@volter/editor-model-play 0.5.188 → 0.5.190

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package/README.md ADDED
@@ -0,0 +1,71 @@
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+ # Volter Model Play
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+
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+ Play scripts on detached model documents. The header's Play runs
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+ `src/models/<name>.play.ts` beside `src/models/<name>.blend` on a detached copy
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+ of the model; the model, its selection and its history stand as they were, and
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+ Stop returns to them. The script's default export is called once with the play
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+ context (`ModelPlayContext`, `src/play-script.ts`) and answers the game:
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+
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+ ```ts
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+ import type { ModelPlayContext, ModelPlayGame } from '@volter/editor-model-play/play-script';
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+
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+ export default (play: ModelPlayContext): ModelPlayGame => {
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+ const player = play.find('Player')!;
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+ let checkpoint = false;
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+ return {
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+ update(dt) {
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+ player.position.y += dt;
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+ if (!checkpoint && player.position.y > 10) {
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+ checkpoint = true;
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+ play.tint('Checkpoint.Pad', '#2bff6b');
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+ play.log('checkpoint', { stage: 2, at: player.position });
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+ }
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+ },
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+ };
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+ };
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+ ```
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+
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+ ## The play log
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+
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+ `play.log(kind, facts?)` writes one entry, stamped with `simT` (seconds of
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+ simulation since Play started, the sum of the `dt`s given to `update`) and
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+ `tick` (the update in progress). Facts are snapshotted as JSON when logged. The
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+ runner adds `play-start`, `script-reload` (`{ reason: 'saved' | 'dependency-deleted', path }`),
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+ `script-error` (`{ phase, message }`), `tint-unsupported` (`{ object, material, why }`)
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+ and `play-stop` (`{ reason }`). Log transitions rather than every frame. Logging
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+ never throws and never changes timing or state; a script's `log`, `tint` and
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+ `setOpacity` do nothing once it has been replaced or Play has stopped.
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+
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+ Each model document keeps its own log; a read takes the active Play's unless it
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+ names a document. The newest 5000 entries are kept (older ones are counted as
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+ `dropped`), each entry's facts up to 2048 characters of JSON. Play from a fresh
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+ copy empties the document's log; a script reload does not, and the log stays readable after Stop until the
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+ next Play. `console.log` does not reach the session's console feed (only
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+ warnings and errors do); the play log does.
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+
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+ ```sh
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+ volter-model-editor play-log # every kept entry, one per line
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+ volter-model-editor play-log --kind death # one kind
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+ volter-model-editor play-log --since 12.5 --json # entries at or after simT 12.5, as JSON
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+ volter-model-editor play-log --document <id> # another model document's log
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+ volter-model-editor eval "(await editor.modelPlayLog({ kind: 'death' })).entries"
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+ ```
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+
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+ ## Recolouring the copy
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+
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+ `play.tint(object, color)` draws an object (a name, or what `find` answered)
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+ and every mesh under it in `color`; an emitting surface glows in it, and an
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+ image texture is multiplied by it. `play.setOpacity(object, opacity)` fades it.
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+ `null` returns the authored look. Other objects wearing the same Blender
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+ material are not affected.
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+
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+ Use these instead of editing materials directly: a presented mesh's `material`
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+ is an array with one `MeshPhysicalMaterial` per Blender material slot, shared by
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+ every object with that material; the presenter re-assigns those slots whenever
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+ it re-applies shading; `clone()` drops its shader hooks; and a node graph that
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+ drives Base Color or Alpha ignores `color` and `opacity`. A tinted or faded
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+ object wears copies of its own slots that draw the material's constant inputs
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+ (so a node graph's other inputs are not drawn while it does), and keeps them
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+ across a script reload. An object with a material the document cannot copy
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+ (one the script made itself) is left as it is, and the log says so once with
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+ `tint-unsupported`.
@@ -0,0 +1,37 @@
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+ /**
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+ * THE MODEL PLAY VERB of the session wire (`@volter/editor-sdk/commands`, a
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+ * `workspace.command` contribution): `model-play-log`, the read behind
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+ * `volter-model-editor play-log` and `editor.modelPlayLog()` in `eval`.
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+ *
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+ * It answers one model document's play log (`../src/play-log.ts`) — `documentId`'s, or the
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+ * active Play's when omitted; the current run's, or the last one's after Stop — filtered by
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+ * `since` (simulation seconds, inclusive) and `kind`. A read
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+ * only: no play gate, since an empty log is the honest answer when nothing has played.
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+ */
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+ import type { CommandContribution } from '@volter/editor-sdk/commands';
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+ import { readModelPlayLog } from '../src/play-log';
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+
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+ export const point = 'workspace.command';
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+
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+ export const commands: CommandContribution['commands'] = {
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+ 'model-play-log': {
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+ derivedRefresh: 'none',
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+ handle: (command) => {
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+ const since = command['since'];
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+ const kind = command['kind'];
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+ const documentId = command['documentId'];
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+ if (documentId !== undefined && typeof documentId !== 'string')
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+ return { ok: false, error: `model-play-log's documentId is a model document id, a string; it was given ${JSON.stringify(documentId)}.` };
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+ if (since !== undefined && (typeof since !== 'number' || !Number.isFinite(since)))
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+ return { ok: false, error: `model-play-log's since is simulation seconds, a number; it was given ${JSON.stringify(since)}.` };
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+ if (kind !== undefined && typeof kind !== 'string')
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+ return { ok: false, error: `model-play-log's kind is an entry kind, a string; it was given ${JSON.stringify(kind)}.` };
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+ const reading = readModelPlayLog({
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+ ...(documentId === undefined ? {} : { documentId }),
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+ ...(since === undefined ? {} : { since }),
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+ ...(kind === undefined ? {} : { kind }),
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+ });
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+ return { ok: true, data: { ...reading } };
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+ },
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+ },
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+ };
@@ -5,6 +5,7 @@ import { registerDocumentPlayExtension, type DocumentPlayControlProps } from '@v
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  import { escapeModelPlay, modelPlaying, setModelPlaying, subscribeModelPlay } from '../src/model-play';
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  import { runPlayScript } from '../src/play-script';
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  import type * as THREE from 'three';
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+ import { getCurrentProject, onProjectChange } from '@volter/editor-sdk/kit/active-project';
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  export const point = 'workspace.service';
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  function usePlaying(documentId: string | undefined): boolean {
@@ -28,11 +29,21 @@ function Menu({ documentId, onClose }: DocumentPlayControlProps) {
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  }
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  export function start(): () => void {
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  const unregister = registerDocumentPlayExtension('model', {
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- Control, Menu, playing: modelPlaying, setPlaying: setModelPlaying, escape: escapeModelPlay, subscribe: subscribeModelPlay,
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+ Control, Menu, playing: modelPlaying, setPlaying: setModelPlaying, escape: escapeModelPlay,
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+ subscribe(listener) {
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+ const stopPlay = subscribeModelPlay(listener), stopProject = onProjectChange(listener);
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+ return () => { stopPlay(); stopProject(); };
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+ },
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+ aspectRatio() {
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+ const size = getCurrentProject()?.config.resolution;
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+ const ratio = size ? size.width / size.height : null;
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+ return ratio !== null && Number.isFinite(ratio) && ratio > 0 ? ratio : null;
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+ },
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  run(stage) {
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  // The document kind lends native scene objects; this tool owns their Three types.
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  return runPlayScript({ ...stage, blend: stage.sourcePath, root: stage.root as THREE.Object3D,
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- camera: stage.camera as () => THREE.Camera, editingCamera: stage.editingCamera as () => THREE.Camera });
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+ camera: stage.camera as () => THREE.Camera, editingCamera: stage.editingCamera as () => THREE.Camera,
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+ ownMaterial: stage.ownMaterial as ((material: THREE.Material) => THREE.Material | null) | undefined });
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  },
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  });
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  return unregister;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@volter/editor-model-play",
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- "version": "0.5.188",
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+ "version": "0.5.190",
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  "author": "Volter AI, Inc.",
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  "license": "AGPL-3.0-only",
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  "type": "module",
@@ -23,11 +23,12 @@
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  },
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  "volter": {
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  "contributions": [
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+ "./contributions/model-play.command.ts",
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  "./contributions/model-play.service.tsx"
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  ]
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  },
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  "dependencies": {
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- "@volter/editor-sdk": "0.5.188"
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+ "@volter/editor-sdk": "0.5.190"
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  },
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  "peerDependencies": {
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  "react": "^19.0.0",
@@ -0,0 +1,183 @@
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+ /**
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+ * THE MODEL PLAY LOG — what a play script says happened, stamped with the run's own clock.
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+ *
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+ * The game editor's play log is the receipt of a run (`play-*.jsonl`, `log-format.ts`); this
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+ * is Model Play's. A script calls `play.log(kind, facts)` (`play-script.ts`) on the
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+ * transitions that explain a run — a jump, a landing, a death and its cause, autoplay's
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+ * choice — and an agent reads them back with `volter-model-editor play-log` or
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+ * `editor.modelPlayLog()` in `eval`. `console.log` cannot do this job: the session's
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+ * console feed keeps warnings and errors only.
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+ *
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+ * Every entry carries `simT` (the seconds of simulation since Play started: the sum of the
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+ * `dt`s the runner has handed to `update`) and `tick` (the number of the update in
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+ * progress; 0 while the script's default export runs), the same two stamps the game
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+ * editor's entries carry. The runner adds its own lifecycle entries (`source: 'play'`):
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+ * `play-start`, `script-reload` with its reason, `script-error`, `tint-unsupported`,
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+ * `play-stop`.
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+ *
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+ * ONE LOG PER MODEL DOCUMENT, each its document's latest run. Two documents playing at once
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+ * keep separate logs; a read names its document or takes the active Play's (the latest
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+ * started that still plays, else the latest started). Play starting from a fresh copy
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+ * replaces its document's log; a script reload does not, and the log outlives Stop so a
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+ * finished run can be read. The runner writes through the {@link ModelPlayRun} handle Play
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+ * started: once that run has ended its handle writes nothing, so a stale timer of an old
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+ * script cannot reach the next run's log.
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+ *
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+ * BOUNDED AND PAGE-LIFETIME. The newest {@link MODEL_PLAY_LOG_CAPACITY} entries of a run are
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+ * kept in a ring (older ones are counted in `dropped`); one entry's facts are kept as JSON of
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+ * at most {@link MODEL_PLAY_LOG_FACTS_CHARS} characters. It is never stored: a reload of the
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+ * page forgets it, as it forgets the game.
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+ *
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+ * Logging is a read of the script's own values: it never throws into the script and touches
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+ * neither the clock nor the copy.
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+ */
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+
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+ /** Entries a run's ring keeps; the oldest beyond this are dropped and counted. */
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+ export const MODEL_PLAY_LOG_CAPACITY = 5000;
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+ /** The longest JSON one entry's facts keep; longer facts are kept truncated, as a string. */
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+ export const MODEL_PLAY_LOG_FACTS_CHARS = 2048;
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+
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+ export interface ModelPlayLogEntry {
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+ /** The entry's place in this run, from 0: a gap in `seq` is entries the ring dropped. */
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+ readonly seq: number;
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+ /** Wall-clock ms. */
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+ readonly t: number;
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+ /** Seconds of simulation since Play started, across script reloads. */
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+ readonly simT: number;
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+ /** The update in progress (the first is 1); 0 before the first. */
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+ readonly tick: number;
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+ readonly kind: string;
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+ /** `script` for the play script's own entries; `play` for the runner's lifecycle ones. */
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+ readonly source: 'script' | 'play';
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+ readonly facts?: Record<string, unknown>;
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+ }
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+
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+ export interface ModelPlayLogReading {
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+ /** The run is still playing; false after Stop, or when nothing has played. */
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+ readonly playing: boolean;
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+ /** The model document and play script of the run read; null when nothing has played. */
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+ readonly documentId: string | null;
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+ readonly script: string | null;
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+ readonly startedAt: number | null;
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+ /** Every model document with a log, so a read can name another. */
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+ readonly documents: readonly string[];
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+ /** The run's clock now. */
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+ readonly simT: number;
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+ readonly tick: number;
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+ readonly capacity: number;
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+ /** Entries this run has written, and how many of those the ring has dropped. */
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+ readonly total: number;
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+ readonly dropped: number;
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+ /** The kept entries that match the read's filters, oldest first. */
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+ readonly entries: readonly ModelPlayLogEntry[];
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+ }
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+
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+ export interface ModelPlayLogQuery {
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+ /** The model document whose log to read; the active Play's when omitted. */
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+ readonly documentId?: string;
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+ /** Only entries at or after this simulation time (seconds). */
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+ readonly since?: number;
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+ /** Only entries of this kind. */
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+ readonly kind?: string;
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+ }
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+
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+ interface Run {
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+ readonly documentId: string;
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+ readonly script: string;
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+ readonly startedAt: number;
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+ playing: boolean;
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+ simT: number;
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+ tick: number;
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+ readonly ring: ModelPlayLogEntry[];
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+ total: number;
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+ }
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+
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+ /** The runner's door onto its own run's log: inert once the run has ended. */
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+ export interface ModelPlayRun {
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+ /** The runner is about to call `update(deltaSeconds)`. */
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+ advance(deltaSeconds: number): void;
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+ append(source: ModelPlayLogEntry['source'], kind: string, facts?: unknown): void;
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+ /** `play-stop`, then nothing more is written; the entries stay readable. */
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+ end(facts?: Record<string, unknown>): void;
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+ }
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+
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+ // One registry per page, whichever copy of this module a contribution loaded it through: the
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+ // runner writes it from the service, the session verb reads it from the command module.
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+ const key = Symbol.for('volter.model-play-log');
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+ const page = globalThis as typeof globalThis & { [key]?: Map<string, Run> };
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+ const runs: Map<string, Run> = page[key] ??= new Map();
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+
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+ function keptFacts(facts: unknown): Record<string, unknown> | undefined {
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+ if (facts === undefined || facts === null) return undefined;
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+ let json: string | undefined;
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+ try { json = JSON.stringify(facts); }
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+ catch (error) { return { unserializable: error instanceof Error ? error.message : String(error) }; }
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+ if (json === undefined) return undefined;
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+ if (json.length > MODEL_PLAY_LOG_FACTS_CHARS) return { truncated: json.slice(0, MODEL_PLAY_LOG_FACTS_CHARS) };
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+ // A snapshot, so a script that goes on mutating what it logged does not rewrite history.
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+ const value: unknown = JSON.parse(json);
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+ return typeof value === 'object' && value !== null && !Array.isArray(value) ? value as Record<string, unknown> : { value };
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+ }
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+
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+ function append(run: Run, source: ModelPlayLogEntry['source'], kind: string, facts?: unknown): void {
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+ try {
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+ const kept = keptFacts(facts);
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+ const entry: ModelPlayLogEntry = {
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+ seq: run.total, t: Date.now(), simT: run.simT, tick: run.tick, kind: String(kind), source,
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+ ...(kept ? { facts: kept } : {}),
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+ };
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+ run.ring[run.total % MODEL_PLAY_LOG_CAPACITY] = entry;
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+ run.total += 1;
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+ } catch { /* A log that cannot be written is not the script's failure. */ }
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+ }
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+
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+ /** Play started from a fresh copy: the document's log replaced by an empty one at zero,
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+ * opened by `play-start`. */
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+ export function beginModelPlayLog(documentId: string, script: string): ModelPlayRun {
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+ const run: Run = { documentId, script, startedAt: Date.now(), playing: true, simT: 0, tick: 0, ring: [], total: 0 };
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+ // Re-inserted, so the map's order is the order Plays started.
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+ runs.delete(documentId);
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+ runs.set(documentId, run);
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+ append(run, 'play', 'play-start', { documentId, script });
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+ return {
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+ advance(deltaSeconds) {
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+ if (!run.playing) return;
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+ run.tick += 1;
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+ run.simT += deltaSeconds;
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+ },
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+ append(source, kind, facts) { if (run.playing) append(run, source, kind, facts); },
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+ end(facts) {
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+ if (!run.playing) return;
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+ append(run, 'play', 'play-stop', facts);
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+ run.playing = false;
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+ },
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+ };
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+ }
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+
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+ function activeRun(): Run | undefined {
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+ const started = [...runs.values()].reverse();
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+ return started.find((run) => run.playing) ?? started[0];
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+ }
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+
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+ export function readModelPlayLog(query: ModelPlayLogQuery = {}): ModelPlayLogReading {
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+ const run = query.documentId === undefined ? activeRun() : runs.get(query.documentId);
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+ const documents = [...runs.keys()];
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+ if (!run) {
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+ return {
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+ playing: false, documentId: query.documentId ?? null, script: null, startedAt: null, documents,
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+ simT: 0, tick: 0, capacity: MODEL_PLAY_LOG_CAPACITY, total: 0, dropped: 0, entries: [],
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+ };
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+ }
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+ const dropped = Math.max(0, run.total - MODEL_PLAY_LOG_CAPACITY);
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+ const entries: ModelPlayLogEntry[] = [];
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+ for (let seq = dropped; seq < run.total; seq++) {
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+ const entry = run.ring[seq % MODEL_PLAY_LOG_CAPACITY]!;
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+ if (query.since !== undefined && entry.simT < query.since) continue;
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+ if (query.kind !== undefined && entry.kind !== query.kind) continue;
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+ entries.push(entry);
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+ }
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+ return {
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+ playing: run.playing, documentId: run.documentId, script: run.script, startedAt: run.startedAt, documents,
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+ simT: run.simT, tick: run.tick, capacity: MODEL_PLAY_LOG_CAPACITY, total: run.total, dropped, entries,
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+ };
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+ }
@@ -0,0 +1,173 @@
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+ /**
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+ * RECOLOURING THE DETACHED COPY — `play.tint` and `play.setOpacity` (`play-script.ts`).
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+ *
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+ * Changing a presented mesh's colour the three.js way does not work on the copy, for reasons
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+ * the presenter has and a script cannot see:
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+ *
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+ * - A Blender mesh's `material` is an ARRAY, one entry per material slot (a lone material only
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+ * for an object with no slots, which wears the presenter's grey fallback), so
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+ * `mesh.material.color` is `undefined`.
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+ * - The entries are SHARED: one material per Blender material, worn by every object with it
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+ * in a slot. Recolouring one in place recolours them all.
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+ * - The presenter OWNS `mesh.material`: whenever it re-applies shading it assigns every mesh's
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+ * slots again from its own table, so materials a script assigned are put back.
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+ * - `clone()` drops the presenter's draw hooks (its shader, private uniforms and node graph).
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+ * - A material whose Base Color or Alpha a node graph drives never reads `color` or `opacity`:
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+ * the graph's output replaces them in the shader.
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+ *
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+ * So an override is per OBJECT: the object's slots are swapped for copies of their own (the
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+ * document's `ownMaterial`, which keeps its hooks and draws the material's constants, its
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+ * image texture included), the copies carry the tint and opacity, and the slots the presenter
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+ * gave are remembered. A slot the document cannot copy (no `ownMaterial`, or a material that
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+ * is not the document's) leaves the object as it is and says so through `unsupported`; a
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+ * `clone()` would draw without the presenter's hooks.
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+ *
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+ * The presenter's slots are re-read whenever they may have moved: an object whose slots the
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+ * presenter has put back is given copies of the slots it now has, both each frame and before
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+ * any change, so clearing returns the presenter's current slots, never a stale set. An object
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+ * the script removed from the copy is let go on the next frame.
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+ */
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+ import type * as THREE from 'three';
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+
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+ type Slots = THREE.Material | THREE.Material[];
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+ type Colored = THREE.Material & { color?: THREE.Color; emissive?: THREE.Color };
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+
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+ interface Override {
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+ readonly mesh: THREE.Mesh;
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+ authored: Slots;
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+ shown: Slots;
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+ copies: Colored[];
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+ color: THREE.ColorRepresentation | null;
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+ opacity: number | null;
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+ }
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+
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+ const slotsOf = (slots: Slots): THREE.Material[] => Array.isArray(slots) ? slots : [slots];
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+ const isColor = (value: unknown): value is THREE.Color =>
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+ typeof value === 'object' && value !== null && (value as THREE.Color).isColor === true;
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+
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+ export interface MaterialOverrides {
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+ tint(target: THREE.Object3D, color: THREE.ColorRepresentation | null): void;
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+ setOpacity(target: THREE.Object3D, opacity: number | null): void;
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+ /** After the script's update: let go of removed objects, and re-wear the copies on any
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+ * object the presenter re-dressed. */
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+ frame(): void;
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+ /** Return every object the presenter's slots and release the copies; later calls do nothing. */
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+ dispose(): void;
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+ }
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+
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+ /**
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+ * `ownMaterial` answers the document's copy of one of its materials, or null for one that is
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+ * not the document's. `unsupported` hears of an object that could not be overridden.
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+ */
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+ export function materialOverrides(options: {
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+ readonly root: THREE.Object3D;
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+ readonly ownMaterial: ((material: THREE.Material) => THREE.Material | null) | undefined;
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+ readonly unsupported: (mesh: THREE.Mesh, material: THREE.Material) => void;
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+ }): MaterialOverrides {
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+ const { root, ownMaterial } = options;
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+ const overrides = new Map<THREE.Mesh, Override>();
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+ let disposed = false;
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+ const release = (override: Override): void => {
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+ for (const copy of override.copies) copy.dispose();
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+ override.copies = [];
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+ };
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+ /** Wear copies of the object's slots; false (and nothing worn) when one cannot be copied. */
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+ const dress = (override: Override): boolean => {
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+ release(override);
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+ const copies: Colored[] = [];
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+ for (const material of slotsOf(override.authored)) {
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+ const copy = ownMaterial?.(material) ?? null;
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+ if (!copy) {
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+ for (const made of copies) made.dispose();
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+ override.mesh.material = override.authored;
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+ options.unsupported(override.mesh, material);
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+ return false;
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+ }
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+ copies.push(copy as Colored);
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+ }
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+ override.copies = copies;
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+ override.shown = Array.isArray(override.authored) ? copies : copies[0]!;
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+ override.mesh.material = override.shown;
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+ return true;
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+ };
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+ // Values only: the copies were made from the authored slots, so each starts from its own.
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+ const paint = (override: Override): void => {
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+ const authored = slotsOf(override.authored) as Colored[];
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+ override.copies.forEach((copy, index) => {
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+ const source = authored[index]!;
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+ if (isColor(copy.color) && isColor(source.color)) {
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+ if (override.color === null) copy.color.copy(source.color);
100
+ else copy.color.set(override.color);
101
+ }
102
+ // An emitting surface glows in its tint; one that does not stays unlit by it.
103
+ if (isColor(copy.emissive) && isColor(source.emissive)) {
104
+ const emits = source.emissive.r + source.emissive.g + source.emissive.b > 0;
105
+ if (override.color === null || !emits) copy.emissive.copy(source.emissive);
106
+ else copy.emissive.set(override.color);
107
+ }
108
+ copy.opacity = override.opacity ?? source.opacity;
109
+ const transparent = source.transparent || copy.opacity < 1;
110
+ if (copy.transparent !== transparent) {
111
+ copy.transparent = transparent;
112
+ copy.needsUpdate = true;
113
+ }
114
+ });
115
+ };
116
+ const forget = (override: Override): void => {
117
+ if (override.mesh.material === override.shown) override.mesh.material = override.authored;
118
+ release(override);
119
+ overrides.delete(override.mesh);
120
+ };
121
+ /** The presenter re-assigned the object's slots since it last wore copies: adopt its slots
122
+ * as the authored ones and dress again. False when they cannot be copied. */
123
+ const resync = (override: Override): boolean => {
124
+ if (override.mesh.material === override.shown) return true;
125
+ override.authored = override.mesh.material;
126
+ override.shown = override.mesh.material;
127
+ if (dress(override)) return true;
128
+ release(override);
129
+ overrides.delete(override.mesh);
130
+ return false;
131
+ };
132
+ const change = (target: THREE.Object3D, edit: (override: Override) => void): void => {
133
+ if (disposed) return;
134
+ target.traverse((object) => {
135
+ const mesh = object as THREE.Mesh;
136
+ if (mesh.isMesh !== true || !mesh.material) return;
137
+ let override = overrides.get(mesh);
138
+ if (override && !resync(override)) override = undefined;
139
+ if (!override) {
140
+ const fresh: Override = { mesh, authored: mesh.material, shown: mesh.material, copies: [], color: null, opacity: null };
141
+ edit(fresh);
142
+ if (fresh.color === null && fresh.opacity === null) return;
143
+ if (!dress(fresh)) return;
144
+ overrides.set(mesh, fresh);
145
+ override = fresh;
146
+ } else edit(override);
147
+ if (override.color === null && override.opacity === null) forget(override);
148
+ else paint(override);
149
+ });
150
+ };
151
+ const inCopy = (object: THREE.Object3D): boolean => {
152
+ for (let at: THREE.Object3D | null = object; at; at = at.parent) if (at === root) return true;
153
+ return false;
154
+ };
155
+ return {
156
+ tint(target, color) { change(target, (override) => { override.color = color; }); },
157
+ setOpacity(target, opacity) {
158
+ if (opacity !== null && !Number.isFinite(opacity)) throw new Error(`setOpacity takes a number from 0 to 1, or null; it was given ${String(opacity)}.`);
159
+ const value = opacity === null ? null : Math.min(1, Math.max(0, opacity));
160
+ change(target, (override) => { override.opacity = value; });
161
+ },
162
+ frame() {
163
+ for (const override of [...overrides.values()]) {
164
+ if (!inCopy(override.mesh)) { forget(override); continue; }
165
+ if (override.mesh.material !== override.shown && resync(override)) paint(override);
166
+ }
167
+ },
168
+ dispose() {
169
+ disposed = true;
170
+ for (const override of [...overrides.values()]) forget(override);
171
+ },
172
+ };
173
+ }
@@ -23,6 +23,7 @@
23
23
  * update, holding keys empty until arrival. Stop freezes the copy and blends
24
24
  * back before disposing it; Escape during either blend completes that blend.
25
25
  */
26
+ import { editorHost } from '@volter/editor-sdk/host';
26
27
  import { getCurrentProject } from '@volter/editor-sdk/kit/active-project';
27
28
  import { surfaceAcceptsKey, surfaceHoldsKeyboard } from '@volter/editor-sdk/kit/surface-keyboard';
28
29
  import {
@@ -38,6 +39,8 @@ import { projectPlayLayers } from '@volter/editor-sdk/kit/project-play-layers';
38
39
  import { beginProjectMountEpoch, projectEntryImportUrl } from '@volter/editor-sdk/session/project-module-url';
39
40
  import { cameraTransition } from './camera-transition';
40
41
  import { finishModelPlay, registerModelPlayStop } from './model-play';
42
+ import { beginModelPlayLog } from './play-log';
43
+ import { materialOverrides } from './play-materials';
41
44
  interface PlayComposition {
42
45
  readonly entries: readonly string[];
43
46
  loadScript(): Promise<{ default?: unknown }>;
@@ -57,6 +60,38 @@ export interface ModelPlayContext {
57
60
  readonly camera: THREE.Camera;
58
61
  /** The keys held now, by `KeyboardEvent.code` (`ArrowUp`, `KeyW`, `Space`). */
59
62
  readonly keys: ReadonlySet<string>;
63
+ /**
64
+ * Write one entry to the play log, stamped with the run's simulation time and frame
65
+ * (`play-log.ts`): a kind and the facts that explain it, JSON-serialisable and snapshotted
66
+ * now. Log transitions (a landing, a death and its cause, autoplay's choice), not every
67
+ * frame. Read back with `volter-model-editor play-log [--since <simT>] [--kind <k>] [--json]`
68
+ * or `editor.modelPlayLog({ since, kind })` in `eval`. Never throws, never changes the game,
69
+ * and does nothing once this script has been replaced or Play has stopped.
70
+ *
71
+ * play.log('death', { cause: 'lava', at: player.position, stage });
72
+ */
73
+ log(kind: string, facts?: Record<string, unknown>): void;
74
+ /**
75
+ * Draw an object and the meshes under it in `color` (a `THREE.Color`, `'#2bff6b'`,
76
+ * `0x2bff6b`); an emitting surface glows in it too, an image texture is multiplied by it.
77
+ * `null` returns the authored colours. Other objects wearing the same Blender material keep
78
+ * theirs. An object is a name or one `find` answered.
79
+ *
80
+ * THE PRESENTED MATERIALS, which is why this exists: a mesh's `material` is an array with
81
+ * one shared `MeshPhysicalMaterial` per Blender material slot (a lone material only for an
82
+ * object without slots), so `material.color` is undefined, and editing an entry recolours
83
+ * every object wearing that Blender material. The presenter re-assigns those slots
84
+ * whenever it re-applies shading, `clone()` drops its shader hooks, and a node graph
85
+ * driving Base Color or Alpha ignores `color` and `opacity`. A tinted or faded object
86
+ * wears copies of its own slots, drawn from their constant inputs (a node graph's
87
+ * other inputs are not drawn while it does), and keeps them through a script reload. An
88
+ * object with a material the document cannot copy (one the script made) is left as it is,
89
+ * and the log says so once with a `tint-unsupported` entry.
90
+ */
91
+ tint(object: THREE.Object3D | string, color: THREE.ColorRepresentation | null): void;
92
+ /** Fade an object and the meshes under it to `opacity` (0 to 1); `null` returns the
93
+ * authored opacity. Its colour is untouched, and the copies are `tint`'s. */
94
+ setOpacity(object: THREE.Object3D | string, opacity: number | null): void;
60
95
  }
61
96
 
62
97
  export interface ModelPlayGame {
@@ -106,14 +141,43 @@ export function runPlayScript(options: {
106
141
  readonly container: HTMLElement;
107
142
  readonly ready: () => void;
108
143
  readonly returning: () => void;
144
+ readonly ownMaterial?: ((material: THREE.Material) => THREE.Material | null) | undefined;
109
145
  }): () => void {
110
- const { blend, root, camera, onFrame, report } = options;
146
+ const { blend, root, camera, onFrame } = options;
111
147
  const modulePath = playScriptPath(blend);
148
+ // A fresh copy is a fresh run: its log starts empty, its clock at zero. Writes go through
149
+ // this run's handle, which is inert once the run has ended.
150
+ const run = beginModelPlayLog(options.documentId, modulePath);
151
+ const report = (phase: 'start' | 'update' | 'stop', title: string, error: unknown): void => {
152
+ const detail = error instanceof Error ? error.message : String(error);
153
+ run.append('play', 'script-error', { phase, message: detail });
154
+ options.report(title, detail);
155
+ };
156
+ // Said once per object: a script that tints every frame would otherwise fill the log.
157
+ const unsupported = new WeakSet<THREE.Mesh>();
158
+ const materials = materialOverrides({
159
+ root,
160
+ ownMaterial: options.ownMaterial,
161
+ unsupported: (mesh, material) => {
162
+ if (unsupported.has(mesh)) return;
163
+ unsupported.add(mesh);
164
+ run.append('play', 'tint-unsupported', { object: mesh.name, material: material.name,
165
+ why: options.ownMaterial ? 'the material is not one the document presents' : 'this document lends no material copies' });
166
+ },
167
+ });
168
+ const objectOf = (target: THREE.Object3D | string): THREE.Object3D => {
169
+ if (typeof target !== 'string') return target;
170
+ const object = root.getObjectByName(target);
171
+ if (!object) throw new Error(`The model has no object named ${target}.`);
172
+ return object;
173
+ };
112
174
  const keys = new Set<string>();
113
175
  const heldKeys = new Set<string>();
114
176
  const transition = cameraTransition(options.editingCamera());
115
177
  options.container.style.opacity = '0';
116
- const context: ModelPlayContext = {
178
+ /** One script's context: its log, tint and opacity do nothing once that script is gone
179
+ * (replaced, failed, or the run stopped), so a stale timer cannot reach a later one. */
180
+ const contextFor = (alive: { value: boolean }): ModelPlayContext => ({
117
181
  root,
118
182
  find(name) {
119
183
  const object = root.getObjectByName(name) ?? null;
@@ -125,11 +189,30 @@ export function runPlayScript(options: {
125
189
  return camera();
126
190
  },
127
191
  keys,
128
- };
192
+ log(kind, facts) { if (alive.value) run.append('script', kind, facts); },
193
+ tint(object, color) { if (alive.value) materials.tint(objectOf(object), color); },
194
+ setOpacity(object, opacity) { if (alive.value) materials.setOpacity(objectOf(object), opacity); },
195
+ });
196
+ const scripts = new WeakMap<ModelPlayGame, { value: boolean }>();
129
197
  let stopped = false;
130
198
  let attempt = 0;
131
199
  let game: ModelPlayGame | null = null;
132
200
  let composition: PlayComposition | null = null;
201
+ let startedAt: number | null = null;
202
+ let endedAt: number | null = null;
203
+ const live = editorHost().live;
204
+ const unregisterLive = live.register({
205
+ id: `model-script:${options.documentId}`,
206
+ mounted: () => !stopped && game !== null,
207
+ // The live game owns the viewport through the camera return. Its update
208
+ // loop is held during that transition; Edit begins when disposal completes.
209
+ playing: () => !stopped && game !== null,
210
+ stop: () => { if (!stopped) finishModelPlay(options.documentId); },
211
+ instanceContainer: (id) => !id && !stopped && game !== null ? options.container : null,
212
+ startedAt: () => startedAt,
213
+ endedAt: () => endedAt,
214
+ surface: () => 'three',
215
+ });
133
216
  let pending: { game: ModelPlayGame; composition: PlayComposition | null } | null = null;
134
217
  // A failed mount/update still owns a dependency graph whose next save retries it.
135
218
  let retryEntries: readonly string[] = [];
@@ -137,25 +220,34 @@ export function runPlayScript(options: {
137
220
  const dispose = (ending: ModelPlayGame | null, layers: PlayComposition | null): void => {
138
221
  try { ending?.dispose?.(); }
139
222
  catch (error) {
140
- report(`${modulePath} failed while stopping`, error instanceof Error ? error.message : String(error));
141
- } finally { layers?.dispose(); }
223
+ report('stop', `${modulePath} failed while stopping`, error);
224
+ } finally {
225
+ // After its own dispose, which may still log; nothing it scheduled may.
226
+ const alive = ending && scripts.get(ending);
227
+ if (alive) alive.value = false;
228
+ layers?.dispose();
229
+ }
142
230
  };
143
231
  const end = (): void => {
144
232
  dispose(game, composition);
145
233
  game = null;
146
234
  composition = null;
235
+ if (startedAt !== null) endedAt = Date.now();
236
+ live.notifyChanged();
147
237
  };
148
- const start = async (): Promise<void> => {
238
+ /** `reload` says why a replacement mounts, for the log's `script-reload`; null for Play's first start. */
239
+ const start = async (reload: { readonly reason: string; readonly path: string } | null): Promise<void> => {
149
240
  const mine = ++attempt;
150
241
  if (pending) { dispose(pending.game, pending.composition); pending = null; }
151
242
  let nextComposition: PlayComposition | undefined;
243
+ const alive = { value: true };
152
244
  try {
153
245
  if (mountLayers) {
154
246
  const project = getCurrentProject();
155
247
  if (!project) throw new Error('No project is open.');
156
248
  const epoch = beginProjectMountEpoch();
157
249
  const container = document.createElement('div');
158
- container.dataset.mountEpoch = String(epoch);
250
+ container.dataset['mountEpoch'] = String(epoch);
159
251
  Object.assign(container.style, { position: 'absolute', inset: '0', visibility: 'hidden', pointerEvents: 'none' });
160
252
  options.container.appendChild(container);
161
253
  let layers;
@@ -173,21 +265,27 @@ export function runPlayScript(options: {
173
265
  };
174
266
  }
175
267
  if (stopped || mine !== attempt) { nextComposition?.dispose(); return; }
176
- const next = await startGame(modulePath, context, nextComposition);
268
+ // Before the replacement's default export runs, so what it logs follows this.
269
+ if (reload) run.append('play', 'script-reload', reload);
270
+ const next = await startGame(modulePath, contextFor(alive), nextComposition);
271
+ scripts.set(next, alive);
177
272
  if (stopped || mine !== attempt) {
178
273
  dispose(next, nextComposition ?? null);
179
274
  return;
180
275
  }
181
276
  pending = { game: next, composition: nextComposition ?? null };
182
277
  } catch (error) {
278
+ alive.value = false;
183
279
  nextComposition?.dispose();
184
280
  if (stopped || mine !== attempt) return;
185
- report(`${modulePath} did not start`, error instanceof Error ? error.message : String(error));
281
+ report('start', `${modulePath} did not start`, error);
186
282
  }
187
283
  };
188
284
  let firstFrame = true;
189
285
  let returning = false;
286
+ let stopReason = 'stop';
190
287
  const stopRequest = registerModelPlayStop(options.documentId, (escape) => {
288
+ if (escape) stopReason = 'escape';
191
289
  keys.clear();
192
290
  heldKeys.clear();
193
291
  if (firstFrame || transition.stop(escape)) finishModelPlay(options.documentId);
@@ -203,6 +301,7 @@ export function runPlayScript(options: {
203
301
  else if (!transition.acceptingKeys()) keys.clear();
204
302
  else for (const key of heldKeys) keys.add(key);
205
303
  let replacementUpdated = false;
304
+ if (pending || game) run.advance(deltaSeconds);
206
305
  if (pending) {
207
306
  const next = pending;
208
307
  pending = null;
@@ -210,12 +309,15 @@ export function runPlayScript(options: {
210
309
  next.game.update(deltaSeconds);
211
310
  end();
212
311
  game = next.game;
312
+ startedAt = Date.now();
313
+ endedAt = null;
213
314
  composition = next.composition;
315
+ live.notifyChanged();
214
316
  composition?.reveal();
215
317
  replacementUpdated = true;
216
318
  } catch (error) {
217
319
  dispose(next.game, next.composition);
218
- report(`${modulePath} did not start`, error instanceof Error ? error.message : String(error));
320
+ report('start', `${modulePath} did not start`, error);
219
321
  }
220
322
  }
221
323
  if (game === null) return;
@@ -226,9 +328,11 @@ export function runPlayScript(options: {
226
328
  if (firstFrame) { firstFrame = false; options.ready(); }
227
329
  } catch (error) {
228
330
  end();
229
- report(`${modulePath} failed`, error instanceof Error ? error.message : String(error));
331
+ report('update', `${modulePath} failed`, error);
230
332
  return;
231
333
  }
334
+ materials.frame();
335
+ keys.clear();
232
336
  root.updateMatrixWorld(true);
233
337
  });
234
338
  const onKeyDown = (event: KeyboardEvent): void => {
@@ -237,22 +341,33 @@ export function runPlayScript(options: {
237
341
  if (transition.acceptingKeys()) keys.add(event.code);
238
342
  };
239
343
  const onKeyUp = (event: KeyboardEvent): void => {
240
- keys.delete(event.code);
344
+ // Preserve a between-frame tap until one game update has observed it.
241
345
  heldKeys.delete(event.code);
242
346
  };
243
347
  const onBlur = (): void => { keys.clear(); heldKeys.clear(); };
244
348
  window.addEventListener('keydown', onKeyDown, true);
245
349
  window.addEventListener('keyup', onKeyUp, true);
246
350
  window.addEventListener('blur', onBlur);
247
- const stopChanges = subscribeProjectModuleChange((changed, affected) => {
351
+ const stopChanges = subscribeProjectModuleChange((changed, affected, type) => {
352
+ // Removing this run's entry ends its lifetime. A rename can remove it
353
+ // before the model document switches; importing that vanished entry
354
+ // would manufacture a mount failure while the old game is still alive.
355
+ // A missing dependency continues through the ordinary error-reporting path.
356
+ if (type === 'delete' && projectModuleChangeMatches(changed, modulePath)) {
357
+ stopReason = 'script-deleted';
358
+ finishModelPlay(options.documentId);
359
+ return;
360
+ }
248
361
  // A composed HUD and script must remount together, including shared-store
249
362
  // edits. A fresh epoch is threaded to both through the UI tool door.
250
363
  const entries = [modulePath, ...retryEntries, ...(composition?.entries ?? []), ...(pending?.composition?.entries ?? [])];
251
- if ([changed, ...(affected ?? [])].some(path => entries.some(entry => projectModuleChangeMatches(path, entry)))) void start();
364
+ if ([changed, ...(affected ?? [])].some(path => entries.some(entry => projectModuleChangeMatches(path, entry))))
365
+ void start({ reason: type === 'delete' ? 'dependency-deleted' : 'saved', path: changed });
252
366
  });
253
- void start();
367
+ void start(null);
254
368
  return () => {
255
369
  stopped = true;
370
+ unregisterLive();
256
371
  stopRequest();
257
372
  finishModelPlay(options.documentId);
258
373
  stopFrames();
@@ -262,5 +377,7 @@ export function runPlayScript(options: {
262
377
  window.removeEventListener('blur', onBlur);
263
378
  if (pending) { dispose(pending.game, pending.composition); pending = null; }
264
379
  end();
380
+ materials.dispose();
381
+ run.end({ reason: stopReason });
265
382
  };
266
383
  }