@volter/game-editor 0.5.65 → 0.5.66

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (544) hide show
  1. package/BUNDLED_NOTICES +1962 -363
  2. package/catalog/entries/bake.json +0 -1
  3. package/catalog/entries/blender.json +2 -2
  4. package/catalog/entries/reflections.json +2 -4
  5. package/catalog/project-source/src/lib/bake/asset-seed.ts +1 -2
  6. package/catalog/project-source/src/lib/bake/clip-layering.ts +3 -4
  7. package/catalog/project-source/src/lib/bake/gltf-bake.ts +1 -1
  8. package/catalog/project-source/src/lib/bake/params.ts +3 -5
  9. package/catalog/project-source/src/lib/bake/rest-relative-animation.ts +2 -3
  10. package/dist/.vite/manifest.json +2406 -2182
  11. package/dist/assets/{AssetBudgetPanel-J9--TZPU.js → AssetBudgetPanel-csYWK2H4.js} +8 -8
  12. package/dist/assets/{AudioViewer-CR7333fe.js → AudioViewer-BH_LUYs5.js} +1 -1
  13. package/dist/assets/{BVHLoader-6bQIXhMX.js → BVHLoader-Jkzh8hMf.js} +1 -1
  14. package/dist/assets/BufferGeometryUtils-CAbuTPOA.js +1 -0
  15. package/dist/assets/{CCDIKSolver-CD7vLpsK.js → CCDIKSolver-D4NvkJ8d.js} +1 -1
  16. package/dist/assets/{CSS3DRenderer-CL7ABLVK.js → CSS3DRenderer-CAS2WZZy.js} +1 -1
  17. package/dist/assets/CanvasSceneViewport-BlsRTk-X.js +1 -0
  18. package/dist/assets/ColladaLoader-DxYB89DA.js +3 -0
  19. package/dist/assets/{ColorInput-DQBNrW-K.js → ColorInput-CPQNsDf1.js} +1 -1
  20. package/dist/assets/{ConvexGeometry-CAzXlPVG.js → ConvexGeometry-Dinf-sev.js} +1 -1
  21. package/dist/assets/{ConvexHull-BINCESFp.js → ConvexHull-CrJ8FY-w.js} +1 -1
  22. package/dist/assets/{DecalGeometry-160KRdfg.js → DecalGeometry-owkbefLa.js} +1 -1
  23. package/dist/assets/EffectComposer-BHDH-NLz.js +1 -0
  24. package/dist/assets/EntityModelDocument-DuQivdvc.js +1 -0
  25. package/dist/assets/EnvironmentAssetDocument-CnTEMn3A.js +1 -0
  26. package/dist/assets/FBXLoader-BMUbIhtE.js +1 -0
  27. package/dist/assets/Fbo-DrK7CWlB.js +1 -0
  28. package/dist/assets/{FontLoader-CvGoVI5a.js → FontLoader-BR_K6Baw.js} +2 -2
  29. package/dist/assets/GLTFExporter-BZqAQJbw.js +1 -0
  30. package/dist/assets/{GameplaySessionTimeline-B52W3FVZ.js → GameplaySessionTimeline-Crqwv2fP.js} +1 -1
  31. package/dist/assets/Gltf-7cVbZUzT.js +2 -0
  32. package/dist/assets/ImageViewer-BkFie7Hm.js +1 -0
  33. package/dist/assets/InspectorObjectPreview-Dl3tyJBn.js +1 -0
  34. package/dist/assets/JsonAssetDocument-BUFzubHM.js +2 -0
  35. package/dist/assets/{LineSegments2-CsOpKSiM.js → LineSegments2-Cicm_Hu1.js} +2 -2
  36. package/dist/assets/LiveModuleDocument-C3OQxiba.js +1 -0
  37. package/dist/assets/LutAssetDocument-DVzd1RZ9.js +1 -0
  38. package/dist/assets/{MTLLoader-_Xzd4_0p.js → MTLLoader-Bg_grNiT.js} +2 -2
  39. package/dist/assets/{MarchingCubes-Bsp4wrzd.js → MarchingCubes-a78AL3HB.js} +1 -1
  40. package/dist/assets/MeshBVH-BCSLNEeP.js +1 -0
  41. package/dist/assets/ModelAssetDocument-pN84goRT.js +1 -0
  42. package/dist/assets/{NonThreeAuthoringBootstrap-C3woOMxX.js → NonThreeAuthoringBootstrap-BKNejRiW.js} +1 -1
  43. package/dist/assets/{OBJLoader-BhIC6Hwo.js → OBJLoader-BiwzVj5b.js} +2 -2
  44. package/dist/assets/Object3DDocumentToolbar-D5Bg5FEf.js +1 -0
  45. package/dist/assets/Object3DDocumentViewport-DFHqru3a.js +2 -0
  46. package/dist/assets/Object3DPreview-BTtZ-41z.js +2 -0
  47. package/dist/assets/OnlineAssetDetail-BAqozdAp.js +1 -0
  48. package/dist/assets/{OrbitControls-DLpayAaK.js → OrbitControls-CzKVCORl.js} +1 -1
  49. package/dist/assets/{OrbitControls-CM3bPray.js → OrbitControls-CzTRRI7x.js} +1 -1
  50. package/dist/assets/{OrthographicCamera-bQozawrh.js → OrthographicCamera-CSDDsvu7.js} +1 -1
  51. package/dist/assets/{PLYLoader-DYQqs5Ik.js → PLYLoader-QxrxxMpE.js} +2 -2
  52. package/dist/assets/{PerspectiveCamera-CQ2lh01o.js → PerspectiveCamera-DzD_NfVh.js} +1 -1
  53. package/dist/assets/PlayBar-qVJpgwJt.js +2 -0
  54. package/dist/assets/QuarksAssetDocument-B4vBlUsS.js +2 -0
  55. package/dist/assets/RGBELoader-WQ7xZofE.js +1 -0
  56. package/dist/assets/RectAreaLightUniformsLib-CwcuoVqt.js +1 -0
  57. package/dist/assets/{RenderPass-DPrn-Uky.js → RenderPass-C_CeQNdh.js} +1 -1
  58. package/dist/assets/{ResolutionPicker-C67vs1F3.js → ResolutionPicker-DpHVJxn5.js} +1 -1
  59. package/dist/assets/RootSelectionOverlay-BxvsunO4.js +1 -0
  60. package/dist/assets/{RoundedBox-BDGBg6QZ.js → RoundedBox-B_cZ0NFy.js} +1 -1
  61. package/dist/assets/{RoundedBoxGeometry-CyUuYPfW.js → RoundedBoxGeometry-Y4rcSIvX.js} +1 -1
  62. package/dist/assets/STLLoader-Bej_Nkpr.js +1 -0
  63. package/dist/assets/{SelectionBox-D_75KrNW.js → SelectionBox-Cn9vm7f9.js} +1 -1
  64. package/dist/assets/ShaderAssetDocument-Dx2x8CLr.js +12 -0
  65. package/dist/assets/{ShaderPass-QYRpPuFJ.js → ShaderPass-qtkA7CQ8.js} +1 -1
  66. package/dist/assets/{ShadowEditor-DkImwu1Y.js → ShadowEditor-BEIUkrHL.js} +1 -1
  67. package/dist/assets/SimplifyModifier-D2EesGr2.js +1 -0
  68. package/dist/assets/{SkeletonUtils-Cps8GOC6.js → SkeletonUtils-C8ayciDc.js} +1 -1
  69. package/dist/assets/{Sky-CQKCgYDs.js → Sky-BBpnAJZV.js} +1 -1
  70. package/dist/assets/SourceAssetViewer-BpMbbuy6.js +1 -0
  71. package/dist/assets/StageHost-lB8f---y.js +2 -0
  72. package/dist/assets/{StoryPreviewMount-DjyxRCXu.js → StoryPreviewMount-BIfxmkYh.js} +1 -1
  73. package/dist/assets/{TDSLoader-D_T8XJ81.js → TDSLoader-rHl5Uwc0.js} +1 -1
  74. package/dist/assets/{TextGeometry-DOWAEUV0.js → TextGeometry-BRHSufuM.js} +1 -1
  75. package/dist/assets/ThreeBoardDocument-BHV92Ia3.js +2 -0
  76. package/dist/assets/{ThreeIsolationSceneContent-C8C8whSF.js → ThreeIsolationSceneContent-BqtgDHBK.js} +1 -1
  77. package/dist/assets/{ToolObject3DPreview-BRoDWe4Q.js → ToolObject3DPreview-CcaPJTyH.js} +1 -1
  78. package/dist/assets/Toolbar-keHcSvDD.js +1 -0
  79. package/dist/assets/{TrackballControls-DfznuQTh.js → TrackballControls-Cce-6Ff5.js} +1 -1
  80. package/dist/assets/{TransientHint-BB1fwrvK.js → TransientHint-Dlslh3oX.js} +1 -1
  81. package/dist/assets/{UnrealBloomPass-CR-cS_K5.js → UnrealBloomPass-DiseEiFK.js} +2 -2
  82. package/dist/assets/{VideoViewer-C6kocgIU.js → VideoViewer-naGSXHd6.js} +1 -1
  83. package/dist/assets/ViewportShadingMenu-C7Hdhtca.js +1 -0
  84. package/dist/assets/{active-ingest-CT6jSGhr.js → active-ingest-DEgq9JiA.js} +3 -3
  85. package/dist/assets/{animation-clock-CnjZqfJp.js → animation-clock-lTIb6nk3.js} +1 -1
  86. package/dist/assets/animation-mixers.service-2O2rVwQf.js +1 -0
  87. package/dist/assets/asset-budget-asset.menu-9NhdHAC9.js +1 -0
  88. package/dist/assets/asset-budget.action-yg6-luUJ.js +1 -0
  89. package/dist/assets/asset-budget.document-B46_VFqa.js +1 -0
  90. package/dist/assets/asset-budget.menu-DuH07N-e.js +1 -0
  91. package/dist/assets/{asset-editor-persistence-BBaONOJt.js → asset-editor-persistence-BVtzjadu.js} +1 -1
  92. package/dist/assets/{asset-loaders-BOy5Ss8k.js → asset-loaders-BxG1LykH.js} +2 -2
  93. package/dist/assets/{assets-BuSoGjBX.js → assets-Do88ZdV_.js} +1 -1
  94. package/dist/assets/{audio-unlock.service-CfUgUQVy.js → audio-unlock.service-BJH0mWvX.js} +1 -1
  95. package/dist/assets/{audio.utility-C6K6jem8.js → audio.utility-Cp4aVYFU.js} +1 -1
  96. package/dist/assets/autoplay.service-FxpRy7Ev.js +1 -0
  97. package/dist/assets/{babylon-authoring-adapter-CL02gWDn.js → babylon-authoring-adapter-B_8iE8fK.js} +1 -1
  98. package/dist/assets/{binding-resolver-Dsh-6Vor.js → binding-resolver-BWwG10zJ.js} +2 -2
  99. package/dist/assets/blender-emscripten-engine-CEsWgnR7.js +2 -0
  100. package/dist/assets/{blender-node-editor.document-iIDkB9sI.js → blender-node-editor.document-DTgwy8KC.js} +1 -1
  101. package/dist/assets/blender-properties-tab-DWSJpkxq.js +3 -0
  102. package/dist/assets/blender-runtime-host-OGjPjTrG.js +4 -0
  103. package/dist/assets/{blender-runtime-skin-DyQ9B6CR.js → blender-runtime-skin-DymtXlpt.js} +37 -39
  104. package/dist/assets/blender-runtime.document-CzH2ohHR.js +8 -0
  105. package/dist/assets/{blender-timeline.document-77fx96N7.js → blender-timeline.document-BRy_QPHt.js} +1 -1
  106. package/dist/assets/{blender-uv-editor.document-fsT7B4gV.js → blender-uv-editor.document-D-AbUCqz.js} +1 -1
  107. package/dist/assets/{blender-version.status-o6dBm3n6.js → blender-version.status-B7flzX_7.js} +1 -1
  108. package/dist/assets/{blender-wali-engine-wTOcrOMC.js → blender-wali-engine-D3iKpzn9.js} +1 -1
  109. package/dist/assets/blender.command-BVHtgTQy.js +1 -0
  110. package/dist/assets/blender.environment-CG-pC7sk.js +1 -0
  111. package/dist/assets/{blender.style-Dcem5f_T.js → blender.style-CxfbTFcE.js} +1 -1
  112. package/dist/assets/{board-guides-DziKSTss.js → board-guides-C3usUZZk.js} +1 -1
  113. package/dist/assets/body-marks-D8iaje6y.js +1 -0
  114. package/dist/assets/bridge.command-BF9u6r0A.js +3 -0
  115. package/dist/assets/browserAll-38aBu-cf.js +1 -0
  116. package/dist/assets/{build-profiles.document-kW8iw8Xj.js → build-profiles.document-DO7oNRuo.js} +2 -2
  117. package/dist/assets/{build-progress.status-BNRLytg2.js → build-progress.status-COeNVhYd.js} +1 -1
  118. package/dist/assets/{build-session-C_sg3CEn.js → build-session-IWIriS5P.js} +1 -1
  119. package/dist/assets/{build.action-lYjTLb7K.js → build.action-DlkFvZf6.js} +1 -1
  120. package/dist/assets/{build.command-DIGgUPU_.js → build.command-DPqQIYj_.js} +1 -1
  121. package/dist/assets/{build.header-CKajx5U3.js → build.header-CNLG-pV8.js} +1 -1
  122. package/dist/assets/{build.menu-BdU0QXny.js → build.menu-hUlH6loi.js} +1 -1
  123. package/dist/assets/{build.service-CbBAyeu3.js → build.service-C86Td3_9.js} +1 -1
  124. package/dist/assets/{camera-KEsKvOL7.js → camera-CKbyBXMe.js} +1 -1
  125. package/dist/assets/camera-authoring-Ci3KnE-W.js +1 -0
  126. package/dist/assets/{camera-runtime.inspector-B7unX4g1.js → camera-runtime.inspector-DdR3P2BF.js} +1 -1
  127. package/dist/assets/canvas-entry-runtime-E5YjSgre.js +2 -0
  128. package/dist/assets/canvas-preview-frames-CiAx7dpV.js +1 -0
  129. package/dist/assets/{capability-coverage-Czas4C18.js → capability-coverage-CfUeULDN.js} +5 -5
  130. package/dist/assets/city-EkhAOo5s.exr +0 -0
  131. package/dist/assets/{collaboration-presence-DLoZ7EA3.js → collaboration-presence-CSLFNT7m.js} +1 -1
  132. package/dist/assets/{collider-Bw0mXlsW.js → collider-DRSaLRM9.js} +1 -1
  133. package/dist/assets/{component-board.service-DCwcUssB.js → component-board.service-B7Sv8b7m.js} +2 -2
  134. package/dist/assets/component-board.service-B8UHw8dn.js +2 -0
  135. package/dist/assets/component-contracts.service-LFGekycZ.js +1 -0
  136. package/dist/assets/{component-verbs.command-7xzfjGMZ.js → component-verbs.command-D4SvFjfG.js} +1 -1
  137. package/dist/assets/component-verbs.service-TGvWxf2b.js +1 -0
  138. package/dist/assets/{config-CEZk921y.js → config-DB_RH-hO.js} +3 -3
  139. package/dist/assets/{configurations-DTBMdaTL.js → configurations-C2qgJNnW.js} +1 -1
  140. package/dist/assets/{connection.status-BifnQdOs.js → connection.status-CG7X2brL.js} +1 -1
  141. package/dist/assets/{console-bridge-CHcb-xk5.js → console-bridge-B5Ltae37.js} +1 -1
  142. package/dist/assets/{constraint-De8f1Uiq.js → constraint-C_Jj7dXy.js} +1 -1
  143. package/dist/assets/constraints.inspector-D6QZJS4b.js +1 -0
  144. package/dist/assets/courtyard-DqlebbpC.exr +0 -0
  145. package/dist/assets/coverage.service-Clo86874.js +3 -0
  146. package/dist/assets/{create-runtime-CVCc1BDx.js → create-runtime-lmA910XT.js} +1 -1
  147. package/dist/assets/{curve-7Q79VgU4.js → curve-6-TR6dNb.js} +1 -1
  148. package/dist/assets/{data-asset-4hjS642k.js → data-asset-BNbd309U.js} +1 -1
  149. package/dist/assets/{data-ref-CQI28C0D.js → data-ref-Dvmd7eb1.js} +1 -1
  150. package/dist/assets/{debug-bridge-CCohG-d-.js → debug-bridge-BUNhgyY6.js} +1 -1
  151. package/dist/assets/{debug-registry-Dgvitx8M.js → debug-registry-B3Cnne3x.js} +1 -1
  152. package/dist/assets/deferred-ingest-play-7V8OrW3e.js +2 -0
  153. package/dist/assets/design-time-layers-g9VS6amb.js +1 -0
  154. package/dist/assets/design-time-mount.service-HtMr_vBd.js +2 -0
  155. package/dist/assets/design-time-react-mount-Dx6fJ-Hg.js +1 -0
  156. package/dist/assets/{directional-shadow-fit-BVkOKAv2.js → directional-shadow-fit-Cjz_Eg2b.js} +1 -1
  157. package/dist/assets/{document-preview-three-Kbg2GCLm.js → document-preview-three-C3y0syYQ.js} +1 -1
  158. package/dist/assets/{dom-authoring-adapter-CY8C7f4T.js → dom-authoring-adapter-CEeFyatF.js} +1 -1
  159. package/dist/assets/{draco3d-BBUTcNkz.js → draco3d-FKy0apkb.js} +1 -1
  160. package/dist/assets/drei-asset-caches-jJoHXbTj.js +2 -0
  161. package/dist/assets/{edit-mode-audio.service-Bzetwd5B.js → edit-mode-audio.service-DZTnrW6t.js} +1 -1
  162. package/dist/assets/edit-mode-authoring-D_BiHCQj.js +1 -0
  163. package/dist/assets/{edit-mode-networking.service-YCX6RRb_.js → edit-mode-networking.service-BzMI2VxO.js} +1 -1
  164. package/dist/assets/editor-api-Bzmo0o8_.js +1 -0
  165. package/dist/assets/{entry-adjudication-Cq8Yeb74.js → entry-adjudication-BYy7TXOB.js} +1 -1
  166. package/dist/assets/{events-156d8d12.esm-ErOhDXXB.js → events-156d8d12.esm-C734MYnx.js} +7 -7
  167. package/dist/assets/{extend-B-eOccUm.js → extend-CLG0ymiX.js} +1 -1
  168. package/dist/assets/forest-P_CQY3b_.exr +0 -0
  169. package/dist/assets/fork-menu-De7HU6_H.js +1 -0
  170. package/dist/assets/{frame-debugger-store-D1Mf_5up.js → frame-debugger-store-BZgIOlU6.js} +1 -1
  171. package/dist/assets/{game-DHOZVb-7.js → game-D5EJoILQ.js} +1 -1
  172. package/dist/assets/{game-contract-seams-a5YXejOu.js → game-contract-seams-TCpIMmHP.js} +1 -1
  173. package/dist/assets/{game-css-scope-transform-Eng4wS8E.js → game-css-scope-transform-NbpajQr-.js} +1 -1
  174. package/dist/assets/game-document.service-6eRlrI-d.js +1 -0
  175. package/dist/assets/game-eval.command-hKnSMlX0.js +2 -0
  176. package/dist/assets/{game-input-seams-CIQdetRw.js → game-input-seams-BC6xhZy3.js} +1 -1
  177. package/dist/assets/{game-module-access-B2mFxv-i.js → game-module-access-ry3xb1Ix.js} +1 -1
  178. package/dist/assets/{gameplay-export-BoKXm51x.js → gameplay-export-DiLQuPpn.js} +1 -1
  179. package/dist/assets/gameplay-replay-Bsre-1K8.js +1 -0
  180. package/dist/assets/{gameplay-rng-trap-CTNhm-UW.js → gameplay-rng-trap-BhRx_CtU.js} +1 -1
  181. package/dist/assets/gameplay.command-BqiyGn-I.js +1 -0
  182. package/dist/assets/{generation-jobs-BQrXbGp_.js → generation-jobs-BYcpgeGk.js} +1 -1
  183. package/dist/assets/generation.service-O81IqA-6.js +1 -0
  184. package/dist/assets/{generations-DzUogZsM.js → generations-CsGQ3twi.js} +1 -1
  185. package/dist/assets/{generations.status-CgOUBCum.js → generations.status-C3YU0_ml.js} +1 -1
  186. package/dist/assets/godot.style-DxJaFWOP.js +1 -0
  187. package/dist/assets/godot.view-BFsHk8b2.js +1 -0
  188. package/dist/assets/{hosted-asset-materialization-CiIvWkGU.js → hosted-asset-materialization-Bk-plQF6.js} +2 -2
  189. package/dist/assets/{ibl-override-material-BlmCxFKq.js → ibl-override-material-BhbGwgS1.js} +1 -1
  190. package/dist/assets/{index-mjWQmGhM.js → index-0n9eSzwT.js} +1 -1
  191. package/dist/assets/index-B4bmKkgY.css +1 -0
  192. package/dist/assets/index-BLo2LE8C.js +3404 -0
  193. package/dist/assets/index-BWW4-DBH.js +1 -0
  194. package/dist/assets/index-CLcsjKUs.js +1 -0
  195. package/dist/assets/index-CU5YUq-x.js +134 -0
  196. package/dist/assets/{index-DUpHH6JR.js → index-Cb6o_Td_.js} +1 -1
  197. package/dist/assets/index-Ckxb31Yz.js +1500 -0
  198. package/dist/assets/index-CnpsJMao.js +1 -0
  199. package/dist/assets/index-Cr23XhNm.js +1 -0
  200. package/dist/assets/index-DO1rWQ_r.js +487 -0
  201. package/dist/assets/{index-BcCBqgM_.js → index-DUh02lTr.js} +1 -1
  202. package/dist/assets/index-DXEHfb0b.js +1 -0
  203. package/dist/assets/{index-V1R-e5Bd.js → index-wRCvCebM.js} +1 -1
  204. package/dist/assets/{inference-diagnostics-Dhmtfbq_.js → inference-diagnostics-YW0yJkKx.js} +1 -1
  205. package/dist/assets/{ingest-BbYMC2vQ.js → ingest-BlQnR7s3.js} +1 -1
  206. package/dist/assets/ingest-boot-viewport-uG9jQ1zm.js +1 -0
  207. package/dist/assets/ingest-siblings-DRQXSWax.js +1 -0
  208. package/dist/assets/{ingest-source-persistence-C_6Hiyra.js → ingest-source-persistence-DH6ioCOu.js} +1 -1
  209. package/dist/assets/{ingest.service-BTDnQfM1.js → ingest.service-GeaWMaZX.js} +1 -1
  210. package/dist/assets/{input-manager-DH_hGW6d.js → input-manager-Cxx3RJgG.js} +1 -1
  211. package/dist/assets/{input-router-BNQvtIqw.js → input-router-FzxO5ld6.js} +1 -1
  212. package/dist/assets/{inspect-BZfi3mmo.js → inspect-BRgDdtVk.js} +1 -1
  213. package/dist/assets/instances.command-CFOMPSj3.js +1 -0
  214. package/dist/assets/{instruments-CKR02Y8I.js → instruments-IKn-vvNb.js} +1 -1
  215. package/dist/assets/interior-Bo_lba15.exr +0 -0
  216. package/dist/assets/{json-history-resource-BbxllWfV.js → json-history-resource-r-9q_hxP.js} +1 -1
  217. package/dist/assets/{light-D-_wsKTq.js → light-CFAor97k.js} +1 -1
  218. package/dist/assets/light-camera-factory-D1sgz3YB.js +1 -0
  219. package/dist/assets/live-mixers-BRkRHd6g.js +1 -0
  220. package/dist/assets/{loader-CaF_I7Yt.js → loader-BbMsvIxP.js} +1 -1
  221. package/dist/assets/machine.document-CgmsOh-s.js +24 -0
  222. package/dist/assets/machines.finder-nxiCgQc2.js +1 -0
  223. package/dist/assets/matcap-texture-Dh65bX5V.js +1 -0
  224. package/dist/assets/{material-CpAdjDxn.js → material-D5kXEZWQ.js} +1 -1
  225. package/dist/assets/{material-factory-Bz6h__6g.js → material-factory-0Qb0VuZ5.js} +1 -1
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  464. package/dist/assets/game-document.service-DbRfx2V0.js +0 -1
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  541. package/dist/assets/xstate-behavior.document-CKAsE45I.js +0 -1
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  544. package/dist/assets/xstate-inspection-BsZv8LS9.js +0 -1
@@ -43,14 +43,8 @@ var STUDIO_OWNED_PATHS = [
43
43
  "src/contributions/analytics.analytics.tsx"
44
44
  ];
45
45
  var REACT_ONLY_REMOVED_PATHS = [
46
- "src/runtime",
47
- "src/scripts",
48
46
  "src/prefabs",
49
- "src/stage",
50
47
  "src/world.tsx",
51
- "src/lib/humanoid",
52
- "src/lib/mesh",
53
- "src/lib/native-three",
54
48
  "src/components",
55
49
  "public"
56
50
  ];
@@ -88,6 +82,43 @@ export function ReactGamePage({ lastInput, title = 'My Game' }: ReactGamePagePro
88
82
  );
89
83
  }
90
84
  `;
85
+ var REACT_HUD_PAGE_SOURCE = `export interface ReactGamePageProps {
86
+ readonly lastInput: string;
87
+ readonly title?: string;
88
+ }
89
+
90
+ /** The game's HUD over its 3D world. Runtime input ownership stays in game.tsx. */
91
+ export function ReactGamePage({ lastInput, title = 'My Game' }: ReactGamePageProps) {
92
+ return (
93
+ <main
94
+ data-testid="game-ui-root"
95
+ style={{
96
+ position: 'absolute',
97
+ inset: 0,
98
+ padding: 16,
99
+ pointerEvents: 'none',
100
+ fontFamily: 'system-ui, sans-serif',
101
+ }}
102
+ >
103
+ <section
104
+ style={{
105
+ display: 'inline-block',
106
+ padding: '10px 14px',
107
+ borderRadius: 8,
108
+ pointerEvents: 'auto',
109
+ color: '#f7f4ea',
110
+ background: 'rgba(17, 24, 39, 0.72)',
111
+ }}
112
+ >
113
+ <h1 style={{ margin: 0, fontSize: 18 }}>{title}</h1>
114
+ <p aria-live="polite" style={{ margin: '4px 0 0', color: '#cbd5e1', fontSize: 13 }}>
115
+ Last input: {lastInput}
116
+ </p>
117
+ </section>
118
+ </main>
119
+ );
120
+ }
121
+ `;
91
122
  var REACT_ONLY_GAME_SOURCE = `import { useEffect, useState } from 'react';
92
123
  import { useDebugProvider } from '@volter/game-runtime/react/world-state';
93
124
  import { ReactGamePage } from './game-page';
@@ -1355,34 +1386,36 @@ import {
1355
1386
  import { dirname, isAbsolute, join as join3, relative as relative2, resolve, sep as sep2 } from "node:path";
1356
1387
 
1357
1388
  // node/scaffold/adapter-region-merge.ts
1358
- import ts from "typescript";
1389
+ import { createRequire } from "node:module";
1390
+ var loaded;
1391
+ var typescript = () => loaded ??= createRequire(import.meta.url)("typescript");
1359
1392
  function quoteLike(source, sample) {
1360
1393
  const double = sample !== void 0 && source[sample.getStart()] === '"';
1361
1394
  return (value) => double || value.includes("'") ? JSON.stringify(value) : `'${value}'`;
1362
1395
  }
1363
1396
  function stringLiteralOf(node) {
1364
- return node && ts.isStringLiteralLike(node) ? node.text : void 0;
1397
+ return node && typescript().isStringLiteralLike(node) ? node.text : void 0;
1365
1398
  }
1366
1399
  function propertyOf(object, name) {
1367
1400
  for (const member of object.properties) {
1368
- if (!ts.isPropertyAssignment(member)) continue;
1369
- const key = ts.isIdentifier(member.name) ? member.name.text : stringLiteralOf(member.name);
1401
+ if (!typescript().isPropertyAssignment(member)) continue;
1402
+ const key = typescript().isIdentifier(member.name) ? member.name.text : stringLiteralOf(member.name);
1370
1403
  if (key === name) return member;
1371
1404
  }
1372
1405
  return void 0;
1373
1406
  }
1374
1407
  function definitionObject(source) {
1375
1408
  for (const statement of source.statements) {
1376
- if (!ts.isExportAssignment(statement) || statement.isExportEquals) continue;
1409
+ if (!typescript().isExportAssignment(statement) || statement.isExportEquals) continue;
1377
1410
  const call = statement.expression;
1378
- if (!ts.isCallExpression(call)) {
1411
+ if (!typescript().isCallExpression(call)) {
1379
1412
  return { reason: "its default export is not a direct `defineAdapter({\u2026})` call" };
1380
1413
  }
1381
1414
  const arg = call.arguments[0];
1382
1415
  if (arg === void 0) {
1383
1416
  return { reason: "its default export takes no argument object to declare into" };
1384
1417
  }
1385
- if (!ts.isObjectLiteralExpression(arg)) {
1418
+ if (!typescript().isObjectLiteralExpression(arg)) {
1386
1419
  return { reason: "its default export is not called with an object literal" };
1387
1420
  }
1388
1421
  return { object: arg };
@@ -1432,11 +1465,11 @@ ${indent}},`;
1432
1465
  }
1433
1466
  function mergeAdapterRegionIncludes(source, additions) {
1434
1467
  if (additions.length === 0) return { kind: "unchanged" };
1435
- const parsed = ts.createSourceFile("vgai.adapter.ts", source, ts.ScriptTarget.Latest, true);
1468
+ const parsed = typescript().createSourceFile("vgai.adapter.ts", source, typescript().ScriptTarget.Latest, true);
1436
1469
  const definition = definitionObject(parsed);
1437
1470
  if ("reason" in definition) return { kind: "unreadable", reason: definition.reason };
1438
1471
  const listed = propertyOf(definition.object, "regions");
1439
- if (listed && !ts.isStringLiteralLike(listed.initializer)) {
1472
+ if (listed && !typescript().isStringLiteralLike(listed.initializer)) {
1440
1473
  return {
1441
1474
  kind: "unreadable",
1442
1475
  reason: "it states an explicit `regions` list, whose entries carry their own `include`"
@@ -1457,7 +1490,7 @@ ${indent}},`;
1457
1490
  })
1458
1491
  );
1459
1492
  } else {
1460
- if (!ts.isObjectLiteralExpression(overlay.initializer)) {
1493
+ if (!typescript().isObjectLiteralExpression(overlay.initializer)) {
1461
1494
  return { kind: "unreadable", reason: "`regionIncludes` is not an object literal" };
1462
1495
  }
1463
1496
  const table = overlay.initializer;
@@ -1470,7 +1503,7 @@ ${indent}},`;
1470
1503
  );
1471
1504
  continue;
1472
1505
  }
1473
- if (!ts.isObjectLiteralExpression(entry.initializer)) {
1506
+ if (!typescript().isObjectLiteralExpression(entry.initializer)) {
1474
1507
  return {
1475
1508
  kind: "unreadable",
1476
1509
  reason: `\`regionIncludes.${addition.rootId}\` is not an object literal`
@@ -1489,7 +1522,7 @@ ${indent}],`;
1489
1522
  );
1490
1523
  continue;
1491
1524
  }
1492
- if (!ts.isArrayLiteralExpression(include.initializer)) {
1525
+ if (!typescript().isArrayLiteralExpression(include.initializer)) {
1493
1526
  return {
1494
1527
  kind: "unreadable",
1495
1528
  reason: `\`regionIncludes.${addition.rootId}.include\` is not an array literal`
@@ -2848,7 +2881,11 @@ function rewriteTemplateVariantFiles(targetDir, composition, additions, starterD
2848
2881
  for (const [relative4, source] of Object.entries(REACT_ONLY_FILES)) {
2849
2882
  if (relative4 === "src/main.ts") continue;
2850
2883
  mkdirSync3(dirname2(join4(targetDir, relative4)), { recursive: true });
2851
- writeFileSync3(join4(targetDir, relative4), source, "utf-8");
2884
+ writeFileSync3(
2885
+ join4(targetDir, relative4),
2886
+ relative4 === "src/ui/game-page.tsx" ? REACT_HUD_PAGE_SOURCE : source,
2887
+ "utf-8"
2888
+ );
2852
2889
  }
2853
2890
  return;
2854
2891
  }
@@ -2890,6 +2927,9 @@ function rewriteTsconfig(targetDir, engineRelPath, editorRelPath) {
2890
2927
  if (editorRelPath) {
2891
2928
  tsconfig.compilerOptions.paths["@editor/*"] = [`${editorRelPath}/src/*`];
2892
2929
  }
2930
+ tsconfig.compilerOptions.paths["@editor/game-module-access"] = [
2931
+ "node_modules/@volter/editor-game/src/host/game-module-access.ts"
2932
+ ];
2893
2933
  if (Array.isArray(tsconfig.files)) {
2894
2934
  tsconfig.files = tsconfig.files.map((f) => rewriteEngineRelativeFilePath(f, engineRelPath));
2895
2935
  }
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@volter/game-editor",
3
3
  "author": "Volter AI, Inc.",
4
- "version": "0.5.65",
4
+ "version": "0.5.66",
5
5
  "publishConfig": {
6
6
  "access": "public"
7
7
  },
@@ -43,23 +43,26 @@
43
43
  "displayName": "Volter Game Editor",
44
44
  "colorTheme": "dark",
45
45
  "workbench": {
46
- "release": "game-editor-f8664703ab59-595ba7af8402-darwin-arm64",
47
- "tarballSha256": "fac04a80a9745b6af25c232308faab1691ef2ecc40883cc8c9b89b42f12f8ccd"
46
+ "release": "game-editor-9ef15b1f345b-e22708e88dca-darwin-arm64",
47
+ "tarballSha256": "ffa4556a84b2744c966d3461d022ccf27c5123bcb48025628f3a0129779e9b17"
48
48
  }
49
49
  }
50
50
  },
51
51
  "dependencies": {
52
- "@volter/editor-core": "0.5.65",
53
- "@volter/editor-game": "0.5.65",
54
- "@volter/editor-blender": "0.1.8",
55
- "@volter/blender-engine": "0.1.7",
56
- "@volter/editor-project": "0.5.65",
57
- "@volter/editor-sdk": "0.5.65",
58
- "@volter/editor-live": "0.5.65",
59
- "@volter/game-live": "0.5.65",
52
+ "@volter/editor-core": "0.5.66",
53
+ "@volter/editor-game": "0.5.66",
54
+ "@volter/editor-react": "0.5.66",
55
+ "@volter/editor-threejs": "0.5.66",
56
+ "@volter/editor-xstate": "0.5.66",
57
+ "@volter/editor-blender": "0.1.9",
58
+ "@volter/blender-engine": "0.1.8",
59
+ "@volter/editor-project": "0.5.66",
60
+ "@volter/editor-sdk": "0.5.66",
61
+ "@volter/editor-live": "0.5.66",
62
+ "@volter/game-live": "0.5.66",
60
63
  "@modelcontextprotocol/sdk": "1.30.0",
61
- "@volter/game-runtime": "0.5.65",
62
- "@volter/threejs-runtime": "0.5.65",
64
+ "@volter/game-runtime": "0.5.66",
65
+ "@volter/threejs-runtime": "0.5.66",
63
66
  "undici": "7.29.1",
64
67
  "typescript": "5.9.3",
65
68
  "@colyseus/schema": "^4.0.14",
package/src/index.ts CHANGED
@@ -24,12 +24,18 @@
24
24
 
25
25
  import blender from 'vgai:contributions/@volter/editor-blender';
26
26
  import game from 'vgai:contributions/@volter/editor-game';
27
+ import react from 'vgai:contributions/@volter/editor-react';
28
+ import threejs from 'vgai:contributions/@volter/editor-threejs';
29
+ import xstate from 'vgai:contributions/@volter/editor-xstate';
27
30
  import { product } from '@volter/editor-core/frame/product';
28
31
 
29
32
  export const { mountVgai } = product({
30
33
  id: 'game-editor',
31
34
  packages: {
32
35
  '@volter/editor-game': game,
36
+ '@volter/editor-react': react,
37
+ '@volter/editor-threejs': threejs,
38
+ '@volter/editor-xstate': xstate,
33
39
  '@volter/editor-blender': blender,
34
40
  },
35
41
  look: 'classic',
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: vgai-3d-models
3
- description: Model and revise game props with ordinary Blender Python through the Blender MCP and export the asset for a reusable Three.js prefab. Use when asked to model a prop, shape, machine, or other game object. For placement, stories and gameplay use vgai-3d-assets; for procedural geometry generated during gameplay use ordinary Three.js.
3
+ description: Model and revise game props with ordinary Blender Python through the Blender MCP and export the asset for a reusable Three.js prefab. Use when asked to model a prop, shape, machine, or other game object. For placement, stories and gameplay follow .agents/references/project-manual.md; for procedural geometry generated during gameplay use ordinary Three.js.
4
4
  ---
5
5
 
6
6
  # Model a game asset
@@ -45,8 +45,8 @@ verification requirements. Before handoff, run the game's build and inspect the
45
45
  exported game. Keep input assets and runtime exports in version control;
46
46
  keep scratch files in `.vgai/tmp/`.
47
47
 
48
- For animation and skinning, also read `vgai-animation-assets`; a static mesh
49
- export is not proof that an animated character is game-ready.
48
+ For animation and skinning, a static mesh export is not proof that an animated
49
+ character is game-ready.
50
50
 
51
51
  ## Where the model lives
52
52
 
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: vgai-threejs-authoring
3
- description: Build, rig, animate, diagnose, and visually refine polished native Three.js scenes and procedural assets with direct Object3D code, reusable construction helpers, geometry libraries, and an inspect-render-critique loop. Use for procedural models, rigid mechanical armatures, environments, static props, stylized materials, lighting, cameras, scene composition, or an agent-focused Blender-like workflow. Use vgai-3d-assets alongside this skill when the result should become a source document and a baked GLB. Do not use for Blender bpy work or imported skeletal retargeting.
3
+ description: Build, rig, animate, diagnose, and visually refine polished native Three.js scenes and procedural assets with direct Object3D code, reusable construction helpers, geometry libraries, and an inspect-render-critique loop. Use for procedural models, rigid mechanical armatures, environments, static props, stylized materials, lighting, cameras, scene composition, or an agent-focused Blender-like workflow. Use vgai-3d-models when the result should be a Blender source document with an exported GLB. Do not use for Blender bpy work or imported skeletal retargeting.
4
4
  ---
5
5
 
6
6
  # VGAI Three.js Authoring
@@ -23,9 +23,8 @@ Never introduce a parallel entity tree, semantic operation log, generated
23
23
  scene JSON, or wrapper around ordinary Three.js access for agent control. Give
24
24
  important objects stable `Object3D.name` values or project metadata.
25
25
 
26
- Also use `vgai-3d-assets` for reusable source-backed assets,
27
- `vgai-animation-assets` for imported skeletons or clips, and
28
- `vgai-environment-art` for whole-scene art direction.
26
+ Use `vgai-3d-models` for Blender-sourced assets; prefab placement, stories and the
27
+ naming floor are in `.agents/references/project-manual.md`.
29
28
 
30
29
  ## Choose the lowest sufficient layer
31
30
 
@@ -44,11 +43,7 @@ Keep alternate library representations temporary. Return a normal
44
43
  `BufferGeometry`, `Mesh`, `Group`, or other native `Object3D`.
45
44
 
46
45
  Read [references/helper-catalog.md](references/helper-catalog.md) before adding
47
- modeling capabilities or dependencies. That catalog answers *which op* — for
48
- *which surfacing mode* (palette, shader look, tiling projection, card, decal,
49
- provider retexture, procedural mask) and whether the asset needs UVs at all,
50
- walk the eight modes cheapest-first in the `vgai-3d-assets` skill's
51
- `references/surfacing.md`.
46
+ modeling capabilities or dependencies; it answers *which op*.
52
47
 
53
48
  ## Author raw code
54
49
 
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: vgai-3d-models
3
- description: Model and revise game props with ordinary Blender Python through the Blender MCP and export the asset for a reusable Three.js prefab. Use when asked to model a prop, shape, machine, or other game object. For placement, stories and gameplay use vgai-3d-assets; for procedural geometry generated during gameplay use ordinary Three.js.
3
+ description: Model and revise game props with ordinary Blender Python through the Blender MCP and export the asset for a reusable Three.js prefab. Use when asked to model a prop, shape, machine, or other game object. For placement, stories and gameplay follow .agents/references/project-manual.md; for procedural geometry generated during gameplay use ordinary Three.js.
4
4
  ---
5
5
 
6
6
  # Model a game asset
@@ -45,8 +45,8 @@ verification requirements. Before handoff, run the game's build and inspect the
45
45
  exported game. Keep input assets and runtime exports in version control;
46
46
  keep scratch files in `.vgai/tmp/`.
47
47
 
48
- For animation and skinning, also read `vgai-animation-assets`; a static mesh
49
- export is not proof that an animated character is game-ready.
48
+ For animation and skinning, a static mesh export is not proof that an animated
49
+ character is game-ready.
50
50
 
51
51
  ## Where the model lives
52
52
 
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: vgai-threejs-authoring
3
- description: Build, rig, animate, diagnose, and visually refine polished native Three.js scenes and procedural assets with direct Object3D code, reusable construction helpers, geometry libraries, and an inspect-render-critique loop. Use for procedural models, rigid mechanical armatures, environments, static props, stylized materials, lighting, cameras, scene composition, or an agent-focused Blender-like workflow. Use vgai-3d-assets alongside this skill when the result should become a source document and a baked GLB. Do not use for Blender bpy work or imported skeletal retargeting.
3
+ description: Build, rig, animate, diagnose, and visually refine polished native Three.js scenes and procedural assets with direct Object3D code, reusable construction helpers, geometry libraries, and an inspect-render-critique loop. Use for procedural models, rigid mechanical armatures, environments, static props, stylized materials, lighting, cameras, scene composition, or an agent-focused Blender-like workflow. Use vgai-3d-models when the result should be a Blender source document with an exported GLB. Do not use for Blender bpy work or imported skeletal retargeting.
4
4
  ---
5
5
 
6
6
  # VGAI Three.js Authoring
@@ -23,9 +23,8 @@ Never introduce a parallel entity tree, semantic operation log, generated
23
23
  scene JSON, or wrapper around ordinary Three.js access for agent control. Give
24
24
  important objects stable `Object3D.name` values or project metadata.
25
25
 
26
- Also use `vgai-3d-assets` for reusable source-backed assets,
27
- `vgai-animation-assets` for imported skeletons or clips, and
28
- `vgai-environment-art` for whole-scene art direction.
26
+ Use `vgai-3d-models` for Blender-sourced assets; prefab placement, stories and the
27
+ naming floor are in `.agents/references/project-manual.md`.
29
28
 
30
29
  ## Choose the lowest sufficient layer
31
30
 
@@ -44,11 +43,7 @@ Keep alternate library representations temporary. Return a normal
44
43
  `BufferGeometry`, `Mesh`, `Group`, or other native `Object3D`.
45
44
 
46
45
  Read [references/helper-catalog.md](references/helper-catalog.md) before adding
47
- modeling capabilities or dependencies. That catalog answers *which op* — for
48
- *which surfacing mode* (palette, shader look, tiling projection, card, decal,
49
- provider retexture, procedural mask) and whether the asset needs UVs at all,
50
- walk the eight modes cheapest-first in the `vgai-3d-assets` skill's
51
- `references/surfacing.md`.
46
+ modeling capabilities or dependencies; it answers *which op*.
52
47
 
53
48
  ## Author raw code
54
49
 
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: vgai-3d-models
3
- description: Model and revise game props with ordinary Blender Python through the Blender MCP and export the asset for a reusable Three.js prefab. Use when asked to model a prop, shape, machine, or other game object. For placement, stories and gameplay use vgai-3d-assets; for procedural geometry generated during gameplay use ordinary Three.js.
3
+ description: Model and revise game props with ordinary Blender Python through the Blender MCP and export the asset for a reusable Three.js prefab. Use when asked to model a prop, shape, machine, or other game object. For placement, stories and gameplay follow .agents/references/project-manual.md; for procedural geometry generated during gameplay use ordinary Three.js.
4
4
  ---
5
5
 
6
6
  # Model a game asset
@@ -45,8 +45,8 @@ verification requirements. Before handoff, run the game's build and inspect the
45
45
  exported game. Keep input assets and runtime exports in version control;
46
46
  keep scratch files in `.vgai/tmp/`.
47
47
 
48
- For animation and skinning, also read `vgai-animation-assets`; a static mesh
49
- export is not proof that an animated character is game-ready.
48
+ For animation and skinning, a static mesh export is not proof that an animated
49
+ character is game-ready.
50
50
 
51
51
  ## Where the model lives
52
52
 
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: vgai-threejs-authoring
3
- description: Build, rig, animate, diagnose, and visually refine polished native Three.js scenes and procedural assets with direct Object3D code, reusable construction helpers, geometry libraries, and an inspect-render-critique loop. Use for procedural models, rigid mechanical armatures, environments, static props, stylized materials, lighting, cameras, scene composition, or an agent-focused Blender-like workflow. Use vgai-3d-assets alongside this skill when the result should become a source document and a baked GLB. Do not use for Blender bpy work or imported skeletal retargeting.
3
+ description: Build, rig, animate, diagnose, and visually refine polished native Three.js scenes and procedural assets with direct Object3D code, reusable construction helpers, geometry libraries, and an inspect-render-critique loop. Use for procedural models, rigid mechanical armatures, environments, static props, stylized materials, lighting, cameras, scene composition, or an agent-focused Blender-like workflow. Use vgai-3d-models when the result should be a Blender source document with an exported GLB. Do not use for Blender bpy work or imported skeletal retargeting.
4
4
  ---
5
5
 
6
6
  # VGAI Three.js Authoring
@@ -23,9 +23,8 @@ Never introduce a parallel entity tree, semantic operation log, generated
23
23
  scene JSON, or wrapper around ordinary Three.js access for agent control. Give
24
24
  important objects stable `Object3D.name` values or project metadata.
25
25
 
26
- Also use `vgai-3d-assets` for reusable source-backed assets,
27
- `vgai-animation-assets` for imported skeletons or clips, and
28
- `vgai-environment-art` for whole-scene art direction.
26
+ Use `vgai-3d-models` for Blender-sourced assets; prefab placement, stories and the
27
+ naming floor are in `.agents/references/project-manual.md`.
29
28
 
30
29
  ## Choose the lowest sufficient layer
31
30
 
@@ -44,11 +43,7 @@ Keep alternate library representations temporary. Return a normal
44
43
  `BufferGeometry`, `Mesh`, `Group`, or other native `Object3D`.
45
44
 
46
45
  Read [references/helper-catalog.md](references/helper-catalog.md) before adding
47
- modeling capabilities or dependencies. That catalog answers *which op* — for
48
- *which surfacing mode* (palette, shader look, tiling projection, card, decal,
49
- provider retexture, procedural mask) and whether the asset needs UVs at all,
50
- walk the eight modes cheapest-first in the `vgai-3d-assets` skill's
51
- `references/surfacing.md`.
46
+ modeling capabilities or dependencies; it answers *which op*.
52
47
 
53
48
  ## Author raw code
54
49
 
@@ -10,7 +10,7 @@ The editor is the authoring and verification surface.
10
10
  | Build or change this game | This file + the relevant `.agents/references/project-manual.md` section |
11
11
  | Open, play, or verify it | `.agents/skills/editor/SKILL.md` |
12
12
  | Model or revise a game prop with Blender | `.agents/skills/vgai-3d-models/SKILL.md` |
13
- | The game needs a 3D asset placed, rigged, or baked | `.agents/skills/vgai-3d-assets/SKILL.md` |
13
+ | The game needs a 3D asset placed, rigged, or baked | `.agents/skills/vgai-3d-models/SKILL.md` (model and export); placement, stories and baking in `.agents/references/project-manual.md` |
14
14
  | Other craft (2D/3D art, animation, humanoids, generated assets) | The matching `.agents/skills/vgai-*/SKILL.md` |
15
15
  | Import an existing web game | Read-only compatibility report; never rewrite its source |
16
16
  | Browse or modify an example | Read-only, or scaffold a copy; user games never go in `examples/` |
@@ -63,8 +63,7 @@ import { fileURLToPath } from 'node:url';
63
63
  // logs read on an interval, redirected live until satisfied — and
64
64
  // the play log (`logs/play-*.jsonl`) is the playtest's receipt.
65
65
  // SHIP-TIER (E9) — the required naming floor for shipped 3D source (owner
66
- // decision 2026-08-10; `.agents/skills/vgai-3d-assets/SKILL.md`, "The
67
- // REQUIRED floor"). E9 reports as a WARNING with a standing count the
66
+ // decision 2026-08-10; `.agents/references/project-manual.md`). E9 reports as a WARNING with a standing count the
68
67
  // operator reads. An unnamed primitive is normal mid-build;
69
68
  // declaring a prefab folder entry without its registration is not.
70
69
  // WARN (exit 0 unless --strict) — heuristics, more prone to false
@@ -1201,7 +1200,7 @@ function checkAuthoringWarnings(): void {
1201
1200
  if (found.length === 0) return;
1202
1201
 
1203
1202
  const fix =
1204
- 'Fix each one at its callsite — the R3F00x codes are the named-nodes half of the required floor: a named prefab with a story (.agents/skills/vgai-3d-assets/SKILL.md). R3F004 wants an ordinary `name` prop, R3F002 wants the ThreeElements transform props forwarded to the one native root, R3F003 wants a single wrapping group, R3F005 wants runtime motion on an inner child. `idioms-ignore E9 <reason>` is the escape when a code is genuinely wrong about your source.';
1203
+ 'Fix each one at its callsite — the R3F00x codes are the named-nodes half of the required floor: a named prefab with a story (.agents/references/project-manual.md). R3F004 wants an ordinary `name` prop, R3F002 wants the ThreeElements transform props forwarded to the one native root, R3F003 wants a single wrapping group, R3F005 wants runtime motion on an inner child. `idioms-ignore E9 <reason>` is the escape when a code is genuinely wrong about your source.';
1205
1204
 
1206
1205
  if (floorSeverity() === 'warn') {
1207
1206
  const codes = [...new Set(found.map((f) => f.diagnostic.code))].sort();
@@ -1229,7 +1228,7 @@ function checkAuthoringWarnings(): void {
1229
1228
  'E9',
1230
1229
  'error',
1231
1230
  'authoring-warnings-zero',
1232
- `${diagnostic.code}: ${diagnostic.message} Authoring warnings are ZERO at handoff — the required floor: a named prefab with a story (.agents/skills/vgai-3d-assets).`,
1231
+ `${diagnostic.code}: ${diagnostic.message} Authoring warnings are ZERO at handoff — the required floor: a named prefab with a story (.agents/references/project-manual.md).`,
1233
1232
  fix,
1234
1233
  );
1235
1234
  }
@@ -1322,7 +1321,7 @@ function checkPrefabStories(): void {
1322
1321
  'E10',
1323
1322
  'error',
1324
1323
  'prefab-ships-a-story',
1325
- `${name} is a shipped prefab with no colocated story — the required floor: a named prefab with a story (.agents/skills/vgai-3d-assets). Without one it is invisible to the editor's Content tab, which is where a designer finds, previews and places it.`,
1324
+ `${name} is a shipped prefab with no colocated story — the required floor: a named prefab with a story (.agents/references/project-manual.md). Without one it is invisible to the editor's Content tab, which is where a designer finds, previews and places it.`,
1326
1325
  `Add ${relPath(file).replace(/\.[jt]sx$/, '.stories.tsx')} with \`component: ${name}\` in its \`meta\` — copy src/prefabs/HeroBox.stories.tsx and rename. If this module is not a shipped prefab, it does not belong in ${PREFAB_DIR}.`,
1327
1326
  );
1328
1327
  continue;
@@ -25,9 +25,9 @@
25
25
  "@colyseus/sdk": "^0.17.34",
26
26
  "@react-three/drei": "^10.7.7",
27
27
  "@react-three/fiber": "^9.6.1",
28
- "@volter/editor-project": "^0.5.65",
29
- "@volter/game-runtime": "^0.5.65",
30
- "@volter/threejs-runtime": "^0.5.65",
28
+ "@volter/editor-project": "^0.5.66",
29
+ "@volter/game-runtime": "^0.5.66",
30
+ "@volter/threejs-runtime": "^0.5.66",
31
31
  "react": "~19.2.4",
32
32
  "react-dom": "~19.2.4",
33
33
  "three": "^0.180.0",
@@ -41,12 +41,12 @@
41
41
  "@types/react-dom": "^19.2.3",
42
42
  "@types/three": "^0.180.0",
43
43
  "@vitejs/plugin-react": "^5.1.4",
44
- "@volter/editor-core": "^0.5.65",
45
- "@volter/editor-game": "^0.5.65",
46
- "@volter/editor-live": "^0.5.65",
47
- "@volter/editor-sdk": "^0.5.65",
48
- "@volter/game-editor": "^0.5.65",
49
- "@volter/game-live": "^0.5.65",
44
+ "@volter/editor-core": "^0.5.66",
45
+ "@volter/editor-game": "^0.5.66",
46
+ "@volter/editor-live": "^0.5.66",
47
+ "@volter/editor-sdk": "^0.5.66",
48
+ "@volter/game-editor": "^0.5.66",
49
+ "@volter/game-live": "^0.5.66",
50
50
  "colyseus": "^0.17.8",
51
51
  "storybook": "10.6.0",
52
52
  "tsx": "^4.23.0",
@@ -27,6 +27,7 @@
27
27
  "@volter/editor-project/*": ["node_modules/@volter/editor-project/src/*"],
28
28
  "@volter/threejs-runtime/*": ["node_modules/@volter/threejs-runtime/src/*"],
29
29
  "@volter/game-runtime/*": ["node_modules/@volter/game-runtime/src/*"],
30
+ "@editor/game-module-access": ["node_modules/@volter/editor-game/src/host/game-module-access.ts"],
30
31
  "@editor/*": ["node_modules/@volter/editor-core/src/*"]
31
32
  }
32
33
  },
@@ -70,6 +70,7 @@ export default defineAdapter({
70
70
  find: [
71
71
  { finder: 'scenesFromEntrypointSelection', regions: ['world'], selection: 'scenes' },
72
72
  { finder: 'prefabsFromStories' },
73
+ { finder: 'machinesFromModules', include: ['src/**/*.ts', 'src/**/*.tsx'] },
73
74
  ],
74
75
  default: 'main',
75
76
  },
@@ -15,6 +15,8 @@ dist-server/
15
15
  .vgai/session.json
16
16
  .vgai/collaboration.json
17
17
  .vgai/workbench.json
18
+ .vgai/chat-selection.json
19
+ .vgai/chat-sessions.json
18
20
  .vgai/captures/
19
21
  .vgai/tmp/
20
22
  .vgai/last-run/
@@ -1,5 +1,5 @@
1
1
  /* THE GAME EDITOR'S OWN SPLASH — what this product draws into the kit's opening cover
2
- (`VgaiProduct.cover`, `packages/editor/workbench/src/vgaiCover.ts`).
2
+ (`VgaiProduct.cover`, `packages/editor-core/workbench/src/vgaiCover.ts`).
3
3
 
4
4
  IT SPELLS CLASSIC'S PALETTE, for the same reason the model editor's spells Blender's: the
5
5
  cover paints BEFORE any theme extension is registered — the web workbench's first frame is