@volter/game-editor 0.5.69 → 0.5.70

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (336) hide show
  1. package/BUNDLED_NOTICES +28 -44
  2. package/LICENSE +9 -10
  3. package/catalog/entries/blender.json +2 -2
  4. package/catalog/entries/music.json +2 -2
  5. package/catalog/project-source/LICENSE +5 -5
  6. package/dist/.vite/manifest.json +2125 -2125
  7. package/dist/assets/{AssetBudgetPanel-BMR3AQhc.js → AssetBudgetPanel-DpXsaQ6w.js} +3 -3
  8. package/dist/assets/{AudioViewer-DESxi7pU.js → AudioViewer-BdTHfNhD.js} +1 -1
  9. package/dist/assets/{CanvasBoardDocument-Q_nrYFlB.js → CanvasBoardDocument-DY-7zohc.js} +1 -1
  10. package/dist/assets/{CanvasSceneViewport-WZMoKy_F.js → CanvasSceneViewport-57CEFqSM.js} +1 -1
  11. package/dist/assets/{ColorInput-C2EK-OnD.js → ColorInput-Co6tCY9p.js} +1 -1
  12. package/dist/assets/{EntityModelDocument-B_4ENTCq.js → EntityModelDocument-C-lhKrxv.js} +1 -1
  13. package/dist/assets/{EnvironmentAssetDocument-BZBp6OFJ.js → EnvironmentAssetDocument-BNe6ANTN.js} +1 -1
  14. package/dist/assets/{GameplaySessionTimeline-1ivaucpv.js → GameplaySessionTimeline-CryFYfYN.js} +1 -1
  15. package/dist/assets/{ImageViewer-D16OExYu.js → ImageViewer-DiD2yIG4.js} +1 -1
  16. package/dist/assets/InspectorObjectPreview-BBVO8bDT.js +1 -0
  17. package/dist/assets/{JsonAssetDocument-CvjTlcdr.js → JsonAssetDocument-xyXetSbl.js} +1 -1
  18. package/dist/assets/{LiveModuleDocument-ne1o9giX.js → LiveModuleDocument-BiAunjHS.js} +1 -1
  19. package/dist/assets/{LutAssetDocument-Cp0v-O7q.js → LutAssetDocument-5sW-5rb0.js} +1 -1
  20. package/dist/assets/{ModelAssetDocument-Ceu7OIN9.js → ModelAssetDocument-Bdy7x47a.js} +1 -1
  21. package/dist/assets/{NonThreeAuthoringBootstrap-DiElZf-e.js → NonThreeAuthoringBootstrap-BP-1bVEr.js} +1 -1
  22. package/dist/assets/{Object3DDocumentToolbar-BLNamqii.js → Object3DDocumentToolbar-CvnSLDPI.js} +1 -1
  23. package/dist/assets/Object3DDocumentViewport-BE_OPc8T.js +2 -0
  24. package/dist/assets/{Object3DPreview-ZVokr044.js → Object3DPreview-D3w_dKrX.js} +1 -1
  25. package/dist/assets/{OnlineAssetDetail-Dnckd7zB.js → OnlineAssetDetail-BnT8_p1W.js} +1 -1
  26. package/dist/assets/{PlayBar-DsMitSgy.js → PlayBar-C8Mn-EI0.js} +1 -1
  27. package/dist/assets/{QuarksAssetDocument-B5J8uHFM.js → QuarksAssetDocument-DLMH5Csk.js} +1 -1
  28. package/dist/assets/{ReactCanvasControls-CmfvxJYY.js → ReactCanvasControls-rNz8syVB.js} +1 -1
  29. package/dist/assets/{RootSelectionOverlay-BWsNiSuM.js → RootSelectionOverlay-Cn2Rbr1N.js} +1 -1
  30. package/dist/assets/{ShaderAssetDocument-CT7XzsZq.js → ShaderAssetDocument-CsJCsNfA.js} +1 -1
  31. package/dist/assets/{ShadowEditor-YO5KEfnz.js → ShadowEditor-jB05hr1W.js} +1 -1
  32. package/dist/assets/{SourceAssetViewer-FSLup2km.js → SourceAssetViewer-D0NgGrER.js} +1 -1
  33. package/dist/assets/{StageHost-DYfGYwvq.js → StageHost-B3Yt4I7r.js} +2 -2
  34. package/dist/assets/{StoryPreviewMount-BhvT5QlB.js → StoryPreviewMount-CzzRn24c.js} +1 -1
  35. package/dist/assets/{ThreeBoardDocument-B-z2nwnH.js → ThreeBoardDocument-BoHTN4Vl.js} +2 -2
  36. package/dist/assets/{ThreeIsolationSceneContent-B5pU4Y6k.js → ThreeIsolationSceneContent-BM-0S6J5.js} +1 -1
  37. package/dist/assets/{ToolObject3DPreview-VtraiQ4Q.js → ToolObject3DPreview-BeM_kx_u.js} +1 -1
  38. package/dist/assets/{Toolbar-M62Gob9T.js → Toolbar-BZyog9MR.js} +1 -1
  39. package/dist/assets/{TransientHint-Cc40mHWE.js → TransientHint-RJEkOJoy.js} +1 -1
  40. package/dist/assets/{VideoViewer-BxcUwXQm.js → VideoViewer-CxajgKrf.js} +1 -1
  41. package/dist/assets/{ViewportShadingMenu-BoMPnTVh.js → ViewportShadingMenu-S2lADFJg.js} +1 -1
  42. package/dist/assets/active-ingest-CjZtqL7Q.js +3 -0
  43. package/dist/assets/{animation-clock-BXEwUJtz.js → animation-clock-CWVW-mqY.js} +1 -1
  44. package/dist/assets/{animation-mixers.service-C-Ko4KzM.js → animation-mixers.service-CpoYw8cs.js} +1 -1
  45. package/dist/assets/{animation-timeline.utility-Bl15-rYb.js → animation-timeline.utility-CEerojaB.js} +1 -1
  46. package/dist/assets/{asset-budget-asset.menu-BUa3g0Wy.js → asset-budget-asset.menu-Bk6scVWQ.js} +1 -1
  47. package/dist/assets/{asset-budget.action-Dl5eVPIo.js → asset-budget.action-DtBDSfDj.js} +1 -1
  48. package/dist/assets/{asset-budget.document-DJylQ-0h.js → asset-budget.document-R2zyoJ8E.js} +1 -1
  49. package/dist/assets/{asset-budget.menu-BJtvNMLj.js → asset-budget.menu-D6jza5Bc.js} +1 -1
  50. package/dist/assets/{asset-editor-persistence-BIbf5u0Q.js → asset-editor-persistence-DrgwOZIW.js} +1 -1
  51. package/dist/assets/{asset-loaders-DoNflsHL.js → asset-loaders-CUeYIjeH.js} +1 -1
  52. package/dist/assets/{asset-preview-DxlSdRZn.js → asset-preview-CQfnI2cX.js} +1 -1
  53. package/dist/assets/{audio-unlock.service-CTaiyXF9.js → audio-unlock.service-W3UBKsw9.js} +1 -1
  54. package/dist/assets/{audio.utility-CEmNc68t.js → audio.utility-qrXBdGXg.js} +1 -1
  55. package/dist/assets/autoplay.service-DQD3Swo9.js +1 -0
  56. package/dist/assets/{babylon-authoring-adapter-BZvV2bz_.js → babylon-authoring-adapter-CS9LZNmz.js} +1 -1
  57. package/dist/assets/{binding-resolver-DGbk9_XR.js → binding-resolver-B9VI52zt.js} +2 -2
  58. package/dist/assets/{blender-emscripten-engine-B7lfg-RX.js → blender-emscripten-engine-Cd6az4pU.js} +1 -1
  59. package/dist/assets/{blender-node-editor.document-wXJobGNH.js → blender-node-editor.document-BWLFvA2g.js} +1 -1
  60. package/dist/assets/{blender-properties-tab-7GFf80ev.js → blender-properties-tab-BSmWG9d0.js} +1 -1
  61. package/dist/assets/{blender-runtime-host-CILxrx5T.js → blender-runtime-host-Cbkie7m4.js} +2 -2
  62. package/dist/assets/{blender-runtime-skin-Cd5lQYsC.js → blender-runtime-skin-C_ATCb-z.js} +1 -1
  63. package/dist/assets/{blender-runtime.document-C0r_R49S.js → blender-runtime.document-P9zdgwMt.js} +1 -1
  64. package/dist/assets/{blender-timeline.document-BaISZMBc.js → blender-timeline.document-DRwySEJO.js} +1 -1
  65. package/dist/assets/{blender-uv-editor.document-CT_fsyyA.js → blender-uv-editor.document-CmLoL2Vo.js} +1 -1
  66. package/dist/assets/{blender-version.status-DzEx7u7k.js → blender-version.status-CP4Jqkry.js} +1 -1
  67. package/dist/assets/{blender-wali-engine-DOiQCBXH.js → blender-wali-engine-CZcS3eAd.js} +1 -1
  68. package/dist/assets/{blender.command-DdiKd8mZ.js → blender.command-BYGm0Q_s.js} +1 -1
  69. package/dist/assets/{board-guides-CjHQ9Ynm.js → board-guides-BG-MHK2G.js} +1 -1
  70. package/dist/assets/{bridge.command-DXUeavn5.js → bridge.command-DpUNErKN.js} +3 -3
  71. package/dist/assets/{browserAll-Dg46xT22.js → browserAll-DES3i79H.js} +1 -1
  72. package/dist/assets/{build-player.document-BHwVV3K0.js → build-player.document-B42HrdSU.js} +1 -1
  73. package/dist/assets/{build-profiles.document-HkpS-Kxa.js → build-profiles.document-Di5CQoH9.js} +1 -1
  74. package/dist/assets/{build-progress.status-u1J0Rm1D.js → build-progress.status-B4te7-3j.js} +1 -1
  75. package/dist/assets/{build-session-BLboUUbw.js → build-session-Yw4JoE8T.js} +1 -1
  76. package/dist/assets/{build.action-C00DL83N.js → build.action-B-DBpUj6.js} +1 -1
  77. package/dist/assets/{build.command-Cjk_NY75.js → build.command-CfWoHNp0.js} +1 -1
  78. package/dist/assets/{build.header-BWNmNWFT.js → build.header-BaURztYD.js} +1 -1
  79. package/dist/assets/{build.menu-BBYtqCIq.js → build.menu-BFBn-dPJ.js} +1 -1
  80. package/dist/assets/{build.service-DOU15tKN.js → build.service-D8gYWB3n.js} +1 -1
  81. package/dist/assets/{camera-7DGyYW7Y.js → camera-C-uR_xQp.js} +1 -1
  82. package/dist/assets/{camera-runtime.inspector-n-jiOR-3.js → camera-runtime.inspector-BOGGEqVq.js} +1 -1
  83. package/dist/assets/{canvas-design-mount-CSRHU-ag.js → canvas-design-mount-DamLAaWn.js} +3 -3
  84. package/dist/assets/{canvas-entry-runtime-BST8yRuK.js → canvas-entry-runtime-a6N7Rsrj.js} +2 -2
  85. package/dist/assets/{canvas-preview-frames-Cja32aW2.js → canvas-preview-frames-XbrKuyJu.js} +1 -1
  86. package/dist/assets/{canvas-story-capture.service-D5R5HJ8n.js → canvas-story-capture.service-DYRdEzkG.js} +2 -2
  87. package/dist/assets/{capability-coverage-ByWftxk4.js → capability-coverage-7wKVA3PF.js} +1 -1
  88. package/dist/assets/{collaboration-presence-D6MC9xJN.js → collaboration-presence-DaVKEfxs.js} +1 -1
  89. package/dist/assets/{collider-B78EcUc9.js → collider-BEwlgkG5.js} +1 -1
  90. package/dist/assets/{component-board.service-CkjrsD8x.js → component-board.service-BWSBM2Bb.js} +2 -2
  91. package/dist/assets/{component-board.service-BaQI5Oas.js → component-board.service-C9ZouakC.js} +2 -2
  92. package/dist/assets/{component-board.service-Dvjz_g-x.js → component-board.service-D2eGKqHf.js} +2 -2
  93. package/dist/assets/{component-contracts.service-C3-AXQp7.js → component-contracts.service-D0uElctD.js} +1 -1
  94. package/dist/assets/{component-instance-root-DLI40MiB.js → component-instance-root-C1Xf4SwR.js} +1 -1
  95. package/dist/assets/{component-verbs.command-Brr_WcaR.js → component-verbs.command-N-Tj8KOS.js} +1 -1
  96. package/dist/assets/{component-verbs.service-DC2sC3j3.js → component-verbs.service-CWh4mQ7X.js} +1 -1
  97. package/dist/assets/{config-BI_7osdR.js → config-hmmj-QHZ.js} +2 -2
  98. package/dist/assets/{configurations-XP9YLkrt.js → configurations-B9Pi_eRN.js} +1 -1
  99. package/dist/assets/{connection.status-BhRwcFx0.js → connection.status-C2HPxoww.js} +1 -1
  100. package/dist/assets/{constraints.inspector-Dm1cycK3.js → constraints.inspector-D-h1f3K2.js} +1 -1
  101. package/dist/assets/{content-bounds-DROIchTa.js → content-bounds-7UyI42Vj.js} +1 -1
  102. package/dist/assets/{contract-system-adapters-Cn7OW_ay.js → contract-system-adapters-Bq1LGdjs.js} +1 -1
  103. package/dist/assets/{coverage.service-l42ty7lr.js → coverage.service-BiBikIsV.js} +1 -1
  104. package/dist/assets/{create-runtime-B_uTwsmi.js → create-runtime-Cx-q5z2y.js} +1 -1
  105. package/dist/assets/{curve-THOUsg-j.js → curve-Co_mro-I.js} +1 -1
  106. package/dist/assets/{data-asset-DAANayR6.js → data-asset-Ckx4D_U_.js} +1 -1
  107. package/dist/assets/{data-ref-CN34UeVw.js → data-ref-70PUrMuT.js} +1 -1
  108. package/dist/assets/{debug-bridge-BD1XVAIB.js → debug-bridge-CarsgKpm.js} +1 -1
  109. package/dist/assets/{debug-registry-ggQWxtu-.js → debug-registry-DgYNlhH_.js} +1 -1
  110. package/dist/assets/{deferred-ingest-play-B2JUlwlT.js → deferred-ingest-play-Bpdhu2i-.js} +2 -2
  111. package/dist/assets/{design-time-canvas-mount-as9cN9I6.js → design-time-canvas-mount-Ca9Q75Ui.js} +2 -2
  112. package/dist/assets/{design-time-layers-BRseeSmV.js → design-time-layers-BIb71snu.js} +1 -1
  113. package/dist/assets/{design-time-mount.service-BTVu3yKo.js → design-time-mount.service-DL6ZK2TQ.js} +2 -2
  114. package/dist/assets/{design-time-mount.service-DKvc7lVK.js → design-time-mount.service-zKUVjKAu.js} +2 -2
  115. package/dist/assets/{design-time-react-mount-C7rB56QD.js → design-time-react-mount-NrWimSxY.js} +1 -1
  116. package/dist/assets/{document-preview-three-CxmRhCcV.js → document-preview-three-DoDs6q1q.js} +1 -1
  117. package/dist/assets/{dom-authoring-adapter-L8OzXfmE.js → dom-authoring-adapter-adLQog9l.js} +1 -1
  118. package/dist/assets/{draco3d-BjNuXv66.js → draco3d-aUvQF1Zx.js} +1 -1
  119. package/dist/assets/{edit-mode-audio.service-BwI5u845.js → edit-mode-audio.service-CHZ1ultu.js} +1 -1
  120. package/dist/assets/{edit-mode-authoring-D5f7aHHl.js → edit-mode-authoring-ZQuUwc6e.js} +1 -1
  121. package/dist/assets/{edit-mode-networking.service-DqP_4lbI.js → edit-mode-networking.service-C7fk2fL1.js} +1 -1
  122. package/dist/assets/{editor-api-BM7H_F4G.js → editor-api-C8MUOrwt.js} +1 -1
  123. package/dist/assets/{editor-layers-D-CTUqco.js → editor-layers-CGX7iCSP.js} +1 -1
  124. package/dist/assets/{editor-shell-store-DHVWS8cE.js → editor-shell-store-BRqB1JZO.js} +1 -1
  125. package/dist/assets/{entity-object-MKYemTFM.js → entity-object--ZpqIat7.js} +1 -1
  126. package/dist/assets/{extend-BrgqZiMY.js → extend-BZQIQ18F.js} +1 -1
  127. package/dist/assets/{fork-menu-DE2MK3Nq.js → fork-menu-CziehkPx.js} +1 -1
  128. package/dist/assets/{frame-debugger-store-BXoLKTdZ.js → frame-debugger-store-BOQjrPsh.js} +1 -1
  129. package/dist/assets/{game-contract-seams-tyKDsfaP.js → game-contract-seams-Dgqv6S8X.js} +1 -1
  130. package/dist/assets/{game-css-scope-transform-DcjrwtVc.js → game-css-scope-transform-anfk8vP_.js} +1 -1
  131. package/dist/assets/{game-document.service-CTb2itHQ.js → game-document.service-CqmgrRUA.js} +1 -1
  132. package/dist/assets/game-eval.command-CoetFm6_.js +2 -0
  133. package/dist/assets/{game-module-access-BTInp2NG.js → game-module-access-Cg1EB8Mx.js} +1 -1
  134. package/dist/assets/{game-network-DW5ARz4R.js → game-network-BqI-Ehz0.js} +3 -3
  135. package/dist/assets/{gameplay-export-cHk3v9y-.js → gameplay-export-D0hZoeSg.js} +1 -1
  136. package/dist/assets/{gameplay-replay-HRenPTtU.js → gameplay-replay-BHz6VAVa.js} +1 -1
  137. package/dist/assets/{gameplay.command-DcY2lKKX.js → gameplay.command-CPc9GKuW.js} +1 -1
  138. package/dist/assets/{generation-jobs-CJBehuUp.js → generation-jobs-D-zXQNZI.js} +1 -1
  139. package/dist/assets/{generation.service-BMOc-C9i.js → generation.service-Bwt9lQEG.js} +1 -1
  140. package/dist/assets/{generations-ssgVOe_6.js → generations-d-U9lCVo.js} +1 -1
  141. package/dist/assets/{generations.status-B_SmPReI.js → generations.status-BQ8xhaLN.js} +1 -1
  142. package/dist/assets/{hierarchy-marks-BuCO8Ke-.js → hierarchy-marks-CndAXtie.js} +1 -1
  143. package/dist/assets/{hosted-asset-materialization-CiXZI85V.js → hosted-asset-materialization-r2vKfJGY.js} +1 -1
  144. package/dist/assets/{index-CfpGZrbC.js → index-BPVnvJfX.js} +1 -1
  145. package/dist/assets/{index-BweKDdi_.js → index-BqzpzjSB.js} +1 -1
  146. package/dist/assets/{index-Bm4_DmRO.js → index-CMU7lnXk.js} +1 -1
  147. package/dist/assets/{index-C5ZAyrKq.js → index-Cr9NTnJp.js} +8 -8
  148. package/dist/assets/{index-Czvj6whv.js → index-DSMLYme2.js} +1 -1
  149. package/dist/assets/{index-B0S4fQQV.js → index-DoGlzvsX.js} +1 -1
  150. package/dist/assets/{index-BvBlIRwM.js → index-dlvCCB72.js} +1 -1
  151. package/dist/assets/{index-B9bd4k-t.js → index-xjc_62Ha.js} +1 -1
  152. package/dist/assets/{index-DgPDGGSV.js → index-z0_InXxO.js} +2 -2
  153. package/dist/assets/{inference-diagnostics-DLt9ql9I.js → inference-diagnostics-D5jfxI5p.js} +1 -1
  154. package/dist/assets/{ingest-boot-viewport-BXVXjYpG.js → ingest-boot-viewport-Be0v44yf.js} +1 -1
  155. package/dist/assets/{ingest-siblings-DWJ7OGB_.js → ingest-siblings-BowXSozE.js} +1 -1
  156. package/dist/assets/{ingest-source-persistence-6ShMoSCa.js → ingest-source-persistence-BGIvThcv.js} +1 -1
  157. package/dist/assets/{ingest.service-BBbX8ibg.js → ingest.service-wVm-ZcTI.js} +1 -1
  158. package/dist/assets/{inspect-Cz3Zyx_1.js → inspect-CN92MgRT.js} +1 -1
  159. package/dist/assets/instances.command-B6gJuL1Z.js +1 -0
  160. package/dist/assets/{json-history-resource-Uqrihfc8.js → json-history-resource-C9G_vCX9.js} +1 -1
  161. package/dist/assets/{layered-pick-CAVQMPI7.js → layered-pick-D9tIz_m7.js} +1 -1
  162. package/dist/assets/{light-CqzsCWeJ.js → light-BGbl1a8K.js} +1 -1
  163. package/dist/assets/{live-project-verbs-CdFmLYOo.js → live-project-verbs-p1sdTwhF.js} +1 -1
  164. package/dist/assets/{machine.document-DRIFOVaa.js → machine.document-C1acXU7l.js} +1 -1
  165. package/dist/assets/{machines.finder-DPCT6few.js → machines.finder-sOxNTYPx.js} +1 -1
  166. package/dist/assets/{material-BVApn1V_.js → material-D7289cYI.js} +1 -1
  167. package/dist/assets/{material-factory-B_75xxFD.js → material-factory-D0T-DH8c.js} +1 -1
  168. package/dist/assets/{mesh-DdA3mExo.js → mesh-1A-HHxD6.js} +1 -1
  169. package/dist/assets/{model-asset-sections.service-CJnSIckZ.js → model-asset-sections.service-DF-mllTL.js} +1 -1
  170. package/dist/assets/{model-inspection-DvspbmJl.js → model-inspection-CuVwNVvv.js} +1 -1
  171. package/dist/assets/{model-thumbnail-BmQs-h6t.js → model-thumbnail-xm1Fabi2.js} +1 -1
  172. package/dist/assets/{models.finder-Qv_Hsccy.js → models.finder-DrvU1qGk.js} +1 -1
  173. package/dist/assets/{module-mode-MJ4Gbsry.js → module-mode-BHOAAbgO.js} +2 -2
  174. package/dist/assets/{mount-canvas-ingest-root-BxtM8OaB.js → mount-canvas-ingest-root-aVZkVNh4.js} +2 -2
  175. package/dist/assets/{mount-dom-ingest-root-pGatqO46.js → mount-dom-ingest-root-eOOGPaxi.js} +2 -2
  176. package/dist/assets/{mount-ingest-root-C7jb-mCl.js → mount-ingest-root-BsWbEvr_.js} +2 -2
  177. package/dist/assets/{mount-manifest-BfoHBuzn.js → mount-manifest-t6ipNsoF.js} +1 -1
  178. package/dist/assets/{mount-three-ingest-root-Boa5mcaF.js → mount-three-ingest-root-DIR0wKrN.js} +1 -1
  179. package/dist/assets/{mounted-authoring-DxMISwvR.js → mounted-authoring-DX3DC9PJ.js} +1 -1
  180. package/dist/assets/{mounted-story-viewport-source-DfnLxI1f.js → mounted-story-viewport-source-D8FqGpci.js} +1 -1
  181. package/dist/assets/{native-debug-module-BlrALjM3.js → native-debug-module-CB738yQu.js} +1 -1
  182. package/dist/assets/{navigation-CqG5o5AR.js → navigation-B9ihB0qU.js} +1 -1
  183. package/dist/assets/{navmesh.menu-D4TdVDhe.js → navmesh.menu-CPxr9LPT.js} +1 -1
  184. package/dist/assets/{navmesh.service-DWKT5ruQ.js → navmesh.service-BAtili_Y.js} +1 -1
  185. package/dist/assets/network-observer.service-CqTuZNtI.js +1 -0
  186. package/dist/assets/{network.utility-DjeOEvAY.js → network.utility-CclYEmfV.js} +1 -1
  187. package/dist/assets/{object3d-document-session-registry-CMRJdFp6.js → object3d-document-session-registry-BWeuL0nf.js} +2 -2
  188. package/dist/assets/{oid-transform-DaA6yW6o.js → oid-transform-BYeAsBKI.js} +1 -1
  189. package/dist/assets/{particles-DsQRcDBY.js → particles-BXiQDiB-.js} +1 -1
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@@ -3,7 +3,7 @@ name: volter-threejs-authoring
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  description: Build, rig, animate, diagnose, and visually refine polished native Three.js scenes and procedural assets with direct Object3D code, reusable construction helpers, geometry libraries, and an inspect-render-critique loop. Use for procedural models, rigid mechanical armatures, environments, static props, stylized materials, lighting, cameras, scene composition, or an agent-focused Blender-like workflow. Use volter-3d-models when the result should be a Blender source document with an exported GLB. Do not use for Blender bpy work or imported skeletal retargeting.
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  ---
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- # VOLTER Three.js Authoring
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+ # Volter Three.js Authoring
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  Author ordinary project source against Three.js. Treat the source module and
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  live `Object3D` graph as truth. Use helpers for leverage, not as a replacement
@@ -14,7 +14,7 @@ scene language.
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  1. Read the project instructions and architecture.
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  2. Locate the Three root or modeling build entry, existing helpers,
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  renderer setup, and verification commands.
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- 3. Start or reuse the VOLTER editor immediately and keep it open.
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+ 3. Start or reuse the Volter editor immediately and keep it open.
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  4. Capture a fixed-camera visual baseline.
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  5. Inspect the live hierarchy, selected-object facts, renderer state, and
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  console before changing code.
@@ -67,7 +67,7 @@ Use raw Three.js whenever a helper becomes awkward.
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  Keep shader source in ordinary `.vert`, `.frag`, or `.glsl` files and bind it
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  with `THREE.ShaderMaterial` directly. A sibling `name.vert.glsl` +
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  `name.frag.glsl` pair is the portable convention Asset Lab recognizes; it is
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- not a VOLTER format. Keep authored uniform defaults, defines, textures, and
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+ not a Volter format. Keep authored uniform defaults, defines, textures, and
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  material composition beside the owning material in TS/TSX, where the runtime
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  actually reads them. Never add a `.shader.json`, uniform sidecar, or generated
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  shader graph to duplicate those facts.
@@ -86,7 +86,7 @@ postprocessing, or the game's actual texture bindings.
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  ## Compose postprocessing directly
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  When a game needs postprocessing, add `@react-three/postprocessing` to that
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- project and import its components directly. Do not create a VOLTER chain file,
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+ project and import its components directly. Do not create a Volter chain file,
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  effect registry, wrapper component, or JSON descriptor. The owning scene's JSX
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  is already the ordered chain; conditionally render one effect to bypass it and
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  move its JSX child to reorder it. Keep the finishing order restrained: render,
@@ -1,4 +1,4 @@
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  interface:
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- display_name: "VOLTER Three.js Authoring"
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+ display_name: "Volter Three.js Authoring"
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  short_description: "Build polished native Three.js scenes and assets"
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  default_prompt: "Use $volter-threejs-authoring to build and visually refine native Three.js source without introducing a parallel scene model."
@@ -1,9 +1,9 @@
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  ---
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  name: editor
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- description: Launch, control, inspect, and verify a VOLTER game through its live visual editor. Use for editor sessions, Play mode, selection, hierarchy or inspector work, screenshots, status, logs, restart after setup changes, or the live playtest loop.
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+ description: Launch, control, inspect, and verify a Volter game through its live visual editor. Use for editor sessions, Play mode, selection, hierarchy or inspector work, screenshots, status, logs, restart after setup changes, or the live playtest loop.
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  ---
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+ # Control the Volter editor
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  ## Open the observable session
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@@ -1,4 +1,4 @@
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  interface:
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- display_name: "Control the VOLTER Editor"
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- short_description: "Operate and inspect the live VOLTER editor"
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- default_prompt: "Use $editor to open, control, inspect, and verify this game in the VOLTER editor."
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+ display_name: "Control the Volter Editor"
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+ short_description: "Operate and inspect the live Volter editor"
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+ default_prompt: "Use $editor to open, control, inspect, and verify this game in the Volter editor."
@@ -39,7 +39,7 @@ npm run --silent volter -- eval --list # Everything you can drive — ask t
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  ```
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  **Port cross-talk:** the default editor port (5173) is shared across every
42
- VOLTER project on the machine. `npm run --silent volter -- edit .` never silently retargets a
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+ Volter project on the machine. `npm run --silent volter -- edit .` never silently retargets a
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  DIFFERENT project's already-running editor — if one is already open
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  elsewhere, this one starts a second instance on a fresh free port and prints
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  that URL instead (use `--switch` to retarget the existing one on purpose).
@@ -30,7 +30,7 @@ orders. Mounting the game is STEP ONE of seven, not the deliverable.
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  objects; the navigation slots show the host-computation form (host BFS
31
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  over the game's own public graph, labeled as the host's in so many
32
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  words).
33
- - The contract shapes: `packages/project/src/adapter/ingest/game-contract.ts`
33
+ - The contract shapes: `packages/editor-project/src/adapter/ingest/game-contract.ts`
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  (root · lifecycle · systems.commands/state/hierarchy · systemAdapters) and
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  `contract-system-adapters.ts` (the projection that rejects malformed
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  claims — a `present` missing required members, or an `empty` without
@@ -3,7 +3,7 @@ name: volter-threejs-authoring
3
3
  description: Build, rig, animate, diagnose, and visually refine polished native Three.js scenes and procedural assets with direct Object3D code, reusable construction helpers, geometry libraries, and an inspect-render-critique loop. Use for procedural models, rigid mechanical armatures, environments, static props, stylized materials, lighting, cameras, scene composition, or an agent-focused Blender-like workflow. Use volter-3d-models when the result should be a Blender source document with an exported GLB. Do not use for Blender bpy work or imported skeletal retargeting.
4
4
  ---
5
5
 
6
- # VOLTER Three.js Authoring
6
+ # Volter Three.js Authoring
7
7
 
8
8
  Author ordinary project source against Three.js. Treat the source module and
9
9
  live `Object3D` graph as truth. Use helpers for leverage, not as a replacement
@@ -14,7 +14,7 @@ scene language.
14
14
  1. Read the project instructions and architecture.
15
15
  2. Locate the Three root or modeling build entry, existing helpers,
16
16
  renderer setup, and verification commands.
17
- 3. Start or reuse the VOLTER editor immediately and keep it open.
17
+ 3. Start or reuse the Volter editor immediately and keep it open.
18
18
  4. Capture a fixed-camera visual baseline.
19
19
  5. Inspect the live hierarchy, selected-object facts, renderer state, and
20
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  console before changing code.
@@ -67,7 +67,7 @@ Use raw Three.js whenever a helper becomes awkward.
67
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  Keep shader source in ordinary `.vert`, `.frag`, or `.glsl` files and bind it
68
68
  with `THREE.ShaderMaterial` directly. A sibling `name.vert.glsl` +
69
69
  `name.frag.glsl` pair is the portable convention Asset Lab recognizes; it is
70
- not a VOLTER format. Keep authored uniform defaults, defines, textures, and
70
+ not a Volter format. Keep authored uniform defaults, defines, textures, and
71
71
  material composition beside the owning material in TS/TSX, where the runtime
72
72
  actually reads them. Never add a `.shader.json`, uniform sidecar, or generated
73
73
  shader graph to duplicate those facts.
@@ -86,7 +86,7 @@ postprocessing, or the game's actual texture bindings.
86
86
  ## Compose postprocessing directly
87
87
 
88
88
  When a game needs postprocessing, add `@react-three/postprocessing` to that
89
- project and import its components directly. Do not create a VOLTER chain file,
89
+ project and import its components directly. Do not create a Volter chain file,
90
90
  effect registry, wrapper component, or JSON descriptor. The owning scene's JSX
91
91
  is already the ordered chain; conditionally render one effect to bypass it and
92
92
  move its JSX child to reorder it. Keep the finishing order restrained: render,
@@ -1,4 +1,4 @@
1
1
  interface:
2
- display_name: "VOLTER Three.js Authoring"
2
+ display_name: "Volter Three.js Authoring"
3
3
  short_description: "Build polished native Three.js scenes and assets"
4
4
  default_prompt: "Use $volter-threejs-authoring to build and visually refine native Three.js source without introducing a parallel scene model."
@@ -1,4 +1,4 @@
1
- # VOLTER project instructions
1
+ # Volter project instructions
2
2
 
3
3
  Read and follow `AGENTS.md` before changing this project. Reusable workflows
4
4
  use the open Agent Skills format under `.github/skills/`; those files are
@@ -1,9 +1,9 @@
1
1
  ---
2
2
  name: editor
3
- description: Launch, control, inspect, and verify a VOLTER game through its live visual editor. Use for editor sessions, Play mode, selection, hierarchy or inspector work, screenshots, status, logs, restart after setup changes, or the live playtest loop.
3
+ description: Launch, control, inspect, and verify a Volter game through its live visual editor. Use for editor sessions, Play mode, selection, hierarchy or inspector work, screenshots, status, logs, restart after setup changes, or the live playtest loop.
4
4
  ---
5
5
 
6
- # Control the VOLTER editor
6
+ # Control the Volter editor
7
7
 
8
8
  ## Open the observable session
9
9
 
@@ -1,4 +1,4 @@
1
1
  interface:
2
- display_name: "Control the VOLTER Editor"
3
- short_description: "Operate and inspect the live VOLTER editor"
4
- default_prompt: "Use $editor to open, control, inspect, and verify this game in the VOLTER editor."
2
+ display_name: "Control the Volter Editor"
3
+ short_description: "Operate and inspect the live Volter editor"
4
+ default_prompt: "Use $editor to open, control, inspect, and verify this game in the Volter editor."
@@ -39,7 +39,7 @@ npm run --silent volter -- eval --list # Everything you can drive — ask t
39
39
  ```
40
40
 
41
41
  **Port cross-talk:** the default editor port (5173) is shared across every
42
- VOLTER project on the machine. `npm run --silent volter -- edit .` never silently retargets a
42
+ Volter project on the machine. `npm run --silent volter -- edit .` never silently retargets a
43
43
  DIFFERENT project's already-running editor — if one is already open
44
44
  elsewhere, this one starts a second instance on a fresh free port and prints
45
45
  that URL instead (use `--switch` to retarget the existing one on purpose).
@@ -30,7 +30,7 @@ orders. Mounting the game is STEP ONE of seven, not the deliverable.
30
30
  objects; the navigation slots show the host-computation form (host BFS
31
31
  over the game's own public graph, labeled as the host's in so many
32
32
  words).
33
- - The contract shapes: `packages/project/src/adapter/ingest/game-contract.ts`
33
+ - The contract shapes: `packages/editor-project/src/adapter/ingest/game-contract.ts`
34
34
  (root · lifecycle · systems.commands/state/hierarchy · systemAdapters) and
35
35
  `contract-system-adapters.ts` (the projection that rejects malformed
36
36
  claims — a `present` missing required members, or an `empty` without
@@ -3,7 +3,7 @@ name: volter-threejs-authoring
3
3
  description: Build, rig, animate, diagnose, and visually refine polished native Three.js scenes and procedural assets with direct Object3D code, reusable construction helpers, geometry libraries, and an inspect-render-critique loop. Use for procedural models, rigid mechanical armatures, environments, static props, stylized materials, lighting, cameras, scene composition, or an agent-focused Blender-like workflow. Use volter-3d-models when the result should be a Blender source document with an exported GLB. Do not use for Blender bpy work or imported skeletal retargeting.
4
4
  ---
5
5
 
6
- # VOLTER Three.js Authoring
6
+ # Volter Three.js Authoring
7
7
 
8
8
  Author ordinary project source against Three.js. Treat the source module and
9
9
  live `Object3D` graph as truth. Use helpers for leverage, not as a replacement
@@ -14,7 +14,7 @@ scene language.
14
14
  1. Read the project instructions and architecture.
15
15
  2. Locate the Three root or modeling build entry, existing helpers,
16
16
  renderer setup, and verification commands.
17
- 3. Start or reuse the VOLTER editor immediately and keep it open.
17
+ 3. Start or reuse the Volter editor immediately and keep it open.
18
18
  4. Capture a fixed-camera visual baseline.
19
19
  5. Inspect the live hierarchy, selected-object facts, renderer state, and
20
20
  console before changing code.
@@ -67,7 +67,7 @@ Use raw Three.js whenever a helper becomes awkward.
67
67
  Keep shader source in ordinary `.vert`, `.frag`, or `.glsl` files and bind it
68
68
  with `THREE.ShaderMaterial` directly. A sibling `name.vert.glsl` +
69
69
  `name.frag.glsl` pair is the portable convention Asset Lab recognizes; it is
70
- not a VOLTER format. Keep authored uniform defaults, defines, textures, and
70
+ not a Volter format. Keep authored uniform defaults, defines, textures, and
71
71
  material composition beside the owning material in TS/TSX, where the runtime
72
72
  actually reads them. Never add a `.shader.json`, uniform sidecar, or generated
73
73
  shader graph to duplicate those facts.
@@ -86,7 +86,7 @@ postprocessing, or the game's actual texture bindings.
86
86
  ## Compose postprocessing directly
87
87
 
88
88
  When a game needs postprocessing, add `@react-three/postprocessing` to that
89
- project and import its components directly. Do not create a VOLTER chain file,
89
+ project and import its components directly. Do not create a Volter chain file,
90
90
  effect registry, wrapper component, or JSON descriptor. The owning scene's JSX
91
91
  is already the ordered chain; conditionally render one effect to bypass it and
92
92
  move its JSX child to reorder it. Keep the finishing order restrained: render,
@@ -1,4 +1,4 @@
1
1
  interface:
2
- display_name: "VOLTER Three.js Authoring"
2
+ display_name: "Volter Three.js Authoring"
3
3
  short_description: "Build polished native Three.js scenes and assets"
4
4
  default_prompt: "Use $volter-threejs-authoring to build and visually refine native Three.js source without introducing a parallel scene model."
@@ -1,6 +1,6 @@
1
- # AGENTS.md — VOLTER Game Project
1
+ # AGENTS.md — Volter Game Project
2
2
 
3
- A standalone game built with VOLTER — work here, not in the engine repo.
3
+ A standalone game built with Volter — work here, not in the engine repo.
4
4
  The editor is the authoring and verification surface.
5
5
 
6
6
  ## Route the request first
@@ -134,7 +134,7 @@ request needs.
134
134
  Games are fundamentally unpredictable; pre-written assertions enter an
135
135
  endless rewrite cycle. Playtest live; the play log is the receipt.
136
136
 
137
- 1. Run `check-idioms`, `typecheck`, `validate`, and `validate-manifest`.
137
+ 1. Run `check-idioms`, `typecheck`, and `validate-manifest`.
138
138
  **`npm run typecheck` is the gate, never bare `tsc`** (bare `tsc`
139
139
  skips `src/tools`).
140
140
  2. The ONLY approved slice test is LIVE: a REPL-style manual session in
@@ -170,7 +170,6 @@ npm run --silent volter -- restart # remount after init-time edits
170
170
  npm run --silent volter -- screenshot # visible evidence
171
171
  npm run --silent volter -- eval '<js>' # THE door onto the running game
172
172
  npm run check-idioms # every slice
173
- npm run validate # manifest/files + React design states
174
173
  npm run typecheck # THE gate: src + src/tools + server
175
174
  npm run dev:standalone # EXPORTED builds only
176
175
  ```
@@ -1,6 +1,6 @@
1
- # VOLTER game project
1
+ # Volter game project
2
2
 
3
- This is a standalone game project created by VOLTER. Describe the game you want
3
+ This is a standalone game project created by Volter. Describe the game you want
4
4
  to a coding agent, or open the shared visual editor directly:
5
5
 
6
6
  ```bash
@@ -17,7 +17,6 @@ exported builds only.
17
17
  npm run dev # open/reuse this project's editor
18
18
  npm run check-idioms # project architecture and completion diagnostics
19
19
  npm run typecheck # game, editor contributions, Node config, and server
20
- npm run validate # project files and React design states
21
20
  npm run validate-manifest # volter.project.json
22
21
  npm run build # production game bundle
23
22
  ```
@@ -104,12 +104,11 @@ import { fileURLToPath } from 'node:url';
104
104
  //
105
105
  // E9 is the one rule that does NOT answer its question from the file tree
106
106
  // alone: the R3F00x codes come from the editor's own source analyzer
107
- // (`ui-source/r3f-project-contracts.ts`), the same pass validate-on-save and
107
+ // (`@volter/editor-react`'s `src/source/r3f-project-contracts.ts`), the same pass validate-on-save and
108
108
  // `volter-game-editor status` report from. It is loaded OFFLINE — the analyzer is a pure
109
109
  // `(code, file) => diagnostics` function over `typescript`, with no dev
110
- // server, browser or editor session anywhere in it — through this project's
111
- // own `@editor/*` tsconfig mapping, so check-idioms never requires a running
112
- // editor. See `loadR3fAnalyzer`.
110
+ // server, browser or editor session anywhere in it — from the installed
111
+ // package, so check-idioms never requires a running editor. See `loadR3fAnalyzer`.
113
112
  //
114
113
  // Suppression: put `// idioms-ignore <rule-id> <reason>` on the flagged
115
114
  // line. The reason is REQUIRED — an empty/missing reason does not suppress
@@ -710,11 +709,6 @@ function checkTriggerNameIdentity(): void {
710
709
  // ---------------------------------------------------------------------------
711
710
  // git-history plumbing shared by slice-proxy rules (W9)
712
711
  // ---------------------------------------------------------------------------
713
- // The volter CLI mirrors this exact measurement (source path, gameplay
714
- // pathspecs, threshold, silent-on-unaskable) as `volter-game-editor status`'s ambient
715
- // bot-drift line — engine repo, packages/volter-cli/src/instrumentation-signal.ts.
716
- // If you change any of the three constants below, change them there too, or
717
- // the ambient signal and this rule will disagree about whether a bot drifted.
718
712
 
719
713
  /** The files that ARE the game, for slice-proxy measurements (W9). Deliberately
720
714
  * NOT all of src/ — churn in src/ui/, src/tools/ or src/data/ is not by
@@ -833,7 +827,7 @@ function checkUseFramePriority(): void {
833
827
 
834
828
  /** The one way a project shows that Play has actually run: `logs/play-*.jsonl`
835
829
  * — the editor server opens one per Play session
836
- * (packages/editor/server/editor-server.ts, POST /__editor/log-session).
830
+ * (packages/editor-core/server/editor-server.ts, POST /__editor/log-session).
837
831
  * A working-tree fact, not a git fact (`logs/` is gitignored), written by
838
832
  * the tool itself, so it cannot be produced by intending to play. This
839
833
  * receipt is also the playtest's proof (owner ruling 2026-08-21). */
@@ -848,7 +842,7 @@ function hasPlayEvidence(): boolean {
848
842
  }
849
843
 
850
844
  /** The scaffolder's own record of where this project came from
851
- * (packages/create-volter-project/src/baseline.ts). W9's history ANCHOR.
845
+ * (packages/game-editor/node/scaffold/baseline.ts). W9's history ANCHOR.
852
846
  *
853
847
  * W7 anchors its window on a file's last commit; W9 does the same, and this
854
848
  * is the file that means "this project began here". Anchoring matters: an
@@ -1007,8 +1001,8 @@ type R3fAnalyzer = (
1007
1001
  ) => R3fDiagnostic[];
1008
1002
 
1009
1003
  /**
1010
- * The editor's OWN R3F source analyzer, resolved from this project's
1011
- * `@editor/*` tsconfig mapping and loaded synchronously.
1004
+ * The editor's OWN R3F source analyzer, resolved from the installed
1005
+ * `@volter/editor-react` package and loaded synchronously.
1012
1006
  *
1013
1007
  * Why not re-implement the codes here: they are a real TypeScript AST pass
1014
1008
  * over the project's import graph (relative imports, re-exports, shared prop
@@ -1018,49 +1012,28 @@ type R3fAnalyzer = (
1018
1012
  * pure (`(code, file) => diagnostics`, `typescript` + `node:fs` and nothing
1019
1013
  * else), so nothing about reusing it needs a server or a session.
1020
1014
  *
1021
- * The mapping is read from the project's own `tsconfig.json` instead of
1022
- * hardcoding a path because it is exactly what the scaffolder rewrites per
1023
- * dependency mode: an in-checkout project points at the engine checkout's
1024
- * `packages/editor/src`, an installed one at
1025
- * `node_modules/@volter/editor-core/src` (the published package ships `src/`).
1026
- * Reading the alias means one code path serves both without knowing which.
1027
- * A node_modules target uses Node's package resolution as a fallback so the
1028
- * same mapping also works when a workspace manager hoists the package.
1015
+ * The published packages ship `src/`, so a module is found as
1016
+ * `node_modules/<package>/<file>` in the project or any directory above it
1017
+ * (a workspace manager may hoist the package).
1029
1018
  *
1030
1019
  * Returns null when the analyzer genuinely cannot be reached. E9 reports that
1031
1020
  * as a finding of its own rather than passing silently — a floor rule that
1032
1021
  * disappears when its instrument is missing reads as a clean bill of health,
1033
1022
  * which is the one thing an analyzer must never produce.
1034
1023
  */
1035
- function resolveEditorModule(relative: string): string | null {
1036
- const tsconfig = join(rootDir, 'tsconfig.json');
1037
- if (!existsSync(tsconfig)) return null;
1038
- let mapped: string;
1039
- try {
1040
- const raw = readFileSync(tsconfig, 'utf-8');
1041
- // Deliberately a text match, not JSON.parse: tsconfigs legitimately carry
1042
- // comments, and this needs one string out of a known key.
1043
- const alias = raw.match(/"@editor\/\*"\s*:\s*\[\s*"([^"]+)"/);
1044
- if (!alias) return null;
1045
- const baseUrl = raw.match(/"baseUrl"\s*:\s*"([^"]+)"/)?.[1] ?? '.';
1046
- const aliasTarget = alias[1]!.replace('*', relative);
1047
- mapped = resolve(rootDir, baseUrl, aliasTarget);
1048
- if (!existsSync(mapped)) {
1049
- const nodeModulesMarker = 'node_modules/';
1050
- const normalizedTarget = aliasTarget.replaceAll('\\', '/');
1051
- const markerIndex = normalizedTarget.lastIndexOf(nodeModulesMarker);
1052
- if (markerIndex < 0) return null;
1053
- const packageTarget = normalizedTarget.slice(markerIndex + nodeModulesMarker.length);
1054
- mapped = createRequire(join(rootDir, 'package.json')).resolve(packageTarget);
1055
- }
1056
- } catch {
1057
- return null;
1024
+ function resolvePackageModule(packageName: string, relative: string): string | null {
1025
+ let dir = rootDir;
1026
+ for (;;) {
1027
+ const candidate = join(dir, 'node_modules', packageName, relative);
1028
+ if (existsSync(candidate)) return candidate;
1029
+ const parent = dirname(dir);
1030
+ if (parent === dir) return null;
1031
+ dir = parent;
1058
1032
  }
1059
- return existsSync(mapped) ? mapped : null;
1060
1033
  }
1061
1034
 
1062
1035
  function loadR3fAnalyzer(): R3fAnalyzer | null {
1063
- const mapped = resolveEditorModule('ui-source/r3f-project-contracts.ts');
1036
+ const mapped = resolvePackageModule('@volter/editor-react', 'src/source/r3f-project-contracts.ts');
1064
1037
  if (!mapped) return null;
1065
1038
  try {
1066
1039
  const loaded = createRequire(import.meta.url)(mapped) as {
@@ -1096,7 +1069,10 @@ interface RegionSurfaces {
1096
1069
  }
1097
1070
 
1098
1071
  function loadRegionSurfaces(): RegionSurfaces | null {
1099
- const mapped = resolveEditorModule('asset-workflow/project-content.ts');
1072
+ const mapped = resolvePackageModule(
1073
+ '@volter/editor-sdk',
1074
+ 'src/kit/asset-workflow/project-source-index.ts',
1075
+ );
1100
1076
  if (!mapped) return null;
1101
1077
  try {
1102
1078
  const loaded = createRequire(import.meta.url)(mapped) as {
@@ -1151,8 +1127,8 @@ function checkAuthoringWarnings(): void {
1151
1127
  'E9',
1152
1128
  'warn',
1153
1129
  'authoring-warnings-zero',
1154
- 'the R3F authoring analyzer could not be loaded, so authoring warnings were NOT checked — this run says nothing about them. It resolves through this project\'s tsconfig.json "@editor/*" path mapping.',
1155
- 'Restore the "@editor/*" mapping in tsconfig.json (it points at the engine checkout, or at node_modules/@volter/editor-core/src) and re-run. `npm run volter -- status` reports the same counts from the live editor meanwhile.',
1130
+ 'the R3F authoring analyzer could not be loaded, so authoring warnings were NOT checked — this run says nothing about them. It resolves from the installed `@volter/editor-react` package.',
1131
+ 'Install the project\'s dependencies (`npm install`): the analyzer is `@volter/editor-react`\'s source and the region resolver `@volter/editor-sdk`\'s. `npm run volter -- status` reports the same counts from the live editor meanwhile.',
1156
1132
  );
1157
1133
  return;
1158
1134
  }
@@ -1165,7 +1141,7 @@ function checkAuthoringWarnings(): void {
1165
1141
  'warn',
1166
1142
  'authoring-warnings-zero',
1167
1143
  "the region resolver could not be loaded, so no file could be attributed to this project's `three` region and authoring warnings were NOT checked — this run says nothing about them.",
1168
- 'Restore the "@editor/*" mapping in tsconfig.json (it points at the engine checkout, or at node_modules/@volter/editor-core/src) and re-run. `npm run volter -- status` reports the same counts from the live editor meanwhile.',
1144
+ 'Install the project\'s dependencies (`npm install`): the analyzer is `@volter/editor-react`\'s source and the region resolver `@volter/editor-sdk`\'s. `npm run volter -- status` reports the same counts from the live editor meanwhile.',
1169
1145
  );
1170
1146
  return;
1171
1147
  }
@@ -24,9 +24,9 @@
24
24
  "@colyseus/sdk": "^0.17.34",
25
25
  "@react-three/drei": "^10.7.7",
26
26
  "@react-three/fiber": "^9.6.1",
27
- "@volter/editor-project": "^0.5.69",
28
- "@volter/game-runtime": "^0.5.69",
29
- "@volter/threejs-runtime": "^0.5.69",
27
+ "@volter/editor-project": "^0.5.70",
28
+ "@volter/game-runtime": "^0.5.70",
29
+ "@volter/threejs-runtime": "^0.5.70",
30
30
  "react": "~19.2.4",
31
31
  "react-dom": "~19.2.4",
32
32
  "three": "^0.180.0",
@@ -40,13 +40,13 @@
40
40
  "@types/react-dom": "^19.2.3",
41
41
  "@types/three": "^0.180.0",
42
42
  "@vitejs/plugin-react": "^5.1.4",
43
- "@volter/editor-core": "^0.5.69",
44
- "@volter/editor-game": "^0.5.69",
45
- "@volter/editor-live": "^0.5.69",
46
- "@volter/editor-sdk": "^0.5.69",
47
- "@volter/editor-threejs": "^0.5.69",
48
- "@volter/game-editor": "^0.5.69",
49
- "@volter/game-live": "^0.5.69",
43
+ "@volter/editor-core": "^0.5.70",
44
+ "@volter/editor-game": "^0.5.70",
45
+ "@volter/editor-live": "^0.5.70",
46
+ "@volter/editor-sdk": "^0.5.70",
47
+ "@volter/editor-threejs": "^0.5.70",
48
+ "@volter/game-editor": "^0.5.70",
49
+ "@volter/game-live": "^0.5.70",
50
50
  "colyseus": "^0.17.8",
51
51
  "storybook": "10.6.0",
52
52
  "tsx": "^4.23.0",
@@ -5,18 +5,10 @@
5
5
  * via SSE.
6
6
  *
7
7
  * There is no auto-started Colyseus process — this is imported by the
8
- * standalone `npm run server` entry (server/main.ts) and by two
9
- * harnesses: the e2e showcase's `startColyseusServer`
10
- * (packages/editor/e2e/helpers/colyseus.ts, which esbuild-bundles this +
11
- * rooms.ts to run against a real scaffolded project) and the unit-test
12
- * in-process loopback server (packages/editor/test/helpers/colyseus-loopback.ts,
13
- * which imports this directly for headless multiplayer tests).
8
+ * standalone `npm run server` entry (server/main.ts).
14
9
  */
15
10
 
16
11
  import type { Server as HttpServer } from 'node:http';
17
- // A LEAF module by design — the browser P2P host must reach the same check
18
- // without dragging this file's server transport into its bundle. See
19
- // `declared-room.ts`'s header for the build failure that proved it.
20
12
 
21
13
  export interface ColyseusOptions {
22
14
  /** Room definitions: array of { name, handler }. */
@@ -6,11 +6,6 @@
6
6
  * through `play + server`, before the game's client half (`src/net/`) joins `game_room`. Both
7
7
  * arrive with the `server` addition; a project without it keeps these rooms and has neither.
8
8
  *
9
- * This is the standalone counterpart to the two existing harnesses that already start
10
- * `startColyseus` (colyseus-setup.ts): the e2e showcase's
11
- * `startColyseusServer` (packages/editor/e2e/helpers/colyseus.ts) and the
12
- * unit-test in-process loopback (packages/editor/test/helpers/colyseus-loopback.ts).
13
- *
14
9
  * Run via `npm run server`, which invokes tsx against `server/tsconfig.json`
15
10
  * (not the app `tsconfig.json` at the project root) — `@colyseus/schema`'s
16
11
  * `@type(...)` decorators are legacy (TC39 stage-2) decorators, which need
@@ -149,8 +149,8 @@ export class ArenaRoom extends Room {
149
149
  const npcCount = Math.max(0, Math.min(MAX_NPCS, options?.botCount ?? 2));
150
150
  this.spawnNPCs(npcCount);
151
151
 
152
- // Off by default (FROZEN DECISION: env-var OR room-option) — the loopback harness/
153
- // the loopback harness (`../loopback.ts`) opt in via the room option; a
152
+ // Off by default (FROZEN DECISION: env-var OR room-option) — a caller that
153
+ // creates the room with `allowDebugCommands: true` opts in; a
154
154
  // plain `npm run server` boot never accepts debug commands unless
155
155
  // VOLTER_ALLOW_DEBUG_COMMANDS is set in its environment.
156
156
  const debugCommandsAllowed =
@@ -152,8 +152,8 @@ export class GameRoom extends Room {
152
152
  private orbRespawnTicks: number[] = [];
153
153
 
154
154
  onCreate(options?: { allowDebugCommands?: boolean }) {
155
- // Off by default (FROZEN DECISION: env-var OR room-option) — the loopback harness/
156
- // the loopback harness (`../loopback.ts`) opt in via the room option; a
155
+ // Off by default (FROZEN DECISION: env-var OR room-option) — a caller that
156
+ // creates the room with `allowDebugCommands: true` opts in; a
157
157
  // plain `npm run server` boot never accepts debug commands unless
158
158
  // VOLTER_ALLOW_DEBUG_COMMANDS is set in its environment.
159
159
  const debugCommandsAllowed =
@@ -1,9 +1,7 @@
1
1
  /**
2
2
  * Room registry — defines all available Colyseus rooms, passed to
3
3
  * `startColyseus({ rooms, ... })` (colyseus-setup.ts) to call server.define()
4
- * for each. Imported by the e2e showcase harness
5
- * (packages/editor/e2e/helpers/colyseus.ts) and the unit-test in-process
6
- * loopback server (packages/editor/test/helpers/colyseus-loopback.ts).
4
+ * for each.
7
5
  */
8
6
 
9
7
  import { ArenaRoom } from './rooms/arena-room.js';
@@ -10,7 +10,7 @@
10
10
  */
11
11
 
12
12
  import type { Room } from '@colyseus/sdk';
13
- import { useFrame } from '@react-three/fiber';
13
+ import { type ThreeElements, useFrame } from '@react-three/fiber';
14
14
  import { useEffect, useRef, useState } from 'react';
15
15
  import { actionPressed } from '../input';
16
16
  import { joinGameRoom } from './game-room';
@@ -42,7 +42,7 @@ interface StateShape {
42
42
  orbs: { forEach(fn: (orb: OrbView, id: string) => void): void };
43
43
  }
44
44
 
45
- export function NetworkedPlayers({ name = 'Networked Players' }: { readonly name?: string }) {
45
+ export function NetworkedPlayers({ name = 'Networked Players', ...props }: ThreeElements['group']) {
46
46
  const [room, setRoom] = useState<Room | null>(null);
47
47
  const [running, setRunning] = useState(false);
48
48
  const [players, setPlayers] = useState<readonly PlayerView[]>([]);
@@ -115,7 +115,7 @@ export function NetworkedPlayers({ name = 'Networked Players' }: { readonly name
115
115
  });
116
116
 
117
117
  return (
118
- <group name={name}>
118
+ <group {...props} name={name}>
119
119
  {players.map((player) => (
120
120
  <mesh key={player.id} name={player.name || player.id} position={[player.x, 0.45, player.z]} castShadow>
121
121
  <sphereGeometry args={[0.45, 24, 16]} />
@@ -12,7 +12,7 @@ const packageSource = (name: string) =>
12
12
 
13
13
  /**
14
14
  * Run-4 dry-run friction #2 — auto-detect drvfs the SAME way the editor dev
15
- * server does (`packages/editor/server/server-utils.ts`'s
15
+ * server does (`packages/editor-core/server/server-utils.ts`'s
16
16
  * `resolveWatcherPollOptions`, and `dev.ts`'s own `projectOnDrvfs` check):
17
17
  * on WSL, a project living on a Windows drive (`/mnt/<drive>/…`) never fires
18
18
  * inotify, so without polling this standalone server (`npm run dev:standalone`)
@@ -61,7 +61,7 @@ dist-server/
61
61
  # the very dirty-file count the commit-cadence tripwire reports.
62
62
  .volter/tripwire-gate.json
63
63
 
64
- # `volter-game-editor play`'s run logs (logs/play-*.jsonl — see packages/volter-cli/src/index.ts)
64
+ # `volter-game-editor play`'s run logs (logs/play-*.jsonl)
65
65
  logs/
66
66
  *.jsonl
67
67
 
@@ -1 +0,0 @@
1
- import{a as t}from"./jsx-runtime-DPjLkJKQ.js";import{Object3DSnapshotDocument as m}from"./EntityModelDocument-B_4ENTCq.js";import"./_commonjsHelpers-D6-XlEtG.js";import"./editor-shell-store-DHVWS8cE.js";import"./output-pass-HurwNl0G.js";import"./three.module-BLhyNg0e.js";import"./three.core-3arARmh6.js";import"./Pass-D1MRT672.js";import"./editor-layers-D-CTUqco.js";import"./workspace-arrangement-DqG5sUns.js";import"./index-C5ZAyrKq.js";import"./index-nmcBqr7Y.js";import"./index-D_NuPfjr.js";import"./index-CtzuWnCS.js";import"./index-CinJrH5C.js";import"./index-FUuS4qwW.js";import"./client-DNXj_opT.js";import"./user-data-C84W0V47.js";import"./entity-object-MKYemTFM.js";import"./three-contract-Dkt6PmWY.js";import"./live-mixers-B-bwLZ7c.js";import"./asset-preview-DxlSdRZn.js";import"./renderer-ownership-BovSEcLv.js";import"./hierarchy-marks-BuCO8Ke-.js";import"./studio-environment-R9qXUUcC.js";import"./KTX2Loader-CaqVE6nY.js";import"./GLTFLoader-KeoruJgS.js";import"./BufferGeometryUtils-B22h7jo4.js";import"./environment-Dg-YaLsA.js";import"./RoomEnvironment-BkknvS_I.js";import"./EXRLoader-CITMBvGd.js";import"./HDRLoader-BTGuGhVo.js";import"./bitmap-label-Ct4k6ehY.js";import"./StageHost-DYfGYwvq.js";import"./three-state-BCACvUtm.js";import"./standard-viewport-dressing-BW-dM_1h.js";import"./content-bounds-DROIchTa.js";import"./preview-renderer-BrYNFV1p.js";import"./live-gesture-lock-DJbrjOqf.js";import"./model-inspection-DvspbmJl.js";import"./three-viewport-presentation-CBzvc2v2.js";import"./clip-planes-CnAI6DZn.js";import"./three-DiL6vMXq.js";import"./component-instance-root-DLI40MiB.js";import"./viewport-editor-controls-BYaAZ_Ku.js";import"./model-thumbnail-BmQs-h6t.js";import"./OrbitControls-B13MKuwC.js";import"./LineSegments2-DN9pUfWA.js";import"./three.quarks.esm-C_HmSKXo.js";import"./three-integration-DXOFI88n.js";import"./host-hierarchy-objects-BV3WqU2w.js";import"./layered-pick-CAVQMPI7.js";import"./root-stacking-BEd9ZvxC.js";import"./object3d-document-session-registry-CMRJdFp6.js";import"./viewport-door-BARIpMu-.js";import"./scene-framing-DkZKDwH3.js";import"./source-object3d-authoring-adapter-CvmFpSUj.js";import"./three-projection-core-B7Lf8tOp.js";import"./editor-presentation-activity-CqJH4G9t.js";import"./transport-strip-xCg94CuI.js";import"./viewport-surface-status-TUfhXKR9.js";function ut({previewKey:o,object:r,displayName:i,fill:p=!1}){return t.jsx("div",{"data-testid":"inspector-object-preview",style:p?{position:"absolute",inset:0,overflow:"hidden"}:{width:"100%",height:220,minHeight:220,borderBottom:"1px solid var(--volter-structural-divider)",overflow:"hidden",position:"relative"},children:t.jsx(m,{documentId:`inspector-preview:${o}`,source:r,displayName:i,active:!0,chromeless:!0})})}export{ut as InspectorObjectPreview};
@@ -1,2 +0,0 @@
1
- const __vite__mapDeps=(i,m=__vite__mapDeps,d=(m.f||(m.f=["assets/StageHost-DYfGYwvq.js","assets/index-C5ZAyrKq.js","assets/index-nmcBqr7Y.js","assets/_commonjsHelpers-D6-XlEtG.js","assets/index-D_NuPfjr.js","assets/jsx-runtime-DPjLkJKQ.js","assets/index-CtzuWnCS.js","assets/index-CinJrH5C.js","assets/index-FUuS4qwW.js","assets/client-DNXj_opT.js","assets/index-CPiRKiDC.css","assets/three-state-BCACvUtm.js","assets/editor-shell-store-DHVWS8cE.js","assets/output-pass-HurwNl0G.js","assets/three.module-BLhyNg0e.js","assets/three.core-3arARmh6.js","assets/Pass-D1MRT672.js","assets/editor-layers-D-CTUqco.js","assets/workspace-arrangement-DqG5sUns.js","assets/user-data-C84W0V47.js","assets/entity-object-MKYemTFM.js","assets/three-contract-Dkt6PmWY.js","assets/standard-viewport-dressing-BW-dM_1h.js","assets/content-bounds-DROIchTa.js","assets/hierarchy-marks-BuCO8Ke-.js","assets/environment-Dg-YaLsA.js","assets/RoomEnvironment-BkknvS_I.js","assets/EXRLoader-CITMBvGd.js","assets/HDRLoader-BTGuGhVo.js","assets/preview-renderer-BrYNFV1p.js","assets/renderer-ownership-BovSEcLv.js","assets/live-mixers-B-bwLZ7c.js","assets/live-gesture-lock-DJbrjOqf.js","assets/model-inspection-DvspbmJl.js","assets/three-viewport-presentation-CBzvc2v2.js","assets/clip-planes-CnAI6DZn.js","assets/three-DiL6vMXq.js","assets/component-instance-root-DLI40MiB.js","assets/viewport-editor-controls-BYaAZ_Ku.js","assets/model-thumbnail-BmQs-h6t.js","assets/studio-environment-R9qXUUcC.js","assets/KTX2Loader-CaqVE6nY.js","assets/GLTFLoader-KeoruJgS.js","assets/BufferGeometryUtils-B22h7jo4.js","assets/OrbitControls-B13MKuwC.js","assets/LineSegments2-DN9pUfWA.js","assets/three.quarks.esm-C_HmSKXo.js","assets/three-integration-DXOFI88n.js","assets/host-hierarchy-objects-BV3WqU2w.js","assets/layered-pick-CAVQMPI7.js","assets/root-stacking-BEd9ZvxC.js","assets/object3d-document-session-registry-CMRJdFp6.js","assets/viewport-door-BARIpMu-.js","assets/asset-preview-DxlSdRZn.js","assets/bitmap-label-Ct4k6ehY.js","assets/scene-framing-DkZKDwH3.js","assets/source-object3d-authoring-adapter-CvmFpSUj.js","assets/three-projection-core-B7Lf8tOp.js","assets/editor-presentation-activity-CqJH4G9t.js","assets/transport-strip-xCg94CuI.js","assets/viewport-surface-status-TUfhXKR9.js"])))=>i.map(i=>d[i]);
2
- import{ae as r,_ as a}from"./index-C5ZAyrKq.js";import{a as o}from"./jsx-runtime-DPjLkJKQ.js";import{r as n}from"./index-nmcBqr7Y.js";import{V as c,O as u}from"./viewport-surface-status-TUfhXKR9.js";const s=n.lazy(async()=>({default:(await a(()=>import("./StageHost-DYfGYwvq.js").then(e=>e.S),__vite__mapDeps([0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60]))).Object3DDocumentViewport}));function l(t){return i(t.documentId,t.chromeless),o.jsx(n.Suspense,{fallback:o.jsx(c,{testId:"object3d-document-loading",children:u}),children:o.jsx(s,{...t})})}function i(t,e=!1){n.useEffect(()=>{if(!e)return r(t)},[t,e])}export{l as O};