@voluma/vlam 0.2.4 → 0.3.0

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Files changed (90) hide show
  1. package/README.md +3 -2
  2. package/dist/budget-governor.d.ts +4 -4
  3. package/dist/camera-budget-governor.d.ts +11 -11
  4. package/dist/chunk-cache-budget.d.ts +5 -5
  5. package/dist/chunk-fetch-scheduler.d.ts +4 -4
  6. package/dist/chunk-loader-DlNwggfG.js +1859 -0
  7. package/dist/chunk-loader-DlNwggfG.js.map +1 -0
  8. package/dist/chunk-loader.d.ts +2 -2
  9. package/dist/compute-sorter.d.ts +1 -1
  10. package/dist/effects.d.ts +11 -10
  11. package/dist/effects.js.map +1 -1
  12. package/dist/formats/ksplat/index.d.ts +1 -1
  13. package/dist/formats/lcc/collision-mesh.d.ts +2 -2
  14. package/dist/formats/lcc.js +17 -16
  15. package/dist/formats/lcc.js.map +1 -1
  16. package/dist/formats/ply/index.d.ts +1 -1
  17. package/dist/formats/ply/parse-splat-ply.d.ts +2 -2
  18. package/dist/formats/ply.js +1 -1
  19. package/dist/formats/ply.js.map +1 -1
  20. package/dist/formats/rad/index.d.ts +1 -1
  21. package/dist/formats/rad/parse-rad.d.ts +1 -1
  22. package/dist/formats/rad/rad.d.ts +2 -2
  23. package/dist/formats/rad.js +3 -3
  24. package/dist/formats/rad.js.map +1 -1
  25. package/dist/formats/sog/index.d.ts +1 -1
  26. package/dist/formats/sog/parse-sog.d.ts +4 -4
  27. package/dist/formats/sog.js.map +1 -1
  28. package/dist/formats/splat/index.d.ts +1 -1
  29. package/dist/formats/spz/index.d.ts +1 -1
  30. package/dist/index.d.ts +16 -25
  31. package/dist/index.js +253 -9047
  32. package/dist/index.js.map +1 -1
  33. package/dist/{load-scene.d.ts → load-splat-data.d.ts} +15 -13
  34. package/dist/loaders.d.ts +15 -0
  35. package/dist/loaders.js +26 -0
  36. package/dist/loaders.js.map +1 -0
  37. package/dist/loading-wLo8vRbA.js.map +1 -1
  38. package/dist/loading.d.ts +8 -8
  39. package/dist/{splat-mesh-types-CTN_duw2.js → lod-scheduler-B0a_uBlv.js} +133 -140
  40. package/dist/lod-scheduler-B0a_uBlv.js.map +1 -0
  41. package/dist/lod-scheduler.d.ts +1 -1
  42. package/dist/lod-source.d.ts +5 -5
  43. package/dist/{splat-scene.d.ts → merged-splat-mesh.d.ts} +14 -15
  44. package/dist/orientation.d.ts +7 -7
  45. package/dist/{ply-header-BwgExCn-.js → ply-header-B9WllbPg.js} +3 -3
  46. package/dist/{ply-header-BwgExCn-.js.map → ply-header-B9WllbPg.js.map} +1 -1
  47. package/dist/radix-sorter-R0FCSqKu.js +178 -0
  48. package/dist/radix-sorter-R0FCSqKu.js.map +1 -0
  49. package/dist/relighting-CSQF3UcL.js +969 -0
  50. package/dist/relighting-CSQF3UcL.js.map +1 -0
  51. package/dist/relighting.d.ts +1 -1
  52. package/dist/selection.d.ts +13 -0
  53. package/dist/selection.js +137 -0
  54. package/dist/selection.js.map +1 -0
  55. package/dist/source-transform.d.ts +4 -4
  56. package/dist/{splat-budget-DXew_86c.js → splat-budget-DuVZspPQ.js} +7 -7
  57. package/dist/{splat-budget-DXew_86c.js.map → splat-budget-DuVZspPQ.js.map} +1 -1
  58. package/dist/splat-budget.d.ts +1 -1
  59. package/dist/splat-data-BZM5dhhx.js.map +1 -1
  60. package/dist/splat-data.d.ts +4 -4
  61. package/dist/splat-mesh-aQdcWA6v.js +1942 -0
  62. package/dist/splat-mesh-aQdcWA6v.js.map +1 -0
  63. package/dist/splat-mesh-material.d.ts +2 -2
  64. package/dist/splat-mesh-types-BZIko-_9.js +18 -0
  65. package/dist/splat-mesh-types-BZIko-_9.js.map +1 -0
  66. package/dist/splat-mesh-types.d.ts +14 -8
  67. package/dist/splat-mesh.d.ts +4 -4
  68. package/dist/splat-modifier.d.ts +5 -5
  69. package/dist/splat-partition.d.ts +1 -1
  70. package/dist/static-lod-entry.d.ts +12 -0
  71. package/dist/static-lod-splat-mesh.d.ts +2 -2
  72. package/dist/{static-lod-worker-D2fyqQZO.js → static-lod-worker-DktKnJkR.js} +46 -46
  73. package/dist/{static-lod-worker-D2fyqQZO.js.map → static-lod-worker-DktKnJkR.js.map} +1 -1
  74. package/dist/static-lod.js +148 -0
  75. package/dist/static-lod.js.map +1 -0
  76. package/dist/streamed-splat-mesh.d.ts +21 -27
  77. package/dist/streaming.d.ts +23 -0
  78. package/dist/streaming.js +2877 -0
  79. package/dist/streaming.js.map +1 -0
  80. package/dist/{unified-splat-renderer.d.ts → unified-splat-mesh.d.ts} +10 -10
  81. package/dist/unified-work-buffer.d.ts +66 -0
  82. package/dist/unified.d.ts +11 -0
  83. package/dist/unified.js +738 -0
  84. package/dist/unified.js.map +1 -0
  85. package/dist/webgpu-limits-Y3CI_6_6.js +43 -0
  86. package/dist/webgpu-limits-Y3CI_6_6.js.map +1 -0
  87. package/dist/webgpu-limits.d.ts +0 -59
  88. package/dist/work-buffer-gather.d.ts +1 -1
  89. package/package.json +24 -4
  90. package/dist/splat-mesh-types-CTN_duw2.js.map +0 -1
@@ -0,0 +1 @@
1
+ {"version":3,"file":"splat-mesh-types-BZIko-_9.js","sources":["../src/lib/splat-mesh-types.ts"],"sourcesContent":["/** Public configuration and result types for SplatMesh. */\nimport type * as THREE from 'three/webgpu';\nimport type { SplatData } from './splat-data';\nimport type { SplatOrientation } from './orientation';\nimport type { SplatModifier } from './splat-modifier';\nimport {\n detectSplatDeviceProfile,\n isFillConstrainedSplatDevice,\n type SplatDeviceProfile,\n} from './splat-budget';\nimport type { SplatPool } from './splat-mesh-pool';\nimport type { SplatShInputs, Vec3Uniform } from './splat-mesh-material';\n\n/** Construction-time projected-footprint policy selected by a streamed format. */\nexport type ProjectedFilterProfile = 'default' | 'lcc';\n\n/** Canonical `.rad` foveation modes. */\nexport type SplatFoveationMode = 'band' | 'frontier' | 'page-table';\n\n/** Resolve a caller-supplied foveation mode, defaulting when unset. */\nexport function resolveSplatFoveationMode(\n mode: SplatFoveationMode | undefined,\n fallback: SplatFoveationMode = 'band',\n): SplatFoveationMode {\n return mode ?? fallback;\n}\n\n/** True when the mode is the `.rad` page-table pager. */\nexport function isPageTableFoveation(mode: string | undefined): boolean {\n return mode === 'page-table';\n}\n\n/**\n * Opaque handle for a range of splats appended to a {@link SplatMesh},\n * used to remove the range again.\n */\nexport interface SplatRange {\n /** Number of splats in this range. */\n readonly count: number;\n}\n\n/**\n * Storage format of a per-splat channel (see {@link SplatMesh.defineChannel}).\n *\n * - `'byte'`: one `Uint8` per splat (`r8unorm`). Compact - a good fit for\n * masks and labels. `ctx.channel(name)` reads it back **normalized** to\n * `[0, 1]`, so a painted `255` reads as `1.0`.\n * - `'float'`: one `Float32` per splat (`r32float`), read back verbatim.\n */\nexport type SplatChannelType = 'byte' | 'float';\n\n/** Options for {@link SplatMesh.defineChannel}. */\nexport interface SplatChannelOptions {\n /** Storage format; default `'float'`. */\n type?: SplatChannelType;\n /**\n * Value every splat starts at before any {@link SplatMesh.writeChannel}.\n * Default `0`. For `'byte'` channels this is a raw `0..255` value.\n */\n fill?: number;\n}\n\n/** The highest SH order this renderer evaluates (3rd → 15 coefficients). */\nexport const MAX_SH_BANDS = 3;\n\n/**\n * The contribution-culling profile a mesh will use, given an optional\n * explicit override. Exported so callers that must decide something *before*\n * constructing the mesh - such as whether a streamed scene should fetch its\n * SH at all - agree with what the mesh itself will pick.\n */\nexport function resolveSplatPerformanceProfile(\n explicit?: SplatPerformanceProfile,\n profile: SplatDeviceProfile | undefined = detectSplatDeviceProfile(),\n): SplatPerformanceProfile {\n return explicit ?? (isFillConstrainedSplatDevice(profile) ? 'smooth' : 'quality');\n}\n\n/** Construction options for {@link SplatMesh}. */\nexport interface SplatMeshOptions {\n /**\n * Storage for per-splat higher-order SH in a dynamic-capacity pool, in\n * bands (1, 2 or 3 → 3, 8 or 15 coefficients per channel); 0 (default)\n * allocates nothing.\n *\n * Only formats that store SH per splat can fill this - LCC `Quality`, `.rad`, etc.\n * It costs 16 bytes per splat per band-group of four\n * coefficients (64 B/splat at 3 bands), so it is opt-in. On a static mesh\n * this is ignored: packed SH is taken from `source.shPacked` when present,\n * otherwise palette `source.sh` (SOG).\n */\n shBands?: 0 | 1 | 2 | 3;\n /**\n * Minimum interval between WebGPU sorts while the camera moves. When\n * omitted, the interval adapts to the active splat count. Use `0` to sort\n * every changed frame. WebGL worker sorting is unaffected.\n */\n sortIntervalMs?: number;\n /**\n * WebGPU sorter used for A/B validation. Defaults to the proven counting\n * sorter. `'radix'` keeps the fast 24-bit key path; `'exact'` lazy-loads a\n * stable 32-bit Float32-depth radix path that avoids scene-range\n * quantization. The first frames may skip sorting until the module resolves.\n *\n * @experimental Radix strategies may change in a minor release.\n */\n sortStrategy?: SplatSortStrategy;\n /**\n * Render-quality policy. `smooth` rejects negligible projected contributions.\n *\n * The default is device-aware: `smooth` on mobile (where rejecting splats too\n * small or too faint to see is worth far more than it costs), `quality`\n * everywhere else. Passing a value opts out of the detection.\n */\n performanceProfile?: SplatPerformanceProfile;\n /**\n * How far out, in standard deviations, each Gaussian is drawn before it is\n * cut off. Every splat is an alpha-blended quad sized to this radius, so it\n * sets how much each one costs to blend - the dominant cost in a busy view.\n * Lowering it shrinks every quad and clips the faint outer tail of each\n * Gaussian; the falloff within the remaining radius is unchanged.\n *\n * Defaults to `3`, the reference 3DGS rasterizer's radius. Below ~2 the\n * truncation shows as visible splat edges; much above ~5 the extra fill is not\n * worth it. Mobile coverage gaps are handled by `minSplatSizePx` instead of\n * growing every splat.\n */\n maxStdDev?: number;\n /**\n * Floor, in viewport pixels, on each rendered splat's projected quad radius.\n *\n * A screen-space *minimum* size, the counterpart to `maxScreenRadiusPx`'s\n * maximum. When a splat projects smaller than this - because it is distant, or\n * because the whole scene is zoomed out - its quad is grown to this radius and\n * the Gaussian is stretched to fill it (the falloff normalizes to the quad, so\n * no hard edge appears). Splats already larger are untouched, so it costs no\n * extra fill on the near-camera splats that dominate overdraw.\n *\n * This is the fix for the \"dark gaps when zoomed out\" failure mode: a capture\n * whose finest splats are spaced farther apart than their footprint leaves the\n * background showing between them, and the effect is worst at low resolution -\n * i.e. on a phone. Raising `maxStdDev` also closes the gaps but inflates\n * *every* splat's fragment count by its square, paying the coverage cost on the\n * large splats too; this floor spends it only where a gap can actually open.\n *\n * Defaults to `1.5` px on mobile and `0` (disabled) elsewhere, including\n * fill-constrained desktops. Values around 1–3 px close typical gaps; too\n * large a floor blurs distinct small features into discs, so tune it up from\n * small on the target device. An explicit `0` always disables the floor.\n */\n minSplatSizePx?: number;\n /**\n * Apply the Mip-Splatting 2D antialiasing filter - the screen-space low-pass\n * dilation plus the opacity compensation that conserves each Gaussian's\n * integral, so small/distant splats stop over-brightening. Match the\n * exporter: enable it for scenes trained/exported with antialiasing (the SOG\n * `antialias` meta flag sets this automatically). Defaults to `false` (the\n * classic 3DGS dilation without compensation).\n */\n antialias?: boolean;\n /**\n * Internal format-selected reconstruction profile. Classic LCC uses the\n * XGRIDS-compatible 0.1 px² compensated low-pass; callers should leave this\n * unset and select a format through {@link StreamedSplatMesh.load} instead.\n *\n * @internal\n */\n projectedFilterProfile?: ProjectedFilterProfile;\n /**\n * Emit splat colors in sRGB (display) space instead of decoding them to the\n * renderer's linear working space. Pair with a renderer that skips output\n * conversion (`outputColorSpace = LinearSRGBColorSpace`, `NoToneMapping`,\n * inline sRGB encode for other materials via `renderer.contextNode`): splats\n * then alpha-composite on gamma-encoded values - the math 3DGS training\n * optimizes against, and what WebGL splat viewers render. Defaults to\n * `false` (linear working-space compositing).\n */\n srgbOutput?: boolean;\n /**\n * Cull any splat whose projected on-screen radius exceeds this many pixels,\n * rendering a hole instead. A physically large splat close to the camera -\n * a coarse merged LOD node (a Spark `.rad` \"blob\"), or a giant background\n * Gaussian - projects huge while a fine surface splat stays small, so this\n * removes the near-camera blobs without touching detailed geometry. `0` or\n * unset disables it (the default). Baked into the material graph.\n */\n maxSplatScreenRadius?: number;\n /**\n * Foveation band lower bound (px): cull any splat whose projected on-screen\n * radius is *below* this. Paired with {@link maxSplatScreenRadius}, only\n * splats sized `(min, max]` on screen draw. Because a `.rad` LOD tree's node\n * sizes shrink geometrically, exactly one level per view ray lands in the\n * band - near rays on fine leaves, far rays on coarse nodes - giving a\n * camera-distance foveated cut. `0` or unset disables it (the default).\n * Baked into the material graph. See `docs/formats/rad-notes.md` M14.6.\n */\n minSplatScreenRadius?: number;\n /**\n * How a `.rad` foveated mesh picks its per-splat LOD cut:\n * - `'band'` (default): the screen-radius band above\n * ({@link minSplatScreenRadius}, {@link maxSplatScreenRadius}].\n * - `'frontier'`: Spark's exact tree cut - draw splat `i` iff its parent is\n * too big and it is small enough (`parentPixelScale > limit ≥ ownPixelScale`),\n * using per-splat `own_size`/`parent_size`. Full coverage by construction, no\n * band leapfrogging. Baked into the material graph. See `docs/formats/rad-notes.md`.\n * - `'page-table'`: the {@link StreamedSplatMesh} default for `.rad` - a worker\n * owns the tree traversal and pages only the *selected* frontier into the\n * pool (Spark's selected-index model), so the whole splat budget buys\n * on-screen detail. Requires the streamed `.rad` machinery; on a plain\n * `SplatMesh` it has no worker to drive it.\n *\n * @experimental `.rad` foveation option; may change in a minor release.\n */\n foveationMode?: SplatFoveationMode;\n /**\n * Target on-screen size (px) for the frontier / page-table cut: it keeps one\n * LOD level per view ray whose projected node size is about this. Larger =\n * coarser/fewer splats, smaller = finer/denser. Default\n * {@link DEFAULT_FOVEATION_TARGET_PX} (1, matching Spark's `lodRenderScale`),\n * so the draw budget rather than the cut size is what bounds detail. Raise it\n * to trade sharpness for fill rate on weak GPUs.\n * Acts as the *finest* bound: the adaptive limit coarsens above it to hold the\n * draw budget but never dips below it.\n *\n * @experimental `.rad` foveation option; may change in a minor release.\n */\n foveationTargetPx?: number;\n /**\n * Target upper bound on the number of splats the frontier cut *draws*\n * (Spark's `maxSplats`). Each reschedule the cut's `pixelScaleLimit`\n * self-adjusts - coarsening when the estimated drawn count exceeds this - so\n * frame cost stays bounded as detail streams in. Default\n * {@link DEFAULT_FOVEATION_DRAW_BUDGET}. Only used in `'frontier'` mode.\n *\n * @experimental `.rad` foveation option; may change in a minor release.\n */\n foveationDrawBudget?: number;\n /**\n * Cap on a rendered splat's major/minor axis ratio (`0`/unset = off). A very\n * anisotropic Gaussian (a flat 3DGS disk edge-on, or an expansion-enlarged\n * coarse LOD node) otherwise projects to a long needle; this bounds its drawn\n * length to `maxSplatAspect`× its width. Baked into the material graph.\n *\n * @experimental `.rad` foveation option; may change in a minor release.\n */\n maxSplatAspect?: number;\n /**\n * Spark's LOD alpha encoding (`.rad`): the stored opacity is `alpha/2` so the\n * shader recovers `alpha ∈ [0,2]`, and `alpha > 1` marks a merged node rendered\n * with a grown σ-cutoff + super-Gaussian falloff. Set for foveated `.rad`.\n *\n * @experimental `.rad` foveation option; may change in a minor release.\n */\n lodAlpha?: boolean;\n /**\n * How the scene is oriented into the three.js Y-up world. `'y-up'` (default)\n * normalizes every known format to Y-up - 3DGS Y-down formats\n * (PLY/`.splat`/`.ksplat`/SOG) are flipped 180° about X; SPZ/`.rad` are\n * already Y-up; LCC keeps its own Z-up→Y-up matrix. `'source'` applies no\n * cosmetic flip and renders in the data frame (raw Spark / mkkellogg parity);\n * LCC still self-orients (that is format semantics, not part of the switch).\n *\n * For a fully loaded mesh the flip is chosen from {@link SplatData.format}\n * (stamped by the loaders); a dynamic-capacity mesh carries no format, so the\n * caller applies {@link yUpTransformForFormat} itself. See {@link SplatOrientation}.\n */\n orientation?: SplatOrientation;\n /**\n * GPU storage type for the pool's continuous float textures (`centers` and\n * `covarianceA`). `'float16'` uploads them as `rgba16float` (~16 B/splat\n * saved vs the default). CPU backing stays float32 (sorter, query, writes).\n *\n * `covarianceB` is always float32: it packs integer IDs (SOG palette labels,\n * RAD frontier parents) that half floats cannot represent exactly above\n * 2048. Colors and packed SH are unchanged. Construction-time only.\n */\n poolFloatTextures?: 'float32' | 'float16';\n /**\n * An existing pool to draw from instead of allocating one.\n *\n * Several meshes sharing a pool share its memory envelope: rows go to\n * whichever mesh needs them, so a mesh the camera is near can hold far more\n * than an even split would give it, and one that is far away holds almost\n * nothing - without every mesh having reserved a private ceiling up front.\n * This is the multi-mesh analogue of a single streamed mesh's LOD budget.\n *\n * The pool is *not* owned by the mesh: {@link SplatMesh.dispose} releases the\n * mesh's rows and leaves the textures alone, so the pool's creator disposes\n * it once every tenant is gone. `capacity` on the source is then only used\n * for the mesh's own draw list, not to size storage.\n *\n * Sharing costs a whole-pool stall when the pool fragments - see\n * {@link SplatMesh.compact}.\n */\n pool?: SplatPool;\n /**\n * The device's `maxTextureDimension2D`, forwarded to a pool this mesh\n * allocates for itself so an over-tall pool fails at construction with a\n * readable error instead of at first draw. Pass `deviceMaxTextureSize(renderer)`.\n *\n * Ignored when {@link SplatMeshOptions.pool} supplies the pool - that pool\n * was already checked when its creator built it.\n */\n maxTextureSize?: number;\n}\n\n/** Available WebGPU depth-sort implementations. */\nexport type SplatSortStrategy = 'counting' | 'radix' | 'exact';\n\n/** Controls optional work during a per-frame source update. */\nexport interface SplatUpdateOptions {\n /** Leave sorting to {@link UnifiedSplatMesh}; uploads and LOD state still update. */\n sort?: boolean;\n}\n\n/**\n * Read-only GPU-facing view of a mesh's current active pool. It is consumed by\n * the M15.4 unified gather path; streamed meshes expose their current LOD cut\n * through the same view because they inherit {@link SplatMesh}.\n *\n * @experimental May change in a minor release.\n */\nexport interface UnifiedSourceView {\n /** Total addressable pool slots. */\n readonly capacity: number;\n /** Pool indices of active splats, packed from zero. */\n readonly sourceIndex: THREE.StorageBufferAttribute;\n /** Active entries at the front of {@link sourceIndex}. */\n readonly activeCount: number;\n /** Local-space centers, RGBA32F and pool-indexed. */\n readonly centersTexture: THREE.DataTexture;\n /** Source display color and opacity, RGBA8 and pool-indexed. */\n readonly colorsTexture: THREE.DataTexture;\n /** Upper covariance rows, RGBA32F and pool-indexed. */\n readonly covarianceATexture: THREE.DataTexture;\n /** Final covariance row, RGBA32F and pool-indexed. */\n readonly covarianceBTexture: THREE.DataTexture;\n /** Centers texture row width. */\n readonly dataTextureWidth: number;\n /** Current source-local → world transform. */\n readonly matrixWorld: THREE.Matrix4;\n /** Conservative world-space bound for depth quantization. */\n readonly worldBounds: THREE.Sphere;\n /** Higher-order color data resolved by the gather pass when present. */\n readonly sh: SplatShInputs | null;\n /** Effect hooks and their source-local data channels. */\n readonly modifiers: readonly SplatModifier[];\n /**\n * True when this source is itself a unified pool with per-source placement\n * (`MergedSplatMesh`). The gather path cannot resolve nested placement, so\n * `UnifiedSplatMesh` rejects these sources.\n */\n readonly hasSourcePlacement: boolean;\n readonly channels: ReadonlyMap<string, { texture: THREE.DataTexture }>;\n /** Same uniform node the source graph updates each frame. */\n readonly localCameraPosition: Vec3Uniform;\n /** Changes whenever a modifier graph must be rebuilt. */\n readonly graphRevision: number;\n /** Whether this source intentionally composites in display (sRGB) space. */\n readonly srgbOutput: boolean;\n /** Shared draw-path settings that must agree across unified sources. */\n readonly maxStdDev: number;\n /** Screen-space minimum splat radius, px (0 = off). */\n readonly minSplatSizePx: number;\n readonly antialias: boolean;\n /** Construction-time projected-footprint policy shared by one unified pass. */\n readonly projectedFilterProfile: ProjectedFilterProfile;\n /**\n * Whether this source stores Spark LOD alpha (`alpha ÷ 2`, `.rad`). The\n * gather recovers the full `alpha ∈ [0,2]`; the draw material then treats\n * `alpha > 1` as a merged node. Per source, not a compatibility field - a\n * scene may mix `.rad` and non-`.rad` sources.\n */\n readonly lodAlpha: boolean;\n /** Increments whenever pool-backed data or active residency changes. */\n readonly contentRevision: number;\n}\n\n/** Quality-compatible rendering or smoother contribution-culling rendering. */\nexport type SplatPerformanceProfile = 'quality' | 'smooth';\n\n/**\n * Options for {@link SplatMesh.pick}.\n *\n * Picking returns the selected splat's rendered center plane (depth-tested\n * Gaussian coverage), not a persistent splat identifier or a collision mesh.\n */\nexport interface SplatPickOptions {\n /**\n * Minimum Gaussian opacity (after falloff × splat alpha) for a fragment to\n * count as a hit. Default `0.1`.\n */\n alphaThreshold?: number;\n}\n\n/**\n * Result of a successful {@link SplatMesh.pick}.\n *\n * The point lies on the frontmost splat's billboard plane at the picked\n * pixel - suitable for click-to-focus and placement anchors, not physics.\n */\nexport interface SplatPickResult {\n /** Hit position in world space. */\n readonly point: THREE.Vector3;\n /** Distance from the camera position to {@link point}. */\n readonly distance: number;\n}\n\n/**\n * Result of {@link SplatMesh.queryNearest}: the resident splat center closest\n * to the query point, in world space.\n */\nexport interface SplatNearestResult {\n /** The splat's center, in world space. */\n readonly point: THREE.Vector3;\n /** World-space distance from the query point to {@link point}. */\n readonly distance: number;\n}\n\n/** Result of a successful synchronous {@link SplatMesh.queryRay}. */\nexport interface SplatRayResult {\n /** Resident splat center in world space. */\n readonly point: THREE.Vector3;\n /** Distance along the ray from its origin to the center's closest plane. */\n readonly distance: number;\n}\n\n/**\n * Result of {@link SplatMesh.queryHeight}: the supporting surface found beneath\n * the query point (the highest resident splat within the drop and horizontal\n * radius), in world space.\n */\nexport interface SplatHeightResult {\n /** The supporting splat's center, in world space. */\n readonly point: THREE.Vector3;\n /** How far below the query point the surface sits (world units, ≥ 0). */\n readonly drop: number;\n}\n"],"names":["resolveSplatFoveationMode","mode","fallback","isPageTableFoveation","MAX_SH_BANDS","resolveSplatPerformanceProfile","explicit","profile","detectSplatDeviceProfile","isFillConstrainedSplatDevice"],"mappings":";AAoBO,SAASA,EACdC,GACAC,IAA+B,QACX;AACpB,SAAOD,KAAQC;AACjB;AAGO,SAASC,EAAqBF,GAAmC;AACtE,SAAOA,MAAS;AAClB;AAiCO,MAAMG,IAAe;AAQrB,SAASC,EACdC,GACAC,IAA0CC,KACjB;AACzB,SAAOF,MAAaG,EAA6BF,CAAO,IAAI,WAAW;AACzE;"}
@@ -7,6 +7,12 @@ import type { SplatPool } from './splat-mesh-pool';
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  import type { SplatShInputs, Vec3Uniform } from './splat-mesh-material';
8
8
  /** Construction-time projected-footprint policy selected by a streamed format. */
9
9
  export type ProjectedFilterProfile = 'default' | 'lcc';
10
+ /** Canonical `.rad` foveation modes. */
11
+ export type SplatFoveationMode = 'band' | 'frontier' | 'page-table';
12
+ /** Resolve a caller-supplied foveation mode, defaulting when unset. */
13
+ export declare function resolveSplatFoveationMode(mode: SplatFoveationMode | undefined, fallback?: SplatFoveationMode): SplatFoveationMode;
14
+ /** True when the mode is the `.rad` page-table pager. */
15
+ export declare function isPageTableFoveation(mode: string | undefined): boolean;
10
16
  /**
11
17
  * Opaque handle for a range of splats appended to a {@link SplatMesh},
12
18
  * used to remove the range again.
@@ -162,7 +168,7 @@ export interface SplatMeshOptions {
162
168
  * too big and it is small enough (`parentPixelScale > limit ≥ ownPixelScale`),
163
169
  * using per-splat `own_size`/`parent_size`. Full coverage by construction, no
164
170
  * band leapfrogging. Baked into the material graph. See `docs/formats/rad-notes.md`.
165
- * - `'pagetable'`: the {@link StreamedSplatMesh} default for `.rad` - a worker
171
+ * - `'page-table'`: the {@link StreamedSplatMesh} default for `.rad` - a worker
166
172
  * owns the tree traversal and pages only the *selected* frontier into the
167
173
  * pool (Spark's selected-index model), so the whole splat budget buys
168
174
  * on-screen detail. Requires the streamed `.rad` machinery; on a plain
@@ -170,7 +176,7 @@ export interface SplatMeshOptions {
170
176
  *
171
177
  * @experimental `.rad` foveation option; may change in a minor release.
172
178
  */
173
- foveationMode?: 'band' | 'frontier' | 'pagetable';
179
+ foveationMode?: SplatFoveationMode;
174
180
  /**
175
181
  * Target on-screen size (px) for the frontier / page-table cut: it keeps one
176
182
  * LOD level per view ray whose projected node size is about this. Larger =
@@ -219,9 +225,9 @@ export interface SplatMeshOptions {
219
225
  * cosmetic flip and renders in the data frame (raw Spark / mkkellogg parity);
220
226
  * LCC still self-orients (that is format semantics, not part of the switch).
221
227
  *
222
- * For a static mesh the flip is chosen from {@link SplatData.sourceFormat}
223
- * (stamped by the loaders); a dynamic-capacity mesh carries no format, so its
224
- * host applies {@link yUpTransformForFormat} itself. See {@link SplatOrientation}.
228
+ * For a fully loaded mesh the flip is chosen from {@link SplatData.format}
229
+ * (stamped by the loaders); a dynamic-capacity mesh carries no format, so the
230
+ * caller applies {@link yUpTransformForFormat} itself. See {@link SplatOrientation}.
225
231
  */
226
232
  orientation?: SplatOrientation;
227
233
  /**
@@ -266,7 +272,7 @@ export interface SplatMeshOptions {
266
272
  export type SplatSortStrategy = 'counting' | 'radix' | 'exact';
267
273
  /** Controls optional work during a per-frame source update. */
268
274
  export interface SplatUpdateOptions {
269
- /** Leave sorting to {@link UnifiedSplatRenderer}; uploads and LOD state still update. */
275
+ /** Leave sorting to {@link UnifiedSplatMesh}; uploads and LOD state still update. */
270
276
  sort?: boolean;
271
277
  }
272
278
  /**
@@ -303,8 +309,8 @@ export interface UnifiedSourceView {
303
309
  readonly modifiers: readonly SplatModifier[];
304
310
  /**
305
311
  * True when this source is itself a unified pool with per-source placement
306
- * (`SplatScene`). The gather path cannot resolve nested placement, so
307
- * `UnifiedSplatRenderer` rejects these sources.
312
+ * (`MergedSplatMesh`). The gather path cannot resolve nested placement, so
313
+ * `UnifiedSplatMesh` rejects these sources.
308
314
  */
309
315
  readonly hasSourcePlacement: boolean;
310
316
  readonly channels: ReadonlyMap<string, {
@@ -133,7 +133,7 @@ export declare class SplatMesh extends THREE.Mesh implements SplatPoolTenant {
133
133
  /** Created on the first update, when the renderer backend is known. */
134
134
  private sorter;
135
135
  /**
136
- * Set by a unified {@link SplatScene} subclass before the first sort: makes
136
+ * Set by a unified {@link MergedSplatMesh} subclass before the first sort: makes
137
137
  * the WebGPU sorter transform each splat's center to world space by its
138
138
  * source's matrix before measuring depth. `null` for an ordinary mesh, whose
139
139
  * sorter is byte-identical to before. See `source-transform.ts`.
@@ -376,7 +376,7 @@ export declare class SplatMesh extends THREE.Mesh implements SplatPoolTenant {
376
376
  */
377
377
  getUnifiedSourceView(): UnifiedSourceView;
378
378
  /**
379
- * Marks this mesh as a source drawn by {@link UnifiedSplatRenderer}.
379
+ * Marks this mesh as a source drawn by {@link UnifiedSplatMesh}.
380
380
  * The source stays invisible to the regular scene draw, while its own picker
381
381
  * mirrors this resolved visibility so existing per-source hit testing works.
382
382
  * Internal consumers should clear the state with `null` before disposing.
@@ -384,7 +384,7 @@ export declare class SplatMesh extends THREE.Mesh implements SplatPoolTenant {
384
384
  setUnifiedPickVisibility(visible: boolean | null): void;
385
385
  /**
386
386
  * The visibility that actually decides whether this mesh's splats reach the
387
- * screen: the owning {@link UnifiedSplatRenderer}'s per-source visibility
387
+ * screen: the owning {@link UnifiedSplatMesh}'s per-source visibility
388
388
  * while one owns the draw, else `Object3D.visible`. Consumers that gate on
389
389
  * "is this mesh showing" - the picker, `CameraBudgetGovernor` - must read
390
390
  * this rather than `visible`, which a unified renderer forces to `false` on
@@ -708,7 +708,7 @@ export declare class SplatMesh extends THREE.Mesh implements SplatPoolTenant {
708
708
  /**
709
709
  * Refreshes {@link boundingSphereLocal} - the sphere the sorter quantizes
710
710
  * depth over - when {@link boundsDirty}. The base mesh uses its local splat
711
- * bounds; a unified {@link SplatScene} overrides this to supply a world-space
711
+ * bounds; a unified {@link MergedSplatMesh} overrides this to supply a world-space
712
712
  * bound spanning all its sources (whose transforms live in the shader).
713
713
  */
714
714
  protected refreshSortBounds(): void;
@@ -9,7 +9,7 @@ export interface SplatContext {
9
9
  /**
10
10
  * Splat center in mesh-local space (pre-displacement).
11
11
  *
12
- * Inside a `SplatScene` this is the splat's **placed** position
12
+ * Inside a `MergedSplatMesh` this is the splat's **placed** position
13
13
  * (`sourceMatrix · poolCenter`) - the placement is applied before the stack
14
14
  * runs, so effects stay anchored to the scene rather than travelling with a
15
15
  * moved source. Use {@link sourceCenter} for the pre-placement position.
@@ -17,14 +17,14 @@ export interface SplatContext {
17
17
  readonly localCenter: Node<'vec3'>;
18
18
  /**
19
19
  * The splat's position in its own source's data frame. Identical to
20
- * {@link localCenter} on a plain mesh; inside a `SplatScene` it is the
20
+ * {@link localCenter} on a plain mesh; inside a `MergedSplatMesh` it is the
21
21
  * **pre-placement** position, for effects that should travel *with* a moved
22
22
  * source instead of staying put in the scene.
23
23
  */
24
24
  readonly sourceCenter: Node<'vec3'>;
25
25
  /**
26
26
  * Linear transform from the source data frame to mesh-local space. This is
27
- * identity on a plain mesh; inside a {@link SplatScene} it is the linear part
27
+ * identity on a plain mesh; inside a {@link MergedSplatMesh} it is the linear part
28
28
  * of the source placement. Apply it to source-frame displacement vectors.
29
29
  * To express a source-frame rotation `R` as a mesh-local `rotation` output,
30
30
  * conjugate it: `sourceToLocal · R · sourceToLocal.inverse()`.
@@ -109,8 +109,8 @@ export interface ModifierStackTarget {
109
109
  * - An **empty slot costs nothing**: it is omitted from the compacted list
110
110
  * entirely, never compiled as a passthrough. All slots empty ⇒ the mesh
111
111
  * gets an empty list ⇒ the unhooked graph (and the unified renderer's
112
- * zero-modifier gather fast path stays eligible - except for a `SplatScene`,
113
- * which `UnifiedSplatRenderer` does not accept as a source at all).
112
+ * zero-modifier gather fast path stays eligible - except for a `MergedSplatMesh`,
113
+ * which `UnifiedSplatMesh` does not accept as a source at all).
114
114
  * - {@link apply} hands the mesh a **compacted array whose reference is
115
115
  * stable** while the occupancy is unchanged, so re-applying after
116
116
  * uniform-only changes is a guaranteed no-op on the mesh's identity diff -
@@ -6,7 +6,7 @@ import { type SelectionVolume } from './selection-volume';
6
6
  * transformed (and therefore independently animated) object.
7
7
  *
8
8
  * Both halves keep the source's local frame - separation does not bake any
9
- * transform. Register them as `SplatScene` or `UnifiedSplatRenderer` sources
9
+ * transform. Register them as `MergedSplatMesh` or `UnifiedSplatMesh` sources
10
10
  * for one global sort while they are posed independently. Separate
11
11
  * `SplatMesh` draw calls sort only within each mesh and can misblend where
12
12
  * their Gaussian footprints overlap.
@@ -0,0 +1,12 @@
1
+ /**
2
+ * `@voluma/vlam/static-lod` - worker-built merged hierarchy for a fully
3
+ * decoded capture.
4
+ *
5
+ * {@link StaticLodSplatMesh.load} fetches through `@voluma/vlam/loaders` and
6
+ * then builds the hierarchy off the main thread. Import this entry rather
7
+ * than calling a streaming alias: there is none.
8
+ *
9
+ * @module static-lod
10
+ */
11
+ export { StaticLodSplatMesh, type StaticLodSplatMeshOptions, type StaticLodSplatMeshLoadOptions, type StaticLodLoadProgress, } from './static-lod-splat-mesh';
12
+ export type { StaticLodBuildProgress } from './static-lod';
@@ -1,6 +1,6 @@
1
1
  /** @role Bridge - Camera-aware rendering for worker-built static splat hierarchies. */
2
2
  import * as THREE from 'three/webgpu';
3
- import { type SplatLoadOptions } from './load-scene';
3
+ import { type SplatDataLoadOptions } from './load-splat-data';
4
4
  import { SplatMesh, type SplatMeshOptions, type SplatUpdateOptions } from './splat-mesh';
5
5
  import type { StaticLodBuildProgress } from './static-lod';
6
6
  export interface StaticLodSplatMeshOptions extends SplatMeshOptions {
@@ -18,7 +18,7 @@ export interface StaticLodLoadProgress {
18
18
  readonly completed: number;
19
19
  readonly total: number;
20
20
  }
21
- export interface StaticLodSplatMeshLoadOptions extends StaticLodSplatMeshOptions, SplatLoadOptions {
21
+ export interface StaticLodSplatMeshLoadOptions extends StaticLodSplatMeshOptions, SplatDataLoadOptions {
22
22
  }
23
23
  /**
24
24
  * Static splat mesh backed by a merged hierarchy and camera-aware frontier.
@@ -18,14 +18,14 @@ function rt(t, n, o = lt) {
18
18
  };
19
19
  }
20
20
  function ht(t, n, o, s, e, i = Number.POSITIVE_INFINITY) {
21
- const c = /* @__PURE__ */ new Map(), u = /* @__PURE__ */ new Map(), l = new ft(), p = s.origin.x, h = s.origin.y, f = s.origin.z, r = s.forward, a = (r == null ? void 0 : r.x) ?? 0, M = (r == null ? void 0 : r.y) ?? 0, b = (r == null ? void 0 : r.z) ?? 0, N = r !== void 0, { coneDot0: S, coneDot: v, coneFoveate: F, behindFoveate: A } = s, R = (y) => {
22
- const d = Math.floor(y / o), m = t.get(d);
23
- return !m || !m.radTree ? null : { data: m, local: y - d * o };
24
- }, D = (y, d) => {
21
+ const c = /* @__PURE__ */ new Map(), d = /* @__PURE__ */ new Map(), l = new ft(), p = s.origin.x, h = s.origin.y, f = s.origin.z, r = s.forward, a = (r == null ? void 0 : r.x) ?? 0, M = (r == null ? void 0 : r.y) ?? 0, b = (r == null ? void 0 : r.z) ?? 0, N = r !== void 0, { coneDot0: S, coneDot: v, coneFoveate: F, behindFoveate: A } = s, R = (y) => {
22
+ const u = Math.floor(y / o), m = t.get(u);
23
+ return !m || !m.radTree ? null : { data: m, local: y - u * o };
24
+ }, D = (y, u) => {
25
25
  let m = c.get(y);
26
- m || (m = [], c.set(y, m)), m.push(d);
27
- }, V = (y, d) => {
28
- const m = y.positions, P = d * 3, E = m[P] - p, C = m[P + 1] - h, O = m[P + 2] - f, x = Math.sqrt(E * E + C * C + O * O) || 1e-6, U = y.radTree.size[d] / x;
26
+ m || (m = [], c.set(y, m)), m.push(u);
27
+ }, V = (y, u) => {
28
+ const m = y.positions, P = u * 3, E = m[P] - p, C = m[P + 1] - h, O = m[P + 2] - f, x = Math.sqrt(E * E + C * C + O * O) || 1e-6, U = y.radTree.size[u] / x;
29
29
  if (!N) return U;
30
30
  const I = E * a + C * M + O * b;
31
31
  if (I <= 0) return U * A;
@@ -41,19 +41,19 @@ function ht(t, n, o, s, e, i = Number.POSITIVE_INFINITY) {
41
41
  const $ = /* @__PURE__ */ new Set();
42
42
  for (const y of n) {
43
43
  if ($.has(y)) continue;
44
- const d = R(y);
45
- d && ($.add(y), l.push(y, V(d.data, d.local)), _++);
44
+ const u = R(y);
45
+ u && ($.add(y), l.push(y, V(u.data, u.local)), _++);
46
46
  }
47
47
  let k = !1;
48
48
  for (; l.size > 0; ) {
49
49
  const y = l.peekPriority();
50
50
  if (y <= e) break;
51
- const d = l.peek(), m = R(d);
51
+ const u = l.peek(), m = R(u);
52
52
  if (!m) {
53
53
  l.pop(), _--;
54
54
  continue;
55
55
  }
56
- const P = Math.floor(d / o), E = m.data.radTree, C = E.childCount[m.local];
56
+ const P = Math.floor(u / o), E = m.data.radTree, C = E.childCount[m.local];
57
57
  if (C === 0) {
58
58
  l.pop(), D(P, m.local);
59
59
  continue;
@@ -67,7 +67,7 @@ function ht(t, n, o, s, e, i = Number.POSITIVE_INFINITY) {
67
67
  const x = E.childStart[m.local], U = Math.floor(x / o), I = Math.floor((x + C - 1) / o);
68
68
  let T = !0;
69
69
  for (let L = U; L <= I; L++)
70
- t.has(L) || (T = !1, y > (u.get(L) ?? 0) && u.set(L, y));
70
+ t.has(L) || (T = !1, y > (d.get(L) ?? 0) && d.set(L, y));
71
71
  if (!T) {
72
72
  D(P, m.local);
73
73
  continue;
@@ -80,9 +80,9 @@ function ht(t, n, o, s, e, i = Number.POSITIVE_INFINITY) {
80
80
  }
81
81
  let w = !1;
82
82
  for (; l.size > 0; ) {
83
- const y = l.pop(), d = Math.floor(y / o), m = y - d * o;
84
- if (D(d, m), !w) {
85
- const P = t.get(d), E = P == null ? void 0 : P.radTree, C = E ? E.childCount[m] : 0;
83
+ const y = l.pop(), u = Math.floor(y / o), m = y - u * o;
84
+ if (D(u, m), !w) {
85
+ const P = t.get(u), E = P == null ? void 0 : P.radTree, C = E ? E.childCount[m] : 0;
86
86
  if (C > 0) {
87
87
  const O = E.childStart[m], x = Math.floor(O / o), U = Math.floor((O + C - 1) / o);
88
88
  let I = !0;
@@ -94,9 +94,9 @@ function ht(t, n, o, s, e, i = Number.POSITIVE_INFINITY) {
94
94
  }
95
95
  const G = /* @__PURE__ */ new Map();
96
96
  let Y = 0;
97
- for (const [y, d] of c)
98
- G.set(y, Uint32Array.from(d)), Y += d.length;
99
- return { selection: G, count: Y, touched: u, budgetClamped: k, refinable: w };
97
+ for (const [y, u] of c)
98
+ G.set(y, Uint32Array.from(u)), Y += u.length;
99
+ return { selection: G, count: Y, touched: d, budgetClamped: k, refinable: w };
100
100
  }
101
101
  class ft {
102
102
  constructor() {
@@ -129,13 +129,13 @@ class ft {
129
129
  if (n.length > 0) {
130
130
  n[0] = e, o[0] = i;
131
131
  const c = n.length;
132
- let u = 0;
132
+ let d = 0;
133
133
  for (; ; ) {
134
- const l = 2 * u + 1, p = l + 1;
135
- let h = u;
136
- if (l < c && o[l] > o[h] && (h = l), p < c && o[p] > o[h] && (h = p), h === u) break;
137
- const f = n[u], r = o[u];
138
- n[u] = n[h], o[u] = o[h], n[h] = f, o[h] = r, u = h;
134
+ const l = 2 * d + 1, p = l + 1;
135
+ let h = d;
136
+ if (l < c && o[l] > o[h] && (h = l), p < c && o[p] > o[h] && (h = p), h === d) break;
137
+ const f = n[d], r = o[d];
138
+ n[d] = n[h], o[d] = o[h], n[h] = f, o[h] = r, d = h;
139
139
  }
140
140
  }
141
141
  return s;
@@ -145,8 +145,8 @@ function nt(t) {
145
145
  return [0, 3, 8, 15][t] ?? 0;
146
146
  }
147
147
  const ot = 10, z = 1 << ot, q = 1e-18, st = (t, n) => {
148
- const o = n * 6, s = t[o], e = t[o + 1], i = t[o + 2], c = t[o + 3], u = t[o + 4], l = t[o + 5];
149
- return s * (c * l - u * u) - e * (e * l - u * i) + i * (e * u - c * i);
148
+ const o = n * 6, s = t[o], e = t[o + 1], i = t[o + 2], c = t[o + 3], d = t[o + 4], l = t[o + 5];
149
+ return s * (c * l - d * d) - e * (e * l - d * i) + i * (e * d - c * i);
150
150
  }, pt = (t, n, o) => {
151
151
  const s = t[o * 4 + 3] / 255, e = Math.sqrt(Math.max(q, st(n, o)));
152
152
  return Math.max(q, s * e);
@@ -156,7 +156,7 @@ const ot = 10, z = 1 << ot, q = 1e-18, st = (t, n) => {
156
156
  }, W = (t) => {
157
157
  let n = t & 1023;
158
158
  return n = (n | n << 16) & 50331903, n = (n | n << 8) & 50393103, n = (n | n << 4) & 51130563, n = (n | n << 2) & 153391689, n >>> 0;
159
- }, ut = (t, n, o) => (W(t) | W(n) << 1 | W(o) << 2) >>> 0, dt = (t, n) => {
159
+ }, dt = (t, n, o) => (W(t) | W(n) << 1 | W(o) << 2) >>> 0, ut = (t, n) => {
160
160
  const o = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY], s = [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY];
161
161
  for (let p = 0; p < n; p++) {
162
162
  const h = p * 3;
@@ -165,7 +165,7 @@ const ot = 10, z = 1 << ot, q = 1e-18, st = (t, n) => {
165
165
  o[f] = Math.min(o[f], r), s[f] = Math.max(s[f], r);
166
166
  }
167
167
  }
168
- let e = new Uint32Array(n), i = new Uint32Array(n), c = new Uint32Array(n), u = new Uint32Array(n);
168
+ let e = new Uint32Array(n), i = new Uint32Array(n), c = new Uint32Array(n), d = new Uint32Array(n);
169
169
  const l = o.map(
170
170
  (p, h) => (z - 1) / Math.max(1e-12, s[h] - p)
171
171
  );
@@ -189,7 +189,7 @@ const ot = 10, z = 1 << ot, q = 1e-18, st = (t, n) => {
189
189
  Math.floor((t[h + 2] - o[2]) * l[2])
190
190
  )
191
191
  );
192
- e[p] = p, c[p] = ut(f, r, a);
192
+ e[p] = p, c[p] = dt(f, r, a);
193
193
  }
194
194
  for (let p = 0; p < 30; p += ot) {
195
195
  const h = new Uint32Array(z);
@@ -204,9 +204,9 @@ const ot = 10, z = 1 << ot, q = 1e-18, st = (t, n) => {
204
204
  }
205
205
  for (let r = 0; r < n; r++) {
206
206
  const a = c[r], M = a >>> p & z - 1, b = h[M];
207
- h[M] = b + 1, u[b] = a, i[b] = e[r];
207
+ h[M] = b + 1, d[b] = a, i[b] = e[r];
208
208
  }
209
- [c, u] = [u, c], [e, i] = [i, e];
209
+ [c, d] = [d, c], [e, i] = [i, e];
210
210
  }
211
211
  return e;
212
212
  };
@@ -261,11 +261,11 @@ const B = (t) => t.shPacked ? nt(t.shPacked.bands) : 0, mt = (t, n) => ({
261
261
  );
262
262
  }
263
263
  }, ct = (t, n, o, s, e) => {
264
- let i = 0, c = n, u = -1;
264
+ let i = 0, c = n, d = -1;
265
265
  const l = [0, 0, 0], p = [0, 0, 0];
266
266
  for (let a = n; a < o; a++) {
267
267
  const M = t.masses[a];
268
- i += M, M > u && (u = M, c = a);
268
+ i += M, M > d && (d = M, c = a);
269
269
  for (let b = 0; b < 3; b++)
270
270
  l[b] = l[b] + t.positions[a * 3 + b] * M, p[b] = p[b] + t.colors[a * 4 + b] * M;
271
271
  }
@@ -305,8 +305,8 @@ const B = (t) => t.shPacked ? nt(t.shPacked.bands) : 0, mt = (t, n) => ({
305
305
  }
306
306
  const s = Math.ceil(t.count / o.count), e = mt(s, t);
307
307
  for (let i = 0; i < o.count; i++) {
308
- const c = Math.floor(i * t.count / o.count), u = Math.max(c + 1, Math.floor((i + 1) * t.count / o.count));
309
- e.count = u - c;
308
+ const c = Math.floor(i * t.count / o.count), d = Math.max(c + 1, Math.floor((i + 1) * t.count / o.count));
309
+ e.count = d - c;
310
310
  for (let l = 0; l < e.count; l++)
311
311
  g(t, n[c + l], e, l);
312
312
  ct(e, 0, e.count, o, i);
@@ -323,17 +323,17 @@ function Mt(t, n, o) {
323
323
  return { data: t, contentSplatCount: 0, finestSplatCount: 0, roots: new Uint32Array() };
324
324
  const s = Math.max(1, Math.min(t.count, Math.floor(n)));
325
325
  o == null || o({ completed: 0, total: t.count });
326
- const e = dt(t.positions, t.count), i = [s];
326
+ const e = ut(t.positions, t.count), i = [s];
327
327
  for (; (i.at(-1) ?? 0) > 1; )
328
328
  i.push(Math.ceil(i.at(-1) / 2));
329
- const c = i.reduce((k, w) => k + w, 0), u = new Float32Array(c * 3), l = new Uint8Array(c * 4), p = new Float32Array(c * 6), h = new Float64Array(c), f = new Uint32Array(c), r = new Uint16Array(c), a = new Uint32Array(c), M = new Float32Array(c), b = t.sh ? new Uint32Array(c) : void 0, N = B(t), S = t.shPacked ? new Uint32Array(c * N) : void 0, v = [];
329
+ const c = i.reduce((k, w) => k + w, 0), d = new Float32Array(c * 3), l = new Uint8Array(c * 4), p = new Float32Array(c * 6), h = new Float64Array(c), f = new Uint32Array(c), r = new Uint16Array(c), a = new Uint32Array(c), M = new Float32Array(c), b = t.sh ? new Uint32Array(c) : void 0, N = B(t), S = t.shPacked ? new Uint32Array(c * N) : void 0, v = [];
330
330
  let F = 0;
331
331
  const A = i.map((k) => {
332
332
  v.push(F);
333
333
  const w = F;
334
334
  return F += k, {
335
335
  count: k,
336
- positions: u.subarray(w * 3, F * 3),
336
+ positions: d.subarray(w * 3, F * 3),
337
337
  colors: l.subarray(w * 4, F * 4),
338
338
  covariances: p.subarray(w * 6, F * 6),
339
339
  masses: h.subarray(w, F),
@@ -351,20 +351,20 @@ function Mt(t, n, o) {
351
351
  yt(A[k - 1], A[k]);
352
352
  for (let k = 1; k < A.length; k++) {
353
353
  const w = A[k], G = A[k - 1], Y = v[k], y = v[k - 1];
354
- for (let d = 0; d < w.count; d++) {
355
- const m = Math.min(2, G.count - d * 2);
356
- r[Y + d] = m, a[Y + d] = y + d * 2;
354
+ for (let u = 0; u < w.count; u++) {
355
+ const m = Math.min(2, G.count - u * 2);
356
+ r[Y + u] = m, a[Y + u] = y + u * 2;
357
357
  }
358
358
  }
359
359
  const R = { childCount: r, childStart: a, size: M }, D = t.sh && b ? { ...t.sh, labels: b } : void 0, V = t.shPacked && S ? { ...t.shPacked, packed: S } : void 0, _ = {
360
360
  count: c,
361
- positions: u,
361
+ positions: d,
362
362
  colors: l,
363
363
  covariances: p,
364
364
  ...D ? { sh: D } : {},
365
365
  ...V ? { shPacked: V } : {},
366
366
  ...t.antialias === void 0 ? {} : { antialias: t.antialias },
367
- ...t.sourceFormat === void 0 ? {} : { sourceFormat: t.sourceFormat },
367
+ ...t.format === void 0 ? {} : { format: t.format },
368
368
  radTree: R
369
369
  };
370
370
  return o == null || o({ completed: t.count, total: t.count }), {
@@ -383,7 +383,7 @@ const kt = (t) => (J(t), {
383
383
  ...t.sh ? { sh: { ...t.sh, labels: t.sh.labels.slice() } } : {},
384
384
  ...t.shPacked ? { shPacked: { ...t.shPacked, packed: t.shPacked.packed.slice() } } : {},
385
385
  ...t.antialias === void 0 ? {} : { antialias: t.antialias },
386
- ...t.sourceFormat === void 0 ? {} : { sourceFormat: t.sourceFormat }
386
+ ...t.format === void 0 ? {} : { format: t.format }
387
387
  });
388
388
  function wt(t, n) {
389
389
  try {
@@ -445,7 +445,7 @@ self.onmessage = (t) => {
445
445
  j(n);
446
446
  });
447
447
  };
448
- //# sourceMappingURL=static-lod-worker-BFIwsvQc.js.map
448
+ //# sourceMappingURL=static-lod-worker-CjrXUR8x.js.map
449
449
  `, o = typeof self < "u" && self.Blob && new Blob(["URL.revokeObjectURL(import.meta.url);", a], { type: "text/javascript;charset=utf-8" });
450
450
  function r(n) {
451
451
  let t;
@@ -471,4 +471,4 @@ function r(n) {
471
471
  export {
472
472
  r as default
473
473
  };
474
- //# sourceMappingURL=static-lod-worker-D2fyqQZO.js.map
474
+ //# sourceMappingURL=static-lod-worker-DktKnJkR.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"static-lod-worker-D2fyqQZO.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"static-lod-worker-DktKnJkR.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -0,0 +1,148 @@
1
+ var S = Object.defineProperty;
2
+ var V = (s, r, e) => r in s ? S(s, r, { enumerable: !0, configurable: !0, writable: !0, value: e }) : s[r] = e;
3
+ var i = (s, r, e) => V(s, typeof r != "symbol" ? r + "" : r, e);
4
+ import * as g from "three/webgpu";
5
+ import { loadSplatData as L } from "./loaders.js";
6
+ import { S as P } from "./splat-mesh-aQdcWA6v.js";
7
+ const b = 4096, A = 250, x = (s) => {
8
+ const r = [
9
+ s.positions.buffer,
10
+ s.colors.buffer,
11
+ s.covariances.buffer
12
+ ];
13
+ return s.sh && r.push(s.sh.labels.buffer), s.shPacked && r.push(s.shPacked.packed.buffer), r;
14
+ }, w = (s, r) => {
15
+ if (!Number.isFinite(s) || s <= 0)
16
+ throw new RangeError("StaticLodSplatMesh budget must be a positive finite number.");
17
+ const e = Math.min(r, Math.floor(s));
18
+ return e === r || e < b ? Math.max(1, e) : Math.max(
19
+ b,
20
+ Math.floor(e / b) * b
21
+ );
22
+ }, E = async (s, r, e) => {
23
+ const n = (await import("./static-lod-worker-DktKnJkR.js")).default, o = new n();
24
+ return await new Promise((c, d) => {
25
+ const a = () => {
26
+ o.terminate(), d(new DOMException("Static LOD build aborted.", "AbortError"));
27
+ };
28
+ if (e != null && e.aborted) {
29
+ a();
30
+ return;
31
+ }
32
+ e == null || e.addEventListener("abort", a, { once: !0 }), o.onerror = (l) => {
33
+ e == null || e.removeEventListener("abort", a), o.terminate(), d(new Error(l.message));
34
+ }, o.onmessage = (l) => {
35
+ var f, m;
36
+ const u = l.data;
37
+ if (u.type === "progress") {
38
+ (f = r.onLodProgress) == null || f.call(r, u.progress), (m = r.onAutoLodProgress) == null || m.call(r, { phase: "lod-build", ...u.progress });
39
+ return;
40
+ }
41
+ if (u.type === "error") {
42
+ e == null || e.removeEventListener("abort", a), o.terminate(), d(new Error(u.message));
43
+ return;
44
+ }
45
+ u.type === "built" && (e == null || e.removeEventListener("abort", a), c({
46
+ data: u.data,
47
+ contentSplatCount: u.contentSplatCount,
48
+ finestSplatCount: u.finestSplatCount,
49
+ worker: o
50
+ }));
51
+ };
52
+ const h = {
53
+ type: "build",
54
+ source: s,
55
+ maxBudget: r.maxBudget
56
+ };
57
+ o.postMessage(h, x(s));
58
+ });
59
+ };
60
+ class p extends P {
61
+ constructor(e, t, n, o, c) {
62
+ super(e, c);
63
+ i(this, "worker");
64
+ i(this, "ceilingValue");
65
+ i(this, "contentCountValue");
66
+ i(this, "budgetValue");
67
+ i(this, "sequence", 0);
68
+ i(this, "lastScheduleAt", -1 / 0);
69
+ i(this, "selectionPending", !1);
70
+ i(this, "cameraLocal", new g.Vector3());
71
+ i(this, "cameraForward", new g.Vector3(0, 0, -1));
72
+ i(this, "inverseWorld", new g.Matrix4());
73
+ this.worker = o, this.ceilingValue = n, this.contentCountValue = t, this.budgetValue = w(c.budget ?? this.ceilingValue, this.ceilingValue), this.replaceActivePrefix(this.ceilingValue), this.worker.onmessage = (d) => {
74
+ const a = d.data;
75
+ if (a.type === "error") {
76
+ this.selectionPending = !1;
77
+ return;
78
+ }
79
+ a.type !== "selection" || a.sequence !== this.sequence || (this.selectionPending = !1, this.replaceActiveIndices(a.indices));
80
+ }, this.budgetValue < this.ceilingValue && this.scheduleSelection(!0);
81
+ }
82
+ /** Loads, decodes and builds a merged static hierarchy without blocking UI. */
83
+ static async load(e, t) {
84
+ var d, a;
85
+ let n = !1;
86
+ const o = await L(e, {
87
+ ...t,
88
+ onProgress: (h, l) => {
89
+ var u, f, m;
90
+ (u = t.onProgress) == null || u.call(t, h, l), (f = t.onAutoLodProgress) == null || f.call(t, { phase: "download", completed: h, total: l }), !n && l > 0 && h >= l && (n = !0, (m = t.onAutoLodProgress) == null || m.call(t, { phase: "decode", completed: 0, total: 1 }));
91
+ }
92
+ });
93
+ n || (d = t.onAutoLodProgress) == null || d.call(t, { phase: "decode", completed: 0, total: 1 }), (a = t.onAutoLodProgress) == null || a.call(t, { phase: "decode", completed: 1, total: 1 });
94
+ const c = await E(o, t, t.signal);
95
+ return new p(
96
+ c.data,
97
+ c.contentSplatCount,
98
+ c.finestSplatCount,
99
+ c.worker,
100
+ t
101
+ );
102
+ }
103
+ get budget() {
104
+ return this.budgetValue;
105
+ }
106
+ get budgetCeiling() {
107
+ return this.ceilingValue;
108
+ }
109
+ get maxBudget() {
110
+ return this.ceilingValue;
111
+ }
112
+ get contentSplatCount() {
113
+ return this.contentCountValue;
114
+ }
115
+ /** Changes the selected frontier budget within the immutable build ceiling. */
116
+ setBudget(e) {
117
+ const t = w(e, this.ceilingValue);
118
+ return t === this.budgetValue || (this.budgetValue = t, this.selectionPending = !1, this.scheduleSelection(!0)), t;
119
+ }
120
+ update(e, t, n = {}) {
121
+ super.update(e, t, n), this.updateLod(e);
122
+ }
123
+ /** Schedules a camera-aware cut when a unified renderer owns drawing/sorting. */
124
+ updateLod(e) {
125
+ e.updateMatrixWorld(), this.updateWorldMatrix(!0, !1), this.inverseWorld.copy(this.matrixWorld).invert(), this.cameraLocal.setFromMatrixPosition(e.matrixWorld).applyMatrix4(this.inverseWorld), e.getWorldDirection(this.cameraForward).transformDirection(this.inverseWorld), this.scheduleSelection(!1);
126
+ }
127
+ dispose() {
128
+ this.disposed || (this.worker.terminate(), super.dispose());
129
+ }
130
+ scheduleSelection(e) {
131
+ if (this.disposed || this.selectionPending) return;
132
+ const t = performance.now();
133
+ if (!e && t - this.lastScheduleAt < A) return;
134
+ this.lastScheduleAt = t, this.selectionPending = !0;
135
+ const n = {
136
+ type: "select",
137
+ sequence: ++this.sequence,
138
+ budget: this.budgetValue,
139
+ cameraLocal: this.cameraLocal.toArray(),
140
+ cameraForward: this.cameraForward.toArray()
141
+ };
142
+ this.worker.postMessage(n);
143
+ }
144
+ }
145
+ export {
146
+ p as StaticLodSplatMesh
147
+ };
148
+ //# sourceMappingURL=static-lod.js.map