@volter/editor-threejs 0.5.92 → 0.5.93
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -1,7 +1,7 @@
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{
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"name": "@volter/editor-threejs",
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"author": "Volter AI, Inc.",
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-
"version": "0.5.
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+
"version": "0.5.93",
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"publishConfig": {
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"access": "public"
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},
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@@ -135,12 +135,12 @@
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"serving": "./dist-node/serving.mjs"
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},
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"dependencies": {
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-
"@volter/editor-project": "0.5.
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"@volter/editor-project": "0.5.93",
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"@sparkjsdev/spark": "^2.1.0",
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"three.quarks": "^0.16.0",
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"zod": "^4.3.6",
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"typescript": "5.9.3",
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-
"@volter/editor-sdk": "0.5.
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"@volter/editor-sdk": "0.5.93",
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"postprocessing": "6.38.3",
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"quarks.core": "0.16.0",
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"@fortawesome/free-solid-svg-icons": "^7.2.0"
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@@ -13,6 +13,7 @@ import {
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Button,
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EditorBanner,
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EditorIcon,
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editorIcons,
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EditorPopover,
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EditorToolbar,
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IconButton,
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@@ -430,6 +431,20 @@ export function Object3DDocumentToolbar({
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</Text>
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</label>
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</ViewportDisplayModeMenu>
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{/* BLENDER'S SHOW GIZMO (`View3D.show_gizmo`), beside Show Overlays as Blender's header
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has them: this stage's transform and navigation gizmos, apart from its overlays. */}
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{stage === null ? null : (
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<Tooltip text={`Gizmos: ${stage.showGizmos ? 'On' : 'Off'}`}>
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<IconButton
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aria-label="Toggle gizmos"
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aria-pressed={stage.showGizmos}
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size="comfortable"
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onClick={() => stage.toggleGizmos()}
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>
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<EditorIcon icon={editorIcons.viewport.gizmos} size="md" />
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</IconButton>
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</Tooltip>
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)}
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{/* THE EYE WAS THE OVERLAYS CONTROL ALL ALONG — measured by what it
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toggles, which is Grid and Bounds, exactly Blender's Show Overlays
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subject. It takes Blender's mark, and Blender's split toggle+chevron:
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@@ -472,7 +472,7 @@ export function ViewportFurniture({
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header's view control and the Home and numpad-period keys, as Blender's is its View
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menu. The Camera button is not drawn yet: looking through a scene camera is not a
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view this stage has. */}
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{navigationControls ? (
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{navigationControls && store.showGizmos ? (
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<div
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data-testid="viewport-navigation"
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role="toolbar"
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@@ -3165,7 +3165,7 @@ export class EditorViewport {
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// same rationale as the per-notify `applyRootHiddenVisibility` above.
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if (hidden) policy.suppressRootEnvironment(this._scene);
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const gizmoEpoch = this._store.gizmoEpoch;
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-
const gizmoSig = `${this._store.shell.showHelpers}|${JSON.stringify(vis)}|${hiddenRootId ?? ''}|${hidden}|${this._threejsToolContextActive}`;
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const gizmoSig = `${this._store.shell.showHelpers}|${this._store.shell.showGizmos}|${JSON.stringify(vis)}|${hiddenRootId ?? ''}|${hidden}|${this._threejsToolContextActive}`;
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const mapChanged = this._objectMap !== this._lastGizmoObjectMap;
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const settingsChanged = gizmoSig !== this._lastGizmoSig;
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const membershipChanges = mapChanged
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@@ -3261,7 +3261,8 @@ export class EditorViewport {
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? anyChannelWritable(selectedId)
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: (authoring.transforms?.editability?.(selectedId, activeTransformChannel).writable ?? true)
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: false;
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-
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// Blender's Show Gizmo off draws no transform gizmo, and the selection stays as it is.
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if (selectedId && selectedTransformWritable && this._store.shell.showGizmos) {
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if (!this._anyGizmoDragging()) {
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if (this._store.shell.pivotMode === 'median-point' && this._store.shell.selectedEntityIds.size > 1) {
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const median = new THREE.Vector3();
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@@ -3982,6 +3983,7 @@ export class EditorViewport {
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renderViewCube(renderer: THREE.WebGLRenderer): void {
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if (!this._threeSurfaceShowing) return; // no three stage, no compass (Blender's is persistent on one)
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if (this._navigation === 'hidden') return;
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if (!this._store.shell.showGizmos) return; // the stage's Show Gizmo is off
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if (this._cameraView) return; // exact camera view owns the viewport
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const w = renderer.domElement.clientWidth;
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const h = renderer.domElement.clientHeight;
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@@ -4859,6 +4861,7 @@ export class EditorViewport {
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private _isOverViewCube(clientX: number, clientY: number): boolean {
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// An indicator is only drawn, and a triad has nothing to click: clicks pass to the stage.
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if (this._navigation !== 'interactive' || this._gizmoLook.navigationForm === 'triad') return false;
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if (!this._store.shell.showGizmos) return false;
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const rect = this._canvas.getBoundingClientRect();
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const x = clientX - rect.left;
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const y = clientY - rect.top;
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