@volter/game-editor 0.5.67 → 0.5.69

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (568) hide show
  1. package/BUNDLED_NOTICES +10954 -5077
  2. package/LICENSE +1 -1
  3. package/LICENSE-BLENDER +2 -2
  4. package/NOTICE +2 -2
  5. package/additions/canvas/package.json +8 -0
  6. package/additions/canvas/src/canvas-mount.ts +46 -0
  7. package/additions/canvas/src/scene2d.tsx +18 -0
  8. package/catalog/entries/bake.json +1 -1
  9. package/catalog/entries/blender.json +3 -3
  10. package/catalog/entries/music.json +6 -6
  11. package/catalog/project-source/LICENSE +1 -1
  12. package/catalog/project-source/src/contributions/bake.kind.ts +2 -2
  13. package/catalog/project-source/src/contributions/builder-document.tsx +1 -1
  14. package/catalog/project-source/src/contributions/builder-ui.tsx +3 -3
  15. package/catalog/project-source/src/contributions/module-source.ts +4 -4
  16. package/catalog/project-source/src/lib/music/music-player.ts +18 -12
  17. package/catalog/project-source/src/lib/reflections/volume-reflection-material.ts +59 -59
  18. package/catalog/project-source/src/lib/static-batch/Frozen.tsx +1 -1
  19. package/catalog/project-source/src/lib/static-batch/mutation-watch.ts +1 -1
  20. package/catalog/project-source/src/tools/bake-preview.tool.ts +9 -9
  21. package/dist/.vite/manifest.json +4106 -3965
  22. package/dist/assets/{AssetBudgetPanel-x_FNJbfZ.js → AssetBudgetPanel-BMR3AQhc.js} +10 -10
  23. package/dist/assets/AudioViewer-DESxi7pU.js +1 -0
  24. package/dist/assets/CanvasBoardDocument-Q_nrYFlB.js +1 -0
  25. package/dist/assets/CanvasSceneViewport-WZMoKy_F.js +1 -0
  26. package/dist/assets/ColorInput-C2EK-OnD.js +1 -0
  27. package/dist/assets/{EntityModelDocument-CzUHsH9E.js → EntityModelDocument-B_4ENTCq.js} +1 -1
  28. package/dist/assets/{EnvironmentAssetDocument-ByEB7_4A.js → EnvironmentAssetDocument-BZBp6OFJ.js} +1 -1
  29. package/dist/assets/{GameplaySessionTimeline-dhG-oiqd.js → GameplaySessionTimeline-1ivaucpv.js} +1 -1
  30. package/dist/assets/ImageViewer-D16OExYu.js +1 -0
  31. package/dist/assets/{InspectorCanvasPreview-CEr_Kxna.js → InspectorCanvasPreview-BrFjhoiD.js} +1 -1
  32. package/dist/assets/InspectorObjectPreview-CY5xVsPR.js +1 -0
  33. package/dist/assets/JsonAssetDocument-CvjTlcdr.js +2 -0
  34. package/dist/assets/{LiveModuleDocument-DL8QHSlk.js → LiveModuleDocument-ne1o9giX.js} +1 -1
  35. package/dist/assets/{LutAssetDocument-BImiug2M.js → LutAssetDocument-Cp0v-O7q.js} +1 -1
  36. package/dist/assets/ModelAssetDocument-Ceu7OIN9.js +1 -0
  37. package/dist/assets/{NonThreeAuthoringBootstrap-B40qmGGS.js → NonThreeAuthoringBootstrap-DiElZf-e.js} +1 -1
  38. package/dist/assets/Object3DDocumentToolbar-BLNamqii.js +1 -0
  39. package/dist/assets/Object3DDocumentViewport-D6QoHfa_.js +2 -0
  40. package/dist/assets/{Object3DPreview-ClYDoH2L.js → Object3DPreview-ZVokr044.js} +1 -1
  41. package/dist/assets/OnlineAssetDetail-Dnckd7zB.js +1 -0
  42. package/dist/assets/PlayBar-DsMitSgy.js +1 -0
  43. package/dist/assets/{QuarksAssetDocument-B-VOj-n4.js → QuarksAssetDocument-B5J8uHFM.js} +1 -1
  44. package/dist/assets/ReactCanvasControls-CmfvxJYY.js +1 -0
  45. package/dist/assets/RootSelectionOverlay-BWsNiSuM.js +1 -0
  46. package/dist/assets/{ShaderAssetDocument-Kn8IvRGV.js → ShaderAssetDocument-CT7XzsZq.js} +5 -5
  47. package/dist/assets/ShadowEditor-YO5KEfnz.js +1 -0
  48. package/dist/assets/{SourceAssetViewer-CLQ95VSD.js → SourceAssetViewer-FSLup2km.js} +1 -1
  49. package/dist/assets/StageHost-DYfGYwvq.js +2 -0
  50. package/dist/assets/{StoryPreviewMount-D2lg37et.js → StoryPreviewMount-BhvT5QlB.js} +1 -1
  51. package/dist/assets/ThreeBoardDocument-B-z2nwnH.js +2 -0
  52. package/dist/assets/{ThreeIsolationSceneContent-DbYIylZQ.js → ThreeIsolationSceneContent-B5pU4Y6k.js} +1 -1
  53. package/dist/assets/{ToolObject3DPreview-WEi6C9uU.js → ToolObject3DPreview-VtraiQ4Q.js} +1 -1
  54. package/dist/assets/Toolbar-M62Gob9T.js +1 -0
  55. package/dist/assets/{TransientHint-BpDLhRLd.js → TransientHint-Cc40mHWE.js} +1 -1
  56. package/dist/assets/VideoViewer-BxcUwXQm.js +1 -0
  57. package/dist/assets/ViewportShadingMenu-BoMPnTVh.js +1 -0
  58. package/dist/assets/active-ingest-0QjJWb7i.js +3 -0
  59. package/dist/assets/{animation-clock-Bm80XdqP.js → animation-clock-BXEwUJtz.js} +1 -1
  60. package/dist/assets/animation-mixers.service-C-Ko4KzM.js +1 -0
  61. package/dist/assets/animation-timeline.utility-Bl15-rYb.js +1 -0
  62. package/dist/assets/{asset-budget-asset.menu-CEgP0Kiw.js → asset-budget-asset.menu-BUa3g0Wy.js} +1 -1
  63. package/dist/assets/{asset-budget.action-D4R1c3wi.js → asset-budget.action-Dl5eVPIo.js} +1 -1
  64. package/dist/assets/{asset-budget.document-Syzjn1U1.js → asset-budget.document-DJylQ-0h.js} +1 -1
  65. package/dist/assets/{asset-budget.menu-BbRiqXeM.js → asset-budget.menu-BJtvNMLj.js} +1 -1
  66. package/dist/assets/asset-editor-persistence-BIbf5u0Q.js +1 -0
  67. package/dist/assets/asset-loaders-DoNflsHL.js +2 -0
  68. package/dist/assets/{asset-preview-B1tDziF1.js → asset-preview-DxlSdRZn.js} +1 -1
  69. package/dist/assets/{audio-unlock.service-ucMfCVBw.js → audio-unlock.service-CTaiyXF9.js} +1 -1
  70. package/dist/assets/audio.utility-CEmNc68t.js +1 -0
  71. package/dist/assets/autoplay.service-BZLSUyL8.js +1 -0
  72. package/dist/assets/{babylon-authoring-adapter-C8mFMXSr.js → babylon-authoring-adapter-BZvV2bz_.js} +1 -1
  73. package/dist/assets/binding-resolver-DGbk9_XR.js +2 -0
  74. package/dist/assets/blender-emscripten-engine-B7lfg-RX.js +2 -0
  75. package/dist/assets/{blender-node-editor.document-C1YmwWls.js → blender-node-editor.document-wXJobGNH.js} +1 -1
  76. package/dist/assets/{blender-properties-tab-B8lyjgj3.js → blender-properties-tab-7GFf80ev.js} +1 -1
  77. package/dist/assets/{blender-runtime-host-CyQlImSR.js → blender-runtime-host-CILxrx5T.js} +2 -2
  78. package/dist/assets/{blender-runtime-skin-BK7ShZ6z.js → blender-runtime-skin-Cd5lQYsC.js} +7 -7
  79. package/dist/assets/{blender-runtime.document-B0nVQs0P.js → blender-runtime.document-C0r_R49S.js} +7 -7
  80. package/dist/assets/{blender-timeline.document-CMcdE2CK.js → blender-timeline.document-BaISZMBc.js} +1 -1
  81. package/dist/assets/{blender-uv-editor.document-CjqNo4sZ.js → blender-uv-editor.document-CT_fsyyA.js} +1 -1
  82. package/dist/assets/blender-version.status-DzEx7u7k.js +1 -0
  83. package/dist/assets/blender-wali-engine-DOiQCBXH.js +2 -0
  84. package/dist/assets/{blender.command-C6NmRBo5.js → blender.command-DdiKd8mZ.js} +1 -1
  85. package/dist/assets/blender.keymap-BmOBRY7p.js +1 -0
  86. package/dist/assets/blender.status-BMETIbb2.js +1 -0
  87. package/dist/assets/board-guides-CjHQ9Ynm.js +1 -0
  88. package/dist/assets/body-marks-C1LxJtQb.js +1 -0
  89. package/dist/assets/bridge.command-DXUeavn5.js +3 -0
  90. package/dist/assets/{browserAll-lF_dLQVz.js → browserAll-Dg46xT22.js} +1 -1
  91. package/dist/assets/build-player.document-BHwVV3K0.js +1 -0
  92. package/dist/assets/build-profiles.document-HkpS-Kxa.js +2 -0
  93. package/dist/assets/build-progress.status-u1J0Rm1D.js +1 -0
  94. package/dist/assets/build-session-BLboUUbw.js +9 -0
  95. package/dist/assets/{build.action-DRX2IcYt.js → build.action-C00DL83N.js} +1 -1
  96. package/dist/assets/{build.command-BGvLaLG0.js → build.command-Cjk_NY75.js} +1 -1
  97. package/dist/assets/build.header-BWNmNWFT.js +1 -0
  98. package/dist/assets/{build.menu-UenrjPWS.js → build.menu-BBYtqCIq.js} +1 -1
  99. package/dist/assets/{build.service-BIUoTY6l.js → build.service-DOU15tKN.js} +1 -1
  100. package/dist/assets/{camera-DrvaM47S.js → camera-7DGyYW7Y.js} +1 -1
  101. package/dist/assets/{camera-runtime.inspector-CjJALNO8.js → camera-runtime.inspector-n-jiOR-3.js} +1 -1
  102. package/dist/assets/canvas-design-mount-CSRHU-ag.js +6 -0
  103. package/dist/assets/canvas-entry-runtime-BST8yRuK.js +2 -0
  104. package/dist/assets/{canvas-preview-frames-C0QTagA3.js → canvas-preview-frames-Cja32aW2.js} +1 -1
  105. package/dist/assets/{canvas-story-capture.service-Dgjr-rT1.js → canvas-story-capture.service-D5R5HJ8n.js} +2 -2
  106. package/dist/assets/capability-coverage-ByWftxk4.js +7 -0
  107. package/dist/assets/{collaboration-presence-BVIQuN1l.js → collaboration-presence-D6MC9xJN.js} +1 -1
  108. package/dist/assets/{collider-C7SbIYKY.js → collider-B78EcUc9.js} +1 -1
  109. package/dist/assets/{component-board.service-BEsFAw4_.js → component-board.service-BaQI5Oas.js} +2 -2
  110. package/dist/assets/component-board.service-CkjrsD8x.js +2 -0
  111. package/dist/assets/{component-board.service-CWFaGMCO.js → component-board.service-Dvjz_g-x.js} +2 -2
  112. package/dist/assets/component-contracts.service-C3-AXQp7.js +1 -0
  113. package/dist/assets/component-instance-root-DLI40MiB.js +1 -0
  114. package/dist/assets/{component-verbs.command-oNtGgzQL.js → component-verbs.command-Brr_WcaR.js} +1 -1
  115. package/dist/assets/component-verbs.service-DC2sC3j3.js +1 -0
  116. package/dist/assets/{config-_wCzzlM_.js → config-BI_7osdR.js} +3 -3
  117. package/dist/assets/{configurations-BXU4GGbV.js → configurations-XP9YLkrt.js} +1 -1
  118. package/dist/assets/connection.status-BhRwcFx0.js +1 -0
  119. package/dist/assets/{constraint-5KLYpGm7.js → constraint-Bp1l8hY-.js} +1 -1
  120. package/dist/assets/constraints.inspector-Dm1cycK3.js +1 -0
  121. package/dist/assets/{content-bounds-BeuIXKYu.js → content-bounds-DROIchTa.js} +1 -1
  122. package/dist/assets/{contract-system-adapters-Bic_7sev.js → contract-system-adapters-Cn7OW_ay.js} +1 -1
  123. package/dist/assets/coverage.service-l42ty7lr.js +3 -0
  124. package/dist/assets/create-runtime-B_uTwsmi.js +3 -0
  125. package/dist/assets/curve-THOUsg-j.js +1 -0
  126. package/dist/assets/{data-asset-DfQ2Pjse.js → data-asset-DAANayR6.js} +1 -1
  127. package/dist/assets/data-check-core-CHqar_E8.js +1 -0
  128. package/dist/assets/data-ref-CN34UeVw.js +1 -0
  129. package/dist/assets/debug-bridge-BD1XVAIB.js +1 -0
  130. package/dist/assets/debug-registry-ggQWxtu-.js +1 -0
  131. package/dist/assets/{deferred-ingest-play-BdR4qGk6.js → deferred-ingest-play-B2JUlwlT.js} +2 -2
  132. package/dist/assets/{design-time-canvas-mount-DPQeHSN2.js → design-time-canvas-mount-as9cN9I6.js} +2 -2
  133. package/dist/assets/design-time-layers-BRseeSmV.js +1 -0
  134. package/dist/assets/{design-time-mount.service-Ks-5Wkcs.js → design-time-mount.service-BTVu3yKo.js} +2 -2
  135. package/dist/assets/{design-time-mount.service-Ca-DZGFV.js → design-time-mount.service-DKvc7lVK.js} +2 -2
  136. package/dist/assets/design-time-react-mount-C7rB56QD.js +1 -0
  137. package/dist/assets/{document-preview-three-DThkjI1S.js → document-preview-three-CxmRhCcV.js} +1 -1
  138. package/dist/assets/{dom-authoring-adapter-BrLU8IJ_.js → dom-authoring-adapter-L8OzXfmE.js} +1 -1
  139. package/dist/assets/{draco3d-B2cwv46o.js → draco3d-BjNuXv66.js} +1 -1
  140. package/dist/assets/{edit-mode-audio.service-D4ITNbsm.js → edit-mode-audio.service-BwI5u845.js} +1 -1
  141. package/dist/assets/edit-mode-authoring-D5f7aHHl.js +1 -0
  142. package/dist/assets/{edit-mode-networking.service-BNv-FTRh.js → edit-mode-networking.service-DqP_4lbI.js} +1 -1
  143. package/dist/assets/editor-api-BM7H_F4G.js +1 -0
  144. package/dist/assets/{editor-layers-BDJnAAzj.js → editor-layers-D-CTUqco.js} +1 -1
  145. package/dist/assets/editor-presentation-activity-CqJH4G9t.js +1 -0
  146. package/dist/assets/{editor-shell-store-ChLcVeNB.js → editor-shell-store-DHVWS8cE.js} +1 -1
  147. package/dist/assets/{entity-object-JmYMfLsx.js → entity-object-MKYemTFM.js} +1 -1
  148. package/dist/assets/{extend-Cc-nEa_A.js → extend-BrgqZiMY.js} +1 -1
  149. package/dist/assets/fork-menu-DE2MK3Nq.js +1 -0
  150. package/dist/assets/{frame-debugger-store-DaCbAYSW.js → frame-debugger-store-BXoLKTdZ.js} +1 -1
  151. package/dist/assets/game-audio-BeCyd0Ha.js +1 -0
  152. package/dist/assets/{game-contract-seams-BnPFGLll.js → game-contract-seams-tyKDsfaP.js} +1 -1
  153. package/dist/assets/{game-css-scope-transform-D_p7cVgW.js → game-css-scope-transform-DcjrwtVc.js} +2 -2
  154. package/dist/assets/game-document.service-CTb2itHQ.js +1 -0
  155. package/dist/assets/game-eval.command-CpDKXOQU.js +2 -0
  156. package/dist/assets/game-module-access-BTInp2NG.js +1 -0
  157. package/dist/assets/game-network-DW5ARz4R.js +22 -0
  158. package/dist/assets/{gameplay-export-BzYzLZPi.js → gameplay-export-cHk3v9y-.js} +1 -1
  159. package/dist/assets/gameplay-replay-HRenPTtU.js +1 -0
  160. package/dist/assets/gameplay.command-DcY2lKKX.js +1 -0
  161. package/dist/assets/generation-CdOATubd.css +1 -0
  162. package/dist/assets/{generation-jobs-BZhOMrp-.js → generation-jobs-CJBehuUp.js} +1 -1
  163. package/dist/assets/generation.service-BMOc-C9i.js +1 -0
  164. package/dist/assets/{generations-DVDht_31.js → generations-ssgVOe_6.js} +1 -1
  165. package/dist/assets/generations.status-B_SmPReI.js +1 -0
  166. package/dist/assets/hierarchy-marks-BuCO8Ke-.js +1 -0
  167. package/dist/assets/hierarchy-marks-CsTaTkc7.js +1 -0
  168. package/dist/assets/hosted-asset-materialization-CiXZI85V.js +2 -0
  169. package/dist/assets/{ibl-override-material-CiKkaOTW.js → ibl-override-material-CMo_a49U.js} +1 -1
  170. package/dist/assets/index-B0S4fQQV.js +1 -0
  171. package/dist/assets/{index-C3Pw-9So.js → index-B9bd4k-t.js} +1 -1
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  177. package/dist/assets/index-CPiRKiDC.css +1 -0
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  180. package/dist/assets/{index-SS9EugVg.js → index-DgPDGGSV.js} +2 -2
  181. package/dist/assets/{inference-diagnostics-xecGdohW.js → inference-diagnostics-DLt9ql9I.js} +1 -1
  182. package/dist/assets/{ingest-boot-viewport-DAt8WFSy.js → ingest-boot-viewport-BXVXjYpG.js} +1 -1
  183. package/dist/assets/ingest-siblings-DWJ7OGB_.js +1 -0
  184. package/dist/assets/ingest-source-persistence-6ShMoSCa.js +1 -0
  185. package/dist/assets/ingest.service-BBbX8ibg.js +1 -0
  186. package/dist/assets/{inspect-Dr4qvDpJ.js → inspect-Cz3Zyx_1.js} +1 -1
  187. package/dist/assets/inspection-D8fZOHCM.js +1 -0
  188. package/dist/assets/instances.command-BrdlngrL.js +1 -0
  189. package/dist/assets/{json-history-resource-DwS10tqD.js → json-history-resource-Uqrihfc8.js} +1 -1
  190. package/dist/assets/layered-pick-CAVQMPI7.js +1 -0
  191. package/dist/assets/{light-DcFqVCmv.js → light-CqzsCWeJ.js} +1 -1
  192. package/dist/assets/{live-project-verbs-C3LzprCe.js → live-project-verbs-CdFmLYOo.js} +1 -1
  193. package/dist/assets/{machine.document-BzZxubYQ.js → machine.document-DRIFOVaa.js} +1 -1
  194. package/dist/assets/{machines.finder-BR02bfVG.js → machines.finder-DPCT6few.js} +1 -1
  195. package/dist/assets/material-BVApn1V_.js +1 -0
  196. package/dist/assets/{material-factory-COz7qZhC.js → material-factory-B_75xxFD.js} +1 -1
  197. package/dist/assets/{mesh-DcmO-mWI.js → mesh-DdA3mExo.js} +1 -1
  198. package/dist/assets/model-asset-sections-D1uxOu2v.css +1 -0
  199. package/dist/assets/model-asset-sections.service-CJnSIckZ.js +1 -0
  200. package/dist/assets/{model-inspection-CXHxrafK.js → model-inspection-DvspbmJl.js} +1 -1
  201. package/dist/assets/{model-thumbnail-BEKPWg4l.js → model-thumbnail-BmQs-h6t.js} +1 -1
  202. package/dist/assets/{models.finder-c1I0tp2M.js → models.finder-Qv_Hsccy.js} +1 -1
  203. package/dist/assets/module-mode-MJ4Gbsry.js +2 -0
  204. package/dist/assets/mount-canvas-ingest-root-BxtM8OaB.js +2 -0
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  210. package/dist/assets/{mounted-authoring-Clftxx0x.js → mounted-authoring-DxMISwvR.js} +1 -1
  211. package/dist/assets/{mounted-story-viewport-source-B4-eAYGI.js → mounted-story-viewport-source-DfnLxI1f.js} +1 -1
  212. package/dist/assets/{native-debug-module-2_HVupdg.js → native-debug-module-BlrALjM3.js} +1 -1
  213. package/dist/assets/{navigation-CH3-zr1n.js → navigation-CqG5o5AR.js} +1 -1
  214. package/dist/assets/{navmesh.menu-Dfi-Pk-8.js → navmesh.menu-D4TdVDhe.js} +1 -1
  215. package/dist/assets/{navmesh.service-Cz7QFY-M.js → navmesh.service-DWKT5ruQ.js} +1 -1
  216. package/dist/assets/network-observer.service-ZRAquNq4.js +1 -0
  217. package/dist/assets/network.utility-DjeOEvAY.js +1 -0
  218. package/dist/assets/object-marks-BnvSuCTt.js +1 -0
  219. package/dist/assets/{object3d-authoring-subject-BDrxd1GA.js → object3d-authoring-subject-XccsO0xG.js} +1 -1
  220. package/dist/assets/{object3d-document-session-registry-DJDEDM0p.js → object3d-document-session-registry-CMRJdFp6.js} +2 -2
  221. package/dist/assets/{oid-transform-D5Kxt6ij.js → oid-transform-DaA6yW6o.js} +1 -1
  222. package/dist/assets/{particles-vRp0Lf3o.js → particles-DsQRcDBY.js} +1 -1
  223. package/dist/assets/{performance-profiler-OwnXQX0M.js → performance-profiler-CMbwGBuk.js} +1 -1
  224. package/dist/assets/pixi-authoring-adapter-BoBt8bB5.js +1 -0
  225. package/dist/assets/pixi-live-write-target-CYZgvC6U.js +1 -0
  226. package/dist/assets/play.command-D9JGJP-e.js +2 -0
  227. package/dist/assets/pose-guard-CLabLSzf.js +1 -0
  228. package/dist/assets/presentation-COhHQdmR.js +1 -0
  229. package/dist/assets/{product-CxmUIxmr.js → product-CaRGoiIH.js} +1 -1
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  502. package/dist/assets/mount-ingest-root-DYR0TMIt.js +0 -2
  503. package/dist/assets/mount-manifest-DdkFYdVA.js +0 -1
  504. package/dist/assets/mount-readiness-Ds0HvvLH.js +0 -4
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  506. package/dist/assets/network-observer.service-Ce83TdsU.js +0 -1
  507. package/dist/assets/network.utility-DFDul2Xb.js +0 -1
  508. package/dist/assets/object-marks-DwvIEBOK.js +0 -1
  509. package/dist/assets/pixi-authoring-adapter-BChknIdC.js +0 -1
  510. package/dist/assets/pixi-live-write-target-BjDsBQbp.js +0 -1
  511. package/dist/assets/play-mode-DICV4cKP.js +0 -22
  512. package/dist/assets/play.command-NHyi5rzF.js +0 -2
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  555. package/dist/vgai-shared-react.json +0 -10
  556. package/dist/vgai-shared-three.json +0 -3
  557. package/template/.agents/skills/vgai-threejs-authoring/agents/openai.yaml +0 -4
  558. package/template/.claude/skills/vgai-threejs-authoring/agents/openai.yaml +0 -4
  559. package/template/.github/skills/vgai-threejs-authoring/agents/openai.yaml +0 -4
  560. /package/dist/assets/{vgai-shared-fontawesome-CU65D4Ij.js → volter-shared-fontawesome-CU65D4Ij.js} +0 -0
  561. /package/dist/assets/{vgai-shared-jsx-dev-runtime-DFDKL7fx.js → volter-shared-jsx-dev-runtime-DFDKL7fx.js} +0 -0
  562. /package/dist/assets/{vgai-shared-jsx-runtime-DIqBpTut.js → volter-shared-jsx-runtime-DIqBpTut.js} +0 -0
  563. /package/dist/assets/{vgai-shared-react-BT7rMc2H.js → volter-shared-react-BT7rMc2H.js} +0 -0
  564. /package/dist/assets/{vgai-shared-react-dom-DFajMqMT.js → volter-shared-react-dom-DFajMqMT.js} +0 -0
  565. /package/dist/assets/{vgai-shared-react-dom-client-S0ozfl6_.js → volter-shared-react-dom-client-S0ozfl6_.js} +0 -0
  566. /package/dist/assets/{vgai-shared-three-DH4yxKwt.js → volter-shared-three-DH4yxKwt.js} +0 -0
  567. /package/template/{.vgai → .volter}/assets.json +0 -0
  568. /package/template/{.vgai → .volter}/provenance.json +0 -0
package/src/index.ts CHANGED
@@ -5,31 +5,31 @@
5
5
  * building a game needs. Three decisions, each a product's to make and nobody
6
6
  * else's:
7
7
  *
8
- * - WHICH PACKAGES, in mount order. `vgai:contributions/<package>` is that
9
- * package's own `package.json#vgai.contributions`, read at build time
8
+ * - WHICH PACKAGES, in mount order. `volter:contributions/<package>` is that
9
+ * package's own `package.json#volter.contributions`, read at build time
10
10
  * (`@volter/editor-core/build/product-contributions`) — the product names
11
11
  * the package, never its modules, so a package that grows a contribution
12
12
  * grows this product with no edit here.
13
13
  * - THE LOOK. `classic` — the editor's own Graphite, which is the reference
14
14
  * frame every host-default shape was measured against. A DEFAULT:
15
- * `~/.vgai/settings.json`, the project's own, and its adapter's declaration
15
+ * `~/.volter/settings.json`, the project's own, and its adapter's declaration
16
16
  * each outrank it.
17
17
  * - THE WORKSPACE. `game` — `@volter/editor-game`'s own workspace
18
18
  * contribution, which applies to a project with at least one root that
19
19
  * plays.
20
20
  *
21
- * `mountVgai` is what the workbench contribution reads off this module once
21
+ * `mountVolter` is what the workbench contribution reads off this module once
22
22
  * `/__editor/served-modules` hands it this file's URL.
23
23
  */
24
24
 
25
- import blender from 'vgai:contributions/@volter/editor-blender';
26
- import game from 'vgai:contributions/@volter/editor-game';
27
- import react from 'vgai:contributions/@volter/editor-react';
28
- import threejs from 'vgai:contributions/@volter/editor-threejs';
29
- import xstate from 'vgai:contributions/@volter/editor-xstate';
25
+ import blender from 'volter:contributions/@volter/editor-blender';
26
+ import game from 'volter:contributions/@volter/editor-game';
27
+ import react from 'volter:contributions/@volter/editor-react';
28
+ import threejs from 'volter:contributions/@volter/editor-threejs';
29
+ import xstate from 'volter:contributions/@volter/editor-xstate';
30
30
  import { product } from '@volter/editor-core/frame/product';
31
31
 
32
- export const { mountVgai } = product({
32
+ export const { mountVolter } = product({
33
33
  id: 'game-editor',
34
34
  packages: {
35
35
  '@volter/editor-game': game,
package/starter/cube.py CHANGED
@@ -36,7 +36,7 @@ either way.
36
36
 
37
37
  Run it through the session's Blender, from this project:
38
38
 
39
- npm run --silent vgai -- blender-mcp # the transport an agent drives
39
+ npm run --silent volter -- blender-mcp # the transport an agent drives
40
40
  # or, in a live editor session:
41
41
  # editor.blender('blender-execute', { code: open('src/models/cube.py').read() })
42
42
 
@@ -1,4 +1,4 @@
1
- # Detailed VGAI game project reference
1
+ # Detailed VOLTER game project reference
2
2
 
3
3
  This is the procedural reference behind the compact project `AGENTS.md`
4
4
  router. Load only the section the current decision needs. The source files
@@ -23,7 +23,7 @@ registry supplies their semantics.
23
23
  ## Starting a game
24
24
 
25
25
  Read the brief, create the first `ROADMAP.md` arc, inspect
26
- `vgai.project.json`, then start the editor immediately:
26
+ `volter.project.json`, then start the editor immediately:
27
27
 
28
28
  ```bash
29
29
  npm run dev
@@ -46,12 +46,12 @@ has one `status:` and one `Summary:`; do not add acceptance criteria yet.
46
46
  finishes, covering what changed, why, important decisions, the live playtest
47
47
  outcome, and what remains. Link only evidence you inspected. Copy selected
48
48
  screenshots into `media/screenshots/` and selected short clips into
49
- `media/clips/`; bounded `.vgai/` history is working material, not a permanent
49
+ `media/clips/`; bounded `.volter/` history is working material, not a permanent
50
50
  journal attachment.
51
51
 
52
52
  ## Source architecture
53
53
 
54
- Read `vgai.project.json` and `src/main.ts` first. Every manifest root has one
54
+ Read `volter.project.json` and `src/main.ts` first. Every manifest root has one
55
55
  adapter and lifecycle. Its entry is the source document: TSX for a Three or
56
56
  Canvas root, JSX for a DOM root. Do not call `createRoot`, `hydrateRoot`, or
57
57
  `ReactDOM.render` inside a root component: mounting belongs to `src/main.ts`
@@ -92,7 +92,7 @@ genuine exception with a reason.
92
92
  The world node is the entity. Behavior on an R3F root is an ordinary React
93
93
  component using `useFrame`; physics is ordinary `@react-three/rapier` JSX.
94
94
  Use the ecosystem library directly. No mirror tree, gameplay registry, or
95
- vgai phase vocabulary belongs in game code.
95
+ volter phase vocabulary belongs in game code.
96
96
 
97
97
  ## Playable slices
98
98
 
@@ -191,7 +191,7 @@ project inherits may error and these three throw until they are rewritten:
191
191
  - Analytics shows game-specific charts and metrics from the selected recorded
192
192
  Gameplay Session, using the editor's existing playback controls.
193
193
 
194
- All three stubs emit `VGAI_STUB_UNIMPLEMENTED`, which makes the live console and
194
+ All three stubs emit `VOLTER_STUB_UNIMPLEMENTED`, which makes the live console and
195
195
  `check-idioms` report remaining work. Rewrite the files whole in the game's
196
196
  vocabulary.
197
197
 
@@ -226,12 +226,12 @@ Build charts from the selected log at the shared cursor.
226
226
  Record motion while Play runs:
227
227
 
228
228
  ```bash
229
- npm run --silent vgai -- eval 'return editor.recording.start({ fps: 30 })'
229
+ npm run --silent volter -- eval 'return editor.recording.start({ fps: 30 })'
230
230
  # direct tester goals and advance with game.waitSimTime(...)
231
- npm run --silent vgai -- eval 'return editor.recording.stop()'
231
+ npm run --silent volter -- eval 'return editor.recording.stop()'
232
232
  ```
233
233
 
234
- Recordings are standard WebM files under `.vgai/recordings/`. Use ordinary
234
+ Recordings are standard WebM files under `.volter/recordings/`. Use ordinary
235
235
  `ffprobe`/`ffmpeg` to inspect and trim them.
236
236
 
237
237
  ## Game data
@@ -258,7 +258,7 @@ small set of authored parameters; the generated table is build output.
258
258
 
259
259
  ## UI roots
260
260
 
261
- A player HUD is a `dom` root in `vgai.project.json`, default-exporting an
261
+ A player HUD is a `dom` root in `volter.project.json`, default-exporting an
262
262
  ordinary React component. It reads the project's own React context/store and
263
263
  uses normal React subscriptions. Do not mount a second React root from project
264
264
  code, and do not use Drei `Html` for a HUD—it is absent from clean composite
@@ -266,7 +266,7 @@ captures.
266
266
 
267
267
  `src/main.ts` mounts the roots the manifest declares for the standalone game,
268
268
  and the editor mounts the same entries itself. The source component itself
269
- stays free of vgai runtime context.
269
+ stays free of volter runtime context.
270
270
 
271
271
  ## Capabilities and assets
272
272
 
@@ -274,8 +274,8 @@ Capabilities are optional standard libraries copied into the project. Before
274
274
  writing reusable plumbing, list what already exists:
275
275
 
276
276
  ```bash
277
- npm run --silent vgai -- add
278
- npm run --silent vgai -- add <id>
277
+ npm run --silent volter -- add
278
+ npm run --silent volter -- add <id>
279
279
  ```
280
280
 
281
281
  The copied source under `src/lib/` is project-owned and editable. Use its
@@ -283,7 +283,7 @@ native library API; do not wrap Three, Rapier, Pixi, React, Colyseus, or XState
283
283
  behind another programming model.
284
284
 
285
285
  For 3D, 2D, animation, humanoid, environment, or generated assets, load the
286
- matching `.agents/skills/vgai-*` skill before acting. The 3D asset floor is a
286
+ matching `.agents/skills/volter-*` skill before acting. The 3D asset floor is a
287
287
  named prefab component, a colocated story, named nodes, and inspected visual
288
288
  evidence. Provider generation must go through the provider-native skill and
289
289
  `ctx.projectOutputs.write(...)`; never spend funds by calling a provider ad
@@ -291,7 +291,7 @@ hoc.
291
291
 
292
292
  Repeatable creative sequences are flat scripts under
293
293
  `scripts/<task>/steps/`, with a README at each meaningful step and
294
- intermediates under `.vgai/tmp/<task>/`. Helpers under `src/lib/<domain>/` are
294
+ intermediates under `.volter/tmp/<task>/`. Helpers under `src/lib/<domain>/` are
295
295
  only for reusable, purely mechanical operations—not workflow runners,
296
296
  registries, or auto-judges.
297
297
 
@@ -324,7 +324,7 @@ npm run check-idioms
324
324
  npm run typecheck
325
325
  npm run validate
326
326
  npm run validate-manifest
327
- npm run --silent vgai -- status
327
+ npm run --silent volter -- status
328
328
  ```
329
329
 
330
330
  Then verify through the live editor-owned session:
@@ -341,7 +341,7 @@ Then verify through the live editor-owned session:
341
341
  8. Inspect hierarchy and Content: prefabs appear as prefabs, repeated
342
342
  primitives are collapsed under their owner, and independent entities are
343
343
  not hidden in scenery.
344
- 9. `npm run --silent vgai -- console` must be silent. Any unresolved warning/error is
344
+ 9. `npm run --silent volter -- console` must be silent. Any unresolved warning/error is
345
345
  remaining work or must be explicitly acknowledged with an honest reason.
346
346
  10. Commit the verified slice immediately. When the arc finishes, update
347
347
  `DEVLOG.md` with the judged result and reviewed media.
@@ -1,16 +1,16 @@
1
1
  ---
2
2
  name: editor
3
- description: Launch, control, inspect, and verify a VGAI game through its live visual editor. Use for editor sessions, Play mode, selection, hierarchy or inspector work, screenshots, status, logs, restart after setup changes, or the live playtest loop.
3
+ description: Launch, control, inspect, and verify a VOLTER game through its live visual editor. Use for editor sessions, Play mode, selection, hierarchy or inspector work, screenshots, status, logs, restart after setup changes, or the live playtest loop.
4
4
  ---
5
5
 
6
- # Control the VGAI editor
6
+ # Control the VOLTER editor
7
7
 
8
8
  ## Open the observable session
9
9
 
10
10
  1. Run `npm run dev` from the game project. Let it auto-open unless the run is
11
11
  genuinely unattended CI.
12
12
  2. Tell the user the printed editor URL and keep the process running.
13
- 3. Run `npm run --silent vgai -- status`; require `connected: true` before treating the
13
+ 3. Run `npm run --silent volter -- status`; require `connected: true` before treating the
14
14
  response as live state. A running server without a browser tab only has a
15
15
  cached snapshot.
16
16
  4. Use Play mode for user-visible game runs. The standalone page
@@ -18,8 +18,8 @@ description: Launch, control, inspect, and verify a VGAI game through its live v
18
18
  exported it refuses to mount, so the editor is the one surface for a game
19
19
  in development.
20
20
 
21
- Always invoke the scaffold-pinned CLI as `npm run --silent vgai -- <verb>`. Never use
22
- a bare global `vgai` command, which may come from a different checkout.
21
+ Always invoke the scaffold-pinned CLI as `npm run --silent volter -- <verb>`. Never use
22
+ a bare global `volter` command, which may come from a different checkout.
23
23
 
24
24
  ## Verify the loop
25
25
 
@@ -38,7 +38,7 @@ a bare global `vgai` command, which may come from a different checkout.
38
38
  - Read persisted Play logs and visible pixels as well as state. Screenshots
39
39
  must make the result being claimed legible.
40
40
  - **Every `npx volter-game-editor play` records video automatically** — the ack prints the
41
- recording path (`.vgai/recordings/play-latest.webm`, replaced by the next
41
+ recording path (`.volter/recordings/play-latest.webm`, replaced by the next
42
42
  play; `npx volter-game-editor play --record <name>` keeps a clip forever), play auto-stops
43
43
  after 2 idle minutes, and stopping finalizes the WebM. A claim about
44
44
  MOTION (an effect, an animation, a stutter, anything that lives between
@@ -1,4 +1,4 @@
1
1
  interface:
2
- display_name: "Control the VGAI Editor"
3
- short_description: "Operate and inspect the live VGAI editor"
4
- default_prompt: "Use $editor to open, control, inspect, and verify this game in the VGAI editor."
2
+ display_name: "Control the VOLTER Editor"
3
+ short_description: "Operate and inspect the live VOLTER editor"
4
+ default_prompt: "Use $editor to open, control, inspect, and verify this game in the VOLTER editor."
@@ -4,14 +4,14 @@
4
4
 
5
5
  - [CLI invocation](#cli-invocation--use-the-project-local-cli)
6
6
  - [Quick start](#quick-start)
7
- - [Connection precondition](#precondition-most-verbs-need-a-connected-browser-tab-not-just-vgai-edit-running)
8
- - [**Drive the running game — `npx volter-game-editor eval`**](#drive-the-running-game--vgai-eval-the-general-door)
7
+ - [Connection precondition](#precondition-most-verbs-need-a-connected-browser-tab-not-just-volter-edit-running)
8
+ - [**Drive the running game — `npx volter-game-editor eval`**](#drive-the-running-game--volter-eval-the-general-door)
9
9
  - [CLI reference](#cli-reference)
10
10
  - [Entity IDs](#entity-ids)
11
11
  - [Typical workflows](#typical-workflows)
12
12
  - [SDK](#sdk-programmatic-access)
13
13
 
14
- Use the `vgai` CLI to create projects, launch the editor, and control it programmatically. The editor is a browser-based WebGL app; the CLI sends commands to it over HTTP.
14
+ Use the `volter` CLI to create projects, launch the editor, and control it programmatically. The editor is a browser-based WebGL app; the CLI sends commands to it over HTTP.
15
15
 
16
16
  **Driving a running GAME is a different question from driving the editor**, and
17
17
  it has one answer: `npx volter-game-editor eval`. Read that section before the verb list — the
@@ -19,31 +19,31 @@ verbs cover the editor, and a game's own commands are never verbs.
19
19
 
20
20
  ## CLI invocation — use the project-local CLI
21
21
 
22
- Inside this scaffold, invoke every CLI verb as `npm run --silent vgai -- <verb>`. The
22
+ Inside this scaffold, invoke every CLI verb as `npm run --silent volter -- <verb>`. The
23
23
  script points at the versioned `@volter/game-editor` installed with this project. Never
24
- use a bare global `vgai` command here: another installation can own that binary
24
+ use a bare global `volter` command here: another installation can own that binary
25
25
  and can silently target the wrong session or apply different manifest rules.
26
26
 
27
27
  ## Quick Start
28
28
 
29
29
  ```bash
30
- npm run --silent vgai -- create "My Game" # Scaffold a new project in ./my-game
30
+ npm run --silent volter -- create "My Game" # Scaffold a new project in ./my-game
31
31
  cd my-game
32
- npm run --silent vgai -- edit . # Launch editor + open browser
33
- npm run --silent vgai -- play # Enter play mode
34
- npm run --silent vgai -- restart # Remount all game roots — acks only when the session is READY
32
+ npm run --silent volter -- edit . # Launch editor + open browser
33
+ npm run --silent volter -- play # Enter play mode
34
+ npm run --silent volter -- restart # Remount all game roots — acks only when the session is READY
35
35
  # again (relay up, tab attached, play measured running); exits
36
36
  # non-zero naming the gap otherwise. No sleep-then-play dance.
37
- npm run --silent vgai -- status # Check editor state
38
- npm run --silent vgai -- eval --list # Everything you can drive — ask this FIRST
37
+ npm run --silent volter -- status # Check editor state
38
+ npm run --silent volter -- eval --list # Everything you can drive — ask this FIRST
39
39
  ```
40
40
 
41
41
  **Port cross-talk:** the default editor port (5173) is shared across every
42
- VGAI project on the machine. `npm run --silent vgai -- edit .` never silently retargets a
42
+ VOLTER project on the machine. `npm run --silent volter -- edit .` never silently retargets a
43
43
  DIFFERENT project's already-running editor — if one is already open
44
44
  elsewhere, this one starts a second instance on a fresh free port and prints
45
45
  that URL instead (use `--switch` to retarget the existing one on purpose).
46
- If you might have another vgai project's tab open in the browser already,
46
+ If you might have another volter-game-editor project's tab open in the browser already,
47
47
  don't assume it's this project: read the URL `npx volter-game-editor edit` actually prints
48
48
  (check `npx volter-game-editor sessions` to see every live session's port → project), or pass
49
49
  `npx volter-game-editor edit --port <n>` to pin an explicit port for this project so a stale
@@ -74,7 +74,7 @@ one legitimate case is a fully unattended CI job that then drives the
74
74
  editor itself, e.g. via Playwright:
75
75
 
76
76
  ```bash
77
- npm run --silent vgai -- edit . --no-open # ONLY when no human could be watching (e.g. CI)
77
+ npm run --silent volter -- edit . --no-open # ONLY when no human could be watching (e.g. CI)
78
78
  ```
79
79
 
80
80
  ```ts
@@ -85,7 +85,7 @@ npm run --silent vgai -- edit . --no-open # ONLY when no human could be watching
85
85
  await page.goto('http://localhost:5173', { waitUntil: 'load' });
86
86
  ```
87
87
 
88
- Once that page has loaded, it registers as a connected client and `vgai
88
+ Once that page has loaded, it registers as a connected client and `volter-game-editor
89
89
  status`/`npx volter-game-editor play`/etc. from another shell will reach it for real.
90
90
 
91
91
  ## Drive the running game — `npx volter-game-editor eval`, the general door
@@ -97,12 +97,12 @@ is no command registry, provider registry, or fixed game vocabulary to learn.
97
97
  `{ editor, game, page, tools, session }` from `@volter/game-live` already in scope:
98
98
 
99
99
  ```bash
100
- npm run --silent vgai -- eval --list # what's in scope (no session needed)
101
- npm run --silent vgai -- eval 'return game.run(async ({ modules }) => { const arena = await modules("src/sim/arena.ts"); return arena.readArena(); })'
102
- npm run --silent vgai -- eval 'return game.run(async ({ modules }) => { const arena = await modules("src/sim/arena.ts"); arena.setupBossWave(); return arena.readArena(); })'
103
- npm run --silent vgai -- eval 'return game.run(async ({ modules }) => { const tester = await modules("src/bot/tester-station.ts"); return tester.hireTester("sweep"); })'
104
- npm run --silent vgai -- eval 'await game.waitSimTime({simSeconds: 4})'
105
- npm run --silent vgai -- eval 'await editor.grid(false)' # the editor half, same door
100
+ npm run --silent volter -- eval --list # what's in scope (no session needed)
101
+ npm run --silent volter -- eval 'return game.run(async ({ modules }) => { const arena = await modules("src/sim/arena.ts"); return arena.readArena(); })'
102
+ npm run --silent volter -- eval 'return game.run(async ({ modules }) => { const arena = await modules("src/sim/arena.ts"); arena.setupBossWave(); return arena.readArena(); })'
103
+ npm run --silent volter -- eval 'return game.run(async ({ modules }) => { const tester = await modules("src/bot/tester-station.ts"); return tester.hireTester("sweep"); })'
104
+ npm run --silent volter -- eval 'await game.waitSimTime({simSeconds: 4})'
105
+ npm run --silent volter -- eval 'await editor.grid(false)' # the editor half, same door
106
106
  ```
107
107
 
108
108
  `--list` walks the live binding objects themselves rather than a written list,
@@ -112,7 +112,7 @@ template's `src/tools/use-game-modules.ts` shows how a literal contribution
112
112
  reads the exact same running instances.
113
113
 
114
114
  **NEVER pilot a realtime game from the developer REPL, with synthetic key
115
- events, rAF loops, wall-clock sleeps, or direct `window.__vgai*`/scene-graph
115
+ events, rAF loops, wall-clock sleeps, or direct `window.__volter*`/scene-graph
116
116
  reads.** Arrange expensive preconditions with exported setup functions, then
117
117
  hire the resident tester to act through the game's real input store.
118
118
  `waitSimTime` advances deterministically even while the editor tab is HIDDEN.
@@ -137,9 +137,9 @@ providers every other tool reads.
137
137
  ### Project Management (no running editor needed)
138
138
 
139
139
  ```bash
140
- npm run --silent vgai -- create <name> [location] # Empty project (default location: ./<name>)
141
- npm run --silent vgai -- create <name> [location] --template game # Game composition; also empty, website, models
142
- npm run --silent vgai -- edit [project-path] # Launch editor for project (default: cwd).
140
+ npm run --silent volter -- create <name> [location] # Empty project (default location: ./<name>)
141
+ npm run --silent volter -- create <name> [location] --template game # Game composition; also empty, website, models
142
+ npm run --silent volter -- edit [project-path] # Launch editor for project (default: cwd).
143
143
  # Reuses the session already serving THIS
144
144
  # project; otherwise starts a NEW instance on
145
145
  # a free port rather than silently retargeting
@@ -148,15 +148,15 @@ npm run --silent vgai -- edit [project-path] # Launch editor for project
148
148
  # --switch retarget an existing instance
149
149
  # instead of starting a new one
150
150
  # --port <n> force a port for a fresh instance
151
- npm run --silent vgai -- sessions # List live editor sessions (port -> project)
151
+ npm run --silent volter -- sessions # List live editor sessions (port -> project)
152
152
  ```
153
153
 
154
154
  ### Scene & Project Info (needs running editor)
155
155
 
156
156
  ```bash
157
- npm run --silent vgai -- open <path> # Switch project in running editor
158
- npm run --silent vgai -- project # Show current project info
159
- npm run --silent vgai -- projects # List recent projects
157
+ npm run --silent volter -- open <path> # Switch project in running editor
158
+ npm run --silent volter -- project # Show current project info
159
+ npm run --silent volter -- projects # List recent projects
160
160
  ```
161
161
 
162
162
  `open` / `project` / `projects` stay first-class for a concrete reason: project
@@ -166,11 +166,11 @@ management lives on `EditorClient` and was never lifted onto `@volter/editor-liv
166
166
  ### Play Control
167
167
 
168
168
  ```bash
169
- npm run --silent vgai -- play # Enter play mode
170
- npm run --silent vgai -- restart # Dispose + remount every game root — waits out a relaunching dev
169
+ npm run --silent volter -- play # Enter play mode
170
+ npm run --silent volter -- restart # Dispose + remount every game root — waits out a relaunching dev
171
171
  # server, re-ensures the one tab, and acks only once play is
172
172
  # measured running (a failure names the next step)
173
- npm run --silent vgai -- stop # Exit play mode
173
+ npm run --silent volter -- stop # Exit play mode
174
174
  ```
175
175
 
176
176
  `pause` / `resume` / `step` were REMOVED — `npx volter-game-editor eval 'editor.pause()'`,
@@ -191,16 +191,16 @@ exposes, so they were deleted rather than kept as aliases. Typing one now
191
191
  errors with its exact replacement:
192
192
 
193
193
  ```bash
194
- npm run --silent vgai -- eval 'editor.select("<entityId>")' # or "all"
195
- npm run --silent vgai -- eval 'editor.deselect()'
196
- npm run --silent vgai -- eval 'editor.focus("<entityId>")' # omit arg = current selection
197
- npm run --silent vgai -- eval 'editor.view("top")' # top|front|right|perspective
198
- npm run --silent vgai -- eval 'editor.showPanel("inspector")' # viewport|inspector|console|build
199
- npm run --silent vgai -- eval 'editor.openAsset("<path>", "<kind>")'
200
- npm run --silent vgai -- eval 'editor.grid(false)'
201
- npm run --silent vgai -- eval 'editor.helpers(true)'
202
- npm run --silent vgai -- eval 'editor.stats(true)'
203
- npm run --silent vgai -- eval 'editor.shading("wireframe")' # solid|unlit|wireframe|normals|overdraw
194
+ npm run --silent volter -- eval 'editor.select("<entityId>")' # or "all"
195
+ npm run --silent volter -- eval 'editor.deselect()'
196
+ npm run --silent volter -- eval 'editor.focus("<entityId>")' # omit arg = current selection
197
+ npm run --silent volter -- eval 'editor.view("top")' # top|front|right|perspective
198
+ npm run --silent volter -- eval 'editor.showPanel("inspector")' # viewport|inspector|console|build
199
+ npm run --silent volter -- eval 'editor.openAsset("<path>", "<kind>")'
200
+ npm run --silent volter -- eval 'editor.grid(false)'
201
+ npm run --silent volter -- eval 'editor.helpers(true)'
202
+ npm run --silent volter -- eval 'editor.stats(true)'
203
+ npm run --silent volter -- eval 'editor.shading("wireframe")' # solid|unlit|wireframe|normals|overdraw
204
204
  ```
205
205
 
206
206
  The advantage is not brevity — it is that one door composes. Selecting an
@@ -208,7 +208,7 @@ entity, framing it, and capturing the result is a single round trip instead of
208
208
  four processes:
209
209
 
210
210
  ```bash
211
- npm run --silent vgai -- eval 'await editor.select(id); await editor.focus(); await editor.shading("wireframe"); return editor.screenshot()'
211
+ npm run --silent volter -- eval 'await editor.select(id); await editor.focus(); await editor.shading("wireframe"); return editor.screenshot()'
212
212
  ```
213
213
 
214
214
  Shading is temporary, render-only editor state: it never rewrites scene or
@@ -222,7 +222,7 @@ bounds toggles; use `setHelperType()` through the SDK when you need one category
222
222
  ### State
223
223
 
224
224
  ```bash
225
- npm run --silent vgai -- status # Print full editor state as JSON
225
+ npm run --silent volter -- status # Print full editor state as JSON
226
226
  ```
227
227
 
228
228
  The `status` command returns:
@@ -240,9 +240,9 @@ The `status` command returns:
240
240
  ### Verification — the LIVE playtest, in as many seats as it needs
241
241
 
242
242
  ```bash
243
- npm run --silent vgai -- eval 'return game.run(async ({ modules }) => { const mechanic = await modules("src/sim/<mechanic>.ts"); mechanic.<setup>(); return mechanic.<read>(); })'
244
- npm run --silent vgai -- eval 'return game.run(async ({ modules }) => { const tester = await modules("src/bot/tester-station.ts"); return tester.hireTester("<goal>"); })'
245
- npm run --silent vgai -- eval 'return game.run(async ({ modules }) => { const tester = await modules("src/bot/tester-station.ts"); return tester.describeTester(); })'
243
+ npm run --silent volter -- eval 'return game.run(async ({ modules }) => { const mechanic = await modules("src/sim/<mechanic>.ts"); mechanic.<setup>(); return mechanic.<read>(); })'
244
+ npm run --silent volter -- eval 'return game.run(async ({ modules }) => { const tester = await modules("src/bot/tester-station.ts"); return tester.hireTester("<goal>"); })'
245
+ npm run --silent volter -- eval 'return game.run(async ({ modules }) => { const tester = await modules("src/bot/tester-station.ts"); return tester.describeTester(); })'
246
246
  ```
247
247
 
248
248
  Verification IS the interactive playtest: cheats set the situation, the
@@ -270,7 +270,7 @@ functions, which is exactly why the door is general.
270
270
 
271
271
  ```bash
272
272
  --url <url> # Editor URL (default: http://localhost:5173)
273
- # Also: VGAI_EDITOR_URL env var
273
+ # Also: VOLTER_EDITOR_URL env var
274
274
  ```
275
275
 
276
276
  ## Entity IDs
@@ -278,7 +278,7 @@ functions, which is exactly why the door is general.
278
278
  Entity ids are minted by the active authoring adapter (a three world's are
279
279
  keyed on the OID its source carries — stable across reloads). To find one:
280
280
 
281
- 1. `npm run --silent vgai -- eval 'return editor.hierarchy()'` — the hierarchy panel's
281
+ 1. `npm run --silent volter -- eval 'return editor.hierarchy()'` — the hierarchy panel's
282
282
  rows as data, each with its `id` and label
283
283
  2. Use that id with `editor.select("<id>")` / `editor.focus("<id>")` through
284
284
  `npx volter-game-editor eval`
@@ -288,29 +288,29 @@ keyed on the OID its source carries — stable across reloads). To find one:
288
288
  ### Start a new project from scratch
289
289
 
290
290
  ```bash
291
- npm run --silent vgai -- create "My Platformer"
291
+ npm run --silent volter -- create "My Platformer"
292
292
  cd my-platformer
293
- npm run --silent vgai -- edit .
293
+ npm run --silent volter -- edit .
294
294
  ```
295
295
 
296
296
  ### Show the user an entity you just created/modified
297
297
 
298
298
  ```bash
299
299
  # After editing the world's TSX source — select and frame the entity in one round trip:
300
- npm run --silent vgai -- eval 'await editor.select("<entity-id>"); await editor.focus()'
300
+ npm run --silent volter -- eval 'await editor.select("<entity-id>"); await editor.focus()'
301
301
  ```
302
302
 
303
303
  ### Test gameplay
304
304
 
305
305
  ```bash
306
- npm run --silent vgai -- play
307
- npm run --silent vgai -- eval 'return game.run(async ({ modules }) => { const mechanic = await modules("src/sim/<mechanic>.ts"); mechanic.<setup>(); return mechanic.<read>(); })'
308
- npm run --silent vgai -- eval 'return game.run(async ({ modules }) => { const tester = await modules("src/bot/tester-station.ts"); return tester.hireTester("<goal>"); })'
309
- npm run --silent vgai -- eval 'await game.waitSimTime({simSeconds: 5})'
310
- npm run --silent vgai -- eval 'return game.run(async ({ modules }) => { const mechanic = await modules("src/sim/<mechanic>.ts"); return mechanic.<read>(); })'
311
- npm run --silent vgai -- screenshot # and LOOK at the pixels
312
- npm run --silent vgai -- restart # after an init-time source change
313
- npm run --silent vgai -- stop
306
+ npm run --silent volter -- play
307
+ npm run --silent volter -- eval 'return game.run(async ({ modules }) => { const mechanic = await modules("src/sim/<mechanic>.ts"); mechanic.<setup>(); return mechanic.<read>(); })'
308
+ npm run --silent volter -- eval 'return game.run(async ({ modules }) => { const tester = await modules("src/bot/tester-station.ts"); return tester.hireTester("<goal>"); })'
309
+ npm run --silent volter -- eval 'await game.waitSimTime({simSeconds: 5})'
310
+ npm run --silent volter -- eval 'return game.run(async ({ modules }) => { const mechanic = await modules("src/sim/<mechanic>.ts"); return mechanic.<read>(); })'
311
+ npm run --silent volter -- screenshot # and LOOK at the pixels
312
+ npm run --silent volter -- restart # after an init-time source change
313
+ npm run --silent volter -- stop
314
314
  ```
315
315
 
316
316
  Arrange and read through the mechanic's own exported functions; let the
@@ -321,7 +321,7 @@ disagrees.
321
321
  ### Debug a specific view angle
322
322
 
323
323
  ```bash
324
- npm run --silent vgai -- eval 'await editor.view("top"); await editor.shading("wireframe"); await editor.helpers(true)'
324
+ npm run --silent volter -- eval 'await editor.view("top"); await editor.shading("wireframe"); await editor.helpers(true)'
325
325
  ```
326
326
 
327
327
  ## SDK (Programmatic Access)
@@ -358,6 +358,6 @@ the right import for editor-only automation that has no game running — plus th
358
358
  handful of project-management calls (`createProject()`, `openProject()`,
359
359
  `getProject()`, `listRecentProjects()`) that `@volter/editor-live` does not re-expose.
360
360
 
361
- Run `npm run --silent vgai -- eval --list` for the current member list on every binding.
361
+ Run `npm run --silent volter -- eval --list` for the current member list on every binding.
362
362
  It walks the live objects at runtime, so it is accurate in a way this page
363
363
  cannot promise to be.
@@ -1,5 +1,5 @@
1
1
  ---
2
- name: vgai-3d-models
2
+ name: volter-3d-models
3
3
  description: Model and revise game props with ordinary Blender Python through the Blender MCP and export the asset for a reusable Three.js prefab. Use when asked to model a prop, shape, machine, or other game object. For placement, stories and gameplay follow .agents/references/project-manual.md; for procedural geometry generated during gameplay use ordinary Three.js.
4
4
  ---
5
5
 
@@ -12,7 +12,7 @@ Blender coordinates are **Z-up**, distances are metres, and angles are radians.
12
12
 
13
13
  Start the game's editor with `npm run dev` **in the background**, keep it running
14
14
  while authoring, and tell the user its URL. Connect the project's `blender`
15
- server in `.mcp.json` (`npm run --silent vgai -- blender-mcp`).
15
+ server in `.mcp.json` (`npm run --silent volter -- blender-mcp`).
16
16
  The **Model** document is your Blender viewport; the **Scene** composes game
17
17
  objects. Inspect the model there, then inspect its placement in the game.
18
18
 
@@ -43,7 +43,7 @@ For an asset revision, edit it in Blender and re-export to the same asset path.
43
43
  Check its game placements and preserve the selected starter's studio and
44
44
  verification requirements. Before handoff, run the game's build and inspect the
45
45
  exported game. Keep input assets and runtime exports in version control;
46
- keep scratch files in `.vgai/tmp/`.
46
+ keep scratch files in `.volter/tmp/`.
47
47
 
48
48
  For animation and skinning, a static mesh export is not proof that an animated
49
49
  character is game-ready.
@@ -1,8 +1,8 @@
1
1
  ---
2
- name: vgai-ingest-existing-game
2
+ name: volter-ingest-existing-game
3
3
  description: >
4
4
  Take an existing, unmodified web game (three.js, PixiJS, or React) to FULL
5
- vgai editor integration: mount it through the adapter seam, declare its
5
+ volter editor integration: mount it through the adapter seam, declare its
6
6
  real capabilities through the game contract, drive every adapter slot to a
7
7
  terminal state (implemented, or verified implemented-empty), and prove it
8
8
  live through the product's own doors. Use when asked to ingest, adapt,