@volcengine/veplayer 2.4.0-rc.1 → 2.4.0-rc.2

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@@ -1851,6 +1851,7 @@ declare class VePlayerBase {
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  *
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  */
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  fallbackToFirstDefinition?: boolean;
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+ seamless?: boolean;
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  }): Promise<ExposedDefinition>;
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  /** {zh}
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  * @brief 调用此方法更新拉流地址列表。
@@ -2019,6 +2020,7 @@ declare class VePlayerBase {
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  */
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  ignorePaused?: boolean;
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  }): void;
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+ canPlayType(type: string): boolean;
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  /** {zh}
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  * @brief 调用此方法进入系统全屏状态。如果该方法调用的时候处于网页全屏状态会自动退出网页全屏,下发事件 `Events.FULLSCREEN_CHANGE`。
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  * @param el 全屏作用的 DOM 节点。
@@ -13711,7 +13711,7 @@ var __publicField = (obj, key, value) => {
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  var _a, _b;
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  if (typeof target === "string" && this._sourceManager.sources.length === 1 && ((_b = (_a = this._sourceManager.sources) == null ? void 0 : _a[0].definitions) == null ? void 0 : _b.length) === 1) {
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  this._sourceManager.updateSources(target);
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- await this._switchUrl(target);
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+ await this._switchUrl(target, { seamless: options == null ? void 0 : options.seamless });
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  return this._sourceManager.definition;
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  }
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  const targetDefinition = this._sourceManager.find(target, options);
@@ -13897,6 +13897,9 @@ var __publicField = (obj, key, value) => {
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  blur(data) {
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  return this._player.blur(data);
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  }
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+ canPlayType(type) {
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+ return this._player.canPlayType(type);
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+ }
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  /** {zh}
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  * @brief 调用此方法进入系统全屏状态。如果该方法调用的时候处于网页全屏状态会自动退出网页全屏,下发事件 `Events.FULLSCREEN_CHANGE`。
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  * @param el 全屏作用的 DOM 节点。
@@ -14094,14 +14097,16 @@ var __publicField = (obj, key, value) => {
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  this._player.changeDefinition(targetDefinition, preDefinition);
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  }
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  }
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- async _switchUrl(url) {
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+ async _switchUrl(url, config) {
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  const { plugins: newPlugins, options } = await this.prepare(url) || {};
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  const newUrl = (options == null ? void 0 : options.url) ?? url;
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  this._sourceManager.url = newUrl;
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  if (newPlugins == null ? void 0 : newPlugins.length) {
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  this._callBeforePlayerInitForUrl(newPlugins, newUrl);
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  } else {
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- const res = this._player.switchURL(newUrl, false);
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+ const res = this._player.switchURL(newUrl, {
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+ seamless: config == null ? void 0 : config.seamless
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+ });
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  const curTime = this._player.currentTime;
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  if (res && res.then) {
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  return res;