@volter/editor-blender 0.1.137 → 0.1.139

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@@ -191,6 +191,26 @@ const MAPPING = {
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  // gizmos carry all three (`gizmo.*`).
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  'viewport.selection': rgb('space_view3d.select'),
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  'viewport.active': rgb('space_view3d.active'),
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+ // The box-select rectangle is not themed in Blender at all: `wm_gesture_draw_rect`
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+ // (`source/blender/windowmanager/intern/wm_gesture.cc`) states its colours as literals, so
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+ // each is held with that citation. Its dash (8 framebuffer px at `udash_factor` 0.5) is the
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+ // style's `stage.marqueeDash`.
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+ 'viewport.marqueeLine': held(
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+ '#666666',
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+ "`wm_gesture_draw_rect`'s dashed outline, `immUniform4f(\"color\", 0.4f, 0.4f, 0.4f, 1.0f)` " +
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+ '— the first half of each dash period. A literal in `wm_gesture.cc`, not a theme member.',
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+ ),
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+ 'viewport.marqueeGap': held(
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+ '#ffffff',
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+ 'the same outline\'s `immUniform4f("color2", 1.0f, 1.0f, 1.0f, 1.0f)` — the second half of ' +
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+ 'each period (`colors_len` 2, so the gap is drawn rather than discarded).',
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+ ),
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+ 'viewport.marqueeFill': held(
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+ 'rgba(255,255,255,0.05)',
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+ "`wm_gesture_draw_rect`'s fill, `immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f)` under " +
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+ '`GPU_BLEND_ALPHA`. Not the accent: `.tui.wcol_regular.inner_sel` is opaque, and as the ' +
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+ 'fill it drew the band as a solid blue square.',
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+ ),
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  // The transform gizmo draws the theme's axis colours as they are
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  // (`transform_gizmo_3d.cc`, `gizmo_get_axis_color`), and so does the navigation gizmo, mixed
@@ -51,7 +51,10 @@
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  "axisX": "#cb293f",
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  "axisY": "#69aa15",
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  "selection": "#ed5700",
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- "active": "#ffa028"
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+ "active": "#ffa028",
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+ "marqueeLine": "#666666",
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+ "marqueeGap": "#ffffff",
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+ "marqueeFill": "rgba(255,255,255,0.05)"
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  },
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  "gizmo": {
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  "x": "#ff3352",
@@ -205,6 +205,13 @@ export const style: StyleContribution = {
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  gridLineWidth: 1.5,
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  gridMajorWidth: 2.25,
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  gridMajorContrast: 39 / 21,
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+ // BLENDER'S BOX-SELECT OUTLINE IS DASHED in two colours, 4 device pixels of each:
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+ // `wm_gesture_draw_rect` (`wm_gesture.cc`) sets `dash_width` 8 at `udash_factor` 0.5, and
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+ // the dashed-line shader measures that in framebuffer pixels
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+ // (`gpu_shader_3D_line_dashed_uniform_color_vert.glsl`), so it does not grow with the UI
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+ // scale the way the line's width does. Its colours are the palette's
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+ // `color.viewport.marqueeLine` and `marqueeGap`.
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+ marqueeDash: 4,
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  },
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  },
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  icons,
package/package.json CHANGED
@@ -2,7 +2,7 @@
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  "name": "@volter/editor-blender",
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  "author": "Volter AI, Inc.",
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  "license": "AGPL-3.0-only AND GPL-3.0-or-later",
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- "version": "0.1.137",
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+ "version": "0.1.139",
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  "publishConfig": {
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  "access": "public"
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  },
@@ -72,15 +72,15 @@
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  },
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  "dependencies": {
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  "@modelcontextprotocol/sdk": "1.32.1",
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- "@volter/blender-engine": "0.1.135",
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- "@volter/editor-threejs": "0.5.198",
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+ "@volter/blender-engine": "0.1.137",
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+ "@volter/editor-threejs": "0.5.200",
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  "zod": "^4.3.6",
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  "@fortawesome/free-solid-svg-icons": "^7.2.0"
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  },
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  "peerDependencies": {
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- "@volter/editor-live": "0.5.198",
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- "@volter/editor-project": "0.5.198",
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- "@volter/editor-sdk": "0.5.198",
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+ "@volter/editor-live": "0.5.200",
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+ "@volter/editor-project": "0.5.200",
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+ "@volter/editor-sdk": "0.5.200",
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  "react": "^19.0.0",
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  "react-dom": "^19.0.0",
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  "three": "^0.180.0",