@volter/editor-threejs 0.5.71 → 0.5.72

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package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@volter/editor-threejs",
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  "author": "Volter AI, Inc.",
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- "version": "0.5.71",
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+ "version": "0.5.72",
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  "publishConfig": {
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  "access": "public"
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  },
@@ -135,12 +135,12 @@
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  "serving": "./dist-node/serving.mjs"
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  },
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  "dependencies": {
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- "@volter/editor-project": "0.5.71",
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+ "@volter/editor-project": "0.5.72",
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  "@sparkjsdev/spark": "^2.1.0",
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  "three.quarks": "^0.16.0",
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  "zod": "^4.3.6",
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  "typescript": "5.9.3",
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- "@volter/editor-sdk": "0.5.71",
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+ "@volter/editor-sdk": "0.5.72",
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  "postprocessing": "6.38.3",
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  "quarks.core": "0.16.0",
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  "@fortawesome/free-solid-svg-icons": "^7.2.0"
@@ -9,7 +9,7 @@ const SKELETON_CHILD_COLOR = new THREE.Color(0xffb000);
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  export function styleEditorSkeletonHelper(helper: THREE.SkeletonHelper): void {
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  const colors = helper.geometry.getAttribute('color');
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  // SkeletonHelper emits two vertices per bone link. Three's stock pure
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- // blue/green endpoints disappear against volter's dark viewport, especially
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+ // blue/green endpoints disappear against Volter's dark viewport, especially
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  // in captures. Keep the native helper geometry, but use editor-contrast
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  // colors so the inspection affordance is actually visible.
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  for (let i = 0; i < colors.count; i += 2) {