@volter/editor-threejs 0.5.211 → 0.5.213
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/NOTICE +7 -2
- package/README.md +8 -13
- package/contributions/animation-mixers.service.ts +2 -4
- package/contributions/animation-timeline.utility.tsx +1 -2
- package/contributions/three.page.ts +50 -0
- package/dist-node/serving.mjs +84 -3
- package/dist-node/shared-three.mjs +145 -0
- package/package.json +296 -16
- package/serving/animation-stamp.ts +1 -1
- package/serving/index.ts +22 -5
- package/serving/model-import-conversion.ts +6 -3
- package/serving/shared-three.ts +176 -0
- package/src/adapter/constraint.ts +1 -18
- package/src/adapter/object3d-authoring-subject.ts +1 -12
- package/src/adapter/reflection-probe.ts +1 -9
- package/src/adapter/three-contract.ts +6 -60
- package/src/animation/live-mixers.ts +0 -4
- package/src/api.ts +7 -0
- package/src/asset-loaders.ts +2 -178
- package/src/capture/photograph-sampling.ts +333 -0
- package/src/capture/scene.ts +1 -1
- package/src/ecs/object-marks.ts +6 -14
- package/src/ecs/user-data.ts +3 -138
- package/src/kit/animation/three-clips-subject.ts +19 -42
- package/src/kit/asset-compare-core.ts +161 -0
- package/src/kit/asset-compare.ts +8 -27
- package/src/kit/asset-preview-command.ts +14 -19
- package/src/kit/asset-preview-framing.ts +8 -67
- package/src/kit/asset-preview.ts +109 -342
- package/src/kit/asset-workflow/model-inspection.ts +11 -154
- package/src/kit/asset-workflow/preview-resource-lifetime.ts +25 -0
- package/src/kit/authoring/component-instance-root.ts +3 -39
- package/src/kit/authoring/live-object-transform.ts +1 -30
- package/src/kit/authoring/object3d-document-session-registry.ts +7 -15
- package/src/kit/authoring/object3d-document-session.ts +471 -208
- package/src/kit/authoring/shell-viewport-policy.ts +18 -24
- package/src/kit/authoring/source-object3d-authoring-adapter.ts +6 -48
- package/src/kit/authoring/three-projection-core.ts +11 -40
- package/src/kit/authoring/viewport-pick-context.ts +5 -12
- package/src/kit/authoring/viewport-raycast.ts +15 -93
- package/src/kit/authoring/world-hidden-viewport.ts +8 -61
- package/src/kit/capture-camera-pose.ts +68 -0
- package/src/kit/collaboration-presence.ts +41 -0
- package/src/kit/components/CameraInfo.tsx +4 -6
- package/src/kit/components/InspectorObjectPreview.tsx +3 -30
- package/src/kit/components/Object3DDocumentToolbar.css +75 -0
- package/src/kit/components/Object3DDocumentToolbar.tsx +18 -84
- package/src/kit/components/Object3DDocumentViewport.tsx +6 -11
- package/src/kit/components/StageHost.css +40 -0
- package/src/kit/components/StageHost.tsx +192 -439
- package/src/kit/components/StageOverlays.tsx +1 -2
- package/src/kit/components/StatsOverlay.tsx +5 -17
- package/src/kit/components/ViewportFurniture.tsx +27 -154
- package/src/kit/components/ViewportOverlay.tsx +13 -17
- package/src/kit/components/ViewportOverlaysMenu.tsx +177 -0
- package/src/kit/components/ViewportShadingMenu.tsx +2 -42
- package/src/kit/components/ViewportViewMenu.tsx +7 -18
- package/src/kit/components/asset-viewers/EntityModelDocument.tsx +6 -17
- package/src/kit/components/asset-viewers/EnvironmentAssetDocument.tsx +9 -11
- package/src/kit/components/asset-viewers/LiveModuleDocument.tsx +31 -133
- package/src/kit/components/asset-viewers/LutAssetDocument.tsx +10 -12
- package/src/kit/components/asset-viewers/ModelAssetDocument.tsx +4 -8
- package/src/kit/components/asset-viewers/Object3DPreview.tsx +13 -64
- package/src/kit/components/asset-viewers/QuarksAssetDocument.tsx +6 -10
- package/src/kit/components/asset-viewers/ShaderAssetDocument.tsx +48 -65
- package/src/kit/components/asset-viewers/shader-source.ts +144 -0
- package/src/kit/components/asset-viewers/three-asset-viewers.tsx +2 -14
- package/src/kit/components/object3d-contribution-surfaces.tsx +5 -3
- package/src/kit/components/stage-keyboard.tsx +6 -12
- package/src/kit/components/stage-overlay-set.tsx +11 -20
- package/src/kit/components/stage-presence-markers.ts +9 -32
- package/src/kit/components/stage-transform-chrome.ts +4 -4
- package/src/kit/components/stage-transform-tools.tsx +7 -14
- package/src/kit/components/standard-viewport-dressing.ts +47 -167
- package/src/kit/components/world-root-binding.ts +2 -7
- package/src/kit/constraint-helper.ts +1 -1
- package/src/kit/document-renderer-session.ts +114 -0
- package/src/kit/editor-presentation-activity.ts +58 -0
- package/src/kit/editor-shell-store.ts +31 -403
- package/src/kit/editor-viewport.ts +486 -1762
- package/src/kit/entity-lod.ts +3 -16
- package/src/kit/entity-object.ts +1 -39
- package/src/kit/hierarchy-mark-reader.ts +13 -30
- package/src/kit/instanced-presentation.ts +1 -47
- package/src/kit/live-gesture-lock.ts +35 -0
- package/src/kit/live-module-source.ts +12 -52
- package/src/kit/model-thumbnail.ts +7 -35
- package/src/kit/play-camera-flight.ts +7 -16
- package/src/kit/projection/three.ts +13 -366
- package/src/kit/retained-document-states.ts +91 -0
- package/src/kit/scene-document-viewport.ts +3 -3
- package/src/kit/scene-framing.ts +11 -152
- package/src/kit/scene-view-fog.ts +2 -47
- package/src/kit/spatial-handle-visuals.ts +19 -28
- package/src/kit/stories/three-story-model.ts +5 -33
- package/src/kit/three-canvas-render.ts +3 -4
- package/src/kit/three-hierarchy-row-media.ts +3 -11
- package/src/kit/three-inspection-media.ts +6 -6
- package/src/kit/three-integration.ts +18 -18
- package/src/kit/three-state.ts +2 -19
- package/src/kit/three-viewport/camera-fit.ts +2 -6
- package/src/kit/three-viewport/selection-brackets.ts +5 -20
- package/src/kit/three-viewport/selection-outline.ts +4 -56
- package/src/kit/three-viewport/skeleton-helper.ts +1 -32
- package/src/kit/three-viewport/source-color.ts +1 -33
- package/src/kit/three-viewport/studio-environment.ts +4 -55
- package/src/kit/three-viewport-presentation.ts +23 -0
- package/src/kit/transport-strip.tsx +147 -0
- package/src/kit/viewport-actions.ts +8 -50
- package/src/kit/viewport-authoring-policy.ts +5 -52
- package/src/kit/viewport-commands.ts +28 -57
- package/src/kit/viewport-hotkeys.ts +29 -31
- package/src/kit/viewport-status-facet.ts +4 -5
- package/src/loader.ts +8 -71
- package/src/object3d-contributions.ts +18 -34
- package/src/viewport/clip-planes.ts +4 -32
- package/src/viewport/content-bounds.ts +13 -142
- package/src/viewport/editor-layers.ts +4 -26
- package/src/viewport/environment.ts +1 -1
- package/src/viewport/preview-renderer.ts +7 -45
- package/src/viewport/renderer-ownership.ts +14 -62
- package/src/viewport-api.ts +14 -33
- package/src/viewport-door.ts +16 -86
- package/contributions/three-integration.service.ts +0 -13
- package/src/adapter/hierarchy-marks.ts +0 -156
- package/src/adapter/ingest/scene-capture.ts +0 -843
- package/src/adapter/ingest/structural-ids.ts +0 -139
- package/src/adapter/ingest/visible-capture-window.ts +0 -302
- package/src/adapter/renderer-config.ts +0 -115
- package/src/asset-parse-error.ts +0 -29
- package/src/host-hierarchy-objects.ts +0 -31
- package/src/kit/authoring/design-time-settle.ts +0 -343
- package/src/kit/camera-authoring.ts +0 -175
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/**
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* THE DESIGN-TIME SETTLE, and the only place its constants are spelled.
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*
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* This is deliberately NOT an interactive-document boot step. Scene and Asset
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* Lab documents show authored state immediately and advance content only when
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* the user starts an explicit simulation or animation transport. A hidden
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* settle before reveal violated Edit ≠ Play and made a complex local scene wait
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* up to four seconds for construction quiescence plus 90 invisible steps.
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*
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* The remaining callers are deliberate off-screen preview/capture operations
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* that ask for a derived rest pose. That is why {@link settleDesignWorld} takes
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* a {@link SettleTarget} rather than a viewport type: the seam is "a world with
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* a host-driven tick," while the caller owns the decision to simulate.
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*
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* **The settle is a PURE FUNCTION OF SOURCE.** It never reads accumulated
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* state, never persists a result, and is never a second truth beside the
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* source: every mount re-derives the world from the file and re-runs the same
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* bounded simulation from the same authored spawn. That is what makes the two
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* interaction contracts hold — a gizmo commit writes the JSX literal, the
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* session re-derives from source, and the settle re-runs from the EDIT's
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* position (the edit wins, nothing snaps back); and two mounts of identical
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* source produce the same rest state.
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*
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* ## THE SEAM IT DRIVES, and why it is not a physics API
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*
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* `MountedThreeRoot.update(dt)` — the world's own host-driven tick, the exact
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* one `runFrameImpl` (`@volter/editor-game/runtime/game`) calls at play time. For an R3F
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* world that is `editor-game/src/host/roots/r3f-root.tsx`'s `update()`: it runs the
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* engine phases and then `advance(elapsed, true, state)`, which under
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* `frameloop: 'never'` is what runs every `useFrame` subscriber.
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*
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* A physics integration is one of those subscribers, so driving `update()`
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* drives the world's physics THROUGH THE WORLD'S OWN DECLARATION — including
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* whatever gravity/iterations/solver props its own `<Physics>` element
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* carries. Worked example, `@react-three/cannon@6.6.0`: its provider registers
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* `useFrame(loop)` (`node_modules/@react-three/cannon/dist/index.js:12166`)
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* and `loop` posts `worker.step({ maxSubSteps, stepSize, timeSinceLastCalled })`
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* (`:12032`) to its own Web Worker. Nothing here knows any of that, and
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* nothing here should: the editor reaching for a named physics library's step
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* API would be an editor that only settles the physics engines it has heard
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* of.
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*
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* ## WHY IT IS ASYNC, and why it steps in ROUNDS
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*
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* That worker is OFF-THREAD. `worker.step()` posts a message; the resulting
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* pose arrives on a later task and is applied to `object.matrix` from the
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* worker's own `frame` handler (`:12120`). A synchronous burst of `update()`
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* calls would therefore measure nothing but the spawn pose. So the settle
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* yields to the event loop, and it does so once per ROUND of
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* {@link SETTLE_STEPS_PER_ROUND} steps rather than once per step: the worker
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* queue is FIFO, so a round's steps pipeline and its frames land together,
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* which costs one event-loop turn per round instead of one per step.
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*
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* ## WHY REST IS ONLY DECLARED AFTER MOTION
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*
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* The naive rest test — "the scene did not move this round, so we are done" —
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* is TRUE at round one for the exact reason the settle exists: an off-thread
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* physics engine has not answered yet, so nothing has moved YET. Declaring
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* rest there would settle to the spawn pose and call it a rest state. Rest is
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* therefore gated on having OBSERVED motion first; a world that never moves
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* under simulation ends at {@link SETTLE_MAX_ROUNDS} with reason `'still'`,
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* which costs it that many event-loop turns and nothing else.
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*
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* Non-finite poses are the same class of not-yet-answered and are handled the
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* same way: `@react-three/cannon` writes `object.matrix` from worker buffers
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* that are unwritten at frame zero, so two of racing-game's meshes are
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* measurably `NaN` before the first frame lands (see `content-bounds.ts`'s own
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* measurement of exactly this). A round whose sample is non-finite is
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* NOT COMPARABLE: it resets the rest run and is never counted as motion.
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*/
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import type * as THREE from 'three';
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/**
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* What a settle needs from a world, and nothing more: the graph to measure and
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* the world's OWN host-driven tick to advance. `MountedThreeRoot` satisfies it
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* structurally, and so does every other design-time surface's source (a story
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* mount's `advance`, a project contribution's `build().update`) — which is the
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* point: one settle, one shape, no per-surface copy.
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*/
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export interface SettleTarget {
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/** The subtree whose motion is measured. A whole `THREE.Scene` for a mounted
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* root; a story's own wrapper group for an off-screen story mount. */
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readonly scene: THREE.Object3D;
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/** The world's own tick. Absent ⇒ nothing to advance (`'unsupported'`). */
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readonly update?: ((dt: number) => void) | undefined;
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/**
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* Whether this mount has an off-thread physics stepper subscribed (a
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* `<Physics>` provider, a cannon worker, a first-party adapter).
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*
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* The quiet-wait and still-rounds exist because that stepper is SILENT at
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* spawn: declaring rest before it answers would freeze a vehicle at a pose
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* the game never has. A tree, a jump pad, a mesh with no physics has
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* nothing that can move later, so both waits are wasted — pass `false` and
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* the settle returns immediately. Omitted is the SAFE default (settle):
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* callers that have not looked must not skip a rigid body.
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*/
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readonly hasPhysicsSubscriber?: boolean;
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}
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/** The simulated timestep each settle step advances — the engine's own fixed
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* timestep (`core/game-loop.ts`'s `fixedTimestep ?? 1/60`), so a settle step
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* is the same quantum a play frame is. */
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export const SETTLE_STEP_SECONDS = 1 / 60;
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/** Steps advanced between event-loop yields. 6 steps = 0.1 simulated second —
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* enough that an off-thread physics worker's frames for the round have
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* something to show, small enough that rest is detected within 0.1s of it
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* happening. */
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export const SETTLE_STEPS_PER_ROUND = 6;
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/** Hard budget: 15 rounds = 90 steps = **1.5 simulated seconds**. A body
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* dropped onto its own suspension or resolved out of an interpenetration
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* reaches rest well inside that; a world that is still moving at 1.5s is
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* animating rather than settling, and Edit mode owes it a freeze, not a
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* longer run. */
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export const SETTLE_MAX_ROUNDS = 15;
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/** Rest threshold: world units moved by the FASTEST-moving node across one
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* round. 1e-4 units per 0.1s is 1 millimetre per second in a metres-scaled
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* world — below it, nothing a viewer or a capture can distinguish is
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* happening. */
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export const SETTLE_REST_EPSILON = 1e-4;
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/** Consecutive quiet rounds required before rest is declared, so a body
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* pausing at the top of a bounce is not mistaken for a rest state. */
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export const SETTLE_REST_ROUNDS = 2;
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/** After the last step, event-loop turns awaited for an off-thread physics
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* engine's in-flight frames to land. This is what makes "then FREEZES" true
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* rather than asserted: the settle does not return while a pose it caused is
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* still on its way. */
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export const SETTLE_DRAIN_TURNS = 10;
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/**
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* How long the scene graph must stop CHANGING SHAPE before the settle starts
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* stepping, and the hard ceiling on waiting for that.
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*
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* WHY THIS EXISTS, measured. A world's `mount()` resolves at fiber's first
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* commit, which is NOT the end of construction: suspended asset loads
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* (racing-game's Draco chassis/track GLBs and its HDR environment) add nodes —
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* including physics bodies — for as long as they take. Step the world during
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* that window and a body created at round 3 gets 12 fewer steps than one
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* created at round 0, so the SAME source settles differently depending on how
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* warm the HTTP cache was. Measured directly: two boots of unchanged
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* racing-game source produced chassis Y = 0.7549 and 0.7927.
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*
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* So the settle waits for the world to stop being BUILT before it simulates.
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* Node count is the signal (an asset resolving adds nodes; a texture arriving
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* does not change the count and does not change physics either). Both bounds
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* are wall-clock because what is being waited on is I/O, not frames.
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*/
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export const SETTLE_BUILD_STABLE_MS = 250;
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export const SETTLE_BUILD_TIMEOUT_MS = 4000;
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/** Why the settle ended. */
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export type SettleOutcome =
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/** The world moved and then came to rest. */
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| 'rest'
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/** The world was still moving when the step budget ran out. */
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| 'budget'
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/** Nothing in the world ever moved under simulation. */
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| 'still'
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/** The world is not host-driven — there is no `update(dt)` to advance. */
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| 'unsupported';
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export interface SettleReport {
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readonly outcome: SettleOutcome;
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/** Simulation steps actually advanced. */
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readonly steps: number;
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/** World units the fastest node moved across the final measured round. */
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readonly lastMotion: number;
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/** Milliseconds spent waiting for the world to stop being BUILT, and whether
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* that wait ended because the graph went quiet (`true`) or because it hit
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* {@link SETTLE_BUILD_TIMEOUT_MS} (`false` — the settle then runs against a
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* world still loading, and its result is honestly not reproducible). */
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function samplePositions(scene: THREE.Object3D): number[] {
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}
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): Promise<{ buildWaitMs: number; buildSettled: boolean }> {
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}
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function idleSettleReport(outcome: 'unsupported' | 'still'): SettleReport {
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}
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/**
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* The narrow skip: no physics subscriber means nothing can move after spawn,
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* so the construction quiet-wait and the still-rounds are both wasted. Omitted
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* is treated as "yes, settle" — a caller that has not looked must not skip a
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* rigid body. The predicate lives here so a revert (always-skip, or treating
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export function designWorldHasPhysicsSubscriber(root: SettleTarget): boolean {
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}
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/**
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* world frozen. Advances the world's OWN `update(dt)` — see this module's
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* header for why that is the seam and why the loop is shaped the way it is.
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*/
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export async function settleDesignWorld(
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root: SettleTarget,
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hooks: SettleHooks = {},
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): Promise<SettleReport> {
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const yieldTurn = hooks.yieldTurn ?? nextTurn;
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const now = hooks.now ?? (() => Date.now());
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const update = root.update?.bind(root);
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if (!update) return idleSettleReport('unsupported');
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if (!designWorldHasPhysicsSubscriber(root)) return idleSettleReport('still');
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|
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// ---- 1. wait for the world to stop being BUILT
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const { buildWaitMs, buildSettled } = await awaitConstructionQuiesced(root.scene, yieldTurn, now);
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|
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// ---- 2. the bounded settle itself
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let previous = samplePositions(root.scene);
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|
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let steps = 0;
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|
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let quietRounds = 0;
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|
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let observedMotion = false;
|
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|
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let lastMotion = 0;
|
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|
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let outcome: SettleOutcome = 'still';
|
|
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|
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|
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303
|
-
for (let round = 0; round < SETTLE_MAX_ROUNDS; round++) {
|
|
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|
-
for (let step = 0; step < SETTLE_STEPS_PER_ROUND; step++) {
|
|
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|
-
update(SETTLE_STEP_SECONDS);
|
|
306
|
-
steps++;
|
|
307
|
-
}
|
|
308
|
-
await yieldTurn();
|
|
309
|
-
const current = samplePositions(root.scene);
|
|
310
|
-
const motion = maxMotion(previous, current);
|
|
311
|
-
previous = current;
|
|
312
|
-
if (!Number.isFinite(motion)) {
|
|
313
|
-
// Not comparable — the world is mid-answer. Never rest, never motion.
|
|
314
|
-
quietRounds = 0;
|
|
315
|
-
continue;
|
|
316
|
-
}
|
|
317
|
-
lastMotion = motion;
|
|
318
|
-
if (motion > SETTLE_REST_EPSILON) {
|
|
319
|
-
observedMotion = true;
|
|
320
|
-
quietRounds = 0;
|
|
321
|
-
outcome = 'budget';
|
|
322
|
-
continue;
|
|
323
|
-
}
|
|
324
|
-
quietRounds++;
|
|
325
|
-
if (observedMotion && quietRounds >= SETTLE_REST_ROUNDS) {
|
|
326
|
-
outcome = 'rest';
|
|
327
|
-
break;
|
|
328
|
-
}
|
|
329
|
-
}
|
|
330
|
-
|
|
331
|
-
// ---- 3. FREEZE. Nothing is stepped from here; the drain only waits out
|
|
332
|
-
// poses this settle already caused, so the scene the editor draws from now
|
|
333
|
-
// on is a real rest state rather than one still being written into.
|
|
334
|
-
for (let turn = 0; turn < SETTLE_DRAIN_TURNS; turn++) {
|
|
335
|
-
await yieldTurn();
|
|
336
|
-
const current = samplePositions(root.scene);
|
|
337
|
-
const motion = maxMotion(previous, current);
|
|
338
|
-
previous = current;
|
|
339
|
-
if (Number.isFinite(motion) && motion <= SETTLE_REST_EPSILON) break;
|
|
340
|
-
}
|
|
341
|
-
|
|
342
|
-
return { outcome, steps, lastMotion, buildWaitMs, buildSettled };
|
|
343
|
-
}
|
|
@@ -1,175 +0,0 @@
|
|
|
1
|
-
import type * as THREE from 'three';
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* Transient camera-authoring presentation for the Scene viewport.
|
|
5
|
-
*
|
|
6
|
-
* Cameras remain ordinary native Three.js objects owned by the active
|
|
7
|
-
* AuthoringAdapter. This module carries only viewport presentation (pin,
|
|
8
|
-
* view-through, pilot) and delegates every authored mutation to the host's
|
|
9
|
-
* canonical transform gesture path. There is no camera document or sidecar.
|
|
10
|
-
*/
|
|
11
|
-
|
|
12
|
-
export type CameraViewMode = 'view' | 'pilot';
|
|
13
|
-
|
|
14
|
-
export interface CameraAuthoringSubject {
|
|
15
|
-
readonly id: string;
|
|
16
|
-
readonly name: string;
|
|
17
|
-
readonly camera: THREE.Camera;
|
|
18
|
-
readonly lens: string;
|
|
19
|
-
/** Position and rotation can both enter the adapter's normal edit gesture. */
|
|
20
|
-
readonly canAuthorPose: boolean;
|
|
21
|
-
readonly poseRefusal?: string;
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
export interface CameraAuthoringPresentation {
|
|
25
|
-
readonly preview: CameraAuthoringSubject | null;
|
|
26
|
-
readonly previewPinned: boolean;
|
|
27
|
-
readonly view: {
|
|
28
|
-
readonly mode: CameraViewMode;
|
|
29
|
-
readonly subject: CameraAuthoringSubject;
|
|
30
|
-
} | null;
|
|
31
|
-
readonly guidesVisible: boolean;
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
export interface CameraAuthoringHost {
|
|
35
|
-
/** Camera authoring is an Edit/Scene affordance, never a Play overlay. */
|
|
36
|
-
readonly active: () => boolean;
|
|
37
|
-
readonly selected: () => CameraAuthoringSubject | null;
|
|
38
|
-
readonly resolve: (id: string) => CameraAuthoringSubject | null;
|
|
39
|
-
readonly showView: (subject: CameraAuthoringSubject, mode: CameraViewMode) => void;
|
|
40
|
-
readonly leaveView: () => void;
|
|
41
|
-
readonly alignToViewport: (subject: CameraAuthoringSubject) => void;
|
|
42
|
-
readonly subscribe: (listener: () => void) => () => void;
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
let host: CameraAuthoringHost | null = null;
|
|
46
|
-
let disposeHostSubscription: (() => void) | null = null;
|
|
47
|
-
let pinnedId: string | null = null;
|
|
48
|
-
let viewState: { id: string; mode: CameraViewMode; camera: THREE.Camera } | null = null;
|
|
49
|
-
let guidesVisible = true;
|
|
50
|
-
let version = 0;
|
|
51
|
-
const listeners = new Set<() => void>();
|
|
52
|
-
|
|
53
|
-
function notify(): void {
|
|
54
|
-
version++;
|
|
55
|
-
for (const listener of listeners) listener();
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
function syncHostState(): void {
|
|
59
|
-
if (!host) return;
|
|
60
|
-
if (!host.active()) {
|
|
61
|
-
if (viewState) host.leaveView();
|
|
62
|
-
viewState = null;
|
|
63
|
-
notify();
|
|
64
|
-
return;
|
|
65
|
-
}
|
|
66
|
-
if (pinnedId && !host.resolve(pinnedId)) pinnedId = null;
|
|
67
|
-
if (viewState) {
|
|
68
|
-
const subject = host.resolve(viewState.id);
|
|
69
|
-
if (!subject) {
|
|
70
|
-
viewState = null;
|
|
71
|
-
host.leaveView();
|
|
72
|
-
} else if (subject.camera !== viewState.camera) {
|
|
73
|
-
// HMR may replace the native camera while preserving its semantic id.
|
|
74
|
-
// Rebind the transient view to the fresh object rather than retaining a
|
|
75
|
-
// dead Three.js reference.
|
|
76
|
-
viewState = { ...viewState, camera: subject.camera };
|
|
77
|
-
host.showView(subject, viewState.mode);
|
|
78
|
-
}
|
|
79
|
-
}
|
|
80
|
-
notify();
|
|
81
|
-
}
|
|
82
|
-
|
|
83
|
-
/** Install the one live Scene viewport host. The returned disposer is
|
|
84
|
-
* identity-guarded so a stale unmount cannot clear a newer viewport. */
|
|
85
|
-
export function installCameraAuthoringHost(next: CameraAuthoringHost): () => void {
|
|
86
|
-
disposeHostSubscription?.();
|
|
87
|
-
host?.leaveView();
|
|
88
|
-
host = next;
|
|
89
|
-
pinnedId = null;
|
|
90
|
-
viewState = null;
|
|
91
|
-
guidesVisible = true;
|
|
92
|
-
disposeHostSubscription = next.subscribe(syncHostState);
|
|
93
|
-
notify();
|
|
94
|
-
return () => {
|
|
95
|
-
if (host !== next) return;
|
|
96
|
-
disposeHostSubscription?.();
|
|
97
|
-
disposeHostSubscription = null;
|
|
98
|
-
next.leaveView();
|
|
99
|
-
host = null;
|
|
100
|
-
pinnedId = null;
|
|
101
|
-
viewState = null;
|
|
102
|
-
guidesVisible = true;
|
|
103
|
-
notify();
|
|
104
|
-
};
|
|
105
|
-
}
|
|
106
|
-
|
|
107
|
-
export function subscribeCameraAuthoring(listener: () => void): () => void {
|
|
108
|
-
listeners.add(listener);
|
|
109
|
-
return () => listeners.delete(listener);
|
|
110
|
-
}
|
|
111
|
-
|
|
112
|
-
export function cameraAuthoringVersion(): number {
|
|
113
|
-
return version;
|
|
114
|
-
}
|
|
115
|
-
|
|
116
|
-
export function cameraAuthoringPresentation(): CameraAuthoringPresentation {
|
|
117
|
-
if (!host?.active()) {
|
|
118
|
-
return { preview: null, previewPinned: false, view: null, guidesVisible };
|
|
119
|
-
}
|
|
120
|
-
const selected = host?.selected() ?? null;
|
|
121
|
-
const pinned = pinnedId ? (host?.resolve(pinnedId) ?? null) : null;
|
|
122
|
-
const viewSubject = viewState ? (host?.resolve(viewState.id) ?? null) : null;
|
|
123
|
-
return {
|
|
124
|
-
preview: viewSubject ? null : (pinned ?? selected),
|
|
125
|
-
previewPinned: Boolean(pinned),
|
|
126
|
-
view: viewState && viewSubject ? { mode: viewState.mode, subject: viewSubject } : null,
|
|
127
|
-
guidesVisible,
|
|
128
|
-
};
|
|
129
|
-
}
|
|
130
|
-
|
|
131
|
-
export function currentCameraAuthoringSubject(): CameraAuthoringSubject | null {
|
|
132
|
-
const presentation = cameraAuthoringPresentation();
|
|
133
|
-
return presentation.view?.subject ?? presentation.preview;
|
|
134
|
-
}
|
|
135
|
-
|
|
136
|
-
export function toggleCameraPreviewPin(): void {
|
|
137
|
-
const presentation = cameraAuthoringPresentation();
|
|
138
|
-
const subject = presentation.preview;
|
|
139
|
-
if (!subject) return;
|
|
140
|
-
pinnedId = presentation.previewPinned ? null : subject.id;
|
|
141
|
-
notify();
|
|
142
|
-
}
|
|
143
|
-
|
|
144
|
-
export function viewThroughCamera(subject = currentCameraAuthoringSubject()): void {
|
|
145
|
-
if (!host || !subject) return;
|
|
146
|
-
if (viewState) host.leaveView();
|
|
147
|
-
viewState = { id: subject.id, mode: 'view', camera: subject.camera };
|
|
148
|
-
host.showView(subject, 'view');
|
|
149
|
-
notify();
|
|
150
|
-
}
|
|
151
|
-
|
|
152
|
-
export function pilotCamera(subject = currentCameraAuthoringSubject()): void {
|
|
153
|
-
if (!host || !subject || !subject.canAuthorPose) return;
|
|
154
|
-
if (viewState) host.leaveView();
|
|
155
|
-
viewState = { id: subject.id, mode: 'pilot', camera: subject.camera };
|
|
156
|
-
host.showView(subject, 'pilot');
|
|
157
|
-
notify();
|
|
158
|
-
}
|
|
159
|
-
|
|
160
|
-
export function alignCameraToViewport(subject = currentCameraAuthoringSubject()): void {
|
|
161
|
-
if (!host || !subject || !subject.canAuthorPose) return;
|
|
162
|
-
host.alignToViewport(subject);
|
|
163
|
-
}
|
|
164
|
-
|
|
165
|
-
export function leaveCameraView(): void {
|
|
166
|
-
if (!host || !viewState) return;
|
|
167
|
-
viewState = null;
|
|
168
|
-
host.leaveView();
|
|
169
|
-
notify();
|
|
170
|
-
}
|
|
171
|
-
|
|
172
|
-
export function toggleCameraCompositionGuides(): void {
|
|
173
|
-
guidesVisible = !guidesVisible;
|
|
174
|
-
notify();
|
|
175
|
-
}
|