@vobs/runtime 1.2.2 → 1.3.1

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Files changed (49) hide show
  1. package/dist/async-boundary.cjs.map +1 -1
  2. package/dist/async-boundary.js +1 -1
  3. package/dist/async-boundary.js.map +1 -1
  4. package/dist/bind.cjs +18 -0
  5. package/dist/bind.cjs.map +1 -1
  6. package/dist/bind.js +19 -1
  7. package/dist/bind.js.map +1 -1
  8. package/dist/boundary.cjs.map +1 -1
  9. package/dist/boundary.js +1 -1
  10. package/dist/boundary.js.map +1 -1
  11. package/dist/dynamic.cjs.map +1 -1
  12. package/dist/dynamic.js +1 -1
  13. package/dist/dynamic.js.map +1 -1
  14. package/dist/error-boundary.cjs +5 -1
  15. package/dist/error-boundary.cjs.map +1 -1
  16. package/dist/error-boundary.d.cts +7 -3
  17. package/dist/error-boundary.d.ts +7 -3
  18. package/dist/error-boundary.js +6 -2
  19. package/dist/error-boundary.js.map +1 -1
  20. package/dist/fragment.cjs.map +1 -1
  21. package/dist/fragment.js +1 -1
  22. package/dist/fragment.js.map +1 -1
  23. package/dist/hmr.cjs +11 -0
  24. package/dist/hmr.cjs.map +1 -1
  25. package/dist/hmr.d.cts +7 -1
  26. package/dist/hmr.d.ts +7 -1
  27. package/dist/hmr.js +10 -0
  28. package/dist/hmr.js.map +1 -1
  29. package/dist/index.cjs +37 -3
  30. package/dist/index.cjs.map +1 -1
  31. package/dist/index.d.cts +1 -1
  32. package/dist/index.d.ts +1 -1
  33. package/dist/index.js +37 -4
  34. package/dist/index.js.map +1 -1
  35. package/dist/ops.cjs +21 -2
  36. package/dist/ops.cjs.map +1 -1
  37. package/dist/ops.js +22 -3
  38. package/dist/ops.js.map +1 -1
  39. package/dist/profiler.cjs.map +1 -1
  40. package/dist/profiler.js +1 -1
  41. package/dist/profiler.js.map +1 -1
  42. package/package.json +2 -2
  43. package/src/dynamic.test.ts +65 -1
  44. package/src/error-boundary.ts +13 -3
  45. package/src/hmr.test.ts +17 -0
  46. package/src/hmr.ts +14 -0
  47. package/src/index.ts +1 -0
  48. package/src/ops.ts +38 -3
  49. package/src/props.test.ts +32 -1
@@ -1 +1 @@
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- {"version":3,"sources":["../src/boundary.ts","../src/debug.ts","../src/dynamic.ts","../src/ops.ts","../src/fragment.ts","../src/hmr.ts","../src/ref.ts","../src/error.ts"],"sourcesContent":["import { createOwner, state } from '@vobs/reactivity'\nimport { invokeRuntimeDebug } from './debug'\nimport { insertDynamic, type NodeFactory } from './dynamic'\nimport { normalizeVobsError } from './error'\n\nexport type BoundaryRetry = () => void | Promise<unknown>\nexport type BoundaryFallback = (error: Error, retry: BoundaryRetry) => ReturnType<NodeFactory>\n\nexport interface BoundaryOptions {\n children: NodeFactory\n fallback: BoundaryFallback\n onRetry?: () => void | Promise<unknown>\n resetKey?: () => unknown\n}\n\n/**\n * Shared no-wrapper boundary protocol. The boundary owns its reactive error\n * state and child branch, so replacing the branch also disposes its Owner.\n */\nexport function insertBoundary(\n parent: Node,\n anchor: Node | null,\n options: BoundaryOptions\n): void {\n const boundary = createOwner()\n boundary.run(() => {\n const error = state<Error | null>(null)\n let fallbackActive = false\n let lastError: Error | null = null\n let initialized = false\n let previousKey: unknown\n\n boundary.onError(reason => {\n if (fallbackActive) throw reason\n const normalized = normalizeVobsError(reason, {\n code: 'VOBS_R001',\n layer: 'runtime',\n fix: '检查组件渲染逻辑,或在边界 fallback 中提供恢复操作。'\n })\n lastError = normalized\n invokeRuntimeDebug('error', {\n error: normalized,\n owner: boundary,\n phase: 'boundary',\n handled: true,\n recovery: 'fallback'\n })\n error.value = normalized\n })\n\n const retry = (): void | Promise<unknown> => {\n if (error.value) {\n invokeRuntimeDebug('error', {\n error: error.value,\n owner: boundary,\n phase: 'boundary',\n handled: true,\n recovery: 'retrying'\n })\n }\n error.value = null\n return options.onRetry?.()\n }\n\n insertDynamic(parent, anchor, () => {\n const nextKey = options.resetKey?.()\n if (!initialized || !Object.is(previousKey, nextKey)) {\n initialized = true\n previousKey = nextKey\n if (error.value) error.value = null\n }\n\n const currentError = error.value\n if (!currentError) {\n if (fallbackActive && lastError) {\n invokeRuntimeDebug('error', {\n error: lastError,\n owner: boundary,\n phase: 'boundary',\n handled: true,\n recovery: 'recovered'\n })\n lastError = null\n }\n fallbackActive = false\n return options.children()\n }\n\n fallbackActive = true\n return options.fallback(currentError, retry)\n })\n })\n}\n","import type { Owner } from '@vobs/reactivity'\n\nexport type RuntimeDebugEnvironment = 'client' | 'server'\n\n/**\n * Lightweight context copied onto debug events created synchronously inside a\n * Router loader, Effect or SSR render. It is intentionally optional so the\n * runtime remains useful without DevTools.\n */\nexport interface RuntimeDebugContext {\n readonly environment?: RuntimeDebugEnvironment\n readonly sessionId?: string\n readonly route?: string\n readonly navigationId?: number\n readonly dataRequestId?: number\n readonly updateId?: string\n readonly effectId?: string\n readonly source?: string\n}\n\nexport interface RuntimeHydrationMismatch {\n readonly kind: 'missing-node' | 'extra-node' | 'position' | 'content'\n readonly expected: string\n readonly actual: string\n readonly path: string\n readonly message: string\n}\n\nexport type RuntimeDomMutationOperation = 'text' | 'property' | 'attribute' | 'insert' | 'remove'\n\nexport interface RuntimeDomMutation {\n readonly operation: RuntimeDomMutationOperation\n readonly target: string\n readonly parent?: string\n readonly key?: string\n readonly previousValue?: unknown\n readonly nextValue?: unknown\n}\n\nexport interface RuntimeErrorEvent {\n readonly error: unknown\n readonly owner: Owner\n readonly phase: 'event' | 'boundary'\n readonly handled: boolean\n readonly recovery: 'propagated' | 'handled' | 'fallback' | 'retrying' | 'recovered'\n}\n\nexport interface RuntimeDebugHooks {\n domMutation?(mutation: RuntimeDomMutation): void\n error?(event: RuntimeErrorEvent): void\n hydrationMismatch?(event: RuntimeHydrationMismatch): void\n}\n\nlet activeRuntimeDebugHooks: RuntimeDebugHooks | null = null\nlet activeRuntimeDebugContext: RuntimeDebugContext | null = null\n\nexport function setRuntimeDebugHooks(hooks: RuntimeDebugHooks | null): RuntimeDebugHooks | null {\n const previous = activeRuntimeDebugHooks\n activeRuntimeDebugHooks = hooks\n return previous\n}\n\nexport function getRuntimeDebugHooks(): RuntimeDebugHooks | null {\n return activeRuntimeDebugHooks\n}\n\nexport function getRuntimeDebugContext(): RuntimeDebugContext | null {\n return activeRuntimeDebugContext\n}\n\n/** Run a synchronous operation with trace context, preserving async renders. */\nexport function runWithRuntimeDebugContext<T>(context: RuntimeDebugContext, task: () => T): T {\n const previous = activeRuntimeDebugContext\n const next = { ...previous, ...context }\n activeRuntimeDebugContext = next\n let result: T\n try {\n result = task()\n } catch (error) {\n activeRuntimeDebugContext = previous\n throw error\n }\n if (isPromiseLike(result)) {\n return Promise.resolve(result).finally(() => {\n if (activeRuntimeDebugContext === next) activeRuntimeDebugContext = previous\n }) as T\n }\n activeRuntimeDebugContext = previous\n return result\n}\n\n/** Keep a context active across callback boundaries such as Effect execution. */\nexport function pushRuntimeDebugContext(context: RuntimeDebugContext): () => void {\n const previous = activeRuntimeDebugContext\n activeRuntimeDebugContext = { ...previous, ...context }\n let restored = false\n return () => {\n if (restored) return\n restored = true\n activeRuntimeDebugContext = previous\n }\n}\n\nexport function invokeRuntimeDebug<K extends keyof RuntimeDebugHooks>(\n name: K,\n ...args: Parameters<NonNullable<RuntimeDebugHooks[K]>>\n): void {\n const callback = activeRuntimeDebugHooks?.[name] as ((...values: unknown[]) => void) | undefined\n if (!callback) return\n try {\n callback(...args)\n } catch {\n // Debug tooling must never change runtime behavior.\n }\n}\n\nexport function readDebugValue(read: () => unknown): unknown {\n try {\n return read()\n } catch {\n return '[Uninspectable]'\n }\n}\n\nfunction isPromiseLike(value: unknown): value is PromiseLike<unknown> {\n return Boolean(value) && (typeof value === 'object' || typeof value === 'function')\n && typeof (value as { then?: unknown }).then === 'function'\n}\n\nexport function describeDebugNode(node: unknown): string {\n if (!node || typeof node !== 'object') return 'node'\n const value = node as {\n readonly nodeName?: unknown\n readonly tagName?: unknown\n readonly id?: unknown\n readonly className?: unknown\n }\n const name = typeof value.tagName === 'string'\n ? value.tagName.toLowerCase()\n : typeof value.nodeName === 'string' ? value.nodeName.toLowerCase() : 'node'\n const id = typeof value.id === 'string' && value.id ? `#${value.id}` : ''\n const className = typeof value.className === 'string' && value.className\n ? `.${value.className.trim().split(/\\s+/).filter(Boolean).join('.')}`\n : ''\n return `${name}${id}${className}`\n}\n","import { createOwner, effect, state, type Owner, type Signal } from '@vobs/reactivity'\nimport {\n associateNodeOwner,\n createBlock,\n createComment,\n createText,\n insertBefore,\n removeChild\n} from './ops'\nimport { createFragment, isVobsFragment, type VobsNode } from './fragment'\n\nexport type NodeFactory = () => VobsNode | null | undefined | false\nexport type DynamicChild = VobsNode | string | number | boolean | null | undefined | readonly DynamicChild[]\n\ninterface ListEntry<T> {\n key: unknown\n node: VobsNode\n owner: Owner\n viewOwner: Owner\n item: Signal<T>\n /** 最近一次赋值的原始 item:供比较与刷新使用,避免在列表 effect 内读取 item 信号造成自依赖。 */\n value: T\n index: number\n}\n\nexport function insertDynamic(parent: Node, anchor: Node | null, factory: NodeFactory): void {\n const marker = createComment('vobs:dynamic')\n insertBefore(parent, marker, anchor)\n let current: VobsNode | null = null\n\n effect(() => {\n const next = createBlock(factory)\n if (next === current) return\n\n if (current) removeChild(parent, current)\n current = next\n if (current) insertBefore(parent, current, marker)\n })\n}\n\n/**\n * Inserts any Vobs child value. This is the escape hatch for JSX expressions\n * that return a node, an array of nodes, text, or an empty conditional value.\n */\nexport function insertDynamicValue(\n parent: Node,\n anchor: Node | null,\n factory: () => DynamicChild\n): void {\n const marker = createComment('vobs:value')\n insertBefore(parent, marker, anchor)\n let current: VobsNode | null = null\n let scope: Owner | null = null\n\n effect(() => {\n // 每轮求值使用独立 scope Owner:factory 求值与挂载期间创建的组件 Owner 全部挂在它下面。\n // 数组/节点被替换时整体 dispose 旧 scope,避免被丢弃子树的 effect 继续订阅信号(幽灵更新与内存泄漏)。\n const nextScope = createOwner()\n const next = nextScope.run(() => normalizeDynamicChild(factory()))\n if (next === current) {\n nextScope.dispose()\n return\n }\n if (current) removeChild(parent, current)\n scope?.dispose()\n scope = nextScope\n current = next\n if (current) insertBefore(parent, current, marker)\n })\n}\n\n/** Convert a JSX child value to a host node without creating a wrapper element. */\nexport function normalizeDynamicChild(value: DynamicChild): VobsNode | null {\n if (value === null || value === undefined || typeof value === 'boolean') return null\n if (typeof value === 'string' || typeof value === 'number') return createText(String(value))\n if (isVobsFragment(value) || isHostNode(value)) return value as VobsNode\n if (Array.isArray(value)) {\n const children = value\n if (children.length === 0) return null\n return createFragment((parent, anchor) => {\n for (const child of children) {\n const node = normalizeDynamicChild(child)\n if (node) insertBefore(parent, node, anchor)\n }\n })\n }\n return null\n}\n\nfunction isHostNode(value: unknown): value is Node {\n return Boolean(value && typeof value === 'object'\n && ('nodeType' in value || ((value as { type?: unknown }).type === 'element'\n || (value as { type?: unknown }).type === 'text'\n || (value as { type?: unknown }).type === 'comment')))\n}\n\nexport function insertList<T>(\n parent: Node,\n anchor: Node | null,\n source: () => readonly T[],\n renderItem: (item: T, index: number) => VobsNode,\n keyOf?: (item: T, index: number) => unknown\n): void {\n const marker = createComment('vobs:list')\n insertBefore(parent, marker, anchor)\n let entries: Array<ListEntry<T>> = []\n const tracksIndex = renderItem.length >= 2\n\n effect(() => {\n const items = source()\n\n // key 只计算一次:keyed 判定与调和共用,避免 keyOf 每轮被调用两遍。\n let keys: unknown[] | null = null\n if (keyOf) {\n keys = new Array(items.length)\n let allKeyed = items.length > 0\n for (let index = 0; index < items.length; index++) {\n const key = keyOf(items[index], index)\n if (key == null) {\n allKeyed = false\n break\n }\n keys[index] = key\n }\n if (!allKeyed) keys = null\n }\n\n const nextEntries = keys\n ? reconcileKeyed(items, keys, entries, renderItem)\n : reconcileIndexed(items, entries, renderItem)\n\n // tracksIndex 时 index 参与渲染,位置变化的行必须整体重建,新节点不在 DOM 中,\n // 重排阶段强制插入;否则只同步记录的位置,节点保持原样交给重排阶段移动。\n const refreshed = tracksIndex ? new Set<ListEntry<T>>() : null\n for (let index = 0; index < nextEntries.length; index++) {\n const entry = nextEntries[index]\n if (tracksIndex) {\n if (entry.index !== index) {\n refreshListEntry(parent, entry, index, renderItem)\n refreshed!.add(entry)\n }\n } else {\n entry.index = index\n }\n }\n\n const retained = new Set(nextEntries)\n for (const entry of entries) {\n if (!retained.has(entry)) disposeEntry(parent, entry)\n }\n\n reorderListEntries(parent, marker, entries, nextEntries, refreshed)\n entries = nextEntries\n })\n}\n\n/**\n * 按 nextEntries 顺序整理 DOM,但只移动必须移动的节点。\n */\nfunction reorderListEntries<T>(\n parent: Node,\n marker: Node,\n previous: readonly ListEntry<T>[],\n nextEntries: readonly ListEntry<T>[],\n forceInsert: Set<ListEntry<T>> | null\n): void {\n const count = nextEntries.length\n if (count === 0) return\n\n // 首次挂载(旧列表为空):全部是新节点,倒序直插即可,跳过 Map/LIS 构建。\n if (previous.length === 0) {\n let reference: VobsNode = marker\n for (let index = count - 1; index >= 0; index--) {\n const node = nextEntries[index].node\n insertBefore(parent, node, reference)\n reference = node\n }\n return\n }\n\n const oldIndexOf = new Map<ListEntry<T>, number>()\n for (let index = 0; index < previous.length; index++) oldIndexOf.set(previous[index], index)\n\n // seq[i] = 条目在旧序中的位置;新条目、重建条目与强制插入条目为 -1。\n const seq: number[] = new Array(count)\n for (let index = 0; index < count; index++) {\n const entry = nextEntries[index]\n seq[index] = forceInsert?.has(entry) ? -1 : oldIndexOf.get(entry) ?? -1\n }\n\n const keep = computeKeptByLis(seq)\n\n let reference: VobsNode = marker\n for (let index = count - 1; index >= 0; index--) {\n const node = nextEntries[index].node\n if (keep[index]) {\n reference = node\n continue\n }\n insertBefore(parent, node, reference)\n reference = node\n }\n}\n\n/**\n * 严格递增子序列(LIS)成员标记,O(n log n)。\n * 负值(新节点)不参与 LIS,永远视为需要移动。\n */\nfunction computeKeptByLis(seq: readonly number[]): boolean[] {\n const count = seq.length\n const keep = new Array<boolean>(count).fill(false)\n const tailsIndex: number[] = []\n const tailsValue: number[] = []\n const prev = new Array<number>(count).fill(-1)\n\n for (let i = 0; i < count; i++) {\n const value = seq[i]\n if (value < 0) continue\n let lo = 0\n let hi = tailsValue.length\n while (lo < hi) {\n const mid = (lo + hi) >> 1\n if (tailsValue[mid] < value) lo = mid + 1\n else hi = mid\n }\n if (lo === tailsValue.length) {\n tailsValue.push(value)\n tailsIndex.push(i)\n } else {\n tailsValue[lo] = value\n tailsIndex[lo] = i\n }\n prev[i] = lo > 0 ? tailsIndex[lo - 1] : -1\n }\n\n let cursor = tailsIndex.length > 0 ? tailsIndex[tailsIndex.length - 1] : -1\n while (cursor >= 0) {\n keep[cursor] = true\n cursor = prev[cursor]\n }\n return keep\n}\n\nfunction reconcileKeyed<T>(\n items: readonly T[],\n keys: readonly unknown[],\n entries: Array<ListEntry<T>>,\n renderItem: (item: T, index: number) => VobsNode\n): Array<ListEntry<T>> {\n const previous = new Map(entries.map(entry => [entry.key, entry]))\n const seen = new Set<unknown>()\n const nextEntries: Array<ListEntry<T>> = []\n\n for (let index = 0; index < items.length; index++) {\n const item = items[index]\n const key = keys[index]\n if (seen.has(key)) {\n console.warn(`Vobs: 检测到重复的列表 key: ${String(key)}`)\n }\n seen.add(key)\n const entry = previous.get(key)\n if (entry) {\n previous.delete(key)\n if (isPrimitiveItem(item) && !Object.is(entry.value, item)) {\n // 原始类型项在编译产物中被静态捕获,无法通过 item 信号刷新视图:值变化时必须重建行。\n nextEntries.push(createListEntry(item, index, key, renderItem))\n continue\n }\n entry.item.value = item\n entry.value = item\n nextEntries.push(entry)\n continue\n }\n nextEntries.push(createListEntry(item, index, key, renderItem))\n }\n\n return nextEntries\n}\n\nfunction reconcileIndexed<T>(\n items: readonly T[],\n entries: Array<ListEntry<T>>,\n renderItem: (item: T, index: number) => VobsNode\n): Array<ListEntry<T>> {\n const nextEntries: Array<ListEntry<T>> = []\n for (let index = 0; index < items.length; index++) {\n const item = items[index]\n const entry = entries[index]\n if (entry && isPrimitiveItem(item) && !Object.is(entry.value, item)) {\n // 原始类型项被编译产物静态捕获,值变化时必须重建行;旧行由主循环统一 dispose。\n nextEntries.push(createListEntry(item, index, index, renderItem))\n continue\n }\n if (entry) {\n entry.item.value = item\n entry.value = item\n nextEntries.push(entry)\n continue\n }\n nextEntries.push(createListEntry(item, index, index, renderItem))\n }\n return nextEntries\n}\n\n/** 原始类型(含 function)无法被 Proxy 响应化,只能整行重建。 */\nfunction isPrimitiveItem(item: unknown): boolean {\n return item === null || typeof item !== 'object'\n}\n\nfunction createListEntry<T>(\n item: T,\n index: number,\n key: unknown,\n renderItem: (item: T, index: number) => VobsNode\n): ListEntry<T> {\n const owner = createOwner()\n let itemSignal!: Signal<T>\n let viewOwner!: Owner\n let node!: VobsNode\n owner.run(() => {\n itemSignal = state(item)\n viewOwner = createOwner()\n node = viewOwner.run(() => renderItem(toReactiveItem(itemSignal, item), index))\n })\n associateNodeOwner(node, viewOwner)\n return { key, node, owner, viewOwner, item: itemSignal, value: item, index }\n}\n\nfunction refreshListEntry<T>(\n parent: Node,\n entry: ListEntry<T>,\n index: number,\n renderItem: (item: T, index: number) => VobsNode\n): void {\n removeChild(parent, entry.node)\n entry.index = index\n const previousView = entry.viewOwner\n entry.owner.run(() => {\n entry.viewOwner = createOwner()\n entry.node = entry.viewOwner.run(() => renderItem(\n toReactiveItem(entry.item, entry.value),\n index\n ))\n })\n // 旧视图的 effect 仍订阅着 item 信号,必须 dispose,否则会写已脱离的 DOM(幽灵更新)。\n previousView.dispose()\n associateNodeOwner(entry.node, entry.viewOwner)\n}\n\nfunction toReactiveItem<T>(item: Signal<T>, initialValue: T): T {\n if (typeof initialValue !== 'object' || initialValue === null) {\n return initialValue\n }\n\n // 代理目标使用创建时的原始对象:避免在列表 effect 内读取 item 信号造成自依赖;\n // 属性读取始终转发到 item.value,在行内绑定 effect 中被正常追踪。\n return new Proxy(initialValue as object, {\n get(_target, property, receiver) {\n return Reflect.get(item.value as object, property, receiver)\n },\n has(_target, property) {\n return property in (item.value as object)\n },\n ownKeys() {\n return Reflect.ownKeys(item.value as object)\n },\n getOwnPropertyDescriptor(_target, property) {\n return Object.getOwnPropertyDescriptor(item.value as object, property)\n }\n }) as T\n}\n\nfunction disposeEntry(parent: Node, entry: ListEntry<unknown>): void {\n removeChild(parent, entry.node)\n entry.owner.dispose()\n}\n","// 编译产物调用的基础操作\n\nimport { createOwner, getCurrentOwner, setOwnerDebugName, type Owner } from '@vobs/reactivity'\nimport { isVobsFragment, type VobsNode } from './fragment'\nimport { describeDebugNode, getRuntimeDebugHooks, invokeRuntimeDebug, readDebugValue } from './debug'\nimport {\n associateHmrInstance,\n markHmrInstanceMounted,\n registerHmrInstance,\n type HmrInstance\n} from './hmr'\nimport type { VobsRenderer } from './renderer'\nimport { setRef } from './ref'\n\ntype RuntimeRenderer = VobsRenderer<Node, Text, Element, Comment>\n\nlet currentRenderer: RuntimeRenderer | null = null\nconst nodeOwners = new WeakMap<object, Owner>()\ninterface EventBinding {\n readonly handler: EventListener\n readonly owner: Owner | null\n readonly original: EventListener\n}\nconst eventBindings = new WeakMap<object, Map<string, EventBinding>>()\n\nexport function setRenderer<\n NodeType,\n TextNode extends NodeType,\n ElementNode extends NodeType,\n CommentNode extends NodeType\n>(renderer: VobsRenderer<NodeType, TextNode, ElementNode, CommentNode>): void {\n // 编译产物仍使用 DOM 节点声明;实际宿主类型由应用提供的渲染器决定。\n currentRenderer = renderer as unknown as RuntimeRenderer\n}\n\nexport function getRenderer(): RuntimeRenderer {\n if (!currentRenderer) {\n throw new Error('渲染器未初始化')\n }\n return currentRenderer\n}\n\nexport function createText(content: string): Text {\n return getRenderer().createText(content)\n}\n\nexport function createElement(tag: string): Element {\n return getRenderer().createElement(tag)\n}\n\nexport function createComment(content: string): Comment {\n return getRenderer().createComment(content)\n}\n\nexport function insertBefore(\n parent: Node,\n child: VobsNode,\n anchor: VobsNode | null\n): void {\n if (isVobsFragment(child)) {\n child.mount(parent, isVobsFragment(anchor) ? anchor.start : anchor)\n return\n }\n getRenderer().insertBefore(parent, child, isVobsFragment(anchor) ? anchor.start : anchor)\n markHmrInstanceMounted(child, parent)\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'insert',\n target: describeDebugNode(child),\n parent: describeDebugNode(parent)\n })\n }\n}\n\nexport function removeChild(\n parent: Node,\n child: VobsNode\n): void {\n disposeNodeOwner(child)\n if (isVobsFragment(child)) {\n child.unmount(parent)\n return\n }\n getRenderer().removeChild(parent, child)\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'remove',\n target: describeDebugNode(child),\n parent: describeDebugNode(parent)\n })\n }\n}\n\nexport function setTextContent(\n node: Text,\n content: string\n): void {\n const previousValue = getRuntimeDebugHooks()\n ? readDebugValue(() => node.textContent)\n : undefined\n getRenderer().setTextContent(node, content)\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'text',\n target: describeDebugNode(node),\n previousValue,\n nextValue: content\n })\n }\n}\n\nexport function setProperty(\n node: Element,\n key: string,\n value: unknown\n): void {\n const previousValue = getRuntimeDebugHooks()\n ? readDebugValue(() => Reflect.get(node, key))\n : undefined\n getRenderer().setProperty(node, key, value)\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'property',\n target: describeDebugNode(node),\n key,\n previousValue,\n nextValue: value\n })\n }\n}\n\nexport function setAttribute(\n node: Element,\n key: string,\n value: string\n): void {\n const previousValue = getRuntimeDebugHooks()\n ? readDebugValue(() => typeof node.getAttribute === 'function' ? node.getAttribute(key) : undefined)\n : undefined\n getRenderer().setAttribute(node, key, value)\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'attribute',\n target: describeDebugNode(node),\n key,\n previousValue,\n nextValue: value\n })\n }\n}\n\nexport function spreadProps(node: Element, props: Record<string, unknown>): void {\n for (const [key, value] of Object.entries(props)) {\n if (key === 'key' || value === null || value === undefined) continue\n if (key === 'ref') {\n setRef(node, value)\n continue\n }\n if (key.startsWith('on') && typeof value === 'function') addEventListener(node, key.slice(2).toLowerCase(), value as EventListener)\n // property 键的 false 有语义(如 disabled={false} 必须清除),不能跳过;\n // attribute 键的 false 表示“不设置”,与 HTML 语义一致。\n else if (isPropertyKey(key)) setProperty(node, key, value)\n else if (value === false) continue\n else setAttribute(node, key === 'className' ? 'class' : key, key === 'style' && isStyleObject(value) ? formatStyle(value) : String(value))\n }\n}\n\n/** Apply compile-time host properties in one renderer pass. */\nexport function setStaticProps(node: Element, props: Record<string, unknown>): void {\n for (const [key, value] of Object.entries(props)) {\n if (key === 'key' || key === 'ref' || key.startsWith('on')) continue\n if (value === null || value === undefined) continue\n if (isPropertyKey(key)) setProperty(node, key, value)\n else if (value === false) continue\n else setAttribute(node, key === 'className' ? 'class' : key, key === 'style' && isStyleObject(value) ? formatStyle(value) : String(value))\n }\n}\n\nfunction isPropertyKey(key: string): boolean {\n return key === 'value' || key === 'checked' || key === 'selected' || key === 'disabled'\n || key === 'multiple' || key === 'readOnly' || key === 'required'\n || key === 'autofocus' || key === 'hidden' || key === 'tabIndex'\n}\n\nfunction isStyleObject(value: unknown): value is Record<string, unknown> {\n return Boolean(value) && typeof value === 'object' && !Array.isArray(value)\n}\n\nfunction formatStyle(value: Record<string, unknown>): string {\n return Object.entries(value).filter(([, entry]) => entry !== null && entry !== undefined && entry !== false)\n .map(([key, entry]) => `${key.replace(/[A-Z]/gu, match => `-${match.toLowerCase()}`)}:${String(entry)}`).join(';')\n}\n\nexport function addEventListener(\n node: Element,\n event: string,\n handler: EventListener\n): void {\n const renderer = getRenderer()\n const owner = getCurrentOwner()\n let bindings = eventBindings.get(node)\n if (!bindings) {\n bindings = new Map()\n eventBindings.set(node, bindings)\n }\n const previous = bindings.get(event)\n if (previous && previous.original === handler && previous.owner === owner) return\n if (previous) renderer.removeEventListener(node, event, previous.handler)\n const listener = owner ? (reason: Event) => {\n try {\n owner.run(() => handler(reason))\n } catch (error) {\n const handled = owner.handleError(error)\n invokeRuntimeDebug('error', {\n error,\n owner,\n phase: 'event',\n handled,\n recovery: handled ? 'handled' : 'propagated'\n })\n if (!handled) throw error\n }\n } : handler\n const binding: EventBinding = { handler: listener, owner, original: handler }\n bindings.set(event, binding)\n renderer.addEventListener(node, event, listener)\n owner?.onDispose(() => {\n if (bindings?.get(event) !== binding) return\n bindings.delete(event)\n renderer.removeEventListener(node, event, listener)\n })\n}\n\nexport function removeEventListener(\n node: Element,\n event: string,\n handler: EventListener\n): void {\n const renderer = getRenderer()\n const binding = eventBindings.get(node)?.get(event)\n renderer.removeEventListener(node, event, binding?.handler ?? handler)\n eventBindings.get(node)?.delete(event)\n}\n\nexport function clear(container: Node): void {\n getRenderer().clear(container)\n}\n\ntype VobsComponent = (...args: any[]) => VobsNode\n\ntype ComponentProps<Component extends VobsComponent> = Component extends (\n props: infer Props\n) => VobsNode\n ? NonNullable<Props> extends object ? NonNullable<Props> : Record<string, never>\n : Record<string, never>\n\nexport function createComponent<Component extends VobsComponent>(\n component: Component,\n props: ComponentProps<Component>,\n source?: VobsSourceLocation\n): VobsNode {\n const owner = createOwner()\n const componentName = (component as typeof component & { displayName?: string }).displayName\n || component.name\n || 'anonymous'\n setOwnerDebugName(owner, source\n ? `${componentName} (${source.file}:${source.line}:${source.column})`\n : componentName)\n owner.onError(reason => {\n attachSourceLocation(reason, source)\n attachComponentContext(reason, componentName, owner.id)\n throw reason\n })\n let node: VobsNode\n try {\n node = owner.run(() => component(props))\n } catch (error) {\n owner.dispose()\n attachSourceLocation(error, source)\n attachComponentContext(error, componentName, owner.id)\n throw error\n }\n associateNodeOwner(node, owner)\n const hmrKey = (component as typeof component & { hmrKey?: string }).hmrKey\n if (hmrKey) {\n const instance: HmrInstance = {\n node,\n parent: null,\n refresh(): void {\n const previous = instance.node\n const next = owner.run(() => component(props))\n if (instance.parent && !isVobsFragment(previous) && !isVobsFragment(next)) {\n getRenderer().insertBefore(instance.parent, next, previous)\n getRenderer().removeChild(instance.parent, previous)\n }\n nodeOwners.delete(previous as object)\n nodeOwners.set(next as object, owner)\n associateHmrInstance(next, instance)\n instance.node = next\n }\n }\n associateHmrInstance(node, instance)\n const separator = hmrKey.lastIndexOf(':')\n const moduleId = separator < 0 ? hmrKey : hmrKey.slice(0, separator)\n const cleanup = registerHmrInstance(moduleId, instance)\n owner.onDispose(cleanup)\n }\n return node\n}\n\nexport interface VobsSourceLocation {\n readonly file: string\n readonly line: number\n readonly column: number\n}\n\nexport interface VobsLocatedError extends Error {\n readonly vobsSource?: VobsSourceLocation\n readonly vobsComponent?: string\n readonly vobsOwnerId?: string\n}\n\nfunction attachSourceLocation(reason: unknown, source: VobsSourceLocation | undefined): void {\n if (!source || (!reason || (typeof reason !== 'object' && typeof reason !== 'function'))) return\n const error = reason as VobsLocatedError\n if (error.vobsSource) return\n try {\n Object.defineProperty(error, 'vobsSource', {\n configurable: true,\n enumerable: false,\n value: source,\n writable: false\n })\n } catch {\n // Frozen third-party errors still propagate with their original details.\n }\n}\n\nfunction attachComponentContext(reason: unknown, component: string, ownerId: string): void {\n if (!reason || (typeof reason !== 'object' && typeof reason !== 'function')) return\n const error = reason as VobsLocatedError\n try {\n if (!error.vobsComponent) Object.defineProperty(error, 'vobsComponent', { configurable: true, enumerable: false, value: component, writable: false })\n if (!error.vobsOwnerId) Object.defineProperty(error, 'vobsOwnerId', { configurable: true, enumerable: false, value: ownerId, writable: false })\n } catch {\n // Frozen third-party errors still propagate with their original details.\n }\n}\n\nexport function createBlock(factory: () => VobsNode | null | undefined | false): VobsNode | null {\n const owner = createOwner()\n setOwnerDebugName(owner, 'dynamic')\n let node: VobsNode | null | undefined | false\n try {\n node = owner.run(factory)\n } catch (error) {\n owner.dispose()\n throw error\n }\n if (!node) {\n owner.dispose()\n return null\n }\n associateNodeOwner(node, owner)\n return node\n}\n\nexport function associateNodeOwner(node: VobsNode, owner: Owner): void {\n nodeOwners.set(node, owner)\n}\n\nexport function disposeNodeOwner(node: VobsNode): void {\n const owner = nodeOwners.get(node)\n if (!owner) return\n nodeOwners.delete(node)\n owner.dispose()\n}\n","import { getCurrentOwner } from '@vobs/reactivity'\nimport { createComment, getRenderer } from './ops'\n\nexport interface VobsFragment {\n readonly kind: 'vobs-fragment'\n readonly start: Node\n readonly end: Node\n readonly mount: (parent: Node, anchor: Node | null) => void\n readonly unmount: (parent: Node) => void\n}\n\nexport type VobsNode = Node | VobsFragment\nexport type FragmentFactory = (parent: Node, anchor: Node) => void\n\nexport function createFragment(factory: FragmentFactory): VobsFragment {\n const start = createComment('vobs:fragment:start')\n const end = createComment('vobs:fragment:end')\n let parent: Node | null = null\n let initialized = false\n const owner = getCurrentOwner()\n\n const fragment: VobsFragment = {\n kind: 'vobs-fragment',\n start,\n end,\n mount(nextParent, anchor): void {\n if (parent && parent !== nextParent) {\n throw new Error('Vobs Fragment: 不能跨父节点移动 Fragment')\n }\n\n if (initialized) {\n moveRange(nextParent, start, end, anchor)\n return\n }\n\n const renderer = getRenderer()\n renderer.insertBefore(nextParent, start, anchor)\n renderer.insertBefore(nextParent, end, anchor)\n parent = nextParent\n initialized = true\n if (owner) owner.run(() => factory(nextParent, end))\n else factory(nextParent, end)\n },\n unmount(nextParent): void {\n if (!initialized || parent !== nextParent) {\n throw new Error('Vobs Fragment: Fragment 不属于指定父节点')\n }\n const renderer = getRenderer()\n let current = renderer.nextSibling(start)\n while (current && current !== end) {\n const next = renderer.nextSibling(current)\n renderer.removeChild(nextParent, current)\n current = next\n }\n renderer.removeChild(nextParent, start)\n renderer.removeChild(nextParent, end)\n parent = null\n initialized = false\n }\n }\n return fragment\n}\n\nexport function isVobsFragment(value: unknown): value is VobsFragment {\n return Boolean(value) && typeof value === 'object' && (value as VobsFragment).kind === 'vobs-fragment'\n}\n\nfunction moveRange(parent: Node, start: Node, end: Node, anchor: Node | null): void {\n const renderer = getRenderer()\n const nodes: Node[] = [start]\n let current = renderer.nextSibling(start)\n while (current) {\n nodes.push(current)\n if (current === end) break\n current = renderer.nextSibling(current)\n }\n if (nodes[nodes.length - 1] !== end) {\n throw new Error('Vobs Fragment: 找不到结束锚点')\n }\n for (const node of nodes) renderer.insertBefore(parent, node, anchor)\n}\n","import type { VobsNode } from './fragment'\n\nexport type HmrComponent<Props extends object = Record<string, unknown>> =\n (props: Props) => VobsNode\n\nexport interface HmrStateStore {\n get<T>(key: string, initial: T | (() => T)): T\n set<T>(key: string, value: T): void\n has(key: string): boolean\n delete(key: string): void\n clear(): void\n}\n\nexport interface HmrInstance {\n node: VobsNode\n parent: Node | null\n refresh(): void\n}\n\ninterface HmrModuleState {\n readonly components: Map<string, HmrComponent>\n readonly state: Map<string, unknown>\n readonly instances: Set<HmrInstance>\n}\n\ninterface HmrGlobal {\n modules: Map<string, HmrModuleState>\n}\n\nconst globalTarget = globalThis as typeof globalThis & { __VOBS_HMR__?: HmrGlobal }\nconst hmrGlobal = globalTarget.__VOBS_HMR__ ?? { modules: new Map<string, HmrModuleState>() }\nglobalTarget.__VOBS_HMR__ = hmrGlobal\n\nexport function resolveComponent<Props extends object>(\n component: HmrComponent<Props>,\n moduleId: string,\n exportName: string\n): HmrComponent<Props> {\n const module = getModule(moduleId)\n const existing = module.components.get(exportName)\n if (existing) return existing as HmrComponent<Props>\n\n const proxy = ((props: Props) => {\n const current = (proxy as HmrComponent<Props> & { current: HmrComponent<Props> }).current\n return current(props)\n }) as HmrComponent<Props> & { current: HmrComponent<Props> }\n proxy.current = component\n Object.defineProperties(proxy, {\n displayName: { configurable: true, value: component.name || exportName },\n hmrKey: { configurable: false, value: `${moduleId}:${exportName}` }\n })\n module.components.set(exportName, proxy as HmrComponent)\n return proxy\n}\n\nexport function updateHmrModule(_moduleId: string, nextModule: Record<string, unknown>): void {\n const modules = [...hmrGlobal.modules.values()]\n for (const module of modules) {\n let changed = false\n for (const [name, proxy] of module.components) {\n const next = nextModule[name]\n if (typeof next !== 'function') continue\n const hmrProxy = proxy as HmrComponent & { current: HmrComponent; displayName?: string }\n hmrProxy.current = next as HmrComponent\n Object.defineProperty(hmrProxy, 'displayName', { configurable: true, value: next.name || name })\n changed = true\n }\n if (!changed) continue\n for (const instance of module.instances) {\n try {\n instance.refresh()\n } catch {\n // HMR failures remain application errors on the next normal render.\n }\n }\n }\n}\n\nexport function disposeHmrModule(_moduleId: string): void {\n // State and component proxies intentionally survive module disposal.\n}\n\nexport function createHmrStateStore(moduleId: string): HmrStateStore {\n const state = getModule(moduleId).state\n return {\n get<T>(key: string, initial: T | (() => T)): T {\n if (!state.has(key)) state.set(key, typeof initial === 'function' ? (initial as () => T)() : initial)\n return state.get(key) as T\n },\n set<T>(key: string, value: T): void {\n state.set(key, value)\n },\n has: key => state.has(key),\n delete: key => { state.delete(key) },\n clear: () => { state.clear() }\n }\n}\n\nexport function registerHmrInstance(moduleId: string, instance: HmrInstance): () => void {\n const instances = getModule(moduleId).instances\n instances.add(instance)\n return () => instances.delete(instance)\n}\n\nexport function markHmrInstanceMounted(node: VobsNode, parent: Node): void {\n const instance = hmrInstances.get(node as object)\n if (instance) instance.parent = parent\n}\n\nfunction getModule(moduleId: string): HmrModuleState {\n let module = hmrGlobal.modules.get(moduleId)\n if (!module) {\n module = { components: new Map(), state: new Map(), instances: new Set() }\n hmrGlobal.modules.set(moduleId, module)\n }\n return module\n}\n\nconst hmrInstances = new WeakMap<object, HmrInstance>()\n\nexport function associateHmrInstance(node: VobsNode, instance: HmrInstance): void {\n hmrInstances.set(node as object, instance)\n}\n","import { getCurrentOwner } from '@vobs/reactivity'\n\n/** A mutable reference populated when a host node is mounted. */\nexport interface Ref<T extends object = Node> {\n current: T | null\n}\n\nexport type RefTarget<T extends object = Node> = Ref<T> | ((value: T | null) => void)\n\nexport function ref<T extends object = Node>(initialValue: T | null = null): Ref<T> {\n return { current: initialValue }\n}\n\n/** Bind a host node to an object or callback ref and clear it with its Owner. */\nexport function setRef<T extends object>(node: T, target: unknown): void {\n if (!isRefTarget<T>(target)) return\n // SSR's serializable nodes are never exposed as live refs. Custom renderers\n // may use arbitrary host objects, so only exclude the known SSR shape.\n if (isSSRNode(node)) return\n const owner = getCurrentOwner()\n assignRef(target, node)\n owner?.onDispose(() => {\n // Do not clear a ref that has since been reassigned to another node.\n if (isObjectRef(target) && target.current !== node) return\n assignRef(target, null)\n })\n}\n\nfunction isSSRNode(value: object): boolean {\n const type = (value as { type?: unknown }).type\n return (type === 'element' || type === 'text' || type === 'comment')\n && !('nodeType' in value)\n}\n\nfunction isObjectRef<T extends object>(value: unknown): value is Ref<T> {\n return Boolean(value && typeof value === 'object' && 'current' in value)\n}\n\nfunction isRefTarget<T extends object>(value: unknown): value is RefTarget<T> {\n return isObjectRef<T>(value) || typeof value === 'function'\n}\n\nfunction assignRef<T extends object>(target: RefTarget<T>, value: T | null): void {\n try {\n if (typeof target === 'function') target(value)\n else target.current = value\n } catch {\n // Ref callbacks are user code; never make mounting fail because of them.\n }\n}\n","/** Shared error protocol used by the runtime, compiler and DevTools. */\nexport type VobsErrorSeverity = 'error' | 'warning' | 'info'\nexport type VobsErrorLayer =\n | 'compiler'\n | 'runtime'\n | 'constraint'\n | 'permission'\n | 'ssr'\n | 'http'\n | 'resource'\n\nexport interface VobsErrorLocation {\n readonly file: string\n readonly line: number\n readonly column: number\n}\n\nexport interface VobsErrorOptions {\n readonly code: string\n readonly message: string\n readonly severity?: VobsErrorSeverity\n readonly layer?: VobsErrorLayer\n readonly cause?: unknown\n readonly fix?: string\n readonly location?: VobsErrorLocation\n readonly trace?: readonly string[]\n readonly example?: string\n readonly docs?: string\n readonly codeFrame?: string\n}\n\nexport interface VobsErrorDefaults {\n readonly code?: string\n readonly severity?: VobsErrorSeverity\n readonly layer?: VobsErrorLayer\n readonly fix?: string\n}\n\n/** A framework error with stable machine-readable metadata. */\nexport class VobsError extends Error {\n readonly code: string\n readonly severity: VobsErrorSeverity\n readonly layer: VobsErrorLayer\n readonly cause?: unknown\n readonly fix?: string\n readonly location?: VobsErrorLocation\n readonly trace?: readonly string[]\n readonly example?: string\n readonly docs?: string\n readonly codeFrame?: string\n\n constructor(options: VobsErrorOptions) {\n super(options.message)\n this.name = 'VobsError'\n this.code = options.code\n this.severity = options.severity ?? 'error'\n this.layer = options.layer ?? 'runtime'\n this.cause = options.cause\n this.fix = options.fix\n this.location = options.location\n this.trace = options.trace\n this.example = options.example\n this.docs = options.docs\n this.codeFrame = options.codeFrame\n }\n}\n\nexport function createVobsError(options: VobsErrorOptions): VobsError {\n return new VobsError(options)\n}\n\nexport function isVobsError(value: unknown): value is VobsError {\n return value instanceof VobsError\n || Boolean(value && typeof value === 'object'\n && typeof (value as { code?: unknown }).code === 'string'\n && typeof (value as { message?: unknown }).message === 'string'\n && typeof (value as { layer?: unknown }).layer === 'string')\n}\n\n/** Convert thrown strings and third-party errors without losing their message. */\nexport function normalizeVobsError(value: unknown, defaults: VobsErrorDefaults = {}): VobsError {\n if (value instanceof VobsError) return value\n if (value instanceof Error) {\n // Preserve the original Error identity so boundaries and DevTools can\n // correlate event/effect phases without creating duplicate diagnostics.\n const metadata = value as Error & {\n readonly vobsCode?: unknown\n readonly vobsHint?: unknown\n readonly vobsSource?: unknown\n }\n const code = defaults.code ?? (typeof metadata.vobsCode === 'string' ? metadata.vobsCode : undefined)\n if (code) defineErrorMetadata(value, 'code', code)\n defineErrorMetadata(value, 'severity', defaults.severity ?? 'error')\n defineErrorMetadata(value, 'layer', defaults.layer ?? 'runtime')\n const fix = defaults.fix ?? (typeof metadata.vobsHint === 'string' ? metadata.vobsHint : undefined)\n if (fix) defineErrorMetadata(value, 'fix', fix)\n const source = metadata.vobsSource\n if (source && typeof source === 'object'\n && typeof (source as { file?: unknown }).file === 'string'\n && typeof (source as { line?: unknown }).line === 'number'\n && typeof (source as { column?: unknown }).column === 'number') {\n defineErrorMetadata(value, 'location', source)\n }\n return value as VobsError\n }\n if (isVobsError(value)) {\n const candidate = value as VobsErrorOptions & { severity?: VobsErrorSeverity; layer?: VobsErrorLayer }\n return new VobsError({\n code: candidate.code,\n message: candidate.message,\n severity: candidate.severity ?? defaults.severity,\n layer: candidate.layer ?? defaults.layer,\n cause: candidate.cause,\n fix: candidate.fix ?? defaults.fix,\n location: candidate.location,\n trace: candidate.trace,\n example: candidate.example,\n docs: candidate.docs,\n codeFrame: candidate.codeFrame\n })\n }\n const message = String(value)\n return new VobsError({\n code: defaults.code ?? 'VOBS_UNKNOWN',\n message,\n severity: defaults.severity ?? 'error',\n layer: defaults.layer ?? 'runtime',\n cause: undefined,\n fix: defaults.fix\n })\n}\n\nfunction defineErrorMetadata(target: Error, key: string, value: unknown): void {\n if (key in target) return\n try {\n Object.defineProperty(target, key, { configurable: true, enumerable: false, value, writable: true })\n } catch {\n // Frozen third-party errors still retain their original message and stack.\n }\n}\n\nexport interface FormatVobsErrorOptions {\n readonly environment?: 'development' | 'production'\n readonly includeStack?: boolean\n}\n\n/** Format a concise, actionable message for terminals and dev overlays. */\nexport function formatVobsError(\n value: unknown,\n options: FormatVobsErrorOptions = {}\n): string {\n const error = normalizeVobsError(value)\n const code = error.code || 'VOBS_UNKNOWN'\n const severity = error.severity || 'error'\n if (options.environment === 'production') return `[Vobs ${code}] ${error.message}`\n\n const lines = [`[Vobs ${capitalize(severity)}] ${error.message}`, `Code: ${code}`]\n if (error.location) lines.push(`Location: ${error.location.file}:${error.location.line}:${error.location.column}`)\n if (error.codeFrame) lines.push('', error.codeFrame)\n if (error.cause !== undefined) lines.push(`Cause: ${formatCause(error.cause)}`)\n if (error.trace?.length) lines.push('', `Trace: ${error.trace.join(' → ')}`)\n if (error.fix) lines.push('', `Fix: ${error.fix}`)\n if (error.example) lines.push('', `Example:\\n${error.example}`)\n if (error.docs) lines.push(`Docs: ${error.docs}`)\n if (options.includeStack && error.stack) lines.push('', error.stack)\n return lines.join('\\n')\n}\n\nfunction formatCause(value: unknown): string {\n return value instanceof Error ? `${value.name}: ${value.message}` : String(value)\n}\n\nfunction capitalize(value: string): string {\n return value.slice(0, 1).toUpperCase() + 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normalizeDynamicChild(value: DynamicChild): VobsNode | null {\n if (value === null || value === undefined || typeof value === 'boolean') return null\n if (typeof value === 'string' || typeof value === 'number') return createText(String(value))\n if (isVobsFragment(value) || isHostNode(value)) return value as VobsNode\n if (Array.isArray(value)) {\n const children = value\n if (children.length === 0) return null\n return createFragment((parent, anchor) => {\n for (const child of children) {\n const node = normalizeDynamicChild(child)\n if (node) insertBefore(parent, node, anchor)\n }\n })\n }\n return null\n}\n\nfunction isHostNode(value: unknown): value is Node {\n return Boolean(value && typeof value === 'object'\n && ('nodeType' in value || ((value as { type?: unknown }).type === 'element'\n || (value as { type?: unknown }).type === 'text'\n || (value as { type?: unknown }).type === 'comment')))\n}\n\nexport function insertList<T>(\n parent: Node,\n anchor: Node | null,\n source: () => readonly T[],\n renderItem: (item: T, index: number) => VobsNode,\n keyOf?: (item: T, index: number) => unknown\n): void {\n const marker = createComment('vobs:list')\n insertBefore(parent, marker, anchor)\n let entries: Array<ListEntry<T>> = []\n const tracksIndex = renderItem.length >= 2\n\n effect(() => {\n const items = source()\n\n // key 只计算一次:keyed 判定与调和共用,避免 keyOf 每轮被调用两遍。\n let keys: unknown[] | null = null\n if (keyOf) {\n keys = new Array(items.length)\n let allKeyed = items.length > 0\n for (let index = 0; index < items.length; index++) {\n const key = keyOf(items[index], index)\n if (key == null) {\n allKeyed = false\n break\n }\n keys[index] = key\n }\n if (!allKeyed) keys = null\n }\n\n const nextEntries = keys\n ? reconcileKeyed(items, keys, entries, renderItem)\n : reconcileIndexed(items, entries, renderItem)\n\n // tracksIndex 时 index 参与渲染,位置变化的行必须整体重建,新节点不在 DOM 中,\n // 重排阶段强制插入;否则只同步记录的位置,节点保持原样交给重排阶段移动。\n const refreshed = tracksIndex ? new Set<ListEntry<T>>() : null\n for (let index = 0; index < nextEntries.length; index++) {\n const entry = nextEntries[index]\n if (tracksIndex) {\n if (entry.index !== index) {\n refreshListEntry(parent, entry, index, renderItem)\n refreshed!.add(entry)\n }\n } else {\n entry.index = index\n }\n }\n\n const retained = new Set(nextEntries)\n for (const entry of entries) {\n if (!retained.has(entry)) disposeEntry(parent, entry)\n }\n\n reorderListEntries(parent, marker, entries, nextEntries, refreshed)\n entries = nextEntries\n })\n}\n\n/**\n * 按 nextEntries 顺序整理 DOM,但只移动必须移动的节点。\n */\nfunction reorderListEntries<T>(\n parent: Node,\n marker: Node,\n previous: readonly ListEntry<T>[],\n nextEntries: readonly ListEntry<T>[],\n forceInsert: Set<ListEntry<T>> | null\n): void {\n const count = nextEntries.length\n if (count === 0) return\n\n // 首次挂载(旧列表为空):全部是新节点,倒序直插即可,跳过 Map/LIS 构建。\n if (previous.length === 0) {\n let reference: VobsNode = marker\n for (let index = count - 1; index >= 0; index--) {\n const node = nextEntries[index].node\n insertBefore(parent, node, reference)\n reference = node\n }\n return\n }\n\n const oldIndexOf = new Map<ListEntry<T>, number>()\n for (let index = 0; index < previous.length; index++) oldIndexOf.set(previous[index], index)\n\n // seq[i] = 条目在旧序中的位置;新条目、重建条目与强制插入条目为 -1。\n const seq: number[] = new Array(count)\n for (let index = 0; index < count; index++) {\n const entry = nextEntries[index]\n seq[index] = forceInsert?.has(entry) ? -1 : oldIndexOf.get(entry) ?? -1\n }\n\n const keep = computeKeptByLis(seq)\n\n let reference: VobsNode = marker\n for (let index = count - 1; index >= 0; index--) {\n const node = nextEntries[index].node\n if (keep[index]) {\n reference = node\n continue\n }\n insertBefore(parent, node, reference)\n reference = node\n }\n}\n\n/**\n * 严格递增子序列(LIS)成员标记,O(n log n)。\n * 负值(新节点)不参与 LIS,永远视为需要移动。\n */\nfunction computeKeptByLis(seq: readonly number[]): boolean[] {\n const count = seq.length\n const keep = new Array<boolean>(count).fill(false)\n const tailsIndex: number[] = []\n const tailsValue: number[] = []\n const prev = new Array<number>(count).fill(-1)\n\n for (let i = 0; i < count; i++) {\n const value = seq[i]\n if (value < 0) continue\n let lo = 0\n let hi = tailsValue.length\n while (lo < hi) {\n const mid = (lo + hi) >> 1\n if (tailsValue[mid] < value) lo = mid + 1\n else hi = mid\n }\n if (lo === tailsValue.length) {\n tailsValue.push(value)\n tailsIndex.push(i)\n } else {\n tailsValue[lo] = value\n tailsIndex[lo] = i\n }\n prev[i] = lo > 0 ? tailsIndex[lo - 1] : -1\n }\n\n let cursor = tailsIndex.length > 0 ? tailsIndex[tailsIndex.length - 1] : -1\n while (cursor >= 0) {\n keep[cursor] = true\n cursor = prev[cursor]\n }\n return keep\n}\n\nfunction reconcileKeyed<T>(\n items: readonly T[],\n keys: readonly unknown[],\n entries: Array<ListEntry<T>>,\n renderItem: (item: T, index: number) => VobsNode\n): Array<ListEntry<T>> {\n const previous = new Map(entries.map(entry => [entry.key, entry]))\n const seen = new Set<unknown>()\n const nextEntries: Array<ListEntry<T>> = []\n\n for (let index = 0; index < items.length; index++) {\n const item = items[index]\n const key = keys[index]\n if (seen.has(key)) {\n console.warn(`Vobs: 检测到重复的列表 key: ${String(key)}`)\n }\n seen.add(key)\n const entry = previous.get(key)\n if (entry) {\n previous.delete(key)\n if (isPrimitiveItem(item) && !Object.is(entry.value, item)) {\n // 原始类型项在编译产物中被静态捕获,无法通过 item 信号刷新视图:值变化时必须重建行。\n nextEntries.push(createListEntry(item, index, key, renderItem))\n continue\n }\n entry.item.value = item\n entry.value = item\n nextEntries.push(entry)\n continue\n }\n nextEntries.push(createListEntry(item, index, key, renderItem))\n }\n\n return nextEntries\n}\n\nfunction reconcileIndexed<T>(\n items: readonly T[],\n entries: Array<ListEntry<T>>,\n renderItem: (item: T, index: number) => VobsNode\n): Array<ListEntry<T>> {\n const nextEntries: Array<ListEntry<T>> = []\n for (let index = 0; index < items.length; index++) {\n const item = items[index]\n const entry = entries[index]\n if (entry && isPrimitiveItem(item) && !Object.is(entry.value, item)) {\n // 原始类型项被编译产物静态捕获,值变化时必须重建行;旧行由主循环统一 dispose。\n nextEntries.push(createListEntry(item, index, index, renderItem))\n continue\n }\n if (entry) {\n entry.item.value = item\n entry.value = item\n nextEntries.push(entry)\n continue\n }\n nextEntries.push(createListEntry(item, index, index, renderItem))\n }\n return nextEntries\n}\n\n/** 原始类型(含 function)无法被 Proxy 响应化,只能整行重建。 */\nfunction isPrimitiveItem(item: unknown): boolean {\n return item === null || typeof item !== 'object'\n}\n\nfunction createListEntry<T>(\n item: T,\n index: number,\n key: unknown,\n renderItem: (item: T, index: number) => VobsNode\n): ListEntry<T> {\n const owner = createOwner()\n let itemSignal!: Signal<T>\n let viewOwner!: Owner\n let node!: VobsNode\n owner.run(() => {\n itemSignal = state(item)\n viewOwner = createOwner()\n node = viewOwner.run(() => renderItem(toReactiveItem(itemSignal, item), index))\n })\n associateNodeOwner(node, viewOwner)\n return { key, node, owner, viewOwner, item: itemSignal, value: item, index }\n}\n\nfunction refreshListEntry<T>(\n parent: Node,\n entry: ListEntry<T>,\n index: number,\n renderItem: (item: T, index: number) => VobsNode\n): void {\n removeChild(parent, entry.node)\n entry.index = index\n const previousView = entry.viewOwner\n entry.owner.run(() => {\n entry.viewOwner = createOwner()\n entry.node = entry.viewOwner.run(() => renderItem(\n toReactiveItem(entry.item, entry.value),\n index\n ))\n })\n // 旧视图的 effect 仍订阅着 item 信号,必须 dispose,否则会写已脱离的 DOM(幽灵更新)。\n previousView.dispose()\n associateNodeOwner(entry.node, entry.viewOwner)\n}\n\nfunction toReactiveItem<T>(item: Signal<T>, initialValue: T): T {\n if (typeof initialValue !== 'object' || initialValue === null) {\n return initialValue\n }\n\n // 代理目标使用创建时的原始对象:避免在列表 effect 内读取 item 信号造成自依赖;\n // 属性读取始终转发到 item.value,在行内绑定 effect 中被正常追踪。\n return new Proxy(initialValue as object, {\n get(_target, property, receiver) {\n return Reflect.get(item.value as object, property, receiver)\n },\n has(_target, property) {\n return property in (item.value as object)\n },\n ownKeys() {\n return Reflect.ownKeys(item.value as object)\n },\n getOwnPropertyDescriptor(_target, property) {\n return Object.getOwnPropertyDescriptor(item.value as object, property)\n }\n }) as T\n}\n\nfunction disposeEntry(parent: Node, entry: ListEntry<unknown>): void {\n removeChild(parent, entry.node)\n entry.owner.dispose()\n}\n","// 编译产物调用的基础操作\n\nimport { createOwner, getCurrentOwner, setOwnerDebugName, untrack, type Owner } from '@vobs/reactivity'\nimport { isVobsFragment, type VobsNode } from './fragment'\nimport { describeDebugNode, getRuntimeDebugHooks, invokeRuntimeDebug, readDebugValue } from './debug'\nimport {\n associateHmrInstance,\n markHmrInstanceMounted,\n registerHmrInstance,\n type HmrInstance\n} from './hmr'\nimport type { VobsRenderer } from './renderer'\nimport { setRef } from './ref'\n\ntype RuntimeRenderer = VobsRenderer<Node, Text, Element, Comment>\n\nlet currentRenderer: RuntimeRenderer | null = null\nconst nodeOwners = new WeakMap<object, Owner>()\ninterface EventBinding {\n readonly handler: EventListener\n readonly owner: Owner | null\n readonly original: EventListener\n}\nconst eventBindings = new WeakMap<object, Map<string, EventBinding>>()\n\nexport function setRenderer<\n NodeType,\n TextNode extends NodeType,\n ElementNode extends NodeType,\n CommentNode extends NodeType\n>(renderer: VobsRenderer<NodeType, TextNode, ElementNode, CommentNode>): void {\n // 编译产物仍使用 DOM 节点声明;实际宿主类型由应用提供的渲染器决定。\n currentRenderer = renderer as unknown as RuntimeRenderer\n}\n\nexport function getRenderer(): RuntimeRenderer {\n if (!currentRenderer) {\n throw new Error('渲染器未初始化')\n }\n return currentRenderer\n}\n\nexport function createText(content: string): Text {\n return getRenderer().createText(content)\n}\n\nexport function createElement(tag: string): Element {\n return getRenderer().createElement(tag)\n}\n\nexport function createComment(content: string): Comment {\n return getRenderer().createComment(content)\n}\n\nexport function insertBefore(\n parent: Node,\n child: VobsNode,\n anchor: VobsNode | null\n): void {\n if (isVobsFragment(child)) {\n child.mount(parent, isVobsFragment(anchor) ? anchor.start : anchor)\n return\n }\n getRenderer().insertBefore(parent, child, isVobsFragment(anchor) ? anchor.start : anchor)\n markHmrInstanceMounted(child, parent)\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'insert',\n target: describeDebugNode(child),\n parent: describeDebugNode(parent)\n })\n }\n}\n\nexport function removeChild(\n parent: Node,\n child: VobsNode\n): void {\n disposeNodeOwner(child)\n if (isVobsFragment(child)) {\n child.unmount(parent)\n return\n }\n getRenderer().removeChild(parent, child)\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'remove',\n target: describeDebugNode(child),\n parent: describeDebugNode(parent)\n })\n }\n}\n\nexport function setTextContent(\n node: Text,\n content: string\n): void {\n const previousValue = getRuntimeDebugHooks()\n ? readDebugValue(() => node.textContent)\n : undefined\n getRenderer().setTextContent(node, content)\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'text',\n target: describeDebugNode(node),\n previousValue,\n nextValue: content\n })\n }\n}\n\nexport function setProperty(\n node: Element,\n key: string,\n value: unknown\n): void {\n const previousValue = getRuntimeDebugHooks()\n ? readDebugValue(() => Reflect.get(node, key))\n : undefined\n getRenderer().setProperty(node, key, value)\n if (key === 'value' && (node as { tagName?: unknown }).tagName === 'SELECT') {\n scheduleSelectValueSync(node, value)\n }\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'property',\n target: describeDebugNode(node),\n key,\n previousValue,\n nextValue: value\n })\n }\n}\n\nconst pendingSelectValues = new WeakMap<Element, unknown>()\nconst selectSyncScheduled = new WeakSet<Element>()\n\n/**\n * `<select value>` 在 option 子节点存在前赋值不生效(HTML 规范:select 的 value\n * 由已存在的 option 决定)。编译产物先设置属性、后插入子节点,静态写法必然丢初始值\n * (消费方此前只能用 ref + queueMicrotask 规避)。\n * 这里对 select 的 value 赋值统一延迟到微任务重放一次:静态子节点在同一同步任务内\n * 插入完毕,重放即命中。动态(insertList/insertDynamic)插入的 option 晚于该微任务时,\n * 由 value 的绑定 effect 在后续信号更新中正常覆盖。\n */\nfunction scheduleSelectValueSync(node: Element, value: unknown): void {\n pendingSelectValues.set(node, value)\n if (selectSyncScheduled.has(node)) return\n selectSyncScheduled.add(node)\n queueMicrotask(() => {\n selectSyncScheduled.delete(node)\n if (!pendingSelectValues.has(node)) return\n const pending = pendingSelectValues.get(node)\n pendingSelectValues.delete(node)\n getRenderer().setProperty(node, 'value', pending)\n })\n}\n\nexport function setAttribute(\n node: Element,\n key: string,\n value: string\n): void {\n const previousValue = getRuntimeDebugHooks()\n ? readDebugValue(() => typeof node.getAttribute === 'function' ? node.getAttribute(key) : undefined)\n : undefined\n getRenderer().setAttribute(node, key, value)\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'attribute',\n target: describeDebugNode(node),\n key,\n previousValue,\n nextValue: value\n })\n }\n}\n\nexport function spreadProps(node: Element, props: Record<string, unknown>): void {\n for (const [key, value] of Object.entries(props)) {\n if (key === 'key' || value === null || value === undefined) continue\n if (key === 'ref') {\n setRef(node, value)\n continue\n }\n if (key.startsWith('on') && typeof value === 'function') addEventListener(node, key.slice(2).toLowerCase(), value as EventListener)\n // property 键的 false 有语义(如 disabled={false} 必须清除),不能跳过;\n // attribute 键的 false 表示“不设置”,与 HTML 语义一致。\n else if (isPropertyKey(key)) setProperty(node, key, value)\n else if (value === false) continue\n else setAttribute(node, key === 'className' ? 'class' : key, key === 'style' && isStyleObject(value) ? formatStyle(value) : String(value))\n }\n}\n\n/** Apply compile-time host properties in one renderer pass. */\nexport function setStaticProps(node: Element, props: Record<string, unknown>): void {\n for (const [key, value] of Object.entries(props)) {\n if (key === 'key' || key === 'ref' || key.startsWith('on')) continue\n if (value === null || value === undefined) continue\n if (isPropertyKey(key)) setProperty(node, key, value)\n else if (value === false) continue\n else setAttribute(node, key === 'className' ? 'class' : key, key === 'style' && isStyleObject(value) ? formatStyle(value) : String(value))\n }\n}\n\nfunction isPropertyKey(key: string): boolean {\n return key === 'value' || key === 'checked' || key === 'selected' || key === 'disabled'\n || key === 'multiple' || key === 'readOnly' || key === 'required'\n || key === 'autofocus' || key === 'hidden' || key === 'tabIndex'\n}\n\nfunction isStyleObject(value: unknown): value is Record<string, unknown> {\n return Boolean(value) && typeof value === 'object' && !Array.isArray(value)\n}\n\nfunction formatStyle(value: Record<string, unknown>): string {\n return Object.entries(value).filter(([, entry]) => entry !== null && entry !== undefined && entry !== false)\n .map(([key, entry]) => `${key.replace(/[A-Z]/gu, match => `-${match.toLowerCase()}`)}:${String(entry)}`).join(';')\n}\n\nexport function addEventListener(\n node: Element,\n event: string,\n handler: EventListener\n): void {\n const renderer = getRenderer()\n const owner = getCurrentOwner()\n let bindings = eventBindings.get(node)\n if (!bindings) {\n bindings = new Map()\n eventBindings.set(node, bindings)\n }\n const previous = bindings.get(event)\n if (previous && previous.original === handler && previous.owner === owner) return\n if (previous) renderer.removeEventListener(node, event, previous.handler)\n const listener = owner ? (reason: Event) => {\n // Owner 已销毁说明节点所属子树已被卸载/替换,事件来自游离 DOM,直接忽略。\n // 否则 owner.run 会抛\"已销毁的 Owner\",在事件流里制造无意义的错误噪音。\n if (owner.disposed) return\n try {\n owner.run(() => handler(reason))\n } catch (error) {\n const handled = owner.handleError(error)\n invokeRuntimeDebug('error', {\n error,\n owner,\n phase: 'event',\n handled,\n recovery: handled ? 'handled' : 'propagated'\n })\n if (!handled) throw error\n }\n } : handler\n const binding: EventBinding = { handler: listener, owner, original: handler }\n bindings.set(event, binding)\n renderer.addEventListener(node, event, listener)\n owner?.onDispose(() => {\n if (bindings?.get(event) !== binding) return\n bindings.delete(event)\n renderer.removeEventListener(node, event, listener)\n })\n}\n\nexport function removeEventListener(\n node: Element,\n event: string,\n handler: EventListener\n): void {\n const renderer = getRenderer()\n const binding = eventBindings.get(node)?.get(event)\n renderer.removeEventListener(node, event, binding?.handler ?? handler)\n eventBindings.get(node)?.delete(event)\n}\n\nexport function clear(container: Node): void {\n getRenderer().clear(container)\n}\n\ntype VobsComponent = (...args: any[]) => VobsNode\n\ntype ComponentProps<Component extends VobsComponent> = Component extends (\n props: infer Props\n) => VobsNode\n ? NonNullable<Props> extends object ? NonNullable<Props> : Record<string, never>\n : Record<string, never>\n\nexport function createComponent<Component extends VobsComponent>(\n component: Component,\n props: ComponentProps<Component>,\n source?: VobsSourceLocation\n): VobsNode {\n const owner = createOwner()\n const componentName = (component as typeof component & { displayName?: string }).displayName\n || component.name\n || 'anonymous'\n setOwnerDebugName(owner, source\n ? `${componentName} (${source.file}:${source.line}:${source.column})`\n : componentName)\n owner.onError(reason => {\n attachSourceLocation(reason, source)\n attachComponentContext(reason, componentName, owner.id)\n throw reason\n })\n let node: VobsNode\n try {\n // 组件渲染必须 untrack:组件是 run-once 的,其渲染发生在某次 effect 求值\n // (insertDynamic/insertBoundary 的渲染工厂、路由挂载)内时,若不切断追踪,\n // 组件体内读取的信号会被收集为祖先 effect 的依赖——一次无关编辑就会触发\n // 整棵子树销毁重建(输入框被换掉、焦点丢失、事件监听随旧树一起被清理)。\n // 结构性响应只属于条件工厂与绑定 effect,组件本体渲染一次即止。\n node = owner.run(() => untrack(() => component(props)))\n } catch (error) {\n owner.dispose()\n attachSourceLocation(error, source)\n attachComponentContext(error, componentName, owner.id)\n throw error\n }\n associateNodeOwner(node, owner)\n const hmrKey = (component as typeof component & { hmrKey?: string }).hmrKey\n if (hmrKey) {\n const instance: HmrInstance = {\n node,\n parent: null,\n refresh(): void {\n const previous = instance.node\n const next = owner.run(() => untrack(() => component(props)))\n if (instance.parent && !isVobsFragment(previous) && !isVobsFragment(next)) {\n getRenderer().insertBefore(instance.parent, next, previous)\n getRenderer().removeChild(instance.parent, previous)\n }\n nodeOwners.delete(previous as object)\n nodeOwners.set(next as object, owner)\n associateHmrInstance(next, instance)\n instance.node = next\n }\n }\n associateHmrInstance(node, instance)\n const separator = hmrKey.lastIndexOf(':')\n const moduleId = separator < 0 ? hmrKey : hmrKey.slice(0, separator)\n const cleanup = registerHmrInstance(moduleId, instance)\n owner.onDispose(cleanup)\n }\n return node\n}\n\nexport interface VobsSourceLocation {\n readonly file: string\n readonly line: number\n readonly column: number\n}\n\nexport interface VobsLocatedError extends Error {\n readonly vobsSource?: VobsSourceLocation\n readonly vobsComponent?: string\n readonly vobsOwnerId?: string\n}\n\nfunction attachSourceLocation(reason: unknown, source: VobsSourceLocation | undefined): void {\n if (!source || (!reason || (typeof reason !== 'object' && typeof reason !== 'function'))) return\n const error = reason as VobsLocatedError\n if (error.vobsSource) return\n try {\n Object.defineProperty(error, 'vobsSource', {\n configurable: true,\n enumerable: false,\n value: source,\n writable: false\n })\n } catch {\n // Frozen third-party errors still propagate with their original details.\n }\n}\n\nfunction attachComponentContext(reason: unknown, component: string, ownerId: string): void {\n if (!reason || (typeof reason !== 'object' && typeof reason !== 'function')) return\n const error = reason as VobsLocatedError\n try {\n if (!error.vobsComponent) Object.defineProperty(error, 'vobsComponent', { configurable: true, enumerable: false, value: component, writable: false })\n if (!error.vobsOwnerId) Object.defineProperty(error, 'vobsOwnerId', { configurable: true, enumerable: false, value: ownerId, writable: false })\n } catch {\n // Frozen third-party errors still propagate with their original details.\n }\n}\n\nexport function createBlock(factory: () => VobsNode | null | undefined | false): VobsNode | null {\n const owner = createOwner()\n setOwnerDebugName(owner, 'dynamic')\n let node: VobsNode | null | undefined | false\n try {\n node = owner.run(factory)\n } catch (error) {\n owner.dispose()\n throw error\n }\n if (!node) {\n owner.dispose()\n return null\n }\n associateNodeOwner(node, owner)\n return node\n}\n\nexport function associateNodeOwner(node: VobsNode, owner: Owner): void {\n nodeOwners.set(node, owner)\n}\n\nexport function disposeNodeOwner(node: VobsNode): void {\n const owner = nodeOwners.get(node)\n if (!owner) return\n nodeOwners.delete(node)\n owner.dispose()\n}\n","import { getCurrentOwner } from '@vobs/reactivity'\nimport { createComment, getRenderer } from './ops'\n\nexport interface VobsFragment {\n readonly kind: 'vobs-fragment'\n readonly start: Node\n readonly end: Node\n readonly mount: (parent: Node, anchor: Node | null) => void\n readonly unmount: (parent: Node) => void\n}\n\nexport type VobsNode = Node | VobsFragment\nexport type FragmentFactory = (parent: Node, anchor: Node) => void\n\nexport function createFragment(factory: FragmentFactory): VobsFragment {\n const start = createComment('vobs:fragment:start')\n const end = createComment('vobs:fragment:end')\n let parent: Node | null = null\n let initialized = false\n const owner = getCurrentOwner()\n\n const fragment: VobsFragment = {\n kind: 'vobs-fragment',\n start,\n end,\n mount(nextParent, anchor): void {\n if (parent && parent !== nextParent) {\n throw new Error('Vobs Fragment: 不能跨父节点移动 Fragment')\n }\n\n if (initialized) {\n moveRange(nextParent, start, end, anchor)\n return\n }\n\n const renderer = getRenderer()\n renderer.insertBefore(nextParent, start, anchor)\n renderer.insertBefore(nextParent, end, anchor)\n parent = nextParent\n initialized = true\n if (owner) owner.run(() => factory(nextParent, end))\n else factory(nextParent, end)\n },\n unmount(nextParent): void {\n if (!initialized || parent !== nextParent) {\n throw new Error('Vobs Fragment: Fragment 不属于指定父节点')\n }\n const renderer = getRenderer()\n let current = renderer.nextSibling(start)\n while (current && current !== end) {\n const next = renderer.nextSibling(current)\n renderer.removeChild(nextParent, current)\n current = next\n }\n renderer.removeChild(nextParent, start)\n renderer.removeChild(nextParent, end)\n parent = null\n initialized = false\n }\n }\n return fragment\n}\n\nexport function isVobsFragment(value: unknown): value is VobsFragment {\n return Boolean(value) && typeof value === 'object' && (value as VobsFragment).kind === 'vobs-fragment'\n}\n\nfunction moveRange(parent: Node, start: Node, end: Node, anchor: Node | null): void {\n const renderer = getRenderer()\n const nodes: Node[] = [start]\n let current = renderer.nextSibling(start)\n while (current) {\n nodes.push(current)\n if (current === end) break\n current = renderer.nextSibling(current)\n }\n if (nodes[nodes.length - 1] !== end) {\n throw new Error('Vobs Fragment: 找不到结束锚点')\n }\n for (const node of nodes) renderer.insertBefore(parent, node, anchor)\n}\n","import type { VobsNode } from './fragment'\n\nexport type HmrComponent<Props extends object = Record<string, unknown>> =\n (props: Props) => VobsNode\n\nexport interface HmrStateStore {\n get<T>(key: string, initial: T | (() => T)): T\n set<T>(key: string, value: T): void\n has(key: string): boolean\n delete(key: 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package/dist/boundary.js CHANGED
@@ -33,7 +33,7 @@ __name(describeDebugNode, "describeDebugNode");
33
33
  import { createOwner as createOwner2, effect, state } from "@vobs/reactivity";
34
34
 
35
35
  // packages/runtime/src/ops.ts
36
- import { createOwner, getCurrentOwner as getCurrentOwner3, setOwnerDebugName } from "@vobs/reactivity";
36
+ import { createOwner, getCurrentOwner as getCurrentOwner3, setOwnerDebugName, untrack } from "@vobs/reactivity";
37
37
 
38
38
  // packages/runtime/src/fragment.ts
39
39
  import { getCurrentOwner } from "@vobs/reactivity";
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/boundary.ts","../src/debug.ts","../src/dynamic.ts","../src/ops.ts","../src/fragment.ts","../src/hmr.ts","../src/ref.ts","../src/error.ts"],"sourcesContent":["import { createOwner, state } from '@vobs/reactivity'\nimport { invokeRuntimeDebug } from './debug'\nimport { insertDynamic, type NodeFactory } from './dynamic'\nimport { normalizeVobsError } from './error'\n\nexport type BoundaryRetry = () => void | Promise<unknown>\nexport type BoundaryFallback = (error: Error, retry: BoundaryRetry) => ReturnType<NodeFactory>\n\nexport interface BoundaryOptions {\n children: NodeFactory\n fallback: BoundaryFallback\n onRetry?: () => void | Promise<unknown>\n resetKey?: () => unknown\n}\n\n/**\n * Shared no-wrapper boundary protocol. 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value.tagName.toLowerCase()\n : typeof value.nodeName === 'string' ? value.nodeName.toLowerCase() : 'node'\n const id = typeof value.id === 'string' && value.id ? `#${value.id}` : ''\n const className = typeof value.className === 'string' && value.className\n ? `.${value.className.trim().split(/\\s+/).filter(Boolean).join('.')}`\n : ''\n return `${name}${id}${className}`\n}\n","import { createOwner, effect, state, type Owner, type Signal } from '@vobs/reactivity'\nimport {\n associateNodeOwner,\n createBlock,\n createComment,\n createText,\n insertBefore,\n removeChild\n} from './ops'\nimport { createFragment, isVobsFragment, type VobsNode } from './fragment'\n\nexport type NodeFactory = () => VobsNode | null | undefined | false\nexport type DynamicChild = VobsNode | string | number | boolean | null | undefined | readonly DynamicChild[]\n\ninterface ListEntry<T> {\n key: unknown\n node: VobsNode\n owner: Owner\n viewOwner: Owner\n item: Signal<T>\n /** 最近一次赋值的原始 item:供比较与刷新使用,避免在列表 effect 内读取 item 信号造成自依赖。 */\n value: T\n index: number\n}\n\nexport function insertDynamic(parent: Node, anchor: Node | null, factory: NodeFactory): void {\n const marker = createComment('vobs:dynamic')\n insertBefore(parent, marker, anchor)\n let current: VobsNode | null = null\n\n effect(() => {\n const next = createBlock(factory)\n if (next === current) return\n\n if (current) removeChild(parent, current)\n current = next\n if (current) insertBefore(parent, current, marker)\n })\n}\n\n/**\n * Inserts any Vobs child value. 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normalizeDynamicChild(value: DynamicChild): VobsNode | null {\n if (value === null || value === undefined || typeof value === 'boolean') return null\n if (typeof value === 'string' || typeof value === 'number') return createText(String(value))\n if (isVobsFragment(value) || isHostNode(value)) return value as VobsNode\n if (Array.isArray(value)) {\n const children = value\n if (children.length === 0) return null\n return createFragment((parent, anchor) => {\n for (const child of children) {\n const node = normalizeDynamicChild(child)\n if (node) insertBefore(parent, node, anchor)\n }\n })\n }\n return null\n}\n\nfunction isHostNode(value: unknown): value is Node {\n return Boolean(value && typeof value === 'object'\n && ('nodeType' in value || ((value as { type?: unknown }).type === 'element'\n || (value as { type?: unknown }).type === 'text'\n || (value as { type?: unknown }).type === 'comment')))\n}\n\nexport function insertList<T>(\n parent: Node,\n anchor: Node | null,\n source: () => readonly T[],\n renderItem: (item: T, index: number) => VobsNode,\n keyOf?: (item: T, index: number) => unknown\n): void {\n const marker = createComment('vobs:list')\n insertBefore(parent, marker, anchor)\n let entries: Array<ListEntry<T>> = []\n const tracksIndex = renderItem.length >= 2\n\n effect(() => {\n const items = source()\n\n // key 只计算一次:keyed 判定与调和共用,避免 keyOf 每轮被调用两遍。\n let keys: unknown[] | null = null\n if (keyOf) {\n keys = new Array(items.length)\n let allKeyed = items.length > 0\n for (let index = 0; index < items.length; index++) {\n const key = keyOf(items[index], index)\n if (key == null) {\n allKeyed = false\n break\n }\n keys[index] = key\n }\n if (!allKeyed) keys = null\n }\n\n const nextEntries = keys\n ? reconcileKeyed(items, keys, entries, renderItem)\n : reconcileIndexed(items, entries, renderItem)\n\n // tracksIndex 时 index 参与渲染,位置变化的行必须整体重建,新节点不在 DOM 中,\n // 重排阶段强制插入;否则只同步记录的位置,节点保持原样交给重排阶段移动。\n const refreshed = tracksIndex ? new Set<ListEntry<T>>() : null\n for (let index = 0; index < nextEntries.length; index++) {\n const entry = nextEntries[index]\n if (tracksIndex) {\n if (entry.index !== index) {\n refreshListEntry(parent, entry, index, renderItem)\n refreshed!.add(entry)\n }\n } else {\n entry.index = index\n }\n }\n\n const retained = new Set(nextEntries)\n for (const entry of entries) {\n if (!retained.has(entry)) disposeEntry(parent, entry)\n }\n\n reorderListEntries(parent, marker, entries, nextEntries, refreshed)\n entries = nextEntries\n })\n}\n\n/**\n * 按 nextEntries 顺序整理 DOM,但只移动必须移动的节点。\n */\nfunction reorderListEntries<T>(\n parent: Node,\n marker: Node,\n previous: readonly ListEntry<T>[],\n nextEntries: readonly ListEntry<T>[],\n forceInsert: Set<ListEntry<T>> | null\n): void {\n const count = nextEntries.length\n if (count === 0) return\n\n // 首次挂载(旧列表为空):全部是新节点,倒序直插即可,跳过 Map/LIS 构建。\n if (previous.length === 0) {\n let reference: VobsNode = marker\n for (let index = count - 1; index >= 0; index--) {\n const node = nextEntries[index].node\n insertBefore(parent, node, reference)\n reference = node\n }\n return\n }\n\n const oldIndexOf = new Map<ListEntry<T>, number>()\n for (let index = 0; index < previous.length; index++) oldIndexOf.set(previous[index], index)\n\n // seq[i] = 条目在旧序中的位置;新条目、重建条目与强制插入条目为 -1。\n const seq: number[] = new Array(count)\n for (let index = 0; index < count; index++) {\n const entry = nextEntries[index]\n seq[index] = forceInsert?.has(entry) ? -1 : oldIndexOf.get(entry) ?? -1\n }\n\n const keep = computeKeptByLis(seq)\n\n let reference: VobsNode = marker\n for (let index = count - 1; index >= 0; index--) {\n const node = nextEntries[index].node\n if (keep[index]) {\n reference = node\n continue\n }\n insertBefore(parent, node, reference)\n reference = node\n }\n}\n\n/**\n * 严格递增子序列(LIS)成员标记,O(n log n)。\n * 负值(新节点)不参与 LIS,永远视为需要移动。\n */\nfunction computeKeptByLis(seq: readonly number[]): boolean[] {\n const count = seq.length\n const keep = new Array<boolean>(count).fill(false)\n const tailsIndex: number[] = []\n const tailsValue: number[] = []\n const prev = new Array<number>(count).fill(-1)\n\n for (let i = 0; i < count; i++) {\n const value = seq[i]\n if (value < 0) continue\n let lo = 0\n let hi = tailsValue.length\n while (lo < hi) {\n const mid = (lo + hi) >> 1\n if (tailsValue[mid] < value) lo = mid + 1\n else hi = mid\n }\n if (lo === tailsValue.length) {\n tailsValue.push(value)\n tailsIndex.push(i)\n } else {\n tailsValue[lo] = value\n tailsIndex[lo] = i\n }\n prev[i] = lo > 0 ? tailsIndex[lo - 1] : -1\n }\n\n let cursor = tailsIndex.length > 0 ? tailsIndex[tailsIndex.length - 1] : -1\n while (cursor >= 0) {\n keep[cursor] = true\n cursor = prev[cursor]\n }\n return keep\n}\n\nfunction reconcileKeyed<T>(\n items: readonly T[],\n keys: readonly unknown[],\n entries: Array<ListEntry<T>>,\n renderItem: (item: T, index: number) => VobsNode\n): Array<ListEntry<T>> {\n const previous = new Map(entries.map(entry => [entry.key, entry]))\n const seen = new Set<unknown>()\n const nextEntries: Array<ListEntry<T>> = []\n\n for (let index = 0; index < items.length; index++) {\n const item = items[index]\n const key = keys[index]\n if (seen.has(key)) {\n console.warn(`Vobs: 检测到重复的列表 key: ${String(key)}`)\n }\n seen.add(key)\n const entry = previous.get(key)\n if (entry) {\n previous.delete(key)\n if (isPrimitiveItem(item) && !Object.is(entry.value, item)) {\n // 原始类型项在编译产物中被静态捕获,无法通过 item 信号刷新视图:值变化时必须重建行。\n nextEntries.push(createListEntry(item, index, key, renderItem))\n continue\n }\n entry.item.value = item\n entry.value = item\n nextEntries.push(entry)\n continue\n }\n nextEntries.push(createListEntry(item, index, key, renderItem))\n }\n\n return nextEntries\n}\n\nfunction reconcileIndexed<T>(\n items: readonly T[],\n entries: Array<ListEntry<T>>,\n renderItem: (item: T, index: number) => VobsNode\n): Array<ListEntry<T>> {\n const nextEntries: Array<ListEntry<T>> = []\n for (let index = 0; index < items.length; index++) {\n const item = items[index]\n const entry = entries[index]\n if (entry && isPrimitiveItem(item) && !Object.is(entry.value, item)) {\n // 原始类型项被编译产物静态捕获,值变化时必须重建行;旧行由主循环统一 dispose。\n nextEntries.push(createListEntry(item, index, index, renderItem))\n continue\n }\n if (entry) {\n entry.item.value = item\n entry.value = item\n nextEntries.push(entry)\n continue\n }\n nextEntries.push(createListEntry(item, index, index, renderItem))\n }\n return nextEntries\n}\n\n/** 原始类型(含 function)无法被 Proxy 响应化,只能整行重建。 */\nfunction isPrimitiveItem(item: unknown): boolean {\n return item === null || typeof item !== 'object'\n}\n\nfunction createListEntry<T>(\n item: T,\n index: number,\n key: unknown,\n renderItem: (item: T, index: number) => VobsNode\n): ListEntry<T> {\n const owner = createOwner()\n let itemSignal!: Signal<T>\n let viewOwner!: Owner\n let node!: VobsNode\n owner.run(() => {\n itemSignal = state(item)\n viewOwner = createOwner()\n node = viewOwner.run(() => renderItem(toReactiveItem(itemSignal, item), index))\n })\n associateNodeOwner(node, viewOwner)\n return { key, node, owner, viewOwner, item: itemSignal, value: item, index }\n}\n\nfunction refreshListEntry<T>(\n parent: Node,\n entry: ListEntry<T>,\n index: number,\n renderItem: (item: T, index: number) => VobsNode\n): void {\n removeChild(parent, entry.node)\n entry.index = index\n const previousView = entry.viewOwner\n entry.owner.run(() => {\n entry.viewOwner = createOwner()\n entry.node = entry.viewOwner.run(() => renderItem(\n toReactiveItem(entry.item, entry.value),\n index\n ))\n })\n // 旧视图的 effect 仍订阅着 item 信号,必须 dispose,否则会写已脱离的 DOM(幽灵更新)。\n previousView.dispose()\n associateNodeOwner(entry.node, entry.viewOwner)\n}\n\nfunction toReactiveItem<T>(item: Signal<T>, initialValue: T): T {\n if (typeof initialValue !== 'object' || initialValue === null) {\n return initialValue\n }\n\n // 代理目标使用创建时的原始对象:避免在列表 effect 内读取 item 信号造成自依赖;\n // 属性读取始终转发到 item.value,在行内绑定 effect 中被正常追踪。\n return new Proxy(initialValue as object, {\n get(_target, property, receiver) {\n return Reflect.get(item.value as object, property, receiver)\n },\n has(_target, property) {\n return property in (item.value as object)\n },\n ownKeys() {\n return Reflect.ownKeys(item.value as object)\n },\n getOwnPropertyDescriptor(_target, property) {\n return Object.getOwnPropertyDescriptor(item.value as object, property)\n }\n }) as T\n}\n\nfunction disposeEntry(parent: Node, entry: ListEntry<unknown>): void {\n removeChild(parent, entry.node)\n entry.owner.dispose()\n}\n","// 编译产物调用的基础操作\n\nimport { createOwner, getCurrentOwner, setOwnerDebugName, type Owner } from '@vobs/reactivity'\nimport { isVobsFragment, type VobsNode } from './fragment'\nimport { describeDebugNode, getRuntimeDebugHooks, invokeRuntimeDebug, readDebugValue } from './debug'\nimport {\n associateHmrInstance,\n markHmrInstanceMounted,\n registerHmrInstance,\n type HmrInstance\n} from './hmr'\nimport type { VobsRenderer } from './renderer'\nimport { setRef } from './ref'\n\ntype RuntimeRenderer = VobsRenderer<Node, Text, Element, Comment>\n\nlet currentRenderer: RuntimeRenderer | null = null\nconst nodeOwners = new WeakMap<object, Owner>()\ninterface EventBinding {\n readonly handler: EventListener\n readonly owner: Owner | null\n readonly original: EventListener\n}\nconst eventBindings = new WeakMap<object, Map<string, EventBinding>>()\n\nexport function setRenderer<\n NodeType,\n TextNode extends NodeType,\n ElementNode extends NodeType,\n CommentNode extends NodeType\n>(renderer: VobsRenderer<NodeType, TextNode, ElementNode, CommentNode>): void {\n // 编译产物仍使用 DOM 节点声明;实际宿主类型由应用提供的渲染器决定。\n currentRenderer = renderer as unknown as RuntimeRenderer\n}\n\nexport function getRenderer(): RuntimeRenderer {\n if (!currentRenderer) {\n throw new Error('渲染器未初始化')\n }\n return currentRenderer\n}\n\nexport function createText(content: string): Text {\n return getRenderer().createText(content)\n}\n\nexport function createElement(tag: string): Element {\n return getRenderer().createElement(tag)\n}\n\nexport function createComment(content: string): Comment {\n return getRenderer().createComment(content)\n}\n\nexport function insertBefore(\n parent: Node,\n child: VobsNode,\n anchor: VobsNode | null\n): void {\n if (isVobsFragment(child)) {\n child.mount(parent, isVobsFragment(anchor) ? anchor.start : anchor)\n return\n }\n getRenderer().insertBefore(parent, child, isVobsFragment(anchor) ? anchor.start : anchor)\n markHmrInstanceMounted(child, parent)\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'insert',\n target: describeDebugNode(child),\n parent: describeDebugNode(parent)\n })\n }\n}\n\nexport function removeChild(\n parent: Node,\n child: VobsNode\n): void {\n disposeNodeOwner(child)\n if (isVobsFragment(child)) {\n child.unmount(parent)\n return\n }\n getRenderer().removeChild(parent, child)\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'remove',\n target: describeDebugNode(child),\n parent: describeDebugNode(parent)\n })\n }\n}\n\nexport function setTextContent(\n node: Text,\n content: string\n): void {\n const previousValue = getRuntimeDebugHooks()\n ? readDebugValue(() => node.textContent)\n : undefined\n getRenderer().setTextContent(node, content)\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'text',\n target: describeDebugNode(node),\n previousValue,\n nextValue: content\n })\n }\n}\n\nexport function setProperty(\n node: Element,\n key: string,\n value: unknown\n): void {\n const previousValue = getRuntimeDebugHooks()\n ? readDebugValue(() => Reflect.get(node, key))\n : undefined\n getRenderer().setProperty(node, key, value)\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'property',\n target: describeDebugNode(node),\n key,\n previousValue,\n nextValue: value\n })\n }\n}\n\nexport function setAttribute(\n node: Element,\n key: string,\n value: string\n): void {\n const previousValue = getRuntimeDebugHooks()\n ? readDebugValue(() => typeof node.getAttribute === 'function' ? node.getAttribute(key) : undefined)\n : undefined\n getRenderer().setAttribute(node, key, value)\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'attribute',\n target: describeDebugNode(node),\n key,\n previousValue,\n nextValue: value\n })\n }\n}\n\nexport function spreadProps(node: Element, props: Record<string, unknown>): void {\n for (const [key, value] of Object.entries(props)) {\n if (key === 'key' || value === null || value === undefined) continue\n if (key === 'ref') {\n setRef(node, value)\n continue\n }\n if (key.startsWith('on') && typeof value === 'function') addEventListener(node, key.slice(2).toLowerCase(), value as EventListener)\n // property 键的 false 有语义(如 disabled={false} 必须清除),不能跳过;\n // attribute 键的 false 表示“不设置”,与 HTML 语义一致。\n else if (isPropertyKey(key)) setProperty(node, key, value)\n else if (value === false) continue\n else setAttribute(node, key === 'className' ? 'class' : key, key === 'style' && isStyleObject(value) ? formatStyle(value) : String(value))\n }\n}\n\n/** Apply compile-time host properties in one renderer pass. */\nexport function setStaticProps(node: Element, props: Record<string, unknown>): void {\n for (const [key, value] of Object.entries(props)) {\n if (key === 'key' || key === 'ref' || key.startsWith('on')) continue\n if (value === null || value === undefined) continue\n if (isPropertyKey(key)) setProperty(node, key, value)\n else if (value === false) continue\n else setAttribute(node, key === 'className' ? 'class' : key, key === 'style' && isStyleObject(value) ? formatStyle(value) : String(value))\n }\n}\n\nfunction isPropertyKey(key: string): boolean {\n return key === 'value' || key === 'checked' || key === 'selected' || key === 'disabled'\n || key === 'multiple' || key === 'readOnly' || key === 'required'\n || key === 'autofocus' || key === 'hidden' || key === 'tabIndex'\n}\n\nfunction isStyleObject(value: unknown): value is Record<string, unknown> {\n return Boolean(value) && typeof value === 'object' && !Array.isArray(value)\n}\n\nfunction formatStyle(value: Record<string, unknown>): string {\n return Object.entries(value).filter(([, entry]) => entry !== null && entry !== undefined && entry !== false)\n .map(([key, entry]) => `${key.replace(/[A-Z]/gu, match => `-${match.toLowerCase()}`)}:${String(entry)}`).join(';')\n}\n\nexport function addEventListener(\n node: Element,\n event: string,\n handler: EventListener\n): void {\n const renderer = getRenderer()\n const owner = getCurrentOwner()\n let bindings = eventBindings.get(node)\n if (!bindings) {\n bindings = new Map()\n eventBindings.set(node, bindings)\n }\n const previous = bindings.get(event)\n if (previous && previous.original === handler && previous.owner === owner) return\n if (previous) renderer.removeEventListener(node, event, previous.handler)\n const listener = owner ? (reason: Event) => {\n try {\n owner.run(() => handler(reason))\n } catch (error) {\n const handled = owner.handleError(error)\n invokeRuntimeDebug('error', {\n error,\n owner,\n phase: 'event',\n handled,\n recovery: handled ? 'handled' : 'propagated'\n })\n if (!handled) throw error\n }\n } : handler\n const binding: EventBinding = { handler: listener, owner, original: handler }\n bindings.set(event, binding)\n renderer.addEventListener(node, event, listener)\n owner?.onDispose(() => {\n if (bindings?.get(event) !== binding) return\n bindings.delete(event)\n renderer.removeEventListener(node, event, listener)\n })\n}\n\nexport function removeEventListener(\n node: Element,\n event: string,\n handler: EventListener\n): void {\n const renderer = getRenderer()\n const binding = eventBindings.get(node)?.get(event)\n renderer.removeEventListener(node, event, binding?.handler ?? handler)\n eventBindings.get(node)?.delete(event)\n}\n\nexport function clear(container: Node): void {\n getRenderer().clear(container)\n}\n\ntype VobsComponent = (...args: any[]) => VobsNode\n\ntype ComponentProps<Component extends VobsComponent> = Component extends (\n props: infer Props\n) => VobsNode\n ? NonNullable<Props> extends object ? NonNullable<Props> : Record<string, never>\n : Record<string, never>\n\nexport function createComponent<Component extends VobsComponent>(\n component: Component,\n props: ComponentProps<Component>,\n source?: VobsSourceLocation\n): VobsNode {\n const owner = createOwner()\n const componentName = (component as typeof component & { displayName?: string }).displayName\n || component.name\n || 'anonymous'\n setOwnerDebugName(owner, source\n ? `${componentName} (${source.file}:${source.line}:${source.column})`\n : componentName)\n owner.onError(reason => {\n attachSourceLocation(reason, source)\n attachComponentContext(reason, componentName, owner.id)\n throw reason\n })\n let node: VobsNode\n try {\n node = owner.run(() => component(props))\n } catch (error) {\n owner.dispose()\n attachSourceLocation(error, source)\n attachComponentContext(error, componentName, owner.id)\n throw error\n }\n associateNodeOwner(node, owner)\n const hmrKey = (component as typeof component & { hmrKey?: string }).hmrKey\n if (hmrKey) {\n const instance: HmrInstance = {\n node,\n parent: null,\n refresh(): void {\n const previous = instance.node\n const next = owner.run(() => component(props))\n if (instance.parent && !isVobsFragment(previous) && !isVobsFragment(next)) {\n getRenderer().insertBefore(instance.parent, next, previous)\n getRenderer().removeChild(instance.parent, previous)\n }\n nodeOwners.delete(previous as object)\n nodeOwners.set(next as object, owner)\n associateHmrInstance(next, instance)\n instance.node = next\n }\n }\n associateHmrInstance(node, instance)\n const separator = hmrKey.lastIndexOf(':')\n const moduleId = separator < 0 ? hmrKey : hmrKey.slice(0, separator)\n const cleanup = registerHmrInstance(moduleId, instance)\n owner.onDispose(cleanup)\n }\n return node\n}\n\nexport interface VobsSourceLocation {\n readonly file: string\n readonly line: number\n readonly column: number\n}\n\nexport interface VobsLocatedError extends Error {\n readonly vobsSource?: VobsSourceLocation\n readonly vobsComponent?: string\n readonly vobsOwnerId?: string\n}\n\nfunction attachSourceLocation(reason: unknown, source: VobsSourceLocation | undefined): void {\n if (!source || (!reason || (typeof reason !== 'object' && typeof reason !== 'function'))) return\n const error = reason as VobsLocatedError\n if (error.vobsSource) return\n try {\n Object.defineProperty(error, 'vobsSource', {\n configurable: true,\n enumerable: false,\n value: source,\n writable: false\n })\n } catch {\n // Frozen third-party errors still propagate with their original details.\n }\n}\n\nfunction attachComponentContext(reason: unknown, component: string, ownerId: string): void {\n if (!reason || (typeof reason !== 'object' && typeof reason !== 'function')) return\n const error = reason as VobsLocatedError\n try {\n if (!error.vobsComponent) Object.defineProperty(error, 'vobsComponent', { configurable: true, enumerable: false, value: component, writable: false })\n if (!error.vobsOwnerId) Object.defineProperty(error, 'vobsOwnerId', { configurable: true, enumerable: false, value: ownerId, writable: false })\n } catch {\n // Frozen third-party errors still propagate with their original details.\n }\n}\n\nexport function createBlock(factory: () => VobsNode | null | undefined | false): VobsNode | null {\n const owner = createOwner()\n setOwnerDebugName(owner, 'dynamic')\n let node: VobsNode | null | undefined | false\n try {\n node = owner.run(factory)\n } catch (error) {\n owner.dispose()\n throw error\n }\n if (!node) {\n owner.dispose()\n return null\n }\n associateNodeOwner(node, owner)\n return node\n}\n\nexport function associateNodeOwner(node: VobsNode, owner: Owner): void {\n nodeOwners.set(node, owner)\n}\n\nexport function disposeNodeOwner(node: VobsNode): void {\n const owner = nodeOwners.get(node)\n if (!owner) return\n nodeOwners.delete(node)\n owner.dispose()\n}\n","import { getCurrentOwner } from '@vobs/reactivity'\nimport { createComment, getRenderer } from './ops'\n\nexport interface VobsFragment {\n readonly kind: 'vobs-fragment'\n readonly start: Node\n readonly end: Node\n readonly mount: (parent: Node, anchor: Node | null) => void\n readonly unmount: (parent: Node) => void\n}\n\nexport type VobsNode = Node | VobsFragment\nexport type FragmentFactory = (parent: Node, anchor: Node) => void\n\nexport function createFragment(factory: FragmentFactory): VobsFragment {\n const start = createComment('vobs:fragment:start')\n const end = createComment('vobs:fragment:end')\n let parent: Node | null = null\n let initialized = false\n const owner = getCurrentOwner()\n\n const fragment: VobsFragment = {\n kind: 'vobs-fragment',\n start,\n end,\n mount(nextParent, anchor): void {\n if (parent && parent !== nextParent) {\n throw new Error('Vobs Fragment: 不能跨父节点移动 Fragment')\n }\n\n if (initialized) {\n moveRange(nextParent, start, end, anchor)\n return\n }\n\n const renderer = getRenderer()\n renderer.insertBefore(nextParent, start, anchor)\n renderer.insertBefore(nextParent, end, anchor)\n parent = nextParent\n initialized = true\n if (owner) owner.run(() => factory(nextParent, end))\n else factory(nextParent, end)\n },\n unmount(nextParent): void {\n if (!initialized || parent !== nextParent) {\n throw new Error('Vobs Fragment: Fragment 不属于指定父节点')\n }\n const renderer = getRenderer()\n let current = renderer.nextSibling(start)\n while (current && current !== end) {\n const next = renderer.nextSibling(current)\n renderer.removeChild(nextParent, current)\n current = next\n }\n renderer.removeChild(nextParent, start)\n renderer.removeChild(nextParent, end)\n parent = null\n initialized = false\n }\n }\n return fragment\n}\n\nexport function isVobsFragment(value: unknown): value is VobsFragment {\n return Boolean(value) && typeof value === 'object' && (value as VobsFragment).kind === 'vobs-fragment'\n}\n\nfunction moveRange(parent: Node, start: Node, end: Node, anchor: Node | null): void {\n const renderer = getRenderer()\n const nodes: Node[] = [start]\n let current = renderer.nextSibling(start)\n while (current) {\n nodes.push(current)\n if (current === end) break\n current = renderer.nextSibling(current)\n }\n if (nodes[nodes.length - 1] !== end) {\n throw new Error('Vobs Fragment: 找不到结束锚点')\n }\n for (const node of nodes) renderer.insertBefore(parent, node, anchor)\n}\n","import type { VobsNode } from './fragment'\n\nexport type HmrComponent<Props extends object = Record<string, unknown>> =\n (props: Props) => VobsNode\n\nexport interface HmrStateStore {\n get<T>(key: string, initial: T | (() => T)): T\n set<T>(key: string, value: T): void\n has(key: string): boolean\n delete(key: string): void\n clear(): void\n}\n\nexport interface HmrInstance {\n node: VobsNode\n parent: Node | null\n refresh(): void\n}\n\ninterface HmrModuleState {\n readonly components: Map<string, HmrComponent>\n readonly state: Map<string, unknown>\n readonly instances: Set<HmrInstance>\n}\n\ninterface HmrGlobal {\n modules: Map<string, HmrModuleState>\n}\n\nconst globalTarget = globalThis as typeof globalThis & { __VOBS_HMR__?: HmrGlobal }\nconst hmrGlobal = globalTarget.__VOBS_HMR__ ?? { modules: new Map<string, HmrModuleState>() }\nglobalTarget.__VOBS_HMR__ = hmrGlobal\n\nexport function resolveComponent<Props extends object>(\n component: HmrComponent<Props>,\n moduleId: string,\n exportName: string\n): HmrComponent<Props> {\n const module = getModule(moduleId)\n const existing = module.components.get(exportName)\n if (existing) return existing as HmrComponent<Props>\n\n const proxy = ((props: Props) => {\n const current = (proxy as HmrComponent<Props> & { current: HmrComponent<Props> }).current\n return current(props)\n }) as HmrComponent<Props> & { current: HmrComponent<Props> }\n proxy.current = component\n Object.defineProperties(proxy, {\n displayName: { configurable: true, value: component.name || exportName },\n hmrKey: { configurable: false, value: `${moduleId}:${exportName}` }\n })\n module.components.set(exportName, proxy as HmrComponent)\n return proxy\n}\n\nexport function updateHmrModule(_moduleId: string, nextModule: Record<string, unknown>): void {\n const modules = [...hmrGlobal.modules.values()]\n for (const module of modules) {\n let changed = false\n for (const [name, proxy] of module.components) {\n const next = nextModule[name]\n if (typeof next !== 'function') continue\n const hmrProxy = proxy as HmrComponent & { current: HmrComponent; displayName?: string }\n hmrProxy.current = next as HmrComponent\n Object.defineProperty(hmrProxy, 'displayName', { configurable: true, value: next.name || name })\n changed = true\n }\n if (!changed) continue\n for (const instance of module.instances) {\n try {\n instance.refresh()\n } catch {\n // HMR failures remain application errors on the next normal render.\n }\n }\n }\n}\n\nexport function disposeHmrModule(_moduleId: string): void {\n // State and component proxies intentionally survive module disposal.\n}\n\nexport function createHmrStateStore(moduleId: string): HmrStateStore {\n const state = getModule(moduleId).state\n return {\n get<T>(key: string, initial: T | (() => T)): T {\n if (!state.has(key)) state.set(key, typeof initial === 'function' ? 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+ {"version":3,"sources":["../src/boundary.ts","../src/debug.ts","../src/dynamic.ts","../src/ops.ts","../src/fragment.ts","../src/hmr.ts","../src/ref.ts","../src/error.ts"],"sourcesContent":["import { createOwner, state } from '@vobs/reactivity'\nimport { invokeRuntimeDebug } from './debug'\nimport { insertDynamic, type NodeFactory } from './dynamic'\nimport { normalizeVobsError } from './error'\n\nexport type BoundaryRetry = () => void | Promise<unknown>\nexport type BoundaryFallback = (error: Error, retry: BoundaryRetry) => ReturnType<NodeFactory>\n\nexport interface BoundaryOptions {\n children: NodeFactory\n fallback: BoundaryFallback\n onRetry?: () => void | Promise<unknown>\n resetKey?: () => unknown\n}\n\n/**\n * Shared no-wrapper boundary protocol. The boundary owns its reactive error\n * state and child branch, so replacing the branch also disposes its Owner.\n */\nexport function insertBoundary(\n parent: Node,\n anchor: Node | null,\n options: BoundaryOptions\n): void {\n const boundary = createOwner()\n boundary.run(() => {\n const error = state<Error | null>(null)\n let fallbackActive = false\n let lastError: Error | null = null\n let initialized = false\n let previousKey: unknown\n\n boundary.onError(reason => {\n if (fallbackActive) throw reason\n const normalized = normalizeVobsError(reason, {\n code: 'VOBS_R001',\n layer: 'runtime',\n fix: '检查组件渲染逻辑,或在边界 fallback 中提供恢复操作。'\n })\n lastError = normalized\n invokeRuntimeDebug('error', {\n error: normalized,\n owner: boundary,\n phase: 'boundary',\n handled: true,\n recovery: 'fallback'\n })\n error.value = normalized\n })\n\n const retry = (): void | Promise<unknown> => {\n if (error.value) {\n invokeRuntimeDebug('error', {\n error: error.value,\n owner: boundary,\n phase: 'boundary',\n handled: true,\n recovery: 'retrying'\n })\n }\n error.value = null\n return options.onRetry?.()\n }\n\n insertDynamic(parent, anchor, () => {\n const nextKey = options.resetKey?.()\n if (!initialized || !Object.is(previousKey, nextKey)) {\n initialized = true\n previousKey = nextKey\n if (error.value) error.value = null\n }\n\n const currentError = error.value\n if (!currentError) {\n if (fallbackActive && lastError) {\n invokeRuntimeDebug('error', {\n error: lastError,\n owner: boundary,\n phase: 'boundary',\n handled: true,\n recovery: 'recovered'\n })\n lastError = null\n }\n fallbackActive = false\n return options.children()\n }\n\n fallbackActive = true\n return options.fallback(currentError, retry)\n })\n })\n}\n","import type { Owner } from '@vobs/reactivity'\n\nexport type RuntimeDebugEnvironment = 'client' | 'server'\n\n/**\n * Lightweight context copied onto debug events created synchronously inside a\n * Router loader, Effect or SSR render. It is intentionally optional so the\n * runtime remains useful without DevTools.\n */\nexport interface RuntimeDebugContext {\n readonly environment?: RuntimeDebugEnvironment\n readonly sessionId?: string\n readonly route?: string\n readonly navigationId?: number\n readonly dataRequestId?: number\n readonly updateId?: string\n readonly effectId?: string\n readonly source?: string\n}\n\nexport interface RuntimeHydrationMismatch {\n readonly kind: 'missing-node' | 'extra-node' | 'position' | 'content'\n readonly expected: string\n readonly actual: string\n readonly path: string\n readonly message: string\n}\n\nexport type RuntimeDomMutationOperation = 'text' | 'property' | 'attribute' | 'insert' | 'remove'\n\nexport interface RuntimeDomMutation {\n readonly operation: RuntimeDomMutationOperation\n readonly target: string\n readonly parent?: string\n readonly key?: string\n readonly previousValue?: unknown\n readonly nextValue?: unknown\n}\n\nexport interface RuntimeErrorEvent {\n readonly error: unknown\n readonly owner: Owner\n readonly phase: 'event' | 'boundary'\n readonly handled: boolean\n readonly recovery: 'propagated' | 'handled' | 'fallback' | 'retrying' | 'recovered'\n}\n\nexport interface RuntimeDebugHooks {\n domMutation?(mutation: RuntimeDomMutation): void\n error?(event: RuntimeErrorEvent): void\n hydrationMismatch?(event: RuntimeHydrationMismatch): void\n}\n\nlet activeRuntimeDebugHooks: RuntimeDebugHooks | null = null\nlet activeRuntimeDebugContext: RuntimeDebugContext | null = null\n\nexport function setRuntimeDebugHooks(hooks: RuntimeDebugHooks | null): RuntimeDebugHooks | null {\n const previous = activeRuntimeDebugHooks\n activeRuntimeDebugHooks = hooks\n return previous\n}\n\nexport function getRuntimeDebugHooks(): RuntimeDebugHooks | null {\n return activeRuntimeDebugHooks\n}\n\nexport function getRuntimeDebugContext(): RuntimeDebugContext | null {\n return activeRuntimeDebugContext\n}\n\n/** Run a synchronous operation with trace context, preserving async renders. */\nexport function runWithRuntimeDebugContext<T>(context: RuntimeDebugContext, task: () => T): T {\n const previous = activeRuntimeDebugContext\n const next = { ...previous, ...context }\n activeRuntimeDebugContext = next\n let result: T\n try {\n result = task()\n } catch (error) {\n activeRuntimeDebugContext = previous\n throw error\n }\n if (isPromiseLike(result)) {\n return Promise.resolve(result).finally(() => {\n if (activeRuntimeDebugContext === next) activeRuntimeDebugContext = previous\n }) as T\n }\n activeRuntimeDebugContext = previous\n return result\n}\n\n/** Keep a context active across callback boundaries such as Effect execution. */\nexport function pushRuntimeDebugContext(context: RuntimeDebugContext): () => void {\n const previous = activeRuntimeDebugContext\n activeRuntimeDebugContext = { ...previous, ...context }\n let restored = false\n return () => {\n if (restored) return\n restored = true\n activeRuntimeDebugContext = previous\n }\n}\n\nexport function invokeRuntimeDebug<K extends keyof RuntimeDebugHooks>(\n name: K,\n ...args: Parameters<NonNullable<RuntimeDebugHooks[K]>>\n): void {\n const callback = activeRuntimeDebugHooks?.[name] as ((...values: unknown[]) => void) | undefined\n if (!callback) return\n try {\n callback(...args)\n } catch {\n // Debug tooling must never change runtime behavior.\n }\n}\n\nexport function readDebugValue(read: () => unknown): unknown {\n try {\n return read()\n } catch {\n return '[Uninspectable]'\n }\n}\n\nfunction isPromiseLike(value: unknown): value is PromiseLike<unknown> {\n return Boolean(value) && (typeof value === 'object' || typeof value === 'function')\n && typeof (value as { then?: unknown }).then === 'function'\n}\n\nexport function describeDebugNode(node: unknown): string {\n if (!node || typeof node !== 'object') return 'node'\n const value = node as {\n readonly nodeName?: unknown\n readonly tagName?: unknown\n readonly id?: unknown\n readonly className?: unknown\n }\n const name = typeof value.tagName === 'string'\n ? value.tagName.toLowerCase()\n : typeof value.nodeName === 'string' ? value.nodeName.toLowerCase() : 'node'\n const id = typeof value.id === 'string' && value.id ? `#${value.id}` : ''\n const className = typeof value.className === 'string' && value.className\n ? `.${value.className.trim().split(/\\s+/).filter(Boolean).join('.')}`\n : ''\n return `${name}${id}${className}`\n}\n","import { createOwner, effect, state, type Owner, type Signal } from '@vobs/reactivity'\nimport {\n associateNodeOwner,\n createBlock,\n createComment,\n createText,\n insertBefore,\n removeChild\n} from './ops'\nimport { createFragment, isVobsFragment, type VobsNode } from './fragment'\n\nexport type NodeFactory = () => VobsNode | null | undefined | false\nexport type DynamicChild = VobsNode | string | number | boolean | null | undefined | readonly DynamicChild[]\n\ninterface ListEntry<T> {\n key: unknown\n node: VobsNode\n owner: Owner\n viewOwner: Owner\n item: Signal<T>\n /** 最近一次赋值的原始 item:供比较与刷新使用,避免在列表 effect 内读取 item 信号造成自依赖。 */\n value: T\n index: number\n}\n\nexport function insertDynamic(parent: Node, anchor: Node | null, factory: NodeFactory): void {\n const marker = createComment('vobs:dynamic')\n insertBefore(parent, marker, anchor)\n let current: VobsNode | null = null\n\n effect(() => {\n const next = createBlock(factory)\n if (next === current) return\n\n if (current) removeChild(parent, current)\n current = next\n if (current) insertBefore(parent, current, marker)\n })\n}\n\n/**\n * Inserts any Vobs child value. This is the escape hatch for JSX expressions\n * that return a node, an array of nodes, text, or an empty conditional value.\n */\nexport function insertDynamicValue(\n parent: Node,\n anchor: Node | null,\n factory: () => DynamicChild\n): void {\n const marker = createComment('vobs:value')\n insertBefore(parent, marker, anchor)\n let current: VobsNode | null = null\n let scope: Owner | null = null\n\n effect(() => {\n // 每轮求值使用独立 scope Owner:factory 求值与挂载期间创建的组件 Owner 全部挂在它下面。\n // 数组/节点被替换时整体 dispose 旧 scope,避免被丢弃子树的 effect 继续订阅信号(幽灵更新与内存泄漏)。\n const nextScope = createOwner()\n const next = nextScope.run(() => normalizeDynamicChild(factory()))\n if (next === current) {\n nextScope.dispose()\n return\n }\n if (current) removeChild(parent, current)\n scope?.dispose()\n scope = nextScope\n current = next\n if (current) insertBefore(parent, current, marker)\n })\n}\n\n/** Convert a JSX child value to a host node without creating a wrapper element. */\nexport function normalizeDynamicChild(value: DynamicChild): VobsNode | null {\n if (value === null || value === undefined || typeof value === 'boolean') return null\n if (typeof value === 'string' || typeof value === 'number') return createText(String(value))\n if (isVobsFragment(value) || isHostNode(value)) return value as VobsNode\n if (Array.isArray(value)) {\n const children = value\n if (children.length === 0) return null\n return createFragment((parent, anchor) => {\n for (const child of children) {\n const node = normalizeDynamicChild(child)\n if (node) insertBefore(parent, node, anchor)\n }\n })\n }\n return null\n}\n\nfunction isHostNode(value: unknown): value is Node {\n return Boolean(value && typeof value === 'object'\n && ('nodeType' in value || ((value as { type?: unknown }).type === 'element'\n || (value as { type?: unknown }).type === 'text'\n || (value as { type?: unknown }).type === 'comment')))\n}\n\nexport function insertList<T>(\n parent: Node,\n anchor: Node | null,\n source: () => readonly T[],\n renderItem: (item: T, index: number) => VobsNode,\n keyOf?: (item: T, index: number) => unknown\n): void {\n const marker = createComment('vobs:list')\n insertBefore(parent, marker, anchor)\n let entries: Array<ListEntry<T>> = []\n const tracksIndex = renderItem.length >= 2\n\n effect(() => {\n const items = source()\n\n // key 只计算一次:keyed 判定与调和共用,避免 keyOf 每轮被调用两遍。\n let keys: unknown[] | null = null\n if (keyOf) {\n keys = new Array(items.length)\n let allKeyed = items.length > 0\n for (let index = 0; index < items.length; index++) {\n const key = keyOf(items[index], index)\n if (key == null) {\n allKeyed = false\n break\n }\n keys[index] = key\n }\n if (!allKeyed) keys = null\n }\n\n const nextEntries = keys\n ? reconcileKeyed(items, keys, entries, renderItem)\n : reconcileIndexed(items, entries, renderItem)\n\n // tracksIndex 时 index 参与渲染,位置变化的行必须整体重建,新节点不在 DOM 中,\n // 重排阶段强制插入;否则只同步记录的位置,节点保持原样交给重排阶段移动。\n const refreshed = tracksIndex ? new Set<ListEntry<T>>() : null\n for (let index = 0; index < nextEntries.length; index++) {\n const entry = nextEntries[index]\n if (tracksIndex) {\n if (entry.index !== index) {\n refreshListEntry(parent, entry, index, renderItem)\n refreshed!.add(entry)\n }\n } else {\n entry.index = index\n }\n }\n\n const retained = new Set(nextEntries)\n for (const entry of entries) {\n if (!retained.has(entry)) disposeEntry(parent, entry)\n }\n\n reorderListEntries(parent, marker, entries, nextEntries, refreshed)\n entries = nextEntries\n })\n}\n\n/**\n * 按 nextEntries 顺序整理 DOM,但只移动必须移动的节点。\n */\nfunction reorderListEntries<T>(\n parent: Node,\n marker: Node,\n previous: readonly ListEntry<T>[],\n nextEntries: readonly ListEntry<T>[],\n forceInsert: Set<ListEntry<T>> | null\n): void {\n const count = nextEntries.length\n if (count === 0) return\n\n // 首次挂载(旧列表为空):全部是新节点,倒序直插即可,跳过 Map/LIS 构建。\n if (previous.length === 0) {\n let reference: VobsNode = marker\n for (let index = count - 1; index >= 0; index--) {\n const node = nextEntries[index].node\n insertBefore(parent, node, reference)\n reference = node\n }\n return\n }\n\n const oldIndexOf = new Map<ListEntry<T>, number>()\n for (let index = 0; index < previous.length; index++) oldIndexOf.set(previous[index], index)\n\n // seq[i] = 条目在旧序中的位置;新条目、重建条目与强制插入条目为 -1。\n const seq: number[] = new Array(count)\n for (let index = 0; index < count; index++) {\n const entry = nextEntries[index]\n seq[index] = forceInsert?.has(entry) ? -1 : oldIndexOf.get(entry) ?? -1\n }\n\n const keep = computeKeptByLis(seq)\n\n let reference: VobsNode = marker\n for (let index = count - 1; index >= 0; index--) {\n const node = nextEntries[index].node\n if (keep[index]) {\n reference = node\n continue\n }\n insertBefore(parent, node, reference)\n reference = node\n }\n}\n\n/**\n * 严格递增子序列(LIS)成员标记,O(n log n)。\n * 负值(新节点)不参与 LIS,永远视为需要移动。\n */\nfunction computeKeptByLis(seq: readonly number[]): boolean[] {\n const count = seq.length\n const keep = new Array<boolean>(count).fill(false)\n const tailsIndex: number[] = []\n const tailsValue: number[] = []\n const prev = new Array<number>(count).fill(-1)\n\n for (let i = 0; i < count; i++) {\n const value = seq[i]\n if (value < 0) continue\n let lo = 0\n let hi = tailsValue.length\n while (lo < hi) {\n const mid = (lo + hi) >> 1\n if (tailsValue[mid] < value) lo = mid + 1\n else hi = mid\n }\n if (lo === tailsValue.length) {\n tailsValue.push(value)\n tailsIndex.push(i)\n } else {\n tailsValue[lo] = value\n tailsIndex[lo] = i\n }\n prev[i] = lo > 0 ? tailsIndex[lo - 1] : -1\n }\n\n let cursor = tailsIndex.length > 0 ? tailsIndex[tailsIndex.length - 1] : -1\n while (cursor >= 0) {\n keep[cursor] = true\n cursor = prev[cursor]\n }\n return keep\n}\n\nfunction reconcileKeyed<T>(\n items: readonly T[],\n keys: readonly unknown[],\n entries: Array<ListEntry<T>>,\n renderItem: (item: T, index: number) => VobsNode\n): Array<ListEntry<T>> {\n const previous = new Map(entries.map(entry => [entry.key, entry]))\n const seen = new Set<unknown>()\n const nextEntries: Array<ListEntry<T>> = []\n\n for (let index = 0; index < items.length; index++) {\n const item = items[index]\n const key = keys[index]\n if (seen.has(key)) {\n console.warn(`Vobs: 检测到重复的列表 key: ${String(key)}`)\n }\n seen.add(key)\n const entry = previous.get(key)\n if (entry) {\n previous.delete(key)\n if (isPrimitiveItem(item) && !Object.is(entry.value, item)) {\n // 原始类型项在编译产物中被静态捕获,无法通过 item 信号刷新视图:值变化时必须重建行。\n nextEntries.push(createListEntry(item, index, key, renderItem))\n continue\n }\n entry.item.value = item\n entry.value = item\n nextEntries.push(entry)\n continue\n }\n nextEntries.push(createListEntry(item, index, key, renderItem))\n }\n\n return nextEntries\n}\n\nfunction reconcileIndexed<T>(\n items: readonly T[],\n entries: Array<ListEntry<T>>,\n renderItem: (item: T, index: number) => VobsNode\n): Array<ListEntry<T>> {\n const nextEntries: Array<ListEntry<T>> = []\n for (let index = 0; index < items.length; index++) {\n const item = items[index]\n const entry = entries[index]\n if (entry && isPrimitiveItem(item) && !Object.is(entry.value, item)) {\n // 原始类型项被编译产物静态捕获,值变化时必须重建行;旧行由主循环统一 dispose。\n nextEntries.push(createListEntry(item, index, index, renderItem))\n continue\n }\n if (entry) {\n entry.item.value = item\n entry.value = item\n nextEntries.push(entry)\n continue\n }\n nextEntries.push(createListEntry(item, index, index, renderItem))\n }\n return nextEntries\n}\n\n/** 原始类型(含 function)无法被 Proxy 响应化,只能整行重建。 */\nfunction isPrimitiveItem(item: unknown): boolean {\n return item === null || typeof item !== 'object'\n}\n\nfunction createListEntry<T>(\n item: T,\n index: number,\n key: unknown,\n renderItem: (item: T, index: number) => VobsNode\n): ListEntry<T> {\n const owner = createOwner()\n let itemSignal!: Signal<T>\n let viewOwner!: Owner\n let node!: VobsNode\n owner.run(() => {\n itemSignal = state(item)\n viewOwner = createOwner()\n node = viewOwner.run(() => renderItem(toReactiveItem(itemSignal, item), index))\n })\n associateNodeOwner(node, viewOwner)\n return { key, node, owner, viewOwner, item: itemSignal, value: item, index }\n}\n\nfunction refreshListEntry<T>(\n parent: Node,\n entry: ListEntry<T>,\n index: number,\n renderItem: (item: T, index: number) => VobsNode\n): void {\n removeChild(parent, entry.node)\n entry.index = index\n const previousView = entry.viewOwner\n entry.owner.run(() => {\n entry.viewOwner = createOwner()\n entry.node = entry.viewOwner.run(() => renderItem(\n toReactiveItem(entry.item, entry.value),\n index\n ))\n })\n // 旧视图的 effect 仍订阅着 item 信号,必须 dispose,否则会写已脱离的 DOM(幽灵更新)。\n previousView.dispose()\n associateNodeOwner(entry.node, entry.viewOwner)\n}\n\nfunction toReactiveItem<T>(item: Signal<T>, initialValue: T): T {\n if (typeof initialValue !== 'object' || initialValue === null) {\n return initialValue\n }\n\n // 代理目标使用创建时的原始对象:避免在列表 effect 内读取 item 信号造成自依赖;\n // 属性读取始终转发到 item.value,在行内绑定 effect 中被正常追踪。\n return new Proxy(initialValue as object, {\n get(_target, property, receiver) {\n return Reflect.get(item.value as object, property, receiver)\n },\n has(_target, property) {\n return property in (item.value as object)\n },\n ownKeys() {\n return Reflect.ownKeys(item.value as object)\n },\n getOwnPropertyDescriptor(_target, property) {\n return Object.getOwnPropertyDescriptor(item.value as object, property)\n }\n }) as T\n}\n\nfunction disposeEntry(parent: Node, entry: ListEntry<unknown>): void {\n removeChild(parent, entry.node)\n entry.owner.dispose()\n}\n","// 编译产物调用的基础操作\n\nimport { createOwner, getCurrentOwner, setOwnerDebugName, untrack, type Owner } from '@vobs/reactivity'\nimport { isVobsFragment, type VobsNode } from './fragment'\nimport { describeDebugNode, getRuntimeDebugHooks, invokeRuntimeDebug, readDebugValue } from './debug'\nimport {\n associateHmrInstance,\n markHmrInstanceMounted,\n registerHmrInstance,\n type HmrInstance\n} from './hmr'\nimport type { VobsRenderer } from './renderer'\nimport { setRef } from './ref'\n\ntype RuntimeRenderer = VobsRenderer<Node, Text, Element, Comment>\n\nlet currentRenderer: RuntimeRenderer | null = null\nconst nodeOwners = new WeakMap<object, Owner>()\ninterface EventBinding {\n readonly handler: EventListener\n readonly owner: Owner | null\n readonly original: EventListener\n}\nconst eventBindings = new WeakMap<object, Map<string, EventBinding>>()\n\nexport function setRenderer<\n NodeType,\n TextNode extends NodeType,\n ElementNode extends NodeType,\n CommentNode extends NodeType\n>(renderer: VobsRenderer<NodeType, TextNode, ElementNode, CommentNode>): void {\n // 编译产物仍使用 DOM 节点声明;实际宿主类型由应用提供的渲染器决定。\n currentRenderer = renderer as unknown as RuntimeRenderer\n}\n\nexport function getRenderer(): RuntimeRenderer {\n if (!currentRenderer) {\n throw new Error('渲染器未初始化')\n }\n return currentRenderer\n}\n\nexport function createText(content: string): Text {\n return getRenderer().createText(content)\n}\n\nexport function createElement(tag: string): Element {\n return getRenderer().createElement(tag)\n}\n\nexport function createComment(content: string): Comment {\n return getRenderer().createComment(content)\n}\n\nexport function insertBefore(\n parent: Node,\n child: VobsNode,\n anchor: VobsNode | null\n): void {\n if (isVobsFragment(child)) {\n child.mount(parent, isVobsFragment(anchor) ? anchor.start : anchor)\n return\n }\n getRenderer().insertBefore(parent, child, isVobsFragment(anchor) ? anchor.start : anchor)\n markHmrInstanceMounted(child, parent)\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'insert',\n target: describeDebugNode(child),\n parent: describeDebugNode(parent)\n })\n }\n}\n\nexport function removeChild(\n parent: Node,\n child: VobsNode\n): void {\n disposeNodeOwner(child)\n if (isVobsFragment(child)) {\n child.unmount(parent)\n return\n }\n getRenderer().removeChild(parent, child)\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'remove',\n target: describeDebugNode(child),\n parent: describeDebugNode(parent)\n })\n }\n}\n\nexport function setTextContent(\n node: Text,\n content: string\n): void {\n const previousValue = getRuntimeDebugHooks()\n ? readDebugValue(() => node.textContent)\n : undefined\n getRenderer().setTextContent(node, content)\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'text',\n target: describeDebugNode(node),\n previousValue,\n nextValue: content\n })\n }\n}\n\nexport function setProperty(\n node: Element,\n key: string,\n value: unknown\n): void {\n const previousValue = getRuntimeDebugHooks()\n ? readDebugValue(() => Reflect.get(node, key))\n : undefined\n getRenderer().setProperty(node, key, value)\n if (key === 'value' && (node as { tagName?: unknown }).tagName === 'SELECT') {\n scheduleSelectValueSync(node, value)\n }\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'property',\n target: describeDebugNode(node),\n key,\n previousValue,\n nextValue: value\n })\n }\n}\n\nconst pendingSelectValues = new WeakMap<Element, unknown>()\nconst selectSyncScheduled = new WeakSet<Element>()\n\n/**\n * `<select value>` 在 option 子节点存在前赋值不生效(HTML 规范:select 的 value\n * 由已存在的 option 决定)。编译产物先设置属性、后插入子节点,静态写法必然丢初始值\n * (消费方此前只能用 ref + queueMicrotask 规避)。\n * 这里对 select 的 value 赋值统一延迟到微任务重放一次:静态子节点在同一同步任务内\n * 插入完毕,重放即命中。动态(insertList/insertDynamic)插入的 option 晚于该微任务时,\n * 由 value 的绑定 effect 在后续信号更新中正常覆盖。\n */\nfunction scheduleSelectValueSync(node: Element, value: unknown): void {\n pendingSelectValues.set(node, value)\n if (selectSyncScheduled.has(node)) return\n selectSyncScheduled.add(node)\n queueMicrotask(() => {\n selectSyncScheduled.delete(node)\n if (!pendingSelectValues.has(node)) return\n const pending = pendingSelectValues.get(node)\n pendingSelectValues.delete(node)\n getRenderer().setProperty(node, 'value', pending)\n })\n}\n\nexport function setAttribute(\n node: Element,\n key: string,\n value: string\n): void {\n const previousValue = getRuntimeDebugHooks()\n ? readDebugValue(() => typeof node.getAttribute === 'function' ? node.getAttribute(key) : undefined)\n : undefined\n getRenderer().setAttribute(node, key, value)\n if (getRuntimeDebugHooks()) {\n invokeRuntimeDebug('domMutation', {\n operation: 'attribute',\n target: describeDebugNode(node),\n key,\n previousValue,\n nextValue: value\n })\n }\n}\n\nexport function spreadProps(node: Element, props: Record<string, unknown>): void {\n for (const [key, value] of Object.entries(props)) {\n if (key === 'key' || value === null || value === undefined) continue\n if (key === 'ref') {\n setRef(node, value)\n continue\n }\n if (key.startsWith('on') && typeof value === 'function') addEventListener(node, key.slice(2).toLowerCase(), value as EventListener)\n // property 键的 false 有语义(如 disabled={false} 必须清除),不能跳过;\n // attribute 键的 false 表示“不设置”,与 HTML 语义一致。\n else if (isPropertyKey(key)) setProperty(node, key, value)\n else if (value === false) continue\n else setAttribute(node, key === 'className' ? 'class' : key, key === 'style' && isStyleObject(value) ? formatStyle(value) : String(value))\n }\n}\n\n/** Apply compile-time host properties in one renderer pass. */\nexport function setStaticProps(node: Element, props: Record<string, unknown>): void {\n for (const [key, value] of Object.entries(props)) {\n if (key === 'key' || key === 'ref' || key.startsWith('on')) continue\n if (value === null || value === undefined) continue\n if (isPropertyKey(key)) setProperty(node, key, value)\n else if (value === false) continue\n else setAttribute(node, key === 'className' ? 'class' : key, key === 'style' && isStyleObject(value) ? formatStyle(value) : String(value))\n }\n}\n\nfunction isPropertyKey(key: string): boolean {\n return key === 'value' || key === 'checked' || key === 'selected' || key === 'disabled'\n || key === 'multiple' || key === 'readOnly' || key === 'required'\n || key === 'autofocus' || key === 'hidden' || key === 'tabIndex'\n}\n\nfunction isStyleObject(value: unknown): value is Record<string, unknown> {\n return Boolean(value) && typeof value === 'object' && !Array.isArray(value)\n}\n\nfunction formatStyle(value: Record<string, unknown>): string {\n return Object.entries(value).filter(([, entry]) => entry !== null && entry !== undefined && entry !== false)\n .map(([key, entry]) => `${key.replace(/[A-Z]/gu, match => `-${match.toLowerCase()}`)}:${String(entry)}`).join(';')\n}\n\nexport function addEventListener(\n node: Element,\n event: string,\n handler: EventListener\n): void {\n const renderer = getRenderer()\n const owner = getCurrentOwner()\n let bindings = eventBindings.get(node)\n if (!bindings) {\n bindings = new Map()\n eventBindings.set(node, bindings)\n }\n const previous = bindings.get(event)\n if (previous && previous.original === handler && previous.owner === owner) return\n if (previous) renderer.removeEventListener(node, event, previous.handler)\n const listener = owner ? (reason: Event) => {\n // Owner 已销毁说明节点所属子树已被卸载/替换,事件来自游离 DOM,直接忽略。\n // 否则 owner.run 会抛\"已销毁的 Owner\",在事件流里制造无意义的错误噪音。\n if (owner.disposed) return\n try {\n owner.run(() => handler(reason))\n } catch (error) {\n const handled = owner.handleError(error)\n invokeRuntimeDebug('error', {\n error,\n owner,\n phase: 'event',\n handled,\n recovery: handled ? 'handled' : 'propagated'\n })\n if (!handled) throw error\n }\n } : handler\n const binding: EventBinding = { handler: listener, owner, original: handler }\n bindings.set(event, binding)\n renderer.addEventListener(node, event, listener)\n owner?.onDispose(() => {\n if (bindings?.get(event) !== binding) return\n bindings.delete(event)\n renderer.removeEventListener(node, event, listener)\n })\n}\n\nexport function removeEventListener(\n node: Element,\n event: string,\n handler: EventListener\n): void {\n const renderer = getRenderer()\n const binding = eventBindings.get(node)?.get(event)\n renderer.removeEventListener(node, event, binding?.handler ?? handler)\n eventBindings.get(node)?.delete(event)\n}\n\nexport function clear(container: Node): void {\n getRenderer().clear(container)\n}\n\ntype VobsComponent = (...args: any[]) => VobsNode\n\ntype ComponentProps<Component extends VobsComponent> = Component extends (\n props: infer Props\n) => VobsNode\n ? NonNullable<Props> extends object ? NonNullable<Props> : Record<string, never>\n : Record<string, never>\n\nexport function createComponent<Component extends VobsComponent>(\n component: Component,\n props: ComponentProps<Component>,\n source?: VobsSourceLocation\n): VobsNode {\n const owner = createOwner()\n const componentName = (component as typeof component & { displayName?: string }).displayName\n || component.name\n || 'anonymous'\n setOwnerDebugName(owner, source\n ? `${componentName} (${source.file}:${source.line}:${source.column})`\n : componentName)\n owner.onError(reason => {\n attachSourceLocation(reason, source)\n attachComponentContext(reason, componentName, owner.id)\n throw reason\n })\n let node: VobsNode\n try {\n // 组件渲染必须 untrack:组件是 run-once 的,其渲染发生在某次 effect 求值\n // (insertDynamic/insertBoundary 的渲染工厂、路由挂载)内时,若不切断追踪,\n // 组件体内读取的信号会被收集为祖先 effect 的依赖——一次无关编辑就会触发\n // 整棵子树销毁重建(输入框被换掉、焦点丢失、事件监听随旧树一起被清理)。\n // 结构性响应只属于条件工厂与绑定 effect,组件本体渲染一次即止。\n node = owner.run(() => untrack(() => component(props)))\n } catch (error) {\n owner.dispose()\n attachSourceLocation(error, source)\n attachComponentContext(error, componentName, owner.id)\n throw error\n }\n associateNodeOwner(node, owner)\n const hmrKey = (component as typeof component & { hmrKey?: string }).hmrKey\n if (hmrKey) {\n const instance: HmrInstance = {\n node,\n parent: null,\n refresh(): void {\n const previous = instance.node\n const next = owner.run(() => untrack(() => component(props)))\n if (instance.parent && !isVobsFragment(previous) && !isVobsFragment(next)) {\n getRenderer().insertBefore(instance.parent, next, previous)\n getRenderer().removeChild(instance.parent, previous)\n }\n nodeOwners.delete(previous as object)\n nodeOwners.set(next as object, owner)\n associateHmrInstance(next, instance)\n instance.node = next\n }\n }\n associateHmrInstance(node, instance)\n const separator = hmrKey.lastIndexOf(':')\n const moduleId = separator < 0 ? hmrKey : hmrKey.slice(0, separator)\n const cleanup = registerHmrInstance(moduleId, instance)\n owner.onDispose(cleanup)\n }\n return node\n}\n\nexport interface VobsSourceLocation {\n readonly file: string\n readonly line: number\n readonly column: number\n}\n\nexport interface VobsLocatedError extends Error {\n readonly vobsSource?: VobsSourceLocation\n readonly vobsComponent?: string\n readonly vobsOwnerId?: string\n}\n\nfunction attachSourceLocation(reason: unknown, source: VobsSourceLocation | undefined): void {\n if (!source || (!reason || (typeof reason !== 'object' && typeof reason !== 'function'))) return\n const error = reason as VobsLocatedError\n if (error.vobsSource) return\n try {\n Object.defineProperty(error, 'vobsSource', {\n configurable: true,\n enumerable: false,\n value: source,\n writable: false\n })\n } catch {\n // Frozen third-party errors still propagate with their original details.\n }\n}\n\nfunction attachComponentContext(reason: unknown, component: string, ownerId: string): void {\n if (!reason || (typeof reason !== 'object' && typeof reason !== 'function')) return\n const error = reason as VobsLocatedError\n try {\n if (!error.vobsComponent) Object.defineProperty(error, 'vobsComponent', { configurable: true, enumerable: false, value: component, writable: false })\n if (!error.vobsOwnerId) Object.defineProperty(error, 'vobsOwnerId', { configurable: true, enumerable: false, value: ownerId, writable: false })\n } catch {\n // Frozen third-party errors still propagate with their original details.\n }\n}\n\nexport function createBlock(factory: () => VobsNode | null | undefined | false): VobsNode | null {\n const owner = createOwner()\n setOwnerDebugName(owner, 'dynamic')\n let node: VobsNode | null | undefined | false\n try {\n node = owner.run(factory)\n } catch (error) {\n owner.dispose()\n throw error\n }\n if (!node) {\n owner.dispose()\n return null\n }\n associateNodeOwner(node, owner)\n return node\n}\n\nexport function associateNodeOwner(node: VobsNode, owner: Owner): void {\n nodeOwners.set(node, owner)\n}\n\nexport function disposeNodeOwner(node: VobsNode): void {\n const owner = nodeOwners.get(node)\n if (!owner) return\n nodeOwners.delete(node)\n owner.dispose()\n}\n","import { getCurrentOwner } from '@vobs/reactivity'\nimport { createComment, getRenderer } from './ops'\n\nexport interface VobsFragment {\n readonly kind: 'vobs-fragment'\n readonly start: Node\n readonly end: Node\n readonly mount: (parent: Node, anchor: Node | null) => void\n readonly unmount: (parent: Node) => void\n}\n\nexport type VobsNode = Node | VobsFragment\nexport type FragmentFactory = (parent: Node, anchor: Node) => void\n\nexport function createFragment(factory: FragmentFactory): VobsFragment {\n const start = createComment('vobs:fragment:start')\n const end = createComment('vobs:fragment:end')\n let parent: Node | null = null\n let initialized = false\n const owner = getCurrentOwner()\n\n const fragment: VobsFragment = {\n kind: 'vobs-fragment',\n start,\n end,\n mount(nextParent, anchor): void {\n if (parent && parent !== nextParent) {\n throw new Error('Vobs Fragment: 不能跨父节点移动 Fragment')\n }\n\n if (initialized) {\n moveRange(nextParent, start, end, anchor)\n return\n }\n\n const renderer = getRenderer()\n renderer.insertBefore(nextParent, start, anchor)\n renderer.insertBefore(nextParent, end, anchor)\n parent = nextParent\n initialized = true\n if (owner) owner.run(() => factory(nextParent, end))\n else factory(nextParent, end)\n },\n unmount(nextParent): void {\n if (!initialized || parent !== nextParent) {\n throw new Error('Vobs Fragment: Fragment 不属于指定父节点')\n }\n const renderer = getRenderer()\n let current = renderer.nextSibling(start)\n while (current && current !== end) {\n const next = renderer.nextSibling(current)\n renderer.removeChild(nextParent, current)\n current = next\n }\n renderer.removeChild(nextParent, start)\n renderer.removeChild(nextParent, end)\n parent = null\n initialized = false\n }\n }\n return fragment\n}\n\nexport function isVobsFragment(value: unknown): value is VobsFragment {\n return Boolean(value) && typeof value === 'object' && (value as VobsFragment).kind === 'vobs-fragment'\n}\n\nfunction moveRange(parent: Node, start: Node, end: Node, anchor: Node | null): void {\n const renderer = getRenderer()\n const nodes: Node[] = [start]\n let current = renderer.nextSibling(start)\n while (current) {\n nodes.push(current)\n if (current === end) break\n current = renderer.nextSibling(current)\n }\n if (nodes[nodes.length - 1] !== end) {\n throw new Error('Vobs Fragment: 找不到结束锚点')\n }\n for (const node of nodes) renderer.insertBefore(parent, node, anchor)\n}\n","import type { VobsNode } from './fragment'\n\nexport type HmrComponent<Props extends object = Record<string, unknown>> =\n (props: Props) => VobsNode\n\nexport interface HmrStateStore {\n get<T>(key: string, initial: T | (() => T)): T\n set<T>(key: string, value: T): void\n has(key: string): boolean\n delete(key: string): void\n clear(): void\n}\n\nexport interface HmrInstance {\n node: VobsNode\n parent: Node | null\n refresh(): void\n}\n\ninterface HmrModuleState {\n readonly components: Map<string, HmrComponent>\n readonly state: Map<string, unknown>\n readonly instances: Set<HmrInstance>\n}\n\ninterface HmrGlobal {\n modules: Map<string, HmrModuleState>\n}\n\nconst globalTarget = globalThis as typeof globalThis & { __VOBS_HMR__?: HmrGlobal }\nconst hmrGlobal = globalTarget.__VOBS_HMR__ ?? { modules: new Map<string, HmrModuleState>() }\nglobalTarget.__VOBS_HMR__ = hmrGlobal\n\nexport function resolveComponent<Props extends object>(\n component: HmrComponent<Props>,\n moduleId: string,\n exportName: string\n): HmrComponent<Props> {\n const module = getModule(moduleId)\n const existing = module.components.get(exportName)\n if (existing) return existing as HmrComponent<Props>\n\n const proxy = ((props: Props) => {\n const current = (proxy as HmrComponent<Props> & { current: HmrComponent<Props> }).current\n return current(props)\n }) as HmrComponent<Props> & { current: HmrComponent<Props> }\n proxy.current = component\n Object.defineProperties(proxy, {\n displayName: { configurable: true, value: component.name || exportName },\n hmrKey: { configurable: false, value: `${moduleId}:${exportName}` }\n })\n module.components.set(exportName, proxy as HmrComponent)\n return proxy\n}\n\nexport function updateHmrModule(_moduleId: string, nextModule: Record<string, unknown>): void {\n const modules = [...hmrGlobal.modules.values()]\n for (const module of modules) {\n let changed = false\n for (const [name, proxy] of module.components) {\n const next = nextModule[name]\n if (typeof next !== 'function') continue\n const hmrProxy = proxy as HmrComponent & { current: HmrComponent; displayName?: string }\n hmrProxy.current = next as HmrComponent\n Object.defineProperty(hmrProxy, 'displayName', { configurable: true, value: next.name || name })\n changed = true\n }\n if (!changed) continue\n for (const instance of module.instances) {\n try {\n instance.refresh()\n } catch {\n // HMR failures remain application errors on the next normal render.\n }\n }\n }\n}\n\nexport function disposeHmrModule(_moduleId: string): void {\n // State and component proxies intentionally survive module disposal.\n}\n\nexport function createHmrStateStore(moduleId: string): HmrStateStore {\n const state = getModule(moduleId).state\n return {\n get<T>(key: string, initial: T | (() => T)): T {\n if (!state.has(key)) state.set(key, typeof initial === 'function' ? (initial as () => T)() : initial)\n return state.get(key) as T\n },\n set<T>(key: string, value: T): void {\n state.set(key, value)\n },\n has: key => state.has(key),\n delete: key => { state.delete(key) },\n clear: () => { state.clear() }\n }\n}\n\n/**\n * 编译器为模块顶层 state() 声明生成的取值入口(`#state:` 前缀与手动 store 键隔离)。\n * 模块热更新重执行时复用既有信号实例:旧导入方持有的实例与新模块实例共享同一份状态,\n * 消除\"两份模块、两份状态\"导致的编辑不生效/页面半边失灵。\n */\nexport function hmrStateRef<T>(moduleId: string, key: string, create: () => T): T {\n const state = getModule(moduleId).state\n const registryKey = `#state:${key}`\n if (state.has(registryKey)) return state.get(registryKey) as T\n const value = create()\n state.set(registryKey, value)\n return value\n}\n\nexport function registerHmrInstance(moduleId: string, instance: HmrInstance): () => void {\n const instances = getModule(moduleId).instances\n instances.add(instance)\n return () => instances.delete(instance)\n}\n\nexport function markHmrInstanceMounted(node: VobsNode, parent: Node): void {\n const instance = hmrInstances.get(node as object)\n if (instance) instance.parent = parent\n}\n\nfunction getModule(moduleId: string): HmrModuleState {\n let module = hmrGlobal.modules.get(moduleId)\n if (!module) {\n module = { components: new Map(), state: new Map(), instances: new Set() }\n hmrGlobal.modules.set(moduleId, module)\n }\n return module\n}\n\nconst hmrInstances = new WeakMap<object, HmrInstance>()\n\nexport function associateHmrInstance(node: VobsNode, instance: HmrInstance): void {\n hmrInstances.set(node as object, instance)\n}\n","import { getCurrentOwner } from '@vobs/reactivity'\n\n/** A mutable reference populated when a host node is mounted. */\nexport interface Ref<T extends object = Node> {\n current: T | null\n}\n\nexport type RefTarget<T extends object = Node> = Ref<T> | ((value: T | null) => void)\n\nexport function ref<T extends object = Node>(initialValue: T | null = null): Ref<T> {\n return { current: initialValue }\n}\n\n/** Bind a host node to an object or callback ref and clear it with its Owner. */\nexport function setRef<T extends object>(node: T, target: unknown): void {\n if (!isRefTarget<T>(target)) return\n // SSR's serializable nodes are never exposed as live refs. Custom renderers\n // may use arbitrary host objects, so only exclude the known SSR shape.\n if (isSSRNode(node)) return\n const owner = getCurrentOwner()\n assignRef(target, node)\n owner?.onDispose(() => {\n // Do not clear a ref that has since been reassigned to another node.\n if (isObjectRef(target) && target.current !== node) return\n assignRef(target, null)\n })\n}\n\nfunction isSSRNode(value: object): boolean {\n const type = (value as { type?: unknown }).type\n return (type === 'element' || type === 'text' || type === 'comment')\n && !('nodeType' in value)\n}\n\nfunction isObjectRef<T extends object>(value: unknown): value is Ref<T> {\n return Boolean(value && typeof value === 'object' && 'current' in value)\n}\n\nfunction isRefTarget<T extends object>(value: unknown): value is RefTarget<T> {\n return isObjectRef<T>(value) || typeof value === 'function'\n}\n\nfunction assignRef<T extends object>(target: RefTarget<T>, value: T | null): void {\n try {\n if (typeof target === 'function') target(value)\n else target.current = value\n } catch {\n // Ref callbacks are user code; never make mounting fail because of them.\n }\n}\n","/** Shared error protocol used by the runtime, compiler and DevTools. */\nexport type VobsErrorSeverity = 'error' | 'warning' | 'info'\nexport type VobsErrorLayer =\n | 'compiler'\n | 'runtime'\n | 'constraint'\n | 'permission'\n | 'ssr'\n | 'http'\n | 'resource'\n\nexport interface VobsErrorLocation {\n readonly file: string\n readonly line: number\n readonly column: number\n}\n\nexport interface VobsErrorOptions {\n readonly code: string\n readonly message: string\n readonly severity?: VobsErrorSeverity\n readonly layer?: VobsErrorLayer\n readonly cause?: unknown\n readonly fix?: string\n readonly location?: VobsErrorLocation\n readonly trace?: readonly string[]\n readonly example?: string\n readonly docs?: string\n readonly codeFrame?: string\n}\n\nexport interface VobsErrorDefaults {\n readonly code?: string\n readonly severity?: VobsErrorSeverity\n readonly layer?: VobsErrorLayer\n readonly fix?: string\n}\n\n/** A framework error with stable machine-readable metadata. */\nexport class VobsError extends Error {\n readonly code: string\n readonly severity: VobsErrorSeverity\n readonly layer: VobsErrorLayer\n readonly cause?: unknown\n readonly fix?: string\n readonly location?: VobsErrorLocation\n readonly trace?: readonly string[]\n readonly example?: string\n readonly docs?: string\n readonly codeFrame?: string\n\n constructor(options: VobsErrorOptions) {\n super(options.message)\n this.name = 'VobsError'\n this.code = options.code\n this.severity = options.severity ?? 'error'\n this.layer = options.layer ?? 'runtime'\n this.cause = options.cause\n this.fix = options.fix\n this.location = options.location\n this.trace = options.trace\n this.example = options.example\n this.docs = options.docs\n this.codeFrame = options.codeFrame\n }\n}\n\nexport function createVobsError(options: VobsErrorOptions): VobsError {\n return new VobsError(options)\n}\n\nexport function isVobsError(value: unknown): value is VobsError {\n return value instanceof VobsError\n || Boolean(value && typeof value === 'object'\n && typeof (value as { code?: unknown }).code === 'string'\n && typeof (value as { message?: unknown }).message === 'string'\n && typeof (value as { layer?: unknown }).layer === 'string')\n}\n\n/** Convert thrown strings and third-party errors without losing their message. */\nexport function normalizeVobsError(value: unknown, defaults: VobsErrorDefaults = {}): VobsError {\n if (value instanceof VobsError) return value\n if (value instanceof Error) {\n // Preserve the original Error identity so boundaries and DevTools can\n // correlate event/effect phases without creating duplicate diagnostics.\n const metadata = value as Error & {\n readonly vobsCode?: unknown\n readonly vobsHint?: unknown\n readonly vobsSource?: unknown\n }\n const code = defaults.code ?? (typeof metadata.vobsCode === 'string' ? metadata.vobsCode : undefined)\n if (code) defineErrorMetadata(value, 'code', code)\n defineErrorMetadata(value, 'severity', defaults.severity ?? 'error')\n defineErrorMetadata(value, 'layer', defaults.layer ?? 'runtime')\n const fix = defaults.fix ?? (typeof metadata.vobsHint === 'string' ? metadata.vobsHint : undefined)\n if (fix) defineErrorMetadata(value, 'fix', fix)\n const source = metadata.vobsSource\n if (source && typeof source === 'object'\n && typeof (source as { file?: unknown }).file === 'string'\n && typeof (source as { line?: unknown }).line === 'number'\n && typeof (source as { column?: unknown }).column === 'number') {\n defineErrorMetadata(value, 'location', source)\n }\n return value as VobsError\n }\n if (isVobsError(value)) {\n const candidate = value as VobsErrorOptions & { severity?: VobsErrorSeverity; layer?: VobsErrorLayer }\n return new VobsError({\n code: candidate.code,\n message: candidate.message,\n severity: candidate.severity ?? defaults.severity,\n layer: candidate.layer ?? defaults.layer,\n cause: candidate.cause,\n fix: candidate.fix ?? defaults.fix,\n location: candidate.location,\n trace: candidate.trace,\n example: candidate.example,\n docs: candidate.docs,\n codeFrame: candidate.codeFrame\n })\n }\n const message = String(value)\n return new VobsError({\n code: defaults.code ?? 'VOBS_UNKNOWN',\n message,\n severity: defaults.severity ?? 'error',\n layer: defaults.layer ?? 'runtime',\n cause: undefined,\n fix: defaults.fix\n })\n}\n\nfunction defineErrorMetadata(target: Error, key: string, value: unknown): void {\n if (key in target) return\n try {\n Object.defineProperty(target, key, { configurable: true, enumerable: false, value, writable: true })\n } catch {\n // Frozen third-party errors still retain their original message and stack.\n }\n}\n\nexport interface FormatVobsErrorOptions {\n readonly environment?: 'development' | 'production'\n readonly includeStack?: boolean\n}\n\n/** Format a concise, actionable message for terminals and dev overlays. */\nexport function formatVobsError(\n value: unknown,\n options: FormatVobsErrorOptions = {}\n): string {\n const error = normalizeVobsError(value)\n const code = error.code || 'VOBS_UNKNOWN'\n const severity = error.severity || 'error'\n if (options.environment === 'production') return `[Vobs ${code}] ${error.message}`\n\n const lines = [`[Vobs ${capitalize(severity)}] ${error.message}`, `Code: ${code}`]\n if (error.location) lines.push(`Location: ${error.location.file}:${error.location.line}:${error.location.column}`)\n if (error.codeFrame) lines.push('', error.codeFrame)\n if (error.cause !== undefined) lines.push(`Cause: ${formatCause(error.cause)}`)\n if (error.trace?.length) lines.push('', `Trace: ${error.trace.join(' → ')}`)\n if (error.fix) lines.push('', `Fix: ${error.fix}`)\n if (error.example) lines.push('', `Example:\\n${error.example}`)\n if (error.docs) lines.push(`Docs: ${error.docs}`)\n if (options.includeStack && error.stack) lines.push('', error.stack)\n return lines.join('\\n')\n}\n\nfunction formatCause(value: unknown): string {\n return value instanceof Error ? `${value.name}: ${value.message}` : String(value)\n}\n\nfunction capitalize(value: string): string {\n return value.slice(0, 1).toUpperCase() + 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