDS.filter((id) => !(CORE_ACTION_IDS as readonly string[]).includes(id)),
279
+ ...Object.keys(BLENDER_SEQUENCES),
280
+ ]),
281
+ });
@@ -0,0 +1,6 @@
1
+ /**
2
+ * Where tanya's compiled GLB is. One character, one module — see
3
+ * [tara-asset.ts](./tara-asset.ts) for why that separation is load-bearing and
4
+ * why the `new URL` literal is spelled exactly this way.
5
+ */
6
+ export const TANYA_GLB = new URL("../../assets/tanya.glb", import.meta.url).href;
@@ -0,0 +1,69 @@
1
+ /**
2
+ * tanya — the third 3-D character, and like `tushar.ts` a copy of `tara.ts`.
3
+ *
4
+ * Her GLB is tara's scripts run with her landmarks and atlas layout in place of
5
+ * hers (`characters/tanya/`, whose README has the provenance and the commands),
6
+ * so the rig, the mixer, the sequences and her tuning are all hers, unmodified;
7
+ * the one seam is `TaraRigOptions.url`.
8
+ *
9
+ * She is the first character whose atlas is not tara's window. Her hair is the
10
+ * silhouette down past the jaw, out to |u| 0.761 where tara's window stops at
11
+ * 0.64, so `characters/tanya/face_texture.py` widens it to 1408x1568 at the same
12
+ * 800 pixels per face height. That is a fact about the asset and costs this file
13
+ * nothing — the rig reads the window from the GLB.
14
+ */
15
+
16
+ import type { PipecatClient } from "@pipecat-ai/client-js";
17
+ import { AvatarClient, createSvgAvatar } from "../internal.js";
18
+ import { TANYA_GLB } from "./tanya-asset.js";
19
+ import { BLENDER_ACTIONS, BLENDER_SEQUENCES, BLENDER_SUPPORTS } from "./sequences.js";
20
+ import { headHold } from "./holds.js";
21
+ import { createTaraRig, TARA_TUNING } from "./tara-rig.js";
22
+ import type { TaraRigOptions } from "./tara-rig.js";
23
+
24
+ export interface AvatarOptions {
25
+ readonly mount: HTMLElement;
26
+ readonly client: PipecatClient;
27
+ /** Viseme amplitude, 0..2. `1` is as authored. */
28
+ readonly mouthGain?: number;
29
+ /** Gesture-clip amplitude, 0..2. */
30
+ readonly gestureGain?: number;
31
+ /** Idle/liveness amplitude, 0..2. */
32
+ readonly motionGain?: number;
33
+ /** Fires when the GLB is in the scene — for a capture tool, not a consumer. */
34
+ readonly onReady?: () => void;
35
+ }
36
+
37
+ export interface AvatarInstance { destroy(): void; }
38
+
39
+ /** The optional driving-UI declaration; one list for all three characters
40
+ * (`sequences.ts`), because they are one rig. */
41
+ export const supports = BLENDER_SUPPORTS;
42
+
43
+ export function createAvatar(options: AvatarOptions): AvatarInstance {
44
+ const { mount, client, onReady, ...gains } = options;
45
+ if (!mount) throw new TypeError("createAvatar: `mount` is required");
46
+ if (!client) throw new TypeError("createAvatar: `client` is required");
47
+
48
+ const rigOptions: TaraRigOptions = { onReady, url: TANYA_GLB };
49
+ // TARA-SPECIFIC, kept on purpose: `TARA_TUNING` (her mouth and motion gains)
50
+ // is the first thing to question if she reads wrong in a call.
51
+ const widget = createSvgAvatar({
52
+ mount, rig: createTaraRig, rigOptions, hand: false,
53
+ sequences: BLENDER_SEQUENCES, actions: BLENDER_ACTIONS, ...TARA_TUNING,
54
+ headHold: headHold("tanya"), ...gains,
55
+ });
56
+ const driver = new AvatarClient(widget);
57
+ const detach = driver.attach(client);
58
+
59
+ let destroyed = false;
60
+ return {
61
+ destroy() {
62
+ if (destroyed) return;
63
+ destroyed = true;
64
+ detach();
65
+ driver.destroy();
66
+ widget.destroy();
67
+ },
68
+ };
69
+ }
@@ -0,0 +1,25 @@
1
+ /**
2
+ * Where tara's compiled GLB is — one character, one module, on purpose.
3
+ *
4
+ * `new URL(…, import.meta.url)` and not a bundler's asset import: these files
5
+ * are fetched at runtime by a consumer's app, and the spelling has to survive
6
+ * Vite, webpack, Rollup, esbuild, a plain `tsc` output and a browser loading the
7
+ * module directly. The query-suffix form this used to carry is Vite syntax —
8
+ * every other toolchain, including the compiler that now builds this directory,
9
+ * passes it through verbatim and produces an import of a file that is not there.
10
+ *
11
+ * The depth is the same from the source tree and from the compiled one
12
+ * (`client/three/` and `dist/three/` are siblings), so one literal is correct in
13
+ * both — and literal is load-bearing, because a bundler can only follow this
14
+ * pattern when it can read the path without running anything.
15
+ *
16
+ * **One module per character is the whole point, and it is a bundling fact, not
17
+ * tidiness.** A bundler that can follow `new URL` emits the file it names, and
18
+ * it decides what to emit per *module*: three literals in one object meant a
19
+ * consumer who imported one character shipped all three GLBs — ~1.3 MB of a
20
+ * character they never mount, in every build we checked. Splitting them is what
21
+ * makes `@voqalize/avatar/avatars/tara` cost tara. Nothing that a character
22
+ * module loads may reach for another character's URL, which is also why the rig
23
+ * takes its `url` from its caller instead of defaulting to tara's.
24
+ */
25
+ export const TARA_GLB = new URL("../../assets/tara.glb", import.meta.url).href;