@volter/blender-engine 0.1.43 → 0.1.44
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@@ -214,11 +214,15 @@ function prop<T>(node: GraphNode, name: string): T {
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* Y-up world by the exact permutation (x, y, z) -> (x, z, -y)
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* (`blender-runtime-view.ts`), so every world-space quantity handed to the
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* library goes back through `blender_from_three`, and a normal the graph
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* returns comes out through its transpose.
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217
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* returns comes out through its transpose. A transmissive material's fragment shader already
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* declares `modelMatrix` (three's `transmission_pars_fragment`), so the prelude yields it there:
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* declared twice, the Stoneguard file's water failed to compile ("'modelMatrix' : redefinition"). */
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const EEVEE_GLOBALS = `
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#define GPU_FRAGMENT_SHADER
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#define FrontFacing gl_FrontFacing
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#ifndef USE_TRANSMISSION
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uniform mat4 modelMatrix;
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#endif
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const mat3 blender_from_three = mat3(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -1.0, 0.0);
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const mat4 blender_from_three4 = mat4(blender_from_three);
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struct BlenderGlobalData { vec3 P; vec3 N; vec3 Ng; vec3 Ni; bool is_strand; vec3 curve_T; vec2 barycentric_coords; };
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