@volley/recognition-client-sdk 0.1.418 → 0.1.419

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (37) hide show
  1. package/dist/index.js +3 -3
  2. package/dist/index.js.map +2 -2
  3. package/package.json +3 -3
  4. package/src/index.ts +1 -1
  5. package/src/simplified-vgf-recognition-client.ts +2 -2
  6. package/src/vgf-recognition-mapper.spec.ts +6 -6
  7. package/src/vgf-recognition-mapper.ts +1 -1
  8. package/dist/browser.bundled.d.ts +0 -1185
  9. package/dist/browser.d.ts +0 -10
  10. package/dist/browser.d.ts.map +0 -1
  11. package/dist/config-builder.d.ts +0 -134
  12. package/dist/config-builder.d.ts.map +0 -1
  13. package/dist/errors.d.ts +0 -41
  14. package/dist/errors.d.ts.map +0 -1
  15. package/dist/factory.d.ts +0 -36
  16. package/dist/factory.d.ts.map +0 -1
  17. package/dist/index.bundled.d.ts +0 -2396
  18. package/dist/index.d.ts +0 -16
  19. package/dist/index.d.ts.map +0 -1
  20. package/dist/recog-client-sdk.browser.d.ts +0 -10
  21. package/dist/recog-client-sdk.browser.d.ts.map +0 -1
  22. package/dist/recognition-client.d.ts +0 -124
  23. package/dist/recognition-client.d.ts.map +0 -1
  24. package/dist/recognition-client.types.d.ts +0 -271
  25. package/dist/recognition-client.types.d.ts.map +0 -1
  26. package/dist/simplified-vgf-recognition-client.d.ts +0 -178
  27. package/dist/simplified-vgf-recognition-client.d.ts.map +0 -1
  28. package/dist/utils/audio-ring-buffer.d.ts +0 -69
  29. package/dist/utils/audio-ring-buffer.d.ts.map +0 -1
  30. package/dist/utils/message-handler.d.ts +0 -45
  31. package/dist/utils/message-handler.d.ts.map +0 -1
  32. package/dist/utils/url-builder.d.ts +0 -28
  33. package/dist/utils/url-builder.d.ts.map +0 -1
  34. package/dist/vgf-recognition-mapper.d.ts +0 -66
  35. package/dist/vgf-recognition-mapper.d.ts.map +0 -1
  36. package/dist/vgf-recognition-state.d.ts +0 -91
  37. package/dist/vgf-recognition-state.d.ts.map +0 -1
@@ -1,69 +0,0 @@
1
- /**
2
- * Audio Ring Buffer
3
- * Manages circular buffer for audio data with overflow detection
4
- */
5
- export interface BufferedAudio {
6
- data: ArrayBuffer | ArrayBufferView;
7
- timestamp: number;
8
- }
9
- export interface AudioRingBufferConfig {
10
- maxBufferDurationSec: number;
11
- chunksPerSecond: number;
12
- logger?: (level: 'debug' | 'info' | 'warn' | 'error', message: string, data?: any) => void;
13
- }
14
- export declare class AudioRingBuffer {
15
- private buffer;
16
- private bufferSize;
17
- private writeIndex;
18
- private readIndex;
19
- private hasWrapped;
20
- private totalBufferedBytes;
21
- private overflowCount;
22
- private chunksBuffered;
23
- private logger?;
24
- constructor(config: AudioRingBufferConfig);
25
- /**
26
- * Write audio chunk to ring buffer with overflow detection
27
- */
28
- write(audioData: ArrayBuffer | ArrayBufferView): void;
29
- /**
30
- * Read next chunk from buffer
31
- */
32
- read(): BufferedAudio | null;
33
- /**
34
- * Read all buffered chunks without removing them
35
- */
36
- readAll(): BufferedAudio[];
37
- /**
38
- * Flush all buffered data and advance read pointer
39
- */
40
- flush(): BufferedAudio[];
41
- /**
42
- * Get count of buffered chunks
43
- */
44
- getBufferedCount(): number;
45
- /**
46
- * Check if buffer is empty
47
- */
48
- isEmpty(): boolean;
49
- /**
50
- * Check if buffer has overflowed
51
- */
52
- isOverflowing(): boolean;
53
- /**
54
- * Clear the buffer and reset all counters
55
- * Frees memory by releasing all stored audio chunks
56
- */
57
- clear(): void;
58
- /**
59
- * Get buffer statistics
60
- */
61
- getStats(): {
62
- chunksBuffered: number;
63
- currentBufferedChunks: number;
64
- overflowCount: number;
65
- hasWrapped: boolean;
66
- totalBufferedBytes: number;
67
- };
68
- }
69
- //# sourceMappingURL=audio-ring-buffer.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,45 +0,0 @@
1
- /**
2
- * Message Handler for Recognition Client
3
- * Routes incoming WebSocket messages to appropriate callbacks
4
- */
5
- import { type TranscriptionResultV1, type FunctionCallResultV1, type MetadataResultV1, type ErrorResultV1, type ClientControlMessageV1 } from '@recog/shared-types';
6
- export interface MessageHandlerCallbacks {
7
- onTranscript: (result: TranscriptionResultV1) => void;
8
- onFunctionCall: (result: FunctionCallResultV1) => void;
9
- onMetadata: (metadata: MetadataResultV1) => void;
10
- onError: (error: ErrorResultV1) => void;
11
- onControlMessage: (msg: ClientControlMessageV1) => void;
12
- logger?: (level: 'debug' | 'info' | 'warn' | 'error', message: string, data?: any) => void;
13
- }
14
- export declare class MessageHandler {
15
- private firstTranscriptTime;
16
- private sessionStartTime;
17
- private callbacks;
18
- constructor(callbacks: MessageHandlerCallbacks);
19
- /**
20
- * Set session start time for performance tracking
21
- */
22
- setSessionStartTime(time: number): void;
23
- /**
24
- * Handle incoming WebSocket message
25
- */
26
- handleMessage(msg: {
27
- v: number;
28
- type: string;
29
- data: any;
30
- }): void;
31
- /**
32
- * Handle transcript message and track performance metrics
33
- * @param result - The transcription result from the server
34
- */
35
- private handleTranscription;
36
- /**
37
- * Get performance metrics
38
- */
39
- getMetrics(): {
40
- sessionStartTime: number | null;
41
- firstTranscriptTime: number | null;
42
- timeToFirstTranscript: number | null;
43
- };
44
- }
45
- //# sourceMappingURL=message-handler.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"message-handler.d.ts","sourceRoot":"","sources":["../../src/utils/message-handler.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,EAGL,KAAK,qBAAqB,EAC1B,KAAK,oBAAoB,EACzB,KAAK,gBAAgB,EACrB,KAAK,aAAa,EAClB,KAAK,sBAAsB,EAC5B,MAAM,qBAAqB,CAAC;AAE7B,MAAM,WAAW,uBAAuB;IACtC,YAAY,EAAE,CAAC,MAAM,EAAE,qBAAqB,KAAK,IAAI,CAAC;IACtD,cAAc,EAAE,CAAC,MAAM,EAAE,oBAAoB,KAAK,IAAI,CAAC;IACvD,UAAU,EAAE,CAAC,QAAQ,EAAE,gBAAgB,KAAK,IAAI,CAAC;IACjD,OAAO,EAAE,CAAC,KAAK,EAAE,aAAa,KAAK,IAAI,CAAC;IACxC,gBAAgB,EAAE,CAAC,GAAG,EAAE,sBAAsB,KAAK,IAAI,CAAC;IACxD,MAAM,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,IAAI,CAAC;CAC5F;AAED,qBAAa,cAAc;IACzB,OAAO,CAAC,mBAAmB,CAAuB;IAClD,OAAO,CAAC,gBAAgB,CAAuB;IAC/C,OAAO,CAAC,SAAS,CAA0B;gBAE/B,SAAS,EAAE,uBAAuB;IAI9C;;OAEG;IACH,mBAAmB,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAIvC;;OAEG;IACH,aAAa,CAAC,GAAG,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,GAAG,CAAA;KAAE,GAAG,IAAI;IAsDhE;;;OAGG;IACH,OAAO,CAAC,mBAAmB;IAgB3B;;OAEG;IACH,UAAU;;;;;CAUX"}
@@ -1,28 +0,0 @@
1
- /**
2
- * URL Builder for Recognition Client
3
- * Handles WebSocket URL construction with query parameters
4
- */
5
- import type { GameContextV1, Stage } from '@recog/shared-types';
6
- import type { RecognitionCallbackUrl } from '../recognition-client.types.js';
7
- export interface UrlBuilderConfig {
8
- url?: string;
9
- stage?: Stage | string;
10
- audioUtteranceId: string;
11
- callbackUrls?: RecognitionCallbackUrl[];
12
- userId?: string;
13
- gameSessionId?: string;
14
- deviceId?: string;
15
- accountId?: string;
16
- questionAnswerId?: string;
17
- platform?: string;
18
- gameContext?: GameContextV1;
19
- /** Standalone gameId - takes precedence over gameContext.gameId if both provided */
20
- gameId?: string;
21
- }
22
- /**
23
- * Build WebSocket URL with all query parameters
24
- * Either `url` or `stage` must be provided (or defaults to production if neither provided)
25
- * If both are provided, `url` takes precedence over `stage`
26
- */
27
- export declare function buildWebSocketUrl(config: UrlBuilderConfig): string;
28
- //# sourceMappingURL=url-builder.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"url-builder.d.ts","sourceRoot":"","sources":["../../src/utils/url-builder.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAGH,OAAO,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAChE,OAAO,KAAK,EAAE,sBAAsB,EAAE,MAAM,gCAAgC,CAAC;AAE7E,MAAM,WAAW,gBAAgB;IAC/B,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC;IACvB,gBAAgB,EAAE,MAAM,CAAC;IACzB,YAAY,CAAC,EAAE,sBAAsB,EAAE,CAAC;IACxC,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,WAAW,CAAC,EAAE,aAAa,CAAC;IAC5B,oFAAoF;IACpF,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,gBAAgB,GAAG,MAAM,CA6DlE"}
@@ -1,66 +0,0 @@
1
- /**
2
- * VGF Recognition Mapper
3
- *
4
- * Maps between the existing recognition client types and the simplified VGF state.
5
- * This provides a clean abstraction layer for game developers.
6
- */
7
- import { RecognitionState } from './vgf-recognition-state.js';
8
- import { ClientState, IRecognitionClientConfig } from './recognition-client.types.js';
9
- import { TranscriptionResultV1, ErrorResultV1 } from '@recog/shared-types';
10
- /**
11
- * Maps ClientState to RecordingStatus for VGF state
12
- */
13
- export declare function mapClientStateToRecordingStatus(clientState: ClientState): string;
14
- /**
15
- * Creates a VGF state from transcription result
16
- */
17
- export declare function mapTranscriptionResultToState(currentState: RecognitionState, result: TranscriptionResultV1, isRecording: boolean): RecognitionState;
18
- /**
19
- * Maps error to state
20
- */
21
- export declare function mapErrorToState(currentState: RecognitionState, error: ErrorResultV1): RecognitionState;
22
- /**
23
- * Creates initial VGF state from client config
24
- */
25
- export declare function createVGFStateFromConfig(config: IRecognitionClientConfig): RecognitionState;
26
- /**
27
- * Updates state when recording stops
28
- */
29
- export declare function updateStateOnStop(currentState: RecognitionState): RecognitionState;
30
- /**
31
- * Resets session state with a new UUID.
32
- *
33
- * This creates a fresh session state while preserving non-session fields
34
- * (like promptSlotMap, asrConfig, etc.)
35
- *
36
- * Resets:
37
- * - audioUtteranceId → new UUID
38
- * - transcriptionStatus → NOT_STARTED
39
- * - startRecordingStatus → READY
40
- * - recognitionActionProcessingState → NOT_STARTED
41
- * - finalTranscript → undefined
42
- *
43
- * @param currentState - The current recognition state
44
- * @returns A new state with reset session fields and a new UUID
45
- */
46
- export declare function resetSessionState(currentState: RecognitionState): RecognitionState;
47
- /**
48
- * Updates state when client becomes ready
49
- */
50
- export declare function updateStateOnReady(currentState: RecognitionState): RecognitionState;
51
- /**
52
- * Parses function call from transcript (STEP 3 support)
53
- * This is a placeholder - actual implementation would use NLP/LLM
54
- */
55
- export declare function extractFunctionCallFromTranscript(transcript: string, gameContext?: any): {
56
- metadata?: string;
57
- confidence?: number;
58
- } | null;
59
- /**
60
- * Updates state with function call results (STEP 3)
61
- */
62
- export declare function updateStateWithFunctionCall(currentState: RecognitionState, functionCall: {
63
- metadata?: string;
64
- confidence?: number;
65
- }): RecognitionState;
66
- //# sourceMappingURL=vgf-recognition-mapper.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"vgf-recognition-mapper.d.ts","sourceRoot":"","sources":["../src/vgf-recognition-mapper.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,EACH,gBAAgB,EAKnB,MAAM,4BAA4B,CAAC;AAEpC,OAAO,EACH,WAAW,EACX,wBAAwB,EAC3B,MAAM,+BAA+B,CAAC;AACvC,OAAO,EACH,qBAAqB,EACrB,aAAa,EAChB,MAAM,qBAAqB,CAAC;AAE7B;;GAEG;AACH,wBAAgB,+BAA+B,CAAC,WAAW,EAAE,WAAW,GAAG,MAAM,CAmBhF;AAED;;GAEG;AACH,wBAAgB,6BAA6B,CACzC,YAAY,EAAE,gBAAgB,EAC9B,MAAM,EAAE,qBAAqB,EAC7B,WAAW,EAAE,OAAO,GACrB,gBAAgB,CAgDlB;AAED;;GAEG;AACH,wBAAgB,eAAe,CAC3B,YAAY,EAAE,gBAAgB,EAC9B,KAAK,EAAE,aAAa,GACrB,gBAAgB,CAOlB;AAED;;GAEG;AACH,wBAAgB,wBAAwB,CAAC,MAAM,EAAE,wBAAwB,GAAG,gBAAgB,CAU3F;AAED;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,YAAY,EAAE,gBAAgB,GAAG,gBAAgB,CAMlF;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,iBAAiB,CAAC,YAAY,EAAE,gBAAgB,GAAG,gBAAgB,CASlF;AAED;;GAEG;AACH,wBAAgB,kBAAkB,CAAC,YAAY,EAAE,gBAAgB,GAAG,gBAAgB,CAKnF;AAED;;;GAGG;AACH,wBAAgB,iCAAiC,CAC7C,UAAU,EAAE,MAAM,EAClB,WAAW,CAAC,EAAE,GAAG,GAClB;IAAE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAAC,UAAU,CAAC,EAAE,MAAM,CAAA;CAAE,GAAG,IAAI,CAiBnD;AAED;;GAEG;AACH,wBAAgB,2BAA2B,CACvC,YAAY,EAAE,gBAAgB,EAC9B,YAAY,EAAE;IAAE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAAC,UAAU,CAAC,EAAE,MAAM,CAAA;CAAE,GACzD,gBAAgB,CAOlB"}
@@ -1,91 +0,0 @@
1
- import { z } from "zod";
2
- /**
3
- * VGF-style state schema for game-side recognition state/results management.
4
- *
5
- * This schema provides a standardized way for game developers to manage
6
- * voice recognition state and results in their applications. It supports:
7
- *
8
- * STEP 1: Basic transcription flow
9
- * STEP 2: Mic auto-stop upon correct answer (using partial transcripts)
10
- * STEP 3: Semantic/function-call outcomes for game actions
11
- *
12
- * Ideally this should be part of a more centralized shared type library to free
13
- * game developers and provide helper functions (VGF? Platform SDK?).
14
- */
15
- export declare const RecognitionVGFStateSchema: z.ZodObject<{
16
- audioUtteranceId: z.ZodString;
17
- startRecordingStatus: z.ZodOptional<z.ZodString>;
18
- transcriptionStatus: z.ZodOptional<z.ZodString>;
19
- finalTranscript: z.ZodOptional<z.ZodString>;
20
- finalConfidence: z.ZodOptional<z.ZodNumber>;
21
- asrConfig: z.ZodOptional<z.ZodString>;
22
- startRecordingTimestamp: z.ZodOptional<z.ZodString>;
23
- finalRecordingTimestamp: z.ZodOptional<z.ZodString>;
24
- finalTranscriptionTimestamp: z.ZodOptional<z.ZodString>;
25
- pendingTranscript: z.ZodDefault<z.ZodOptional<z.ZodString>>;
26
- pendingConfidence: z.ZodOptional<z.ZodNumber>;
27
- functionCallMetadata: z.ZodOptional<z.ZodString>;
28
- functionCallConfidence: z.ZodOptional<z.ZodNumber>;
29
- finalFunctionCallTimestamp: z.ZodOptional<z.ZodString>;
30
- promptSlotMap: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodArray<z.ZodString, "many">>>;
31
- recognitionActionProcessingState: z.ZodOptional<z.ZodString>;
32
- }, "strip", z.ZodTypeAny, {
33
- audioUtteranceId: string;
34
- pendingTranscript: string;
35
- startRecordingStatus?: string | undefined;
36
- transcriptionStatus?: string | undefined;
37
- finalTranscript?: string | undefined;
38
- finalConfidence?: number | undefined;
39
- asrConfig?: string | undefined;
40
- startRecordingTimestamp?: string | undefined;
41
- finalRecordingTimestamp?: string | undefined;
42
- finalTranscriptionTimestamp?: string | undefined;
43
- pendingConfidence?: number | undefined;
44
- functionCallMetadata?: string | undefined;
45
- functionCallConfidence?: number | undefined;
46
- finalFunctionCallTimestamp?: string | undefined;
47
- promptSlotMap?: Record<string, string[]> | undefined;
48
- recognitionActionProcessingState?: string | undefined;
49
- }, {
50
- audioUtteranceId: string;
51
- startRecordingStatus?: string | undefined;
52
- transcriptionStatus?: string | undefined;
53
- finalTranscript?: string | undefined;
54
- finalConfidence?: number | undefined;
55
- asrConfig?: string | undefined;
56
- startRecordingTimestamp?: string | undefined;
57
- finalRecordingTimestamp?: string | undefined;
58
- finalTranscriptionTimestamp?: string | undefined;
59
- pendingTranscript?: string | undefined;
60
- pendingConfidence?: number | undefined;
61
- functionCallMetadata?: string | undefined;
62
- functionCallConfidence?: number | undefined;
63
- finalFunctionCallTimestamp?: string | undefined;
64
- promptSlotMap?: Record<string, string[]> | undefined;
65
- recognitionActionProcessingState?: string | undefined;
66
- }>;
67
- export type RecognitionState = z.infer<typeof RecognitionVGFStateSchema>;
68
- export declare const RecordingStatus: {
69
- readonly NOT_READY: "NOT_READY";
70
- readonly READY: "READY";
71
- readonly RECORDING: "RECORDING";
72
- readonly FINISHED: "FINISHED";
73
- };
74
- export type RecordingStatusType = typeof RecordingStatus[keyof typeof RecordingStatus];
75
- export declare const TranscriptionStatus: {
76
- readonly NOT_STARTED: "NOT_STARTED";
77
- readonly IN_PROGRESS: "IN_PROGRESS";
78
- readonly FINALIZED: "FINALIZED";
79
- readonly ABORTED: "ABORTED";
80
- readonly ERROR: "ERROR";
81
- };
82
- export type TranscriptionStatusType = typeof TranscriptionStatus[keyof typeof TranscriptionStatus];
83
- export declare const RecognitionActionProcessingState: {
84
- readonly NOT_STARTED: "NOT_STARTED";
85
- readonly IN_PROGRESS: "IN_PROGRESS";
86
- readonly COMPLETED: "COMPLETED";
87
- };
88
- export type RecognitionActionProcessingStateType = typeof RecognitionActionProcessingState[keyof typeof RecognitionActionProcessingState];
89
- export declare function createInitialRecognitionState(audioUtteranceId: string): RecognitionState;
90
- export declare function isValidRecordingStatusTransition(from: string | undefined, to: string): boolean;
91
- //# sourceMappingURL=vgf-recognition-state.d.ts.map
@@ -1 +0,0 @@
1
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