@volter/editor-live 0.5.69 → 0.5.70

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package/BUNDLED_NOTICES CHANGED
@@ -3,9 +3,9 @@ Bundled license notices
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  These notices accompany code incorporated into this package. Separate npm dependencies retain their own licenses.
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- @volter/editor-project@0.5.69
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+ @volter/editor-project@0.5.70
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  Declared license: Apache-2.0
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- Source: the unmodified npm package @volter/editor-project@0.5.69, from https://github.com/volter-ai/editor.git
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+ Source: the unmodified npm package @volter/editor-project@0.5.70, from https://github.com/volter-ai/editor.git
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  --- packages/editor-project/LICENSE ---
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@@ -213,9 +213,9 @@ Source: the unmodified npm package @volter/editor-project@0.5.69, from https://g
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  limitations under the License.
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- @volter/editor-sdk@0.5.69
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+ @volter/editor-sdk@0.5.70
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  Declared license: Apache-2.0
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- Source: the unmodified npm package @volter/editor-sdk@0.5.69, from https://github.com/volter-ai/editor.git
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+ Source: the unmodified npm package @volter/editor-sdk@0.5.70, from https://github.com/volter-ai/editor.git
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  --- packages/editor-sdk/LICENSE ---
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@@ -3,7 +3,7 @@
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  *
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  * WHY IT IS A SEPARATE OBJECT, and why the verbs are these, is recorded once
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  * in the implementation's header
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- * (`packages/editor/src/editor-document-probe.ts`); the short version is that
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+ * (`packages/editor-sdk/src/kit/editor-document-probe.ts`); the short version is that
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  * `game.page()` is play-mode-gated and rooted at the GAME container, so an
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  * editor surface that is not a running game could be neither read nor driven
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  * through the product.
package/dist/editor.d.ts CHANGED
@@ -21,7 +21,7 @@ export declare class LiveEditor {
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  * The ACTIVE center document's own DOM: read it, click it, key it, paste
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  * into it. The one door onto editor chrome that is not play-mode gated, and
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  * deliberately scoped to that document alone —
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- * `packages/editor/src/editor-document-probe.ts` carries the design and the
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+ * `packages/editor-sdk/src/kit/editor-document-probe.ts` carries the design and the
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  * refusal contract. Screenshotting the same subject is
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  * {@link LiveEditor.captureActiveDocument}, not a fifth verb here.
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  */
package/dist/index.js CHANGED
@@ -218,7 +218,7 @@ var EditorClient = class {
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  * query engine. Omitted, the filename keeps its exact unnamed shape. */
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  /* `opts.record` (the editor's `play --record <name>` command) — NAMES this run's recording
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  * file. It does not ENABLE recording: every relayed play records, with no
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- * flag (see `@volter/game`'s `src/play/play-recording.ts`). Omitted, the clip is named for
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+ * flag (see `@volter/editor-game`'s `src/play/play-recording.ts`). Omitted, the clip is named for
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  * the durable Gameplay Session; named, it becomes an explicit keepsake in
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  * `.volter/recordings/<name>.webm`. */
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  async play(opts) {
@@ -323,7 +323,7 @@ var EditorClient = class {
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  /**
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  * Unit 4 (live-front-door wave) — capture the RUNNING GAME (the editor's
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  * `screenshot`'s wire leg). Sends the SAME `bridge-screenshot` relay op
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- * `@volter/live`'s `RelayTransport.screenshot` (and therefore
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+ * `@volter/game-live`'s `RelayTransport.screenshot` (and therefore
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  * `game.screenshot()` on the relay path) already sends, so all three
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  * surfaces composite the identical full game stack — canvas(es) plus the
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  * HUD/react DOM layers — rather than any of them inventing a second,
@@ -341,7 +341,7 @@ var EditorClient = class {
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  * refuses it with `BRIDGE_SCREENSHOT_STALE` rather than pass it off as
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  * current. Setting this asks the relay to render exactly ONE deterministic
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  * tick (`runTicks(1, {render:'last'})`) first — the same escape
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- * `@volter/live`'s `RelayTransport.screenshot` has always used, which is why
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+ * `@volter/game-live`'s `RelayTransport.screenshot` has always used, which is why
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  * the editor's `eval` command could recover these frames while the editor's `screenshot` command could not.
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  * Off by default: a caller who does not ask must never be handed a frame
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  * that only exists because the capture drove the game.
@@ -446,7 +446,7 @@ var EditorClient = class {
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  * the DEFINITION travels with the command (project data — see
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  * `AssetPreviewShotSetDefinition`; the CLI resolves it from the registered
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  * `project.<set>.previewShots` tool), and the editor's generic
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- * capture engine renders it — see `packages/editor/src/asset-preview.ts`'s
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+ * capture engine renders it — see `packages/editor-threejs/src/kit/asset-preview.ts`'s
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  * `captureShotSetAssetPreview`. Throws (via `command`'s `{ok:false}`
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  * unwrap) with a clear message naming the missing joint(s) when the asset
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  * lacks a bone the definition requires.
@@ -803,14 +803,14 @@ var EditorClient = class {
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  * {@link captureActiveDocument} photographs. NOT play-mode gated, and NOT
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  * page automation: a target outside the active document's container is
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  * refused by name. Design and scope contract:
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- * `packages/editor/src/editor-document-probe.ts`.
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+ * `packages/editor-sdk/src/kit/editor-document-probe.ts`.
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  */
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  async documentProbe(step) {
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  return this.command({ type: "document-probe", step });
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  }
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  /**
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  * Run a wire-carried step against the ACTIVE document's published context
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- * (`packages/editor/src/document-context-registry.ts`) — the REPL door over
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+ * (`packages/editor-sdk/src/kit/document-context-registry.ts`) — the REPL door over
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  * an open document, in Edit mode. `src` is the step's own `toString()`;
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  * same serialization contract as `page-script` (no closures survive).
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  */
@@ -1326,7 +1326,7 @@ var LiveEditor = class {
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  * The ACTIVE center document's own DOM: read it, click it, key it, paste
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  * into it. The one door onto editor chrome that is not play-mode gated, and
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  * deliberately scoped to that document alone —
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- * `packages/editor/src/editor-document-probe.ts` carries the design and the
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+ * `packages/editor-sdk/src/kit/editor-document-probe.ts` carries the design and the
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  * refusal contract. Screenshotting the same subject is
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  * {@link LiveEditor.captureActiveDocument}, not a fifth verb here.
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  */
@@ -1906,7 +1906,7 @@ var PRODUCT_INSTALL_LINES = [
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  " npm install --save-dev @volter/model-editor",
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  " npm install --save-dev @volter/game-editor"
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  ];
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- var PRODUCT_CREATE_LINES = [" npx @volter/editor create <name>"];
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+ var PRODUCT_CREATE_LINES = [" npx @volter/editor-core create <name>"];
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  var PRODUCT_COLOR_THEMES = ["dark", "light"];
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  function readProductManifest(packageDir) {
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  const manifestPath = join2(packageDir, "package.json");