@volter/editor-threejs 0.5.193 → 0.5.195

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package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@volter/editor-threejs",
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  "author": "Volter AI, Inc.",
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- "version": "0.5.193",
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+ "version": "0.5.195",
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  "publishConfig": {
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  "access": "public"
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  },
@@ -135,12 +135,12 @@
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  "serving": "./dist-node/serving.mjs"
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  },
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  "dependencies": {
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- "@volter/editor-project": "0.5.193",
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+ "@volter/editor-project": "0.5.195",
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  "@sparkjsdev/spark": "^2.1.0",
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  "three.quarks": "^0.16.0",
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  "zod": "^4.3.6",
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  "typescript": "5.9.3",
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- "@volter/editor-sdk": "0.5.193",
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+ "@volter/editor-sdk": "0.5.195",
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  "postprocessing": "6.38.3",
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  "quarks.core": "0.16.0",
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  "@fortawesome/free-solid-svg-icons": "^7.2.0"
@@ -12,6 +12,9 @@ export interface SceneCaptureOptions {
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  transparent?: boolean;
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  toneMapping?: THREE.ToneMapping;
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  exposure?: number;
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+ /** Caller-owned draw resources for this renderer/camera. The returned
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+ * cleanup runs after success or failure, before releasing the renderer. */
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+ prepareDraw?: (renderer:THREE.WebGLRenderer,camera:THREE.Camera)=>void|(()=>void);
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  /** Integration-owned GPU display resolve, shared with its live viewport. */
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  displayTransform?: DocumentDisplayTransform;
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  /** Caller-owned scene-linear effect. The input carries a depth texture;
@@ -55,7 +58,10 @@ function capture(
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  throw new Error('Scene capture requires finite positive dimensions');
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  const width = Math.min(2048, Math.round(options.width));
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  const height = Math.min(2048, Math.round(options.height));
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- const scale = linear ? 1 : 2;
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+ // Render Result/EXR captures need the same scene-linear antialiasing as PNG
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+ // captures. Resolving only the display path left Blender renders with one
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+ // raster sample per pixel, particularly visible on textured roof tiles.
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+ const scale = 2;
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  const renderWidth = width * scale;
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  const renderHeight = height * scale;
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  const lease = acquireInspectorPreviewRenderer();
@@ -75,6 +81,7 @@ function capture(
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  let display: THREE.WebGLRenderTarget | undefined;
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  let displayInput: THREE.WebGLRenderTarget | undefined;
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  let completed = false;
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+ let finishDraw:(()=>void)|void=undefined;
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  try {
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  hdr = new THREE.WebGLRenderTarget(renderWidth, renderHeight, { type: THREE.HalfFloatType });
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  if (options.effect) hdr.depthTexture = new THREE.DepthTexture(renderWidth, renderHeight);
@@ -86,14 +93,16 @@ function capture(
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  renderer.setClearColor(0, options.transparent ? 0 : 1);
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  if (options.transparent) scene.background = null;
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  renderer.setRenderTarget(hdr);
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+ finishDraw=options.prepareDraw?.(renderer,camera);
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  renderer.clear();
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  renderer.render(scene, camera);
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  const resolved = options.effect?.render(renderer, hdr, scene, camera) ?? hdr;
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  if (resolved.texture.type !== THREE.HalfFloatType || resolved.width !== renderWidth || resolved.height !== renderHeight)
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  throw new Error('Scene capture effect must return a same-size half-float target');
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  if (linear) {
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- const pixels = new Uint16Array(renderWidth * renderHeight * 4);
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- renderer.readRenderTargetPixels(resolved, 0, 0, renderWidth, renderHeight, pixels);
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+ displayInput=resolveSceneLinearSize(renderer,resolved,width,height);
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+ const pixels = new Uint16Array(width * height * 4);
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+ renderer.readRenderTargetPixels(displayInput, 0, 0, width, height, pixels);
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  completed = true;
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  return { pixels, width, height };
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  }
@@ -128,18 +137,20 @@ function capture(
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  completed = true;
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  return imageUrl;
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  } finally {
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- scene.background = previous.background;
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- renderer.setRenderTarget(previous.target);
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- renderer.toneMapping = previous.toneMapping;
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- renderer.toneMappingExposure = previous.exposure;
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- renderer.outputColorSpace = previous.colorSpace;
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- renderer.shadowMap.enabled = previous.shadows;
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- renderer.shadowMap.type = previous.shadowType;
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- renderer.setClearColor(previous.clearColor, previous.clearAlpha);
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- display?.dispose();
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- displayInput?.dispose();
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- hdr?.dispose();
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- lease.release({ discard: !completed });
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+ try {finishDraw?.();} finally {
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+ scene.background = previous.background;
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+ renderer.setRenderTarget(previous.target);
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+ renderer.toneMapping = previous.toneMapping;
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+ renderer.toneMappingExposure = previous.exposure;
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+ renderer.outputColorSpace = previous.colorSpace;
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+ renderer.shadowMap.enabled = previous.shadows;
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+ renderer.shadowMap.type = previous.shadowType;
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+ renderer.setClearColor(previous.clearColor, previous.clearAlpha);
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+ display?.dispose();
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+ displayInput?.dispose();
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+ hdr?.dispose();
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+ lease.release({ discard: !completed });
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+ }
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  }
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  }
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